Defeat:Byleth, Yuri, Balthus, Constance, or Hapi dies*, the player's army is routed*, or 20 turns pass before the vortices are disabled
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This chapter features "vortex" terrain; there are four vortices across the map, and the Ashen Wolves—Yuri, Balthus, Constance, and Hapi—cannot step on them. While they are active, the Ashen Wolves will suffer from poison, and Aelfric will receive +99 to both his Defense and Resistance. The vortices will be disabled and disappear completely once a unit has been placed on all four of them at once.
At the start of enemy phase 1 and turn 10, if the vortices are still active, all units except for Aelfric will take 10 damage.
• The northern one begins moving if the nearby Assassin or Fortress Knight is provoked. • The southern two both begin moving if either of them or the nearby Sniper is provoked.
• The northern four all begin moving unprovoked on turn 10, or if any of them is provoked. • The eastern one begins moving if a nearby Assassin or Sniper is provoked.
• The northern one begins moving if the nearby Assassin, Fortress Knight, or Sniper is provoked. • The southern two both begin moving if either of them or the nearby Sniper is provoked.
• The southeastern one begins moving if a nearby Assassin is provoked. • The northwestern one begins moving if a nearby Warrior or Fortress Knight is provoked. • The northeastern one begins moving if a nearby Assassin or Fortress Knight is provoked.