It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
Great Heroism (Japanese: 寂寥と嘘と喜びとLoneliness, Falsehood, and Joy) is the nineteenth paralogue chapter of Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 7 in Conquest or clearing chapter 14 in Revelation, and have Arthurmarried.
Here, Ace! Come to Percy. Come on, come to Percy. Good dragon. You're my only real friend. 'Specially since Pop never visits... Uh? What, Ace? Trying to make me feel better? Golly, thanks a bunch, Ace! You always know just what to roar! You're the best buddy ever. With you as my sidekick, nothing's gonna get me down! I'm done obeying Pop's dumb rules. Which includes staying here in my Deeprealm. Let's get outta here, Ace!
In this chapter, Percy, tired of his father Arthur's neglect, flees his Deeprealm and convinces a band of mercenaries that Arthur is the criminal Gazak.
During a routine visit to his son Percy's Deeprealm, Arthur discovers that Percy has abandoned the Deeprealm. He tracks him down and attempts to convince him to return, but Percy, tired of Arthur's neglect, declares him his archnemesis and flees. Arthur attempts to enlist the aid of some nearby mercenaries, but they mistake him for the notorious bandit leader Gazak. Arthur attempts to have Percy clear up the confusion, but Percy confirms their story and attacks them. A dumbfounded Silas realizes they have no choice but to bail Arthur out.
Dragon Veins are scattered throughout the map. When the first one is triggered, a mercenary immediately recognizes that whoever activated it is part of the royal family and apologizes for the misunderstanding. He pays the army in gold and reveals that his allies may be convinced in the same way.
After Percy is defeated, Arthur apologizes to his son for not visiting because he thought leaving Percy in the Deeprealms was for the best. He offers Percy the opportunity to leave his Deeprealm for good, which Percy accepts. After this conversation, Ace, Percy's wyvern, attacks Arthur, but Percy convinces him not to eat him. Silas is glad that this conflict got resolved and hopes that this is the last father-son conflict the army will have.
Summary
Percy, frustrated that his father, Arthur, doesn't visit often, tricks mercenaries into attacking Arthur after convincing them he's a bandit leader.
Chapter data
NormalHardLunatic
Chapter Data
Conditions
Unit Data
Victory: Rout the enemy
Player
Partner
Other
Enemy
Third
Defeat:Corrin dies* or the player's army is routed*
12
{{{partner}}}
{{{other}}}
31
{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Rout the enemy
Player
Partner
Other
Enemy
Third
Defeat:Corrin dies* or the player's army is routed*
12
{{{partner}}}
{{{other}}}
39
{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Rout the enemy
Player
Partner
Other
Enemy
Third
Defeat:Corrin dies* or the player's army is routed*
Note: Jakob is available if Corrin is female, Felicia is also available after Chapter 15 is completed.
Note 2: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 7 in Conquest or after completing chapter 14 in Revelation). As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Note 3: If Arthur is still alive, he is a required party member for this chapter.
There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:
Column 7, row 7: In relation to the northwesternmost purple-colored cluster, where lines drawn horizontally along its north side and vertically along its east side cross
Column 19, row 14: Around the upper lip of what is visually a "C"-shaped group of woods
Dragon Vein data
Dragon Veins in this chapter are stated to have the effect "Intimidate area foes, forcing them to flee.". They are as follows:
Column 4, row 10: Three squares west of a Steel AxeWyvern Rider, within the Vein's range
When any of these Dragon Veins are triggered, any enemy within 3 spaces of the Vein will automatically flee the map and pay 500 gold to the player.
Level scaling data
This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.
Chapter
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Levels from previous chapter
0
0
0
0
+1
+1
+2
+1
+2
+1
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Total levels gained
0
0
0
0
+1
+2
+4
+5
+7
+8
+10
+12
+14
+16
+18
+20
+22
+24
+26
+28
Additional notes:Percy stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Percy will have an Offspring Seal in his inventory. All other enemy units other than the Lancers become promoted at the chapter 19 position.
Enemy data
Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than closer to the final chapter. Levels may be higher depending on progress along the main story path.
• The western three all begin moving unprovoked on turn 2, or if any of them or a southwestern Cavalier is provoked. • The eastern one begins moving unprovoked on turn 2, or if a nearby Lancer or southeastern Cavalier is provoked.
• The southwestern one begins moving unprovoked on turn 2, or if a southwestern Lancer or Cavalier is provoked. • The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked. • The center-western two both begin moving unprovoked on turn 5, or if either of them or a center-western Cavalier or Wyvern Rider is provoked. • The northeastern one begins moving unprovoked on turn 10, or if Percy or a northern Cavalier is provoked.
• The southwestern one begins moving unprovoked on turn 2, or if a southwestern Lancer or Cavalier is provoked. • The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked. • The northwestern one begins moving unprovoked on turn 10, or if Percy or a northern Cavalier is provoked.
• The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked. • The northern one begins moving unprovoked on turn 10, or if a center Lancer or Mercenary is provoked.
• The center-western one begins moving unprovoked on turn 5, or if a center-western Cavalier or Wyvern Rider is provoked. • The northern three all begin moving unprovoked on turn 10, or if any of them, Percy, or a northern Cavalier is provoked.
• The western one begins moving unprovoked on turn 5, or if a center-western Cavalier or Wyvern Rider is provoked. • The eastern two both begin moving unprovoked on turn 5, or if either of them or an eastern Mercenary is provoked.
• The eastern two both begin moving unprovoked on turn 5, or if either of them or an eastern Wyvern Rider or Mercenary is provoked. • The western two both begin moving unprovoked on turn 10, or if either of them or a center Lancer is provoked.
• The southwestern two both begin moving unprovoked on turn 2, or if a southwestern Lancer or Cavalier is provoked. • The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked.
• The southwestern one begins moving unprovoked on turn 2, or if a southwestern Lancer or Cavalier is provoked. • The center-western one begins moving unprovoked on turn 5, or if a center-western Cavalier or Wyvern Rider is provoked.
• The southwestern one begins moving unprovoked on turn 2, or if a southwestern Lancer or Cavalier is provoked. • The northwestern one begins moving unprovoked on turn 10, or if Percy or a northern Lancer, Mercenary, or Cavalier is provoked.
• The southeastern one begins moving unprovoked on turn 2, or if a southeastern Lancer or Cavalier is provoked. • The northeastern one begins moving unprovoked on turn 10, or if Percy or a northern Lancer, Mercenary, or Cavalier is provoked.
• The western one begins moving unprovoked on turn 5, or if a center-western Cavalier or Wyvern Rider is provoked. • The eastern one begins moving unprovoked on turn 5, or if an eastern Mercenary or Wyvern Rider is provoked.
• The southwestern one and the southeastern one both begin moving unprovoked on turn 2, or if either of them or a southern Lancer or Cavalier is provoked. • The center-western one begins moving unprovoked on turn 5, or if a center-western Cavalier, a southern Wyvern Rider, or a lower-right Mercenary or Lancer is provoked.
• The southwestern one begins moving unprovoked on turn 2, or if a southern Lancer or Cavalier is provoked. • The northwestern one begins moving unprovoked on turn 10, or if Percy or a northern Wyvern Rider, Lancer, Mercenary, or Cavalier is provoked.
• The southeastern one begins moving unprovoked on turn 2, or if a southern Lancer or Cavalier is provoked. • The northeastern one begins moving unprovoked on turn 10, or if Percy or a northern Wyvern Rider, Lancer, Mercenary, or Cavalier is provoked.
All three begin moving unprovoked on turn 5, or if any of them or a center-western Cavalier, a southern Wyvern Rider, or a lower-right Mercenary is provoked.
• The lower-right one begins moving unprovoked on turn 5, or if a center-western Cavalier, a southern Wyvern Rider, or a lower-right Mercenary is provoked. • The northern one begins moving unprovoked on turn 10, or if Percy or a northern Wyvern Rider, Lancer, Mercenary, or Cavalier is provoked.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Trivia
It is possible to actually deploy the actual Gazak in this chapter alongside the characterPercy has led the mercenary group to believe is Gazak. As Gazak is a bonus unit, nothing special happens in such an instance.