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Rivals Collide: Difference between revisions
Thecornerman (talk | contribs) m (→Character data) |
Thecornerman (talk | contribs) m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2") |
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|victory=Survive for 12 turns | |victory=Survive for 12 turns | ||
|defeat=[[Ike]] or [[Ranulf]] dies | |defeat=[[Ike]] or [[Ranulf]] dies | ||
|ally= | |ally=2–10{{h|+2|Upon Janaff and Ulki being recruited}}{{h|+1/2|If Jill and/or Zihark defect}} | ||
|other=2{{h| | |other=2{{h|−2|Upon Janaff and Ulki being recruited}} | ||
|enemy=47{{h|*|Volug will not appear if he died as a playable unit}}{{h|+12|Reinforcements}}{{h| | |enemy=47{{h|*|Volug will not appear if he died as a playable unit}}{{h|+12|Reinforcements}}{{h|−1/2|If Jill and/or Zihark defect}} | ||
|map=[[File:Cm fe10 3-7.png]] | |map=[[File:Cm fe10 3-7.png]] | ||
}} | }} | ||
Line 44: | Line 44: | ||
|victory=Survive for 12 turns | |victory=Survive for 12 turns | ||
|defeat=[[Ike]] or [[Ranulf]] dies | |defeat=[[Ike]] or [[Ranulf]] dies | ||
|ally= | |ally=2–10{{h|+2|Upon Janaff and Ulki being recruited}}{{h|+1/2|If Jill and/or Zihark defect}} | ||
|other=2{{h| | |other=2{{h|−2|Upon Janaff and Ulki being recruited}} | ||
|enemy=49{{h|*|Volug will not appear if he died as a playable unit}}{{h|+15|Reinforcements}}{{h| | |enemy=49{{h|*|Volug will not appear if he died as a playable unit}}{{h|+15|Reinforcements}}{{h|−1/2|If Jill and/or Zihark defect}} | ||
}} | }} | ||
}} | }} | ||
Line 61: | Line 61: | ||
{{ChapChars | {{ChapChars | ||
|game#=10 | |game#=10 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Janaff | |name=Janaff | ||
|portrait=[[File:Small portrait janaff fe10.png]] | |portrait=[[File:Small portrait janaff fe10.png]] | ||
|class=Hawk (laguz) | |class=Hawk | ||
|classarticle=Hawk (laguz) | |||
|HP=57 | |HP=57 | ||
|lv=29 | |lv=29 | ||
Line 74: | Line 74: | ||
|name=Ulki | |name=Ulki | ||
|portrait=[[File:Small portrait ulki fe10.png]] | |portrait=[[File:Small portrait ulki fe10.png]] | ||
|class=Hawk (laguz) | |class=Hawk | ||
|classarticle=Hawk (laguz) | |||
|HP=59 | |HP=59 | ||
|lv=28 | |lv=28 | ||
Line 98: | Line 99: | ||
|recruitment method=Enemy, talk to with [[Lethe]], [[Mordecai]], [[Brom]], or [[Ilyana]]<br><small>(latter two only if Zihark had an A-rank [[support]] with them in {{title|Path of Radiance}})</small> | |recruitment method=Enemy, talk to with [[Lethe]], [[Mordecai]], [[Brom]], or [[Ilyana]]<br><small>(latter two only if Zihark had an A-rank [[support]] with them in {{title|Path of Radiance}})</small> | ||
}} | }} | ||
| | |forced1=ike hero | ||
| | |forced1article=Ike | ||
| | |forced2=ranulf | ||
| | |return1=titania | ||
| | |return2=soren | ||
| | |return3=mist | ||
| | |return4=rolf | ||
| | |return5=boyd | ||
| | |return6=oscar | ||
| | |return7=shinon | ||
| | |return8=gatrie | ||
| | |return9=rhys | ||
| | |return10=mia | ||
| | |return11=ilyana | ||
| | |return12=nephenee | ||
| | |return13=brom | ||
| | |return14=heather | ||
| | |return15=haar | ||
| | |return16=lethe | ||
| | |return17=mordecai | ||
|return18=kyza | |||
| | |return19=lyre | ||
| | |return20=reyson | ||
}} | }} | ||
:<small>Note 1: Recruiting [[Jill]] or [[Zihark]] removes them from [[Micaiah]]'s party in future chapters.<br>Note 2: Zihark will be available from the start if he defected in [[A Reason to Fight|the previous chapter]].</small> | :<small>Note 1: Recruiting [[Jill]] or [[Zihark]] removes them from [[Micaiah]]'s party in future chapters.<br>Note 2: Zihark will be available from the start if he defected in [[A Reason to Fight|the previous chapter]].</small> | ||
Line 132: | Line 133: | ||
|obtain1=View [[base conversation]] "Catfight" | |obtain1=View [[base conversation]] "Catfight" | ||
|item2=Thunder | |item2=Thunder | ||
|obtain2=Steal from enemy [[Wind Sage]] (if unequipped) | |obtain2=Steal from enemy [[Wind Sage]] (if unequipped) | ||
|item3=Elwind | |item3=Elwind | ||
Line 205: | Line 205: | ||
|kncost6=420 | |kncost6=420 | ||
|tome1=Fire | |tome1=Fire | ||
|tocost1=800 | |tocost1=800 | ||
|tome2=Elfire | |tome2=Elfire | ||
|tocost2=2,100 | |tocost2=2,100 | ||
|tome3=Thunder | |tome3=Thunder | ||
|tocost3=880 | |tocost3=880 | ||
|tome4=Elthunder | |tome4=Elthunder | ||
|tocost4=1,470 | |tocost4=1,470 | ||
|tome5=Wind | |tome5=Wind | ||
|tocost5=720 | |tocost5=720 | ||
|tome6=Elwind | |tome6=Elwind | ||
Line 375: | Line 372: | ||
|lv17=6 | |lv17=6 | ||
|#17=1 | |#17=1 | ||
|inventory17={{Item|10|Elwind}} • {{Item|10|Thunder | |inventory17={{Item|10|Elwind}} • {{Item|10|Thunder}}<br>{{Item|10|Shove}} | ||
|- | |- | ||
|name18=Daein | |name18=Daein | ||
Line 444: | Line 441: | ||
|#27=1 | |#27=1 | ||
|inventory27=Varies<br>{{Item|10|Canto}} • Varies | |inventory27=Varies<br>{{Item|10|Canto}} • Varies | ||
|notes27=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]] or [[Ilyana]].<br>• Does not attack [[Haar]] or [[Mist]], but cannot be attacked by them either.<br>• Replaced by a generic [[Dragonmaster]] with a {{Item|10|Steel Poleax}} if she died as a playable unit. | |notes27=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]] or [[Ilyana]].<br>• Does not attack [[Haar]] or [[Mist]], but cannot be attacked by them either.<br>• Replaced by a generic [[Dragonmaster]] with a {{Item|10|Steel Poleax}} if she died as a playable unit. | ||
|- | |- | ||
|name28=[[Zihark]] | |name28=[[Zihark]] | ||
Line 452: | Line 449: | ||
|#28=1 | |#28=1 | ||
|inventory28=Varies<br>{{Item|10|Shove}} • Varies | |inventory28=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes28=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Lethe]], [[Mordecai]], [[Ranulf]], [[Reyson]], [[Ilyana]], or [[Jill]].<br>• Does not attack [[Brom]], but cannot be attacked by him either.<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Steel Sword}} if he died as a playable unit or defected.<br>• Begins moving unprovoked on turn 8. | |notes28=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Lethe]], [[Mordecai]], [[Ranulf]], [[Reyson]], [[Ilyana]], or [[Jill]].<br>• Does not attack [[Brom]], but cannot be attacked by him either.<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Steel Sword}} if he died as a playable unit or defected.<br>• Begins moving unprovoked on turn 8. | ||
|- | |- | ||
|name29=[[Sothe]] | |name29=[[Sothe]] | ||
Line 460: | Line 457: | ||
|#29=1 | |#29=1 | ||
|inventory29=Varies<br>{{Item|10|Steal}} • {{Item|10|Shove}} • Varies | |inventory29=Varies<br>{{Item|10|Steal}} • {{Item|10|Shove}} • Varies | ||
|notes29=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]]. | |notes29=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]]. | ||
|- | |- | ||
|name30=[[Edward]] | |name30=[[Edward]] | ||
Line 468: | Line 465: | ||
|#30=1 | |#30=1 | ||
|inventory30=Varies<br>{{Item|10|Shove}} • Varies | |inventory30=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes30=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Wind Edge}} if he died as a playable unit. | |notes30=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Wind Edge}} if he died as a playable unit. | ||
|- | |- | ||
|name31=[[Leonardo]] | |name31=[[Leonardo]] | ||
Line 476: | Line 473: | ||
|#31=1 | |#31=1 | ||
|inventory31=Varies<br>{{Item|10|Shove}} • Varies | |inventory31=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes31=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Sniper]] with a {{Item|10|Steel Longbow}} if he died as a playable unit. | |notes31=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Sniper]] with a {{Item|10|Steel Longbow}} if he died as a playable unit. | ||
|- | |- | ||
|name32=[[Nolan]] | |name32=[[Nolan]] | ||
Line 484: | Line 481: | ||
|#32=1 | |#32=1 | ||
|inventory32=Varies<br>{{Item|10|Shove}} • Varies | |inventory32=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes32=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Warrior]] with a {{Item|10|Steel Poleax}} if he died as a playable unit.<br>• Begins moving unprovoked on turn 10. | |notes32=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Warrior]] with a {{Item|10|Steel Poleax}} if he died as a playable unit.<br>• Begins moving unprovoked on turn 10. | ||
|- | |- | ||
|name33=[[Laura]] | |name33=[[Laura]] | ||
Line 492: | Line 489: | ||
|#33=1 | |#33=1 | ||
|inventory33=Varies<br>{{Item|10|Shove}} • Varies | |inventory33=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes33=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Bishop]] with a {{Item|10|Mend}} if she died as a playable unit. | |notes33=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Bishop]] with a {{Item|10|Mend}} if she died as a playable unit. | ||
|- | |- | ||
|name34=[[Aran]] | |name34=[[Aran]] | ||
Line 500: | Line 497: | ||
|#34=1 | |#34=1 | ||
|inventory34=Varies<br>{{Item|10|Shove}} • Varies | |inventory34=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes34=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Halberdier]] with a {{Item|10|Short Spear}} if he died as a playable unit or was not recruited.<br>• Begins moving unprovoked on turn 10. | |notes34=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Halberdier]] with a {{Item|10|Short Spear}} if he died as a playable unit or was not recruited.<br>• Begins moving unprovoked on turn 10. | ||
|- | |- | ||
|name35=[[Meg]] | |name35=[[Meg]] | ||
Line 508: | Line 505: | ||
|#35=1 | |#35=1 | ||
|inventory35=Varies<br>{{Item|10|Shove}} • Varies | |inventory35=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes35=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]].<br>• Does not attack [[Brom]], [[Zihark]], [[Jill]], or [[Nephenee]], but cannot be attacked by them either.<br>• Replaced by a generic [[Sword General]] with a {{Item|10|Steel Blade}} if she died as a playable unit or was not recruited. | |notes35=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]].<br>• Does not attack [[Brom]], [[Zihark]], [[Jill]], or [[Nephenee]], but cannot be attacked by them either.<br>• Replaced by a generic [[Sword General]] with a {{Item|10|Steel Blade}} if she died as a playable unit or was not recruited. | ||
|- | |- | ||
|name36=[[Fiona]] | |name36=[[Fiona]] | ||
Line 516: | Line 513: | ||
|#36=1 | |#36=1 | ||
|inventory36=Varies<br>{{Item|10|Canto}} • Varies | |inventory36=Varies<br>{{Item|10|Canto}} • Varies | ||
|notes36=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Lance Paladin]] with a {{Item|10|Short Spear}} if she died as a playable unit. | |notes36=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Lance Paladin]] with a {{Item|10|Short Spear}} if she died as a playable unit. | ||
|- | |- | ||
|name37=[[Volug]] | |name37=[[Volug]] | ||
Line 525: | Line 522: | ||
|#37=1 | |#37=1 | ||
|inventory37={{Item|10|Fang|image=fang wolf}} • Varies<br>{{Item|10|Shove}} • Varies | |inventory37={{Item|10|Fang|image=fang wolf}} • Varies<br>{{Item|10|Shove}} • Varies | ||
|notes37=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Not present if he died as a playable unit. | |notes37=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Not present if he died as a playable unit. | ||
|- | |- | ||
|nameb=[[Micaiah]] | |nameb=[[Micaiah]] | ||
Line 531: | Line 528: | ||
|lvb=Varies | |lvb=Varies | ||
|inventoryb=Varies<br>{{Item|10|Sacrifice}} • {{Item|10|Shove}} • Varies | |inventoryb=Varies<br>{{Item|10|Sacrifice}} • {{Item|10|Shove}} • Varies | ||
|notesb=• Retains her level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Ilyana]] or [[Reyson]].<br>• Does not attack [[Jill]] or [[Zihark]], but cannot be attacked by them either. | |notesb=• Retains her level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Ilyana]] or [[Reyson]].<br>• Does not attack [[Jill]] or [[Zihark]], but cannot be attacked by them either. | ||
|- | |- | ||
|namer1=Daein | |namer1=Daein | ||
Line 710: | Line 707: | ||
|lv17={{h|8|Normal}}/{{h|10|Hard}} | |lv17={{h|8|Normal}}/{{h|10|Hard}} | ||
|#17=1 | |#17=1 | ||
|inventory17={{Item|10|Elwind}} • {{Item|10|Thunder | |inventory17={{Item|10|Elwind}} • {{Item|10|Thunder}}<br>{{Item|10|Shove}} | ||
|- | |- | ||
|name18=Daein | |name18=Daein | ||
Line 786: | Line 783: | ||
|#28=1 | |#28=1 | ||
|inventory28=Varies<br>{{Item|10|Canto}} • Varies | |inventory28=Varies<br>{{Item|10|Canto}} • Varies | ||
|notes28=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]] or [[Ilyana]].<br>• Does not attack [[Haar]] or [[Mist]], but cannot be attacked by them either.<br>• Replaced by a generic [[Dragonmaster]] with a {{Item|10|Steel Poleax}} if she died as a playable unit. | |notes28=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]] or [[Ilyana]].<br>• Does not attack [[Haar]] or [[Mist]], but cannot be attacked by them either.<br>• Replaced by a generic [[Dragonmaster]] with a {{Item|10|Steel Poleax}} if she died as a playable unit. | ||
|- | |- | ||
|name29=[[Zihark]] | |name29=[[Zihark]] | ||
Line 794: | Line 791: | ||
|#29=1 | |#29=1 | ||
|inventory29=Varies<br>{{Item|10|Shove}} • Varies | |inventory29=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes29=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Lethe]], [[Mordecai]], [[Ranulf]], [[Reyson]], [[Ilyana]], or [[Jill]].<br>• Does not attack [[Brom]], but cannot be attacked by him either.<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Steel Sword}} if he died as a playable unit or defected.<br>• Begins moving unprovoked on turn 8. | |notes29=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Lethe]], [[Mordecai]], [[Ranulf]], [[Reyson]], [[Ilyana]], or [[Jill]].<br>• Does not attack [[Brom]], but cannot be attacked by him either.<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Steel Sword}} if he died as a playable unit or defected.<br>• Begins moving unprovoked on turn 8. | ||
|- | |- | ||
|name30=[[Sothe]] | |name30=[[Sothe]] | ||
Line 802: | Line 799: | ||
|#30=1 | |#30=1 | ||
|inventory30=Varies<br>{{Item|10|Steal}} • {{Item|10|Shove}} • Varies | |inventory30=Varies<br>{{Item|10|Steal}} • {{Item|10|Shove}} • Varies | ||
|notes30=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]]. | |notes30=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]]. | ||
|- | |- | ||
|name31=[[Edward]] | |name31=[[Edward]] | ||
Line 810: | Line 807: | ||
|#31=1 | |#31=1 | ||
|inventory31=Varies<br>{{Item|10|Shove}} • Varies | |inventory31=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes31=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Wind Edge}} if he died as a playable unit. | |notes31=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Swordmaster]] with a {{Item|10|Wind Edge}} if he died as a playable unit. | ||
|- | |- | ||
|name32=[[Leonardo]] | |name32=[[Leonardo]] | ||
Line 818: | Line 815: | ||
|#32=1 | |#32=1 | ||
|inventory32=Varies<br>{{Item|10|Shove}} • Varies | |inventory32=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes32=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Sniper]] with a {{Item|10|Steel Longbow}} if he died as a playable unit. | |notes32=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Sniper]] with a {{Item|10|Steel Longbow}} if he died as a playable unit. | ||
|- | |- | ||
|name33=[[Nolan]] | |name33=[[Nolan]] | ||
Line 826: | Line 823: | ||
|#33=1 | |#33=1 | ||
|inventory33=Varies<br>{{Item|10|Shove}} • Varies | |inventory33=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes33=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Warrior]] with a {{Item|10|Steel Poleax}} if he died as a playable unit.<br>• Begins moving unprovoked on turn 10. | |notes33=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Warrior]] with a {{Item|10|Steel Poleax}} if he died as a playable unit.<br>• Begins moving unprovoked on turn 10. | ||
|- | |- | ||
|name34=[[Laura]] | |name34=[[Laura]] | ||
Line 834: | Line 831: | ||
|#34=1 | |#34=1 | ||
|inventory34=Varies<br>{{Item|10|Shove}} • Varies | |inventory34=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes34=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Bishop]] with a {{Item|10|Mend}} if she died as a playable unit. | |notes34=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Bishop]] with a {{Item|10|Mend}} if she died as a playable unit. | ||
|- | |- | ||
|name35=[[Aran]] | |name35=[[Aran]] | ||
Line 842: | Line 839: | ||
|#35=1 | |#35=1 | ||
|inventory35=Varies<br>{{Item|10|Shove}} • Varies | |inventory35=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes35=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Halberdier]] with a {{Item|10|Short Spear}} if he died as a playable unit or was not recruited.<br>• Begins moving unprovoked on turn 10. | |notes35=• Retains his class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Halberdier]] with a {{Item|10|Short Spear}} if he died as a playable unit or was not recruited.<br>• Begins moving unprovoked on turn 10. | ||
|- | |- | ||
|name36=[[Meg]] | |name36=[[Meg]] | ||
Line 850: | Line 847: | ||
|#36=1 | |#36=1 | ||
|inventory36=Varies<br>{{Item|10|Shove}} • Varies | |inventory36=Varies<br>{{Item|10|Shove}} • Varies | ||
|notes36=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]].<br>• Does not attack [[Brom]], [[Zihark]], [[Jill]], or [[Nephenee]], but cannot be attacked by them either.<br>• Replaced by a generic [[Sword General]] with a {{Item|10|Steel Blade}} if she died as a playable unit or was not recruited. | |notes36=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Reyson]].<br>• Does not attack [[Brom]], [[Zihark]], [[Jill]], or [[Nephenee]], but cannot be attacked by them either.<br>• Replaced by a generic [[Sword General]] with a {{Item|10|Steel Blade}} if she died as a playable unit or was not recruited. | ||
|- | |- | ||
|name37=[[Fiona]] | |name37=[[Fiona]] | ||
Line 858: | Line 855: | ||
|#37=1 | |#37=1 | ||
|inventory37=Varies<br>{{Item|10|Canto}} • Varies | |inventory37=Varies<br>{{Item|10|Canto}} • Varies | ||
|notes37=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Lance Paladin]] with a {{Item|10|Short Spear}} if she died as a playable unit. | |notes37=• Retains her class, level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Replaced by a generic [[Lance Paladin]] with a {{Item|10|Short Spear}} if she died as a playable unit. | ||
|- | |- | ||
|name38=[[Volug]] | |name38=[[Volug]] | ||
Line 867: | Line 864: | ||
|#38=1 | |#38=1 | ||
|inventory38={{Item|10|Fang|image=fang wolf}} • Varies<br>{{Item|10|Shove}} • Varies | |inventory38={{Item|10|Fang|image=fang wolf}} • Varies<br>{{Item|10|Shove}} • Varies | ||
|notes38=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Not present if he died as a playable unit. | |notes38=• Retains his level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Not present if he died as a playable unit. | ||
|- | |- | ||
|nameb=[[Micaiah]] | |nameb=[[Micaiah]] | ||
Line 873: | Line 870: | ||
|lvb=Varies | |lvb=Varies | ||
|inventoryb=Varies<br>{{Item|10|Sacrifice}} • {{Item|10|Shove}} • Varies | |inventoryb=Varies<br>{{Item|10|Sacrifice}} • {{Item|10|Shove}} • Varies | ||
|notesb=• Retains her level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Ilyana]] or [[Reyson]].<br>• Does not attack [[Jill]] or [[Zihark]], but cannot be attacked by them either. | |notesb=• Retains her level, stats, inventory, and skills from the end of [[A Reason to Fight|Part III, Chapter 6]].<br>• Does not attack or counterattack [[Ilyana]] or [[Reyson]].<br>• Does not attack [[Jill]] or [[Zihark]], but cannot be attacked by them either. | ||
|- | |- | ||
|namer1=Daein | |namer1=Daein | ||
Line 965: | Line 962: | ||
**1 [[Dragonmaster]] with a [[Steel Poleax]] from the southeast corner of the map | **1 [[Dragonmaster]] with a [[Steel Poleax]] from the southeast corner of the map | ||
**1 [[Dragonmaster]] with a [[Hand Axe]] from the southeast corner of the map | **1 [[Dragonmaster]] with a [[Hand Axe]] from the southeast corner of the map | ||
** | **2 <small>(Easy)</small>/3 <small>(Normal/Hard)</small> [[Warrior]]s from the southwest islet | ||
===NPC data=== | ===NPC data=== | ||
Line 1,040: | Line 1,037: | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
This chapter marks the second time that the player fights against characters who were previously playable in earlier chapters, in this case, the Dawn Brigade. Depending on how well they trained while playable in Part | This chapter marks the second time that the player fights against characters who were previously playable in earlier chapters, in this case, the Dawn Brigade. Depending on how well they trained while playable in Part I and in Chapter III-6, they may or may not be difficult to take down. Do not worry if their HP is dropped to zero in this chapter; they will simply retreat in lieu of dying permanently. | ||
Similarly to the previous chapter, it is possible to have [[Jill]] | Similarly to the previous chapter, it is possible to have [[Jill]] or [[Zihark]] change sides from Micaiah's army to Ike's if they are recruited in this chapter. While this can give them more units as well as act as a useful way of transferring items to Ike's army, additionally giving Jill or Zihark slightly more playable chapters to gain more experience to grow stronger (Zihark in particular will have his durability issues partially resolved due to no longer fighting enemy laguz), keep in mind that doing so will take them away from Micaiah's army for until Part IV. As such, it is not recommended to do this, as Micaiah's army is much more wanting for good units, while Ike's army is more than capable already. Jill in particular is also arguably one of the best units in Micaiah's army thanks to her great mobility and respectable stats, so taking her away from them will greatly hamper them in their upcoming chapters. | ||
For a second playthrough onward only, to fulfill one of the conditions required to unlock a certain character near the end of the game, [[Ike]] must fight the [[Black Knight (character)|Black Knight]] and both must survive. While the Black Knight has no issue staying alive, the same cannot be said for Ike. If both of them try to fight up close, there is a very good chance that the Black Knight will trigger [[Eclipse (skill)|Eclipse]] and instantly kill Ike. As such, it is recommended to give Ike a [[Wind Edge]] from the shop so that he can attack from afar. Even still, in order for Ike to survive, he will need at least 27 points in [[speed]] in order to avoid getting double attacked; he does not have the [[HP]] or [[defense]] to withstand more than one consecutive hit from the Black Knight. At base, Ike starts with 23 speed but his speed growth in the same | For a second playthrough onward only, to fulfill one of the conditions required to unlock a certain character near the end of the game, [[Ike]] must fight the [[Black Knight (character)|Black Knight]] and both must survive. While the Black Knight has no issue staying alive, the same cannot be said for Ike. If both of them try to fight up close, there is a very good chance that the Black Knight will trigger [[Eclipse (skill)|Eclipse]] and instantly kill Ike. As such, it is recommended to give Ike a [[Wind Edge]] from the shop so that he can attack from afar. Even still, in order for Ike to survive, he will need at least 27 points in [[speed]] in order to avoid getting double attacked; he does not have the [[HP]] or [[defense]] to withstand more than one consecutive hit from the Black Knight. At base, Ike starts with 23 speed but his speed growth in the same is not particularly high (35%), meaning Ike may need to use the [[Speedwing]] from [[Daein, Arise!|Part I, Endgame]] (which requires that [[Ilyana]], Jill, or Zihark put it in their inventory and join the Greil Mercenaries) or data transfer from {{title|Path of Radiance}} to get enough Speed to avoid getting doubled. Alternatively, he can use a magic card such as the [[Reaper Card]] (purchasable in [[Retreat!|an earlier chapter]]) to attack the Black Knight without fear of being counterattacked. If Ike successfully survives one round of combat with the Black Knight, it is imperative to rescue him from harm right away by using Haar's or Jill's flying utility. | ||
Also for a second playthrough onward only, if one wishes to view an extended epilogue scene revealing the identity of Soren's family, one of the conditions to see it requires Soren to fight Micaiah. This is extremely difficult as the latter is surrounded by units from the Dawn Brigade who, depending on how well the player trained them while playable, may or may not be a dangerous threat to Soren. Furthermore, even when not taking them into account, Micaiah is standing within range of the Black Knight, who is more than capable of killing Soren effortlessly. To avoid this risk, it is recommended for Calill to give her Meteor tome to [[Nephenee]], [[Brom]], [[Heather]], Haar, Lethe, or Mordecai in Chapter | Also for a second playthrough onward only, if one wishes to view an extended epilogue scene revealing the identity of Soren's family, one of the conditions to see it requires Soren to fight Micaiah. This is extremely difficult as the latter is surrounded by units from the Dawn Brigade who, depending on how well the player trained them while playable, may or may not be a dangerous threat to Soren. Furthermore, even when not taking them into account, Micaiah is standing within range of the Black Knight, who is more than capable of killing Soren effortlessly. To avoid this risk, it is recommended for Calill to give her Meteor tome to [[Nephenee]], [[Brom]], [[Heather]], Haar, Lethe, or Mordecai in Chapter II-E so that they can pass it on to Soren, enabling him to attack Micaiah from outside the Black Knight's range. Otherwise, Soren would need to move forward and attack Micaiah, then have Haar or Jill rescue him immediately afterward. | ||
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==Trivia== | ==Trivia== |
Latest revision as of 16:36, 28 March 2024
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“ | This Maiden of Dawn is supposed to be the savior of Daein, whose miraculous powers freed their people from tyranny. In other words, her followers are fanatics who see her as a goddess. She will make a formidable enemy. | ” | — Soren |
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Rivals Collide (Japanese: 両雄、相打つ Two Great Rivals Collide) is the seventh chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, Ike and the Greil Mercenaries square off against Micaiah and the Daein Army for the first time.
Plot
- Main articles:
Rivals Collide/Script and Rivals Collide/Conversations
To the east of the Ribahn River, Ike and Tibarn receive word of Daein working together with Begnion. Ranulf, among the others, finds this suspicious, as Daein was just recently fighting to free themselves from Begnion's oppression. Skrimir arrives, having healed from his wounds, and the group begins planning their next course of action. Soren states that they can use no other part of the Ribahn to cross, as it would lose them time and allow the Central Army to catch up. He also informs them of Daein's leader, Micaiah, and the supposed miracles she has performed, to their skepticism. He declares Micaiah's followers to be fanatics, making them dangerous opponents. As a head-on assault would result in one side being completely destroyed, Titania suggests using a decoy force; Soren sees merit to the idea, as Daein would not have knowledge of the previous decoy used against Begnion. Ike volunteers to lead the decoy force along with Ranulf to give the main forces time to cross the river, and Tibarn also offers some of his own men to help.
Before the decoy force arrives, Sothe informs Micaiah that their army will likely fight beorc forces—the Greil Mercenaries—soon, which neither looks forward to. Micaiah then asks Sothe to tell her more about Ike; he obliges, then she remarks that she and King Pelleas are nothing alike. While Sothe disparages Pelleas's lack of leadership skills, Micaiah continues to trust in him. Before the two can argue further, Ike and his force arrive, and they begin their mission.
After the battle has gone on for long enough, Ulki hears a message from Tibarn that the main forces have crossed the river, and relays this to Janaff, who relays it to Ike. The Gallians and hawks begin attacking the Daein forces from behind, surprising them. Knowing that they lost, Micaiah orders a retreat. Sothe notes that this has been the first time Micaiah has been unable to predict their enemies, then she seems to fall ill.
Meanwhile in Daein Keep, Duke Lekain informs Pelleas of Micaiah's failure, and threatens to break Begnion's more friendly relationship with Daein. Pelleas begs him to give them one more chance; Lekain obliges, and proceeds to warp out of the keep. Afterwards, Almedha attempts to console Pelleas, but he refuses her efforts and goes off to rest.
Beginning log
The Daein army takes to the field and deals a heavy blow to the army of the Laguz Alliance. This sudden aggression shocks the Alliance like a lightning bolt on a clear day. With their only avenue of retreat blocked, the forces of the Laguz Alliance begin to despair. As the last shred of hope is fading, Skrimir appears before his troops and rallies them on, bolstering their failing strength. Gallian morale is further improved by the appearance of Tibarn and Ike's forces, who aid the beast army with talon and steel.
Chapter data
Easy Normal/Hard
Bonus EXP | ||||||||
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This map's elemental affinity is Thunder.
Character data
Characters | ||||||||||||||||||||||||||||||||||||||||||||
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New units
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Required characters
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Available characters
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- Note 1: Recruiting Jill or Zihark removes them from Micaiah's party in future chapters.
Note 2: Zihark will be available from the start if he defected in the previous chapter.
Item data
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Shop data
Swords Lances Axes Bows Knives Tomes Staves Items Bargains
Name | Cost | |
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Bronze Sword | 350 | |
Iron Sword | 500 | |
Steel Sword | 800 | |
Iron Blade | 800 | |
Steel Blade | 1,400 | |
Wind Edge | 700 |
Enemy data
Easy Normal/Hard
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Reinforcements
- Turn 4
- 1 Dragonmaster with a Steel Axe from the southeast corner of the map (Normal/Hard only)
- 1 Dragonmaster with a Steel Lance from the western border of the map
- Turns 5 and 10
- 2 Halberdiers from the southwest islet
- Turn 6
- 1 Dragonmaster with a Steel Greatlance from the western border of the map
- Turn 7
- 2 Swordmasters from the southwest islet
- 1 Sniper from the southwest islet (Normal/Hard only)
- Turn 9
- 1 Dragonmaster with a Steel Poleax from the southeast corner of the map
- 1 Dragonmaster with a Hand Axe from the southeast corner of the map
- 2 (Easy)/3 (Normal/Hard) Warriors from the southwest islet
NPC data
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Reinforcements
Boss data
- Main article:
Micaiah
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- Note: Micaiah retains her level, stats, inventory, and skills from the end of the previous chapter.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter marks the second time that the player fights against characters who were previously playable in earlier chapters, in this case, the Dawn Brigade. Depending on how well they trained while playable in Part I and in Chapter III-6, they may or may not be difficult to take down. Do not worry if their HP is dropped to zero in this chapter; they will simply retreat in lieu of dying permanently.
Similarly to the previous chapter, it is possible to have Jill or Zihark change sides from Micaiah's army to Ike's if they are recruited in this chapter. While this can give them more units as well as act as a useful way of transferring items to Ike's army, additionally giving Jill or Zihark slightly more playable chapters to gain more experience to grow stronger (Zihark in particular will have his durability issues partially resolved due to no longer fighting enemy laguz), keep in mind that doing so will take them away from Micaiah's army for until Part IV. As such, it is not recommended to do this, as Micaiah's army is much more wanting for good units, while Ike's army is more than capable already. Jill in particular is also arguably one of the best units in Micaiah's army thanks to her great mobility and respectable stats, so taking her away from them will greatly hamper them in their upcoming chapters.
For a second playthrough onward only, to fulfill one of the conditions required to unlock a certain character near the end of the game, Ike must fight the Black Knight and both must survive. While the Black Knight has no issue staying alive, the same cannot be said for Ike. If both of them try to fight up close, there is a very good chance that the Black Knight will trigger Eclipse and instantly kill Ike. As such, it is recommended to give Ike a Wind Edge from the shop so that he can attack from afar. Even still, in order for Ike to survive, he will need at least 27 points in speed in order to avoid getting double attacked; he does not have the HP or defense to withstand more than one consecutive hit from the Black Knight. At base, Ike starts with 23 speed but his speed growth in the same is not particularly high (35%), meaning Ike may need to use the Speedwing from Part I, Endgame (which requires that Ilyana, Jill, or Zihark put it in their inventory and join the Greil Mercenaries) or data transfer from Path of Radiance to get enough Speed to avoid getting doubled. Alternatively, he can use a magic card such as the Reaper Card (purchasable in an earlier chapter) to attack the Black Knight without fear of being counterattacked. If Ike successfully survives one round of combat with the Black Knight, it is imperative to rescue him from harm right away by using Haar's or Jill's flying utility.
Also for a second playthrough onward only, if one wishes to view an extended epilogue scene revealing the identity of Soren's family, one of the conditions to see it requires Soren to fight Micaiah. This is extremely difficult as the latter is surrounded by units from the Dawn Brigade who, depending on how well the player trained them while playable, may or may not be a dangerous threat to Soren. Furthermore, even when not taking them into account, Micaiah is standing within range of the Black Knight, who is more than capable of killing Soren effortlessly. To avoid this risk, it is recommended for Calill to give her Meteor tome to Nephenee, Brom, Heather, Haar, Lethe, or Mordecai in Chapter II-E so that they can pass it on to Soren, enabling him to attack Micaiah from outside the Black Knight's range. Otherwise, Soren would need to move forward and attack Micaiah, then have Haar or Jill rescue him immediately afterward.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rivals Collide |
-- |
Japanese |
両雄、相打つ |
Two Great Rivals Collide |
Spanish |
Choque de rivales |
Rival collision |
French |
Factions rivales? |
Rival factions? |
German |
Treffen der Gegner |
Unplanned meeting with the rival |
Italian |
Scontro fra rivali |
Collision between rivals |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← A Reason to Fight • | Rivals Collide | • Incandescent Glow → |
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