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Winds of Change: Difference between revisions

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:''This article is about the ''Fates'' chapter. For the ''Heroes'' weapon skill, see [[Winds of Change (tome)]].''
{{Chapter Infobox
{{Chapter Infobox
|title=Winds of Change
|title=Winds of Change
|image=
|image=[[File:Cm fe14c 20.png|200px]]
|game={{FE14}}
|location=Wind Tribe Village
|location=Wind Tribe Village
|new units=
|boss=[[Fuga]]
|boss=[[Fuga]]
|previous=[[Kitsune Lair]]
|next=[[Eternal Stairway]]
}}
}}
{{Quote|Ho ho, what have we here? Two more wielders of legendary weapons! The glistening metal of Siegfried working alongside the ancient pages of Brynhildr...This fight will be the stuff of legends! Let me witness the power of those who align themselves with the Yato wielder. I will gather my best soldiers, including one nearly as skilled as myself... Hayato!|Fuga}}
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
{{Quote|Ho ho, what have we here? Two more wielders of legendary weapons! The glistening metal of Siegfried working alongside the ancient pages of Brynhildr...This fight will be the stuff of legends! Let me witness the power of those who align themselves with the Yato wielder. I will gather my best soldiers, including one nearly as skilled as myself... Hayato!|Fuga challenging Corrin and the Nohrians.}}
'''Winds of Change''' (Japanese: {{hover|風の村の覇者|Kaze no mura no hasha}} ''Champion of the Wind Village'') is the twentieth chapter of the ''Conquest'' campaign in {{FE14}}. In this chapter, [[Corrin]] and his/her army attempt to navigate the [[Wind Tribe]]'s territory and find themselves constantly rebuffed. After intervention from the tribe's [[Fuga|chieftain]], the chieftain challenges Corrin's army to a battle to prove themselves before allowing passage.
 
'''Winds of Change''' (Japanese: {{hl|風の村の覇者|Kaze no mura no hasha}} ''The Overlord of the Wind Village'') is the twentieth chapter of the ''Conquest'' campaign in {{FE14}}. In this chapter, [[Corrin]] and their army attempt to navigate the [[Wind Tribe]]'s territory and find themselves constantly rebuffed. After intervention from the tribe's [[Fuga|chieftain]], the chieftain challenges Corrin's army to a battle to prove themselves before allowing passage.


==Plot==
==Plot==
{{main|Winds of Change/Script}}
{{main|Winds of Change/Script}}
On the outskirts of the [[Wind Tribe]] Village, [[Elise]] reveals to [[Corrin]] that the Wind Tribe refuses to let the group pass through their territory and will attack if the group sets even one foot on their land, to which Corrin tells Elise that he'll/she'll figure something out; [[Camilla]] states that the situation is bothersome, stating that the Wind Tribe is supposed to be neutral and reveals that cutting through their village is the only safe option the group has left, after which Elise reveals Camilla attempted to use her feminine wiles and failed to sway them and deduces the Wind Tribe hates [[Nohr]], women, or only Nohrian women. Camilla, denying the use of wiles, states that Elise may have a point about the Wind Tribe hating Nohr, revealing that their village was attacked [[Fierce Winds|long]] [[Wanderer|ago]] by [[Faceless]] sent there by Nohrian mages and that there's probably little the group can do to win them over; Corrin states that he/she plans to reason with the tribe one more time and will apologize on Nohr's behalf if the Faceless attack still has them apprehensive and reveals that they have to earn the Wind Tribe's trust. Camilla asks Corrin what would happen if the tribe doesn't listen and tries to attack, to which Corrin states that he/she will be fine; Corrin states that they must end the war as soon as possible and don't have time to lose, but also states that as the wielder of the [[Yato]], he/she has to do whatever it takes to bring peace to the world. Corrin states that things may take awhile, but he/she is certain the Wind Tribe will come to an understanding, to which Camilla asks Corrin to be careful.
On the outskirts of the [[Wind Tribe]] Village, [[Elise]] reveals to [[Corrin]] that the Wind Tribe refuses to let the group pass through their territory and will attack if the group sets even one foot on their land, to which Corrin tells Elise that they'll figure something out; [[Camilla]] states that the situation is bothersome, stating that the Wind Tribe is supposed to be neutral and reveals that cutting through their village is the only safe option the group has left, after which Elise reveals Camilla attempted to use her feminine wiles and failed to sway them and deduces the Wind Tribe hates [[Nohr]], women, or only Nohrian women. Camilla, denying the use of wiles, states that Elise may have a point about the Wind Tribe hating Nohr, revealing that their village was attacked [[Fierce Winds|long]] [[Wanderer|ago]] by [[Faceless]] sent there by Nohrian mages and that there's probably little the group can do to win them over; Corrin states that they plan to reason with the tribe one more time and will apologize on Nohr's behalf if the Faceless attack still has them apprehensive and reveals that they have to earn the Wind Tribe's trust. Camilla asks Corrin what would happen if the tribe doesn't listen and tries to attack, to which Corrin states that they will be fine; Corrin states that they must end the war as soon as possible and don't have time to lose, but also states that as the wielder of the [[Yato]], he/she has to do whatever it takes to bring peace to the world. Corrin states that things may take awhile, but they are certain the Wind Tribe will come to an understanding, to which Camilla asks Corrin to be careful.


A man named [[Fuga]] arrives on the scene, and states that he can see the determination in Corrin's eyes, after which Corrin begins to compliment Fuga and then asks him to introduce himself, to which he introduces himself as the chieftain of the Wind Tribe; Corrin states that he/she had no idea about Fuga's position and introduces himself/herself as a prince/princess of Nohr and asks to request an audience with him, to which Fuga states that he was informed of outsiders at the entrance to the village posing as Nohrian royalty. Moving closer, Fuga states that it must have taken great courage for Nohrian royalty to face him, and states that he will hear what they have to say--but not where they stand, as the winds cry out with ferocity nobody could hope to rival, but instead at his castle, Reppu; Fuga then states that he wants to learn information about the Yato Corrin wields, after which Corrin begins to explain about the Yato offscreen.
A man named [[Fuga]] arrives on the scene, and states that he can see the determination in Corrin's eyes, after which Corrin begins to compliment Fuga and then asks him to introduce himself, to which he introduces himself as the chieftain of the Wind Tribe; Corrin states that they had no idea about Fuga's position and introduces themselves as a prince/princess of Nohr and asks to request an audience with him, to which Fuga states that he was informed of outsiders at the entrance to the village posing as Nohrian royalty. Moving closer, Fuga states that it must have taken great courage for Nohrian royalty to face him, and states that he will hear what they have to say--but not where they stand, as the winds cry out with ferocity nobody could hope to rival, but instead at his castle, Reppu; Fuga then states that he wants to learn information about the Yato Corrin wields, after which Corrin begins to explain about the Yato offscreen.


After Corrin finishes his/her explanation, Fuga states that he believes Corrin's aim and will allow his/her army to pass through the village once and will alert the villagers that the army are welcomed guests who are not to be disturbed, to which Corrin thanks Fuga; the talk about the Yato then resumes and Fuga reveals that he was once close friends with the [[Hoshido|Hoshidan]] king [[Sumeragi]] many years ago, but reveals that the Wind Tribe has since adopted a policy of neutrality in regard to the current war. Fuga then reveals that the Yato is the key to the Seal of Flames and that Sumeragi once warned him that the Yato could lead to the world's destruction in the wrong hands, to which Corrin states that he/she would never allow that to happen and reveals that the Yato [[Mother|chose him/her]] and reveals that the [[Rainbow Sage (character)|Rainbow Sage]] stated that it was his/her destiny to wield it; Fuga states that a test is in order and reveals that if Corrin fails, he'll pry Yato from his/her dead hands, to which Corrin brings up Fuga's promise of safe passage; Fuga reveals that he'll keep that promise if Corrin passes his test, to which Corrin states that he/she doesn't want to fight Fuga, after which [[Leo]] and [[Xander]] beg Corrin to take on the test and that they're behind him/her the whole way. Fuga notices Xander's [[Siegfried]] and Leo's [[Brynhildr]] and fires himself up for the upcoming test, and states that he will gather his best soldiers including one nearly as skilled as himself, calling [[Hayato]] onto the scene; as Hayato arrives, Corrin asks if he/she is expected to clash with a young child, to which Hayato rebukes Corrin's comment and introduces himself, with Corrin noting his confident beyond his size and states that he looks shorter than Elise--to which Hayato gets angry and asks Fuga not to let the tribe get away with being insulted, after which Fuga asks that Hayato get his revenge on the battlefield and asks that the most talented mage in the Wind Tribe's ranks show the Wind Tribe's might. Fuga states that the time for the trial has arrived, and that his fighters will be waiting outside the castle awaiting Corrin to come to fight head-on; [[battle preparations]] take place at this point. Once preparations are finished, the game will explain the stage's wind gimmick, after which the battle begins.
After Corrin finishes their explanation, Fuga states that he believes Corrin's aim and will allow their army to pass through the village once and will alert the villagers that the army are welcomed guests who are not to be disturbed, to which Corrin thanks Fuga; the talk about the Yato then resumes and Fuga reveals that he was once close friends with the [[Hoshido|Hoshidan]] king [[Sumeragi]] many years ago, but reveals that the Wind Tribe has since adopted a policy of neutrality in regard to the current war. Fuga then reveals that the Yato is the key to the Seal of Flames and that Sumeragi once warned him that the Yato could lead to the world's destruction in the wrong hands, to which Corrin states that they would never allow that to happen and reveals that the Yato [[Mother|chose them]] and reveals that the [[Rainbow Sage (character)|Rainbow Sage]] stated that it was their destiny to wield it; Fuga states that a test is in order and reveals that if Corrin fails, he'll pry Yato from their dead hands, to which Corrin brings up Fuga's promise of safe passage; Fuga reveals that he'll keep that promise if Corrin passes his test, to which Corrin states that they don't want to fight Fuga, after which [[Leo]] and [[Xander]] tell Corrin to take on the test and that they're behind them the whole way. Fuga notices Xander's [[Siegfried]] and Leo's [[Brynhildr]] and fires himself up for the upcoming test, and states that he will gather his best soldiers including one nearly as skilled as himself, calling [[Hayato]] onto the scene; as Hayato arrives, Corrin asks if they are expected to clash with a young child, to which Hayato rebukes Corrin's comment and introduces himself, with Corrin noting his confident beyond his size and states that he looks shorter than Elise--to which Hayato gets angry and asks Fuga not to let the tribe get away with being insulted, after which Fuga asks that Hayato get his revenge on the battlefield and asks that the most talented mage in the Wind Tribe's ranks show the Wind Tribe's might. Fuga states that the time for the trial has arrived, and that his fighters will be waiting outside the castle awaiting Corrin to come to fight head-on; [[preparations]] take place at this point. Once preparations are finished, the game will explain the stage's wind gimmick, after which the battle begins.


Once the battle ends, we witness Corrin and [[Azura]] in front of Fuga and Hayato; Fuga states that Corrin and his/her army fought bravely and that Corrin is worthy of wielding the Yato and that the Yato chose its wielder well. Corrin starts to express his/her happiness, to which Hayato notes Corrin's smile as ridiculous; Corrin states that he/she is glad that he/she can put his/her own doubts to rest, as he/she has struggled to the question as to whether he/she was worthy and to whether he/she [[The Path Is Yours|chose the right path]]. Fuga asks Corrin not to worry as his/her power is beyond question and aim is true, and that he/she will always make the right choice and use the Yato for good no matter which path he/she walks or which kingdom he/she fights for, to which Corrin thanks Fuga and Hayato states that he must also accept Corrin as a hero; Hayato states that he won't lose a rematch, and that he's going to keep training until that happens, to which Corrin states that he/she needs to end the war quickly, after which Hayato bids Corrin good luck and Fuga states that he'll escort Corrin's group through the village. Azura asks Corrin if he/she is ready to approach the [[Shirasagi|Hoshidan capital]] and states that the battles ahead will be their most difficult yet, to which Corrin states that he/she is as ready as he'll/she'll ever be.
Once the battle ends, we witness Corrin and [[Azura]] in front of Fuga and Hayato; Fuga states that Corrin and their army fought bravely and that Corrin is worthy of wielding the Yato and that the Yato chose its wielder well. Corrin starts to express their happiness, to which Hayato notes Corrin's smile as ridiculous; Corrin states that they are glad that they can put their own doubts to rest, as they are struggled to the question as to whether they were worthy and to whether they [[The Path Is Yours|chose the right path]]. Fuga asks Corrin not to worry as their power is beyond question and aim is true, and that they will always make the right choice and use the Yato for good no matter which path they walks or which kingdom they fight for, to which Corrin thanks Fuga and Hayato states that he must also accept Corrin as a hero; Hayato states that he won't lose a rematch, and that he's going to keep training until that happens, to which Corrin states that they need to end the war quickly, after which Hayato bids Corrin good luck and Fuga states that he'll escort Corrin's group through the village. Azura asks Corrin if they are ready to approach the [[Shirasagi|Hoshidan capital]] and states that the battles ahead will be their most difficult yet, to which Corrin states that they are as ready as they'll ever be.


===Summary===
===Summary===
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|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapDataMap
|content1={{ChapData
|victory=Seize the throne.
|victory=Seize the throne
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=14
|ally=1–14
|other=0
|enemy=30{{hover|+5|Reinforcements}}
|enemy=30{{hover|+5|Reinforcements}}
|map=[[File:Cm fe14c 20.png]]
|map=[[File:Cm fe14c 20.png]]
|col=25
|row=29
}}
}}
|content2={{ChapDataMap
|content2={{ChapData
|victory=Seize the throne.
|victory=Seize the throne
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=14
|ally=1–14
|other=0
|enemy=37{{hover|+13|Reinforcements}}
|enemy=37{{hover|+13|Reinforcements}}
|map=[[File:Cm fe14c 20 h.png]]
|map=[[File:Cm fe14c 20 h.png]]
|col=25
|row=29
}}
}}
|content3={{ChapDataMap
|content3={{ChapData
|victory=Seize the throne.
|victory=Seize the throne
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|ally=14
|ally=1–14
|other=0
|enemy=45{{hover|+21|Reinforcements}}
|enemy=45{{hover|+21|Reinforcements}}
|map=[[File:Cm fe14c 20 l.png]]
|map=[[File:Cm fe14c 20 l.png]]
|col=25
|row=29
}}
}}
}}
}}
This chapter's map is 25 columns by 29 rows.
 
This chapter features winds that can move units. At the end of a turn, these winds will push all player units within them five spaces north or south depending on their color; yellow winds push north, orange winds push south. If the space the unit would be moved to is untraversable, the unit will instead be moved to the closest safe space.
 
These winds follow a set pattern; the pattern is as follows:
*Turn 1: Columns 8-12 (south), columns 17-21 (north)
*Turn 2: Columns 3-7 (north), columns 16-20 (south)
*Turn 3: Columns 4-8 (south), columns 9-13 (north), columns 14-18 (south), columns 19-23 (north)
*Turn 4: Columns 1-5 (north), columns 12-16 (north), columns 21-25 (north)
*Turn 5: Columns 7-11 (south), columns 17-21 (south)
*Turn 6: Columns 1-25 (entire map; south)
*Turn 7: Repeat from the start


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=14
|game#=14
|newunits=0
|forced1=corrin {{#var:A}}
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|forced1article=Corrin
|return1article=Corrin
|return1={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return2={{#switch:{{#var:A}}|male=felicia|female=jakob}}
|return2=silas
|return3=silas
|return3=elise
|return4=elise
|return4=arthur
|return4article=Arthur (Fates)
|return5=effie
|return5=effie
|return6=arthur
|return6=odin
|return6article=Arthur (Fates)
|return7=niles
|return7=odin
|return8=azura
|return8=niles
|return9=nyx
|return9=azura
|return10=camilla
|return10=nyx
|return11=selena
|return11=camilla
|return11article=Selena (Fates)
|return12=selena
|return12=beruka
|return12article=Selena (Fates)
|return13=kaze
|return13=beruka
|return14=laslow
|return14=kaze
|return15=peri
|return15=laslow
|return16=benny
|return16=peri
|return17=charlotte
|return17=benny
|return18=leo
|return18=charlotte
|return19=keaton
|return19=leo
|return20=gunter
|return20=keaton
|return21={{#switch:{{#var:A}}|m=jakob|f=felicia}}
|return21=gunter
|return22=xander
|return22={{#switch:{{#var:A}}|male=jakob|female=felicia}}
|return23=shura
|return23=xander
|return24=flora
|return24=shura
|return25=flora
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s or [[Downloadable content in Fire Emblem Fates|xenologue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s or [[Downloadable content in Fire Emblem Fates|xenologue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 97: Line 112:
|item1image=key
|item1image=key
|obtain1=Dropped by enemy [[Spear Master]]
|obtain1=Dropped by enemy [[Spear Master]]
|-
|item2=Secret Book
|item2=Secret Book
|item2image=stat booster
|item2image=stat booster
|obtain2=Dropped by [[Fuga]]
|obtain2=Dropped by [[Fuga]]
|-
|item3=10000G
|item3=10000G
|item3article=Gold
|item3article=Gold
|item3image=gold
|item3image=gold
|obtain3=Northwestern [[chest]]
|obtain3=Open northwestern [[chest]]
|-
|item4=Rescue
|item4=Rescue
|item4article=Rescue (staff)
|item4article=Rescue (staff)
|item4image=rod
|item4image=rod
|obtain4=Western chest
|obtain4=Open western [[chest]]
|-
|itemlast=Dragonstone+
|itemlast=Dragonstone+
|itemlastimage=dragonstone
|itemlastimage=dragonstone
|obtainlast=Eastern chest
|obtainlast=Open eastern [[chest]]
}}
}}


===[[Dragon Vein]] data===
===[[Dragon Vein]] data===
The Dragon Veins in this chapter are stated to have the effect "Call wind that moves {{hover|enemies|Normal}}/{{hover|all units|Hard/Lunatic}} (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:
The Dragon Veins in this chapter are stated to have the effect "Call wind that moves {{hover|enemies|Normal}}/{{hover|all units|Hard/Lunatic}} (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:
*Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
*Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
*Column 23, row 22: Adjacent to a [[Spear]]/[[Seal Defense]] [[Spear Master]]
*Column 23, row 22: Adjacent to a [[Spear]]/[[Seal Defense]] [[Spear Master]]
Line 132: Line 143:
*Column 8, row 16: One square west, one square south of a [[Horse Spirit]]/[[Seal Speed]] [[Onmyoji]]
*Column 8, row 16: One square west, one square south of a [[Horse Spirit]]/[[Seal Speed]] [[Onmyoji]]
*Column 2, row 22: Three squares west, one square north of the southwestern stairs
*Column 2, row 22: Three squares west, one square north of the southwestern stairs
*Column 9, row 23: Equidistant from the southwestern stairs and the player deployement position west of Corrin's
*Column 9, row 23: Equidistant from the southwestern stairs and the player deployment position west of Corrin's


===Enemy data===
===Enemy data===
Line 140: Line 151:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
|platform=3ds02
{{ChapUnitCellFE14
|name1=Tribalist
|name=[[Fuga]]
|class1=Priestess
|class=Master of Arms
|class1article=Priestess (Fates)
|version=fuga
|lv1=5
|lv=8
|#1=1
|#=1
|inventory1=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]] • [[File:Is 3ds02 staff.png]] [[Freeze]] • [[File:Is 3ds02 rod.png]] [[Wane Festal]]
|hp=45
|notes1=Immobile.
|str=25
|-
|mag=0
|name2=Tribalist
|skill=24
|class2=Priestess
|spd=21
|class2article=Priestess (Fates)
|lck=18
|lv2=5
|def=24{{hover|+1|Granted by Steel Nageyari}}
|#2=1
|res=13{{hover|+1|Granted by Steel Nageyari}}
|inventory2=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]]
|inventory={{Item|14|Steel Nageyari|image=naginata}} • {{Item|14|Silver Katti|image=katana}} • {{Item|14|Steel Mace|image=club}} • {{Item|14|Secret Book|image=stat booster|type=drop}}<br>{{Item|14|Wind Disciple}} {{Item|14|Seal Speed}} {{Item|14|Seal Defense}}
|-
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]], the chapter's seize point.
|name3=Tribalist
}}
|class3=Priestess
{{ChapUnitCellFE14
|class3article=Priestess (Fates)
|name=[[Hayato]]
|lv3=5
|class=Onmyoji
|#3=1
|version=hayato
|inventory3=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]] [[File:Is 3ds02 rod.png]] [[Silence (staff)|Silence]] [[File:Is 3ds02 rod.png]] [[Wane Festal]]
|lv=7
|notes3=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|#=1
|-
|hp=31
|name4=Tribalist
|str=9
|class4=Great Master
|mag=22
|lv4=6
|skill=19{{hover|+3|Granted by Horse Spirit}}
|#4=1
|spd=22{{hover|+3|Granted by Horse Spirit}}
|inventory4=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]<br>[[File:Is 3ds02 seal resistance.png]] [[Seal Resistance]]
|lck=25
|-
|def=15{{hover|+3|Granted by Horse Spirit}}
|name5=Tribalist
|res=19{{hover|+3|Granted by Horse Spirit}}
|class5=Great Master
|inventory={{Item|14|Horse Spirit|image=scroll}} • {{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Pride}} • {{Item|14|Duelist's Blow}}
|lv5=6
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|#5=1
}}
|inventory5=[[File:Is 3ds02 naginata.png]] [[Bolt Naginata]]<br>[[File:Is 3ds02 seal resistance.png]] [[Seal Resistance]]
{{ChapUnitCellFE14
|-
|name=Tribalist
|name6=Tribalist
|class=Priestess
|class6=Spear Master
|classarticle=Priestess (Fates)
|lv6=6
|lv=5
|#6=1
|#=1
|inventory6=[[File:Is 3ds02 naginata.png]] [[Spear]]<br>[[File:Is 3ds02 seal defense.png]] [[Seal Defense]]
|hp=34
|-
|str=16
|name7=Tribalist
|mag=18
|class7=Spear Master
|skill=17
|lv7=6
|spd=20
|#7=2
|lck=14
|inventory7=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]<br>[[File:Is 3ds02 seal strength.png]] [[Seal Strength]]
|def=13
|-
|res=22{{hover|+2|Granted by Steel Yumi}}
|name8=Tribalist
|inventory={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Freeze|image=staff}} • {{Item|14|Wane Festal|image=rod}}
|class8=Spear Master
}}
|lv8=6
{{ChapUnitCellFE14
|#8=2
|name=Tribalist
|inventory8=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]<br>[[File:Is 3ds02 seal defense.png]] [[Seal Defense]]
|class=Priestess
|-
|classarticle=Priestess (Fates)
|name9=Tribalist
|lv=5
|class9=Onmyoji
|#=1
|lv9=5
|hp=34
|#9=2
|str=16
|inventory9=[[File:Is 3ds02 scroll.png]] [[Tiger Spirit]]<br>[[File:Is 3ds02 seal strength.png]] [[Seal Strength]]
|mag=18
|-
|skill=17
|name10=Tribalist
|spd=20
|class10=Onmyoji
|lck=14
|lv10=5
|def=13
|#10=2
|res=22{{hover|+2|Granted by Steel Yumi}}
|inventory10=[[File:Is 3ds02 scroll.png]] [[Tiger Spirit]]<br>[[File:Is 3ds02 seal speed.png]] [[Seal Speed]]
|mov=6
|-
|inventory={{Item|14|Steel Yumi|image=yumi}}
|name11=Tribalist
|notes=Moves to attack if a unit is in range; returns to her starting position otherwise.
|class11=Falcon Knight
}}
|lv11=5
{{ChapUnitCellFE14
|#11=1
|name=Tribalist
|inventory11=[[File:Is 3ds02 naginata.png]] [[Silver Naginata]]
|class=Priestess
|-
|classarticle=Priestess (Fates)
|name12=Tribalist
|lv=5
|class12=Falcon Knight
|#=1
|lv12=5
|hp=34
|#12=1
|str=16
|inventory12=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]
|mag=18
|-
|skill=17
|name13=Tribalist
|spd=20
|class13=Onmyoji
|lck=14
|lv13=5
|def=13
|#13=1
|res=22{{hover|+2|Granted by Steel Yumi}}
|inventory13=[[File:Is 3ds02 scroll.png]] [[Horse Spirit]]<br>[[File:Is 3ds02 seal speed.png]] [[Seal Speed]]
|inventory={{Item|14|Steel Yumi|image=yumi}} • {{Item|14|Silence|link=Silence (staff)|image=rod}} • {{Item|14|Wane Festal|image=rod}}
|-
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|name14=Tribalist
}}
|class14=Spear Master
{{ChapUnitCellFE14
|lv14=6
|name=Tribalist
|#14=1
|class=Great Master
|inventory14=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]] • [[File:Is 3ds02 naginata.png]] [[Swordcatcher]]<br>[[File:Is 3ds02 seal defense.png]] [[Seal Defense]]
|lv=6
|-
|#=1
|name15=Tribalist
|hp=37
|class15=Spear Master
|str=20
|lv15=6
|mag=16
|#15=1
|skill=17
|inventory15=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]] • [[File:Is 3ds02 key.png]] {{drop|Chest Key}}<br>[[File:Is 3ds02 seal defense.png]] [[Seal Defense]]
|spd=19
|-
|lck=12
|name16=Tribalist
|def=15{{hover|+1|Granted by Steel Naginata}}
|class16=Kinshi Knight
|res=18{{hover|+1|Granted by Steel Naginata}}
|lv16=5
|mov=6
|#16=2
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|inventory16=[[File:Is 3ds02 yumi.png]] [[Steel Yumi]]
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
}}
|name17=Tribalist
{{ChapUnitCellFE14
|class17=Onmyoji
|name=Tribalist
|lv17=5
|class=Great Master
|#17=1
|lv=6
|inventory17=[[File:Is 3ds02 scroll.png]] [[Calamity Gate]]
|#=1
|-
|hp=37
|name18=Tribalist
|str=20
|class18=Onmyoji
|mag=16
|lv18=5
|skill=17
|#18=2
|spd=19
|inventory18=[[File:Is 3ds02 scroll.png]] [[Tiger Spirit]]
|lck=12
|-
|def=15{{hover|+1|Granted by Bolt Naginata}}
|name19=Tribalist
|res=18{{hover|+1|Granted by Bolt Naginata}}
|class19=Spear Master
|mov=6
|lv19=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|#19=1
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|inventory19=[[File:Is 3ds02 naginata.png]] [[Guard Naginata]]<br>[[File:Is 3ds02 seal strength.png]] [[Seal Strength]]
}}
|-
{{ChapUnitCellFE14
|name20=Tribalist
|name=Tribalist
|class20=Spear Master
|class=Spear Master
|lv20=6
|lv=6
|#20=1
|#=1
|inventory20=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]
|hp=36
|notes20=Lead unit of [[pair up]] with a [[Dual Naginata]] Spear Master.
|str=22
|-
|mag=0
|name21=Tribalist
|skill=22
|class21=Spear Master
|spd=20
|lv21=6
|lck=10
|#21=1
|def=19
|inventory21=[[File:Is 3ds02 naginata.png]] [[Dual Naginata]]
|res=12
|notes21=Supporting unit of [[pair up]] with a [[Steel Naginata]] Spear Master.
|mov=6
|-
|inventory={{Item|14|Spear|image=lance}}<br>{{Item|14|Seal Defense}}
|name22=Tribalist
|notes=Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
|class22=Great Master
}}
|lv22=6
{{ChapUnitCellFE14
|#22=1
|name=Tribalist
|inventory22=[[File:Is 3ds02 naginata.png]] [[Bolt Naginata]]<br>[[File:Is 3ds02 seal speed.png]] [[Seal Speed]]
|class=Spear Master
|-
|lv=6
|name23=[[Hayato]]
|#=2
|class23=Onmyoji
|hp=36
|version23=hayato
|str=22
|lv23=7
|mag=0
|#23=1
|skill=22
|inventory23=[[File:Is 3ds02 scroll.png]] [[Horse Spirit]] • [[File:Is 3ds02 scroll.png]] [[Rabbit Spirit]] • [[File:Is 3ds02 rod.png]] [[Wane Festal]]<br>[[File:Is 3ds02 pride.png]] [[Pride]] • [[File:Is 3ds02 duelist's blow.png]] [[Duelist's Blow]]
|spd=20
|notes23=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|lck=10
|-
|def=19{{hover|+1|Granted by Steel Naginata}}
|nameb=[[Fuga]]
|res=12{{hover|+1|Granted by Steel Naginata}}
|classb=Master of Arms
|mov=6
|versionb=fuga
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|lvb=8
|notes=• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.<br>• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
|inventoryb=[[File:Is 3ds02 naginata.png]] [[Steel Nageyari]] • [[File:Is 3ds02 katana.png]] [[Silver Katti]] • [[File:Is 3ds02 club.png]] [[Steel Mace]] • [[File:Is 3ds02 stat booster.png]] {{drop|Secret Book}}<br>[[File:Is 3ds02 wind disciple.png]] [[Wind Disciple]] • [[File:Is 3ds02 seal speed.png]] [[Seal Speed]] • [[File:Is 3ds02 seal defense.png]] [[Seal Defense]]
}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]], the chapter's seize point.
{{ChapUnitCellFE14
|-
|name=Tribalist
|namer1=Tribalist
|class=Spear Master
|classr1=Great Master
|lv=6
|lvr1=6
|#=2
|#r1=1
|hp=36
|inventoryr1=[[File:Is 3ds02 naginata.png]] [[Bolt Naginata]]<br>[[File:Is 3ds02 seal strength.png]] [[Seal Strength]]
|str=22
|-
|mag=0
|namer2=Tribalist
|skill=22
|classr2=Great Master
|spd=20
|lvr2=6
|lck=10
|#r2=1
|def=19{{hover|+1|Granted by Steel Naginata}}
|inventoryr2=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]<br>[[File:Is 3ds02 seal speed.png]] [[Seal Speed]]
|res=12{{hover|+1|Granted by Steel Naginata}}
|-
|mov=6
|namer3=Tribalist
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|classr3=Falcon Knight
|notes=• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.<br>• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
|lvr3=5
}}
|#r3=1
{{ChapUnitCellFE14
|inventoryr3=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]
|name=Tribalist
|notesr3=Lead unit of [[pair up]] with a [[Spear Master]].
|class=Onmyoji
|-
|lv=5
|namer4=Tribalist
|#=2
|classr4=Spear Master
|hp=31
|lvr4=6
|str=0
|#r4=1
|mag=20
|inventoryr4=[[File:Is 3ds02 naginata.png]] [[Steel Naginata]]<br>[[File:Is 3ds02 seal defense.png]] [[Seal Defense]]
|skill=17
|notesr4=Supporting unit of [[pair up]] with a [[Falcon Knight]].
|spd=18{{hover|+1|Granted by Tiger Spirit}}
|-
|lck=7
|namerl=Tribalist
|def=10
|classrl=Onmyoji
|res=15
|lvrl=5
|mov=6
|#rl=1
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Strength}}
|inventoryrl=[[File:Is 3ds02 scroll.png]] [[Tiger Spirit]]
|notes=Both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=2
|hp=31
|str=0
|mag=20
|skill=17
|spd=18{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=10
|res=15
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=The southern one begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=34
|str=17
|mag=11
|skill=18
|spd=23
|lck=15
|def=13{{hover|+1|Granted by Silver Naginata}}
|res=24{{hover|+1|Granted by Silver Naginata}}
|mov=8
|inventory={{Item|14|Silver Naginata|image=naginata}}
|notes=Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=34
|str=17
|mag=11
|skill=18
|spd=23
|lck=15
|def=13{{hover|+1|Granted by Steel Naginata}}
|res=24{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}
|notes=Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=31
|str=0
|mag=20
|skill=17{{hover|+3|Granted by Horse Spirit}}
|spd=18{{hover|+3|Granted by Horse Spirit}}
|lck=7
|def=10{{hover|+3|Granted by Horse Spirit}}
|res=15{{hover|+3|Granted by Horse Spirit}}
|mov=6
|inventory={{Item|14|Horse Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=36
|str=22
|mag=0
|skill=22
|spd=20
|lck=10
|def=19{{hover|+1|Granted by Steel Naginata}}
|res=12{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=36
|str=22
|mag=0
|skill=22
|spd=20
|lck=10
|def=19{{hover|+1|Granted by Steel Naginata}}
|res=12{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Chest Key|image=key|type=drop}}<br>{{Item|14|Seal Defense}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Kinshi Knight
|lv=5
|#=2
|hp=32
|str=15
|mag=1
|skill=22
|spd=18
|lck=13
|def=11
|res=16{{hover|+2|Granted by Steel Yumi}}
|mov=8
|inventory={{Item|14|Steel Yumi|image=yumi}}
|notes=• The southeastern one will not act unless a unit is in range of a nearby [[Spear Master]], or unless one of them is fought and is still alive; she returns to her starting position otherwise.<br>• The northwestern one will not act unless a unit is in range of the nearby Spear Master or [[Onmyoji]], or unless one of them is fought and is still alive; she returns to her starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=31
|str=0
|mag=20
|skill=17
|spd=18{{hover|+1|Granted by Calamity Gate}}
|lck=7
|def=10{{hover|+1|Granted by Calamity Gate}}
|res=15
|mov=6
|inventory={{Item|14|Calamity Gate|image=scroll}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=2
|hp=31
|str=0
|mag=20
|skill=17
|spd=18{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=10
|res=15
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=36
|str=22
|mag=0
|skill=22
|spd=20
|lck=10
|def=19{{hover|+5|Granted by Guard Naginata}}
|res=12{{hover|+5|Granted by Guard Naginata}}
|mov=6
|inventory={{Item|14|Guard Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=36
|str=22{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=22{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=20{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=19{{hover|+1|Granted by Steel Naginata}}
|res=12{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}
|notes=• Lead unit of [[pair up]] with a [[Dual Naginata]] Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=36
|str=22{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=22{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=20{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=19{{hover|+1|Granted by Dual Naginata}}
|res=12{{hover|+1|Granted by Dual Naginata}}
|mov=6
|inventory={{Item|14|Dual Naginata|image=naginata}}
|notes=• Supporting unit of [[pair up]] with a [[Steel Naginata]] Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=37
|str=20
|mag=16
|skill=17
|spd=19
|lck=12
|def=15{{hover|+1|Granted by Bolt Naginata}}
|res=18{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=37
|str=20
|mag=16
|skill=17
|spd=19
|lck=12
|def=15{{hover|+1|Granted by Bolt Naginata}}
|res=18{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=37
|str=20
|mag=16
|skill=17
|spd=19
|lck=12
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=18{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=34
|str=17{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=11
|skill=18{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=23{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=15
|def=13{{hover|+1|Granted by Steel Naginata}}
|res=24{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}
|notes=Lead unit of [[pair up]] with a [[Spear Master]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=36
|str=22
|mag=0
|skill=22
|spd=20{{hover|+3|Granted by Pair Up with Falcon Knight}}
|lck=10
|def=19{{hover|+1|Granted by Steel Naginata}}
|res=12{{hover|+4|+3 granted by Pair Up with Falcon Knight, +1 granted by Steel Naginata}}
|mov=6{{hover|+1|Granted by Pair Up with Falcon Knight}}
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=Supporting unit of [[pair up]] with a [[Falcon Knight]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=31
|str=0
|mag=20
|skill=17
|spd=18{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=10
|res=15
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Fuga]]
|class=Master of Arms
|version=fuga
|lv=8
|#=1
|hp=48
|str=28
|mag=0
|skill=25
|spd=23
|lck=18
|def=27{{hover|+1|Granted by Steel Nageyari}}
|res=14{{hover|+1|Granted by Steel Nageyari}}
|inventory={{Item|14|Steel Nageyari|image=naginata}} • {{Item|14|Silver Katti|image=katana}} • {{Item|14|Steel Mace|image=club}} • {{Item|14|Secret Book|image=stat booster|type=drop}}<br>{{Item|14|Wind Disciple}} • {{Item|14|Seal Strength}} • {{Item|14|Seal Speed}} • {{Item|14|Seal Defense}} • {{Item|14|Sol}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE14
|name=[[Hayato]]
|class=Onmyoji
|version=hayato
|lv=7
|#=1
|hp=34
|str=9
|mag=25
|skill=19{{hover|+3|Granted by Horse Spirit}}
|spd=24{{hover|+3|Granted by Horse Spirit}}
|lck=25
|def=17{{hover|+3|Granted by Horse Spirit}}
|res=20{{hover|+3|Granted by Horse Spirit}}
|inventory={{Item|14|Horse Spirit|image=scroll}} • {{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Pride}} • {{Item|14|Luna}} • {{Item|14|Vantage}} • {{Item|14|Duelist's Blow}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Priestess
|classarticle=Priestess (Fates)
|lv=5
|#=1
|hp=36
|str=18
|mag=20
|skill=18
|spd=22
|lck=14
|def=14
|res=24{{hover|+2|Granted by Steel Hankyu}}
|inventory={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Freeze|image=staff}} • {{Item|14|Wane Festal|image=rod}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Priestess
|classarticle=Priestess (Fates)
|lv=5
|#=2
|hp=36
|str=18
|mag=20
|skill=18
|spd=22
|lck=14
|def=14
|res=24{{hover|+2|Granted by Steel Yumi}}
|mov=6
|inventory={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Lunge}}
|notes=Moves to attack if a unit is in range; returns to her starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Priestess
|classarticle=Priestess (Fates)
|lv=5
|#=1
|hp=36
|str=18
|mag=20
|skill=18
|spd=22
|lck=14
|def=14
|res=24{{hover|+2|Granted by Steel Hankyu}}
|inventory={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Silence|link=Silence (staff)|image=rod}} • {{Item|14|Wane Festal|image=rod}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Steel Naginata}}
|res=20{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Bolt Naginata}}
|res=20{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20
|res=13
|mov=6
|inventory={{Item|14|Spear|image=lance}}<br>{{Item|14|Seal Defense}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=2
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.<br>• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=2
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.<br>• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=4
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=11
|res=16
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Strength}}
|notes=• The southern two both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.<br>• The northern ones move to attack if a unit is in range; they return to their starting positions otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Silver Naginata}}
|res=26{{hover|+1|Granted by Silver Naginata}}
|mov=8
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Falcon Knight is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Falcon Knight is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Falcon Knight is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18{{hover|+3|Granted by Horse Spirit}}
|spd=20{{hover|+3|Granted by Horse Spirit}}
|lck=7
|def=11{{hover|+3|Granted by Horse Spirit}}
|res=16{{hover|+3|Granted by Horse Spirit}}
|mov=6
|inventory={{Item|14|Horse Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=11
|res=16
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Chest Key|image=key|type=drop}}<br>{{Item|14|Seal Defense}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Kinshi Knight
|lv=5
|#=3
|hp=34
|str=17
|mag=1
|skill=23
|spd=20
|lck=13
|def=12
|res=17{{hover|+2|Granted by Steel Yumi}}
|mov=8
|inventory={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|notes=• The southeastern ones will not act unless a unit is in range of a nearby [[Spear Master]], or unless one of them is fought and is still alive; they return to their starting positions otherwise.<br>• The northwestern one will not act unless a unit is in range of a nearby Spear Master or [[Onmyoji]], or unless one of them is fought and is still alive; she returns to her starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Calamity Gate}}
|lck=7
|def=11{{hover|+1|Granted by Calamity Gate}}
|res=16
|mov=6
|inventory={{Item|14|Calamity Gate|image=scroll}}<br>{{Item|14|Counter}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+5|Granted by Guard Naginata}}
|res=13{{hover|+5|Granted by Guard Naginata}}
|mov=6
|inventory={{Item|14|Guard Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Kinshi Knight
|lv=5
|#=1
|hp=34
|str=17
|mag=1
|skill=23
|spd=20
|lck=13
|def=12
|res=17{{hover|+2|Granted by Silver Yumi}}
|mov=8
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|notes=Will not act unless a unit is in range of a nearby [[Spear Master]] or [[Onmyoji]], or unless one of them is fought and is still alive; returns to her starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes=• Lead unit of [[pair up]] with another Renewal Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=20{{hover|+1|Granted by Dual Naginata}}
|res=13{{hover|+1|Granted by Dual Naginata}}
|mov=6
|inventory={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes=• Supporting unit of [[pair up]] with another Renewal Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=• Lead unit of [[pair up]] with another Seal Strength Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Dual Naginata}}
|res=13{{hover|+1|Granted by Dual Naginata}}
|mov=6
|inventory={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=• Supporting unit of [[pair up]] with another Seal Strength Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Bolt Naginata}}
|res=20{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Bolt Naginata}}
|res=20{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Steel Naginata}}
|res=20{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=13
|skill=19{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=25{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Trample}}
|notes=Lead unit of [[pair up]] with a [[Spear Master]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22{{hover|+3|Granted by Pair Up with Falcon Knight}}
|lck=10
|def=20{{hover|+1|Granted by Silver Naginata}}
|res=13{{hover|+4|+3 granted by Pair Up with Falcon Knight, +1 granted by Silver Naginata}}
|mov=6{{hover|+1|Granted by Pair Up with Falcon Knight}}
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=Supporting unit of [[pair up]] with a [[Falcon Knight]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Trample}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=11
|res=16
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Resistance}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=2
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Silver Naginata}}
|res=26{{hover|+1|Granted by Silver Naginata}}
|mov=8
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Kinshi Knight
|lv=5
|#=1
|hp=34
|str=17
|mag=1
|skill=23
|spd=20
|lck=13
|def=12
|res=17{{hover|+2|Granted by Silver Yumi}}
|mov=8
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=2
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Silver Naginata}}
|res=13{{hover|+1|Granted by Silver Naginata}}
|mov=6
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Armored Blow}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Fuga]]
|class=Master of Arms
|version=fuga
|lv=8
|#=1
|hp=48
|str=28
|mag=0
|skill=25
|spd=23
|lck=18
|def=27{{hover|+1|Granted by Steel Nageyari}}
|res=14{{hover|+1|Granted by Steel Nageyari}}
|inventory={{Item|14|Steel Nageyari|image=naginata}} • {{Item|14|Silver Katti|image=katana}} • {{Item|14|Steel Mace|image=club}} • {{Item|14|Secret Book|image=stat booster|type=drop}}<br>{{Item|14|Wind Disciple}} • {{Item|14|Seal Strength}} • {{Item|14|Seal Speed}} • {{Item|14|Seal Defense}} • {{Item|14|Sol}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE14
|name=[[Hayato]]
|class=Onmyoji
|version=hayato
|lv=7
|#=1
|hp=34
|str=9
|mag=25
|skill=19{{hover|+3|Granted by Horse Spirit}}
|spd=24{{hover|+3|Granted by Horse Spirit}}
|lck=25
|def=17{{hover|+3|Granted by Horse Spirit}}
|res=20{{hover|+3|Granted by Horse Spirit}}
|inventory={{Item|14|Horse Spirit|image=scroll}} • {{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Hexing Rod|image=rod}} • {{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Pride}} • {{Item|14|Luna}} • {{Item|14|Vantage}} • {{Item|14|Duelist's Blow}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=2
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
|notes=• Moves to be adjacent to [[Hayato]] on turn 1.<br>• Both begin moving to attack if either of them or the nearby Falcon Knight is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Silver Naginata}}
|res=26{{hover|+1|Granted by Silver Naginata}}
|mov=8
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
|notes=• Moves to be adjacent to [[Hayato]] on turn 1.<br>• Begins moving to attack if she or a nearby Falcon Knight is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Priestess
|classarticle=Priestess (Fates)
|lv=5
|#=1
|hp=36
|str=18
|mag=20
|skill=18
|spd=22
|lck=14
|def=14
|res=24{{hover|+2|Granted by Steel Hankyu}}
|inventory={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Freeze|image=staff}} • {{Item|14|Wane Festal|image=rod}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Priestess
|classarticle=Priestess (Fates)
|lv=5
|#=2
|hp=36
|str=18
|mag=20
|skill=18
|spd=22
|lck=14
|def=14
|res=24{{hover|+2|Granted by Steel Yumi}}
|mov=6
|inventory={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Lunge}}
|notes=Moves to attack if a unit is in range; returns to her starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Priestess
|classarticle=Priestess (Fates)
|lv=5
|#=1
|hp=36
|str=18
|mag=20
|skill=18
|spd=22
|lck=14
|def=14
|res=24{{hover|+2|Granted by Steel Hankyu}}
|inventory={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Silence|link=Silence (staff)|image=rod}} • {{Item|14|Wane Festal|image=rod}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Priestess
|classarticle=Priestess (Fates)
|lv=5
|#=1
|hp=36
|str=18
|mag=20
|skill=18
|spd=22
|lck=14
|def=14
|res=24{{hover|+2|Granted by Steel Hankyu}}
|inventory={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Enfeeble|image=staff}} • {{Item|14|Wane Festal|image=rod}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Steel Naginata}}
|res=20{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Bolt Naginata}}
|res=20{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20
|res=13
|mov=6
|inventory={{Item|14|Spear|image=lance}}<br>{{Item|14|Seal Defense}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=2
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.<br>• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=2
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.<br>• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=4
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=11
|res=16
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Strength}}
|notes=• The southern two both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.<br>• The northern ones move to attack if a unit is in range; they returns to their starting positions otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Silver Naginata}}
|res=26{{hover|+1|Granted by Silver Naginata}}
|mov=8
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Falcon Knight or [[Kinshi Knight]] is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Falcon Knight or [[Kinshi Knight]] is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=1
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Armored Blow}}
|notes=Begins moving unprovoked on turn 3, or if a nearby Falcon Knight or [[Kinshi Knight]] is provoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Kinshi Knight
|lv=5
|#=4
|hp=34
|str=17
|mag=1
|skill=23
|spd=20
|lck=13
|def=12
|res=17{{hover|+2|Granted by Steel Yumi}}
|mov=8
|inventory={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|notes=• The furthest northern one begins moving unprovoked on turn 3, or if a nearby [[Falcon Knight]] is provoked.<br>• The southeastern ones will not act unless a unit is in range of a nearby [[Spear Master]], or unless one of them is fought and is still alive; they return to their starting positions otherwise.<br>• The northwestern one will not act unless a unit is in range of a nearby Spear Master or [[Onmyoji]], or unless one of them is fought and is still alive; she returns to her starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18{{hover|+3|Granted by Horse Spirit}}
|spd=20{{hover|+3|Granted by Horse Spirit}}
|lck=7
|def=11{{hover|+3|Granted by Horse Spirit}}
|res=16{{hover|+3|Granted by Horse Spirit}}
|mov=6
|inventory={{Item|14|Horse Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=11
|res=16
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Chest Key|image=key|type=drop}}<br>{{Item|14|Seal Defense}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=2
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Bolt Naginata}}
|res=20{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Calamity Gate}}
|lck=7
|def=11{{hover|+1|Granted by Calamity Gate}}
|res=16
|mov=6
|inventory={{Item|14|Calamity Gate|image=scroll}}<br>{{Item|14|Counter}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=2
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+5|Granted by Guard Naginata}}
|res=13{{hover|+5|Granted by Guard Naginata}}
|mov=6
|inventory={{Item|14|Guard Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Kinshi Knight
|lv=5
|#=1
|hp=34
|str=17
|mag=1
|skill=23
|spd=20
|lck=13
|def=12
|res=17{{hover|+2|Granted by Silver Yumi}}
|mov=8
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|notes=Will not act unless a unit is in range of a nearby [[Spear Master]] or [[Onmyoji]], or unless one of them is fought and is still alive; returns to her starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Seal Resistance}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes=• Lead unit of [[pair up]] with another Renewal Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=20{{hover|+1|Granted by Dual Naginata}}
|res=13{{hover|+1|Granted by Dual Naginata}}
|mov=6
|inventory={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes=• Supporting unit of [[pair up]] with another Renewal Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=20{{hover|+1|Granted by Steel Naginata}}
|res=13{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=• Lead unit of [[pair up]] with another Seal Strength Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=1
|hp=38
|str=24{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=0
|skill=23{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=22{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=10
|def=20{{hover|+1|Granted by Dual Naginata}}
|res=13{{hover|+1|Granted by Dual Naginata}}
|mov=6
|inventory={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes=• Supporting unit of [[pair up]] with another Seal Strength Spear Master.<br>• Moves to attack if a unit is in range; returns to his starting position otherwise.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=2
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Bolt Naginata}}
|res=20{{hover|+1|Granted by Bolt Naginata}}
|mov=6
|inventory={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Steel Naginata}}
|res=20{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Great Master
|lv=6
|#=1
|hp=39
|str=22
|mag=18
|skill=18
|spd=21
|lck=12
|def=17{{hover|+1|Granted by Steel Naginata}}
|res=20{{hover|+1|Granted by Steel Naginata}}
|mov=6
|inventory={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Silence|link=Silence (staff)|image=rod}}<br>{{Item|14|Seal Speed}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=2
|hp=36
|str=19{{hover|+3|Granted by Pair Up with Spear Master}}
|mag=13
|skill=19{{hover|+3|Granted by Pair Up with Spear Master}}
|spd=25{{hover|+2|Granted by Pair Up with Spear Master}}
|lck=15
|def=15{{hover|+1|Granted by Steel Naginata}}
|res=26{{hover|+1|Granted by Steel Naginata}}
|mov=8
|inventory={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Trample}}
|notes=Lead units of [[pair up]] with [[Spear Master]]s.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=2
|hp=38
|str=24
|mag=0
|skill=23
|spd=22{{hover|+3|Granted by Pair Up with Falcon Knight}}
|lck=10
|def=20{{hover|+1|Granted by Silver Naginata}}
|res=13{{hover|+4|+3 granted by Pair Up with Falcon Knight, +1 granted by Silver Naginata}}
|mov=6
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|notes=Supporting units of [[pair up]] with [[Falcon Knight]]s.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=2
|hp=33
|str=0
|mag=23
|skill=18
|spd=20{{hover|+1|Granted by Tiger Spirit}}
|lck=7
|def=11
|res=16
|mov=6
|inventory={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Resistance}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Onmyoji
|lv=5
|#=1
|hp=33
|str=0
|mag=23
|skill=18
|spd=20
|lck=7
|def=11
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|mov=6
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Falcon Knight
|lv=5
|#=3
|hp=36
|str=19
|mag=13
|skill=19
|spd=25
|lck=15
|def=15{{hover|+1|Granted by Silver Naginata}}
|res=26{{hover|+1|Granted by Silver Naginata}}
|mov=8
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Kinshi Knight
|lv=5
|#=2
|hp=34
|str=17
|mag=1
|skill=23
|spd=20
|lck=13
|def=12
|res=17{{hover|+2|Granted by Silver Yumi}}
|mov=8
|inventory={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Spear Master
|lv=6
|#=2
|hp=38
|str=24
|mag=0
|skill=23
|spd=22
|lck=10
|def=20{{hover|+1|Granted by Silver Naginata}}
|res=13{{hover|+1|Granted by Silver Naginata}}
|mov=6
|inventory={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Tribalist
|name1=Tribalist
|class=Onmyoji
|class1=Priestess
|lv=5
|class1article=Priestess (Fates)
|#=2
|lv1=5
|hp=33
|#1=1
|str=0
|inventory1={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Freeze|image=staff}} • {{Item|14|Wane Festal|image=rod}}
|mag=23
|notes1=Immobile.
|skill=18
|-
|spd=20
|name2=Tribalist
|lck=7
|class2=Priestess
|def=11
|class2article=Priestess (Fates)
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|lv2=5
|mov=6
|#2=2
|inventory={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Armored Blow}}
|inventory2={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Lunge}}
|-
|name3=Tribalist
|class3=Priestess
|class3article=Priestess (Fates)
|lv3=5
|#3=1
|inventory3={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Silence|link=Silence (staff)|image=rod}} • {{Item|14|Wane Festal|image=rod}}
|notes3=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|-
|name4=Tribalist
|class4=Great Master
|lv4=6
|#4=1
|inventory4={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|-
|name5=Tribalist
|class5=Great Master
|lv5=6
|#5=1
|inventory5={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|-
|name6=Tribalist
|class6=Spear Master
|lv6=6
|#6=1
|inventory6={{Item|14|Spear|image=lance}}<br>{{Item|14|Seal Defense}}
|-
|name7=Tribalist
|class7=Spear Master
|lv7=6
|#7=2
|inventory7={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|-
|name8=Tribalist
|class8=Spear Master
|lv8=6
|#8=2
|inventory8={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|-
|name9=Tribalist
|class9=Onmyoji
|lv9=5
|#9=4
|inventory9={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Strength}}
|-
|name10=Tribalist
|class10=Onmyoji
|lv10=5
|#10=1
|inventory10={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|-
|name11=Tribalist
|class11=Falcon Knight
|lv11=5
|#11=1
|inventory11={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|-
|name12=Tribalist
|class12=Falcon Knight
|lv12=5
|#12=1
|inventory12={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|-
|name13=Tribalist
|class13=Falcon Knight
|lv13=5
|#13=1
|inventory13={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Armored Blow}}
|-
|name14=Tribalist
|class14=Onmyoji
|lv14=5
|#14=1
|inventory14={{Item|14|Horse Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|-
|name15=Tribalist
|class15=Onmyoji
|lv15=5
|#15=1
|inventory15={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|-
|name16=Tribalist
|class16=Spear Master
|lv16=6
|#16=1
|inventory16={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Seal Defense}}
|-
|name17=Tribalist
|class17=Spear Master
|lv17=6
|#17=1
|inventory17={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Chest Key|image=key|type=drop}}<br>{{Item|14|Seal Defense}}
|-
|name18=Tribalist
|class18=Kinshi Knight
|lv18=5
|#18=3
|inventory18={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|-
|name19=Tribalist
|class19=Onmyoji
|lv19=5
|#19=1
|inventory19={{Item|14|Calamity Gate|image=scroll}}<br>{{Item|14|Counter}}
|-
|name20=Tribalist
|class20=Onmyoji
|lv20=5
|#20=1
|inventory20={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
|-
|name21=Tribalist
|class21=Spear Master
|lv21=6
|#21=1
|inventory21={{Item|14|Guard Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|-
|name22=Tribalist
|class22=Kinshi Knight
|lv22=5
|#22=1
|inventory22={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|-
|name23=Tribalist
|class23=Spear Master
|lv23=6
|#23=1
|inventory23={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes23=Lead unit of [[pair up]] with another Renewal Spear Master.
|-
|name24=Tribalist
|class24=Spear Master
|lv24=6
|#24=1
|inventory24={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes24=Supporting unit of [[pair up]] with another Renewal Spear Master.
|-
|name25=Tribalist
|class25=Spear Master
|lv25=6
|#25=1
|inventory25={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes25=Lead unit of [[pair up]] with another Seal Strength Spear Master.
|-
|name26=Tribalist
|class26=Spear Master
|lv26=6
|#26=1
|inventory26={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes26=Supporting unit of [[pair up]] with another Seal Strength Spear Master.
|-
|name27=Tribalist
|class27=Great Master
|lv27=6
|#27=1
|inventory27={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|-
|name28=[[Hayato]]
|class28=Onmyoji
|version28=hayato
|lv28=7
|#28=1
|inventory28={{Item|14|Horse Spirit|image=scroll}} • {{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Pride}} • {{Item|14|Luna|link=Luna (skill)}} • {{Item|14|Vantage}} • {{Item|14|Duelist's Blow}}
|notes28=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|-
|nameb=[[Fuga]]
|classb=Master of Arms
|versionb=fuga
|lvb=8
|inventoryb={{Item|14|Steel Nageyari|image=naginata}} • {{Item|14|Silver Katti|image=katana}} • {{Item|14|Steel Mace|image=club}} • {{Item|14|Secret Book|image=stat booster|type=drop}}<br>{{Item|14|Wind Disciple}} • {{Item|14|Seal Strength}} • {{Item|14|Seal Speed}} • {{Item|14|Seal Defense}} • {{Item|14|Sol|link=Sol (skill)}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]], the chapter's seize point.
|-
|namer1=Tribalist
|classr1=Great Master
|lvr1=6
|#r1=1
|inventoryr1={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|-
|namer2=Tribalist
|classr2=Great Master
|lvr2=6
|#r2=1
|inventoryr2={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|-
|namer3=Tribalist
|classr3=Falcon Knight
|lvr3=5
|#r3=1
|inventoryr3={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Trample}}
|notesr3=Lead unit of [[pair up]] with a [[Spear Master]].
|-
|namer4=Tribalist
|classr4=Spear Master
|lvr4=6
|#r4=1
|inventoryr4={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|notesr4=Supporting unit of [[pair up]] with a [[Falcon Knight]].
|-
|namer5=Tribalist
|classr5=Falcon Knight
|lvr5=5
|#r5=1
|inventoryr5={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Trample}}
|-
|namer6=Tribalist
|classr6=Onmyoji
|lvr6=5
|#r6=1
|inventoryr6={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Resistance}}
|-
|namer7=Tribalist
|classr7=Onmyoji
|lvr7=5
|#r7=1
|inventoryr7={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
|-
|namer8=Tribalist
|classr8=Falcon Knight
|lvr8=5
|#r8=2
|inventoryr8={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
|-
|namer9=Tribalist
|classr9=Kinshi Knight
|lvr9=5
|#r9=1
|inventoryr9={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|-
|namer10=Tribalist
|classr10=Spear Fighter
|lvr10=6
|#r10=2
|inventoryr10={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|-
|namerl=Tribalist
|classrl=Onmyoji
|lvrl=5
|#rl=1
|inventoryrl={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Armored Blow}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Tribalist
|name1=Tribalist
|class=Onmyoji
|class1=Falcon Knight
|lv=5
|lv1=5
|#=1
|#1=2
|hp=33
|inventory1={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
|str=0
|notes1=Immediately moves to guard [[Hayato]].
|mag=23
|-
|skill=18
|name2=Tribalist
|spd=20
|class2=Falcon Knight
|lck=7
|lv2=5
|def=11
|#2=1
|res=16{{hover|+1|Granted by Rabbit Spirit}}
|inventory2={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
|mov=6
|notes2=Immediately moves to guard [[Hayato]].
|inventory={{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Freeze|image=staff}}<br>{{Item|14|Armored Blow}}
|-
|last=y
|name3=Tribalist
|class3=Priestess
|class3article=Priestess (Fates)
|lv3=5
|#3=1
|inventory3={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Freeze|image=staff}} • {{Item|14|Wane Festal|image=rod}}
|notes3=Immobile.
|-
|name4=Tribalist
|class4=Priestess
|class4article=Priestess (Fates)
|lv4=5
|#4=2
|inventory4={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Lunge}}
|-
|name5=Tribalist
|class5=Priestess
|class5article=Priestess (Fates)
|lv5=5
|#5=1
|inventory5={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Silence|link=Silence (staff)|image=rod}} • {{Item|14|Wane Festal|image=rod}}
|notes5=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|-
|name6=Tribalist
|class6=Priestess
|class6article=Priestess (Fates)
|lv6=5
|#6=1
|inventory6={{Item|14|Steel Hankyu|image=yumi}} • {{Item|14|Enfeeble|image=staff}} • {{Item|14|Wane Festal|image=rod}}
|notes6=Immobile.
|-
|name7=Tribalist
|class7=Great Master
|lv7=6
|#7=1
|inventory7={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|-
|name8=Tribalist
|class8=Great Master
|lv8=6
|#8=1
|inventory8={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Resistance}}
|-
|name9=Tribalist
|class9=Spear Master
|lv9=6
|#9=1
|inventory9={{Item|14|Spear|image=lance}}<br>{{Item|14|Seal Defense}}
|-
|name10=Tribalist
|class10=Spear Master
|lv10=6
|#10=2
|inventory10={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|-
|name11=Tribalist
|class11=Spear Master
|lv11=6
|#11=2
|inventory11={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|-
|name12=Tribalist
|class12=Onmyoji
|lv12=5
|#12=4
|inventory12={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Strength}}
|-
|name13=Tribalist
|class13=Onmyoji
|lv13=5
|#13=1
|inventory13={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|-
|name14=Tribalist
|class14=Falcon Knight
|lv14=5
|#14=1
|inventory14={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|-
|name15=Tribalist
|class15=Falcon Knight
|lv15=5
|#15=1
|inventory15={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Armored Blow}}
|-
|name16=Tribalist
|class16=Falcon Knight
|lv16=5
|#16=1
|inventory16={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Armored Blow}}
|-
|name17=Tribalist
|class17=Kinshi Knight
|lv17=5
|#17=4
|inventory17={{Item|14|Steel Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|-
|name18=Tribalist
|class18=Onmyoji
|lv18=5
|#18=1
|inventory18={{Item|14|Horse Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|-
|name19=Tribalist
|class19=Onmyoji
|lv19=5
|#19=1
|inventory19={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Speed}}
|-
|name20=Tribalist
|class20=Spear Master
|lv20=6
|#20=1
|inventory20={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Swordcatcher|image=naginata}}<br>{{Item|14|Seal Defense}}
|-
|name21=Tribalist
|class21=Spear Master
|lv21=6
|#21=1
|inventory21={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Chest Key|image=key|type=drop}}<br>{{Item|14|Seal Defense}}
|-
|name22=Tribalist
|class22=Great Master
|lv22=6
|#22=2
|inventory22={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|-
|name23=Tribalist
|class23=Onmyoji
|lv23=5
|#23=1
|inventory23={{Item|14|Calamity Gate|image=scroll}}<br>{{Item|14|Counter}}
|-
|name24=Tribalist
|class24=Onmyoji
|lv24=5
|#24=2
|inventory24={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
|-
|name25=Tribalist
|class25=Spear Master
|lv25=6
|#25=1
|inventory25={{Item|14|Guard Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|-
|name26=Tribalist
|class26=Kinshi Knight
|lv26=5
|#26=1
|inventory26={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|-
|name27=Tribalist
|class27=Onmyoji
|lv27=5
|#27=1
|inventory27={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Seal Resistance}}
|-
|name28=Tribalist
|class28=Spear Master
|lv28=6
|#28=1
|inventory28={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes28=Lead unit of [[pair up]] with another Renewal Spear Master.
|-
|name29=Tribalist
|class29=Spear Master
|lv29=6
|#29=1
|inventory29={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Renewal}}
|notes29=Supporting unit of [[pair up]] with another Renewal Spear Master.
|-
|name30=Tribalist
|class30=Spear Master
|lv30=6
|#30=1
|inventory30={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes30=Lead unit of [[pair up]] with another Seal Strength Spear Master.
|-
|name31=Tribalist
|class31=Spear Master
|lv31=6
|#31=1
|inventory31={{Item|14|Dual Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|notes31=Supporting unit of [[pair up]] with another Seal Strength Spear Master.
|-
|name32=[[Hayato]]
|class32=Onmyoji
|version32=hayato
|lv32=7
|#32=1
|inventory32={{Item|14|Horse Spirit|image=scroll}} • {{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Hexing Rod|image=rod}} • {{Item|14|Wane Festal|image=rod}}<br>{{Item|14|Pride}} • {{Item|14|Luna|link=Luna (skill)}} • {{Item|14|Vantage}} • {{Item|14|Duelist's Blow}}
|notes32=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|pillar]].
|-
|nameb=[[Fuga]]
|classb=Master of Arms
|versionb=fuga
|lvb=8
|inventoryb={{Item|14|Steel Nageyari|image=naginata}} • {{Item|14|Silver Katti|image=katana}} • {{Item|14|Steel Mace|image=club}} • {{Item|14|Secret Book|image=stat booster|type=drop}}<br>{{Item|14|Wind Disciple}} • {{Item|14|Seal Strength}} • {{Item|14|Seal Speed}} • {{Item|14|Seal Defense}} • {{Item|14|Sol|link=Sol (skill)}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]], the chapter's seize point.
|-
|namer1=Tribalist
|classr1=Great Master
|lvr1=6
|#r1=2
|inventoryr1={{Item|14|Bolt Naginata|image=naginata}}<br>{{Item|14|Seal Strength}}
|-
|namer2=Tribalist
|classr2=Great Master
|lvr2=6
|#r2=1
|inventoryr2={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|-
|namer3=Tribalist
|classr3=Great Master
|lvr3=6
|#r3=1
|inventoryr3={{Item|14|Steel Naginata|image=naginata}} • {{Item|14|Silence|link=Silence (staff)|image=rod}}<br>{{Item|14|Seal Speed}}
|-
|namer4=Tribalist
|classr4=Falcon Knight
|lvr4=5
|#r4=2
|inventoryr4={{Item|14|Steel Naginata|image=naginata}}<br>{{Item|14|Trample}}
|notesr4=Lead units of [[pair up]] with [[Spear Master]]s.
|-
|namer5=Tribalist
|classr5=Spear Master
|lvr5=6
|#r5=2
|inventoryr5={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Defense}}
|notesr5=Supporting units of [[pair up]] with [[Falcon Knight]]s.
|-
|namer6=Tribalist
|classr6=Onmyoji
|lvr6=5
|#r6=2
|inventoryr6={{Item|14|Tiger Spirit|image=scroll}}<br>{{Item|14|Seal Resistance}}
|-
|namer7=Tribalist
|classr7=Onmyoji
|lvr7=5
|#r7=1
|inventoryr7={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Counter}}
|-
|namer8=Tribalist
|classr8=Falcon Knight
|lvr8=5
|#r8=3
|inventoryr8={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Axebreaker}}
|-
|namer9=Tribalist
|classr9=Kinshi Knight
|lvr9=5
|#r9=2
|inventoryr9={{Item|14|Silver Yumi|image=yumi}}<br>{{Item|14|Air Superiority}}
|-
|namer10=Tribalist
|classr10=Spear Master
|lvr10=6
|#r10=2
|inventoryr10={{Item|14|Silver Naginata|image=naginata}}<br>{{Item|14|Seal Speed}}
|-
|namer11=Tribalist
|classr11=Onmyoji
|lvr11=5
|#r11=2
|inventoryr11={{Item|14|Rabbit Spirit|image=scroll}}<br>{{Item|14|Armored Blow}}
|-
|namerl=Tribalist
|classrl=Onmyoji
|lvrl=5
|#rl=1
|inventoryrl={{Item|14|Rabbit Spirit|image=scroll}} • {{Item|14|Freeze|image=staff}}<br>{{Item|14|Armored Blow}}
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 3
*Turn 3
**{{hover|1|Normal/Hard}}/{{hover|2|Lunatic}} [[Great Master]](s) with [[Bolt Naginata]](s) from the stairs by ally starting positions
**1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Great Master]](s) with [[Bolt Naginata]](s) from the stairs by ally starting positions
**1 [[Great Master]] with a [[Steel Naginata]] from the stairs by ally starting positions
**1 [[Great Master]] with a [[Steel Naginata]] from the stairs by ally starting positions
**1 [[Great Master]] with a [[Steel Naginata]] and [[Silence (staff)|Silence]] from the stairs by ally starting positions <small>(Lunatic only)</small>
**1 [[Great Master]] with a [[Steel Naginata]] and [[Silence (staff)|Silence]] from the stairs by ally starting positions <small>(Lunatic only)</small>
*After entering the area within columns 1-11, rows 1-16
*After entering the northwestern platforms (columns 1-11, rows 1-16)
**1 [[Falcon Knight]] [[Pair Up|paired up]] with a [[Spear Master]] from the stairs by the eastern chest
**1 [[Falcon Knight]] [[Pair Up|paired up]] with a [[Spear Master]] from the stairs by the eastern chest
**1 [[Falcon Knight]] with a [[Steel Naginata]] and [[Trample]] from the stairs by the eastern chest <small>(Hard/Lunatic only)</small>
**1 [[Falcon Knight]] with a [[Steel Naginata]] and [[Trample]] from the stairs by the eastern chest <small>(Hard/Lunatic only)</small>
***[[Pair Up|Paired up]] with a [[Spear Master]] on Lunatic
***[[Pair Up|Paired up]] with a [[Spear Master]] on Lunatic
**{{hover|1|Normal/Hard}}/{{hover|2|Lunatic}} [[Onmyoji]] with [[Tiger Spirit]](s) from the stairs west of ally starting positions
**1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Onmyoji]] with [[Tiger Spirit]](s) from the stairs west of ally starting positions
**1 [[Onmyoji]] with a [[Rabbit Spirit]] and [[Counter]] from the stairs west of ally starting positions <small>(Hard/Lunatic only)</small>
**1 [[Onmyoji]] with a [[Rabbit Spirit]] and [[Counter]] from the stairs west of ally starting positions <small>(Hard/Lunatic only)</small>
*After entering the area within columns 18-25, rows 1-8 (Fuga's platform) <small>(Hard/Lunatic only)</small>
*After entering Fuga's platform (columns 18-25, rows 1-8) <small>(Hard/Lunatic only)</small>
**{{hover|2|Hard}}/{{hover|3|Lunatic}} [[Falcon Knight]]s with [[Silver Naginata]]s and [[Axebreaker]] from the northern of the two northwestern stairs
**2 <small>(Hard)</small>/3 <small>(Lunatic)</small> [[Falcon Knight]]s with [[Silver Naginata]]s and [[Axebreaker]] from the northern of the two northwestern stairs
**{{hover|1|Hard}}/{{hover|2|Lunatic}} [[Kinshi Knight]](s) from the southern of the two northwestern stairs
**1 <small>(Hard)</small>/2 <small>(Lunatic)</small> [[Kinshi Knight]](s) from the southern of the two northwestern stairs
**2 [[Spear Master]]s from the stairs south of Fuga
**2 [[Spear Master]]s from the stairs south of Fuga
**{{hover|1|Hard}}/{{hover|3|Lunatic}} [[Onmyoji]] with [[Rabbit Spirit]](s) and [[Armored Blow]] from the stairs south of Fuga
**1 <small>(Hard)</small>/3 <small>(Lunatic)</small> [[Onmyoji]] with [[Rabbit Spirit]](s) and [[Armored Blow]] from the stairs south of Fuga
***One of these has [[Freeze]] on Lunatic
***One of these has [[Freeze]] on Lunatic


===Boss data===
===Boss data===
====Main boss====
{{main|Fuga}}
{{main|Fuga}}
{{Tab
{{Tab
Line 902: Line 2,108:
|content1={{BossStats FE14
|content1={{BossStats FE14
|portrait=[[File:Small portrait fuga fe14.png]]
|portrait=[[File:Small portrait fuga fe14.png]]
|sprite=master of arms fuga enemy
|class=Master of Arms
|class=Master of Arms
|lv=8
|lv=8
Line 912: Line 2,119:
|def=24{{hover|+1|Granted by Steel Nageyari}}
|def=24{{hover|+1|Granted by Steel Nageyari}}
|res=13{{hover|+1|Granted by Steel Nageyari}}
|res=13{{hover|+1|Granted by Steel Nageyari}}
|move=--
|inventory={{Item|14|Steel Nageyari|image=naginata}}<br>{{Item|14|Silver Katti|image=katana}}<br>{{Item|14|Steel Mace|image=club}}<br>{{Item|14|Secret Book|image=stat booster|type=drop}}
|inventory=[[File:Is 3ds02 naginata.png]] [[Steel Nageyari]]<br>[[File:Is 3ds02 katana.png]] [[Silver Katti]]<br>[[File:Is 3ds02 club.png]] [[Steel Mace]]<br>[[File:Is 3ds02 stat booster.png]] {{drop|Secret Book}}
|skills={{Item|14|Wind Disciple}}<br>{{Item|14|Seal Speed}}<br>{{Item|14|Seal Defense}}
|skills=[[File:Is 3ds02 wind disciple.png]] [[Wind Disciple]]<br>[[File:Is 3ds02 seal speed.png]] [[Seal Speed]]<br>[[File:Is 3ds02 seal defense.png]] [[Seal Defense]]
|sw=A
|sw=A
|la=B
|la=B
Line 921: Line 2,127:
|content2={{BossStats FE14
|content2={{BossStats FE14
|portrait=[[File:Small portrait fuga fe14.png]]
|portrait=[[File:Small portrait fuga fe14.png]]
|sprite=master of arms fuga enemy
|class=Master of Arms
|class=Master of Arms
|lv=8
|lv=8
Line 929: Line 2,136:
|spd=23
|spd=23
|luck=18
|luck=18
|def=25{{hover|+1|Granted by Steel Nageyari}}
|def=27{{hover|+1|Granted by Steel Nageyari}}
|res=14{{hover|+1|Granted by Steel Nageyari}}
|res=14{{hover|+1|Granted by Steel Nageyari}}
|move=-
|inventory={{Item|14|Steel Nageyari|image=naginata}}<br>{{Item|14|Silver Katti|image=katana}}<br>{{Item|14|Steel Mace|image=club}}<br>{{Item|14|Secret Book|image=stat booster|type=drop}}
|inventory=[[File:Is 3ds02 naginata.png]] [[Steel Nageyari]]<br>[[File:Is 3ds02 katana.png]] [[Silver Katti]]<br>[[File:Is 3ds02 club.png]] [[Steel Mace]]<br>[[File:Is 3ds02 stat booster.png]] {{drop|Secret Book}}
|skills={{Item|14|Wind Disciple}}<br>{{Item|14|Seal Strength}}<br>{{Item|14|Seal Speed}}<br>{{Item|14|Seal Defense}}<br>{{Item|14|Sol}}
|skills=[[File:Is 3ds02 wind disciple.png]] [[Wind Disciple]]<br>[[File:Is 3ds02 seal strength.png]] [[Seal Strength]]<br>[[File:Is 3ds02 seal speed.png]] [[Seal Speed]]<br>[[File:Is 3ds02 seal defense.png]] [[Seal Defense]]<br>[[File:Is 3ds02 sol.png]] [[Sol (skill)|Sol]]
|sw=A
|sw=A
|la=B
|la=B
|ax=B
|ax=B
}}
}}
====Sub-boss====
{{main|Hayato}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Lunatic
|content1={{BossStats FE14
|portrait=[[File:Small portrait hayato fe14.png]]
|class=Onmyoji
|lv=7
|HP=31
|str=9
|magic=22
|skill=19{{hover|+3|Granted by Horse Spirit}}
|spd=22{{hover|+3|Granted by Horse Spirit}}
|luck=25
|def=15{{hover|+3|Granted by Horse Spirit}}
|res=19{{hover|+3|Granted by Horse Spirit}}
|move=--
|inventory=[[File:Is 3ds02 scroll.png]] [[Horse Spirit]]<br>[[File:Is 3ds02 scroll.png]] [[Rabbit Spirit]]<br>[[File:Is 3ds02 rod.png]] [[Wane Festal]]
|skills=[[File:Is 3ds02 pride.png]] [[Pride]]<br>[[File:Is 3ds02 duelist's blow.png]] [[Duelist's Blow]]
|to=B
|st=C
}}
|content2={{BossStats FE14
|portrait=[[File:Small portrait hayato fe14.png]]
|class=Onmyoji
|lv=7
|HP=34
|str=9
|magic=25
|skill=19{{hover|+3|Granted by Horse Spirit}}
|spd=24{{hover|+3|Granted by Horse Spirit}}
|luck=25
|def=17{{hover|+3|Granted by Horse Spirit}}
|res=20{{hover|+3|Granted by Horse Spirit}}
|move=--
|inventory=[[File:Is 3ds02 scroll.png]] [[Horse Spirit]]<br>[[File:Is 3ds02 scroll.png]] [[Rabbit Spirit]]<br>[[File:Is 3ds02 rod.png]] [[Wane Festal]]
|skills=[[File:Is 3ds02 pride.png]] [[Pride]]<br>[[File:Is 3ds02 luna.png]] [[Luna (skill)|Luna]]<br>[[File:Is 3ds02 vantage.png]] [[Vantage]]<br>[[File:Is 3ds02 duelist's blow.png]] [[Duelist's Blow]]
|to=B
|st=C
}}
|content3={{BossStats FE14
|portrait=[[File:Small portrait hayato fe14.png]]
|class=Onmyoji
|lv=7
|HP=34
|str=9
|magic=25
|skill=19{{hover|+3|Granted by Horse Spirit}}
|spd=24{{hover|+3|Granted by Horse Spirit}}
|luck=25
|def=17{{hover|+3|Granted by Horse Spirit}}
|res=20{{hover|+3|Granted by Horse Spirit}}
|move=--
|inventory=[[File:Is 3ds02 scroll.png]] [[Horse Spirit]]<br>[[File:Is 3ds02 scroll.png]] [[Rabbit Spirit]]<br>[[File:Is 3ds02 rod.png]] [[Hexing Rod]]<br>[[File:Is 3ds02 rod.png]] [[Wane Festal]]
|skills=[[File:Is 3ds02 pride.png]] [[Pride]]<br>[[File:Is 3ds02 luna.png]] [[Luna (skill)|Luna]]<br>[[File:Is 3ds02 vantage.png]] [[Vantage]]<br>[[File:Is 3ds02 duelist's blow.png]] [[Duelist's Blow]]
|to=A
|st=B
}}
}}
}}
}}
Line 1,004: Line 2,148:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
Welcome to Mr. Fuga's Wild Ride. The most critical thing to note about this map is the winds that will blow your units around at the end of every enemy phase. Great care must be taken to prevent your squishier units like Azura and Elise from getting blown into a throng of enemies and getting ripped apart. Fliers will be immensely helpful, as they can go right over the empty parts and pretty much laugh in the face of the winds. The safest route is to go up the middle path, slowly picking off enemies as they approach. Most enemies also possess a Seal skill (either Strength, Speed, Defense, or Resistance). Since nobody bothered to pack Seal Magic, your mages can safely do a lot of the heavy lifting without getting their offenses crippled as much. Hayato is the most dangerous enemy on the map on Lunatic difficulty; the little pig possesses a Hexing Rod which can cripple a unit for the rest of the map. Fortunately, he doesn't really have any way to deal with a properly leveled Kaze. Most of the map's reinforcements are tied to your progress on the map, so watch your back. In particular, the game springs a nasty last surprise ambush once you reach Fuga, so make sure you're ready to kill six enemies back-to-back. Fuga himself is surprisingly simple to deal with; a magic-user jacked up on Speed buffs can wipe the floor with him. If you need weapon triangle advantage, you can always send in a lance-user or dagger-user to get him to pull out his Mace, and then send in the mages.


==Trivia==
==Trivia==
*This chapter's map is reused in [[Wanderer|''Revelation'' Chapter 9]].
*This chapter's map is reused in [[Wanderer|''Revelation'' Chapter&nbsp;9]].


==Etymology and other languages==
==Etymology and other languages==
Line 1,013: Line 2,157:
{{Names
{{Names
|eng-name=Winds of Change
|eng-name=Winds of Change
|eng-mean=
|jpn-name={{h|風の村の覇者|Kaze no mura no hasha}}
|jap-name={{hover|風の村の覇者|Kaze no mura no hasha}}
|jpn-mean=The Overlord of the Wind Village
|jap-mean=Champion of the Wind Village
|span-name=Nuevos vientos
|fren-name=
|span-mean=New winds
|fren-mean=
|fren-name=Vents changeants
|span-name=
|fren-mean=Shifting winds
|span-mean=
|ger-name=Ein frischer Wind
|ger-name=
|ger-mean=A fresh Wind
|ger-mean=
|ital-name=Il vento cambia
|ital-name=
|ital-mean=The changing wind
|ital-mean=
|kor-name={{h|바람 마을의 패자|Balam ma-eul-ui paeja}}
|kor-mean=Champion of the wind village
}}
}}



Latest revision as of 17:45, 28 March 2024

This article is about the Fates chapter. For the Heroes weapon skill, see Winds of Change (tome).
Winds of Change

Cm fe14c 20.png

Location

Wind Tribe Village

Boss(es)

Fuga

Previous chapter(s)

Kitsune Lair

Next chapter(s)

Eternal Stairway

Ho ho, what have we here? Two more wielders of legendary weapons! The glistening metal of Siegfried working alongside the ancient pages of Brynhildr...This fight will be the stuff of legends! Let me witness the power of those who align themselves with the Yato wielder. I will gather my best soldiers, including one nearly as skilled as myself... Hayato!
— Fuga challenging Corrin and the Nohrians.

Winds of Change (Japanese: 風の村の覇者 The Overlord of the Wind Village) is the twentieth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and their army attempt to navigate the Wind Tribe's territory and find themselves constantly rebuffed. After intervention from the tribe's chieftain, the chieftain challenges Corrin's army to a battle to prove themselves before allowing passage.

Plot

Main article: Winds of Change/Script

On the outskirts of the Wind Tribe Village, Elise reveals to Corrin that the Wind Tribe refuses to let the group pass through their territory and will attack if the group sets even one foot on their land, to which Corrin tells Elise that they'll figure something out; Camilla states that the situation is bothersome, stating that the Wind Tribe is supposed to be neutral and reveals that cutting through their village is the only safe option the group has left, after which Elise reveals Camilla attempted to use her feminine wiles and failed to sway them and deduces the Wind Tribe hates Nohr, women, or only Nohrian women. Camilla, denying the use of wiles, states that Elise may have a point about the Wind Tribe hating Nohr, revealing that their village was attacked long ago by Faceless sent there by Nohrian mages and that there's probably little the group can do to win them over; Corrin states that they plan to reason with the tribe one more time and will apologize on Nohr's behalf if the Faceless attack still has them apprehensive and reveals that they have to earn the Wind Tribe's trust. Camilla asks Corrin what would happen if the tribe doesn't listen and tries to attack, to which Corrin states that they will be fine; Corrin states that they must end the war as soon as possible and don't have time to lose, but also states that as the wielder of the Yato, he/she has to do whatever it takes to bring peace to the world. Corrin states that things may take awhile, but they are certain the Wind Tribe will come to an understanding, to which Camilla asks Corrin to be careful.

A man named Fuga arrives on the scene, and states that he can see the determination in Corrin's eyes, after which Corrin begins to compliment Fuga and then asks him to introduce himself, to which he introduces himself as the chieftain of the Wind Tribe; Corrin states that they had no idea about Fuga's position and introduces themselves as a prince/princess of Nohr and asks to request an audience with him, to which Fuga states that he was informed of outsiders at the entrance to the village posing as Nohrian royalty. Moving closer, Fuga states that it must have taken great courage for Nohrian royalty to face him, and states that he will hear what they have to say--but not where they stand, as the winds cry out with ferocity nobody could hope to rival, but instead at his castle, Reppu; Fuga then states that he wants to learn information about the Yato Corrin wields, after which Corrin begins to explain about the Yato offscreen.

After Corrin finishes their explanation, Fuga states that he believes Corrin's aim and will allow their army to pass through the village once and will alert the villagers that the army are welcomed guests who are not to be disturbed, to which Corrin thanks Fuga; the talk about the Yato then resumes and Fuga reveals that he was once close friends with the Hoshidan king Sumeragi many years ago, but reveals that the Wind Tribe has since adopted a policy of neutrality in regard to the current war. Fuga then reveals that the Yato is the key to the Seal of Flames and that Sumeragi once warned him that the Yato could lead to the world's destruction in the wrong hands, to which Corrin states that they would never allow that to happen and reveals that the Yato chose them and reveals that the Rainbow Sage stated that it was their destiny to wield it; Fuga states that a test is in order and reveals that if Corrin fails, he'll pry Yato from their dead hands, to which Corrin brings up Fuga's promise of safe passage; Fuga reveals that he'll keep that promise if Corrin passes his test, to which Corrin states that they don't want to fight Fuga, after which Leo and Xander tell Corrin to take on the test and that they're behind them the whole way. Fuga notices Xander's Siegfried and Leo's Brynhildr and fires himself up for the upcoming test, and states that he will gather his best soldiers including one nearly as skilled as himself, calling Hayato onto the scene; as Hayato arrives, Corrin asks if they are expected to clash with a young child, to which Hayato rebukes Corrin's comment and introduces himself, with Corrin noting his confident beyond his size and states that he looks shorter than Elise--to which Hayato gets angry and asks Fuga not to let the tribe get away with being insulted, after which Fuga asks that Hayato get his revenge on the battlefield and asks that the most talented mage in the Wind Tribe's ranks show the Wind Tribe's might. Fuga states that the time for the trial has arrived, and that his fighters will be waiting outside the castle awaiting Corrin to come to fight head-on; preparations take place at this point. Once preparations are finished, the game will explain the stage's wind gimmick, after which the battle begins.

Once the battle ends, we witness Corrin and Azura in front of Fuga and Hayato; Fuga states that Corrin and their army fought bravely and that Corrin is worthy of wielding the Yato and that the Yato chose its wielder well. Corrin starts to express their happiness, to which Hayato notes Corrin's smile as ridiculous; Corrin states that they are glad that they can put their own doubts to rest, as they are struggled to the question as to whether they were worthy and to whether they chose the right path. Fuga asks Corrin not to worry as their power is beyond question and aim is true, and that they will always make the right choice and use the Yato for good no matter which path they walks or which kingdom they fight for, to which Corrin thanks Fuga and Hayato states that he must also accept Corrin as a hero; Hayato states that he won't lose a rematch, and that he's going to keep training until that happens, to which Corrin states that they need to end the war quickly, after which Hayato bids Corrin good luck and Fuga states that he'll escort Corrin's group through the village. Azura asks Corrin if they are ready to approach the Hoshidan capital and states that the battles ahead will be their most difficult yet, to which Corrin states that they are as ready as they'll ever be.

Summary

Passing through the mountains, the group next encounters the Wind Tribe. Corrin tries to convince the tribe's leader to let the group pass without fighting.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–14 {{{partner}}} {{{other}}} 30+5
Cm fe14c 20.png
Map dimensions:
25 columns by 29 rows

This chapter features winds that can move units. At the end of a turn, these winds will push all player units within them five spaces north or south depending on their color; yellow winds push north, orange winds push south. If the space the unit would be moved to is untraversable, the unit will instead be moved to the closest safe space.

These winds follow a set pattern; the pattern is as follows:

  • Turn 1: Columns 8-12 (south), columns 17-21 (north)
  • Turn 2: Columns 3-7 (north), columns 16-20 (south)
  • Turn 3: Columns 4-8 (south), columns 9-13 (north), columns 14-18 (south), columns 19-23 (north)
  • Turn 4: Columns 1-5 (north), columns 12-16 (north), columns 21-25 (north)
  • Turn 5: Columns 7-11 (south), columns 17-21 (south)
  • Turn 6: Columns 1-25 (entire map; south)
  • Turn 7: Repeat from the start

Character data

Characters
New units

None

Required characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Felicia ​Xander ​Shura ​Flora ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 key.png Chest Key Dropped by enemy Spear Master
Is 3ds02 stat booster.png Secret Book Dropped by Fuga
Is 3ds02 gold.png 10000G Open northwestern chest
Is 3ds02 rod.png Rescue Open western chest
Is 3ds02 dragonstone.png Dragonstone+ Open eastern chest

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Call wind that moves enemies/all units (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:

  • Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
  • Column 23, row 22: Adjacent to a Spear/Seal Defense Spear Master
  • Column 14, row 19: Four squares north of Corrin's initial deployment position
  • Column 16, row 15: Two squares east, four squares north of the previously listed Dragon Vein
  • Column 25, row 17: One squares south, one square east of the Spear Master that drops a Chest Key
  • Column 23, row 10: Two squares west of the easternmost chest
  • Column 17, row 11: Within two squares of two Onmyojis, one with Tiger Spirit and one with Calamity Gate
  • Column 11, row 8: One square north, two squares east of Hayato
  • Column 18, row 7: Three squares east of the northeastern stairs
  • Column 5, row 7: Two squares east, one square south of the southern of the pair of northwestern stairs
  • Column 4, row 15: Adjacent to a Steel Yumi/Silence/Wane Festal Priestess
  • Column 8, row 16: One square west, one square south of a Horse Spirit/Seal Speed Onmyoji
  • Column 2, row 22: Three squares west, one square north of the southwestern stairs
  • Column 9, row 23: Equidistant from the southwestern stairs and the player deployment position west of Corrin's

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 master of arms fuga enemy.gif Fuga Master of Arms 8 1 45 25 0 24 21 18 24+1 13+1 - Steel Nageyari Silver Katti Steel Mace Secret BookThis item is dropped upon this unit's defeat.
Wind Disciple Seal Speed Seal Defense
Stands on a throne, the chapter's seize point.
Ma 3ds02 onmyoji hayato enemy.gif Hayato Onmyoji 7 1 31 9 22 19+3 22+3 25 15+3 19+3 - Horse Spirit Rabbit Spirit Wane Festal
Pride Duelist's Blow
Stands on a pillar.
Ma 3ds02 priestess enemy.gif Tribalist Priestess 5 1 34 16 18 17 20 14 13 22+2 - Steel Yumi Freeze Wane Festal
--
Ma 3ds02 priestess enemy.gif Tribalist Priestess 5 1 34 16 18 17 20 14 13 22+2 6 Steel Yumi
Moves to attack if a unit is in range; returns to her starting position otherwise.
Ma 3ds02 priestess enemy.gif Tribalist Priestess 5 1 34 16 18 17 20 14 13 22+2 - Steel Yumi Silence Wane Festal
Stands on a pillar.
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Steel Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Bolt Naginata
Seal Resistance
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19 12 6 Spear
Seal Defense
Begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 2 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata
Seal Strength
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 2 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata
Seal Defense
• The southern one begins moving unprovoked on turn 3, or if a nearby Spear Master is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 2 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
Seal Strength
Both begin moving unprovoked on turn 3, or if either of them or the nearby Onmyoji is provoked.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 2 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
Seal Speed
The southern one begins moving unprovoked on turn 3, or if a nearby Onmyoji is provoked.
Ma 3ds02 falcon knight enemy.gif Tribalist Falcon Knight 5 1 34 17 11 18 23 15 13+1 24+1 8 Silver Naginata
Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
Ma 3ds02 falcon knight enemy.gif Tribalist Falcon Knight 5 1 34 17 11 18 23 15 13+1 24+1 8 Steel Naginata
Begins moving unprovoked on turn 3, or if the nearby Falcon Knight is provoked.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 1 31 0 20 17+3 18+3 7 10+3 15+3 6 Horse Spirit
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata Swordcatcher
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19+1 12+1 6 Steel Naginata Chest KeyThis item is dropped upon this unit's defeat.
Seal Defense
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 kinshi knight enemy.gif Tribalist Kinshi Knight 5 2 32 15 1 22 18 13 11 16+2 8 Steel Yumi
• The southeastern one will not act unless a unit is in range of a nearby Spear Master, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
• The northwestern one will not act unless a unit is in range of the nearby Spear Master or Onmyoji, or unless one of them is fought and is still alive; she returns to her starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 1 31 0 20 17 18+1 7 10+1 15 6 Calamity Gate
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 2 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20 10 19+5 12+5 6 Guard Naginata
Seal Strength
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22+3 0 22+3 20+2 10 19+1 12+1 6 Steel Naginata
• Lead unit of pair up with a Dual Naginata Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22+3 0 22+3 20+2 10 19+1 12+1 6 Dual Naginata
• Supporting unit of pair up with a Steel Naginata Spear Master.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Bolt Naginata
Seal Speed
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Bolt Naginata
Seal Strength
--
Ma 3ds02 great master enemy.gif Tribalist Great Master 6 1 37 20 16 17 19 12 15+1 18+1 6 Steel Naginata
Seal Speed
--
Ma 3ds02 falcon knight enemy.gif Tribalist Falcon Knight 5 1 34 17+3 11 18+3 23+2 15 13+1 24+1 8 Steel Naginata
Lead unit of pair up with a Spear Master.
Ma 3ds02 spear master enemy.gif Tribalist Spear Master 6 1 36 22 0 22 20+3 10 19+1 12+4 6+1 Steel Naginata
Seal Defense
Supporting unit of pair up with a Falcon Knight.
Ma 3ds02 onmyoji enemy.gif Tribalist Onmyoji 5 1 31 0 20 17 18+1 7 10 15 6 Tiger Spirit
--

Reinforcements

Boss data

Main article: Fuga

Normal Hard/Lunatic

Small portrait fuga fe14.png
Ma 3ds02 master of arms fuga enemy.gif Master of Arms
Level 8
Movement -
Stats
Max HP 45 Speed 21
Strength 25 Luck 18
Magic 0 Defense 24+1
Skill 24 Resistance 13+1
Inventory Skills
Steel Nageyari
Silver Katti
Steel Mace
Secret BookThis item is dropped upon this unit's defeat.
Wind Disciple
Seal Speed
Seal Defense
Weapon Levels
Swords/Katanas A Lances/Naginata B Axes/Clubs B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Welcome to Mr. Fuga's Wild Ride. The most critical thing to note about this map is the winds that will blow your units around at the end of every enemy phase. Great care must be taken to prevent your squishier units like Azura and Elise from getting blown into a throng of enemies and getting ripped apart. Fliers will be immensely helpful, as they can go right over the empty parts and pretty much laugh in the face of the winds. The safest route is to go up the middle path, slowly picking off enemies as they approach. Most enemies also possess a Seal skill (either Strength, Speed, Defense, or Resistance). Since nobody bothered to pack Seal Magic, your mages can safely do a lot of the heavy lifting without getting their offenses crippled as much. Hayato is the most dangerous enemy on the map on Lunatic difficulty; the little pig possesses a Hexing Rod which can cripple a unit for the rest of the map. Fortunately, he doesn't really have any way to deal with a properly leveled Kaze. Most of the map's reinforcements are tied to your progress on the map, so watch your back. In particular, the game springs a nasty last surprise ambush once you reach Fuga, so make sure you're ready to kill six enemies back-to-back. Fuga himself is surprisingly simple to deal with; a magic-user jacked up on Speed buffs can wipe the floor with him. If you need weapon triangle advantage, you can always send in a lance-user or dagger-user to get him to pull out his Mace, and then send in the mages.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Winds of Change

--

Japanese

風の村の覇者

The Overlord of the Wind Village

Spanish

Nuevos vientos

New winds

French

Vents changeants

Shifting winds

German

Ein frischer Wind

A fresh Wind

Italian

Il vento cambia

The changing wind

Korean

바람 마을의 패자

Champion of the wind village

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Kitsune Lair • Winds of Change • Eternal Stairway →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack