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Return to Me
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Return to Me is the sixth chapter of the Fire Emblem: Three Houses expansion Cindered Shadows. It consists solely of a mission, The Rite of Rising.
Plot
- Main article: Return to Me/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
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Victory: Defeat Aelfric
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies*, the player's army is routed*, or 20 turns pass before the vortices are disabled
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11
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{{{partner}}}
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{{{other}}}
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24
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{{{third}}}
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Victory: Defeat Aelfric
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies*, the player's army is routed*, or 20 turns pass before the vortices are disabled
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11
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{{{partner}}}
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{{{other}}}
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32
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{{{third}}}
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This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—Yuri, Balthus, Constance, and Hapi—cannot step on them. While they are active, the Ashen Wolves will suffer from poison, and Aelfric will receive +99 to both his Defense and Resistance. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.
At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for Aelfric will take 10 damage.
Character data
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Apostate
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Fortress Knight
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35
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6
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 • Lancebreaker+
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• The northern four all begin moving unprovoked on turn 10, or if any of them is provoked. • The eastern one begins moving if a nearby Assassin or Sniper is provoked.
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Apostate
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Bishop
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35
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1
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Abraxas • Bullion • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3 Dahlman Magic Co. Lv 4: Group Flames
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Immobile until turn 10, at which point he begins moving unprovoked.
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Apostate
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Warlock
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35
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1
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Bolting • Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 3 Dahlman Magic Co. Lv 4: Group Flames
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Immobile.
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Apostate
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Fortress Knight
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35
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1
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Silver Axe • Iron Shield Axefaire • Weight -5 • Axe Prowess Lv 3 • Lancebreaker+ Dahlman Armored Group Lv 4: Assault Troop
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Begins moving if the nearby Fortress Knight is provoked.
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Apostate
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Fortress Knight
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35
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2
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3 • Lancebreaker+ Dahlman Armored Group Lv 4: Assault Troop
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The northern one begins moving if the nearby Fortress Knight is provoked.
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Apostate
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Warlock
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35
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1
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Bolting • Bullion • Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 3 Dahlman Magic Co. Lv 4: Group Flames
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Immobile; stands on avo floor.
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Apostate
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Warlock
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35
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2
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Bolting • Thoron Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
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Immobile; stands on avo floor.
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Apostate
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Warrior
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35
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1
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Hammer Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Lancebreaker+
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Begins moving if the nearby Warrior, Fortress Knight, or Sniper is provoked.
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Apostate
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Warrior
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35
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1
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Silver Axe • Bullion Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Lancebreaker+
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Begins moving if the nearby Warrior, Fortress Knight, or Sniper is provoked.
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Apostate
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Assassin
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35
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1
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Armorslayer Swordfaire • Locktouch • Stealth • Sword Prowess Lv 3 • Axebreaker+
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Begins moving if the nearby Assassin, Fortress Knight, or Sniper is provoked.
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Apostate
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Assassin
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35
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3
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Silver Sword Swordfaire • Locktouch • Stealth • Sword Prowess Lv 3 • Axebreaker+
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• The northern one begins moving if the nearby Assassin, Fortress Knight, or Sniper is provoked. • The southern two both begin moving if either of them or the nearby Sniper is provoked.
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Apostate
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Warrior
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35
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2
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Lancebreaker+
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Both begin moving if either of them or the nearby Warlock is provoked.
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Apostate
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Warlock
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35
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1
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Ragnarok Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
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Begins moving if a nearby Warrior is provoked.
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Apostate
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Sniper
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35
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3
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
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• The southeastern one begins moving if a nearby Assassin is provoked. • The northwestern one begins moving if a nearby Warrior or Fortress Knight is provoked. • The northeastern one begins moving if a nearby Assassin or Fortress Knight is provoked.
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Apostate
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Fortress Knight
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35
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2
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Silver Axe • Concoction Axefaire • Weight -5 • Axe Prowess Lv 3 • Lancebreaker+
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The northern one begins moving if a nearby Warrior or Sniper is provoked.
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Apostate
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Fortress Knight
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35
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1
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Silver Axe • Concoction Axefaire • Weight -5 • Axe Prowess Lv 3 • Lancebreaker+ Dahlman Armored Group Lv 4: Assault Troop
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--
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Apostate
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Warrior
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35
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1
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Silver Axe Axefaire • Axe Crit +10 • Axe Prowess Lv 3 • Lancebreaker+ Dahlman PMC Lv 4: Onslaught
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--
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Apostate
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Assassin
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35
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1
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Silver Sword Swordfaire • Locktouch • Stealth • Sword Prowess Lv 3 • Axebreaker+ Dahlman PMC Lv 4: Onslaught
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Aelfric
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Verrat
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37
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1
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Ragnarok • Fire • Bolganone • Meteor • Heal • Recover • Nosferatu Commander • Black Tomefaire • Black Magic Uses x2 • Fiendish Blow • Reason Lv 5 • Battalion Wrath • Transmute • Seal Speed • Seal Movement Dahlman Guard Lv 4: Resonant Flames
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• Immobile; stands on a pray stone. • Receives +99 Defense and Resistance while the vortices are active.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
- Main article: Aelfric
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Skill Levels
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D
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D
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E
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E
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D
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A
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C
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A
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E
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E
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E
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Skill Levels
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D
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D
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E
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E
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D
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A
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C
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A
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E
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Return to Me
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Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Rite of Rising
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Gallery
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References