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Blood of the Eagle and Lion/To War at Gronder (Verdant Wind)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

To War at Gronder (Japanese: グロンダーズの会戦 Goulders Battle) is the main battle map of the seventeenth chapter on the Verdant Wind route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.

To War at Gronder

Cm fe16 17 vw.png

Location

Gronder Field

Boss(es)

Edelgard, Dimitri

Map data

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard and Dimitri Player Partner Other Enemy Third
Defeat: Byleth or Claude dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 22 10+6

Initial Fire trap

 

Character data

Characters
New units

None

Available characters
                                  

Item data

Items
Name Obtainment Method
  Lampos Shield Dropped by enemy Paladin
  Brave Bow Dropped by Bernadetta*/enemy Sniper*
  Umbral Steel Open the chest
  Concoction Steal from Hubert
  Concoction Steal from Petra*/enemy Assassin*
  Concoction Steal from Bernadetta*/enemy Sniper*
  Concoction Steal from Edelgard
  Master Seal Steal from Edelgard
  Speed Ring Steal from Dedue
  Concoction Steal from Dedue
  Concoction Steal from Felix*/enemy Swordmaster*
  Concoction Steal from Mercedes*/enemy Bishop*
  Concoction Steal from Dimitri
  Master Seal Steal from Dimitri
  Concoction Steal from Sylvain*/enemy Paladin* (reinforcement)
  Concoction Steal from Ingrid*/enemy Pegasus Knight* (reinforcement)

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Imperial Soldier Fortress Knight 33/34/40 5   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 3*/  Axe Prowess Lv 5*  Armored Blow*  Defiant Def*
• Begins moving if any Imperial unit and any Kingdom unit fight each other.
• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
Imperial Soldier Fortress Knight 33/34/40 2   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 3*/  Axe Prowess Lv 5*  Armored Blow*  Defiant Def*
Begins moving if a unit reaches the central hill.
Imperial Soldier Paladin 33/34/40 3   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
• The northern two immediately begin moving east.
• The southern one begins moving if any Imperial unit and any Kingdom unit fight each other.
Imperial Soldier Paladin 33/34/40 1   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
Begins moving if any Imperial unit and any Kingdom unit fight each other.
Imperial Soldier Paladin 33/34/40 1   Horseslayer  Lampos Shield 
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
  Empire Knights Lv 4/5:   Blaze
Begins moving if any Imperial unit and any Kingdom unit fight each other.
Demonic Beast Demonic Beast 33/34/40 1   Artificial Crest Stone S
  Renewal  Seal Strength  Barrier  Vital Defense  Vantage    Strength +2  
  Flame Breath
  Weak to Axes.
Demonic Beast Demonic Beast 33/34/40 1   Artificial Crest Stone S
  Renewal  Seal Strength  Barrier  Vital Defense  Vantage    Strength +2  
  Flame Breath
  Weak to Lances.
Imperial Soldier Pegasus Knight 33/34/40 2   Silver Lance
  Canto  Lancefaire  Avo +10  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Mysterious Soldier Dark Bishop 33/34/40 2   Banshee Θ  Miasma Δ
  Miasma Δ  Fiendish Blow  Heartseeker  Reason Lv 3*/  Reason Lv 5*  Magic +2*  Seal Strength*
Begins moving if the nearest Demonic Beast is provoked.
Hubert Dark Bishop 34/35/41 1   Banshee Θ  Concoction  Miasma Δ  Mire Β
  Officer Duty  Miasma Δ  Fiendish Blow  Heartseeker  Commander  Paragon  Reason Lv 3  Authority Lv 3
  Vestra Sorcery Engineers Lv 4/5:   Resonant Lightning
Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Petra Assassin 34/35/41 1   Sword of Zoltan  Concoction
  Hunter's Boon  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 4  Alert Stance  Keen Intuition
  Brigid Hunters Lv 4/5:   Poison Tactic
• Begins moving if a unit reaches the central hill, or if Hubert is provoked.
• If a unit reached the central hill, then defeat of both her and Bernadetta*/the Imperial General Sniper* causes the hill to become fiery floor, and for all units on it that were not there initially to become   rattled.
• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited.
Bernadetta Sniper 34/35/41 1   Brave Bow   Concoction
  Persecution Complex  Bowfaire  Bowrange +1  Bow Prowess Lv 3  Close Counter  Vantage  Stealth  Magic Bind
  Varley Archers Lv 4/5:   Fusillade
• Immobile.
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra*/the Imperial General Assassin* causes the hill to become fiery floor, and for all units on it that were not there initially to become   rattled.
• Replaced by an Imperial General Sniper with Empire Pavise Co. instead of Varley Archers and without Persecution Complex if she was recruited.
Edelgard Armored Lord 35/36/42 1   Aymr  Sword of Seiros  Concoction  Master Seal
  Imperial Lineage+  Charm  Axefaire  Commander  Counterattack  Armored Effect Null  Hit +20  Axe Prowess Lv 4
  Raging Storm
  Supreme Armored Co. Lv 4/5:   Raging Flames
Starts on a heal tile +.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Third army data

Third Army Units
Name Class Lv # Inventory and Skills Notes
Kingdom Soldier Paladin 33/34/40 2   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
--
Kingdom Soldier Swordmaster 33/34/40 2   Silver Sword
  Swordfaire  Sword Crit +10  Sword Prowess Lv 3*/  Sword Prowess Lv 5*  Axebreaker+*  Quick Riposte*
Begins moving if another Swordmaster is provoked.
Kingdom Soldier Warlock 33/34/40 1   Bolganone  Fire
  Black Tomefaire  Black Magic Uses x2  Reason Lv 3*/  Reason Lv 5*  Magic +2*  Seal Defense*
--
Kingdom Soldier Warlock 33/34/40 1   Bolganone  Fire
  Black Tomefaire  Black Magic Uses x2  Reason Lv 3*/  Reason Lv 5*  Magic +2*  Seal Defense*
Begins moving if Mercedes*/the Kingdom General Bishop* or another Warlock is provoked.
Dedue Fortress Knight 34/35/41 1   Tomahawk  Speed Ring  Concoction
  Staunch Shield  Axefaire  Weight -5  Axe Prowess Lv 4  Defiant Def  Armored Blow  Armored Effect Null  Pavise
  Duscur Heavy Soldiers Lv 4/5:   Line of Lances
--
Felix Swordmaster 34/35/41 1   Sword of Moralta  Aegis Shield  Concoction
  Lone Wolf  Swordfaire  Sword Crit +10  Sword Prowess Lv 3  Darting Blow  Axebreaker+
  Fraldarius Soldiers Lv 4/5:   Onslaught
• Begins moving if a Swordmaster is provoked.
• Replaced by a Kingdom General Swordmaster without Crests, the Aegis Shield, or Lone Wolf if he was recruited.
Mercedes Bishop 34/35/41 1   Seraphim  Rafail Gem  Concoction  Heal  Physic
  Live to Serve  White Magic Uses x2  White Magic Heal +10  Terrain Resistance  Faith Lv 3  White Magic Avo +20  Miracle  White Magic Range +1  Unsealable Magic
  Church Soldiers Lv 4/5:   Resonant White Magic
• Begins moving if a Warlock is provoked.
• Replaced by a Kingdom General Bishop without Crests, the Rafail Gem, or Live to Serve if she was recruited.
Dimitri High Lord 35/36/42 1   Areadbhar  Concoction  Master Seal
  Royal Lineage+  Charm  Lancefaire  Commander  Counterattack  Lance Prowess Lv 4  Defensive Tactics
  Atrocity
  King of Lions Corps Lv 4/5:   Wave Attack
• Starts on a heal tile +.
• Begins moving if Mercedes*/the Kingdom General Bishop* or a Warlock is provoked.
• He and all other third army enemies begin moving if a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Kingdom Soldier Paladin 33/34/40 2   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
--
Kingdom Soldier Fortress Knight 33/34/40 2   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 3*/  Axe Prowess Lv 5*  Armored Blow*  Defiant Def*
--
Sylvain Paladin 34/35/41 1   Silver Lance  Concoction
  Philanderer  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3  Death Blow  Swordbreaker+  Pass
  Gautier Knights Lv 4/5:   Stride
Replaced by a generic Paladin without Crests or Philanderer if he was recruited.
Ingrid Pegasus knight 34/35/41 1   Lúin  Concoction
  Lady Knight  Canto  Lancefaire  Avo +10  Lance Prowess Lv 3  Pass  Darting Blow  Flying Effect Null
  Burning Quake
  Galatea Pegasus Co. Lv 4/5:   Lure
Replaced by a generic Pegasus Knight with a Silver Lance instead of Lúin and without Crests or Lady Knight if she was recruited.

Reinforcements

  • After a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other, or upon entering the southeastern region (reaching columns 22-30, rows 20-30)
    • Sylvain from the northern border of the map
    • 2 Paladins from the northern border of the map
    • Ingrid from the eastern border of the map
    • 2 Fortress Knights from the eastern border of the map

Boss data

Main article: Edelgard

Normal Hard Maddening


Main article: Dimitri

Normal Hard Maddening


Sub-bosses

Main articles: Hubert, Petra, Bernadetta, Dedue, Felix, Mercedes, Sylvain, and Ingrid

The characters in question (sans Hubert and Dedue) do not appear if they were recruited and are instead replaced by Imperial/Kingdom Generals respectively.

Due to technical limitations, the sub-bosses' stats have been split onto separate pages.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To War at Gronder

--

Spanish

Choque en Gronder

Clash in Gronder

French

Retrouvailles à Gronder

Homecomming at Gronder

German

Schlacht bei Gronder

Battle of Gronder

Italian

In guerra nel Gronder

At war in Gronder

Korean

그론다즈 전투.

Battle of Gronder

Simplified Chinese

古隆达兹会战

Battle of Gronder

Traditional Chinese

古隆達茲會戰

Battle of Gronder

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  The Great Bridge Coup • To War at Gronder •  Taking Fort Merceus →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery