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Hidden Bravery: Difference between revisions
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{{Quote|They return today of all days? At this very moment? Damn them. Don't worry, Father! I'll take care of them immediately!|Siegbert}} | {{Quote|They return today of all days? At this very moment? Damn them. Don't worry, Father! I'll take care of them immediately!|Siegbert}} | ||
'''Hidden Bravery''' (Japanese: {{hl|秘めたる覚悟|Himetaru kakugo}} ''Hidden Resolution'') is the fifteenth paralogue chapter in {{FE14}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Invasion|chapter 16]] in ''Conquest'' or clearing [[Black Flames|chapter 17]] in ''Revelation'', and have [[Xander]] [[Love#Fates|married]]. | '''Hidden Bravery''' (Japanese: {{hl|秘めたる覚悟|Himetaru kakugo}} ''Hidden Resolution'') is the fifteenth paralogue chapter in {{FE14}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Invasion|chapter 16]] in ''Conquest'' or clearing [[Black Flames|chapter 17]] in ''Revelation'', and have [[Xander]] [[Love#Fates|married]]. | ||
In this chapter, [[Xander]] and [[Leo]] arrive in the [[Deeprealm]] home to Xander's son, [[Siegbert]], only for them to have to lead [[Corrin]]'s army into a fight against invaders that seemingly emerge straight from the local swampwater. | In this chapter, [[Xander]] and [[Leo]] arrive in the [[Deeprealm]] home to Xander's son, [[Siegbert]], only for them to have to lead [[Corrin]]'s army into a fight against invaders that seemingly emerge straight from the local swampwater. | ||
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|content1={{ChapData | |content1={{ChapData | ||
|victory=Actvate all of the [[Dragon Vein]]s, then rout the enemy | |victory=Actvate all of the [[Dragon Vein]]s, then rout the enemy | ||
|defeat=[[Corrin]] dies{{ | |defeat=[[Corrin]] dies{{h|*|Classic mode}} or all deployed units capable of using [[Dragon Vein]]s are defeated{{h|*|Casual mode}} | ||
|ally= | |ally=3–13 | ||
|enemy=25{{ | |enemy=25{{h|+∞|Reinforcements (infinite)}} | ||
|map= | |map={{Tab | ||
|tab1=Initial | |tab1=Initial | ||
|tab2=All {{ | |tab2=All {{h|DVs|Dragon Veins}} active | ||
|content1=< | |content1=<div>[[File:Cm fe14 15x.png]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe14 15x dv.png]]</div> | ||
}} | }} | ||
|col=30 | |||
|row=30 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Actvate all of the [[Dragon Vein]]s, then rout the enemy | |victory=Actvate all of the [[Dragon Vein]]s, then rout the enemy | ||
|defeat=[[Corrin]] dies{{ | |defeat=[[Corrin]] dies{{h|*|Classic mode}} or all deployed units capable of using [[Dragon Vein]]s are defeated{{h|*|Casual mode}} | ||
|ally= | |ally=3–13 | ||
|enemy=32{{ | |enemy=32{{h|+∞|Reinforcements (infinite)}} | ||
|map= | |map={{Tab | ||
|tab1=Initial | |tab1=Initial | ||
|tab2=All {{ | |tab2=All {{h|DVs|Dragon Veins}} active | ||
|content1=< | |content1=<div>[[File:Cm fe14 15x h.png]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe14 15x dv.png]]</div> | ||
}} | }} | ||
|col=30 | |||
|row=30 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Actvate all of the [[Dragon Vein]]s, then rout the enemy | |victory=Actvate all of the [[Dragon Vein]]s, then rout the enemy | ||
|defeat=[[Corrin]] dies{{ | |defeat=[[Corrin]] dies{{h|*|Classic mode}} or all deployed units capable of using [[Dragon Vein]]s are defeated{{h|*|Casual mode}} | ||
|ally= | |ally=3–13 | ||
|enemy=35{{ | |enemy=35{{h|+∞|Reinforcements (infinite)}} | ||
|map= | |map={{Tab | ||
|tab1=Initial | |tab1=Initial | ||
|tab2=All {{hover|DVs|Dragon Veins}} active | |tab2=All {{hover|DVs|Dragon Veins}} active | ||
|content1=< | |content1=<div>[[File:Cm fe14 15x l.png]]</div> | ||
|content2=< | |content2=<div>[[File:Cm fe14 15x dv.png]]</div> | ||
}} | }} | ||
|col=30 | |||
|row=30 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
Line 79: | Line 84: | ||
|content1={{ChapChars | |content1={{ChapChars | ||
|game#=14 | |game#=14 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Siegbert | |name=Siegbert | ||
Line 85: | Line 89: | ||
|class=Cavalier | |class=Cavalier | ||
|HP=Varies | |HP=Varies | ||
|lv=18{{ | |lv=18{{h|+|May be higher depending on game progress}} | ||
|inventory={{Item|14|Iron Sword|image=sword}}<br>{{Item|14|Iron Lance|image=lance}}<br>{{Item|14|Javelin|image=lance}}<br>{{Item|14|Concoction|image=healing}} <br> {{ | |inventory={{Item|14|Iron Sword|image=sword}}<br>{{Item|14|Iron Lance|image=lance}}<br>{{Item|14|Javelin|image=lance}}<br>{{Item|14|Concoction|image=healing}}<br>{{Item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached chapter 19 or later; will not appear if recruited from chapter 18 or earlier}} | ||
|recruitment method=Automatically from turn 1 | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
| | |forced1=corrin {{#var:A}} | ||
| | |forced1article=Corrin | ||
| | |forced2=xander | ||
|return3= | |forced3=siegbert | ||
|return4= | |return1={{#switch:{{#var:A}}|m=felicia|f=jakob}} | ||
|return2=silas | |||
|return3=elise | |||
|return4=arthur | |||
|return4article=Arthur (Fates) | |||
|return5=effie | |return5=effie | ||
|return6= | |return6=odin | ||
|return7=niles | |||
|return7= | |return8=azura | ||
|return8= | |return9=nyx | ||
|return9= | |return10=camilla | ||
|return10= | |return11=selena | ||
|return11 | |return11article=Selena (Fates) | ||
|return12=beruka | |||
| | |return13=kaze | ||
| | |return14=laslow | ||
| | |return15=peri | ||
| | |return16=benny | ||
| | |return17=charlotte | ||
| | |return18=leo | ||
| | |return19=keaton | ||
| | |return20=gunter | ||
| | |return21={{#switch:{{#var:A}}|m=jakob|f=felicia}} | ||
| | |return22=shura | ||
| | |||
| | |||
}} | }} | ||
|content2={{ChapChars | |content2={{ChapChars | ||
|game#=14 | |game#=14 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Siegbert | |name=Siegbert | ||
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|HP=Varies | |HP=Varies | ||
|lv=20 | |lv=20 | ||
|inventory={{Item|14|Iron Sword|image=sword}}<br>{{Item|14|Iron Lance|image=lance}}<br>{{Item|14|Javelin|image=lance}}<br>{{Item|14|Concoction|image=healing}} <br> {{ | |inventory={{Item|14|Iron Sword|image=sword}}<br>{{Item|14|Iron Lance|image=lance}}<br>{{Item|14|Javelin|image=lance}}<br>{{Item|14|Concoction|image=healing}}<br>{{Item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached chapter 19 or later; will not appear if recruited from chapter 18 or earlier}} | ||
|recruitment method=Automatically from turn 1 | |recruitment method=Automatically from turn 1 | ||
}} | }} | ||
| | |forced1=corrin {{#var:A}} | ||
| | |forced1article=Corrin | ||
| | |forced2=xander | ||
| | |forced3=siegbert | ||
| | |return1=azura | ||
| | |return2={{#switch:{{#var:A}}|m=felicia|f=jakob}} | ||
| | |return3=gunter | ||
| | |return4=sakura | ||
| | |return5=hana | ||
| | |return6=subaki | ||
| | |return7=kaze | ||
| | |return8=rinkah | ||
| | |return9=hayato | ||
| | |return10=takumi | ||
| | |return11=oboro | ||
| | |return12=hinata | ||
| | |return13=saizo | ||
| | |return14=orochi | ||
| | |return15=reina | ||
| | |return16=kagero | ||
| | |return17=camilla | ||
| | |return18=beruka | ||
| | |return19=selena | ||
| | |return19article=Selena (Fates) | ||
| | |return20=kaden | ||
| | |return21=keaton | ||
| | |return22=elise | ||
| | |return23=arthur | ||
| | |return23article=Arthur (Fates) | ||
| | |return24=effie | ||
| | |return25=benny | ||
| | |return26=charlotte | ||
| | |return27=silas | ||
| | |return28=shura | ||
| | |return29=nyx | ||
| | |return30={{#switch:{{#var:A}}|m=jakob|f=felicia}} | ||
| | |return31=ryoma | ||
| | |return32=hinoka | ||
| | |return33=azama | ||
| | |return34=setsuna | ||
|return35=scarlet | |||
| | |return36=leo | ||
| | |return37=odin | ||
| | |return38=laslow | ||
| | |return39=peri | ||
|return40=niles | |||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 16 in ''Conquest'' or after completing chapter 17 in ''Revelation''). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small> | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 16 in ''Conquest'' or after completing chapter 17 in ''Revelation''). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small> | |||
===Item data=== | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform=3ds02 | |platform=3ds02 | ||
|item1= | |item1=Partner Seal | ||
|item1image= | |item1image=class change | ||
|obtain1=Dropped by | |obtain1=Dropped by boss [[Mercenary]] | ||
|itemlast= | |itemlast=Vulnerary | ||
|itemlastimage= | |itemlastimage=healing | ||
|obtainlast=Dropped by | |obtainlast=Dropped by enemy [[Sky Knight]] | ||
}} | }} | ||
Line 200: | Line 206: | ||
*Column 21, row 8: The boss's position. This vein spawns the [[Knight]] reinforcements. | *Column 21, row 8: The boss's position. This vein spawns the [[Knight]] reinforcements. | ||
*Column 23, row 12: One square south, one square east of a [[Pair Up|pair]] of [[Ninja]]s. This vein spawns the Ninja reinforcements. | *Column 23, row 12: One square south, one square east of a [[Pair Up|pair]] of [[Ninja]]s. This vein spawns the Ninja reinforcements. | ||
*Column 23, row 21: Diagonal from two [[ | *Column 23, row 21: Diagonal from two [[Thunder]] Dark Mages, two squares south of a [[Fimbulvetr]] Dark Mage. This vein spawns the Archer reinforcements. | ||
*Column 18, row 27: Four squares east of the northeasternmost player | *Column 18, row 27: Four squares east of the northeasternmost player deployment position. This vein spawns the Spear Fighter reinforcements. | ||
===Level scaling data=== | ===Level scaling data=== | ||
Line 208: | Line 214: | ||
{{Scaling3DS02 | {{Scaling3DS02 | ||
|chap1st=17 | |chap1st=17 | ||
|notes=[[Siegbert]] stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Siegbert will have an [[Offspring Seal]] in his inventory. The boss and level 19 initial unpromoted enemy units become promoted at the chapter 18 position; level 18 initial unpromoted enemy units become promoted at the chapter 19 position; level 16 initial unpromoted enemy units become promoted at the chapter 20 position. | |notes=[[Siegbert]] stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Siegbert will have an [[Offspring Seal]] in his inventory. The boss and level 19 initial unpromoted enemy units become promoted at the chapter 18 position; level 18 initial unpromoted enemy units become promoted at the chapter 19 position; level 16 initial unpromoted enemy units become promoted at the chapter 20 position. | ||
}} | }} | ||
Line 229: | Line 235: | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the ''Conquest'' campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.'' | :''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the ''Conquest'' campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.'' | ||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 236: | Line 242: | ||
|tab3=Lunatic | |tab3=Lunatic | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds02}} | ||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Mercenary | |||
|version=vallite | |||
|lv=20~20 | |||
|#=1 | |||
|hp=36~56 | |||
|str=18~31 | |||
|mag=0 | |||
|skill=19~35 | |||
|spd=16~28 | |||
|lck=10~17 | |||
|def=13~23 | |||
|res=10~18 | |||
|inventory={{Item|14|Steel Kukri|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Kukri|image=sword}}{{hover|*|Later chapters}} • {{Item|14|Partner Seal|image=class change|type=drop}}<br>{{Item|14|Strong Riposte}} | |||
|notes=Stands in [[Terrain/Nintendo 3DS games#Fire Emblem Fates|woods]]. | |||
}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
Line 370: | Line 393: | ||
|spd=17~27{{hover|+1|Granted by Iron Katana/Steel Katana}} | |spd=17~27{{hover|+1|Granted by Iron Katana/Steel Katana}} | ||
|lck=9~15 | |lck=9~15 | ||
|def=8~21{{hover| | |def=8~21{{hover|−1|Penalized by Iron Katana/Steel Katana}} | ||
|res=10~16{{hover| | |res=10~16{{hover|−1|Penalized by Iron Katana/Steel Katana}} | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Katana|image=katana}}{{hover|*|Later chapters}} • {{Item|14|Steel Naginata|image=naginata}}{{hover|*|Later chapters only}} | |inventory={{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Katana|image=katana}}{{hover|*|Later chapters}} • {{Item|14|Steel Naginata|image=naginata}}{{hover|*|Later chapters only}} | ||
Line 408: | Line 431: | ||
|res=12~20 | |res=12~20 | ||
|mov=5~8 | |mov=5~8 | ||
|inventory={{Item|14|Thunder | |inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Fimbulvetr|image=tome}}{{hover|*|Later chapters}} | ||
|notes=Both begin moving unprovoked on turn 10, or if either is provoked. | |notes=Both begin moving unprovoked on turn 10, or if either is provoked. | ||
}} | }} | ||
Line 531: | Line 554: | ||
|spd=13~24{{hover|+1|Granted by Brass Katana/Iron Katana}} | |spd=13~24{{hover|+1|Granted by Brass Katana/Iron Katana}} | ||
|lck=8~14 | |lck=8~14 | ||
|def=5~18{{hover| | |def=5~18{{hover|−1|Penalized by Brass Katana/Iron Katana}} | ||
|res=9~16{{hover| | |res=9~16{{hover|−1|Penalized by Brass Katana/Iron Katana}} | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Brass Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Iron Katana|image=katana}}{{hover|*|Later chapters}} | |inventory={{Item|14|Brass Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Iron Katana|image=katana}}{{hover|*|Later chapters}} | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitReinf|type=Enemy|platform=3ds02}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
|class=Spear Fighter | |||
|class=Spear Fighter | |||
|version=vallite | |version=vallite | ||
|lv=16~16 | |lv=16~16 | ||
Line 622: | Line 628: | ||
|res=11~24 | |res=11~24 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Thunder | |inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Fimbulvetr|image=tome}}{{hover|*|Later chapters}}<br>{{Item|14|Void Curse}} | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
Line 681: | Line 687: | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
|class= | |class=Mercenary | ||
|version=vallite | |version=vallite | ||
|lv= | |lv=20~20 | ||
|#=1 | |#=1 | ||
|hp=33~54 | |hp=39~59 | ||
|str=20~32 | |||
|mag=0 | |||
|skill=22~35 | |||
|spd=18~30 | |||
|lck=10~17 | |||
|def=15~25 | |||
|res=12~20 | |||
|inventory={{Item|14|Steel Kukri|image=sword}}{{hover|*|Early chapters}}/{{Item|14|Silver Kukri|image=sword}}{{hover|*|Later chapters}} • {{Item|14|Partner Seal|image=class change|type=drop}}<br>{{Item|14|Sol}} • {{Item|14|Vantage}} • {{Item|14|Strong Riposte}} | |||
|notes=Stands in [[Terrain/Nintendo 3DS games#Fire Emblem Fates|woods]]. | |||
}} | |||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Knight | |||
|version=vallite | |||
|lv=19~19 | |||
|#=1 | |||
|hp=33~54 | |||
|str=18~34 | |str=18~34 | ||
|mag=0 | |mag=0 | ||
Line 795: | Line 818: | ||
|spd=19~29{{hover|+1|Granted by Iron Katana/Steel Katana}} | |spd=19~29{{hover|+1|Granted by Iron Katana/Steel Katana}} | ||
|lck=9~15 | |lck=9~15 | ||
|def=9~22{{hover| | |def=9~22{{hover|−1|Penalized by Iron Katana/Steel Katana}} | ||
|res=11~17{{hover| | |res=11~17{{hover|−1|Penalized by Iron Katana/Steel Katana}} | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Katana|image=katana}}{{hover|*|Later chapters}} • {{Item|14|Steel Naginata|image=naginata}}{{hover|*|Later chapters only}}<br>{{Item|14|Duelist's Blow}} | |inventory={{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Katana|image=katana}}{{hover|*|Later chapters}} • {{Item|14|Steel Naginata|image=naginata}}{{hover|*|Later chapters only}}<br>{{Item|14|Duelist's Blow}} | ||
Line 833: | Line 856: | ||
|res=13~21 | |res=13~21 | ||
|mov=5~8 | |mov=5~8 | ||
|inventory={{Item|14|Thunder | |inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Fimbulvetr|image=tome}}{{hover|*|Later chapters}}<br>{{Item|14|Seal Strength}} • {{Item|14|Seal Magic}} | ||
|notes=All three begin moving unprovoked on turn 10, or if any of them is provoked. | |notes=All three begin moving unprovoked on turn 10, or if any of them is provoked. | ||
}} | }} | ||
Line 938: | Line 961: | ||
|spd=15~26{{hover|+1|Granted by Brass Katana/Iron Katana}} | |spd=15~26{{hover|+1|Granted by Brass Katana/Iron Katana}} | ||
|lck=8~14 | |lck=8~14 | ||
|def=6~19{{hover| | |def=6~19{{hover|−1|Penalized by Brass Katana/Iron Katana}} | ||
|res=10~17{{hover| | |res=10~17{{hover|−1|Penalized by Brass Katana/Iron Katana}} | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Brass Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}} | |inventory={{Item|14|Brass Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}} | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitReinf|type=Enemy|platform=3ds02}} | |||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
|class= | |class=Spear Fighter | ||
|version=vallite | |version=vallite | ||
|lv=16~16 | |||
|#=∞ | |||
|hp=28~44 | |||
|str=14~28 | |||
|lv=16~16 | |||
|#=∞ | |||
|hp=28~44 | |||
|str=14~28 | |||
|mag=0 | |mag=0 | ||
|skill=14~28 | |skill=14~28 | ||
Line 1,029: | Line 1,035: | ||
|res=12~25 | |res=12~25 | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Thunder | |inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Fimbulvetr|image=tome}}{{hover|*|Later chapters}}<br>{{Item|14|Void Curse}} | ||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
Line 1,075: | Line 1,081: | ||
|str=18~33 | |str=18~33 | ||
|mag=0 | |mag=0 | ||
|skill=14~26 | |skill=14~26 | ||
|spd=10~15 | |spd=10~15 | ||
|lck=1~8 | |lck=1~8 | ||
|def=14~31 | |def=14~31 | ||
|res=7~17 | |res=7~17 | ||
|mov=4~5 | |mov=4~5 | ||
|inventory={{Item|14|Javelin|image=lance}} • {{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Void Curse}} | |inventory={{Item|14|Javelin|image=lance}} • {{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Void Curse}} | ||
|last=y | |last=y | ||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}} | |||
{{ChapUnitCellFE14 | |||
|name=Invader | |||
|class=Mercenary | |||
|version=vallite | |||
|lv=20~20 | |||
|#=1 | |||
|hp=39~59 | |||
|str=20~32 | |||
|mag=0 | |||
|skill=22~35 | |||
|spd=18~30 | |||
|lck=10~17 | |||
|def=15~25 | |||
|res=12~20 | |||
|inventory={{Item|14|Steel Kukri|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Kukri|image=sword}}{{hover|*|Later chapters}} • {{Item|14|Partner Seal|image=class change|type=drop}}<br>{{Item|14|Sol}} • {{Item|14|Vantage}} • {{Item|14|Strong Riposte}} | |||
|notes=Stands in [[Terrain/Nintendo 3DS games#Fire Emblem Fates|woods]]. | |||
}} | }} | ||
{{ChapUnitCellFE14 | {{ChapUnitCellFE14 | ||
|name=Invader | |name=Invader | ||
Line 1,238: | Line 1,261: | ||
|spd=19~29{{hover|+1|Granted by Steel Katana/Silver Katana}} | |spd=19~29{{hover|+1|Granted by Steel Katana/Silver Katana}} | ||
|lck=9~15 | |lck=9~15 | ||
|def=9~22{{hover| | |def=9~22{{hover|−1|Penalized by Steel Katana/Silver Katana}} | ||
|res=11~17{{hover| | |res=11~17{{hover|−1|Penalized by Steel Katana/Silver Katana}} | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Steel Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Katana|image=katana}}{{hover|*|Later chapters}} • {{Item|14|Steel Naginata|image=naginata}}{{hover|*|Later chapters only}}<br>{{Item|14|Duelist's Blow}} | |inventory={{Item|14|Steel Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Katana|image=katana}}{{hover|*|Later chapters}} • {{Item|14|Steel Naginata|image=naginata}}{{hover|*|Later chapters only}}<br>{{Item|14|Duelist's Blow}} | ||
Line 1,294: | Line 1,317: | ||
|res=13~21 | |res=13~21 | ||
|mov=5~8 | |mov=5~8 | ||
|inventory={{Item|14|Thunder | |inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}}<br>{{Item|14|Seal Strength}} • {{Item|14|Seal Magic}} | ||
|notes=Begins moving unprovoked on turn 10, or if a nearby Seal Strength/Magic Dark Mage is provoked. | |notes=Begins moving unprovoked on turn 10, or if a nearby Seal Strength/Magic Dark Mage is provoked. | ||
}} | }} | ||
Line 1,399: | Line 1,422: | ||
|spd=19~29{{hover|+1|Granted by Iron Katana/Silver Katana}} | |spd=19~29{{hover|+1|Granted by Iron Katana/Silver Katana}} | ||
|lck=9~15 | |lck=9~15 | ||
|def=9~22{{hover| | |def=9~22{{hover|−1|Penalized by Iron Katana/Silver Katana}} | ||
|res=11~17{{hover| | |res=11~17{{hover|−1|Penalized by Iron Katana/Silver Katana}} | ||
|mov=5~6 | |mov=5~6 | ||
|inventory={{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Katana|image=katana}}{{hover|*|Later chapters}}<br>{{Item|14|Duelist's Blow}} | |inventory={{Item|14|Iron Katana|image=katana}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Katana|image=katana}}{{hover|*|Later chapters}}<br>{{Item|14|Duelist's Blow}} | ||
|notes=Both begin moving if either of them or the nearby Samurai is provoked. | |notes=Both begin moving if either of them or the nearby Samurai is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,567: | Line 1,573: | ||
====Reinforcements==== | ====Reinforcements==== | ||
*Turn 1 | *Turn 1 | ||
** | **1 <small>(Normal)</small>/2 <small>(Hard)</small>/3 <small>(Lunatic)</small> [[Spear Fighter]](s) from the pool near the initial [[Diviner]]s' starting positions | ||
*Turn 1 <small>(Lunatic)</small>/2 <small>(Normal/Hard)</small> | *Turn 1 <small>(Lunatic)</small>/2 <small>(Normal/Hard)</small> | ||
** | **1 <small>(Normal)</small>/2 <small>(Hard)</small>/3 <small>(Lunatic)</small> [[Diviner]](s) from the pool adjacent to the initial [[Spear Fighter]]'s starting position | ||
*Turn 2 <small>(Lunatic)</small>/3 <small>(Normal/Hard)</small> | *Turn 2 <small>(Lunatic)</small>/3 <small>(Normal/Hard)</small> | ||
** | **1 <small>(Normal)</small>/2 <small>(Hard)</small>/3 <small>(Lunatic)</small> [[Archer]](s) from the pool adjacent to the initial [[Dark Mage]]s' starting positions | ||
*Turn 2 <small>(Lunatic)</small>/4 <small>(Normal/Hard)</small> | *Turn 2 <small>(Lunatic)</small>/4 <small>(Normal/Hard)</small> | ||
** | **1 <small>(Normal)</small>/2 <small>(Hard)</small>/3 <small>(Lunatic)</small> [[Dark Mage]](s) from the pool adjacent to an initial [[Archer]]'s starting position | ||
*Turn 3 <small>(Lunatic)</small>/5 <small>(Normal/Hard)</small> | *Turn 3 <small>(Lunatic)</small>/5 <small>(Normal/Hard)</small> | ||
** | **1 <small>(Normal)</small>/2 <small>(Hard/Lunatic)</small> [[Ninja]](s) from the pool adjacent to the Ninja [[Pair Up|pair]]'s initial starting position | ||
*Turn 3 <small>(Lunatic)</small>/6 <small>(Normal/Hard)</small> | *Turn 3 <small>(Lunatic)</small>/6 <small>(Normal/Hard)</small> | ||
** | **1 <small>(Normal)</small>/2 <small>(Hard)</small>/3 <small>(Lunatic)</small> [[Cavalier]](s) from the pool near the initial Cavaliers' starting positions | ||
*Turn 4 <small>(Lunatic only)</small> | *Turn 4 <small>(Lunatic only)</small> | ||
**2 [[Knight]]s from the pool adjacent to the boss | **2 [[Knight]]s from the pool adjacent to the boss | ||
Line 1,589: | Line 1,595: | ||
*Turn 7 | *Turn 7 | ||
**2 [[Cavalier]]s from the pool near the initial Cavaliers' starting positions <small>(Lunatic only)</small> | **2 [[Cavalier]]s from the pool near the initial Cavaliers' starting positions <small>(Lunatic only)</small> | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Knight]](s) from the pool adjacent to the boss | ||
*Turn 8 | *Turn 8 | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Spear Fighter]](s) from the pool near the initial [[Diviner]]s' starting positions | ||
*Turn 9 | *Turn 9 | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Diviner]](s) from the pool adjacent to the initial [[Spear Fighter]]'s starting position | ||
*Turn 10 | *Turn 10 | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Archer]](s) from the pool adjacent to the initial [[Dark Mage]]s' starting positions | ||
*Turn 11 | *Turn 11 | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Dark Mage]](s) from the pool adjacent to an initial [[Archer]]'s starting position | ||
*Turn 12 | *Turn 12 | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Ninja]](s) from the pool adjacent to the Ninja [[Pair Up|pair]]'s initial starting position | ||
*Turn 13 | *Turn 13 | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Cavalier]](s) from the pool near the initial Cavaliers' starting positions | ||
*Turn 14 | *Turn 14 | ||
** | **1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Knight]](s) from the pool adjacent to the boss | ||
*The pattern in turns 8-14 repeats infinitely. Activating a pool's [[Dragon Vein]] will prevent reinforcements from spawning from the respective pool. | *The pattern in turns 8-14 repeats infinitely. Activating a pool's [[Dragon Vein]] will prevent reinforcements from spawning from the respective pool. | ||
===Boss data=== | ===Boss data=== | ||
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the ''Conquest'' campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.'' | :''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the ''Conquest'' campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.'' | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 1,627: | Line 1,633: | ||
|skills={{Item|14|Strong Riposte}} | |skills={{Item|14|Strong Riposte}} | ||
|sw=C~B | |sw=C~B | ||
|ax={{hover|-|Not as a Mercenary}}~E | |ax={{hover|--|Not as a Mercenary}}~E | ||
}} | }} | ||
|content2={{BossStats FE14 | |content2={{BossStats FE14 | ||
Line 1,643: | Line 1,649: | ||
|res=12~20 | |res=12~20 | ||
|inventory={{Item|14|Steel Kukri|image=sword}}{{hover|*|Earlier chapters}}<br>{{Item|14|Silver Kukri|image=sword}}{{hover|*|Later chapters}}<br>{{Item|14|Partner Seal|image=class change|type=drop}} | |inventory={{Item|14|Steel Kukri|image=sword}}{{hover|*|Earlier chapters}}<br>{{Item|14|Silver Kukri|image=sword}}{{hover|*|Later chapters}}<br>{{Item|14|Partner Seal|image=class change|type=drop}} | ||
|skills={{Item|14|Sol | |skills={{Item|14|Sol}}<br>{{Item|14|Vantage}}<br>{{Item|14|Strong Riposte}} | ||
|sw={{hover|C~B|Hard}}/{{hover|B~A|Lunatic}} | |sw={{hover|C~B|Hard}}/{{hover|B~A|Lunatic}} | ||
|ax={{hover|-|Not as a Mercenary}}~{{hover|C|Hard}}/{{hover|B|Lunatic}} | |ax={{hover|--|Not as a Mercenary}}~{{hover|C|Hard}}/{{hover|B|Lunatic}} | ||
}} | }} | ||
}} | }} | ||
Line 1,654: | Line 1,660: | ||
==Trivia== | ==Trivia== | ||
* This chapter is the only paralogue chapter where [[Felicia]] and [[Jakob]] are both available to players regardless of campaign, | * This chapter is the only paralogue chapter where [[Felicia]] and [[Jakob]] are both available to players regardless of campaign, [[Corrin]]'s gender, and game progress. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Hidden Bravery | |eng-name=Hidden Bravery | ||
| | |jpn-name={{h|秘めたる覚悟|Himetaru kakugo}} | ||
| | |jpn-mean=Hidden Resolution | ||
|span-name= | |span-name=Valor oculto | ||
|span-mean= | |span-mean=Hidden valor | ||
|fren-name= | |fren-name=Bravoure révélée | ||
|fren-mean= | |fren-mean=Revealed bravery | ||
|ger-name=Verborgener Mut | |ger-name=Verborgener Mut | ||
|ger-mean=Hidden Courage | |ger-mean=Hidden Courage | ||
|ital-name= | |ital-name=Valore nascosto | ||
|ital-mean= | |ital-mean=Hidden valor | ||
|kor-name=숨겨 둔 각오 | |kor-name={{h|숨겨 둔 각오|Sumgyeo dun gag-o}} | ||
|kor-mean= | |kor-mean=Determination kept hidden | ||
}} | }} | ||
Latest revision as of 20:09, 28 March 2024
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“ | They return today of all days? At this very moment? Damn them. Don't worry, Father! I'll take care of them immediately! | ” | — Siegbert |
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Hidden Bravery (Japanese: 秘めたる覚悟 Hidden Resolution) is the fifteenth paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 16 in Conquest or clearing chapter 17 in Revelation, and have Xander married.
In this chapter, Xander and Leo arrive in the Deeprealm home to Xander's son, Siegbert, only for them to have to lead Corrin's army into a fight against invaders that seemingly emerge straight from the local swampwater.
Plot
- Main article:
Hidden Bravery/Script
Having arrived in a swampy Deeprealm, Leo asks Xander if his son actually lives in this area, to which Xander confirms, yet states it has been awhile since his previous visit.
In another area of the realm, Xander's son, Siegbert, arrives on the scene and notices Xander's arrival; after Xander notices Siegbert's growth since the last visit, Siegbert states that he's been alerted to goings-on on Xander's side of things via missives and reveals that he'd rather hear this information from Xander himself even though he knows Xander is busy. Xander asks Siegbert if he is disappointed in him, to which Siegbert denies; Siegbert states that he's been studying a wide array of talents all day every day in hopes Xander won't be disappointed in him. As Siegbert and Xander attempt to continue their conversation, two enemy Samurai appear on the scene, prompting Siegbert into action to fight off the enemies; Xander attempts to get Siegbert to wait a bit as Siegbert leaves the scene chasing enemy adversaries. Preparations take place at this point.
Once preparations are complete, Siegbert states that there have never been as many enemies in the area as there currently are, to which Xander states that the invaders appear to be emerging straight out of the water itself; Xander states if there's a way to close the doors that lets these invaders in, after which the battle begins.
Once the battle ends, Xander states that this isn't the first time Siegbert's had to beat back enemies and asks him why he hasn't been notified, to which Siegbert states that he couldn't bring himself to disrupt Xander's hardworking routine; Xander then realizes the responsibility Siegbert has taken on in this area and that he himself has failed as a father, after which Siegbert asks if he can leave the Deeprealm, to which Xander confirms but states that he'll be sent back if he proves unready, after which Siegbert and Xander vow to march together.
Summary
Xander heads to see his son, Siegbert, whom he hasn't seen in awhile. The group works together to suppress the sudden arrival of enemies.
Chapter data
Normal Hard Lunatic
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Victory: Actvate all of the Dragon Veins, then rout the enemy | Player | Enemy | ||||
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Defeat: Corrin dies* or all deployed units capable of using Dragon Veins are defeated* | 3–13 | 25+∞ | ||||
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Map dimensions: 30 columns by 30 rows | ||||||
Character data
Conquest Revelation
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 16 in Conquest or after completing chapter 17 in Revelation). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:
- Column 5, row 19: Seven squares west of the westernmost player deployment tile
- Column 23, row 21: Seven squares east, two squares south of the easternmost player deployment tile
Dragon Vein data
The Dragon Veins in this chapter are stated to have the effect "Burn wood, dry water, stop reinforcements". They are located as follows:
- Column 4, row 21: One square south, one square east of a Spear Fighter. This vein spawns the Diviner reinforcements.
- Column 9, row 16: One square south, one square east of an Archer. This vein spawns the Dark Mage reinforcements.
- Column 16, row 10: Adjacent to an Cavalier. This vein spawns the Cavalier reinforcements.
- Column 21, row 8: The boss's position. This vein spawns the Knight reinforcements.
- Column 23, row 12: One square south, one square east of a pair of Ninjas. This vein spawns the Ninja reinforcements.
- Column 23, row 21: Diagonal from two Thunder Dark Mages, two squares south of a Fimbulvetr Dark Mage. This vein spawns the Archer reinforcements.
- Column 18, row 27: Four squares east of the northeasternmost player deployment position. This vein spawns the Spear Fighter reinforcements.
Level scaling data
This chapter's enemy and new player units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.
Chapter | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
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Levels from previous chapter | 0 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 |
Total levels gained | 0 | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 |
- Additional notes: Siegbert stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Siegbert will have an Offspring Seal in his inventory. The boss and level 19 initial unpromoted enemy units become promoted at the chapter 18 position; level 18 initial unpromoted enemy units become promoted at the chapter 19 position; level 16 initial unpromoted enemy units become promoted at the chapter 20 position.
When enemies become promoted, they become the following classes:
- Boss Mercenary → Hero
- Knight → General
- Troubadour → Strategist
- Higher-level Sky Knight → Kinshi Knight
- Lower-level Sky Knight → Falcon Knight
- Diviner → Onmyoji
- Spear Fighter →
- Samurai → Master of Arms
- Higher-level initial; reinforcement Dark Mage → Sorcerer
- Lower-level initial Dark Mage → Dark Knight
- Archer → Sniper
- Initial Ninja → Mechanist
- Left initial Cavalier → Paladin
- Right initial; reinforcement Cavalier → Great Knight
- Reinforcement Ninja → Master Ninja
Enemy data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard Lunatic
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Reinforcements
- Turn 1
- 1 (Normal)/2 (Hard)/3 (Lunatic) Spear Fighter(s) from the pool near the initial Diviners' starting positions
- Turn 1 (Lunatic)/2 (Normal/Hard)
- 1 (Normal)/2 (Hard)/3 (Lunatic) Diviner(s) from the pool adjacent to the initial Spear Fighter's starting position
- Turn 2 (Lunatic)/3 (Normal/Hard)
- 1 (Normal)/2 (Hard)/3 (Lunatic) Archer(s) from the pool adjacent to the initial Dark Mages' starting positions
- Turn 2 (Lunatic)/4 (Normal/Hard)
- Turn 3 (Lunatic)/5 (Normal/Hard)
- Turn 3 (Lunatic)/6 (Normal/Hard)
- 1 (Normal)/2 (Hard)/3 (Lunatic) Cavalier(s) from the pool near the initial Cavaliers' starting positions
- Turn 4 (Lunatic only)
- 2 Knights from the pool adjacent to the boss
- 2 Spear Fighters from the pool near the initial Diviners' starting positions
- Turn 5 (Lunatic only)
- 2 Diviners from the pool adjacent to the initial Spear Fighter's starting position
- 2 Archers from the pool adjacent to the initial Dark Mages' starting positions
- Turn 6 (Lunatic only)
- 2 Dark Mages from the pool adjacent to an initial Archer's starting position
- 2 Ninjas from the pool adjacent to the Ninja pair's initial starting position
- Turn 7
- Turn 8
- 1 (Normal/Hard)/2 (Lunatic) Spear Fighter(s) from the pool near the initial Diviners' starting positions
- Turn 9
- 1 (Normal/Hard)/2 (Lunatic) Diviner(s) from the pool adjacent to the initial Spear Fighter's starting position
- Turn 10
- 1 (Normal/Hard)/2 (Lunatic) Archer(s) from the pool adjacent to the initial Dark Mages' starting positions
- Turn 11
- Turn 12
- Turn 13
- 1 (Normal/Hard)/2 (Lunatic) Cavalier(s) from the pool near the initial Cavaliers' starting positions
- Turn 14
- 1 (Normal/Hard)/2 (Lunatic) Knight(s) from the pool adjacent to the boss
- The pattern in turns 8-14 repeats infinitely. Activating a pool's Dragon Vein will prevent reinforcements from spawning from the respective pool.
Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 17 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard/Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter is the only paralogue chapter where Felicia and Jakob are both available to players regardless of campaign, Corrin's gender, and game progress.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hidden Bravery |
-- |
Japanese |
秘めたる覚悟 |
Hidden Resolution |
Spanish |
Valor oculto |
Hidden valor |
French |
Bravoure révélée |
Revealed bravery |
German |
Verborgener Mut |
Hidden Courage |
Italian |
Valore nascosto |
Hidden valor |
Korean |
숨겨 둔 각오 |
Determination kept hidden |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Herbal Remedy • ← After the End • |
Hidden Bravery | • Abducted → |
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- Note: Paralogue 14 is not available to the Conquest campaign. The previous paralogue in number available to that campaign is paralogue 6.