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Ena
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Ena (pronounced /ˈinə/[key][3]; Japanese: イナ Ena) is a red dragon laguz who appears in Fire Emblem: Path of Radiance as one of the Four Riders of Daein. She appears again in Fire Emblem: Radiant Dawn, the sequel to Path of Radiance.
Fire Emblem: Path of Radiance
Role
Ena is one of the Four Riders of Daein, a group of elites in the Daein army.
Late in in the story, she appears as a boss in Chapter 21 in the form of a red dragon. Once defeated, Nasir betrays Ike and helps her escape.
Later, Ike encounters the Black Knight. Two outcomes can happen: either Ike is unable to defeat the Black Knight, after which Ena joins Ike's party, or Ike does defeat the Black Knight, after which Nasir joins Ike.
Starting stats and growth rates
Boss Playable
Analysis
This character analysis section may not be accurate to every player's experience. |
Ena is one of two mutually exclusive playable dragon laguz, and joins if Ike failed to defeat the Black Knight near the end. She is one of few units capable of damaging Ashnard. She has extremely low movement, having lower untransformed movement than generals, and promoted infantry movement when transformed. She has a low starting laguz gauge, taking around 4 turns to transform while having low movement. In combination of this, she can only attack at 1-range, severely limiting her attack capabilities. At base, she is one of the bulkiest units in the game, having high health, defense, resistance, and Renewal. She has a respectable strength base, though her weapon is limited and she cannot use forges. She is also not fast enough to double most units endgame. Her weight stat is low for a laguz unit, so her shoving utility is limited for endgame. The Demi Band is extremely important for Ena to keep up with other infantry units in endgame.
Ena has respectable growths, with high skill and speed growths, decent defense growth, and mediocre strength growth. She requires several levels of BEXP for her to begin doubling endgame units. As she is only available for two chapters, if the player wishes to use her, it is best to level her as much as possible with BEXP immediately so she can contribute in chapter 28 and the last chapter. If sufficiently trained, she can help contribute in the Ashnard fight, especially if the player's Ike is weak.
Ena has Renewal, Miracle, and Boon, all skills that buff her survival. Her mastery skill, Boon prevents her from getting put to sleep by bishops in the last two chapters.
Ena cannot support any units, so her earth affinity is wasted.
Fire Emblem: Radiant Dawn
Role
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats and growth rates
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- Note: The above stats are Ena's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Ena capped in Path of Radiance will result in a boost to her base in the stat in question in Radiant Dawn.
Analysis
This character analysis section may not be accurate to every player's experience. |
Ena is the first playable red dragon laguz and is playable in endgame. She performs poorly as a combat unit overall. She has very low bases in strength, defense, skill, and speed; as her strike weapon is A rank and physical, she will not deal much damage. She is prone to getting doubled by most enemy units. Her magic and resistance base are high, though magic is not a useful stat for her. As a dragon laguz, she has 1-2 range combat, allowing her to counter most enemy units. She is vulnerable to thunder magic despite her resistance because she gets doubled frequently, though many other endgame enemy units use magic so she can take a few wind, fire, or light hits. Her mobility is also low due to her class. As Laguz Gems are available, she does not need to use Laguz Stones or Olivi Grass to stay transformed. Path of Radiance Ena cannot cap any stats without doubling on stat boosters for skill or defense, so Radiant Dawn Ena does not benefit much from transfers.
Ena has high growths for a laguz in magic, skill, speed, and resistance, but very low growths in strength and defense. If the player wants to use her as a combat unit, she needs several levels of immediate BEXP to cap magic, skill, speed, and resistance, and also raise her strength and defense. While Ena's combat would benefit from improving her strike rank, it is unrealistic for her to raise it quickly enough to be useful.
Ena is the only unit with Blood Tide for the first few chapters of endgame. This skill gives adjacent units a +5 boost to strength and skill, makes her a valuable support unit. This is valuable since many endgame enemy units have high defense and/or are standing on high defense cover tiles. This is especially valuable against Ashera's auras, as the auras are very bulky and dodgy. Her Blood Tide ability can stack with other tide abilities, including Gareth's Blood Tide and Nasir's White tide. Boon also lets her heal silenced or sleeping units without using up a turn, though this is situational. Renewal and Miracle help her bulk, though it is often better put on another unit that faces more combat than her.
Ena has an earth affinity which gives a significant avoid boost. As she joins late in endgame, most other units will likely have partners, and she will not have much time to establish a useful support. Since Ena functions best as a support unit, avoid is the most useful stat for her, so pairing her with leftover units with earth, dark, or thunder affinities will benefit both units the most.
Personality and character
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Supports
Radiant Dawn
Bond supports
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Endings
Radiant Dawn
Ena, Wish-Spinner
Ena returned home and gave birth to her lost fiance’s child. Goldoa rejoiced at the first dragon born in centuries.
Quotes
Death quote
“ | ... | ” | — Ena, as the boss of chapter 21 in Path of Radiance. |
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“ | Urr... With this wound, I’ll be nothing more than a burden. I’ve no choice. I must retreat. Good luck, everyone... | ” | — Ena, in chapter 28 of Path of Radiance. |
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“ | Urrr... Only a...little farther...and I will be with him... [...] No... No! Please, General Ike! Please let me go... [...] Oh! [...] ...Very well... | ” | — Ena, in the endgame of Path of Radiance. |
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“ | Urgh... The wound is deep... But I was so close! But I’m not dead...? Something deep inside... I’ve... got to survive... Strange... I don’t know why, but I can’t die here. Not now. But if I don’t get out of the way... I’ll just trip everyone up. I must retreat from this battle. | ” | — Ena, in Radiant Dawn. |
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“ | Ughh... [...] Forgive me... I underestimated them. I’ll head...for cover... | ” | — Ena, in part 4 endgame-1 in Radiant Dawn. |
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Battle quotes
“ | ...There’s no reason for me to stay here any further. | ” | — An unused quote intended to be Ena's escape quote in Path of Radiance. |
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“ | ...I... I merely want to be near the one I love... He is...my everything. That is why I must defeat you, or...I...I... | ” | — Ena, when fighting Ike in chapter 21 in Path of Radiance. |
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“ | You have met Prince Kurthnaga? I’ve no desire to steal the life of one who received his aid. [...] Ah, forgive me, little one. For even so... I cannot quit fighting. | ” | — Ena, when fighting Mist in chapter 21 in Path of Radiance. |
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“ | Beast-tribe cousin, I will warn you but once. Change your shape and flee from this place. Not even you can defeat a dragon. | ” | — Ena, when fighting a beast laguz in chapter 21 in Path of Radiance. |
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“ | Bird brother of Phoenicis... You know the power of the dragon tribes. Do you still think to challenge me? | ” | — Ena, when fighting a hawk laguz in chapter 21 in Path of Radiance. |
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“ | Prince of Serenes... You have no reason to be here. Do you wish to perish in this place? | ” | — Ena, when fighting Reyson in chapter 21 in Path of Radiance. |
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“ | ... [...] I... I was mistaken. You are truly mad... ...Even so... I wanted to be near you. If I could have been near you, it would have been all right... [...] King Ashnard of Daein. You will die at my hand! | ” | — Ena, when fighting Ashnard in the endgame in Path of Radiance. |
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“ | Your Majesty... [...] I’m sorry, I can’t. I may have turned my back on my king and left my own country, but I still belong to the dragon tribe. I wouldn’t dare attack my own king. I couldn’t. [...] My king! [...] ... Very well, Your Majesty. | ” | — Ena, when fighting Dheginsea in part 4 endgame-3 in Radiant Dawn. |
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Other appearances
Fire Emblem Cipher
Ena is currently featured on three cards in Fire Emblem Cipher.
- Two of the below cards' quotes is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Ena | |||||
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Red Dragon Strategist, Ena | |||||
"何者も…竜に勝つことはできません。" | |||||
Attack: 50 | Support: 20 | Range: 1 | Deploy Cost: 2 | ||
Class: Dragon Tribe | Tier: Base | Class Change Cost: -- | |||
Strategist of the Dragon Tribe: [Activate] [] [Tap another ally ] Move an enemy in the back line. If this unit is Leveled Up, move up to two enemy units in the back line instead. | |||||
Card #B03-042N • Artist: HACCAN | |||||
Wish-Spinner, Ena | |||||
"The flames on the Fire Emblem indicate the awakening of the dark god... We must halt this fighting." "Maybe we're the hardheaded ones... But we've chosen our path." | |||||
Attack: 50 | Support: 20 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Dragon Tribe | Tier: Base | Class Change Cost: -- | |||
Nurture a Wish: [Activate] [Once per turn] [Stack an "Ena" card from your hand underneath this unit to growth them] Reveal the top five cards of your deck. Choose one of the revealed cards, add it to your hand, then send the remaining cards to your Retreat Area (A unit who has growthed is treated as if they have been Leveled Up). Pink-Scaled Dragon Girl: [Trigger] [Once per turn] When you growth this unit, you may choose a ally. Until the end of this turn, that ally gains +30 attack. | |||||
Card #B09-085SR(+) • Artist: Fuzichoco | |||||
Girl of the Dragon Tribe, Ena | |||||
"愛するあの方のお側にいることが私の、ただ1つの願いです。" | |||||
Attack: 30 | Support: 20 | Range: 1-2 | Deploy Cost: 1 | ||
Class: Dragon Tribe | Tier: Base | Class Change Cost: -- | |||
Draconian Tactics: [Activate] [] Choose another ally. Select a card with the same name in your Retreat Zone as the chosen ally, and place it underneath that unit to growth them. (The unit is treated as if it was Leveled Up. effects can be used if that unit has any effects.) Tactician Emblem: [Support] If the attacking unit is , you may choose one enemy unit that is not the defending unit and move it. | |||||
Card #B09-086N • Artist: Senri Kita | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Ena . |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ena |
Either the anglicized form of Eithne[4] or the short form of Irena.[5] |
Spanish |
Ena |
As above. |
French |
Ina |
Short form of names ending with ina.[6] |
German |
Ena |
As above. |
Italian |
Ena |
As above. |
Gallery
Official artwork
Artwork of Ena from Path of Radiance.
Artwork of Ena from Radiant Dawn.
Artwork of Ena from Path of Radiance.
Artwork of Ena from Path of Radiance.
Artwork of Ena from Radiant Dawn.
Screenshots
Ena activating Ire in Radiant Dawn.
Ena activating Ire in Radiant Dawn.
Ena using Breath in Radiant Dawn.
Other appearances
Artwork of Ena and Rajaion from Fire Emblem Cipher.
Artwork of Ena from Fire Emblem Cipher.
References
- ↑ FE PoR: Ena Character Profile (P. 83) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 23 March 2018
- ↑ FE RD: Ena Character Profile (P. 120) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 23 March 2018
- ↑ Radiant Dawn narrator
- ↑ https://www.behindthename.com/name/ena-1
- ↑ https://www.behindthename.com/name/ena-2
- ↑ https://www.behindthename.com/name/ina
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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