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Winds of Change

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Revision as of 01:14, 25 May 2019 by PikaSamus (talk | contribs) (Text replacement - "battle preparations" to "preparations")

Winds of Change (Japanese: 風の村の覇者 Champion of the Wind Village) is the twentieth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army attempt to navigate the Wind Tribe's territory and find themselves constantly rebuffed. After intervention from the tribe's chieftain, the chieftain challenges Corrin's army to a battle to prove themselves before allowing passage.

Winds of Change


Location

Wind Tribe Village

Boss(es)

Fuga

Ho ho, what have we here? Two more wielders of legendary weapons! The glistening metal of Siegfried working alongside the ancient pages of Brynhildr...This fight will be the stuff of legends! Let me witness the power of those who align themselves with the Yato wielder. I will gather my best soldiers, including one nearly as skilled as myself... Hayato!
— Fuga

Plot

Main article: Winds of Change/Script

On the outskirts of the Wind Tribe Village, Elise reveals to Corrin that the Wind Tribe refuses to let the group pass through their territory and will attack if the group sets even one foot on their land, to which Corrin tells Elise that he'll/she'll figure something out; Camilla states that the situation is bothersome, stating that the Wind Tribe is supposed to be neutral and reveals that cutting through their village is the only safe option the group has left, after which Elise reveals Camilla attempted to use her feminine wiles and failed to sway them and deduces the Wind Tribe hates Nohr, women, or only Nohrian women. Camilla, denying the use of wiles, states that Elise may have a point about the Wind Tribe hating Nohr, revealing that their village was attacked long ago by Faceless sent there by Nohrian mages and that there's probably little the group can do to win them over; Corrin states that he/she plans to reason with the tribe one more time and will apologize on Nohr's behalf if the Faceless attack still has them apprehensive and reveals that they have to earn the Wind Tribe's trust. Camilla asks Corrin what would happen if the tribe doesn't listen and tries to attack, to which Corrin states that he/she will be fine; Corrin states that they must end the war as soon as possible and don't have time to lose, but also states that as the wielder of the Yato, he/she has to do whatever it takes to bring peace to the world. Corrin states that things may take awhile, but he/she is certain the Wind Tribe will come to an understanding, to which Camilla asks Corrin to be careful.

A man named Fuga arrives on the scene, and states that he can see the determination in Corrin's eyes, after which Corrin begins to compliment Fuga and then asks him to introduce himself, to which he introduces himself as the chieftain of the Wind Tribe; Corrin states that he/she had no idea about Fuga's position and introduces himself/herself as a prince/princess of Nohr and asks to request an audience with him, to which Fuga states that he was informed of outsiders at the entrance to the village posing as Nohrian royalty. Moving closer, Fuga states that it must have taken great courage for Nohrian royalty to face him, and states that he will hear what they have to say--but not where they stand, as the winds cry out with ferocity nobody could hope to rival, but instead at his castle, Reppu; Fuga then states that he wants to learn information about the Yato Corrin wields, after which Corrin begins to explain about the Yato offscreen.

After Corrin finishes his/her explanation, Fuga states that he believes Corrin's aim and will allow his/her army to pass through the village once and will alert the villagers that the army are welcomed guests who are not to be disturbed, to which Corrin thanks Fuga; the talk about the Yato then resumes and Fuga reveals that he was once close friends with the Hoshidan king Sumeragi many years ago, but reveals that the Wind Tribe has since adopted a policy of neutrality in regard to the current war. Fuga then reveals that the Yato is the key to the Seal of Flames and that Sumeragi once warned him that the Yato could lead to the world's destruction in the wrong hands, to which Corrin states that he/she would never allow that to happen and reveals that the Yato chose him/her and reveals that the Rainbow Sage stated that it was his/her destiny to wield it; Fuga states that a test is in order and reveals that if Corrin fails, he'll pry Yato from his/her dead hands, to which Corrin brings up Fuga's promise of safe passage; Fuga reveals that he'll keep that promise if Corrin passes his test, to which Corrin states that he/she doesn't want to fight Fuga, after which Leo and Xander beg Corrin to take on the test and that they're behind him/her the whole way. Fuga notices Xander's Siegfried and Leo's Brynhildr and fires himself up for the upcoming test, and states that he will gather his best soldiers including one nearly as skilled as himself, calling Hayato onto the scene; as Hayato arrives, Corrin asks if he/she is expected to clash with a young child, to which Hayato rebukes Corrin's comment and introduces himself, with Corrin noting his confident beyond his size and states that he looks shorter than Elise--to which Hayato gets angry and asks Fuga not to let the tribe get away with being insulted, after which Fuga asks that Hayato get his revenge on the battlefield and asks that the most talented mage in the Wind Tribe's ranks show the Wind Tribe's might. Fuga states that the time for the trial has arrived, and that his fighters will be waiting outside the castle awaiting Corrin to come to fight head-on; preparations take place at this point. Once preparations are finished, the game will explain the stage's wind gimmick, after which the battle begins.

Once the battle ends, we witness Corrin and Azura in front of Fuga and Hayato; Fuga states that Corrin and his/her army fought bravely and that Corrin is worthy of wielding the Yato and that the Yato chose its wielder well. Corrin starts to express his/her happiness, to which Hayato notes Corrin's smile as ridiculous; Corrin states that he/she is glad that he/she can put his/her own doubts to rest, as he/she has struggled to the question as to whether he/she was worthy and to whether he/she chose the right path. Fuga asks Corrin not to worry as his/her power is beyond question and aim is true, and that he/she will always make the right choice and use the Yato for good no matter which path he/she walks or which kingdom he/she fights for, to which Corrin thanks Fuga and Hayato states that he must also accept Corrin as a hero; Hayato states that he won't lose a rematch, and that he's going to keep training until that happens, to which Corrin states that he/she needs to end the war quickly, after which Hayato bids Corrin good luck and Fuga states that he'll escort Corrin's group through the village. Azura asks Corrin if he/she is ready to approach the Hoshidan capital and states that the battles ahead will be their most difficult yet, to which Corrin states that he/she is as ready as he'll/she'll ever be.

Summary

Passing through the mountains, the group next encounters the Wind Tribe. Corrin tries to convince the tribe's leader to let the group pass without fighting.

Chapter data

Normal Hard Lunatic

This chapter's map is 25 columns by 29 rows.

Character data

Characters
New units

None

Available characters
Avatar f-default ​                        

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
  Chest Key Dropped by enemy Spear Master
  Secret Book Dropped by Fuga
  10000G Northwestern chest
  Rescue Western chest
  Dragonstone+ Eastern chest

Dragon Vein data

The Dragon Veins in this chapter are stated to have the effect "Call wind that moves enemies/all units (once/turn)". This is the means to affect the enemy with the wind effect that affects the player's units at the end of the enemy phase. They are located as follows:

  • Column 18, row 27: Two squares south, two squares east of the southeasternmost player deployment position
  • Column 23, row 22: Adjacent to a Spear/Seal Defense Spear Master
  • Column 14, row 19: Four squares north of Corrin's initial deployment position
  • Column 16, row 15: Two squares east, four squares north of the previously listed Dragon Vein
  • Column 25, row 17: One squares south, one square east of the Spear Master that drops a Chest Key
  • Column 23, row 10: Two squares west of the easternmost chest
  • Column 17, row 11: Within two squares of two Onmyojis, one with Tiger Spirit and one with Calamity Gate
  • Column 11, row 8: One square north, two squares east of Hayato
  • Column 18, row 7: Three squares east of the northeastern stairs
  • Column 5, row 7: Two squares east, one square south of the southern of the pair of northwestern stairs
  • Column 4, row 15: Adjacent to a Steel Yumi/Silence/Wane Festal Priestess
  • Column 8, row 16: One square west, one square south of a Horse Spirit/Seal Speed Onmyoji
  • Column 2, row 22: Three squares west, one square north of the southwestern stairs
  • Column 9, row 23: Equidistant from the southwestern stairs and the player deployement position west of Corrin's

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Tribalist Priestess 5 1   Steel Yumi  Freeze  Wane Festal Immobile.
Tribalist Priestess 5 1   Steel Yumi --
Tribalist Priestess 5 1   Steel Yumi  Silence  Wane Festal Immobile; stands on a pillar.
Tribalist Great Master 6 1   Steel Naginata
  Seal Resistance
--
Tribalist Great Master 6 1   Bolt Naginata
  Seal Resistance
--
Tribalist Spear Master 6 1   Spear
  Seal Defense
--
Tribalist Spear Master 6 2   Steel Naginata
  Seal Strength
--
Tribalist Spear Master 6 2   Steel Naginata
  Seal Defense
--
Tribalist Onmyoji 5 2   Tiger Spirit
  Seal Strength
--
Tribalist Onmyoji 5 2   Tiger Spirit
  Seal Speed
--
Tribalist Falcon Knight 5 1   Silver Naginata --
Tribalist Falcon Knight 5 1   Steel Naginata --
Tribalist Onmyoji 5 1   Horse Spirit
  Seal Speed
--
Tribalist Spear Master 6 1   Steel Naginata  Swordcatcher
  Seal Defense
--
Tribalist Spear Master 6 1   Steel Naginata  Chest Key 
  Seal Defense
--
Tribalist Kinshi Knight 5 2   Steel Yumi --
Tribalist Onmyoji 5 1   Calamity Gate --
Tribalist Onmyoji 5 2   Tiger Spirit --
Tribalist Spear Master 6 1   Guard Naginata
  Seal Strength
--
Tribalist Spear Master 6 1   Steel Naginata Lead unit of pair up with a Dual Naginata Spear Master.
Tribalist Spear Master 6 1   Dual Naginata Supporting unit of pair up with a Steel Naginata Spear Master.
Tribalist Great Master 6 1   Bolt Naginata
  Seal Speed
--
Hayato Onmyoji 7 1   Horse Spirit  Rabbit Spirit  Wane Festal
  Pride  Duelist's Blow
Immobile; stands on a pillar.
Fuga Master of Arms 8 1   Steel Nageyari  Silver Katti  Steel Mace  Secret Book 
  Wind Disciple  Seal Speed  Seal Defense
Immobile; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Tribalist Great Master 6 1   Bolt Naginata
  Seal Strength
--
Tribalist Great Master 6 1   Steel Naginata
  Seal Speed
--
Tribalist Falcon Knight 5 1   Steel Naginata Lead unit of pair up with a Spear Master.
Tribalist Spear Master 6 1   Steel Naginata
  Seal Defense
Supporting unit of pair up with a Falcon Knight.
Tribalist Onmyoji 5 1   Tiger Spirit --

Reinforcements

Boss data

Main boss

Main article: Fuga

Normal Hard/Lunatic

Sub-boss

Main article: Hayato

Normal Hard Lunatic

 
Onmyoji
Level 7
Movement -
Stats
Max HP 31 Speed 22+3
Strength 9 Luck 25
Magic 22 Defense 15+3
Skill 19+3 Resistance 19+3
Inventory Skills
  Horse Spirit
  Rabbit Spirit
  Wane Festal
  Pride
  Duelist's Blow
Weapon Levels
  --   --   --   --
  B   C   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Winds of Change

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Kitsune Lair • Winds of Change • Eternal Stairway →
Fire Emblem Fates
Playable characters Birthright
 
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
 
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
 
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
 
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
 
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
 
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions  : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack