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Line 231: |
Line 231: |
| |lv14=39 | | |lv14=39 |
| |#14=1 | | |#14=1 |
| |inventory14={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}}{{hover|*|Latent, bar 2}} • {{Item|16|Death Blow}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Arm Press|image=staggering blow}} | | |inventory14={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}} |
| |notes14=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit enters the southern area. | | |notes14=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit enters the southern area. |
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Line 238: |
Line 238: |
| |lv15=39 | | |lv15=39 |
| |#15=1 | | |#15=1 |
| |inventory15={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}}{{hover|*|Latent, bar 2}} • {{Item|16|Death Blow}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Arm Press|image=staggering blow}} | | |inventory15={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}} |
| |notes15=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.<br>• Begins moving if any player unit enters the southern area. | | |notes15=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.<br>• Begins moving if any player unit enters the southern area. |
| |- | | |- |
Line 408: |
Line 408: |
| |lv16=40 | | |lv16=40 |
| |#16=1 | | |#16=1 |
| |inventory16={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}}{{hover|*|Latent, bar 2}} • {{Item|16|Death Blow}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Arm Press|image=staggering blow}} | | |inventory16={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}} |
| |notes16=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit enters the southern area. | | |notes16=• [[File:Is ns01 weakness sword.png|x20px]] [[Bonus damage|Weak]] to [[Sword]]s.<br>• Begins moving if any player unit enters the southern area. |
| |- | | |- |
Line 415: |
Line 415: |
| |lv17=40 | | |lv17=40 |
| |#17=1 | | |#17=1 |
| |inventory17={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}}{{hover|*|Latent, bar 2}} • {{Item|16|Death Blow}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Arm Press|image=staggering blow}} | | |inventory17={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}} |
| |notes17=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.<br>• Begins moving if any player unit enters the southern area. | | |notes17=• [[File:Is ns01 weakness lance.png|x20px]] [[Bonus damage|Weak]] to [[Lance (weapon)|Lance]]s.<br>• Begins moving if any player unit enters the southern area. |
| |- | | |- |
Line 422: |
Line 422: |
| |lv18=40 | | |lv18=40 |
| |#18=1 | | |#18=1 |
| |inventory18={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}}{{hover|*|Latent, bar 2}} • {{Item|16|Death Blow}}{{hover|*|Latent, bar 3}}<br>{{Item|16|Arm Press|image=staggering blow}} | | |inventory18={{Item|16|Giant Artificial Crest Stone|image=crest stone}}<br>{{Item|16|Defiant Str}} • {{Item|16|Defiant Def}} • {{Item|16|Renewal}} • {{Item|16|Barrier|link=Barrier (monster)}} • {{Item|16|Vital Defense|image=barrier ability}} • {{Item|16|Armored Blow}} {{Latent|2|1}} • {{Item|16|Death Blow}} {{Latent|2|0}}<br>{{Item|16|Arm Press|image=staggering blow}} |
| |notes18=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if any player unit enters the southern area. | | |notes18=• [[File:Is ns01 weakness axe.png|x20px]] [[Bonus damage|Weak]] to [[Axe]]s.<br>• Begins moving if any player unit enters the southern area. |
| |- | | |- |
Taking Fort Merceus
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Taking Fort Merceus (Japanese: メリセウス攻防戦 Meriseus battle) is the main battle map of the twentieth chapter of Fire Emblem: Three Houses in the Azure Moon route. In this map, Fort Merceus, the Impregnable Fortress, is besieged by the army of Faerghus.
Plot
- Main article: The Impregnable Fortress (Azure Moon)/Taking Fort Merceus/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After saving the embattled Alliance, you march south to Empire territory. Fort Merceus, said to be impregnable, stands between you and Enbarr, the Imperial Capital.
Map data
This section has been marked as a stub. Please help improve the page by adding information.
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Victory: Defeat the Death Knight
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri dies*, or the player's army is routed*
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10
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{{{partner}}}
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{{{other}}}
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38+∞
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{{{third}}}
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Victory: Defeat the Death Knight
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri dies*, or the player's army is routed*
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10
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{{{partner}}}
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{{{other}}}
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41+∞
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{{{third}}}
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Victory: Defeat the Death Knight
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri dies*, or the player's army is routed*
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10
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{{{partner}}}
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{{{other}}}
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+∞
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{{{third}}}
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Character data
Item data
- Note: All stealable and dropable items are present on the generic replacements of any recruited characters
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Imperial Soldier
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Sniper
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39
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2
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Silver Bow Bowfaire • Bowrange +1
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• Immobile. • Mans a Ballista.
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Imperial Soldier
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Sniper
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39
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1
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Silver Bow Bowfaire • Bowrange +1
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Begins moving unprovoked if any player unit enters the southern area.
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Imperial Soldier
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Warrior
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39
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2
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Silver Axe Axefaire • Axe Crit +10
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The southern one begins moving if the nearby Fortress Knight or Dark Bishop is provoked.
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Imperial Soldier
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Fortress Knight
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39
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6
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Silver Axe Axefaire • Weight -5
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• The southern one begins moving if the nearby Warrior or Dark Bishop is provoked. • The lower-central one begins moving unprovoked if any player unit enters the southern area, or if the female Fortress Knight or nearby Warlock is provoked. • The upper-central two begin moving if any player unit enters the southern area, or if they or the nearby War Master is provoked. • The northern one begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area, or if the nearby Great Knight is provoked.
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Imperial Soldier
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Fortress Knight
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39
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1
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Tomahawk • Silver Axe Axefaire • Weight -5
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--
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Imperial Soldier
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Fortress Knight
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39
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1
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Silver Axe Axefaire • Weight -5
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Begins moving if any player unit enters the southern area, or if the lower-central Fortress Knight or nearby Warlock is provoked.
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Imperial Soldier
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Paladin
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39
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1
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Spear • Silver Lance Canto • Lancefaire • Terrain Resistance
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--
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Imperial Soldier
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Great Knight
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39
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1
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Tomahawk • Brave Axe Canto • Lancefaire • Axefaire
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--
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Imperial Soldier
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Paladin
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39
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4
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Silver Lance Canto • Lancefaire • Terrain Resistance
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• The left-east one begins moving unprovoked one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area, or if the right-east Paladin or Caspar* is provoked. • The right-east one begins moving unprovoked one turn after Linhardt* engages in combat or any player unit enters the southern area, or if the left-east Paladin or Caspar* is provoked. • The southeast one is immobile. • The upper-east one begins moving unprovoked one turn after Linhardt* engages in combat or any player unit enters the southern area.
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Imperial Soldier
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Great Knight
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39
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3
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Silver Axe Canto • Lancefaire • Axefaire
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• The northern one begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area, or if the nearby Fortress Knight is provoked. • The southeast two begin moving unprovoked one turn after Linhardt* engages in combat or if either is provoked.
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Imperial Soldier
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Dark Bishop
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39
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6
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker
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• The northern two are immobile and man Fire Orbs. • The southwest one is immobile. • The southern one begins moving if the nearby Warrior or Fortress Knight is provoked • The western two begin moving unprovoked if any player unit enters the southern area or the central Giant Demonic Beast is provoked, or if they or Linhardt* are provoked.
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Imperial Soldier
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Warlock
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39
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1
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Ragnarok • Thoron Black Tomefaire • Black Magic Uses x2
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Begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
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Imperial Soldier
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Warlock
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39
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1
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Fimbulvetr • Cutting Gale Black Tomefaire • Black Magic Uses x2
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Begins moving if the female or lower-central Fortress Knight is provoked.
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Giant Demonic Beast
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Giant Demonic Beast
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39
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1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Swords. • Begins moving if any player unit enters the southern area.
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Giant Demonic Beast
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Giant Demonic Beast
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39
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1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Lances. • Begins moving if any player unit enters the southern area.
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Imperial Soldier
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War Master
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39
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1
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Silver Gauntlets Fistfaire • Axefaire • Crit +20
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Begins moving unprovoked if any player unit enters the southern area, or if an upper-east Fortress Knight is provoked.
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Imperial Soldier
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Warlock
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39
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1
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Excalibur • Meteor Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20
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Immobile.
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Imperial Soldier
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Bishop
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39
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1
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Fortify • Ward White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance
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--
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Linhardt
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Bishop
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40
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1
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Nosferatu • Elixir • Vulnerary • Heal • Fortify Catnap • White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res
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• Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaced by a generic Bishop without Catnap if he was recruited.
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Caspar
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War Master
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40
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1
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Brave Axe • Elixir Born Fighter • Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter
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• Starts on a heal tile +. • Begins moving if the central Giant Demonic Beast is provoked, or if the left- or right-east Paladin is provoked. • Replaced by a generic War Master without Born Fighter if he was recruited.
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Death Knight
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Death Knight
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50
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1
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Scythe of Sariel* • Brave Lance* Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 5 Glowing Ember
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Immobile; stands on a heal tile +.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Imperial Soldier
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Sniper
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40
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2
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
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• Immobile. • Mans a Ballista.
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Imperial Soldier
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Sniper
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40
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1
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3'
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Begins moving unprovoked if any player unit enters the southern area, or if the Mortal Savant is provoked.
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Imperial Soldier
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Warrior
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40
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2
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3
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The southern one begins moving if the nearby Fortress Knight or Dark Bishop or the Death Knight is provoked.
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Imperial Soldier
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Fortress Knight
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40
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3
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
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• The southern one begins moving if the nearby Warrior or Dark Bishop or the Death Knight is provoked. • The northern one begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area, or if the nearby Great Knight is provoked.
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Imperial Soldier
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Fortress Knight
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40
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1
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Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
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--
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Imperial Soldier
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Fortress Knight
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40
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1
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 Empire Armored Co. Lv 4: Impregnable Wall
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Begins moving unprovoked if any player unit enters the southern area, or if the lower-central Fortress Knight or nearby Warlock is provoked.
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Imperial Soldier
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Fortress Knight
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40
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3
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 Empire Armored Co. Lv 4: Impregnable Wall
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• The lower one begins moving unprovoked if any player unit enters the southern area, or if the female Fortress Knight or nearby Warlock is provoked. • The upper two begin moving unprovoked if any player unit enters the southern area, or if they or the nearby War Master are provoked.
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Imperial Soldier
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Paladin
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40
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1
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Spear • Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
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--
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Imperial Soldier
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Great Knight
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40
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1
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Tomahawk • Brave Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 3
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--
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Imperial Soldier
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Paladin
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40
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4
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
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• The left-east one begins moving unprovoked one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area, or if the right-east Paladin or Caspar* is provoked. • The right-east one begins moving unprovoked one turn after Linhardt* engages in combat or any player unit enters the southern area, or if the left-east Paladin or Caspar* is provoked. • The southeast one is immobile. • The upper-east one begins moving unprovoked one turn after Linhardt* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
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Imperial Soldier
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Great Knight
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40
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3
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Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 3
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• The northern one begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area, or if the nearby Fortress Knight is provoked. • The southeast two begin moving unprovoked one turn after Linhardt* engages in combat or the central Giant Demonic Beast is provoked, or if either is provoked.
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Imperial Soldier
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Dark Bishop
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40
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6
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
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• The northern two are immobile and man Fire Orbs. • The southwest one is immobile. • The southern one begins moving if the nearby Warrior or Fortress Knight or the Death Knight is provoked. • The western two begin moving unprovoked if the central Giant Demonic Beast is provoked or any player unit enters the southern area, or if they, the nearby Dark Bishop, or Linhardt* are provoked.
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Imperial Soldier
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Warlock
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40
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1
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Ragnarok • Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
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Begins moving unprovoked one turn after Caspar* engages in combat, the central Giant Demonic Beast is provoked, or any player unit enters the southern area.
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Imperial Soldier
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Dark Bishop
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40
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1
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Banshee Θ • Miasma Δ • Luna Λ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
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Begins moving unprovoked one turn after Caspar* is provoked, the central Giant Demonic Beast is provoked, or any player unit enters the southern area, or if a nearby Dark Bishop or Linhardt* is provoked.
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Imperial Soldier
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Warlock
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40
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1
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Fimbulvetr • Cutting Gale Black Tomefaire • Black Magic Uses x2 • Reason Lv 3 Empire Holy Magic Users Lv 4: Blessing
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Begins moving unprovoked if any player unit enters the southern area, or if the female or lower-central Fortress Knight is provoked.
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Giant Demonic Beast
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Giant Demonic Beast
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40
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1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Swords. • Begins moving if any player unit enters the southern area.
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Giant Demonic Beast
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Giant Demonic Beast
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40
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1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Lances. • Begins moving if any player unit enters the southern area.
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Giant Demonic Beast
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Giant Demonic Beast
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40
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1
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Giant Artificial Crest Stone Defiant Str • Defiant Def • Renewal • Barrier • Vital Defense • Armored Blow • Death Blow Arm Press
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• Weak to Axes. • Begins moving if any player unit enters the southern area.
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Imperial Soldier
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Mortal Savant
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40
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1
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Bolganone • Wo Dao • Horseslayer Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3
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Begins moving if the female Sniper is provoked.
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Imperial Soldier
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War Master
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40
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1
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Silver Gauntlets Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3 Imperial Guard Lv 4: Blaze
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Begins moving unprovoked if any player unit enters the southern area, or if an upper-central Fortress Knight is provoked.
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Imperial Soldier
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Warlock
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40
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1
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Excalibur • Meteor Black Tomefaire • Black Magic Uses x2 • Reason Lv 4 • Hit +20
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Immobile.
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Imperial Soldier
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Bishop
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40
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1
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Fortify • Ward White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
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--
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Linhardt
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Bishop
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41
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1
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Nosferatu • Elixir • Vulnerary • Heal • Fortify Catnap • White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • White Magic Avo +20 • Defiant Res Hevring Prayer Troops Lv 4: Blessing
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• Starts on a heal tile +. • Begins moving if a nearby Dark Bishop is provoked. • Replaced by a generic Bishop without Catnap if he was recruited.
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Caspar
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War Master
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41
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1
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Brave Axe • Elixir Born Fighter • Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Desperation • Battalion Wrath • Pass • Lancebreaker+ Helm Splitter Bergliez War Group Lv 4: Onslaught
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• Starts on a heal tile +. • Begins moving one turn after Linhardt* engages in combat, or if the left- or right-east Paladin is provoked. • Replaced by a generic War Master without Born Fighter or Bergliez War Group and with Empire Pavise Co. if he was recruited.
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Death Knight
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Death Knight
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50
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1
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Scythe of Sariel* • Brave Lance* Murderous Intent • Canto • Lancefaire • Commander • Counterattack • Mastermind • Poison Strike • Lance Prowess Lv 5 Glowing Ember Reaper Knights Lv 4: Assault Troop
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• Starts on a heal tile +. • Begins moving if the nearby Warrior, Fortress Knight, or Dark Bishop is provoked.
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Reinforcements
- Every other turn, starting turn 3
- 1 Paladin from the southeast, just south of the Paladin.
- 1 Dark Bishop from the southwest, just south of the Dark Bishop.
- Note: The reinforcements to the southeast and southwest are halted when the southeast Paladin and southwest Dark Bishop are defeated respectively.
Boss data
- Main article: Death Knight
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Skill Levels
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Trivia
Etymology and other languages
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Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Taking Fort Merceus
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--
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Spanish
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La toma de Fuerte Merceus
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The taking of Fort Merceus
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French
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L'inexpugnable fort Merceus
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The impregnable fort Merceus
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German
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Eroberung von Merceus
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Conquest of Merceus
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Italian
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La presa del forte Merceus
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The taking of fort Merceus
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
The area outlined in red is the southern area that triggers enemy movement.
References