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| {{Quote|Your father was by no means a great ruler. But it was [[Lord Arundel]] who stoked the fury of the people and directed that fury at your father. [[Duke Aegir]] is not perfect, but he's not the villain in this.|[[Lysithea]], to [[Ferdinand]]}} | | {{Quote|Your father was by no means a great ruler. But it was [[Lord Arundel]] who stoked the fury of the people and directed that fury at your father. [[Duke Aegir]] is not perfect, but he's not the villain in this.|[[Lysithea]], to [[Ferdinand]]}} |
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| '''Retribution''' <!--(Japanese: {{hover|?|?}} ''?'')--> is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Impregnable Fortress (Silver Snow)|Chapter 17]] {{Silver Snow}}/[[Blood of the Eagle and Lion|Chapter 17]] {{Azure Moon}}{{Verdant Wind}} to [[The City Without Light|Chapter 20]] {{Silver Snow}}/[[Our Chosen Paths|Chapter 21]] {{Azure Moon}}/[[The City Without Light|Chapter 21]] {{Verdant Wind}} and is unavailable on the Crimson Flower route. In order to attempt this paralogue, the player must have recruited both [[Ferdinand]] and [[Lysithea]], and both must not have fallen in battle previously. In this chapter, Ferdinand tracks down the whereabouts of his disgraced father, [[Duke Aegir]]. | | '''Retribution''' (Japanese: {{lang|ja|{{hover|因果応報|Ingaōhō}}}} ''Retribution'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[The Impregnable Fortress (Silver Snow)|Chapter 17]] {{Silver Snow}}/[[Blood of the Eagle and Lion|Chapter 17]] {{Azure Moon}}{{Verdant Wind}} to [[The City Without Light|Chapter 20]] {{Silver Snow}}/[[Our Chosen Paths|Chapter 21]] {{Azure Moon}}/[[The City Without Light|Chapter 21]] {{Verdant Wind}} and is unavailable on the Crimson Flower route. In order to attempt this paralogue, the player must have recruited both [[Ferdinand]] and [[Lysithea]], and both must not have fallen in battle previously. In this chapter, Ferdinand tracks down the whereabouts of his disgraced father, [[Duke Aegir]]. |
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| ==Plot== | | ==Plot== |
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| ==Etymology and other languages== | | ==Etymology and other languages== |
| {{sectstub}}
| |
| {{Names | | {{Names |
| |eng-name=Retribution | | |eng-name=Retribution |
| |eng-mean= | | |jap-name={{hover|因果応報|Ingaōhō}} |
| |jap-name=<!--{{hover|?|?}}--> | | |jap-mean=Retribution |
| |jap-mean= | | |span-name=Justicia poética |
| | |span-mean=Poetic justice |
| | |fren-name=Qui sème le vent... |
| | |fren-mean=Who sows the wind... A portion of the phrase "for they have sown the wind, and they shall reap the whirlwind", originating from [[wikipedia:Book of Hosea|Hosea]] 8:7 of the [[wikipedia:Hebrew Bible|Tanakh]], meaning "every decision has consequences"; similar to the expression "you reap what you sow". |
| | |ger-name=Vergeltung |
| | |ger-mean=Retribution |
| | |ital-name=Castigo |
| | |ital-mean=Punishment |
| | |kor-name={{hover|인과응보|Ingwaeungbo}} |
| | |kor-mean=Retribution |
| | |ch-simp-name={{hover|因果报应|Mandarin: yīnguǒbàoyīng; Cantonese: jan1gwo2bou3jing3}} |
| | |ch-simp-mean="Retribution" or "karma". |
| | |ch-trad-name={{hover|因果報應|Mandarin: yīnguǒbàoyīng; Cantonese: jan1gwo2bou3jing3}} |
| | |ch-trad-mean="Retribution" or "karma". |
| }} | | }} |
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Retribution
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“
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Your father was by no means a great ruler. But it was Lord Arundel who stoked the fury of the people and directed that fury at your father. Duke Aegir is not perfect, but he's not the villain in this.
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”
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— Lysithea, to Ferdinand
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Retribution (Japanese: 因果応報 Retribution) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 17 /Chapter 17 to Chapter 20 /Chapter 21 /Chapter 21 and is unavailable on the Crimson Flower route. In order to attempt this paralogue, the player must have recruited both Ferdinand and Lysithea, and both must not have fallen in battle previously. In this chapter, Ferdinand tracks down the whereabouts of his disgraced father, Duke Aegir.
Plot
- Main article: Retribution (paralogue)/Script
Duke Aegir is captured by rogues who want revenge on him for his previous abuses of power during his time as the Prime Minister of Adrestia. A soldier reports this turn of events to Ferdinand and explains that after escaping from house arrest in Enbarr, he was last seen fleeing through Hrym territory; the territory has erupted in rioting. Accompanied by Lysithea, Ferdinand sets out to rescue his father. The group arrives in Hrym territory and puts down the revolt, but learns from its leader that Duke Aegir is already dead, much to Ferdinand's shock and horror.
After the group returns from Hrym, Lysithea recounts the events that led up to the riot. When Emperor Ionius IX tried to consolidate power during his reign, the Hrym family tried to defect from Adrestia to Leicester with the support of House Ordelia of the Alliance. The Empire suppressed the rebellion and installed Duke Aegir as a puppet leader. Fearing that the emperor would seize total control of power in Adrestia, the six great noble families—Houses Bergliez, Hevring, Varley, Vestra, Gerth, and Aegir—plus House Hrym launched the Insurrection of the Seven and reduced Ionius IX to a figurehead. Duke Aegir harshly taxed the people of Hrym during his reign, until he was eventually removed from power and replaced by Lord Arundel. Arundel proved to be an even worse governor; he taxed the people even more heavily and conscripted them for military duty on pain of execution, and claimed to be acting in the name of Duke Aegir. Lamenting the late Duke's fate, Ferdinand vows to atone for his father's sins.
Beginning log
Amid riots in Hrym territory, Ferdinand learns that his missing father, Duke Aegir, has been found. Lysithea, who knows the area well, goes with him to investigate.
Chapter data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, or Ferdinand or Lysithea dies
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11
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{{{partner}}}
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{{{other}}}
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41+∞
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{{{third}}}
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|
|
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, or Ferdinand or Lysithea dies
|
11
|
{{{partner}}}
|
{{{other}}}
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49+∞
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{{{third}}}
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|
|
|
|
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Victory: Rout the enemy
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies*, the player's army is routed*, or Ferdinand or Lysithea dies
|
11
|
{{{partner}}}
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{{{other}}}
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57+∞
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{{{third}}}
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|
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Character data
Silver Snow Azure Moon Verdant Wind
Item data
Enemy data
- Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 17 on Azure Moon or Verdant Wind. On Maddening, their levels are 2 higher starting from Chapter 18 in those routes or from Chapter 17 of Silver Snow.
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Name
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Class
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Lv
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#
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Inventory and Skills
|
Notes
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Rogue
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Fortress Knight
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40
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2
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Tomahawk • Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Rogues Lv 5: Disturbance
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• The western one leaves the map if the boss Grappler is defeated. • The eastern one begins moving if the nearby Grappler, Sniper, or Wyvern Lord is provoked. • The eastern one leaves the map if the boss Swordmaster is defeated.
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Rogue
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Dark Bishop
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40
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2
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength Rogues Lv 5: Disturbance
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• The northern one begins moving if the nearby Warrior is provoked. • The southern one begins moving if the nearby Sniper is provoked.
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Rogue
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Wyvern Rider
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40
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1
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Silver Axe Canto • Axefaire • Axe Prowess Lv 5 • Lancebreaker+ • Weight -3 Mysterious Wyvern Co. Lv 5: Disturbance
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Begins moving if a nearby Wyvern Rider is provoked.
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Rogue
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Wyvern Rider
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40
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6
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Silver Axe Canto • Axefaire • Axe Prowess Lv 5 • Lancebreaker+ • Weight -3
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• The northwestern two both begin moving if either of them or the nearby Wyvern Rider with a battalion is provoked. • The center-northern one begins moving if a nearby Grappler or Dark Bishop is provoked. • The northeastern two both begin moving if either of them, Swordmaster west of them, or the nearby Mortal Savant is provoked. • The southeastern one begins moving if the nearby Grappler or War Master is provoked. • The southeastern one leaves the map if the boss Swordmaster is defeated.
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Rogue
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Assassin
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40
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4
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Silver Sword Swordfaire • Locktouch • Stealth • Sword Prowess Lv 5 • Pass • Poison
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• The southwestern two both begin moving if either is provoked. • The southwestern two leave the map if the boss Grappler is defeated. • The eastern two prioritize destroying villages; they begin moving if the boss Grappler is fought. • The eastern two leave the map if the boss Swordmaster is defeated.
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Rogue
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Swordmaster
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40
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1
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Brave Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
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Leaves the map if the boss Grappler is defeated.
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Rogue
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Swordmaster
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40
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4
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Silver Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
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• The upper southwestern one begins moving unprovoked on turn 3. • The lower southwestern one prioritizes destroying villages. • The western two leave the map if the boss Grappler is defeated. • The lower northeastern one begins moving if a nearby Wyvern Rider or Mortal Savant is provoked. • The upper northeastern one begins moving if the nearby Swordmaster is provoked.
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Rogue
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Grappler
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40
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5
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Silver Gauntlets • Unarmed Fistfaire • Unarmed Combat • Brawling Prowess Lv 5 • Tomebreaker • Defiant Spd
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• The southwestern two leave the map if the boss Grappler is defeated. • The southeastern one begins moving if the nearby Fortress Knight, Sniper, or Wyvern Lord is provoked. • The southeastern one leaves the map if the boss Swordmaster is defeated. • The northern two both begin moving if either of them or the nearby Wyvern Rider or Dark Bishop is provoked.
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Rogue
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Assassin
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40
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1
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Venin Edge Swordfaire • Locktouch • Stealth • Sword Prowess Lv 5 • Pass • Poison
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• Prioritizes destroying villages. • Leaves the map if the boss Grappler is defeated.
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Rogue
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Swordmaster
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40
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3
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Silver Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte Rogues Lv 5: Disturbance
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• The western one leaves the map if the boss Grappler is defeated. • The eastern one begins moving if the nearby Warrior is provoked. • The eastern one leaves the map if the boss Swordmaster is defeated. • The northeastern one begins moving if the nearby Swordmaster is provoked.
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Rogue
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Warrior
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40
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1
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Hammer Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
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• Begins moving if the nearby Swordmaster is provoked. • Leaves the map if the boss Swordmaster is defeated.
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Rogue
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Warrior
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40
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5
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
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• The upper northwestern one begins moving if the nearest Dark Bishop is provoked. • The center-northwestern one begins moving if a nearby Sniper or Dark Bishop is provoked. • The northeastern one begins moving if the nearby Warlock is provoked.
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Rogue
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Sniper
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40
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5
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
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• The far southeastern one begins moving if the nearby Fortress Knight, Grappler, or Wyvern Lord is provoked. • The southeastern two leave the map if the boss Swordmaster is defeated. • The southwestern one leaves the map if the boss Grappler is defeated.
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Rogue
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Grappler
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40
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1
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Silver Gauntlets • Unarmed Fistfaire • Unarmed Combat • Brawling Prowess Lv 5 • Tomebreaker • Defiant Spd Rogues Lv 5: Disturbance
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• Begins moving if the nearby Wyvern Rider or War Master is provoked. • Leaves the map if the boss Swordmaster is defeated.
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Rogue
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Swordmaster
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40
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1
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Silver Sword Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
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Leaves the map if the boss Swordmaster is defeated.
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Rogue
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Warrior
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40
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2
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath Rogues Lv 5: Disturbance
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The southeastern one leaves the map if the boss Swordmaster is defeated.
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Rogue
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Warrior
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40
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1
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Tomahawk Axefaire • Axe Crit +10 • Axe Prowess Lv 5 • Lancebreaker+ • Wrath
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Leaves the map if the boss Swordmaster is defeated.
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Rogue
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Sniper
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40
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1
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Longbow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
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Begins moving if a Dark Bishop or Warrior east of him is provoked.
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Rogue
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Dark Bishop
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40
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3
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Banshee Θ • Miasma Δ • Death Γ Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
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• The center-northern one begins moving if a nearby Grappler or Wyvern Rider is provoked. • The northwestern one begins moving if the nearest Warrior, Sniper, or Dark Bishop is provoked.
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Rogue
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Warlock
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40
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1
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Ragnarok Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
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Begins moving if the nearby Warrior is provoked.
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Rogue
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Sniper
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40
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1
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Brave Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
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Leaves the map if the boss Grappler is defeated.
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Rogue
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War Master
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40
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1
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Silver Axe Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker
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• Begins moving if the nearby Wyvern Rider or Grappler is provoked. • Leaves the map if the boss Swordmaster is defeated.
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Rogue
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Mortal Savant
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40
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1
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Bolganone • Silver Sword Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic
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Begins moving if a Swordmaster or Wyvern Rider west of him is provoked.
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Rogue
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Wyvern Lord
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40
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1
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Silver Axe Canto • Axefaire • Avo +10 • Axe Prowess Lv 5 • Lancebreaker+ • Weight -3
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• Begins moving if the nearby Fortress Knight, Grappler, or Sniper is provoked. • Leaves the map if the boss Swordmaster is defeated.
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Rogue
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Grappler
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42
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1
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Killer Knuckles • Unarmed Fistfaire • Unarmed Combat • Brawling Prowess Lv 4 • Seal Defense Rogues Lv 5: Disturbance
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• Immobile. • Defeat saves the two western villages.
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Rogue
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Swordmaster
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42
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1
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Killing Edge Swordfaire • Sword Crit +10 • Sword Prowess Lv 4 • Seal Strength Rogues Lv 5: Disturbance
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• Immobile. • Defeat saves the two eastern villages.
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Rogue
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Sniper
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42
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1
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Killer Bow • Silver Shield Bowfaire • Bowrange +1 • Bow Prowess Lv 4 • Seal Speed Rogues Lv 5: Disturbance
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Immobile.
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Reinforcements
- On odd-numbered turns
- 1 Assassin from near the northern border of the map
- Note: These reinforcements are halted upon defeating the boss Grappler and Swordmaster.
- On even-numbered turns
- Note: On Hard/Maddening, these reinforcements are halted upon defeating the boss Grappler and Swordmaster.
Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 17 playthrough on Azure Moon or Verdant Wind, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a Chapter 18 playthrough on AM or VW or a Chapter 17 playthrough on Silver Snow, the point where this boss gains two levels and stops scaling.
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Skill Levels
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E
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E
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E
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E
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A
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E
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E
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E
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E
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E
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E
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Skill Levels
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|
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E
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E
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E
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E
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A
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E
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E
|
E
|
E
|
E
|
E
|
|
|
|
|
|
|
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Skill Levels
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|
|
|
|
|
|
|
|
|
|
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E
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E
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E
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E
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A
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E
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E
|
E
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E
|
E
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E
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|
|
|
|
|
|
|
Skill Levels
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|
|
|
|
|
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|
|
|
|
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A
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E
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E
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E
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E
|
E
|
E
|
E
|
E
|
E
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E
|
|
|
|
|
|
|
|
Skill Levels
|
|
|
|
|
|
|
|
|
|
|
|
A
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E
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E
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E
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E
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E
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E
|
E
|
E
|
E
|
E
|
|
|
|
|
|
|
|
Skill Levels
|
|
|
|
|
|
|
|
|
|
|
|
A
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E
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E
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E
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E
|
E
|
E
|
E
|
E
|
E
|
E
|
|
|
|
|
|
|
|
Skill Levels
|
|
|
|
|
|
|
|
|
|
|
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E
|
E
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E
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A
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E
|
E
|
E
|
E
|
E
|
E
|
E
|
|
|
|
|
|
|
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Skill Levels
|
|
|
|
|
|
|
|
|
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|
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E
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E
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E
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A
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E
|
E
|
E
|
E
|
E
|
E
|
E
|
|
|
|
|
|
|
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Skill Levels
|
|
|
|
|
|
|
|
|
|
|
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E
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E
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E
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A
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E
|
E
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E
|
E
|
E
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E
|
E
|
|
|
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
At the beginning of the map, Ferdinand and Lysithea advise you to leave the north side be for now and focus on clearing out the south. Smart thinking! Your top priority is to kill off the four guys who are making for the villages with the intention of burning them down. Leave a couple of decent units on the north side to pick off the Assassin and Wyvern Rider reinforcements as they come—even on Maddening, they aren't too much trouble. Once you've taken out the guys who want to burn the town down (the villagers will thank you when you kill the right guys), focus on taking out the two bosses on the south side to stop the reinforcements. Once you've killed them, the battle becomes a straightforward rout. Make sure to loot the chests, take the rest of the battle nice and slow, and you'll come out on top.
Trivia
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Retribution
|
--
|
Spanish
|
Justicia poética
|
Poetic justice
|
French
|
Qui sème le vent...
|
Who sows the wind... A portion of the phrase "for they have sown the wind, and they shall reap the whirlwind", originating from Hosea 8:7 of the Tanakh, meaning "every decision has consequences"; similar to the expression "you reap what you sow".
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German
|
Vergeltung
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Retribution
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Italian
|
Castigo
|
Punishment
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Korean
|
인과응보
|
Retribution
|
Simplified Chinese
|
因果报应
|
"Retribution" or "karma".
|
Traditional Chinese
|
因果報應
|
"Retribution" or "karma".
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References