|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Kingdom Soldier
|
Fortress Knight
|
36
|
2
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 Kingdom Armored Co. Lv 4: Impregnable Wall
|
• Both begin moving if they or the nearby Sniper are provoked. • The right one begins moving if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Bishop
|
36
|
1
|
Abraxas • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
|
Begins moving if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Fortress Knight
|
36
|
3
|
Tomahawk Axefaire • Weight -5 • Hit +20 Kingdom Armored Co. Lv 4: Impregnable Wall
|
• The western one begins moving if the nearby Sniper or Titanus is provoked. • The southeast one begins moving if the nearby Bishop, Grappler, or Dark Bishop is provoked or if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Warlock
|
36
|
2
|
Ragnarok Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
|
• The western one begins moving if an adjacent Swordmaster is provoked. • The eastern one begins moving if an adjacent Swordmaster is provoked or if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Swordmaster
|
36
|
4
|
Silver Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 3
|
• The lower-west one begins moving if the adjacent Warlock or nearby Swordmaster is provoked. • The other three begin moving if the respective adjacent Warlock or nearby Swordmaster is provoked or if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Falcon Knight
|
36
|
1
|
Silver Lance Canto • Lancefaire • Avo +10 • Lance Prowess Lv 3
|
Begins moving if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Sniper
|
36
|
2
|
Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
|
Both begin moving if they or the nearby male Sniper are provoked.
|
|
Kingdom Soldier
|
Sniper
|
36
|
2
|
Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
|
The eastern one begins moving if the nearby Fortress Knight or Titanus is provoked or if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Bishop
|
36
|
1
|
Abraxas • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
|
Begins moving if the nearby Grappler, Fortress Knight, or Dark Bishop is provoked or if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Grappler
|
36
|
4
|
Silver Gauntlets • Unarmed Fistfaire • Unarmed Combat • Brawling Prowess Lv 3
|
• The northern one begins moving if any player unit reaches the north-center area. • The southeast one begins moving if the nearby Bishop, Fortress Knight, or Dark Bishop is provoked or if any player unit reaches the north-center area. • The western two being moving if either is provoked or if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Warlock
|
36
|
1
|
Ragnarok Black Tomefaire • Black Magic Uses x2 • Reason Lv 3 Kingdom Magic Users Lv 4: Resonant Ice
|
Immobile; mans a Fire Orb.
|
|
Kingdom Soldier
|
Dark Bishop
|
36
|
1
|
Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
|
Begins moving if the nearby Bishop, Grappler, or Fortress Knight is provoked, or if any player unit reaches the north-center area.
|
|
Imperial Soldier
|
Fortress Knight
|
36
|
1
|
Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
|
Begins moving if any player unit reaches the north-center area.
|
|
Imperial Soldier
|
Dark Bishop
|
36
|
1
|
Banshee Θ • Elixir • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3 Empire Magic Users Lv 4: Resonant Flames
|
Begins moving if a nearby Swordmaster is provoked or if any player unit reaches the north-center area.
|
|
Imperial Soldier
|
Swordmaster
|
36
|
1
|
Wo Dao Swordfaire • Sword Crit +10 • Sword Prowess Lv 3
|
Begins moving if the nearby Dark Bishop or Swordmaster is provoked or if any player unit reaches the north-center area.
|
|
Titanus
|
Titanus
|
36
|
2
|
Giant Katar Sword Prowess Lv 3 • Barrier • Pavise • Aegis • Axebreaker+* • Swordfaire* Titanomachy
|
• Weak to Lances. • The southern one begins moving if the west Viskam is provoked. • Gains +10 strength, defense and resistance and +15 dexterity reinforcement; negated by activating the northeast lever. • The northern one begins moving if any player unit reaches the north-center area.
|
|
Titanus
|
Titanus
|
36
|
2
|
Giant Katar Sword Prowess Lv 3 • Barrier • Pavise • Aegis • Axebreaker+* • Swordfaire* Titanomachy
|
• Weak to Swords. • Gains +10 strength, defense and resistance and +15 dexterity reinforcement; negated by activating the northeast lever. • The northern one begins moving if any player unit reaches the north-center area.
|
|
Titanus
|
Titanus
|
36
|
3
|
Giant Katar Sword Prowess Lv 3 • Barrier • Pavise • Aegis • Axebreaker+* • Swordfaire* Titanomachy
|
• Weak to Axes. • The southern one begins moving if the east Viskam is provoked. • Gains +10 strength, defense and resistance and +15 dexterity reinforcement; negated by activating the northeast lever. • The northern two begins moving if any player unit reaches the north-center area.
|
|
Kingdom Soldier
|
Bishop
|
36
|
1
|
Abraxas • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3 Kingdom Magic Corps Lv 4: Group Ice
|
Starts on a heal tile +.
|
|
Kingdom Soldier
|
Sniper
|
36
|
1
|
Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3 Deadeye Kingdom Snipers Lv 4: Fusillade
|
Begins moving if a nearby Fortress Knight is provoked or if any player unit reaches the north-center area.
|
|
Kingdom General
|
Swordmaster
|
36
|
1
|
Brave Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 3
|
• Begins moving if the nearby Dark Bishop or Swordmaster is provoked. • Starts on a heal tile +.
|
|
Kingdom General
|
Warlock
|
36
|
1
|
Ragnarok • Meteor Black Tomefaire • Black Magic Uses x2 • Reason Lv 3 Kingdom Magic Users Lv 4: Resonant Ice
|
Immobile; stands on a heal tile +.
|
|
Titanus
|
Titanus
|
36
|
3
|
Giant Katar Sword Prowess Lv 3 • Barrier • Pavise • Aegis • Axebreaker+* • Swordfaire* Titanomachy
|
• Weak to Axes. • Begins moving if the nearby Sniper or Fortress Knight is provoked.
|
|
Cornelia
|
Gremory
|
38
|
1
|
Death Γ • Asclepius • Luna Λ Agarthan Technology • Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 4 • Defense +2 • Poison Strike • Defiant Mag • Unsealable Magic Blue Lion Magic Corps Lv 4: Resonant Ice
|
Immobile; stands on a stronghold.
|