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True Chivalry
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“ | We were protecting your subjects, not your ego. I don't give a damn as to whether you can bring yourself to face a dead king. | ” | — Felix |
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True Chivalry (Japanese: 真の騎士道 True Chivalry) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 8 to Chapter 11. In order to attempt this paralogue, the player must have recruited Felix, and he must not have fallen in battle previously. In this chapter, Felix is called to Fraldarius territory to subdue a bandit attack.
Plot
- Main article:
True Chivalry/Script
Felix approaches Byleth and explains that ever since the Tragedy of Duscur, public order in Faerghus has disintegrated and bandit attacks are common; Felix's father Rodrigue has recalled him to Fraldarius territory to drive off one such attack. Felix asks Byleth and the students to accompany him.
With Felix and Byleth's aid, Rodrigue drives off the bandits. Afterwards, Rodrigue thanks them for their aid and admits he wouldn't have been able to face King Lambert if the village fell, but Felix accuses him of caring more about his ego than his subjects. A weary Rodrigue explains that his elder son Glenn died in the Tragedy of Duscur; he feels that Glenn died a hero's death and would have never forgiven himself if he had abandoned Lambert, but Felix feels that Rodrigue places no value on Glenn as a person.
Beginning log
Safety for the people of the Kingdom has been a growing concern, and Fraldarius territory is no exception. Felix has been called upon to help restore order back home.
Chapter data
Normal Hard Maddening
Character data
- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
In every difficulty, once any player unit enters the area near the Bandit Leader, every reinforcement that can appear and—for finite reinforcements—has not already appeared will appear on the next enemy phase.
Normal and Maddening
Stopped if the knight on the southeast stronghold is defeated:
- Turn 2
- 1 Thief one tile north of the southeast stronghold
- Turn 3
- 1 Mercenary one tile east of the southeast stronghold
- Turn 4
- Turn 5 (Normal only)
- 1 Mercenary one tile south of the southeast stronghold
- Turn 6; does not appear upon nearing the boss (Hard only)
- 1 Mercenary one tile south of the southeast stronghold
- Turn 8, and even turns starting turn 12 (Hard only)
- 1 Thief one tile south of the southeast stronghold
Stopped if the knight on the middle south stronghold is defeated:
- Turn 5
- 1 Mercenary one tile north of the middle south stronghold
- Turn 6
- 1 Mercenary one tile south of the middle south stronghold
- Turn 7
- 1 Thief one tile west of the middle -south stronghold
- Turn 8
- 1 Thief one tile east of the middle south stronghold
- On odd turns, starting turn 9 (Hard only)
- 1 Mercenary two tiles south of the middle south stronghold
Maddening
On Maddening mode, all reinforcements can act the turn they appear.
Stopped if the knight on the southeast stronghold is defeated:
- Turn 2
- 1 Thief one tile north of the southeast stronghold
- Turn 3
- 1 Mercenary one tile east of the southeast stronghold
- On even turns, starting turn 4; does not appear upon nearing the boss
Stopped if the knight on the middle south stronghold is defeated:
- Turn 3
- 1 Mercenary one tile south of the middle south stronghold
- Turn 4
- 1 Mercenary south of the middle south stronghold
- Turn 5
- 1 Thief one tile west of the middle south stronghold
- Turn 6
- 1 Thief one tile east of the middle south stronghold
- Odd turns starting turn 7
- 1 Hero two tiles south of the middle south stronghold
NPC data
Normal Hard Maddening
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Boss data
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Normal/Hard
Your overarching goal is to protect the green NPC villagers from certain death at bandit hands. Unfortunately, they are all fairly far away from your starting position and are pretty dumb, so speed is of the essence. Start smashing your way through any bandit within reach and rush west and south. Cavalry and especially fliers are very useful for this map. Fortunately, the Kingdom soldiers are actually relatively strong and can hold the line until you reinforce them. On turn 2, Rodrigue will order the villagers to bolt for an escape point in the southwest, so it's a race to get over there and take out the enemies in the way so they can escape safely. Taking out the enemy strongholds suppresses their reinforcements, so make sure to get that done. If you can send a fast-moving unit up to take out the boss fast, you shouldn't have too much trouble earning the Aegis Shield. It doesn't actually matter if the villagers reach the escape point; as long as they are still breathing at the end of the chapter, it counts as a victory.
Maddening
Rodrigue's stats do not change from his Normal/Hard version. This means he is nearly guaranteed to die on the first enemy turn due to any two of the three Mercenaries targeting him, and his Aura will have roughly a 50% accuracy against most enemies in the level. If by some miracle he lives his first turn, there's still a small chance he will suicide himself into a nearby enemy with his Silver Lance. You'll either need to take out the units in his vicinity via Cavalry or fliers, or block off one of the squares beside Rodrigue so that only one Mercenary can attack him on the first turn. Managing Rodrigue throughout the level will be your biggest concern, as he will actively seek out fights he cannot win. As soon as all villagers are safe, make sure to kill the boss before Rodrigue reaches him.
If you're struggling to hit the evasive boss on a stronghold, you can wait for the NPC Mercenaries to deal with him for you. As long as they have a charge of their gambit, they will use it, and have a ~85% hit rate on the boss and will kick him off the stronghold if it hits, simultaneously keeping themselves out of range. However, the mercenaries barely survive a round of combat against a rattled boss when fully healed (they get one rounded if the boss isn't rattled), so you need to be quick and kill the boss while he's weakened.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
True Chivalry |
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Spanish |
El auténtico valor |
The true valor |
French |
La valeur d'un chevalier |
The value of a knight |
German |
Wahres Rittertum |
True Chivalry |
Italian |
Vera cavalleria |
True chivalry |
Korean |
진정한 기사도 |
True chivalry |
Simplified Chinese |
真正的骑士道 |
True chivalry |
Traditional Chinese |
真正的騎士道 |
True chivalry |
Gallery
References
True Chivalry |
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