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Blood of the Eagle and Lion/To War at Gronder (Verdant Wind): Difference between revisions

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Maddening strategy (can be completed on a normal play through without NG+):
Recommended personnel: Byleth (default), Dimitri (default), Dedue (Fortress Knight), Felix (Swordmaster), Ashe (Sniper), Sylvain (Dark Knight or Paladin), Mercedes (Gremory or Bishop), Annette (Gremory or Warlock), Ingrid (Pegasus Knight), additional flyer/high movement character (i.e. Seteth as a Wyvern Master or Flayn as a Dark Flier)
Recommended equipment: Sword of the Creator (fully repaired), Brave equipment (Swords, Lances, Bows), HP restoring equipment (Spear of Assal, Sword of Moralta, Blessed weaponry, Aegis Shield, etc.), Gradivus (if available), Crusher (Annette), Levin Sword+, Evasion Rings, Accuracy Rings
Combat Arts: Movement (lots: Draw Back, Smite, Reposition, Swap), Monster Breaker arts for high movement characters, Hunter’s Volley
Gambits: Impregnable Wall, Stride x1 or x2; keep your units “default gambits” equipped for the rest (i.e. Galatea Knights for Ingrid, Cichol Wyvern Group for Seteth, Blue Lions Wave Attack with Dimitri, etc.)
Abilities: Accuracy increasing abilities (Lance Prowess, Sword Prowess, etc.), Hit +20, Rally Movement (Byleth – if available), Avoid and Avoid+, Restore
This map can be extremely challenging if you immediately attempt to take the center of the map with the ballista with Bernadetta/Empire Sniper. If you have played this map before and attempted this, you likely discovered Edelgard sets fire to the center of the map and on top of the that, the Alliance flanks you to the rear with Hilda/Alliance Warrior with two Pegasus Knights and to the east with Leonie/Paladin. This will also lead to the Empire approaching from the west with your team trapped in the middle and your low movement personnel, who are typically your most vulnerable units, at the mercy of Hilda and high speed Pegasus Knights. This strategy will prevent this entirely.
As soon as the map starts, use Stride on your low movement units, then head west through the forest area. Have one of your swords units (Levin Sword+ if you have one) kill the closest Empire Fortress Knight on your way to the woods. Do not cross the closest bridge.
During the enemy turn (Turn 1) Edelgard will order the two closest cavalry units to approach, but due to the terrain (woods and wasteland) their movement will be hindered. The Alliance will hold. During turn 2, safely finish off these two cavalry units as you continue to make your way through the woods. You will likely find it is difficult to make it through this terrain quickly but the movement combat arts can speed up this process. If you have two units that have the Stride gambit, feel free to use this ability again to get through this area quickly.
For turns 3-5, use your high avoid characters with strong equipment (Seteth with the Spear of Assal works wonders and Ingrid with Gradivus or Luin also works great) to aggro the two closest cavalry units to the second bridge as well as the Empire Pegasus Knights. If you are efficient in defeating these enemies and you have been grooming Ingrid as a mage killer (hint hint), you will likely have an extra turn (any turn before the enemy turn during turn 6) to swoop in and kill off Hubert, who will make a comment about you abandoning the center area when you attack him (this confirms you are doing this correctly). You can also draw the nearest demonic beast towards your squad and deal with it. Continue to avoid the center area and stay out of range of Bernadetta/Empire Sniper at the ballista.
During the enemy portion of turn 6, the Alliance reinforcements that have Hilda and Leonie will arrive and the entire Alliance squad will begin their approach towards the center of the map. During turn 7, continue to stay out of range of the ballista.
During the enemy portion of turn 7, Edelgard will announce the battle is not going as she planned and will order the premature destruction of the center ballista. The Empire and the Alliance will begin attacking each other (which includes the Empire demonic beast if you aren’t too close to it). Despite the center of the map becoming an inferno, the Alliance will continue to approach it and take fire damage from the terrain.
While your enemies burn, lose health, and kill each other (fist pump), use Impregnable Wall on a few characters (keep your Restore unit out of this) and aggro Edelgard towards you. She may or may not use her Gambit, but if she does, use Restore on your next turn to cure your affected personnel.
Edelgard is not difficult to defeat and in fact, having Annette with the Crusher Hero’s Relic and the Combat Art Dust may be enough to kill her in one blow. If not, use a Gambit or two or some combo of Sublime Heaven, Windsweep, Atrocity, etc.
The only thing left to do now is defeat Claude. It is not required to defeat the remainder of the Alliance squad unless you just want the experience. Use the same approach as Edelgard: use Impregnable Wall and then aggro Claude towards your squad. If he uses his Gambit, use Restore, then finish him off with Combat Arts like Windsweep, Hunter’s Volley, and Atrocity.


==Trivia==
==Trivia==

Revision as of 00:08, 28 March 2021

To War at Gronder

Cm fe16 17 vw.png

Location

Gronder Field

Boss(es)

Edelgard, Dimitri

To War at Gronder (Japanese: グロンダーズの会戦 Goulders Battle) is the main battle map of the seventeenth chapter on the Verdant Wind route in Fire Emblem: Three Houses. In this map, the forces of Adrestia, Faerghus, and Leicester collide in a massive, bloody battle.

Beginning log

At Gronder Field, where the Battle of the Eagle and Lion was once held, the house leaders of five years ago have a fateful reunion...but this time, the contest between the Empire, the Kingdom, and the Alliance is no mock battle.

Map data

Chapter Data
Conditions
Unit Data
Victory: Defeat Edelgard and Dimitri Player Partner Other Enemy Third
Defeat: Byleth or Claude dies* or the player's army is routed* 10 {{{partner}}} {{{other}}} 22 10+6

Initial Fire trap

Cm fe16 17 vw.png

Character data

Characters
New units

None

Available characters
Byleth m 02 ​Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Yuri 02 ​Balthus 02 ​Constance 04 ​Hapi 02 ​

Item data

Items
Name Obtainment Method
Is ns01 shield.png Lampos Shield Dropped by enemy Paladin
Is ns01 bow.png Brave Bow Dropped by Bernadetta*/enemy Sniper*
Is ns01 shield.png Lampos Shield Open the chest
Is ns01 potion.png Concoction Steal from Hubert
Is ns01 potion.png Concoction Steal from Petra*/enemy Assassin*
Is ns01 potion.png Concoction Steal from Bernadetta*/enemy Sniper*
Is ns01 potion.png Concoction Steal from Edelgard
Is ns01 seal.png Master Seal Steal from Edelgard
Is ns01 ring.png Speed Ring Steal from Dedue
Is ns01 potion.png Concoction Steal from Dedue
Is ns01 potion.png Concoction Steal from Felix*/enemy Swordmaster*
Is ns01 potion.png Concoction Steal from Mercedes*/enemy Bishop*
Is ns01 potion.png Concoction Steal from Dimitri
Is ns01 seal.png Master Seal Steal from Dimitri
Is ns01 potion.png Concoction Steal from Sylvain*/enemy Paladin* (reinforcement)
Is ns01 potion.png Concoction Steal from Ingrid*/enemy Pegasus Knight* (reinforcement)

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 fortress knight enemy.gif
Imperial Soldier Fortress Knight 33/34/40 5 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 3*/ Axe Prowess Lv 5* Armored Blow* Defiant Def*
• Begins moving if any Imperial unit and any Kingdom unit fight each other.
• The ones on the central hill begin moving if their adjacent Fortress Knight is provoked.
Ma ns01 fortress knight female enemy.gif
Imperial Soldier Fortress Knight 33/34/40 2 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 3*/ Axe Prowess Lv 5* Armored Blow* Defiant Def*
Begins moving if a unit reaches the central hill.
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 33/34/40 3 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
• The northern two immediately begin moving east.
• The southern one begins moving if any Imperial unit and any Kingdom unit fight each other.
Ma ns01 paladin female enemy.gif
Imperial Soldier Paladin 33/34/40 1 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
Begins moving if any Imperial unit and any Kingdom unit fight each other.
Ma ns01 paladin enemy.gif
Imperial Soldier Paladin 33/34/40 1 Horseslayer Lampos ShieldThis item is dropped upon this unit's defeat.
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
Empire Knights Lv 4/5: Blaze
Begins moving if any Imperial unit and any Kingdom unit fight each other.
Ma ns01 demonic beast enemy.gif
Demonic Beast Demonic Beast 33/34/40 1 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage Latent; active starting from health bar 2 Strength +2 Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness axe.png Weak to Axes.
Ma ns01 demonic beast enemy.gif
Demonic Beast Demonic Beast 33/34/40 1 Artificial Crest Stone S
Renewal Seal Strength Barrier Vital Defense Vantage Latent; active starting from health bar 2 Strength +2 Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness lance.png Weak to Lances.
Ma ns01 pegasus knight enemy.gif
Imperial Soldier Pegasus Knight 33/34/40 2 Silver Lance
Canto Lancefaire Avo +10 Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Ma ns01 dark bishop enemy.gif
Mysterious Soldier Dark Bishop 33/34/40 2 Banshee Θ Miasma Δ
Miasma Δ Fiendish Blow Heartseeker Reason Lv 3*/ Reason Lv 5* Magic +2* Seal Strength*
Begins moving if the nearest Demonic Beast is provoked.
Ma ns01 dark bishop hubert enemy.gif
Hubert Dark Bishop 34/35/41 1 Banshee Θ Concoction Miasma Δ Mire Β
Officer Duty Miasma Δ Fiendish Blow Heartseeker Commander Paragon Reason Lv 3 Authority Lv 3
Vestra Sorcery Engineers Lv 4/5: Resonant Lightning
Begins moving if any Imperial unit and any Kingdom unit fight each other, or if the central hill is set on fire.
Ma ns01 assassin petra enemy.gif
Petra Assassin 34/35/41 1 Sword of Zoltan Concoction
Hunter's Boon Swordfaire Locktouch Stealth Sword Prowess Lv 4 Alert Stance Keen Intuition
Brigid Hunters Lv 4/5: Poison Tactic
• Begins moving if a unit reaches the central hill, or if Hubert is provoked.
• If a unit reached the central hill, then defeat of both her and Bernadetta*/the Imperial General Sniper* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Assassin without Hunter's Boon if she was recruited.
Ma ns01 sniper bernadetta enemy.gif
Bernadetta Sniper 34/35/41 1 Brave BowThis item is dropped upon this unit's defeat. Concoction
Persecution Complex Bowfaire Bowrange +1 Bow Prowess Lv 3 Close Counter Vantage Stealth Magic Bind
Varley Archers Lv 4/5: Fusillade
• Immobile.
• Mans a Ballista.
• If a unit reached the central hill, then defeat of both her and Petra*/the Imperial General Assassin* causes the hill to become fiery floor, and for all units on it that were not there initially to become Is ns01 status rattled.png rattled.
• Replaced by an Imperial General Sniper with Empire Pavise Co. instead of Varley Archers and without Persecution Complex if she was recruited.
Ma ns01 armored lord enemy.gif
Edelgard Armored Lord 35/36/42 1 Aymr Sword of Seiros Concoction Master Seal
Imperial Lineage+ Charm Axefaire Commander Counterattack Armored Effect Null Hit +20 Axe Prowess Lv 4
Raging Storm
Supreme Armored Co. Lv 4/5: Raging Flames
Starts on a heal tile +.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Third army data

Third Army Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 paladin third.gif
Kingdom Soldier Paladin 33/34/40 2 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
--
Ma ns01 swordmaster third.gif
Kingdom Soldier Swordmaster 33/34/40 2 Silver Sword
Swordfaire Sword Crit +10 Sword Prowess Lv 3*/ Sword Prowess Lv 5* Axebreaker+* Quick Riposte*
Begins moving if another Swordmaster is provoked.
Ma ns01 warlock third.gif
Kingdom Soldier Warlock 33/34/40 1 Bolganone Fire
Black Tomefaire Black Magic Uses x2 Reason Lv 3*/ Reason Lv 5* Magic +2* Seal Defense*
--
Ma ns01 warlock female third.gif
Kingdom Soldier Warlock 33/34/40 1 Bolganone Fire
Black Tomefaire Black Magic Uses x2 Reason Lv 3*/ Reason Lv 5* Magic +2* Seal Defense*
Begins moving if Mercedes*/the Kingdom General Bishop* or another Warlock is provoked.
Ma ns01 fortress knight dedue third.gif
Dedue Fortress Knight 34/35/41 1 Tomahawk Speed Ring Concoction
Staunch Shield Axefaire Weight -5 Axe Prowess Lv 4 Defiant Def Armored Blow Armored Effect Null Pavise
Duscur Heavy Soldiers Lv 4/5: Line of Lances
--
Ma ns01 swordmaster felix third.gif
Felix Swordmaster 34/35/41 1 Sword of Moralta Aegis Shield Concoction
Lone Wolf Swordfaire Sword Crit +10 Sword Prowess Lv 3 Darting Blow Axebreaker+
Fraldarius Soldiers Lv 4/5: Onslaught
• Begins moving if a Swordmaster is provoked.
• Replaced by a Kingdom General Swordmaster without Crests, the Aegis Shield, or Lone Wolf if he was recruited.
Ma ns01 bishop mercedes third.gif
Mercedes Bishop 34/35/41 1 Seraphim Rafail Gem Concoction Heal Physic
Live to Serve White Magic Uses x2 White Magic Heal +10 Terrain Resistance Faith Lv 3 White Magic Avo +20 Miracle White Magic Range +1 Unsealable Magic
Church Soldiers Lv 4/5: Resonant White Magic
• Begins moving if a Warlock is provoked.
• Replaced by a Kingdom General Bishop without Crests, the Rafail Gem, or Live to Serve if she was recruited.
Ma ns01 high lord third.gif
Dimitri High Lord 35/36/42 1 Areadbhar Concoction Master Seal
Royal Lineage+ Charm Lancefaire Commander Counterattack Lance Prowess Lv 4 Defensive Tactics
Atrocity
King of Lions Corps Lv 4/5: Wave Attack
• Starts on a heal tile +.
• Begins moving if Mercedes*/the Kingdom General Bishop* or a Warlock is provoked.
• He and all other third army enemies begin moving if a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 paladin third.gif
Kingdom Soldier Paladin 33/34/40 2 Silver Lance
Canto Lancefaire Terrain Resistance Lance Prowess Lv 3*/ Lance Prowess Lv 5* Swordbreaker+* Weight -3*
--
Ma ns01 fortress knight third.gif
Kingdom Soldier Fortress Knight 33/34/40 2 Silver Axe
Axefaire Weight -5 Axe Prowess Lv 3*/ Axe Prowess Lv 5* Armored Blow* Defiant Def*
--
Ma ns01 paladin sylvain third.gif
Sylvain Paladin 34/35/41 1 Silver Lance Concoction
Philanderer Canto Lancefaire Terrain Resistance Lance Prowess Lv 3 Death Blow Swordbreaker+ Pass
Gautier Knights Lv 4/5: Stride
Replaced by a generic Paladin without Crests or Philanderer if he was recruited.
Ma ns01 pegasus knight ingrid 02 third.gif
Ingrid Pegasus knight 34/35/41 1 Lúin Concoction
Lady Knight Canto Lancefaire Avo +10 Lance Prowess Lv 3 Pass Darting Blow Flying Effect Null
Burning Quake
Galatea Pegasus Co. Lv 4/5: Lure
Replaced by a generic Pegasus Knight with a Silver Lance instead of Lúin and without Crests or Lady Knight if she was recruited.

Reinforcements

  • After a unit reaches the central hill, or if any Imperial unit and any Kingdom unit fight each other, or upon entering the southeastern region (reaching columns 22-30, rows 20-30)
    • Sylvain from the northern border of the map
    • 2 Paladins from the northern border of the map
    • Ingrid from the eastern border of the map
    • 2 Fortress Knights from the eastern border of the map

Boss data

Main article: Edelgard

Normal Hard Maddening


Main article: Dimitri

Normal Hard Maddening

Small portrait dimitri 04 fe16.png
Ma ns01 high lord third.gif High Lord
Level 35
Movement 5
Crest Is ns01 minor crest of blaiddyd.png
Stats
Max HP 51 Luck 9
Strength 30 Defense 18
Magic 7 Resistance 9
Dexterity 21 Charm 28+10
Speed 22
Inventory Abilities
Areadbhar
Concoction
Master Seal
Royal Lineage+
Charm
Lancefaire
Commander
Counterattack
Lance Prowess Lv 4
Defensive Tactics
Combat arts Spells Battalion
Atrocity -- King of Lions Corps Lv 4
Wave Attack
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B B D+ C C+ E+ E+ B E E E FE16ClassMasteryEmpty.png

Sub-bosses

Main articles: Hubert, Petra, Bernadetta, Dedue, Felix, Mercedes, Sylvain, and Ingrid

The characters in question (sans Hubert and Dedue) do not appear if they were recruited and are instead replaced by Imperial/Kingdom Generals respectively.

Due to technical limitations, the sub-bosses' stats have been split onto separate pages.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This map is one of the only two maps in Three Houses in which the song "The Dream is Over" does not play when killing any unrecruited units during their appearances as enemy units in Part II. The other map with this distinction is Chapter 18 of the Crimson Flower route.
  • During his appearance in this chapter, Dimitri's character model lacks the eyebags that he is normally seen with after the timeskip in non-Crimson Flower routes; he also uses his set of character portraits from Azure Moon Chapter 18 onward, which depicts him without eyebags. This is likely due to the fact that he uses his "sad" portrait in dialogue whenever any unrecruited students from the Blue Lions house (sans Dedue) are killed as enemies during this chapter; Dimitri's "sad" portrait is difficult to distinguish from his neutral portrait while retaining the eyebags. His incorrect set of portraits was fixed in a later update, which now properly included his eyebags, though with his character model remaining unaffected by updates.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To War at Gronder

--

Spanish

Choque en Gronder

Clash in Gronder

French

Retrouvailles à Gronder

Homecomming at Gronder

German

Schlacht bei Gronder

Battle of Gronder

Italian

In guerra nel Gronder

At war in Gronder

Korean

그론다즈 전투.

Battle of Gronder

Simplified Chinese

古隆达兹会战

Battle of Gronder

Traditional Chinese

古隆達茲會戰

Battle of Gronder

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  The Great Bridge Coup • To War at Gronder •  Taking Fort Merceus →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery