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Return to Me

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Revision as of 00:44, 5 April 2020 by Kristak (talk | contribs) (Category added)

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Return to Me is the sixth chapter of the Fire Emblem: Three Houses expansion Cindered Shadows. It consists solely of a mission, The Rite of Rising.

Return to Me

Cm fe16cs 6.png

Location

Monastery (Holy Mausoleum)

Boss(es)

Aelfric

Plot

Main article: Return to Me/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat Aelfric Player Partner Other Enemy
Defeat: Byleth, Yuri, Balthus, Constance, or Hapi dies*, the player's army is routed*, or 20 turns pass before the vortices are disabled 11 {{{partner}}} {{{other}}} 24
 

This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—Yuri, Balthus, Constance, and Hapi—cannot step on them. While they are active, the Ashen Wolves will suffer from   poison, and Aelfric will receive +99 to both his Defense and Resistance. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.

At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for Aelfric will take 10 damage.

Character data

Characters
New units

None

Available characters
           

Item data

Items
Name Obtainment Method
  Bullion Dropped by enemy Bishop
  Bullion Dropped by enemy Warlock
(Hard only)
  Bullion Dropped by enemy Warrior
  Iron Lance Open the western chest
  Iron Axe Open the eastern chest
  Iron Shield Steal from enemy Fortress Knight
  Concoction Steal from enemy Fortress Knight
(Hard only)
  Concoction Steal from enemy Fortress Knight
(Hard only)
  Concoction Steal from enemy Fortress Knight
  Smithing Stone (×10) Automatically at the end of the chapter

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Apostate Fortress Knight 32 6   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
• The northern four begin moving unprovoked on turn 10.
• The eastern one begins moving if a nearby Assassin is provoked.
Apostate Bishop 32 1   Abraxas  Bullion   Physic
  White Magic Uses x2  White Magic Heal +10  Terrain Resistance  Faith Lv 1
  Dahlman Magic Co. Lv 4:   Group Flames
Immobile until turn 10, at which point he begins moving unprovoked.
Apostate Fortress Knight 32 1   Silver Axe  Iron Shield
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
  Dahlman Armored Group Lv 4:   Assault Troop
Begins moving if the nearby Fortress Knight is provoked.
Apostate Fortress Knight 32 2   Silver Axe
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
  Dahlman Armored Group Lv 4:   Assault Troop
The northern one begins moving if the nearby Fortress Knight is provoked.
Apostate Warlock 32 2   Bolting  Thoron
  Black Tomefaire  Black Magic Uses x2  Reason Lv 1
Immobile; stands on avo floor.
Apostate Warrior 32 1   Hammer
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
Apostate Warrior 32 1   Silver Axe  Bullion 
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Begins moving if the nearby Warrior or Fortress Knight is provoked.
Apostate Assassin 32 1   Armorslayer
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
Begins moving if the nearby Assassin or Fortress Knight is provoked.
Apostate Assassin 32 3   Silver Sword
  Swordfaire  Locktouch  Stealth  Sword Prowess Lv 1  Axebreaker+
• The northern one begins moving if the nearby Assassin or Fortress Knight is provoked.
• The southern two both begin moving if either of them or the nearby Sniper is provoked.
Apostate Warrior 32 2   Silver Axe
  Axefaire  Axe Crit +10  Axe Prowess Lv 1  Lancebreaker+
Both begin moving if either of them or the nearby Warlock is provoked.
Apostate Warlock 32 1   Ragnarok
  Black Tomefaire  Black Magic Uses x2  Reason Lv 1
Begins moving if a nearby Warrior is provoked.
Apostate Sniper 32 1   Silver Bow
  Bowfaire  Bowrange +1  Bow Prowess Lv 1
Begins moving if a nearby Assassin is provoked.
Apostate Fortress Knight 32 1   Silver Axe  Concoction
  Axefaire  Weight -5  Axe Prowess Lv 1  Lancebreaker+
Begins moving if a nearby Warrior is provoked, or on turn 10.
Aelfric Verrat 34 1   Ragnarok  Fire  Bolganone  Meteor  Heal  Recover  Nosferatu
  Commander  Black Tomefaire  Black Magic Uses x2  Fiendish Blow  Reason Lv 5  Battalion Wrath  Transmute  Seal Speed  Seal Movement
  Dahlman Guard Lv 4:   Resonant Flames
• Immobile; stands on a pray stone.
• Receives +99 Defense and Resistance while the vortices are active.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Aelfric

Normal Hard

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Return to Me

--

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Rite of Rising

--

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Betrayal • Return to Me • Wolf Pack →
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery