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Blood of the Eagle and Lion/To War at Gronder (Azure Moon)

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This page has been marked as a stub. Please help improve the page by adding information.

To War at Gronder (Japanese: グロンダーズの会戦 Pitched Battle of Gronders) is the main battle map of the seventeenth chapter on the Azure Moon route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.

To War at Gronder

Cm fe16 17 am.png

Location

Gronder Field

Boss(es)

Edelgard, Claude

Plot

Main article: Blood of the Eagle and Lion/To War at Gronder (Azure Moon)/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

At Gronder Field, where the Battle of the Eagle and Lion was once held, the house leaders of five years ago have a fateful reunion...but this time, the contest between the Empire, the Kingdom, and the Alliance is no mock battle.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard and Claude Player Partner Other Enemy Third
Defeat: Byleth or Dimitri dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 22 10+6

Initial Fire trap

 

Character data

Characters
New units

None

Available characters
                                    

Item data

Items
Name Obtainment Method
  Lampos Shield Dropped by enemy Paladin
  Brave Bow Dropped by Bernadetta
  Umbral Steel Open the chest
  Concoction Steal from Hubert
  Concoction Steal from Petra
  Concoction Steal from Bernadetta
  Concoction Steal from Edelgard
  Master Seal Steal from Edelgard
  Speed Ring Steal from Lysithea
  Concoction Steal from Lysithea
  Concoction Steal from Raphael
  Concoction Steal from Ignatz
  Concoction Steal from Claude
  Master Seal Steal from Claude
  Concoction Steal from Hilda
  Concoction Steal from Leonie
Note: Except for the Speed Ring all stealable and dropable items are present on the generic replacements of any recruited characters

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Imperial Soldier Fortress Knight 33/34/40 5   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 3*/  Axe Prowess Lv 5*  Armored Blow*  Defiant Def*
• Begins moving if any player unit and any Alliance unit fight each other.
• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
Imperial Soldier Fortress Knight 33/34/40 2   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 3*/  Axe Prowess Lv 5*  Armored Blow*  Defiant Def*
Begins moving if a unit reaches the central hill or if Hubert is defeated.
Imperial Soldier Paladin 33/34/40 3   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
• The northern two immediately begin moving east.
• The southern one begins moving if any player unit and any Alliance unit fight each other.
Imperial Soldier Paladin 33/34/40 1   Silver Lance
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
Begins moving if any player unit and any Alliance unit fight each other.
Imperial Soldier Paladin 33/34/40 1   Horseslayer  Lampos Shield 
  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3
  Empire Knights Lv 4/5:   Blaze
Begins moving if any player unit and any Alliance unit fight each other.
Demonic Beast Demonic Beast 33/34/40 1   Artificial Crest Stone S
  Renewal  Seal Strength  Barrier  Vital Defense  Vantage    Strength +2  
  Flame Breath
  Weak to Axes.
Demonic Beast Demonic Beast 33/34/40 1   Artificial Crest Stone S
  Renewal  Seal Strength  Barrier  Vital Defense  Vantage    Strength +2  
  Flame Breath
  Weak to Lances.
Imperial Soldier Pegasus Knight 33/34/40 2   Silver Lance
  Canto  Lancefaire  Avo +10  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
Begins moving if any player unit and any Alliance unit fight each other, or if the central hill is set on fire.
Mysterious Soldier Dark Bishop 33/34/40 2   Banshee Θ  Miasma Δ
  Miasma Δ  Fiendish Blow  Heartseeker  Reason Lv 3*/  Reason Lv 5*  Magic +2*  Seal Strength*
Begins moving if the nearest Demonic Beast is provoked.
Hubert Dark Bishop 34/35/41 1   Banshee Θ  Concoction  Miasma Δ  Mire Β
  Officer Duty  Miasma Δ  Fiendish Blow  Heartseeker  Commander  Paragon  Reason Lv 3  Authority Lv 3
  Vestra Sorcery Engineers Lv 4/5:   Resonant Lightning
Begins moving if any player unit and any Alliance unit fight each other, or if the central hill is set on fire.
Petra Assassin 34/35/41 1   Sword of Zoltan  Concoction
  Hunter's Boon  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 4  Alert Stance  Keen Intuition
  Brigid Hunters Lv 4/5:   Poison Tactic
• Begins moving if a nearby Fortress Knight is provoked, a unit reaches the central hill, or Hubert is defeated.
• If a unit reached the central hill, then defeat of both her and Bernadetta* causes the hill to become fiery floor, and for all units on it that were not there initially to become   rattled.
• Replaced by an Imperial General Assassin with Empire Pavise Co. instead of Brigid Hunters and without Hunter's Boon if she was recruited.
Bernadetta Sniper 34/35/41 1   Brave Bow   Concoction
  Persecution Complex  Bowfaire  Bowrange +1  Bow Prowess Lv 3  Close Counter  Vantage  Stealth  Magic Bind
  Varley Archers Lv 4/5:   Fusillade
• Immobile.
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra* causes the hill to become fiery floor, and for all units on it that were not there initially to become   rattled.
• Replaced by an Imperial General Sniper with Empire Pavise Co. instead of Varley Archers and without Persecution Complex if she was recruited.
Edelgard Armored Lord 35/36/42 1   Aymr  Sword of Seiros  Concoction  Master Seal
  Imperial Lineage+  Charm  Axefaire  Commander  Counterattack  Armored Effect Null  Hit +20  Axe Prowess Lv 4
  Raging Storm
  Supreme Armored Co. Lv 4/5:   Raging Flames
Starts on a heal tile +.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Third army data

Third Army Units
Name Class Lv # Inventory and Skills Notes
Alliance Soldier Fortress Knight 33/34/40 2   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 3*/  Axe Prowess Lv 5*  Armored Blow*  Defiant Def*
Both begin moving if they or Ignatz are provoked, if any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Alliance Soldier Sniper 33/34/40 2   Silver Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 3*/  Bow Prowess Lv 5*  Poison Strike*   Vantage*
Begins moving if Raphael is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Alliance Soldier Warlock 33/34/40 1   Bolganone  Fire
  Black Tomefaire  Black Magic Uses x2  Reason Lv 3*/  Reason Lv 5*  Magic +2*  Seal Defense*
Begins moving if Lysithea or Claude is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Alliance Soldier Warlock 33/34/40 1   Bolganone  Fire
  Black Tomefaire  Black Magic Uses x2  Reason Lv 3*/  Reason Lv 5*  Magic +2*  Seal Defense*
Begins moving if Lysithea or Claude is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Lysithea Gremory 34/35/41 1   Dark Spikes T  Speed Ring  Concoction  Miasma Δ  Swarm Z
  Mastermind  Black Magic Uses x2   Dark Magic Uses x2  White Magic Uses x2  Reason Lv 3  Heartseeker  Unsealable Magic  Dark Magic Avo +20
  Ordelia Sorcery Co. Lv 4/5:   Resonant Lightning
• Begins moving if a nearby Warlock or Claude is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaced by an Alliance General Gremory with Excalibur, Wind, and Alliance Magic Users instead of Ordelia Sorcery Co. and without Dark Spikes Τ, a Speed Ring, Miasma Δ, Swarm Ζ, Mastermind, Heartseeker, or Crests if she was recruited.
Raphael Grappler 34/35/41 1   Silver Gauntlets  Concoction  Unarmed
  Goody Basket  Fistfaire  Unarmed Combat  Brawling Prowess Lv 3  Tomebreaker  Defiant Str
  Leicester Mercenaries Lv 4/5:   Blaze
• Begins moving if a nearby Sniper is provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaced by an Alliance General Grappler with Alliance Veteran Duelists instead of Leicester Mercenaries and without Goody Basket if he was recruited.
Ignatz Sniper 34/35/41 1   Silver Bow  Concoction
  Watchful Eye  Bowfaire  Bowrange +1  Bow Prowess Lv 3  Bow Avo +20  Seal Speed
  Victor Private Military Lv 4/5:   Assembly
• Begins moving if the nearby Fortress Knights are provoked, if any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
• Replaced by an Alliance General Sniper with Alliance Veteran Duelists instead of Victor Private Military and without Watchful Eye if he was recruited.
Claude Wyvern Master 35/36/42 1   Failnaught  Concoction  Master Seal
  Leicester Lineage+  Charm  Bowfaire  Canto  Commander  Close Counter  Flying Effect Null  Bow Prowess Lv 4  Authority Lv 5
  Fallen Star
  Immortal Corps Lv 4/5:   Ashes and Dust
• Starts on a heal tile +.
• Begins moving if a nearby Warlock or Lysithea ir provoked, any player unit reaches the central hill, or if Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Alliance Soldier Pegasus Knight 33/34/40/40 2   Silver Lance
  Canto  Lancefaire  Avo +10  Lance Prowess Lv 3*/  Lance Prowess Lv 5*  Swordbreaker+*  Weight -3*
--
Alliance Soldier Sniper 33/34/40/40 2   Silver Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 3*/  Bow Prowess Lv 5*  Poison Strike*  Vantage*
--
Hilda Warrior 34/35/41 1   Freikugel  Concoction
  Advocate  Axefaire  Axe Crit +10  Axe Prowess Lv 3  Darting Blow  Defensive Tactics  Hit +20
  Apocalyptic Flame
  Goneril Valkyries Lv 4/5:   Assault Troop
• Replaced by a generic Warior with a Silver Axe instead of Freikugel and Alliance Veteran Duelists instead of Goneril Valkyries and without Advocate or Crests if she was recruited.
Leonie Paladin 34/35/41 1   Silver Lance  Concoction
  Rivalry  Canto  Lancefaire  Terrain Resistance  Lance Prowess Lv 3  Bow Prowess Lv 3  Desperation  Defiant Str
  Sauin Militia Lv 4/5:   Poisoned Arrows
Replaced by a generic Paladin with Alliance Knights instead of Sauin Militia and without Rivalry if she was recruited.

Reinforcements

  • After any Alliance unit is attacked by any player unit, any player unit reaches the central hill or southeast region, or after Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked
  • After any player unit reaches the central hill, any player unit reaches the central hill before provoking any Alliance unit, or after Hubert is defeated and a female Fortress Knight, a Demonic Beast or Petra is defeated or Edelgard is provoked

Boss data

Main article: Edelgard

Normal Hard Maddening

Main article: Claude

Normal Hard Maddening

Sub-bosses

Main articles: Hubert, Petra, Bernadetta, Lysithea, Raphael, Ignatz, Hilda, and Leonie

The characters in question (sans Hubert) do not appear if they were recruited and are instead replaced by Imperial/Alliance Generals respectively.

Due to technical limitations, The sub-bosses' stats have been split onto separate pages.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This battle is like a repeat of The Battle of the Eagle and Lion in part one. However, perma-death is on this time if you play in classic, there is no reward for beating the most units, and instead if a route the enemy objective, you only need to take out the other house leaders.

Your strategy should be to aim for Edelgard and Claude, both in there exclusive classes. Defeating Bernadetta and trying to take the central platform will cause Edelgard to set it on fire. If this happens, move your grounded units away, and go around.

Edelgard is the harder of the two, having the bomb ability, and standing in a healing tile. Try to take her out using multiple units on one turn.

Claude is a little easier. Try attacking with magic where possible, exploiting his lower resistance stat. Note that he possesses Flying Effect Null, meaning that bows won't inflict bonus damage. He will call in reinforcements above and to the right of the map, so be wary of them.

Trivia

  • In older versions of Three Houses, a second Hilda could appear as a reinforcement for the Alliance with the same stats that Hilda would have as an enemy; her portrait could display as someone else's if Hilda was recruited and deployed as an adjutant.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To War at Gronder

--

Spanish

Choque en Gronder

Clash in Gronder

French

Retrouvailles à Gronder

Homecomming at Gronder

German

Schlacht bei Gronder

Battle of Gronder

Italian

In guerra nel Gronder

At war in Gronder

Korean

그론다즈 전투.

Battle of Gronders

Simplified Chinese

古隆达兹会战

Battle of Gronders

Traditional Chinese

古隆達茲會戰

Battle of Gronders

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Great Bridge Coup • To War at Gronder • Reclaiming the Capital →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery