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The Master Tactician/Capturing Derdriu

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Capturing Derdriu

Cm fe16cf 14.png

Location

Derdriu

Boss(es)

Claude

Capturing Derdriu (Japanese: デアドラの戦い Battle of Diadora) is the main battle map of the fourteenth chapter of the Crimson Flower route in Fire Emblem: Three Houses. In this map, the Black Eagle Strike Force captures the Alliance capital.

Beginning log

After seizing the Great Bridge of Myrddin, the Black Eagle Strike Force makes its way to Derdriu, the Aquatic Capital, where Claude awaits.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Claude Player Partner Other Enemy Third
Defeat: Byleth or Edelgard dies* or the player's army is routed* 11 {{{partner}}} {{{other}}} 18+14+∞ {{{third}}}

Initial Ships

Cm fe16cf 14.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait edelgard 02 fe16.pngSmall portrait hubert 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait jeritza 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 04 fe16.pngSmall portrait hapi 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 shield.png Lampos Shield Dropped by enemy Paladin
Is ns01 shield.png Aurora Shield Dropped by Nader (reinforcement)
Is ns01 stat booster.png Talisman Reward for defeating all three gate guardians
Is ns01 ring.png Accuracy Ring Steal from Hilda
Is ns01 potion.png Elixir Steal from Hilda
Is ns01 seal.png Master Seal Steal from Lysithea*/enemy Gremory*
Is ns01 shield.png Hexlock Shield Steal from Claude
Is ns01 potion.png Elixir Steal from Claude

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 warrior enemy.gif Alliance Soldier Warrior 29 4 45 23 10 12 16 11 16 8 12 5 Silver Axe
Axefaire Axe Crit +10
• The southwestern two both begin moving if either of them or Lysithea*/the Alliance General Gremory* is provoked.
• The northeastern one begins moving if the nearby Warrior is provoked.
Ma ns01 warrior female enemy.gif Alliance Soldier Warrior 29 3 45 23 10 12 16 11 16 8 12 5 Silver Axe
Axefaire Axe Crit +10
• The western two both begin moving if either of them or Hilda is provoked.
• The eastern one begins moving if the nearby Warrior is provoked.
Ma ns01 sniper enemy.gif Alliance Soldier Sniper 29 4 36 18 10 24 15 13 13 8 12 5 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 warrior enemy.gif Alliance Soldier Warrior 29 1 45 23 10 12 16 11 16 8 12+5 - Tomahawk
Axefaire Axe Crit +10
Alliance Veteran Duelists Lv 4: Absorption
Defeat halts reinforcements from his gate.
Ma ns01 paladin enemy.gif Alliance Soldier Paladin 29 1 41 19 10 14 14 10 21 10 12+5 - Spear Lampos ShieldThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance
Alliance Knights Lv 4: Blaze
Defeat halts reinforcements from his gate.
Ma ns01 sniper enemy.gif Alliance Soldier Sniper 29 1 36 18 10 24 15 13 13 8 12+5 - Silver Bow
Bowfaire Bowrange +1
Alliance Snipers Lv 4: Fusillade
Defeat halts reinforcements from his gate.
Ma ns01 sniper female enemy.gif Alliance Soldier Sniper 29 1 36 18 10 24 15 13 13 8 12 5 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 warrior hilda enemy.gif Hilda Warrior 30 1 57 30 8 12 19 13 20 8 19+7 5 Freikugel Accuracy Ring Elixir
Advocate Axefaire Axe Crit +10 Axe Prowess Lv 4 Darting Blow Hit +20
Apocalyptic Flame
Goneril Valkyries Lv 5: Assault Troop
• Bears the Minor Crest of Goneril.
• Starts on a heal tile +.
• Begins moving if a nearby Warrior provoked.
Ma ns01 gremory lysithea enemy.gif Lysithea Gremory 30 1 32 8 39 28 18 12 13 25 13+7 5 Hades Ω Master Seal Training Bow Miasma Δ Dark Spikes Τ
Mastermind Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 4 Heartseeker Unsealable Magic Dark Magic Avo +20
Ordelia Sorcery Co. Lv 5: Resonant Lightning
• Bears the Crest of Gloucester and the Minor Crest of Charon.
• Begins moving if a nearby Warrior is provoked.
• Replaced by an Alliance General Gremory if she was recruited.
Ma ns01 gremory enemy.gif Alliance General Gremory 30 1 33 8 36 28 17 12 13 29 13+5 5 Abraxas Master Seal Bolganone
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Reason Lv 4 Unsealable Magic
Alliance Magic Users Lv 5: Resonant Lightning
• Begins moving if a nearby Warrior is provoked.
• Replaces Lysithea if she was recruited.
Ma ns01 wyvern master enemy.gif Claude Wyvern Master 31 1 40 24 9 25 24 16 15 11 25+10 - Failnaught Hexlock Shield Elixir
Leicester Lineage+ Charm Bowfaire Canto Commander Close Counter Flying Effect Null Bow Prowess Lv 4 Authority Lv 5
Fallen Star
Immortal Corps Lv 5: Ashes and Dust
• Bears the Minor Crest of Riegan.
• Stands on a heal tile +.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 wyvern lord enemy.gif Nader Wyvern Lord 30 1 48 33 10 18 27 12 25 12 13+1 8 Brave Axe Aurora ShieldThis item is dropped upon this unit's defeat.
General Canto Axefaire Avo +10 Axe Prowess Lv 3 Desperation Defiant Avo
Almyra Wyvern Co. Lv 5: Assault Troop
Will not move until provoked.
Ma ns01 bow knight enemy.gif Almyran Soldier Bow Knight 29 4 43 18 10 17 17 13 16 10 14 8 Silver Bow
Canto Bowfaire Bowrange +2
The northeastern one will not move until provoked.
Ma ns01 wyvern lord enemy.gif Almyran Soldier Wyvern Lord 29 9 43 23 10 15 24 12 25 12 14 8 Silver Axe
Canto Axefaire Avo +10
The first two that appear by Nader will not move until provoked.
Ma ns01 warrior enemy.gif Alliance Soldier Warrior 29 45 23 10 12 16 11 16 8 12 5 Silver Axe
Axefaire Axe Crit +10
--
Ma ns01 paladin enemy.gif Alliance Soldier Paladin 29 41 19 10 14 14 10 21 10 12 8 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 sniper enemy.gif Alliance Soldier Sniper 29 36 18 10 24 15 13 13 8 12 5 Silver Bow
Bowfaire Bowrange +1
--

Reinforcements

  • At the start of enemy phase 1, four ships will land and connect to the main map. They bring the following reinforcements:
  • Turns 2–6; halted when Nader is defeated
  • Every second turn from turn 8 (Normal)/turn 4 (Hard/Maddening) onward
    • 1/2 Warrior(s) from the southwestern gate
    • Note: Only three/six can exist on the field at once, resumes appearing as soon as there is available space. These reinforcements are halted when the Warrior guarding the gate is defeated.
  • Every second turn from turn 12 (Normal)/turn 4 (Hard/Maddening) onward
    • 1/2 Paladin(s) from the northwestern gate
    • Note: Only three/six can exist on the field at once, resumes appearing as soon as there is available space. These reinforcements are halted when the Paladin guarding the gate is defeated.
  • Every second turn from turn 16 (Normal)/turn 4 (Hard/Maddening) onward
    • 1/2 Sniper(s) from the northeastern gate
    • Note: Only three/six can exist on the field at once, resumes appearing as soon as there is available space. These reinforcements are halted when the Sniper guarding the gate is defeated.

Boss data

Main article: Claude

Normal Hard Maddening

Sub-bosses

Main article: Hilda

Normal Hard Maddening

Small portrait hilda 02 fe16.png
Ma ns01 warrior hilda enemy.gif Warrior
Level 30
Movement 5
Crest Minor Crest of Goneril
Stats
Max HP 57 Luck 13
Strength 30 Defense 20
Magic 8 Resistance 8
Dexterity 12 Charm 19+7
Speed 19
Inventory Abilities
Freikugel
Accuracy Ring
Elixir
Advocate
Axefaire
Axe Crit +10
Axe Prowess Lv 4
Darting Blow
Hit +20
Combat arts Spells Battalion
Apocalyptic Flame -- Goneril Valkyries Lv 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E B E E E FE16ClassMasteryEmpty.png
Main article: Lysithea

Lysithea does not appear if she was recruited and is replaced by an Alliance General Gremory.

Normal Hard Maddening

Main article: Nader

Normal Hard Maddening

Small portrait nader fe16.png
Ma ns01 wyvern lord enemy.gif Wyvern Lord
Level 30
Movement 8
Crest --
Stats
Max HP 48 Luck 12
Strength 33 Defense 25
Magic 10 Resistance 12
Dexterity 18 Charm 13+1
Speed 27
Inventory Abilities
Brave Axe
Aurora ShieldThis item is dropped upon this unit's defeat.
General
Canto
Axefaire
Avo +10
Axe Prowess Lv 3
Desperation
Defiant Avo
Combat arts Spells Battalion
-- -- Almyra Wyvern Co. Lv 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E C A E E E E E E E A FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

It's worth noting that if you have Byleth or Edelgard land the finishing blow on Claude, you have the option of sparing his life. Doing so provides no benefits or disadvantages in gameplay, so feel free to treat him however you wish.

Maddening

The Alliance's final stand warrants a massive spike in difficulty. This chapter introduces enemy master class units, and throws at you arguably the best one. The Wyvern Lords will have an attack speed of 34, so most likely even your fastest adequately leveled units such as Petra or Ferdinand will be unable to double them. The Bow Knights are capable of shredding tanks due to Poison Strike. Worst of all, if you thought you could simply charge right and deal with Nader, the reinforcements from the city all come out on the enemy's turn 4, actively move towards you.

Stride is easily one of the best Gambits in the game, and this strategy counts on you having acquired at least one of the two possible Stride users (Seiros Holy Monks or Gautier Knights) for the Crimson Flower route, as well as a Dancer. Thanks to the starting layout, with a single stride usage you can hit 6 units from turn 1. Have your 6 strongest units be on the right side of your starting formation, a Dancer positioned on the far left, and a flier such as a Wyvern Rider positioned on the top left. Prioritize bringing sword users, as the enemy is mostly axes. Hit the right 6 with Stride and move them to take out Lysithea's group. Byleth should be capable of one-shotting her with The Sword of the Creator, so all you need to do is clear the Warrior in front of her to give them an opening.

While that is happening, you'll want your flier to move up and take out all three gates as soon as possible. Edelgard can do this very well, and with Aymr's Raging Storm, she can act on landing an attack, making it quite possible to close all three gates before turn 4, nullifying the reinforcements.

The two remaining components of Claude's strategy are Almyra's army and Hilda. The initial Wyvern Lord spawn will be right by the city's entrance, although the Bow Knights will still need one more turn before they'll become a problem. Using a Dancer, you should be able to dance your Stride user on the first turn to move them up a bit while remaining in the Dancer's movement range. On your second turn, your Dancer should then dance for them again, putting your Stride user in range of the 6 units you sent up on your first turn. This should give you the 6 attacks necessary to deal with Hilda and her Warriors, while also moving out of range of the Wyvern Lords. Hilda has an absurd 81 might, hence if she gets to move first, someone is dying (style points if she uses Apocalyptic Flame). Weaken her with magical attacks before going in close. Nader's Wyvern Lords and Bow Knights can be dealt with on the third turn now that the town is clear. Remain in the town until you've killed all of the Wyvern Lords (they spawn only until turn 6).

All of the remaining threats can be dealt with via simple baiting strategies. Put your highest avoid unit in range of one or two War Masters/Warriors/Snipers/Wyvern Lords to pull them over to kill them. Try to kill Nader before he drops below 25% health, otherwise Defiant Avoid will ruin your day. Due to his bow, Claude can actually be surrounded from all four sides for the ally boosts. Using gambits and combat arts that outrange him such as Meteor and Deadeye, you can chip him low enough to put him in lethal range. Have Byleth or Edelgard land the final blow to decide the fate of the Alliance's leader.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Capturing Derdriu

--

Japanese

デアドラの戦い

Battle of Diadora

Spanish

La conquista de Derdriu

The conquest of Derdriu

French

Rencontre sanglante

Bloody encounter

German

Die Eroberung Derdrius

The Conquest of Derdriu

Italian

La battaglia di Derdriu

The battle of Derdriu

Korean

디아도라의 전투

Battle for Diadora

Simplified Chinese

迪亚朵拉之战

Battle for Diadora

Traditional Chinese

迪亞朵拉之戰

Battle for Diadora

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


The Great Bridge Coup Capturing Derdriu Protecting Garreg Mach
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content