Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Dragon Blood

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 18:57, 28 March 2024 by Thecornerman (talk | contribs) (Text replacement - "([Ll])evel (\d+)" to "$1evel $2")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Dragon Blood (Japanese: 竜の血がもつ宿命 The Fate of the Dragon's Blood) is the second paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 7 (be it in Birthright, Conquest, or Revelation) and have Corrin married. This chapter can only be unlocked if Corrin marries someone of the opposite gender, and thus is unavailable if a male Corrin marries Niles or if a female Corrin marries Rhajat.

Dragon Blood


Location

Town in a Deeprealm

New units

Kana

Boss(es)

Invader Swordmaster

Ah! What a lovely day! I might just break out in song! And twirl all the day long! Hmm. But Papa/Mama is visiting today, and I haven't seen him/her in such a long time. I'd better do something special for him/her. Gather some fruit? Fish for fish? Ha, I know! Papa/Mama should have both. So I'd better get going!
— Kana

In this chapter, Corrin and his/her army journey to one of the Deeprealms where a wave of invaders has begun attacking his/her child, Kana, who has just discovered inner strength.

Plot

Main article: Dragon Blood/Script
The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male variation instead.

In a town in one of the Deeprealms, Kana notes that that day is lovely and he just might break out in song and twirl all day; Kana then notes that that day is the day his mother is due to visit, and he hasn't seen her in a long time, and thus is spurred into doing something special. Kana contemplates gathering fruit or fishing, but notes that his mother has both fruit and fish and thus he had better get going; an invader arrives on the scene with Kana taking notice, with Kana noting that the invader looks odd and asks the invader to get away from him. Kana tries to run away, but more invaders appear; Kana asks the invaders to not cause trouble, as his mother will soon be in the area. As Kana realizes the invaders aren't listening, he states that he can't run yet they're looking like they're ready to do evil things; at this point, Kana gets hit by one of the invaders' attacks.

As if on cue, Kana's mother, Corrin, arrives on the scene and takes out the invader that hit Kana, stating he has arrived in the nick of time, asking Kana if he is all right; Corrin apologizes to Kana, realizing he has been safe for so long and never thought anyone would come to hurt him, then asks him if he is OK, to which Kana confirms. Corrin asks Kana to get away and that he has everything in hand; Corrin then chews out the invaders for daring to touch her child and vows to soak the fields in their blood, taking out two more of the invaders in the process. Kana tells Corrin that there are too many invaders; Corrin vows to protect Kana, but also tells him to not worry about her as she told him to flee the area. Corrin then tells the rest of the invaders to prepare to join their comrades in death; Corrin then attacks one of the invaders but fails to put a dent. Corrin notes that these invaders are tough, but she states that she must fight in order to keep them away from Kana; Kana chews out the invaders and asks them to stop hurting Corrin, rushing into the area and pushing Corrin out of the way. Corrin once more tells Kana to flee the area, to which Kana refuses; Kana states he has waited long enough to see Corrin once again, and nobody's going to take her away from him again. Kana struggles trying to state he is staying, and eventually transforms into a feral dragon.

As Corrin notes Kana's transformation, Kana easily defeats the nearest invader; Corrin notes that this shouldn't be happening, that Kana doesn't have the ability to transform into a dragon—then realizes he must have inherited it from her and it's awakened at an inopportune time. Corrin notes that Kana is out of control and that this must be his first time transforming and thus is at risk of losing himself to a mindless rampage; Corrin calls her army into the area, stating that they must clear the field of these invaders and fast. Preparations take place at this point; the battle begins once preparations are complete.

Should the battle still be going at the end of turn 8 enemy phase, a pair of ruffians named Llewelyn and Lloyd arrive in the area and note Kana's presence, making plans on catching Kana, then stating they should try to decide what to name Kana. Upon the player entering into battle against one of them, it appears Lloyd had planned on naming Kana "Llizardface" while Llewelyn plans on naming him "Llardbutt".

Once the battle ends, Kana has come to and tells Corrin that he turned into a dragon, which Corrin states actually did happen; Kana, noting Corrin looks upset, explains what led to the transformation and apologizes, stating he didn't mean to transform. As Corrin explains having the same power and how she keeps that power in check, she reveals that Kana also needs a stone to do the same; as it so happens, Azura gave Corrin a stone Kana could use and tells Kana to always carry it with him. Kana then starts to attempt to convince Corrin to let him travel with her, to which Corrin relucantly agrees after a long exchange wanting to refuse.

Summary

The village that is home to Corrin's child, Kana, is under attack. Upon hearing the news, Corrin rushes to the village to protect Kana.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–12 {{{partner}}} 1 27+20

Initial All moats No moats

Map dimensions:
21 columns by 20 rows

Character data

Birthright Conquest Revelation

Characters
New units
Kana
 
Nohr Prince
HP
Varies
Inventory
  Dragonstone
  Offspring Seal*
Level
10+
Automatically at the end of the chapter
Lloyd
 
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in the Prison
Llewelyn
 
Berserker
HP
33+
Inventory
--
Level
1+
Capture and persuade in the Prison
Required characters
 
Available characters
          

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 7 on all routes). Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

There are no items in this chapter.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Birthright and Revelation, the following event tiles appear:

  • Column 2, row 11: One square west of the southwesternmost tile of the middle moat bed
  • Column 20, row 18: Two squares north, one square west of the southeasternmost square of the map

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Fill up or dry out the moat.". They are as follows:

  • Column 5, row 2: One square north of the northwesternmost player deployment position.
  • Column 8, row 3: Three squares west of Kana's starting position.
  • Column 14, row 3: Three squares east of Kana's starting position.
  • Column 17, row 5: One square north, one square east of the southeasternmost player deployment position.
  • Column 8, row 14: Three squares north of the westernmost Sky Knight.
  • Column 16, row 14: Three squares west of the southwesternmost Spear Master.

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Initial unpromoted Initial promoted

Chapter 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 0 0 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 0 0 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: Kana stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Kana will have an Offspring Seal in his/her inventory. Enemy units on this schedule become promoted at the chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Invader Swordmaster 2~20 1 33~47 14~23 3 9~19 9~21+1 11~17 11~17−1 7~15−1 6   Silver Katana
Begins moving unprovoked on turn 7, or if a nearby Archer or Diviner is provoked.
  Invader Archer 10~18 5 23~46 8~23 0 12~31 9~27 4~12 8~23 3~13+2 5~6   Iron Yumi*/  Steel Yumi*
• The northeastern three all begin moving unprovoked on turn 6, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearby Swordmaster or Diviner is provoked.
  Invader Diviner 10~18 5 20~39 0 9~29 9~23 11~26+(0/1) 3~9 4~14+(1/0) 7~22 5~6   Ox Spirit*/  Tiger Spirit*
• The northwestern three all begin moving unprovoked on turn 4, or if any of them is provoked.
• The southern two both begin moving unprovoked on turn 7, or if either of them or a nearby Swordmaster or Archer is provoked.
  Invader Sky Knight 10~18 3 21~42 7~21 0~11 10~25 12~30 8~20 5~17+1 11~31+1 7~8   Iron Naginata*/  Steel Naginata*
Immediately begins moving unprovoked.
  Invader Falcon Knight 1~20 3 32~46 13~22 12~20 13~23 17~28 13~21 12~19+1 21~33+1 8   Steel Naginata
All three begin moving unprovoked on turn 2, or if any of them is provoked.
  Invader Samurai 10~18 3 23~45 10~25 0~2 10~27 14~35+1 6~16 6~17−1 7~21−1 5~6   Iron Katana*/  Steel Katana*
All three begin moving unprovoked on turn 3, or if any of them or the nearby Swordmaster is provoked.
  Invader Swordmaster 1~20 1 33~48 15~25 2 15~25 19~31+1 11~18 12~19−1 12~23−1 6   Steel Katana
Begins moving unprovoked on turn 3, or if a nearby Samurai is provoked.
  Invader Shrine Maiden 10~18 2 21~44 0~14 8~27 9~23 10~28 7~17 5~17 10~30 5~6   Sun Festal
--
  Invader Spear Fighter 10~18 3 23~45 10~28 0 11~29 10~26 4~12 9~23+1 6~18+1 5~6   Iron Naginata*/  Steel Naginata*
All three begin moving unprovoked on turn 5, or if any of them or the nearby Spear Master is provoked.
  Invader Spear Master 1~20 1 34~50 19~30 0 17~28 16~26 8~13 16~25+1 11~19+1 6   Steel Naginata
Begins moving unprovoked on turn 5, or if a nearby Spear Fighter is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Lloyd Berserker 1~20 1 33~52 14~27 0 13~23 13~23 3~6 12~19 5~10 6   Steel Axe
--
  Llewelyn Berserker 1~20 1 33~52 14~27 0 13~23 13~23 3~6 12~19 5~10 6   Steel Axe
--
  Invader Spear Fighter 10~18 6 23~45 10~28 0 11~29 10~26 4~12 9~23+1 6~18+1 5~6   Iron Naginata*/  Steel Naginata*
--
  Invader Onmyoji 1~20 3 29~42 0 16~28 15~25 15~25+1 6~10 9~15 15~24 6   Tiger Spirit  Sun Festal
--
  Invader Sniper 1~20 3 35~51 14~24 0 18~30 16~26 8~13 15~25 10~18+2 6   Steel Yumi
--
  Invader Samurai 10~18 6 23~45 10~25 0~2 10~27 14~35+1 6~16 6~17−1 7~21−1 5~6   Iron Katana*/  Steel Katana*
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Kana Feral Dragon 10~20 1 Varies Varies Varies Varies Varies Varies Varies Varies 5   Draconic Rage
  Draconic Heir  Dragon Fang  Varies  Nobility  Varies
• See Kana/Stats (female) for more information on female Kana's stats and Kana/Stats (male) for more information on male Kana's stats.
• Only moves to attack units in range.

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 8 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 25 playthrough, the point where these bosses hit level 20 and stop scaling from there.

Main boss

Normal Hard Lunatic

 
  Swordmaster
Level 2~20
Movement 6
Stats
Max HP 33~47 Speed 9~21+1
Strength 14~23 Luck 11~17
Magic 3 Defense 11~17−1
Skill 9~19 Resistance 7~15−1
Inventory Skills
  Silver Katana --
Weapon Levels
  B   --   --   --
  --   --   --   --

Sub-bosses

Main article: Lloyd (Fates)

Normal Hard Lunatic

 
  Berserker
Level 1~20
Movement 6
Stats
Max HP 33~52 Speed 13~23
Strength 14~27 Luck 3~6
Magic 0 Defense 12~19
Skill 13~23 Resistance 5~10
Inventory Skills
  Steel Axe --
Weapon Levels
  --   --   C   --
  --   --   --   --
Main article: Llewelyn

Normal Hard Lunatic

 
  Berserker
Level 1~20
Movement 6
Stats
Max HP 33~52 Speed 13~23
Strength 14~27 Luck 3~6
Magic 0 Defense 12~19
Skill 13~23 Resistance 5~10
Inventory Skills
  Steel Axe --
Weapon Levels
  --   --   C   --
  --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Dragon Veins can be interacted with to fill or drain the moats and create chokepoints; however, they block off player units as well, and will not slow the Sky Knights and Falcon Knights from the south. The Archers/Snipers to the northeast and the Diviners/Onmyoji to the west can be defeated by a strong unit with weapon triangle advantage against them, a sword- or tome-user for the former and a lance- or dagger-user for the latter. The most dangerous enemies on the map are the Falcon Knights with Darting Blow who begin to move on turn 2, but they and the Sky Knights can be defeated by bow-users; as there are three of each, three bow-users or two and Azura can defeat each group in one turn. The remaining enemies enemies fight in smaller groups at a slower pace. Reinforcements begin to arrive on turn 8, led by Lloyd and Llelwyn, who are fairly strong Berserkers and can be captured. Additionally, Kana will join at the end of the paralogue even if they are defeated at any point during it.

Trivia

  • If the player is using a female Corrin, this is one of only two child paralogue that unlocks upon marrying off a female character. The only other female character is Azura, who unlocks the paralogue, Surprise Duet.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dragon Blood

--

Japanese

竜の血がもつ宿命

The Fate of the Dragon's Blood

Spanish

Sangre de dragón

Dragon's blood

French

Le sang du dragon

The blood of the dragon

German

Drachenblut

Dragon Blood

Italian

Sangue di drago

Dragon's blood

Korean

용의 피가 지닌 숙명

Fate of dragon's blood

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Tragic Start • Dragon Blood • Surprise Duet →
Fire Emblem Fates
Playable characters Birthright
 
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
 
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
 
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
 
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
 
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
 
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions  : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack