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Tempest of Swords and Shields/Protecting Garreg Mach

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Protecting Garreg Mach (Japanese: ガルグ=マク籠城戦 Siege Battle of Garg Mach) is the main battle map of the fifteenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the Black Eagle Strike Force defends Garreg Mach Monastery from being retaken from the Knights of Seiros.

Protecting Garreg Mach

Cm fe16cf 15.png

Location

Monastery (West Wall)

Boss(es)

Seteth, Flayn,
Shamir*/Knight of Seiros*,
Alois*/Knight of Seiros*

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Seteth, Flayn, Alois*/Knight of Seiros Warrior*, and Shamir*/Knight of Seiros Sniper* Player Partner Other Enemy
Defeat: Byleth or Edelgard dies*, the player's army is routed*, or a defended location is captured 11 {{{partner}}} {{{other}}} 20+9
 

Character data

Characters
New units

None

Available characters
                               

Item data

Items
Name Obtainment Method
  Axe of Zoltan Dropped by Alois*/Knight of Seiros Warrior*
  Elixir Steal from Flayn (reinforcement)

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Church Soldier Hero 31 1   Silver Sword
  Swordfaire  Vantage
Immediately begins moving unprovoked.
Church Soldier Assassin 31 3   Silver Sword
  Swordfaire  Locktouch  Stealth
Immediately begins moving unprovoked.
Church Soldier Fortress Knight 31 4   Silver Axe
  Axefaire  Weight -5
• The northernmost one immediately begins moving unprovoked.
• The center-southern two both begin moving if either of them or the nearby Fortress Knight with a battalion is provoked.
Church Soldier Fortress Knight 31 2   Silver Axe
  Axefaire  Weight -5
  Seiros Armored Co. Lv 4:   Onslaught
The western one begins moving if a nearby Fortress Knight is provoked.
Church Soldier Warrior 31 1   Silver Axe
  Axefaire  Axe Crit +10
  Knights of Seiros Lv 4:   Blaze
Begins moving if the nearby Sniper is provoked.
Church Soldier Sniper 31 1   Silver Bow
  Bowfaire  Bowrange +1
Begins moving if the nearby Warrior is provoked.
Church Soldier Pegasus Knight 31 1   Silver Lance
  Canto  Lancefaire  Avo +10
Immediately begins moving unprovoked.
Church Soldier Wyvern Rider 31 2   Silver Axe
  Canto  Axefaire
Begins moving if another Wyvern Rider is provoked.
Church Soldier Wyvern Rider 31 1   Silver Axe
  Canto  Axefaire
  Cichol Wyvern Co. Lv 4:   Assault Troop
Begins moving if another Wyvern Rider is provoked.
Church Soldier Sniper 31 1   Silver Bow
  Bowfaire  Bowrange +1
  Seiros Archers Lv 4:   Fusillade
--
Alois Warrior 33 1   Axe of Zoltan 
  Compassion  Axefaire  Axe Crit +10  Axe Prowess Lv 5  Armored Blow  Defiant Def  Hit +20  Weight -5
  Holy Knights of Seiros Lv 5:   Assault Troop
• Immobile.
• Mans an Onager.
• Replaced by a generic Warrior without Compassion if he was recruited.
Shamir Sniper 33 1   Silver Bow
  Survival Instinct  Bowfaire  Bowrange +1  Bow Prowess Lv 5  Seal Movement  Bowrange +2
  Seiros Archers Lv 5:   Fusillade
Replaced by a generic Sniper without Survival Instinct if she was recruited.
Seteth Wyvern Lord 33 1   Spear of Assal*/  Silver Lance*  Ochain Shield
  Guardian  Canto  Axefaire  Avo +10  Faith Lv 5  Lance Prowess Lv 5  Defiant Str  Flying Effect Null
  Cichol Wyvern Co. Lv 5:   Assault Troop
Immobile; stands on a heal tile +.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Church Soldier Fortress Knight 31 1   Silver Axe
  Axefaire  Weight -5
--
Church Soldier Warrior 31 1   Silver Axe
  Axefaire  Axe Crit +10
--
Church Soldier Warlock 31 1   Bolganone  Fire
  Black Tomefaire  Black Magic Uses x2
--
Church Soldier Pegasus Knight 31 2   Silver Lance
  Canto  Lancefaire  Avo +10
--
Church Soldier Hero 31 1   Silver Sword
  Swordfaire  Vantage
--
Church Soldier Warrior 31 1   Silver Axe
  Axefaire  Axe Crit +10
--
Church Soldier Sniper 31 1   Silver Bow
  Bowfaire  Bowrange +1
--
Flayn Bishop 33 1   Abraxas  Caduceus Staff*/  Magic Staff*  Elixir  Heal  Nosferatu
  Lily's Poise  White Magic Uses x2  White Magic Heal +10  Terrain Resistance  Faith Lv 5  Miracle  Defiant Mag  White Tomefaire  Unsealable Magic
  Cethleann Monks Lv 5:   Resonant White Magic
--

Reinforcements

  • After (Normal/Hard)/Upon (Maddening) reaching the third fence from the center (entering columns 6-12, rows 10-26)
    • 1/2 Fortress Knight(s) from north of the center edifice
    • 1 Hero from north of the center edifice (Hard only)
    • 1 Warrior from left of the western Onager
    • 1 Fortress Knight from south of the western Onager (Hard only)
    • 1 Sniper from the center of the map (Hard/Maddening only)
    • 1 Warlock from the center of the map
    • 1 Pegasus Knight from the center of the map
    • 1 Warlock with a battalion from the center of the map (Maddening only)
  • After (Normal/Hard)/Upon (Maddening) reaching the cracked roads on the east (entering columns 13-20, rows 10-26)
    • Flayn from the eastern thickets
    • 1 Assassin from north of the center edifice (Hard/Maddening only)
    • 1 Hero from the eastern forests
    • 1 Warrior from the central forests
    • 1 Pegasus Knight just north of Flayn
    • 1 Sniper from east of the center edifice
    • 1 Warlock from south of Flayn (Hard/Maddening only)
    • 1 Pegasus Knight from east of the center edifice (Hard/Maddening only)
    • 1 Bishop from southwest of Flayn (Maddening)
    • 1 Assassin with a battalion from north of Flayn (Maddening only)
      • If Seteth is defeated before these reinforcements are triggered, they will appear next phase in the forests northeast of his starting position.

Boss data

Main article: Seteth

Normal Hard Maddening


Main article: Flayn

Normal Hard Maddening


Main article: Alois

Alois does not appear if he was recruited and is replaced by a Knight of Seiros Warrior.

Normal Hard Maddening


Main article: Shamir

Shamir does not appear if she was recruited and is replaced by a Knight of Seiros Sniper.

Normal Hard Maddening

 
  Sniper
Level 33
Movement 5
Crest --
Stats
Max HP 42 Luck 24
Strength 22 Defense 13
Magic 8 Resistance 8
Dexterity 34 Charm 12+3
Speed 14
Inventory Abilities
  Silver Bow   Survival Instinct
  Bowfaire
  Bowrange +1
  Bow Prowess Lv 5
  Seal Movement
  Bowrange +2
Combat arts Spells Battalion
-- --   Seiros Archers Lv 5
  Fusillade
Skill Levels
                       
E E E A E E E D E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

While it does little to the battle itself, it is possible to spare Flayn and Seteth from an unwanted demise. Simply use Byleth to battle either of them first, allowing them to say they're willing to retreat instead. Should you use someone other than Byleth and kill one of them, the other will also perish during the battle.

Maddening

Maddening strategy (can be completed on a normal play through without NG+):

Recommended personnel: Byleth (default), Edelgard (default), Jeritza, Snipers x2 (preferably both will have Hunter’s Volley), Dancer x1, Healer x1, Assassin/High Avoid Unit x1, Dark Bishop/Gremory/Warlock x1, Secondary Healer x1 (someone with long-range healing abilities, Mercedes, Dorothea, Manuela, etc.)

Recommended equipment/gambits/combat arts: Deadeye/Meteor/Bolting, Hunter’s Volley (mastered Sniper class), Warp/Rescue, Sword of the Creator (fully repaired), Draw Back/Reposition/Swap (for two or three characters), Evasion Ring, Accuracy Rings

If you have Leonie and Lindhardt and have yet to complete The Legend of the Lake paralogue, then you’ll need to defeat both Flayn and Seteth with Byleth in order to keep this paralogue. This strategy will proceed with the plan of Byleth defeating both. During the second turn, Hubert will warn of enemies transporting large quantities of flammable materials and that the enemy may be thinking to use a large fire attack on our heroes (this will occur on the 12th turn). This strategy will also prevent this from occurring. Lastly, it should be noted that none of the items carried by Seteth or Flayn can be stolen.

The battle will begin with a warning from Hubert on the layout of the enemies and the possibility of hidden enemies (we’re going to avoid this as long as possible). Edelgard will then state to form a defensive line and repel all attackers, which is what we will do with our group on the left.

For the group on your right, consider deploying Jeritza, your high avoid character, and your Warp/Rescue character (this may also be your healer). When the battle begins move Byleth to the group on the right as Flayn is hiding on the right side of the map. Following the initial attacks from the enemies on the left, move one of your Snipers to your group on the right.

Heed Edelgard’s advice and have your left group focus on defeating all approaching enemies but do so while staying within the nearby fences and avoiding the wooded area in the middle of the map (if you enter this area, a large group of reinforcements will appear). A good tactic to employ for later chapters is to have someone with a long-range attack available (Deadeye, Meteor, Bolting). These abilities can be used on an enemy who will only approach when you move within their range or they’re attacked. Attacked does not mean the ability you use needs to actually hit the enemy, which is where Deadeye can become invaluable as the attack doesn’t usually hit but can aggro enemies towards your larger group and with bows cheap and in large supply you can use this combat art without expending the use of a valuable spell like Meteor.

The right side of the map looks deceptively empty but if one of your character lands on one of the spaces just south of where the road/sidewalk ends, Flayn will appear with a large group of reinforcements that contains Pegasus Knights, Heroes, Assassins, and a Warlock. To not leave one of your characters on an island, either Warp a character that is not impeded by terrain (Byleth as the Enlightened One, Petra as an Assassin, etc.) to this spot or move a character there and then use the Rescue spell to bring them back to safety. If neither one of these tactics is available, you can also use the Impregnable Wall gambit on this unit prior to moving them to this space. This hidden group that appears is automatically aggro, so move all of your units just outside of their attack range and dispatch of them as you see fit (it helps to have one of your Hunter’s Volley archers with this group at this point). Remember to defeat Flayn with Byleth if you still want to play The Legend of the Lake paralogue. Lastly, make sure to not move any of these character to the wooded area in the middle of the map.

Flayn isn’t difficult and will usually go down with one hit from Sublime Heaven. However, if she does not or Miracle activates, use Divine Pulse, take an action with a different unit (move, use a gambit, attack a different enemy, etc.) then try Sublime Heaven again.

Once the hidden enemies on the right and Flayn are all defeated, move your group on the right further south as our focus now is defeating Alois (or if he was recruited, a enemy War Master) stationed at the onager. The group on the left will continue to hold their position and defeat any enemies that approach. Once again, avoid the wooded area in the center of the map.

As you approach Alois/War Master you will take a hit or two from the onager. Make sure your lower defense units are outside of its range as it can kill them on a single hit. Utilize the defensive terrain as you approach to increase your chances of the onager missing. Alois is not difficult to defeat as he has no ranged attack options. Two hits from the Sword of the Creator should be enough.

This part is extremely important. Once the onager is secured, use it to kill Shamir/Boss Sniper just north of Seteth. It will likely take two hits to do this. Once Shamir/Sniper is defeated, Seteth will announce that his ambush plans have been thwarted. All hidden enemies will then appear and the fire attack will not occur (this is extremely satisfying). On the next enemy turn, all remaining enemies, including Seteth, will approach the nearest character to them. Use one of your characters to aggro Seteth near Byleth, then attack him until he can be defeated by Byleth.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Protecting Garreg Mach

--

Spanish

La defensa de Garreg Mach

The defense of Garreg Mach

French

Le siège de Garreg Mach

The siege of Garreg Mach

German

Verteidigung Garreg Machs

Defending Garreg Mach

Italian

Assedio al Garreg Mach

Siege of Garreg Mach

Korean

가르그 마크 농성전

Garreg mach defense

Simplified Chinese

加尔古·玛库围城战

Garg mach siege battle

Traditional Chinese

加爾古‧瑪庫圍城戰

Garg mach siege battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Capturing Derdriu • Protecting Garreg Mach •  The Siege of Arianrhod →

See also

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery