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The Impregnable Fortress (Azure Moon)/Taking Fort Merceus: Difference between revisions
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|lv6=40 | |lv6=40 | ||
|#6=1 | |#6=1 | ||
|inventory6={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv | |inventory6={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes6=Begins moving unprovoked if any player unit enters the southern area, or if the lower-central [[Fortress Knight]] or nearby [[Warlock]] is provoked. | |notes6=Begins moving unprovoked if any player unit enters the southern area, or if the lower-central [[Fortress Knight]] or nearby [[Warlock]] is provoked. | ||
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|lv7=40 | |lv7=40 | ||
|#7=3 | |#7=3 | ||
|inventory7={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv | |inventory7={{Item|16|Silver Axe|image=Axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Weight -5}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Empire Armored Co.|image=battalion armored}} Lv 4: {{Item|16|Impregnable Wall|image=gambit support}} | ||
|notes7=• The lower one begins moving unprovoked if any player unit enters the southern area, or if the female [[Fortress Knight]] or nearby [[Warlock]] is provoked.<br>• The upper two begin moving unprovoked if any player unit enters the southern area, or if they or the nearby [[War Master]] are provoked. | |notes7=• The lower one begins moving unprovoked if any player unit enters the southern area, or if the female [[Fortress Knight]] or nearby [[Warlock]] is provoked.<br>• The upper two begin moving unprovoked if any player unit enters the southern area, or if they or the nearby [[War Master]] are provoked. | ||
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|lv15=40 | |lv15=40 | ||
|#15=1 | |#15=1 | ||
|inventory15={{Item|16|Fimbulvetr|image=black magic}} • {{Item|16|Cutting Gale|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv | |inventory15={{Item|16|Fimbulvetr|image=black magic}} • {{Item|16|Cutting Gale|image=Black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}<br>{{Item|16|Empire Holy Magic Users|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}} | ||
|notes15=Begins moving unprovoked if any player unit enters the southern area, or if the female or lower-central [[Fortress Knight]] is provoked. | |notes15=Begins moving unprovoked if any player unit enters the southern area, or if the female or lower-central [[Fortress Knight]] is provoked. | ||
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|lv20=40 | |lv20=40 | ||
|#20=1 | |#20=1 | ||
|inventory20={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}<br>{{Item|16|Imperial Guard|image=battalion armored silver}} Lv | |inventory20={{Item|16|Silver Gauntlets|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 3}} • {{Item|16|Brawling Prowess Lv 3}}<br>{{Item|16|Imperial Guard|image=battalion armored silver}} Lv 4: {{Item|16|Blaze|image=gambit}} | ||
|notes20=Begins moving unprovoked if any player unit enters the southern area, or if an upper-central [[Fortress Knight]] is provoked. | |notes20=Begins moving unprovoked if any player unit enters the southern area, or if an upper-central [[Fortress Knight]] is provoked. | ||
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|lv23=41 | |lv23=41 | ||
|#23=1 | |#23=1 | ||
|inventory23={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Catnap|image=renewal}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Defiant Res}}<br>{{Item|16|Hevring Prayer Troops|image=battalion infantry silver}} Lv | |inventory23={{Item|16|Nosferatu|image=white magic}} • {{Item|16|Elixir|image=potion}} • {{Item|16|Vulnerary|image=potion}} • {{Item|16|Heal|image=white magic}} • {{Item|16|Fortify|image=white magic}}<br>{{Item|16|Catnap|image=renewal}} • {{Item|16|White Magic Uses x2}} • {{Item|16|White Magic Heal +10}} • {{Item|16|Terrain Resistance}} • {{Item|16|Faith Lv 5}} • {{Item|16|White Magic Avo +20}} • {{Item|16|Defiant Res}}<br>{{Item|16|Hevring Prayer Troops|image=battalion infantry silver}} Lv 4: {{Item|16|Blessing|link=Blessing (gambit)|image=gambit support}} | ||
|notes23=• Begins moving if a nearby [[Dark Bishop]] is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Replaced by a generic Bishop without Catnap if he was recruited. | |notes23=• Begins moving if a nearby [[Dark Bishop]] is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Replaced by a generic Bishop without Catnap if he was recruited. | ||
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|lv24=41 | |lv24=41 | ||
|#24=1 | |#24=1 | ||
|inventory24={{Item|16|Brave Axe|image=axe|type=drop}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Born Fighter|image=heartseeker}} • {{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Desperation}} • {{Item|16|Battalion Wrath}} • {{Item|16|Pass}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Helm Splitter|image=combat art axe}}<br>{{Item|16|Bergliez War Group|image=battalion infantry silver}} Lv | |inventory24={{Item|16|Brave Axe|image=axe|type=drop}} • {{Item|16|Elixir|image=potion}}<br>{{Item|16|Born Fighter|image=heartseeker}} • {{Item|16|Fistfaire}} • {{Item|16|Axefaire}} • {{Item|16|Crit +20}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Desperation}} • {{Item|16|Battalion Wrath}} • {{Item|16|Pass}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Helm Splitter|image=combat art axe}}<br>{{Item|16|Bergliez War Group|image=battalion infantry silver}} Lv 4: {{Item|16|Onslaught|image=gambit}} | ||
|notes24=• Begins moving unprovoked one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat, or if the left- or right-east [[Paladin]] is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Replaced by a generic War Master without Born Fighter or [[Bergliez War Group]] and with [[Empire Pavise Co.]] if he was recruited. | |notes24=• Begins moving unprovoked one turn after [[Linhardt]]{{hover|*|Or his replacement Bishop}} engages in combat, or if the left- or right-east [[Paladin]] is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• Replaced by a generic War Master without Born Fighter or [[Bergliez War Group]] and with [[Empire Pavise Co.]] if he was recruited. | ||
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|classbarticle=Death Knight (class) | |classbarticle=Death Knight (class) | ||
|lvb=50 | |lvb=50 | ||
|inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}} • {{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv | |inventoryb={{Item|16|Scythe of Sariel|image=lance black}}{{hover|*|If the Death Knight was not defeated by Caspar in The Face Beneath}} • {{Item|16|Brave Lance|image=lance}}{{hover|*|If the Death Knight was defeated by Caspar in The Face Beneath}}<br>{{Item|16|Murderous Intent|image=heartseeker}} • {{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Commander}} • {{Item|16|Counterattack}} • {{Item|16|Mastermind}} • {{Item|16|Poison Strike}} •{{Item|16|Lance Prowess Lv 5}}<br>{{Item|16|Glowing Ember|image=combat art lance}}<br>{{Item|16|Reaper Knights|image=battalion cavalry}} Lv 4: {{Item|16|Assault Troop|image=gambit}} | ||
|notesb=• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notesb=• Begins moving if the nearby [[Warrior]], [[Fortress Knight]], or [[Dark Bishop]] is provoked.<br>• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | ||
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Revision as of 05:50, 20 January 2020
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Taking Fort Merceus (Japanese: メリセウス攻防戦 Meriseus battle) is the main battle map of the twentieth chapter of Fire Emblem: Three Houses in the Azure Moon route. In this map, Fort Merceus, the Impregnable Fortress, is besieged by the army of Faerghus.
Plot
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After saving the embattled Alliance, you march south to Empire territory. Fort Merceus, said to be impregnable, stands between you and Enbarr, the Imperial Capital.
Map data
This section has been marked as a stub. Please help improve the page by adding information.
Normal Hard
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Victory: Defeat the Death Knight | Player | Enemy | ||||
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Defeat: Byleth or Dimitri dies*, or the player's army is routed* | 10 | 38+∞ | ||||
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Character data
Characters | |
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New units
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Available characters
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Item data
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- Note: All stealable and dropable items are present on the generic replacements of any recruited characters
Enemy data
Normal Hard
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Reinforcements
- Every other turn, starting turn 3
- 1 Paladin from the southeast, just south of the Paladin.
- 1 Dark Bishop from the southwest, just south of the Dark Bishop.
- Note: The reinforcements to the southeast and southwest are halted when the southeast Paladin and southwest Dark Bishop are defeated respectively.
Boss data
- Main article:
Death Knight
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Taking Fort Merceus |
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Spanish |
La toma de Fuerte Merceus |
The taking of Fort Merceus |
French |
L'inexpugnable fort Merceus |
The impregnable fort Merceus |
German |
Eroberung von Merceus |
Conquest of Merceus |
Italian |
La presa del forte Merceus |
The taking of fort Merceus |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Saving Derdriu • | Taking Fort Merceus | • Assault on Enbarr → |
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