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Cold Reception: Difference between revisions

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:''This article is about the chapter from ''Fates''{{'}}s ''Conquest'' campaign. For the [[History Mode]] map in {{title|Warriors}} based on this chapter, see [[Cold Reception (Warriors)]].''
:''This article is about the chapter in ''Fates''. For the History Mode map in ''Warriors'', see ''[[Cold Reception (Warriors)|''Cold Reception (''Warriors'')'']]''.''
----
 
{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=Cold Reception
|image=[[File:Cm fe14c 8.png|200px]]
|image=
|game={{FE14}}
|game={{FE14}}
|location=Ice Tribe Village
|location=Ice Tribe Village
|new units=[[Odin]], [[Niles]]
|new units=[[Odin]], [[Niles]]
|boss=[[Kilma]]
|boss=[[Kilma]]
|previous=[[A Dragon's Decree]]
|next=[[Another Trial]]
}}
}}
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
<choose><option>{{#vardefine:A|f}}</option><option>{{#vardefine:A|m}}</option></choose>
{{Quote|{{#switch:{{#var:A}}|m=Too true! The colder it gets, the closer we are. It won't be long now. My word, isn't this cold air marvelous? It really puts a spring in your step!|f=The colder it gets, the closer we are. It won't be long until we arrive. The cold air is quite refreshing! I rather enjoy it, don't you?}}|{{#switch:{{#var:A}}|m=Felicia|f=Jakob}}}}
{{Quote|{{#switch:{{#var:A}}|m=Too true! The colder it gets, the closer we are. It won't be long now. My word, isn't this cold air marvelous? It really puts a spring in your step!|f=The colder it gets, the closer we are. It won't be long until we arrive. The cold air is quite refreshing! I rather enjoy it, don't you?}}|{{#switch:{{#var:A}}|m=Felicia|f=Jakob}}}}


'''Cold Reception''' (Japanese: {{hover|氷の村の少女|Kōri no mura no shōjō}} ''Girl of the Ice Village'') is the eighth chapter of the ''Conquest'' campaign in {{FE14}}. In this chapter, [[Corrin]] and his/her army arrive at the [[Ice Tribe]]'s village, and are forced to fight against the tribalists when [[Elise]] gives away the army's position as [[Nohr]]ians out to quash a rebellion.
'''Cold Reception''' (Japanese: {{hl|氷の村の少女|Kōri no mura no shōjō}} ''Girl of the Ice Village'') is the eighth chapter of the ''Conquest'' campaign in {{FE14}}. In this chapter, [[Corrin]] and their army arrive at the [[Ice Tribe]]'s village, and are forced to fight against the tribalists when [[Elise]] gives away the army's position as [[Nohr]]ians sent by Garon to bring down a rebellion.


==Plot==
==Plot==
{{main|Cold Reception/Script}}
{{main|Cold Reception/Script}}
:''The below plot corresponds to the use of a {{#switch:{{#var:A}}|m=male|f=female}} [[Corrin]]. If you refresh this page, it is possible to get an alternate reading using a {{#switch:{{#var:A}}|m=female|f=male}} variation instead.''
Having arrived in [[Ice Tribe]] territory, [[Corrin]] notes that it's colder in this area than back in the Woods of the Forlorn and that the Ice Tribe lives up to its name; [[Felicia]]/[[Jakob]] states that it gets colder the closer to the village they get and it won't be long until they're there, then states that the cold air puts a spring into her step. [[Elise]] notices Felicia/Jakob's speed and asks them to wait for her; [[Silas]] asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone and that things won't end well. After a brief flash of light, the snow starts to fall harder to Corrin's notice; Corrin asks if everyone is OK, to which Silas confirms but also states that they've been separated from the others. Corrin and Silas spend some time trying to search for the direction Felicia/Jakob went, after which Corrin suddenly collapses and has trouble keeping awake before the two are spotted by a mysterious figure who asks the two of them to stop.
 
Having arrived in [[Ice Tribe]] territory, [[Corrin]] notes that it's colder in this area than back in the Woods of the Forlorn and that the Ice Tribe lives up to its name; {{#switch:{{#var:A}}
|m=[[Felicia]] states that it gets colder the closer to the village they get and it won't be long until they're there, then states that the cold air puts a spring into her step. Corrin states that he can't feel his fingers anymore, to which Felicia states she had no idea that he was suffering and suggests that everyone run in order to keep warm.  [[Elise]] notices Felicia's speed and asks her to wait for her; [[Silas]] asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone and that things won't end well.
|f=[[Jakob]] states that it gets colder the closer to the village they get and it won't be long until they're there, then states that he enjoys the cold air.  Corrin states that she can't feel her fingers anymore, to which Jakob states he had no idea that she was suffering and suggests that everyone run in order to keep warm and to reach the village faster.  Elise notices Jakob's speed and asks him to wait for her; Silas asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone.
}}  After a brief flash of light, the snow starts to fall harder to Corrin's notice; Corrin asks if everyone is OK, to which Silas confirms but also states that they've been separated from the others. Corrin and Silas spend some time trying to search for the direction {{#switch:{{#var:A}}|m=Felicia|f=Jakob}} went, after which Corrin suddenly collapses and has trouble keeping awake before the two are spotted by a mysterious figure who asks the two of them to stop.


Corrin comes to in a bed inside a building being watched over by Silas, to which Corrin asks Silas what happened and where they are; the mysterious figure from earlier, [[Kilma]], tells them that they are safe and in the Ice Tribe's village, then introduces himself. Corrin thanks Kilma for saving {{#switch:{{#var:A}}|m=his|f=her}} life and begins to introduce {{#switch:{{#var:A}}|m=him|f=her}}self before getting stopped by Silas while introducing {{#switch:{{#var:A}}|m=him|f=her}}self as a prince{{#ifeq:{{#var:A}}|f|ss}} of [[Nohr]], after which Silas suggests Corrin get more rest before they resume introductions. Once Kilma is out of the room, Silas reminds Corrin that they're in the area to suppress a rebellion and that it's a bad idea for Corrin to introduce {{#switch:{{#var:A}}|m=him|f=her}}self as Nohrian royalty; Kilma returns to the area and offers Corrin hot tea, then notices Corrin's [[Yato]] and states it to be the reason he helped {{#switch:{{#var:A}}|m=him|f=her}}. As Kilma states that he's talked about the Ice Tribe's legend s long enough, he notices that his daughter has arrived, after which [[Flora]] arrives on the scene; as Corrin and Flora have an awkward exchange over why they're both in the area, Elise arrives and states that she was worried ever since she got separated from Corrin. {{#switch:{{#var:A}}
Corrin comes to in a bed inside a building being watched over by Silas, to which Corrin asks Silas what happened and where they are; the mysterious figure from earlier, [[Kilma]], tells them that they are safe and in the Ice Tribe's village, then introduces himself. Corrin thanks Kilma for saving their life and begins to introduce themselves before getting stopped by Silas while introducing that they are of [[Nohr]], after which Silas suggests Corrin get more rest before they resume introductions. Once Kilma is out of the room, Silas reminds Corrin that they're in the area to suppress a rebellion and that it's a bad idea for Corrin to introduce themselves as Nohrian royalty; Kilma returns to the area and offers Corrin hot tea, then notices Corrin's [[Yato]] and states it to be the reason he helped them. As Kilma states that he's talked about the Ice Tribe's legends long enough, he notices that his daughter has arrived, after which [[Flora]] arrives on the scene; as Corrin and Flora have an awkward exchange over why they're both in the area, Elise arrives and states that she was worried ever since she got separated from Corrin. Felicia/Jakob asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Felicia/Jakob's absence; Flora states that she changed her mind and then asks Felicia/Jakob what they are doing in the area and why the others followed her to the area, to which Felicia/Jakob states that they had no idea Flora was even in the area. Elise states that the group reached the area on their own, then gives away the group's position as Nohrians sent by [[Garon]] to stop the rebellion; Kilma deduces that Corrin's army tricked him into helping them so they could infiltrate the village and has Flora sound the alarm to alert the village of an invasion. Felicia/Jakob tries to convince Flora to stand down, only to fall on deaf ears; Silas warns Corrin to be on their guard. [[Preparations]] take place at this point.
|m=Felicia asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Felicia's absence; Flora states that she changed her mind and then asks Felicia what she's doing in the area and why the others followed her to the area, to which Felicia states that she had no idea Flora was even in the area.
|f=Jakob asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Jakob's absence, with Jakob deducing Felicia is also in the area; Flora states that she came to the area alone, then asks Jakob why the others followed him to the area, to which Jakob states that he had no idea Flora was even in the area.
}}  Elise states that the group reached the area on their own, then gives away the group's position as Nohrians sent by [[Garon]] to stop the rebellion; Kilma deduces that Corrin's army tricked him into helping them so they could infiltrate the village and has Flora sound the alarm to alert the village of an invasion. {{#switch:{{#var:A}}|m=Felicia|f=Jakob}} tries to convince Flora to stand down, only to fall on deaf ears; Silas warns Corrin to be on {{#switch:{{#var:A}}|m=his|f=her}} guard. [[Preparations]] take place at this point.


Once preparations are finished, Kilma states that the time has come for the Ice Tribe to defeat the Nohrian army, and that the villagers should be informed; Silas takes notice of Kilma's intentions, and suggests that ones from Corrin's army should get to the villages first and possibly dissuade the villagers from fighting. The game explains the mechanics of the chapter's [[village]]s and that the best reward comes from visiting at least three of them; the battle begins at this point. Should one of the [[Dragon Vein]]s be triggered, Kilma will chime in about the vein's effects being temporary.
Once preparations are finished, Kilma states that the time has come for the Ice Tribe to defeat the Nohrian army, and that the villagers should be informed; Silas takes notice of Kilma's intentions, and suggests that ones from Corrin's army should get to the villages first and possibly dissuade the villagers from fighting. The game explains the mechanics of the chapter's [[village]]s and that the best reward comes from visiting at least three of them; the battle begins at this point. Should one of the [[Dragon Vein]]s be triggered, Kilma will chime in about the vein's effects being temporary.


At the end of turn one enemy phase, two mysterious figures appear onto the scene; the first one goes into theatrics, after which the second one tells the first one, revealing his name to be [[Odin]], that he's weird and that he won't let him take all of the glory for himself. Corrin asks just what's going on and who the mysterious figures are, after which Odin theatrically introduces himself and states himself to be [[Leo]]'s retainer, with the second mysterious figure, whose name is revealed to be [[Niles]], doing likewise. Odin and Niles express their desire to inflict as much pain as possible, to which Corrin states that {{#ifeq:{{#var:A}}|f|s}}he wishes to settle things with as little bloodshed as possible; Odin and Niles agree to help Corrin despite their intentions, to which Corrin suggests that they finish things quickly. {{#switch:{{#var:A}}|m=Should Felicia fight Flora, Flora suggests that they may not have become Corrin's retainers of their own free will, but stops herself from outright stating so and there's no point in telling Felicia of this.|f=Should Jakob fight Flora, Flora reveals that she and Felicia were taken as hostages to keep the Ice Tribe from rebelling, implying that she and Felicia did not become Corrin's retainers of their own free will, and that it was due to Jakob that Flora didn't run away a long time prior.}}
At the end of turn one enemy phase, two mysterious figures appear onto the scene; the first one goes into theatrics, after which the second one tells the first one, revealing his name to be [[Odin]], that he's weird and that he won't let him take all of the glory for himself. Corrin asks just what's going on and who the mysterious figures are, after which Odin theatrically introduces himself and states himself to be [[Leo]]'s retainer, with the second mysterious figure, whose name is revealed to be [[Niles]], doing likewise. Odin and Niles express their desire to inflict as much pain as possible, to which Corrin states that they wish to settle things with as little bloodshed as possible; Odin and Niles agree to help Corrin despite their intentions, to which Corrin suggests that they finish things quickly. Should Felicia fight Flora, she accuses Flora of fighting without hearing Corrin out, stating that is the betrayal of the Ice Tribe, but Flora suggests that she doesn't understand anything and they may not have become Corrin's retainers of their own free will, but stops herself from outright saying so and there's no point in telling Felicia of this. Should Jakob fight Flora, Flora reveals that she and Felicia were taken as hostages to keep the Ice Tribe from rebelling, implying that she and Felicia did not become Corrin's retainers of their own free will, and that it was due to Jakob that Flora didn't run away a long time prior.


Once the battle ends, Corrin notes that they have achieved a victory without taking any lives, and asks Elise to heal the injured regardless of which side they fought on, to which Elise agrees before she and {{#switch:{{#var:A}}|m=Felicia|f=Jakob}} leave; Kilma and Corrin talk about Corrin's tactics and {{#switch:{{#var:A}}|m=his|f=her}} desire for peace, after which Silas lets slip Corrin's status as [[Hoshido (chapter)|not actually of Nohrian blood]] to Kilma's and Flora's surprise. Corrin asks Kilma if the Ice Tribe can stop their rebellion on the promise that {{#ifeq:{{#var:A}}|f|s}}he will do whatever it takes to restore their autonomy, to which Kilma agrees; as Corin, Kilma, and Flora talk about restoring their normal relations, Elise and {{#switch:{{#var:A}}|m=Felicia|f=Jakob}} return, after which Silas states that all that's left is for Garon to recognize Corrin's victory. Elise states that she had forgotten that Corrin was supposed to stop the rebellion on {{#switch:{{#var:A}}|m=his|f=her}} own yet the others ruined everything, to which Corrin states that {{#ifeq:{{#var:A}}|f|s}}he'll think about it on the way back; Kilma attempts to get Corrin to stay a little longer, to which Corrin states that the army has to get going but hopes to return once the world is a better place. Should at least one village have been visited during the course of the chapter, a villager thanks Corrin for stopping futile battle and promises a reward.
Once the battle ends, Corrin notes that they have achieved a victory without taking any lives, and asks Elise to heal the injured regardless of which side they fought on, to which Elise agrees before she and Felicia/Jakob leave; Kilma and Corrin talk about Corrin's tactics and they desire for peace, after which Silas lets slip Corrin's status as [[Hoshido (chapter)|not actually of Nohrian blood]] to Kilma's and Flora's surprise. Corrin asks Kilma if the Ice Tribe can stop their rebellion on the promise that they will do whatever it takes to restore their autonomy, to which Kilma agrees; as Corrin, Kilma, and Flora talk about restoring their normal relations, Elise and Felicia/Jakob return, after which Silas states that all that's left is for Garon to recognize Corrin's victory. Elise states that she had forgotten that Corrin was supposed to stop the rebellion on theor own yet the others ruined everything, to which Corrin states that they'll think about it on the way back; Kilma attempts to get Corrin to stay a little longer, to which Corrin states that the army has to get going but hopes to return once the world is a better place. Should at least one village have been visited during the course of the chapter, a villager thanks Corrin for stopping futile battle and promises a reward.


===Summary===
===Summary===
Line 45: Line 38:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[Kilma]]
|victory=Defeat [[Kilma]]
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=6{{hover|+2|Upon Odin and Niles arriving}}
|ally=1–6{{h|+2|Upon Odin and Niles arriving}}
|enemy=12{{hover|+20|Reinforcements}}
|enemy=12{{h|+20|Reinforcements}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{h|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14c 8.png]]</center>
|content1=<div>[[File:Cm fe14c 8.png]]</div>
|content2=<center>[[File:Cm fe14c 8 dv.png]]</center>
|content2=<div>[[File:Cm fe14c 8 dv.png]]</div>
}}
}}
|col=25
|row=17
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[Kilma]]
|victory=Defeat [[Kilma]]
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=6{{hover|+2|Upon Odin and Niles arriving}}
|ally=1–6{{h|+2|Upon Odin and Niles arriving}}
|enemy=14{{hover|+25|Reinforcements}}
|enemy=14{{h|+25|Reinforcements}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{h|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14c 8 h.png]]</center>
|content1=<div>[[File:Cm fe14c 8 h.png]]</div>
|content2=<center>[[File:Cm fe14c 8 h dv.png]]</center>
|content2=<div>[[File:Cm fe14c 8 h dv.png]]</div>
}}
}}
|col=25
|row=17
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[Kilma]]
|victory=Defeat [[Kilma]]
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=6{{hover|+2|Upon Odin and Niles arriving}}
|ally=1–6{{h|+2|Upon Odin and Niles arriving}}
|enemy=14{{hover|+33|Reinforcements}}
|enemy=14{{h|+33|Reinforcements}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{h|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14c 8 h.png]]</center>
|content1=<div>[[File:Cm fe14c 8 h.png]]</div>
|content2=<center>[[File:Cm fe14c 8 h dv.png]]</center>
|content2=<div>[[File:Cm fe14c 8 h dv.png]]</div>
}}
}}
|col=25
|row=17
}}
}}
}}
}}
This chapter's map is 25 columns by 17 rows.


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=14
|game#=14
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Odin
|name=Odin
Line 92: Line 89:
|HP=21
|HP=21
|lv=5
|lv=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Vulnerary|image=healing}}
|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
Line 100: Line 98:
|HP=22
|HP=22
|lv=8
|lv=8
|inventory={{Item|14|Iron Bow|image=bow}}
|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
|return1=avatar {{#var:A}}-default
|forced1=corrin {{#var:A}}
|return1article=Corrin
|forced1article=Corrin
|return2={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return1={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return3=silas
|return2=silas
|return4=elise
|return3=elise
|return5=arthur
|return4=arthur
|return5article=Arthur (Fates)
|return4article=Arthur (Fates)
|return6=effie
|return5=effie
}}
}}
<small>Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in [[paralogue]]s or [[Downloadable content in Fire Emblem Fates|xenologue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in [[paralogue]]s or [[Downloadable content in Fire Emblem Fates|xenologue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 134: Line 133:


===[[Dragon Vein]] data===
===[[Dragon Vein]] data===
Dragon Veins in this chapter are stated to have the effect "Melt the ice to make a lake for 1 turn". They are located as follows:
Dragon Veins in this chapter are stated to have the effect "Melt the ice to make a lake for 1 turn". They are located as follows:
*Column 17, row 14: Five squares west, one square north of the southeastern [[village]]
*Column 17, row 14: Five squares west, one square north of the southeastern [[village]]
*Column 10, row 17: Five squares east, one square south of the southwestern village
*Column 10, row 17: Five squares east, one square south of the southwestern village
Line 144: Line 143:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
|platform=3ds02
{{ChapUnitCellFE14
|name1=Tribalist
|name=[[Kilma]]
|class1=Lancer
|class=Sorcerer
|lv1=6
|version=kilma
|#1=2
|lv=3
|inventory1={{Item|14|Iron Lance|image=lance}}
|#=1
|notes1=• 3 [[Movement]].<br>• Prioritizes reaching [[village]]s to trigger reinforcements.<br>• The western one begins moving on turn 2.
|hp=27
|-
|str=2
|name2=Tribalist
|mag=12
|class2=Dark Mage
|skill=10
|lv2=6
|spd=6
|#2=2
|lck=5
|inventory2={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|def=7
|notes2=Moves to attack if a unit is in range; returns to his starting position otherwise.
|res=9
|-
|inventory={{Item|14|Nosferatu|image=tome}} • {{Item|14|Talisman|image=stat booster|type=drop}}<br>{{Item|14|Heartseeker}}
|name3=Tribalist
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|gate]].
|class3=Fighter
}}
|lv3=6
{{ChapUnitCellFE14
|#3=2
|name=Tribalist
|inventory3={{Item|14|Iron Axe|image=axe}}
|class=Lancer
|notes3=Moves to attack if a unit is in range; returns to his starting position otherwise.
|lv=6
|-
|#=2
|name4=Tribalist
|hp=22
|class4=Dark Mage
|str=7
|lv4=6
|mag=0
|#4=1
|skill=7
|inventory4={{Item|14|Fire|link=Fire (tome)|image=tome}}
|spd=6
|notes4=Immediately begins moving unprovoked.
|lck=3
|-
|def=6
|name5=Tribalist
|res=3
|class5=Dark Mage
|mov=3
|lv5=6
|inventory={{Item|14|Iron Lance|image=lance}}
|#5=1
|notes=• Prioritizes reaching [[village]]s to trigger reinforcements.<br>• The western one begins moving on turn 2.
|inventory5={{Item|14|Fimbulvetr|image=tome}}
}}
|notes5=Immediately begins moving unprovoked.
{{ChapUnitCellFE14
|-
|name=[[Flora]]
|name6=Tribalist
|class=Maid
|class6=Fighter
|version=flora
|lv6=6
|lv=1
|#6=2
|#=1
|inventory6={{Item|14|Steel Axe|image=axe}}
|hp=25
|notes6=Moves to attack if a unit is in range; returns to his starting position otherwise.
|str=10
|-
|mag=7
|name7=[[Flora]]
|skill=16
|class7=Maid
|spd=8
|version7=flora
|lck=6
|lv7=1
|def=6
|#7=1
|res=11
|inventory7={{Item|14|Steel Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}}{{hover|*|2 uses}}<br>{{Item|14|Icy Blood}} • {{Item|14|Demoiselle}}
|inventory={{Item|14|Steel Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}}{{h|*|2 uses}}<br>{{Item|14|Icy Blood}} • {{Item|14|Demoiselle}}
|notes7=Immobile.
}}
|-
{{ChapUnitCellFE14
|nameb=[[Kilma]]
|name=Tribalist
|classb=Sorcerer
|class=Dark Mage
|versionb=kilma
|lv=6
|lvb=3
|#=2
|inventoryb={{Item|14|Nosferatu|image=tome}} • {{Item|14|Talisman|image=stat booster|type=drop}}<br>{{Item|14|Heartseeker}}
|hp=20
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|gate]].
|str=0
|-
|mag=7
|namer1=Tribalist
|skill=7
|classr1=Fighter
|spd=5
|lvr1=6
|lck=2
|#r1=3
|def=4
|inventoryr1={{Item|14|Iron Axe|image=axe}}
|res=6
|notesr1=The one from the western village will not move until provoked; he returns to his starting position if no units are in range.
|mov=5
|-
|inventory={{Item|14|Thunder|image=tome}}
|namer2=Tribalist
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|classr2=Dark Mage
}}
|lvr2=6
{{ChapUnitCellFE14
|#r2=7
|name=Tribalist
|inventoryr2={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|class=Fighter
|notesr2=The right one from the northeastern village and the left one from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
|lv=6
|-
|#=2
|namer3=Tribalist
|hp=24
|classr3=Dark Mage
|str=9
|lvr3=6
|mag=0
|#r3=2
|skill=9
|inventoryr3={{Item|14|Fire|link=Fire (tome)|image=tome}}
|spd=7
|notesr3=The one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
|lck=3
|-
|def=5
|namer4=Tribalist
|res=2
|classr4=Dark Mage
|mov=5
|lvr4=6
|inventory={{Item|14|Iron Axe|image=axe}}
|#r4=5
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|inventoryr4={{Item|14|Fimbulvetr|image=tome}}
}}
|notesr4=The right one from the northern village and the one from the western village will not move until provoked; they return to their starting positions if no units are in range.
{{ChapUnitCellFE14
|-
|name=Tribalist
|namerl=Tribalist
|class=Dark Mage
|classrl=Fighter
|lv=6
|lvrl=6
|#=1
|#rl=3
|hp=20
|inventoryrl={{Item|14|Steel Axe|image=axe}}
|str=0
|mag=7
|skill=7
|spd=5
|lck=2
|def=4
|res=6
|mov=5
|inventory={{Item|14|Fire|image=tome}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=20
|str=0
|mag=7
|skill=7
|spd=5
|lck=2
|def=4
|res=6
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=2
|hp=24
|str=9
|mag=0
|skill=9
|spd=7
|lck=3
|def=5
|res=2
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=3
|hp=24
|str=9
|mag=0
|skill=9
|spd=7
|lck=3
|def=5
|res=2
|mov=5
|inventory={{Item|14|Iron Axe|image=axe}}
|notes=The one from the western village will not move until provoked; he returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=7
|hp=20
|str=0
|mag=7
|skill=7
|spd=5
|lck=2
|def=4
|res=6
|mov=5
|inventory={{Item|14|Thunder|image=tome}}
|notes=The right one from the northeastern village and the left one from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=2
|hp=20
|str=0
|mag=7
|skill=7
|spd=5
|lck=2
|def=4
|res=6
|mov=5
|inventory={{Item|14|Fire|image=tome}}
|notes=The one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=5
|hp=20
|str=0
|mag=7
|skill=7
|spd=5
|lck=2
|def=4
|res=6
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}
|notes=The right one from the northern village and the one from the western village will not move until provoked; they return to their starting positions if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=3
|hp=24
|str=9
|mag=0
|skill=9
|spd=7
|lck=3
|def=5
|res=2
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Kilma]]
|class=Sorcerer
|version=kilma
|lv=3
|#=1
|hp=30
|str=2
|mag=15
|skill=10
|spd=7
|lck=5
|def=9
|res=12
|inventory={{Item|14|Nosferatu|image=tome}} • {{Item|14|Talisman|image=stat booster|type=drop}}<br>{{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|gate]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Lancer
|lv=6
|#=2
|hp=24
|str=8
|mag=0
|skill=7
|spd=7
|lck=3
|def=8
|res=4
|mov=3
|inventory={{Item|14|Iron Lance|image=lance}}
|notes=• Prioritizes reaching [[village]]s to trigger reinforcements.<br>• The western one begins moving on turn 2.
}}
{{ChapUnitCellFE14
|name=[[Flora]]
|class=Maid
|version=flora
|lv=1
|#=1
|hp=27
|str=11
|mag=8
|skill=16
|spd=9
|lck=6
|def=8
|res=13{{h|+2|Granted by Resistance +2}}
|inventory={{Item|14|Steel Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}}{{h|*|2 uses}}<br>{{Item|14|Icy Blood}} • {{Item|14|Resistance +2}} • {{Item|14|Demoiselle}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=2
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The northeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26{{h|+5|Granted by HP +5}}
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26{{h|+5|Granted by HP +5}}
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fire|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=2
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Heartseeker}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=2
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Quick Draw}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=4
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}
|notes=The right one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fire|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=3
|hp=26{{h|+5|Granted by HP +5}}
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=3
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Heartseeker}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=4
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=The one from the southwestern village will not move until provoked; he returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Iron Axe|image=axe}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fire|image=tome}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Quick Draw}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Heartseeker}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Kilma]]
|class=Sorcerer
|version=kilma
|lv=3
|#=1
|hp=30
|str=2
|mag=15
|skill=10
|spd=7
|lck=5
|def=9
|res=12
|inventory={{Item|14|Nosferatu|image=tome}} • {{Item|14|Talisman|image=stat booster|type=drop}}<br>{{Item|14|Vantage}} • {{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|gate]].
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Lancer
|lv=6
|#=2
|hp=24
|str=8
|mag=0
|skill=7
|spd=7
|lck=3
|def=8
|res=4
|mov=3
|inventory={{Item|14|Iron Lance|image=lance}}
|notes=• Prioritizes reaching [[village]]s to trigger reinforcements.
}}
{{ChapUnitCellFE14
|name=[[Flora]]
|class=Maid
|version=flora
|lv=1
|#=1
|hp=27
|str=11
|mag=8
|skill=16
|spd=9
|lck=6
|def=8
|res=13{{h|+2|Granted by Resistance +2}}
|inventory={{Item|14|Steel Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}}<br>{{Item|14|Icy Blood}} • {{Item|14|Resistance +2}} • {{Item|14|Demoiselle}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=2
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}
|notes=• The southwestern one immediately begins moving unprovoked.<br>• The northeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26{{h|+5|Granted by HP +5}}
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26{{h|+5|Granted by HP +5}}
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fire|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=2
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Heartseeker}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=2
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Iron Axe|image=axe}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=2
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Quick Draw}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=2
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=4
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}
|notes=The right one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fire|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=4
|hp=26{{h|+5|Granted by HP +5}}
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=2
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Heartseeker}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=4
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Heartseeker}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=6
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Thunder|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes=The two from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fimbulvetr|image=tome}}
|notes=Will not move until provoked; returns to his starting position if no units are in range.
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Dark Mage
|lv=6
|#=1
|hp=22
|str=0
|mag=9
|skill=7
|spd=5
|lck=2
|def=5
|res=7
|mov=5
|inventory={{Item|14|Fire|image=tome}}
}}
{{ChapUnitCellFE14
|name=Tribalist
|class=Fighter
|lv=6
|#=1
|hp=26
|str=11
|mag=0
|skill=10
|spd=8
|lck=3
|def=6
|res=3
|mov=5
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Quick Draw}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Tribalist
|name1=Tribalist
|class=Fighter
|class1=Lancer
|lv=6
|lv1=6
|#=1
|#1=2
|hp=26{{h|+5|Granted by HP +5}}
|inventory1={{Item|14|Iron Lance|image=lance}}
|str=11
|notes1=• 3 [[Movement]].<br>• Prioritizes reaching [[village]]s to trigger reinforcements.<br>• The western one begins moving on turn 2.
|mag=0
|-
|skill=10
|name2=Tribalist
|spd=8
|class2=Dark Mage
|lck=3
|lv2=6
|def=6
|#2=1
|res=3
|inventory2={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|mov=5
|notes2=Moves to attack if a unit is in range; returns to his starting position otherwise.
|inventory={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}} {{Item|14|Quick Draw}}
|-
|name3=Tribalist
|class3=Dark Mage
|lv3=6
|#3=2
|inventory3={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|notes3=• The southwestern one immediately begins moving unprovoked.<br>• The northeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
|-
|name4=Tribalist
|class4=Fighter
|lv4=6
|#4=1
|inventory4={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes4=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name5=Tribalist
|class5=Fighter
|lv5=6
|#5=1
|inventory5={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes5=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name6=Tribalist
|class6=Dark Mage
|lv6=6
|#6=1
|inventory6={{Item|14|Fire|link=Fire (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes6=Immediately begins moving unprovoked.
|-
|name7=Tribalist
|class7=Dark Mage
|lv7=6
|#7=1
|inventory7={{Item|14|Fimbulvetr|image=tome}}
|notes7=Immediately begins moving unprovoked.
|-
|name8=Tribalist
|class8=Fighter
|lv8=6
|#8=2
|inventory8={{Item|14|Steel Axe|image=axe}}
|notes8=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name9=Tribalist
|class9=Dark Mage
|lv9=6
|#9=1
|inventory9={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Heartseeker}}
|notes9=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name10=[[Flora]]
|class10=Maid
|version10=flora
|lv10=1
|#10=1
|inventory10={{Item|14|Steel Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}}{{hover|*|2 uses}}<br>{{Item|14|Icy Blood}} • {{Item|14|Resistance +2}} • {{Item|14|Demoiselle}}
|notes10=Immobile.
|-
|nameb=[[Kilma]]
|classb=Sorcerer
|versionb=kilma
|lvb=3
|inventoryb={{Item|14|Nosferatu|image=tome}} • {{Item|14|Talisman|image=stat booster|type=drop}}<br>{{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|gate]].
|-
|namer1=Tribalist
|classr1=Fighter
|lvr1=6
|#r1=1
|inventoryr1={{Item|14|Steel Axe|image=axe}}
|notesr1=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer2=Tribalist
|classr2=Fighter
|lvr2=6
|#r2=2
|inventoryr2={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Quick Draw}}
|-
|namer3=Tribalist
|classr3=Dark Mage
|lvr3=6
|#r3=4
|inventoryr3={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|notesr3=The right one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
|-
|namer4=Tribalist
|classr4=Dark Mage
|lvr4=6
|#r4=1
|inventoryr4={{Item|14|Fire|link=Fire (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|notesr4=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer5=Tribalist
|classr5=Fighter
|lvr5=6
|#r5=3
|inventoryr5={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
|-
|namer6=Tribalist
|classr6=Dark Mage
|lvr6=6
|#r6=1
|inventoryr6={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}}
|notesr6=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer7=Tribalist
|classr7=Dark Mage
|lvr7=6
|#r7=3
|inventoryr7={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Heartseeker}}
|-
|namer8=Tribalist
|classr8=Dark Mage
|lvr8=6
|#r8=4
|inventoryr8={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|notesr8=The one from the southwestern village will not move until provoked; he returns to his starting position if no units are in range.
|-
|namer9=Tribalist
|classr9=Fighter
|lvr9=6
|#r9=1
|inventoryr9={{Item|14|Iron Axe|image=axe}}
|notesr9=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer10=Tribalist
|classr10=Dark Mage
|lvr10=6
|#r10=1
|inventoryr10={{Item|14|Fimbulvetr|image=tome}}
|notesr10=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer11=Tribalist
|classr11=Dark Mage
|lvr11=6
|#r11=1
|inventoryr11={{Item|14|Fire|link=Fire (tome)|image=tome}}
|-
|namer12=Tribalist
|classr12=Fighter
|lvr12=6
|#r12=1
|inventoryr12={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Quick Draw}}
|-
|namer13=Tribalist
|classr13=Dark Mage
|lvr13=6
|#r13=1
|inventoryr13={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Heartseeker}}
|-
|namerl=Tribalist
|classrl=Dark Mage
|lvrl=6
|#rl=1
|inventoryrl={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Tribalist
|name1=Tribalist
|class=Dark Mage
|class1=Lancer
|lv=6
|lv1=6
|#=1
|#1=2
|hp=22
|inventory1={{Item|14|Iron Lance|image=lance}}
|str=0
|notes1=• 3 [[Movement]].<br>• Prioritizes reaching [[village]]s to trigger reinforcements.
|mag=9
|-
|skill=7
|name2=Tribalist
|spd=5
|class2=Dark Mage
|lck=2
|lv2=6
|def=5
|#2=1
|res=7
|inventory2={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|mov=5
|notes2=Moves to attack if a unit is in range; returns to his starting position otherwise.
|inventory={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
|-
|last=y
|name3=Tribalist
|class3=Dark Mage
|lv3=6
|#3=2
|inventory3={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|notes3=• The southwestern one immediately begins moving unprovoked.<br>• The northeastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
|-
|name4=Tribalist
|class4=Fighter
|lv4=6
|#4=1
|inventory4={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes4=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name5=Tribalist
|class5=Fighter
|lv5=6
|#5=1
|inventory5={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|HP +5}}
|notes5=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name6=Tribalist
|class6=Dark Mage
|lv6=6
|#6=1
|inventory6={{Item|14|Fire|link=Fire (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|notes6=Immediately begins moving unprovoked.
|-
|name7=Tribalist
|class7=Dark Mage
|lv7=6
|#7=1
|inventory7={{Item|14|Fimbulvetr|image=tome}}
|notes7=Immediately begins moving unprovoked.
|-
|name8=Tribalist
|class8=Fighter
|lv8=6
|#8=2
|inventory8={{Item|14|Steel Axe|image=axe}}
|notes8=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name9=Tribalist
|class9=Dark Mage
|lv9=6
|#9=1
|inventory9={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Heartseeker}}
|notes9=Moves to attack if a unit is in range; returns to his starting position otherwise.
|-
|name10=[[Flora]]
|class10=Maid
|version10=flora
|lv10=1
|#10=1
|inventory10={{Item|14|Steel Dagger|image=dagger}} • {{Item|14|Freeze|image=staff}}<br>{{Item|14|Icy Blood}} • {{Item|14|Resistance +2}} • {{Item|14|Demoiselle}}
|notes10=Immobile.
|-
|nameb=[[Kilma]]
|classb=Sorcerer
|versionb=kilma
|lvb=3
|inventoryb={{Item|14|Nosferatu|image=tome}} • {{Item|14|Talisman|image=stat booster|type=drop}}<br>{{Item|14|Vantage}} • {{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|gate]].
|-
|namer1=Tribalist
|classr1=Fighter
|lvr1=6
|#r1=1
|inventoryr1={{Item|14|Steel Axe|image=axe}}
|notesr1=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer2=Tribalist
|classr2=Fighter
|lvr2=6
|#r2=2
|inventoryr2={{Item|14|Iron Axe|image=axe}}
|notesr2=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer3=Tribalist
|classr3=Fighter
|lvr3=6
|#r3=2
|inventoryr3={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Quick Draw}}
|-
|namer4=Tribalist
|classr4=Dark Mage
|lvr4=6
|#r4=2
|inventoryr4={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}}
|notesr4=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer5=Tribalist
|classr5=Dark Mage
|lvr5=6
|#r5=4
|inventoryr5={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|notesr5=The right one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
|-
|namer6=Tribalist
|classr6=Dark Mage
|lvr6=6
|#r6=1
|inventoryr6={{Item|14|Fire|link=Fire (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|notesr6=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer7=Tribalist
|classr7=Fighter
|lvr7=6
|#r7=4
|inventoryr7={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}}
|-
|namer8=Tribalist
|classr8=Dark Mage
|lvr8=6
|#r8=2
|inventoryr8={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Heartseeker}}
|-
|namer9=Tribalist
|classr9=Dark Mage
|lvr9=6
|#r9=4
|inventoryr9={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Heartseeker}}
|-
|namer10=Tribalist
|classr10=Dark Mage
|lvr10=6
|#r10=6
|inventoryr10={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Malefic Aura}}
|notesr10=The two from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
|-
|namer11=Tribalist
|classr11=Dark Mage
|lvr11=6
|#r11=1
|inventoryr11={{Item|14|Fimbulvetr|image=tome}}
|notesr11=Will not move until provoked; returns to his starting position if no units are in range.
|-
|namer12=Tribalist
|classr12=Dark Mage
|lvr12=6
|#r12=1
|inventoryr12={{Item|14|Fire|link=Fire (tome)|image=tome}}
|-
|namer13=Tribalist
|classr13=Fighter
|lvr13=6
|#r13=1
|inventoryr13={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Quick Draw}}
|-
|namer14=Tribalist
|classr14=Fighter
|lvr14=6
|#r14=1
|inventoryr14={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|HP +5}} • {{Item|14|Quick Draw}}
|-
|namerl=Tribalist
|classrl=Dark Mage
|lvrl=6
|#rl=1
|inventoryrl={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Malefic Aura}} • {{Item|14|Heartseeker}}
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 591: Line 1,233:
*From the northeastern village (all but guaranteed during turn 1)
*From the northeastern village (all but guaranteed during turn 1)
**1 [[Fighter]] with a [[Steel Axe]] <small>(Hard/Lunatic only)</small>
**1 [[Fighter]] with a [[Steel Axe]] <small>(Hard/Lunatic only)</small>
**{{hover|1|Normal/Hard}}/{{hover|2|Lunatic}} [[Fighter]](s) with [[Iron Axe]](s)
**1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Fighter]](s) with [[Iron Axe]](s)
***One of these has [[Quick Draw]] on Hard and Lunatic
***One of these has [[Quick Draw]] on Hard and Lunatic
**1 [[Dark Mage]] with [[Fimbulvetr]] and [[Malefic Aura]] <small>(Lunatic only)</small>
**1 [[Dark Mage]] with [[Fimbulvetr]] and [[Malefic Aura]] <small>(Lunatic only)</small>
**2 [[Dark Mage]]s with [[Thunder (tome)|Thunder]]
**2 [[Dark Mage]]s with [[Thunder]]
**1 [[Dark Mage]] with [[Fire (tome)|Fire]]
**1 [[Dark Mage]] with [[Fire]]
***Has [[Malefic Aura]] on Hard and Lunatic
***Has [[Malefic Aura]] on Hard and Lunatic
*From the northern village
*From the northern village
Line 603: Line 1,245:
**2 [[Dark Mage]]s with [[Fimbulvetr]]
**2 [[Dark Mage]]s with [[Fimbulvetr]]
***One has [[Malefic Aura]] and the other has [[Heartseeker]] on Hard and Lunatic
***One has [[Malefic Aura]] and the other has [[Heartseeker]] on Hard and Lunatic
**{{hover|1|Normal/Hard}}/{{hover|2|Lunatic}} [[Dark Mage]](s) with [[Thunder (tome)|Thunder]]
**1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Dark Mage]](s) with [[Thunder]]
***Has [[Malefic Aura]] on Hard and Lunatic; the Lunatic-exclusive one has [[Heartseeker]]
***Has [[Malefic Aura]] on Hard and Lunatic; the Lunatic-exclusive one has [[Heartseeker]]
*From the western village
*From the western village
**1 [[Fighter]] with an [[Iron Axe]]
**1 [[Fighter]] with an [[Iron Axe]]
**1 [[Dark Mage]] with [[Fimbulvetr]]
**1 [[Dark Mage]] with [[Fimbulvetr]]
**1 [[Dark Mage]] with [[Thunder (tome)|Thunder]] and [[Malefic Aura]] <small>(Hard/Lunatic only)</small>
**1 [[Dark Mage]] with [[Thunder]] and [[Malefic Aura]] <small>(Hard/Lunatic only)</small>
**1 [[Dark Mage]] with [[Fire (tome)|Fire]]
**1 [[Dark Mage]] with [[Fire]]
**{{hover|1|Normal/Hard}}/{{hover|2|Lunatic}} [[Fighter]](s) with [[Steel Axe]](s)
**1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Fighter]](s) with [[Steel Axe]](s)
***Has [[HP +5]] on Hard and Lunatic; the Lunatic-exclusive one has [[Quick Draw]]
***Has [[HP +5]] on Hard and Lunatic; the Lunatic-exclusive one has [[Quick Draw]]
*From the southwestern village
*From the southwestern village
**{{hover|1|Normal}}/{{hover|2|Hard/Lunatic}} [[Dark Mage]](s) with [[Fimbulvetr]]
**1 <small>(Normal)</small>/2 <small>(Hard/Lunatic)</small> [[Dark Mage]](s) with [[Fimbulvetr]]
***One has [[Heartseeker]], the other has both [[Malefic Aura]] and [[Heartseeker]] on Hard and Lunatic
***One has [[Heartseeker]], the other has both [[Malefic Aura]] and [[Heartseeker]] on Hard and Lunatic
**{{hover|2|Normal/Hard}}/{{hover|3|Lunatic}} [[Dark Mage]]s with [[Thunder (tome)|Thunder]]
**2 <small>(Normal/Hard)</small>/3 <small>(Lunatic)</small> [[Dark Mage]]s with [[Thunder]]
***One has [[Heartseeker]] and another has [[Malefic Aura]] on Hard and Lunatic; the Lunatic-exclusive one has [[Malefic Aura]]
***One has [[Heartseeker]] and another has [[Malefic Aura]] on Hard and Lunatic; the Lunatic-exclusive one has [[Malefic Aura]]
**{{hover|1|Normal/Hard}}/{{hover|2|Lunatic}} [[Fighter]](s) with [[Steel Axe]](s)
**1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Fighter]](s) with [[Steel Axe]](s)
***Has [[HP +5]] on Hard and Lunatic; the Lunatic-exclusive one has both [[HP +5]] and [[Quick Draw]]
***Has [[HP +5]] on Hard and Lunatic; the Lunatic-exclusive one has both [[HP +5]] and [[Quick Draw]]
*From the southeastern village
*From the southeastern village
**{{hover|2|Normal}}/{{hover|3|Hard}}/{{hover|4|Lunatic}} [[Dark Mage]]s with [[Thunder (tome)|Thunder]]
**2 <small>(Normal)</small>/3 <small>(Hard)</small>/4 <small>(Lunatic)</small> [[Dark Mage]]s with [[Thunder]]
***The Hard/Lunatic-exclusive one has [[Malefic Aura]]; the Lunatic-exclusive one has [[Heartseeker]]
***The Hard/Lunatic-exclusive one has [[Malefic Aura]]; the Lunatic-exclusive one has [[Heartseeker]]
**1 [[Fighter]] with a [[Steel Axe]]
**1 [[Fighter]] with a [[Steel Axe]]
***Has [[HP +5]] on Hard and Lunatic
***Has [[HP +5]] on Hard and Lunatic
**{{hover|1|Normal/Hard}}/{{hover|2|Lunatic}} [[Dark Mage]](s) with [[Fimbulvetr]]
**1 <small>(Normal/Hard)</small>/2 <small>(Lunatic)</small> [[Dark Mage]](s) with [[Fimbulvetr]]
***Both have [[Heartseeker]] on Hard and Lunatic
***Both have [[Heartseeker]] on Hard and Lunatic


===Boss data===
===Boss data===
====Main boss====
{{main|Kilma}}
{{main|Kilma}}
{{Tab
{{Tab
Line 684: Line 1,325:
|skills={{Item|14|Heartseeker}}<br>{{Item|14|Malefic Aura}}<br>{{Item|14|Vantage}}
|skills={{Item|14|Heartseeker}}<br>{{Item|14|Malefic Aura}}<br>{{Item|14|Vantage}}
|to=S
|to=S
}}
}}
====Sub-boss====
{{main|Flora}}
{{Tab
|tab1=Normal
|tab2=Hard/Lunatic
|content1={{BossStats FE14
|portrait=[[File:Small portrait flora fe14.png]]
|sprite=maid flora enemy
|class=Maid
|lv=1
|HP=25
|str=10
|magic=7
|skill=16
|spd=8
|luck=6
|def=6
|res=11
|inventory={{Item|14|Steel Dagger|image=dagger}}<br>{{Item|14|Freeze|image=staff}}{{hover|*|2 uses}}
|skills={{Item|14|Icy Blood}}<br>{{Item|14|Demoiselle}}
|da=C
|st=D
}}
|content2={{BossStats FE14
|portrait=[[File:Small portrait flora fe14.png]]
|sprite=maid flora enemy
|class=Maid
|lv=1
|HP=27
|str=11
|magic=8
|skill=16
|spd=9
|luck=6
|def=8
|res=13{{hover|+2|Granted by Resistance +2}}
|inventory={{Item|14|Steel Dagger|image=dagger}}<br>{{Item|14|Freeze|image=staff}}{{hover|*|2 uses on Hard, 4 uses on Lunatic}}
|skills={{Item|14|Icy Blood}}<br>{{Item|14|Resistance +2}}<br>{{Item|14|Demoiselle}}
|da={{hover|C|Hard}}/{{hover|B|Lunatic}}
|st={{hover|C|Hard}}/{{hover|S|Lunatic}}
}}
}}
}}
}}
Line 732: Line 1,330:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This map is unique in that it encourages highly intelligent use of the resources at your disposal to get the maximum reward. Before you even begin, you should reclass Corrin into a Wyvern Rider (or other mounted unit). Pair Silas and Jakob up and place them in the bottom-left corner with Silas in front. Place Arthur one space above them and Effie one space to Arthur's right. Finally, pair up Corrin and Elise. Make sure that Silas has a Vulnerary in his inventory. In addition, you can trade Mozu's Brass Naginata to Silas to give him a little extra bulk (give his Bronze Lance to Effie). If you're still having trouble keeping him alive once he reaches the northwestern village, you can always hop him up on Tonics.
This map encourages highly intelligent use of the resources at your disposal to get the maximum reward. If Corrin reclasses to a mounted class, you can Freeze the northern Lancer on turn 1 to prevent him from summoning reinforcements. Pair up Corrin and a staff user to accomplish this. Have the two rush north and immediately use Freeze to neutralize the Lancer, then kill him on turn two. The rest of your army should make a mad rush to the west to knock off the second Lancer and prevent him from taking those villages. Silas, being a mounted Cavalier, has the best chance of reaching the villages in time, so put a Vulnerary in his inventory and hop him up on Tonics if needed. On turn 2, enter Odin and Niles. Odin is a balanced Dark Mage who can take a hit far better than the other Dark Mage, Nyx. Niles is a high-speed, high-resistance Outlaw who kills mages and captures enemies you like. As you make your way west, watch out for Flora and her Freeze staff; it's generally very bad if she hits Silas with it. If you put someone within her dagger range, she'll prioritize her dagger over her staff. Use Dual Strikes to quickly overrun the enemy Dark Mages and Fighters as you approach the west.
 
Turn 1: Have Corrin and Elise go north towards the village and have Elise use her Freeze staff on the Lancer. This stops him from reaching the village and calling in reinforcements. Have Effie visit the southeast village. Then move Arthur down one space and left three spaces so that Effie can pair up with him next turn. Finally, move Silas below the Dragon Vein and have him drop Jakob onto the vein. On the enemy phase, three Dark Mages will approach from the southwest.
 
Turn 2: Enter Odin and Niles. Odin is a balanced Dark Mage who can take a hit far better than the other Dark Mage, Nyx. Niles is a high-speed, high-resistance Outlaw who kills mages and captures enemies you like. Have Corrin start hacking away at the Lancer. Jakob should head north and kill a nearby Dark Mage. Have Niles pair up with Odin and kill the nearest southwest Dark Mage. Move Arthur to Silas' left and transfer Effie to him. Move Silas just outside of Flora's Freeze range and equip his Brass Naginata. On the enemy phase, one Dark Mage will suicide-attack Jakob, the two in the southwest will gang up on Silas and mess him up, and the northeastern Lancer will run away.
 
Turn 3: Have Jakob heal Corrin, who finishes her Lancer. Move Odin/Niles to Silas' left, transfer Niles to Silas, and have Effie attack a Dark Mage. Move Silas one space below and one space to the left of Flora and switch to Niles; he should be able to reach the northwestern village next turn. DON'T attack Flora; he can't survive if he does. Move Arthur one space down into the woods and have him pull out his Hand Axe. On the enemy phase, Flora and a Fighter should attack Niles, who survives thanks to a Dual Guard from Silas. Other Fighters will attack Effie and Jakob, and the Dark Mages will attack Effie and Niles.
 
Turn 4: Have Jakob finish his Fighter. Have Arthur finish off a Fighter by Dual Striking with Effie. Then have Odin finish the wounded Dark Mage. Move Silas onto the northwestern village, blocking the Lancer from visiting it, and have him equip his Iron Sword and use a Vulnerary. On the enemy phase, Odin will be frozen and attacked by the fighter, while the Dark Mage will attack Arthur. Finally, the Lancer will attack Silas.
 
Turn 5: Have Arthur finish the Dark Mage and Effie wound the Fighter. (Make sure Arthur ends the turn with his Iron Axe equipped, or he will be doubled and killed by the Fighter.) Have Silas continue to damage the Lancer.


At this point, the battle is effectively under your control. Visit all of the remaining villages and waste Flora and Kilma. Watch out for Kilma's Vantage, as it will allow him to skewer one of your units if you are not careful. After the battle, make sure to build a Prison at My Castle since the next chapter has a captureable boss.
Once you pick off the second Lancer, the battle is effectively under your control. Visit all of the remaining villages and waste Flora and Kilma. Watch out for Kilma's Vantage, as it will allow him to skewer one of your units if you are not careful. After the battle, make sure to build a Prison at My Castle since the next chapter has a captureable boss. In addition, you should definitely buy a Nosferatu for Odin, as he makes excellent use of it to become a tank.


==Trivia==
==Trivia==
*This chapter reuses the map from [[Lost in the Ice|''Birthright'' Chapter 17]].
*This chapter reuses the map from [[Lost in the Ice|''Birthright'' Chapter&nbsp;17]].


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Cold Reception
|eng-name=Cold Reception
|jap-name={{hover|氷の村の少女|Kōri no mura no shōjō}}
|jpn-name={{h|氷の村の少女|Kōri no mura no shōjō}}
|jap-mean=Girl of the Ice Village
|jpn-mean=Girl of the Ice Village
|span-name=Desencuentro
|span-mean=Dissension
|fren-name=Accueil glacial
|fren-name=Accueil glacial
|fren-mean=Icy welcome
|fren-mean=Icy welcome
|span-name=
|ger-name=Eisiger Empfang
|span-mean=
|ger-mean=Icy Reception
|ger-name=
|ital-name=Una fredda accoglienza
|ger-mean=
|ital-mean=A cold reception
|ital-name=
|kor-name={{h|얼음 마을의 소녀|Eoleum ma'eului sonyeo}}
|ital-mean=
|kor-mean=Girl of the ice village
|kor-name=
|kor-mean=
}}
}}



Latest revision as of 13:54, 28 March 2024

This article is about the chapter in Fates. For the History Mode map in Warriors, see Cold Reception (Warriors).
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Cold Reception

Cm fe14c 8.png

Location

Ice Tribe Village

New units

Odin, Niles

Boss(es)

Kilma

Previous chapter(s)

A Dragon's Decree

Next chapter(s)

Another Trial

Too true! The colder it gets, the closer we are. It won't be long now. My word, isn't this cold air marvelous? It really puts a spring in your step!
— Felicia

Cold Reception (Japanese: 氷の村の少女 Girl of the Ice Village) is the eighth chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and their army arrive at the Ice Tribe's village, and are forced to fight against the tribalists when Elise gives away the army's position as Nohrians sent by Garon to bring down a rebellion.

Plot

Main article: Cold Reception/Script

Having arrived in Ice Tribe territory, Corrin notes that it's colder in this area than back in the Woods of the Forlorn and that the Ice Tribe lives up to its name; Felicia/Jakob states that it gets colder the closer to the village they get and it won't be long until they're there, then states that the cold air puts a spring into her step. Elise notices Felicia/Jakob's speed and asks them to wait for her; Silas asks Elise to slow down herself, stating that she must not get ahead of the group, after which Corrin notices the others are gone and that things won't end well. After a brief flash of light, the snow starts to fall harder to Corrin's notice; Corrin asks if everyone is OK, to which Silas confirms but also states that they've been separated from the others. Corrin and Silas spend some time trying to search for the direction Felicia/Jakob went, after which Corrin suddenly collapses and has trouble keeping awake before the two are spotted by a mysterious figure who asks the two of them to stop.

Corrin comes to in a bed inside a building being watched over by Silas, to which Corrin asks Silas what happened and where they are; the mysterious figure from earlier, Kilma, tells them that they are safe and in the Ice Tribe's village, then introduces himself. Corrin thanks Kilma for saving their life and begins to introduce themselves before getting stopped by Silas while introducing that they are of Nohr, after which Silas suggests Corrin get more rest before they resume introductions. Once Kilma is out of the room, Silas reminds Corrin that they're in the area to suppress a rebellion and that it's a bad idea for Corrin to introduce themselves as Nohrian royalty; Kilma returns to the area and offers Corrin hot tea, then notices Corrin's Yato and states it to be the reason he helped them. As Kilma states that he's talked about the Ice Tribe's legends long enough, he notices that his daughter has arrived, after which Flora arrives on the scene; as Corrin and Flora have an awkward exchange over why they're both in the area, Elise arrives and states that she was worried ever since she got separated from Corrin. Felicia/Jakob asks Flora why she's in the area, as Flora had previously stated that she was going to hold down the fort in Felicia/Jakob's absence; Flora states that she changed her mind and then asks Felicia/Jakob what they are doing in the area and why the others followed her to the area, to which Felicia/Jakob states that they had no idea Flora was even in the area. Elise states that the group reached the area on their own, then gives away the group's position as Nohrians sent by Garon to stop the rebellion; Kilma deduces that Corrin's army tricked him into helping them so they could infiltrate the village and has Flora sound the alarm to alert the village of an invasion. Felicia/Jakob tries to convince Flora to stand down, only to fall on deaf ears; Silas warns Corrin to be on their guard. Preparations take place at this point.

Once preparations are finished, Kilma states that the time has come for the Ice Tribe to defeat the Nohrian army, and that the villagers should be informed; Silas takes notice of Kilma's intentions, and suggests that ones from Corrin's army should get to the villages first and possibly dissuade the villagers from fighting. The game explains the mechanics of the chapter's villages and that the best reward comes from visiting at least three of them; the battle begins at this point. Should one of the Dragon Veins be triggered, Kilma will chime in about the vein's effects being temporary.

At the end of turn one enemy phase, two mysterious figures appear onto the scene; the first one goes into theatrics, after which the second one tells the first one, revealing his name to be Odin, that he's weird and that he won't let him take all of the glory for himself. Corrin asks just what's going on and who the mysterious figures are, after which Odin theatrically introduces himself and states himself to be Leo's retainer, with the second mysterious figure, whose name is revealed to be Niles, doing likewise. Odin and Niles express their desire to inflict as much pain as possible, to which Corrin states that they wish to settle things with as little bloodshed as possible; Odin and Niles agree to help Corrin despite their intentions, to which Corrin suggests that they finish things quickly. Should Felicia fight Flora, she accuses Flora of fighting without hearing Corrin out, stating that is the betrayal of the Ice Tribe, but Flora suggests that she doesn't understand anything and they may not have become Corrin's retainers of their own free will, but stops herself from outright saying so and there's no point in telling Felicia of this. Should Jakob fight Flora, Flora reveals that she and Felicia were taken as hostages to keep the Ice Tribe from rebelling, implying that she and Felicia did not become Corrin's retainers of their own free will, and that it was due to Jakob that Flora didn't run away a long time prior.

Once the battle ends, Corrin notes that they have achieved a victory without taking any lives, and asks Elise to heal the injured regardless of which side they fought on, to which Elise agrees before she and Felicia/Jakob leave; Kilma and Corrin talk about Corrin's tactics and they desire for peace, after which Silas lets slip Corrin's status as not actually of Nohrian blood to Kilma's and Flora's surprise. Corrin asks Kilma if the Ice Tribe can stop their rebellion on the promise that they will do whatever it takes to restore their autonomy, to which Kilma agrees; as Corrin, Kilma, and Flora talk about restoring their normal relations, Elise and Felicia/Jakob return, after which Silas states that all that's left is for Garon to recognize Corrin's victory. Elise states that she had forgotten that Corrin was supposed to stop the rebellion on theor own yet the others ruined everything, to which Corrin states that they'll think about it on the way back; Kilma attempts to get Corrin to stay a little longer, to which Corrin states that the army has to get going but hopes to return once the world is a better place. Should at least one village have been visited during the course of the chapter, a villager thanks Corrin for stopping futile battle and promises a reward.

Summary

Corrin emerges from the Woods of the Forlorn near the Ice Tribe village. However, the freezing winds complicate matters.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Kilma Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–6+2 {{{partner}}} {{{other}}} 12+20

Initial DV active

Cm fe14c 8.png
Map dimensions:
25 columns by 17 rows

Character data

Characters
New units
Odin
Small portrait odin fe14.png
Dark Mage
HP
21
Inventory
Thunder
Vulnerary
Level
5
Automatically from turn 2
Niles
Small portrait niles fe14.png
Outlaw
HP
22
Inventory
Iron Bow
Level
8
Automatically from turn 2
Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​

Note: Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 stat booster.png Talisman Dropped by Kilma
Is 3ds02 gold.png 1000G Automatically at end of chapter
(if one village was visited during the chapter)
Is 3ds02 gold.png 5000G Automatically at end of chapter
(if two villages were visited during the chapter)
Is 3ds02 gold.png 10000G Automatically at end of chapter
(if three or more villages were visited during the chapter)

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Melt the ice to make a lake for 1 turn". They are located as follows:

  • Column 17, row 14: Five squares west, one square north of the southeastern village
  • Column 10, row 17: Five squares east, one square south of the southwestern village

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 sorcerer kilma enemy.gif Kilma Sorcerer 3 1 27 2 12 10 6 5 7 9 - Nosferatu TalismanThis item is dropped upon this unit's defeat.
Heartseeker
Stands on a gate.
Ma 3ds02 lancer enemy.gif Tribalist Lancer 6 2 22 7 0 7 6 3 6 3 3 Iron Lance
• Prioritizes reaching villages to trigger reinforcements.
• The western one begins moving on turn 2.
Ma 3ds02 maid flora enemy.gif Flora Maid 1 1 25 10 7 16 8 6 6 11 - Steel Dagger Freeze*
Icy Blood Demoiselle
--
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 2 20 0 7 7 5 2 4 6 5 Thunder
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 2 24 9 0 9 7 3 5 2 5 Iron Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 1 20 0 7 7 5 2 4 6 5 Fire
Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 1 20 0 7 7 5 2 4 6 5 Fimbulvetr
Immediately begins moving unprovoked.
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 2 24 9 0 9 7 3 5 2 5 Steel Axe
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 3 24 9 0 9 7 3 5 2 5 Iron Axe
The one from the western village will not move until provoked; he returns to his starting position if no units are in range.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 7 20 0 7 7 5 2 4 6 5 Thunder
The right one from the northeastern village and the left one from the southwestern village will not move until provoked; they return to their starting positions if no units are in range.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 2 20 0 7 7 5 2 4 6 5 Fire
The one from the northeastern village will not move until provoked; he returns to his starting position if no units are in range.
Ma 3ds02 dark mage enemy.gif Tribalist Dark Mage 6 5 20 0 7 7 5 2 4 6 5 Fimbulvetr
The right one from the northern village and the one from the western village will not move until provoked; they return to their starting positions if no units are in range.
Ma 3ds02 fighter enemy.gif Tribalist Fighter 6 3 24 9 0 9 7 3 5 2 5 Steel Axe
--

Reinforcements

Boss data

Main article: Kilma

Normal Hard Lunatic

Small portrait kilma fe14.png
Ma 3ds02 sorcerer kilma enemy.gif Sorcerer
Level 3
Movement -
Stats
Max HP 27 Speed 6
Strength 2 Luck 5
Magic 12 Defense 7
Skill 10 Resistance 9
Inventory Skills
Nosferatu
TalismanThis item is dropped upon this unit's defeat.
Heartseeker
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls C Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map encourages highly intelligent use of the resources at your disposal to get the maximum reward. If Corrin reclasses to a mounted class, you can Freeze the northern Lancer on turn 1 to prevent him from summoning reinforcements. Pair up Corrin and a staff user to accomplish this. Have the two rush north and immediately use Freeze to neutralize the Lancer, then kill him on turn two. The rest of your army should make a mad rush to the west to knock off the second Lancer and prevent him from taking those villages. Silas, being a mounted Cavalier, has the best chance of reaching the villages in time, so put a Vulnerary in his inventory and hop him up on Tonics if needed. On turn 2, enter Odin and Niles. Odin is a balanced Dark Mage who can take a hit far better than the other Dark Mage, Nyx. Niles is a high-speed, high-resistance Outlaw who kills mages and captures enemies you like. As you make your way west, watch out for Flora and her Freeze staff; it's generally very bad if she hits Silas with it. If you put someone within her dagger range, she'll prioritize her dagger over her staff. Use Dual Strikes to quickly overrun the enemy Dark Mages and Fighters as you approach the west.

Once you pick off the second Lancer, the battle is effectively under your control. Visit all of the remaining villages and waste Flora and Kilma. Watch out for Kilma's Vantage, as it will allow him to skewer one of your units if you are not careful. After the battle, make sure to build a Prison at My Castle since the next chapter has a captureable boss. In addition, you should definitely buy a Nosferatu for Odin, as he makes excellent use of it to become a tank.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Cold Reception

--

Japanese

氷の村の少女

Girl of the Ice Village

Spanish

Desencuentro

Dissension

French

Accueil glacial

Icy welcome

German

Eisiger Empfang

Icy Reception

Italian

Una fredda accoglienza

A cold reception

Korean

얼음 마을의 소녀

Girl of the ice village

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← A Dragon's Decree • Cold Reception • Another Trial →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack