- Not to be confused with Dance in the Sky, the fourth part of chapter 11 of Book II of Fire Emblem Heroes.
This page has been marked as a stub. Please help improve the page by adding information.
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Dance in the Skies
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Dance in the Skies is chapter 4 of Fire Emblem: Genealogy of the Holy War. Sigurd flees from the traitorous dukes and takes refuge in Silesse, but is forced to put down a rebellion by Daccar.
Plot
- Main article: Dance in the Skies/Script
Sigurd and his companions take refuge in Silesse under the protection of Queen Rahna. During this time, Quan, Ethlyn, and Finn depart to raise an army in Leonster and properly help Sigurd. However, the king's brothers Maios and Daccar launch a rebellion to seize control of Silesse with the support of Andorey and the traitorous Grannvale dukes. Sigurd battles his way through Silesse and puts down the rebellion. In the aftermath, he learns that Lombard and his forces have conquered Lubeck Castle to the east and are preparing to invade Silesse. In order to prevent them from getting caught up in his conflict with Lombard, Sigurd decides to face the traitors head on.
Chapter data
Chapter Data
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Conditions
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Unit Data
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Victory: Seize Zaxon Defeat: Sigurd dies or Sailane Castle is seized
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Player: 20
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Partner: 0+6-6
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Other: 1+12
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Enemy: 45+50-9+∞
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Chapter Map
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Map dimensions: 62 columns by 62 rows
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style="Template:Round; background-color: #232855; border:1px solid #b0b0b0" colspan="7"| Combatants and Castles
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style="Template:Roundtl; border:1px solid #b0b0b0; background-color:#232855" | Army
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Commander
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Affiliation
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Units
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Castles
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Guardian
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style="Template:Roundtr; border:1px solid #b0b0b0; background-color:#232855" | Notes
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Sigurd's
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Sigurd
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Player
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20
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Sailane
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--
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Home castle
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--
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--
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Partner
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6-6
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--
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--
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• Appears after Silesse is seized by the Beige Ritter. • Does not have a defined faction, castle, or phase, and moves at the end of Sigurd's phase.
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Thove
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Maios
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Enemy
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45+∞
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Thove
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Maios
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When any unit gets near the bridge, it is raised and becomes inaccessible; a thief can lower it again.
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Zaxon
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Daccar
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Enemy
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16+34-9+∞
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Zaxon
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Daccar
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• The Zaxon army appears once Thove has been seized. The Beige Ritter arrive one turn later and leave after seizing Silesse. • Additional forces appear after the Beige Ritter seize Silesse.
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Silesse
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Donovan
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Seized by the Beige Ritter
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style="Template:Roundbl; border:1px solid #b0b0b0; background-color:#232855" | Silesse
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Mahnya*
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Other
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1+12
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--
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style="Template:Roundbr; border:1px solid #b0b0b0; background-color:#232855" | Mahnya's squad appears after Thove is seized.
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Character data
Quan, Finn, and Ethlyn leave the party automatically at the beginning of the chapter.
Item data
Castle data
- Additionally, the armory will sell anything not bought in the previous chapters.
Event data
Unit data
Citizens
The citizens appear once the Beige Ritter seize Silesse Castle; they lack a proper phase, moving at the end of Sigurd's phase.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Citizen
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Civilian
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1
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3
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--
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• Moves northeast of Sailane Castle. • Can be rescued, granting 100 experience to whomever rescues them.
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Citizen
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Civilian
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1
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3
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--
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• Moves northeast of Sailane Castle. • Can be rescued, granting 100 experience to whomever rescues them.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Thove
The Thove army is present at the start of the chapter.
Reinforcements
- One turn after Deet'var reaches Thove Castle
- Up to 9 Pegasus Knights, replacing those lost under Deet'var's command, and Deet'var emerge from the castle.
Zaxon
The Zaxon army emerges once Thove has been seized. Andorey's reinforcements arrive one turn after the rest of the army. Lamia's forces appear once the Beige Ritter seize Silesse, Donovan's forces appear one turn later.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Pamela's
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Pegasus Knight
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18
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11
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Javelin
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Authority: Pamela Moves west to attack Mahnya's squad, then north to take Thove Castle. Moves towards Silesse if it is seized after Andorey leaves.
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Pamela
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Falcon Knight
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23
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1
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Silver Lance • Shield Ring Adept
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Authority: ★★★ • Moves west to attack Mahnya's squad, then north to take Thove Castle. Moves towards Silesse if it is seized after Andorey leaves. • Begins retreating to Zaxon Castle upon reducing the units under her authority to 7 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
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Zaxon
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General
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20
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3
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Silver Lance • Steel Bow Pavise
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Authority: Daccar Does not move while Daccar is alive.
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Daccar
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Baron
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26
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1
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Blizzard • Tornado Pavise
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Authority: ★★ Does not move; guards Zaxon Castle.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Pamela's
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Pegasus Knight
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18
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∞
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Javelin
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Authority: Pamela Moves towards Silesse if it is seized after Andorey leaves.
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Beige Ritter
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Arch Knight
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18
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8
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Brave Bow
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Authority: Andorey Retreats after seizing Silesse Castle.
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Andorey
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Bow Knight
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22
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1
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Brave Bow • Shield Ring
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Authority: ★★★★ Retreats after seizing Silesse Castle.
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Zaxon
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Wind Mage
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12
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2
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Blizzard • Elwind
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Authority: ★ Immobile.
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Zaxon
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Fighter
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12
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6
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Steel Axe
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Authority: ★
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Mercenary
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Myrmidon
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22
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∞
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Brave Sword Follow-Up
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Authority: Lamia Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
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Mercenary
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Myrmidon
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22
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∞
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Sleep Sword Follow-Up
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Authority: Lamia Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
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Mercenary
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Thunder Mage
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22
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∞
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Elthunder
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Authority: Lamia Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
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Mercenary
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Bow Fighter
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22
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∞
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Killer Bow Follow-Up
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Authority: Lamia Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
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Mercenary
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Priest
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22
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∞
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Physic
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Authority: Lamia Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
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Lamia
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Swordmaster
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25
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1
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Silver Blade • Renewal Band Follow-Up • Adept
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Authority: ★★★ • Moves to attack any player unit in range of any unit under her authority; begins to move after Silesse is seized. • Begins retreating to Zaxon Castle upon killing every unit under her authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
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Zaxon
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Warrior
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15
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3
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Steel Axe • Steel Bow
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Authority: Donovan Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
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Zaxon
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Wind Mage
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18
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3
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Elwind
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Authority: Donovan Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
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Donovan
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General
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20
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1
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Steel Sword • Steel Bow Pavise
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Authority: ★ Does not move; guards Silesse castle.
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Reinforcements
- One turn after Pamela reaches Zaxon Castle
- Up to 11 Pegasus Knights, replacing those lost under Pamela's command, and Pamela emerge from the castle.
- One turn after Zamia reaches Zaxon Castle
Silesse
A single Wind Mage is present at the start of the chapter. The rest of the army appears once Thove Castle has been seized.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Silesse
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Wind Mage
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10
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1
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Wind
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Authority: ★
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Major units
Thove
- Main article: Cuvuli
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Inventory
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Skills
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Sleep Physic 3,000 Gold
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Weapon Levels
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--
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--
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A
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B
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B
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B
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--
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- Cuvuli is a sub-boss affiliated with Thove.
- Main article: Deet'var
- Deet'var is a sub-boss affiliated with Thove.
- Main article: Maios
- Maios is the guardian of Thove Castle and the boss of Thove.
Zaxon
- Main article: Pamela
- Pamela is a sub-boss affiliated with Zaxon. She and the Zaxon army emerge after Thove is seized.
- Main article: Daccar
- Daccar is the guardian of Zaxon Castle and the boss of Zaxon. He and the Zaxon army emerge after Thove is seized.
- Main article: Andorey
- Andorey is a sub-boss affiliated with Zaxon. He and the Beige Ritter reinforcements arrive one turn after the rest of the army, then leaves with them after seizing Silesse.
- Main article: Lamia
- Lamia is a sub-boss affiliated with Zaxon. She and her mercenaries emerge once the Beige Ritter seize Silesse Castle.
- Main article: Donovan
- Donovan is the guardian of Silesse Castle and a sub-boss affiliated with Zaxon.
Silesse
- Main article: Mahnya
- Mahnya is the boss of Silesse. She and her squad emerge after Thove is seized.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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Dance in the Skies
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
The entering the red zone will cause Maios to raise the drawbridge, while entering the yellow zone will deactivate the red zone trigger.
References