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Ignatz

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Ignatz Victor (pronounced /⁠'ɪgnɑts 'vɪktɚ⁠/[key]; Japanese: イグナーツ=ヴィクター Ignaz Victor) is a playable character appearing in Fire Emblem: Three Houses. He is a member of the Golden Deer house at the Officers Academy.

Ignatz Victor

Part I Part II

FETH Ignatz.png
Artwork of Ignatz in Part I, from Three Houses.


Second son of House Victor, a wealthy merchant family

Gender

Male

Race

Human

Age

17 (Part I)
23 (Part II)

Birthday

14th of the Lone Moon (March 14th)

Height

164 cm (~5'4½")

Nationality

Leicester

Starting class

Commoner

Voiced by

Appearance(s)

When I see something beautiful, I can't suppress the urge to paint it. I don't have a choice. And if my art can bring happiness to even one person, that's good enough for me.
— Ignatz

Biography

Ignatz is the second son of a merchant family in Leicester. Since his brother is inheriting the family business, he has decided to attend the Officers Academy and become a knight, with his parents' blessing. In 1180, he enrolled in the Officers Academy at Garreg Mach Monastery and joined the Golden Deer, studying and fighting alongside them.

After the timeskip, if Ignatz is a member of Byleth's class, he returns to Garreg Mach on the day of the millennium festival and accompanies them throughout the war. If not recruited, on the Azure Moon route he remains with Claude and fights alongside him in the Battle at Gronder on Leicester's side, while on the Crimson Flower route he defends the Great Bridge of Myrddin alongside Acheron, Judith and a non-recruited Leonie. In both circumstances, he can be circumvented or slain at the player's discretion. Ignatz makes no appearances in the story on the Silver Snow route, but is most likely one of the many casualties of the Battle at Gronder.

Fire Emblem: Three Houses

Role

Ignatz is a starting playable character for the Golden Deer route, a recruitable unit on the Black Eagles and Blue Lions routes and a recurring enemy should he not be poached during Part I.

Starting stats and growth rates

Playable

Main article: Ignatz/Stats

Main story P: Death Toll, Normal P: Death Toll, Hard P: Death Toll, Maddening

 
  Commoner
Level 1
Movement 4
Crest --
Recruitment: Automatically upon joining the Golden Deer; can be recruited to other houses if Byleth has skill in Dexterity and Authority

Base Stats Growth Rates Max Stats

Inventory Abilities
  Iron Bow
  Vulnerary
  White Verona   
  Watchful Eye
  Sword Prowess Lv 1
  Bow Prowess Lv 1
  Authority Lv 1
Combat arts Spells Battalion
  Curved Shot -- --
Skill Levels
                     
E+ E E D E E E E+ E E E
  -- --   --   --   -- --  

Enemy - Chapter 1

Normal Hard Maddening

 
  Commoner
Level 2
Movement 4
Crest --
Stats
Max HP 25 Luck 8
Strength 8 Defense 4
Magic 5 Resistance 6
Dexterity 7 Charm 4
Speed 8
Inventory Abilities
  Training Bow
  Vulnerary
  Watchful Eye
Combat arts Spells Battalion
-- -- --
Skill Levels
                       
E E E E E E E E E E E  

Enemy - Chapter 7

Normal Hard Maddening

 
  Archer
Level 14
Movement 5
Crest --
Stats
Max HP 29 Luck 17
Strength 13 Defense 5
Magic 7 Resistance 9
Dexterity 15 Charm 6+1
Speed 13
Inventory Abilities
  Steel Bow
  Vulnerary
  Watchful Eye
  Bowrange +1
  Bow Prowess Lv 3
  Bow Avo +20
  Seal Speed
Combat arts Spells Battalion
-- --   Church of Seiros Soldiers Lv 3
  Disturbance
Skill Levels
                       
E E E C E E E E E E E  

Enemy - Crimson Flower Chapter 13

Normal Hard Maddening

 
  Sniper
Level 28
Movement 5
Crest --
Stats
Max HP 39 Luck 22
Strength 18 Defense 12
Magic 9 Resistance 11
Dexterity 30 Charm 8+5
Speed 17
Inventory Abilities
  Brave Bow 
  Vulnerary
  Watchful Eye
  Bowfaire
  Bowrange +1
  Bow Prowess Lv 4
  Bow Avo +20
  Seal Speed
Combat arts Spells Battalion
-- --   Victor Private Military Lv 5
  Assembly
Skill Levels
                       
E E E A E E E C E E E  

Enemy - Azure Moon Chapter 17

Normal Hard Maddening

 
  Sniper
Level 34
Movement 5
Crest --
Stats
Max HP 42 Luck 24
Strength 21 Defense 14
Magic 10 Resistance 13
Dexterity 33 Charm 9+5
Speed 20
Inventory Abilities
  Silver Bow
  Concoction
  Watchful Eye
  Bowfaire
  Bowrange +1
  Bow Prowess Lv 3
  Bow Avo +20
  Seal Speed
Combat arts Spells Battalion
-- --   Victor Private Military Lv 5
  Assembly
Skill Levels
                       
E E E A E E E C E E E  

Growth rates when reclassed

Main article: Ignatz/Stats § Growth rates when reclassed

Abilities

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Ability style="Template:Roundtr; border:none; background-color:#222222;" | Learned at
  Watchful Eye Personal ability, innate and unremovable
  Sword Prowess Innate; replaced with higher levels at   D+, C+, B+, and A+
  Wrath Strike   D
  Grounder   C
  Haze Slice   C+
  Axebreaker   B
  Sword Crit +10   S
  Swordfaire   S+
  Lance Prowess   E+; replaced with higher levels at   D+, C+, B+, and A+
  Tempest Lance   D
  Knightkneeler   C
  Swordbreaker   B
  Lance Crit +10   S
  Lancefaire   S+
  Axe Prowess   E+; replaced with higher levels at   D+, C+, B+, and A+
  Smash   D
  Helm Splitter   C
  Lancebreaker   B
  Axe Crit +10   S
  Axefaire   S+
  Bow Prowess Innate; replaced with higher levels at   D+, C+, B+, and A+
  Curved Shot   D
  Close Counter   C
  Break Shot   C+
  Ward Arrow   A
  Bow Crit +10   S
  Bowfaire   S+
  Brawling Prowess   E+; replaced with higher levels at   D+, C+, B+, and A+
  Fading Blow   D
  Rushing Blow   C
  Healing Focus   B
  Brawl Crit +10   S
  Fistfaire   S+
  Seal Strength Budding Talent:  
  Reason   E+; replaced with higher levels at   D+, C+, B+, and A+
  Black Magic Range +1   S
  Black Tomefaire   S+
  Faith   E+; replaced with higher levels at   D+, C+, B+, and A+
  White Magic Range +1   S
  White Tomefaire   S+
  Authority Innate; replaced with higher levels at   D+, C+, B+, and A+
  Rally Speed   D
  Battalion Desperation   C
  Rally Dexterity   C+
  Defensive Tactics   B
  Battalion Vantage   A
  Rally Strength   S
  Offensive Tactics   S+
  Weight -3   C
  Smite   B
  Weight -5   A
  Armored Effect Null   S+
  Dexterity +4   C
  Movement +1   A+
  Cavalry Effect Null   S+
  Alert Stance   B
  Alert Stance+   A+
  Flying Effect Null   S+
colspan="3" style="Template:Roundb; border:none; background-color:#222222" width="100%"|The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

style="Template:Roundtl; border:none; background-color:#222222; width: 30%;" | Spell style="Template:Roundtr; border:none; background-color:#222222;" | Learned at
Blizzard   D
Cutting Gale   C
Fimbulvetr   A
Heal   D
Nosferatu   D+
Physic   C
style="Template:Roundbl; border:none; background-color:#222222;" | Ward style="Template:Roundbr; border:none; background-color:#222222;" |   B

Analysis

This character analysis section may not be accurate to every player's experience.

Ignatz is a more debuff-oriented unit who compensates for his lack of combat prowess with great utility in his skills and combat arts. Despite having lackluster bases and being consistently doubled with a bow equipped, Ignatz has several tools in his kit to compensate for this weakness. First, Ignatz is one of the two units in the Golden Deer who has Curved Shot at base, allowing him to safely chip away at enemy health, enabling other units to secure the kill. Second, his personal skill, which grants Hit +20, is among the best in the game, ensuring that Ignatz consistently has a one hundred percent hit rate even when attacking at three-range with bows. This skill also boosts gambit hit rates, compensating for Ignatz's low charm growth. The ability to consistently hit the enemy is an amazing boon especially on maddening difficulty, where enemies are very difficult or impossible to one-round, and makes Ignatz an essential part of the early game. Even as the game progresses, Ignatz will prove valuable in weakening enemies with very high speed stats, and consequently high avoid. In addition to these boons, Ignatz also has early access to Rally Speed—only needing a D-rank in authority to obtain it—granting Ignatz a valuable method of supporting allies outside of combat and chipping. For the late game, Ignatz has access to Rally Strength upon achieving an S-rank in authority, allowing him to boost all offensive stats. With a C+-rank in bows, Ignatz obtains Break Shot, a combat art that reduces enemy defense by five. Additionally, Ignatz has a Budding Talent in Reason, which when realized gives him Seal Strength. Inflicting -6 to an enemy's strength, especially in conjunction with Break Shot's -5 to defense, makes Ignatz incredibly adept at weakening the enemy and setting up kills for his allies to secure. These factors combined make Ignatz one of the best debuffers in the game. Nearly every desirable boon that Igantz has is either present at base or obtained surprisingly early, making Ignatz very valuable not only in the early game but throughout the mid and late game as well.

Igantz's growths and array of skills suggest a unit who would be best off as an Archer, though there are other paths for Igantz to take. The most obvious path to take is Fighter, to Archer, then Sniper, after which you can stick with Sniper for Hunter's Volley, which is incredibly accurate for Igantz even at 4-range, or you can move on to Bow Knight for Canto and eight movement. The path, while obvious, is effective and allows Ignatz to participate in combat without putting himself at risk on the frontlines with his generally low HP and defenses, and grants him the opportunity to stack Hit +20 with his personal skill by mastering the archer class. Not to mention, Hunter's Volley allows Ignatz to consistently double the enemy even on maddening where consistently doubling will prove otherwise impossible for Ignatz. It is also viable for him to become an Assassin, as the class ability Stealth allows him to either slip past enemies unnoticed or guard chokepoints and allow bulkier units e.g. his best friend Raphael to take the blows. Due to his weakness on the defensive side and the fact that both of his debuffing combat art (Break Shot and Ward Arrow) requires a use of bows, it is better for him to avoid using swords (unless with Levin Sword to ultilize Sword Prowess). Also worth noting is that his high dexterity (growth) also allows a relatively high chance of Lethality to be triggered. Alternatively, you could take advantage of Ignatz's personal skill and make him an axe-user as axes become much more accurate in his hands. Such a promotion path will likely consist of Fighter, Brigand, Wyvern Rider, then Wyvern Lord or War Master. Wyvern Lord has great mobility and great combat while War Master gives Quick Riposte to bolster Igantz's enemy phase survivability. The main downside to this pathway is that Ignatz is generally ill-suited for the frontlines, though, these classes all still allow him to use bows to fulfill his role as a chipper and boost his strength overall making the path still worth considering. Ignatz surprisingly also has a good spell list that contains spells such as the high crit rate Blizzard and Fimbulvetr, which enjoy a boosted hit rate with Ignatz; Cutting Gale, which will hardly ever miss with Ignatz; and Physic for supporting allies from a distance, all of which make him a viable magic-user. His best paths as a magic user are as follows: Monk, then Mage—master the class for Fiendish Blow—after which you can choose between the offensively-oriented Warlock or the support-oriented Bishop, then end in Dark Knight for Black Tomefaire and mounted movement or stay as a Bishop. It is also worth noting that Ignatz can become a magic-oriented Dancer with Physic if following a magical path, giving Ignatz another way to play support.

Out-of-House Performance

When recruited out-of-house, Ignatz comes with training in swords and bows. His recruitment requirement of a B-rank in authority is convenient as authority grows without needing dedicated investment, though without investing time into building his support with Byleth, he will likely be a late recruitment. Since Ignatz becomes an archer automatically, he is already well on his way to fulfilling his role as a chipper and comes with Break Shot when recruited from Chapter 6*/7*/8* and after, and he doesn't need much more investment beyond that to reach the certification for Sniper or to get his other skills. However, Ignatz's biggest weakness in out-of-house recruitment is that his paralogue provides nothing of note that cannot be obtained elsewhere while, on the other hand, most other characters unlock paralogues that unlock exclusive weapons like relics or good battalions, often making them more worthy of recruitment.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Ignatz is kind, and loves the beauty of nature and art. Despite trying to be a knight at the Officers Academy, he might want to do something else deep down.

Supports

Main article: Ignatz/Supports

Endings

Ignatz, Worldly Artist
After returning home, Ignatz persuaded his family that he should become a painter. He traveled all though Fódlan and beyond, painting beautiful landscapes and captivating portraits of the world's cultures. His unique style set the artistic paradigm for a generation.

Ingrid, Stalwart Knight & Ignatz, Worldly Artist (Azure Moon)
Ingrid declined to rule House Galatea, choosing instead to serve House Blaiddyd as a knight. Some years later, she was reunited by chance with Ignatz, who had persuaded his family that he should become a painter and traveled all through Fódlan painting beautiful landscapes. Ignatz decided to paint Ingrid that day, and spent much of the rest of his career working to get her likeness just right. There were many depictions of her bravery in battle, of course, but later generations would most fondly remember the way he captured her smile, which was widely believed to be that of a loving wife.

Ignatz, Worldly Artist & Marianne, Survivor of the Curse
Marianne returned home to a warm welcome from her adoptive father, who recognized her wisdom and skill and began to groom her as his successor. During that time, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Marianne wholeheartedly supported his work, and before long, came to be enchanted not merely by the landscapes and portraits of all he had seen in his travels, but also by his character. The romance between artist and patron was considered unusual, but long after their wedding, the story of how they fell in love was immortalized in popular plays.

Ignatz, Worldly Artist & Hilda, Free Spirit
After Hilda returned home, her fashionable accessories achieved widespread popularity, leading her to create the first artisan academy in Fódlan. While shopping for art supplies, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Hilda invited Ignatz to teach at her school, and as she and the students became enchanted by the landscapes and portraits of all he had seen in his travels, the two gradually fell in love. Their romance birthed a new style that inspired artists in Fódlan for generations.

Raphael, Beast of Leicester & Ignatz, Worldly Artist
Raphael returned to his hometown to serve his liege lord as a knight, and spent his spare time helping out at the inn that his family had opened during his time away. He was compelled to give up knighthood and manage the inn full-time, however, when his sister Maya suddenly declared her ambition to become an artist and vanished. Years later, when she finally returned, she did so in the company of another artist: her husband, Ignatz. With cheerful support from Raphael's family, Ignatz and his wife rose to prominence and, with their unique style, set the artistic paradigm in Fódlan for a generation.

Ignatz, Worldly Artist & Lysithea, Scholar of Misfortune
Lysithea returned home to help her parents restore their family land. Years later, when the end to their hard work was finally in sight, she relinquished House Ordelia's claim to nobility, and the family retreated from the public eye. In her new life as a commoner, she had a chance reunion with Ignatz, who had persuaded his family to allow him to travel the world as an artist. Lysithea became enchanted by his determination, and by the landscapes and portraits he painted of all he had seen in his travels. She offered the remainder of her short life in support of his work. It is said that Ignatz's most famous piece, Portrait of a Goddess, used Lysithea's face as a reference.

Ignatz, Worldly Artist & Leonie, The Blade Breaker II
Leonie took over the mercenary company formerly led by Jeralt. Though she earned a great deal of renown, the work began to dry up as the postwar chaos subsided. It was around that time she had a chance reunion with Ignatz, who had persuaded his family to allow him to wander the world as an artist. Remembering how they had once promised to travel together, Leonie disbanded her mercenary company and resolved to accompany him. The pair left Fódlan, searching for sights hitherto unseen. Where their journey took them remains unknown.

Quotes

Battle quotes

I am helping Claude build the future of Fódlan!
— Ignatz, as an enemy in Crimson Flower Chapter 13.
We can't place the future of Fódlan in Edelgard's hands. If you're allied with the Empire, I have no choice but to fight you.
— Ignatz, as an enemy fighting Byleth in Crimson Flower Chapter 13.
Raphael: Outta my way, Ignatz! I don't wanna have to fight you!
Ignatz: Stop deluding yourself. You joined the Empire. Didn't you consider the consequences? I don't want to fight you either, Raphael! But this is war.
Raphael: Ignatz...

— Ignatz, as an enemy fighting Raphael in Crimson Flower Chapter 13.
I am helping Claude build the future of Fódlan.
— Ignatz, as an enemy in Azure Moon Chapter 17.
Alliance General: What do you think you're doing? Don't get in the way of our duty!
Ignatz: Your "duty"? You're letting monsters wreak havoc on innocent people!
Alliance General: Shut it! It's got nothing to do with you!

— Ignatz, when any ally fights the Alliance General in Death Toll.

Critical quotes

I'm so sorry!
— Ignatz in Part I
I'll show you!
— Ignatz in Part I & II
I can do this!
— Ignatz in Parts I & II
Let me paint you a picture!
— Ignatz in Parts I & II
I'll defeat you
— Ignatz in Part II

Death/retreat quotes

I'm sorry, everyone. It was just too much.
— Ignatz's retreat quote as a playable character in Part I.
Wish I...could've seen more of the world.
— Ignatz's death quote in classic mode as a playable character in Part II.
I've been defeated. I'll withdraw...
— Ignatz's retreat quote in casual mode as a playable character in Part II.
I've lost. The new professor is quite a commander.
— Ignatz as an enemy in Chapter 1
Ungh... I should have known this would happen...
— Ignatz's death quote as an enemy in Crimson Flower Chapter 13

Other quotes

Main article: Ignatz/Quotes

Other appearances

Fire Emblem Cipher

Ignatz is currently featured on three cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Ignatz
  Beauty-Loving Archer, Ignatz
 

 

 
"Did you see how the house leaders came together? What an incredible thing! Harmony, even after something so hard-fought."
Attack: 40 Support: 20 Range: 2-3 Deploy Cost: 3
Class: Archer Tier: Advanced Class Change Cost: 2
A Keen Eye for Aesthetics: [Activate] [Once per turn] [ ] Until the end of the turn, this unit gains +20 attack, and non-Main Characters enemies are unable to evade this unit's attacks.
Anti-Fliers: [Always] If this unit is attacking a  , this unit gains +30 attack.
Card #B18-037HN • Artist: Misa Tsutsui
  Second Son of a Great Merchant, Ignatz
 

 

 
"I'm so glad to be a student here, if only because I get to use this library."
Attack: 30 Support: 20 Range: 2 Deploy Cost: 1
Class: Commoner Tier: Base Class Change Cost: --
Steel Bow: [Activate] [Once per turn] [ ] Until the end of the turn, this unit gains +10 attack.
Anti-Fliers: [Always] If this unit is attacking a  , this unit gains +30 attack.
  Bullseye Emblem: [Support] Until the end of this combat, non-Main Character defending units cannot evade.
Card #B18-038N • Artist: Misa Tsutsui
  Worldly Artist, Ignatz
 

 

 
"When this war is over, I'd love to paint a picture of all the people we've fought with!"
Attack: 50 Support: 20 Range: 2-3 Deploy Cost: 4
Class: Sniper Tier: Advanced Class Change Cost: 3
Determination to Survive: [Activate] [Once per turn] [ ] Until the end of the turn, this unit gains +20 attack, and non-Main Characters enemies are unable to evade this unit's attacks.
A Portrait of Raphael: [Always] During your turn, allied "Raphael" gains +20 attack.
Anti-Fliers: [Always] If this unit is attacking a  , this unit gains +30 attack.
Card #B21-023HN • Artist: Simadoriru
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Ignatz .

Trivia

  • Disregarding enemy-only abilities, as an enemy, Ignatz has access to the Seal Speed ability, which he can't obtain as a playable unit.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ignatz Victor

Full name, known by just Ignatz in most menus. Ignatz derives from the German name Ignaz, the shortened form of Ignatius. Victor is a name of Latin origin meaning "victor" or "conqueror".[2][3]

Spanish

Ignatz Victor

As above.

French

Ignatz Victor

As above.

German

Ignatz Victor

As above.

Italian

Ignatz Victor

As above.

Korean

이그나츠 빅터

Ignaz Viktor

Simplified Chinese

伊古纳兹·维克特

Ignaz Viktor

Traditional Chinese

伊古納茲‧維克特

Ignaz Viktor

Gallery

External links

References

  This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery