Conflict in the Holy Tomb
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Conflict in the Holy Tomb (Japanese: 聖墓の戦い Battle of the Holy Tomb) is the main battle map of the eleventh chapter in Fire Emblem: Three Houses. In this map, Byleth attempts to receive a revelation from the goddess, but is interrupted by intruders.
Beginning log
Your house ventures into the Holy Tomb to receive a revelation from the goddess. In that hidden place, deep beneath Garreg Mach, a shocking truth is revealed.
Map data
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Victory: Defeat the Flame Emperor
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Dimitri /Claude dies* or the player's army is routed*
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1–9
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{{{partner}}}
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{{{other}}}
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28
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{{{third}}}
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Map dimensions: 21 columns by 26 rows
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Victory: Defeat the Flame Emperor
|
Player
|
Partner
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Other
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Enemy
|
Third
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Defeat: Byleth or Dimitri /Claude dies* or the player's army is routed*
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1–9
|
{{{partner}}}
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{{{other}}}
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35
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{{{third}}}
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Map dimensions: 21 columns by 26 rows
|
|
|
|
|
Victory: Defeat the Flame Emperor
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Byleth or Dimitri /Claude dies* or the player's army is routed*
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1–9
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{{{partner}}}
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{{{other}}}
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40
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{{{third}}}
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Map dimensions: 21 columns by 26 rows
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This map features Crest Stones. If an enemy waits next to Crest Stone terrain, they will obtain a Crest Stone item, which drops upon their defeat; after four Crest Stones are taken, an escape point will appear one tile south of the Flame Emperor, to which any enemy holding a Crest Stone will attempt to escape. The player is rewarded at the end of the map for preventing enemies from escaping with Crest Stones.
Character data
Item data
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Name
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Obtainment Method
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Crest Stone
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Dropped by any enemy who steals one
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Vulnerary
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Dropped by enemy Priest (Hard/Maddening only)
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Rusted Bow (Silver Bow)
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Automatically at the end of the map if all the Crest Stones were protected
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Knowledge Gem
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Automatically at the end of the map if all the Crest Stones were protected
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Advanced Seal
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Automatically at the end of the map if at least half of the Crest Stones were protected
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- Note that a Crest Stone is considered protected if an enemy has not escaped the map with it; a Crest Stone in an enemy's inventory at the end of the map will still count towards the player's reward.
Enemy data
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Flame Emperor
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Flame Emperor
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31
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1
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66
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31
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26
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22
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17
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19
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28
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18
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38+5
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5
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Steel Axe Imperial Lineage* • Charm • Axefaire • Commander • Counterattack • Seal Strength • Seal Magic • Axe Prowess Lv 3 Flame Emperor Co. Lv 3: Raging Flames
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• Bears the Crest of Flames; additionally bears the Minor Crest of Seiros on the Black Eagles route. • Begins moving if Metodey, the center-south Dark Mage, or either Fortress Knight is provoked.
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Metodey
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Assassin
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30
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1
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52
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27
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12
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31
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40
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23
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23
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9+2
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16+7
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6
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Venin Edge Heartseeker • Swordfaire • Locktouch • Stealth • Poison Strike • Defiant Spd • Resistance +2 Empire Raiders Lv 3: Absorption
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Begins moving if the Flame Emperor, the center-south Dark Mage, or either Fortress Knight is provoked.
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Imperial Soldier
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Armored Knight
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29
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4
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43
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24
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19
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19
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13
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11
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26
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5
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20
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4
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Silver Axe Axe Prowess Lv 4 • Armored Blow
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Immediately begins moving unprovoked.
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Imperial Soldier
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Thief
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29
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5
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40
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24
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19
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23
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29
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11
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19
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11
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20
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5
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Silver Sword Steal • Locktouch • Sword Prowess Lv 4 • Pass
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Prioritizes stealing Crest Stones, then escaping via the south.
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Imperial Soldier
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Archer
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29
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6
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38
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24
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19
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23
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23
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16
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16
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11
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20
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5
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Silver Bow Bowrange +1 • Bow Prowess Lv 4 • Poison Strike
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• The northern two immediately begin moving unprovoked. • The southern ones begin moving if an Archer, Dark Mage, or Armored Knight on their side is provoked.
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Demonic Beast
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Experimental Demonic Beast
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29
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2
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78 78
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32
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13
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23
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17
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0
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25
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14
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0
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4
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Crest Stone Shard Seal Strength • Barrier • Renewal • Strength +2 Flame Breath
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• Weak to Lances. • The northern one immediately begins moving unprovoked.
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Demonic Beast
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Experimental Demonic Beast
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29
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1
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78 78
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32
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13
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23
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17
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0
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25
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14
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0
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4
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Crest Stone Shard Seal Strength • Barrier • Renewal • Strength +2 Flame Breath
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• Weak to Axes. • Immediately begins moving unprovoked.
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Mysterious Mage
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Dark Mage
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29
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1
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41
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11
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25
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15
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23
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13
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11
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22
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19+1
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4
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Miasma Δ Miasma Δ • Heartseeker • Reason Lv 4 • Seal Strength Mysterious Magic Users Lv 3: Resonant Flames
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--
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Mysterious Mage
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Dark Mage
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29
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1
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41
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11
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25
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15
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23
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13
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11
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22
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19+3
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4
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Miasma Δ Miasma Δ • Heartseeker • Reason Lv 4 • Seal Strength Empire Magic Corps Lv 3: Group Flames
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Begins moving if the Flame Emperor, Metodey, or either Fortress Knight is provoked.
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Mysterious Mage
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Dark Mage
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29
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4
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41
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11
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25
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15
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23
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13
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11
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22
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19
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4
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Miasma Δ Miasma Δ • Heartseeker • Reason Lv 4 • Seal Strength
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Begins moving if an Archer, Dark Mage, or Armored Knight on their side is provoked.
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Imperial Soldier
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Brigand
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29
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5
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45
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29
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19
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19
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23
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11
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19
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9
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20
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5
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Silver Axe Axe Prowess Lv 4 • Lancebreaker+
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Prioritizes stealing Crest Stones, then escaping via the south.
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Imperial Soldier
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Fortress Knight
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29
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2
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54
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25
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19
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19
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9
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11
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32
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7
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20+3
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4
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def Empire Armored Co. Lv 3: Impregnable Wall
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Both begin moving if either they or the Flame Emperor, Metodey, the center-south Dark Mage are provoked.
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Imperial Soldier
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Armored Knight
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29
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4
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43
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24
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19
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19
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13
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11
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26
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5
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20+3
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4
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Silver Axe Axe Prowess Lv 4 • Armored Blow Empire Armored Co. Lv 3: Impregnable Wall
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• The northern two immediately begin moving unprovoked. • The southern ones begin moving if an Archer or Dark Mage on their side is provoked.
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Imperial Soldier
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Priest
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29
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1
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38
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18
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20
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20
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23
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14
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13
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23
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22
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4
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Nosferatu • Vulnerary • Heal • Physic Heal • White Magic Heal +5 • Faith Lv 4 • Renewal
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--
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Imperial Soldier
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Priest
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29
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2
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38
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18
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20
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20
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23
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14
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13
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23
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22
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4
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Nosferatu • Heal • Physic Heal • White Magic Heal +5 • Faith Lv 4 • Renewal
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Both begin moving if either is provoked.
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Boss data
Main boss
- Main article: Flame Emperor
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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E
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E
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B
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E
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E
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E
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E
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B
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E
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E
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E
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Sub-boss
- Main article: Metodey
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Skill Levels
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B
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E
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E
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C
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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B
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E
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E
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C
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E
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E
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E
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B
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E
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E
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E
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Skill Levels
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B
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E
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E
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C
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E
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E
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E
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B
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E
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Treason! The Black Eagles have been betrayed by two of their own, who will obviously not be available to participate in this battle. In any case, your primary objective is to protect the Crest Stones. Cavalry is always helpful when you need to move fast. Start off by sending troops to the northern corners of the map to attack the enemies going after the caskets on the west and east sides. Once the enemies get their grubby paws on a Crest Stone or two, they will bolt for the escape point at the south end of the map. Immediately mark anyone who gets a Crest Stone for death. Said Crest Stones don't benefit you by being in your inventory, so you can place them straight into your convoy; they will be removed and returned to the Church at the end of the chapter. Once the Crest Stones are secure, the battle becomes a fairly simple advance to the Flame Emperor. Beat their teeth in and rip that mask off to win the chapter.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Conflict in the Holy Tomb
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--
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Japanese
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聖墓の戦い
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Battle of the Holy Tomb
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Spanish
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Asalto al Sagrado Sepulcro
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Assault on the Sacred Tomb
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French
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Dans la tombe sacrée
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In the sacred tomb
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German
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Kampf in der heiligen Gruft
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Fight in the holy Crypt
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Italian
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Scontro nel Sacro Sepolcro
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Clash in the Sacred Tomb
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Korean
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성묘의 전투
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Battle of the tomb
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Simplified Chinese
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圣墓之战
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Battle of the holy tomb
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Traditional Chinese
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聖墓之戰
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Battle of the holy tomb
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Gallery
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