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The Golden Deer's Plea/Saving Derdriu

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Saving Derdriu (Japanese: デアドラ救援戦 Deadler relief) is the main battle map of the nineteenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, Dimitri marches to Derdriu at the request of Claude to aid him against Adrestia.

Saving Derdriu

Cm fe16am 19.png

Location

Derdriu

Boss(es)

Lord Arundel

Plot

Main article: The Golden Deer& § 39;s Plea/Saving Derdriu/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Shortly after reclaiming the Kingdom capital, a request for aid arrives from Claude. To save the Alliance from ruin, you head to Derdriu, the Aquatic Capital.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Lord Arundel Player Partner Other Enemy
Defeat: Byleth or Dimitri dies*, the player's army is routed*, or Claude dies 11 {{{partner}}} 5 30+∞
 

Character data

Characters
New units

None

Available characters
                               

Item data

Items
Name Obtainment Method
  Concoction Dropped by enemy Mortal Savant
  Aurora Shield Dropped by enemy Pegasus Knight
  Axe of Zoltan Dropped by enemy Paladin
  Magic Bow Dropped by enemy Paladin
  Silver Shield Steal from enemy Fortress Knight
  Silver Shield Steal from enemy Hero (×4)
  Giant Shell Automatically at the end of the chapter if Hilda and Judith survived
  Goddess Icon Automatically at the end of the chapter if Hilda and Judith survived
  Failnaught Automatically at the end of the chapter
Note: If Hilda is recruited, Judith surviving the chapter is the only requirement for obtaining the Giant Shell and Goddess Icon.

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Imperial Soldier Fortress Knight 37 4   Silver Axe
  Axefaire  Weight -5
  Empire Heavy Soldiers Lv 3:   Line of Lances
• The central two begin moving if either is provoked.
• The northern two begin moving if they or the female Sniper are provoked or any player unit enters the northern area.
Imperial Soldier Fortress Knight 37 2   Silver Axe
  Axefaire  Weight -5
Both begin moving if they or the nearby Sniper are provoked or any player unit enters the northern area.
Imperial Soldier Fortress Knight 37 1   Silver Axe  Silver Shield
  Axefaire  Weight -5  Defense +2  Defiant Def
  Empire Heavy Soldiers Lv 4:   Line of Lances
Immediately begins moving unprovoked.
Imperial Soldier Fortress Knight 37 2   Silver Axe
  Axefaire  Weight -5
Both begin moving if either is provoked or any player unit enters the northern area.
Imperial Soldier Hero 37 2   Silver Sword
  Swordfaire  Vantage
  Empire Raiders Lv 3:   Absorption
Immediately begins moving unprovoked.
Imperial Soldier Hero 37 3   Silver Sword
  Swordfaire  Vantage
  Empire Infantry Lv 3:   Lure
Immediately begins moving unprovoked.
Imperial Soldier Hero 37 2   Venin Edge  Silver Shield
  Swordfaire  Vantage
  Empire Infantry Lv 3:   Lure
Immediately begins moving unprovoked.
Imperial Soldier Hero 37 2   Silver Sword
  Swordfaire  Vantage
Both begin moving unprovoked on turn 2 or if either is provoked.
Imperial Soldier Mortal Savant 37 1   Bolganone  Silver Sword
  Swordfaire  Black Tomefaire
  Empire Pavise Co. Lv 3:   Blaze
--
Imperial Soldier Mortal Savant 37 1   Bolganone  Concoction 
  Swordfaire  Black Tomefaire
  Empire Pavise Co. Lv 3:   Blaze
Starts on a heal tile +.
Imperial Soldier Pegasus Knight 37 1   Silver Lance  Aurora Shield 
  Canto  Lancefaire  Avo +10
Begins moving unprovoked on turn 2 or if a nearby Paladin is provoked.
Imperial Soldier Paladin 37 1   Axe of Zoltan 
  Canto  Lancefaire • {  Terrain Resistance
Begins moving if the nearby Paladin is provoked or the nearby Pegasus Knight is provoked before turn 2.
Imperial Soldier Paladin 37 1   Magic Bow 
  Canto  Lancefaire  Terrain Resistance
Begins moving if the nearby Paladin is provoked or the nearby Pegasus Knight is provoked before turn 2.
Imperial Soldier Sniper 37 1   Silver Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 3  Vantage
  Empire Snipers Lv 3:   Flash-Fire Arrows
Immediately begins moving unprovoked.
Imperial Soldier Sniper 37 1   Silver Bow
  Bowfaire  Bowrange +1
Begins moving if a nearby Fortress Knight is provoked.
Imperial Soldier Sniper 37 2   Silver Bow
  Bowfaire  Bowrange +1
The northern one begins moving if a nearby Fortress Knight is provoked.
Imperial Soldier Hero 37 2   Silver Sword  Silver Shield
  Swordfaire  Vantage
Immediately begins moving unprovoked.
Lord Arundel Dark Knight 39 1   Hades Ω  Thoron
  Commander  Canto  Black Tomefaire  Dark Tomefaire  Pavise  Cavalry Effect Null  Rally Dexterity  Defiant Mag  Defense +2
  Arundel Magic Corps Lv 3:   Resonant Flames
Immobile until any player unit enters the northern area; ignores combat and moves northeast for the first turn after becoming mobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Imperial Soldier Hero 37   Silver Sword
  Swordfaire  Vantage
--
Imperial Soldier Paladin 37   Silver Lance
  Canto  Lancefaire  Terrain Resistance
--

Reinforcements

Note: The above reinforcements are halted when the respective gate is seized.
  • Every third turn, starting turn 1 (Hard only)
    • 1 Paladin from the southeast border.

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Alliance Soldier Sniper 37/38 1   Silver Bow
  Bowfaire  Bowrange +1
  Alliance Snipers Lv 3:   Fusillade
Immobile.
Alliance Soldier Priest 37/38 1   Nosferatu  Heal  Physic
  Heal  White Magic Heal +10
  Alliance Physicians Lv 3:   Resonant White Magic
--
Hilda Warrior 38/39 1   Freikugel  Concoction  Vulnerary
  Advocate  Axefaire  Axe Crit +10  Axe Prowess Lv 3  Darting Blow  Anchor  Defense +2  Defiant Def
  Goneril Valkyries Lv 5:   Assault Troop
• Immobile.
• Replaced by an Alliance General War Master without Crests, Freikugel, Advocate, Axe Crit +10, Darting Blow, or Goneril Valkyries, and with a Silver Axe, a Steel Shield, Fistfaire, Crit +20, Weight -3, and Alliance Veteran Duelists.
Judith Lord 38/39 1   Rapier  Concoction  Vulnerary
  General  Charm  Sword Prowess Lv 3  Authority Lv 3  Weight -5  Defense +2
  Daphnel Duelists Lv 4:   Onslaught
Moves to Claude, fighting any enemies along the way; after reaching Claude, seeks out combat.
Claude Barbarossa 38/39 1   Failnaught  Aurora Shield  Silver Bow  Concoction  Vulnerary
  Leicester Lineage+  Charm  Bowfaire  Canto  Commander  Close Counter  Defense +2  Bow Prowess Lv 4  Authority Lv 4
  Fallen Star
  Immortal Corps Lv 5:   Ashes and Dust
Immobile; stands on a heal tile +.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Lord Arundel

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • If Hilda is recruited, she is replaced in this chapter by a female War Master, a class that is exclusively male, using the female Myrmidon model and class sprite.

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Saving Derdriu

--

Spanish

Al auxilio de Derdriu

To the aid of Derdriu

French

Derdriu en danger

Derdriu in danger

German

Die Rettung Derdrius

The Salvation of Derdriu

Italian

In soccorso di Derdriu

To the aid of Derdriu

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Reclaiming the Capital • Saving Derdriu • Taking Fort Merceus →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery