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Unused content in Fire Emblem: Three Houses
Numerous pieces of unused content have been found within the game data of Fire Emblem: Three Houses.
Text
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Unused dialogue indicates that Annette and Felix would have been able to betray Dimitri and be fought as enemies in Azure Moon Chapter 18, but this scenario was cut from the released version of the game.[1]
Annette
“ | There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose! | ” | — Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18. |
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“ | Gilbert: Annette, throw down your arms! Would you really fight your father? Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it! |
” | — Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18. |
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“ | Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats! Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet. Mercedes: Annie... |
” | — Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18. |
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“ | I won't let you pass! No matter who you are! | ” | — Unused dialogue for an enemy Annette in Azure Moon Chapter 18. |
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Felix
“ | I'll relish cutting you down. No need for chitchat. Come at me! | ” | — Unused dialogue between an enemy Felix and Byleth in Azure Moon Chapter 18. |
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“ | Felix: So, the old man's dead... Dimitri: Yes. Felix: I'll cut you down. Prepare yourself, you damn boar! Dimitri: Very well. Come at me, Felix! |
” | — Unused dialogue between an enemy Felix and Dimitri in Azure Moon Chapter 18. |
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“ | Felix: Sylvain, stand aside. My blade thirsts for his blood, not yours. Sylvain: If that's so, then you oughta stand down. I don't want to fight you either! Felix: Fine. Then we're at an impasse. |
” | — Unused dialogue between an enemy Felix and Sylvain in Azure Moon Chapter 18. |
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“ | Ingrid: Felix! Get a grip! We don't need to fight! Felix: Out of my way, Ingrid. I must defeat him. Ingrid: And then? What will become of you? You never have listened to reason! |
” | — Unused dialogue between an enemy Felix and Ingrid in Azure Moon Chapter 18. |
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“ | Stand aside. There's something I must do. | ” | — Unused dialogue for an enemy Felix in Azure Moon Chapter 18. |
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Gameplay changes
Prior to the 1.0.2 update, there was unused data pertaining to the Maddening mode hidden in the game files, suggesting it was in development earlier, but needed to be polished before release.[2]
Items
Graphics
Map sprites
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several characters have sets of personalized map sprites for their playable appeareance in Part II left unused in the finished game as they use generic map sprites instead. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Hanneman has unused map sprites depicting him as a Warlock. While he has access to those classes in the finished game, he only uses generic map sprites. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Jeralt also has map sprites depicting him as a Commoner and a playable Paladin despite only appearing as a NPC Paladin. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Dimitri has map sprites depicting him as an enemy Great Lord on the Crimson Flower route; in-game, he uses the same set of sprites he uses on all other routes. |
Other graphics
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Battalions item sprite are left unused due to no Battalion using them. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Crests icons are left unused due to not being assigned to any characters. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Several Items sprites variants are left unused due to no item being assigned to the belonging category, primarly Agartian variant. | |
style="background: #222222; padding: 10px; Template:Round; border: 1px solid #b0b0b0; " align="center" | Item sprites variant also exist for white magic, black magic and dark magic spells despite none of them being used. |
Skills
Several unused skills are present in the game's code.
width=55px style="Template:Roundtl; border:none"|Icon | Skill name | Effect | Activation | Description | width=250px style="Template:Roundtr; border:none"|Notes |
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Fistbreaker | +20 hit and avoid when activated. | If the target is brawling equipped and the user has a bow equipped | Grants Hit/Avo +20 when using a bow against brawlers. | While linked to a Bow skill level of B in the files, it is inaccessible in gameplay. | |
White Magic Critical +10 | +10 critical rate when active. | If user has white magic equipped | When using white magic, Grants Crit +10 .[sic] | -- | |
Dark Magic Critical +10 | +10 critical rate when active. | If user has dark magic equipped | When using dark magic, Grants Crit +10 .[sic] | -- | |
Lance Avoid +20 | +20 Avoid when active. | If user has a lance equipped | When using a lance, Grants Avo +20 .[sic] | -- | |
Infantry Effect Null | Negates bonus damage targeting infantry units. | -- | Cancels effectiveness against infantry units. | -- | |
Dragon Effect Null | Negates bonus damage targeting dragon units. | -- | Cancels effectiveness against dragons. | -- | |
Effect Null | Negates all bonus damage against the unit. | -- | Cancels all types of effectiveness. | -- | |
Black Magic Uses x4 | Multiplies the maximum uses of all of the unit's black magic spells by ×4. | -- | -- | -- | |
White Magic Uses x4 | Multiplies the maximum uses of all of the unit's white magic spells by ×4. | -- | -- | -- | |
-- | Air of Intimidation | -- | -- | -- | -- |
style="Template:Roundbl; border:none; background-color:#222222" | -- | Path of the Conqueror | -- | -- | -- | style="Template:Roundbr; border:none; background-color:#222222" | -- |
Other leftovers
This section has been marked as a stub. Please help improve the page by adding information.
Characters
This section has been marked as a stub. Please help improve the page by adding information.
Classes
This section has been marked as a stub. Please help improve the page by adding information.
Maps
Debug map
This section has been marked as a stub. Please help improve the page by adding information.
References
Preliminary data and content | ||||||||
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