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Dance in the Skies: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Set styles of the "combatants and castles" table at rows where possible; added note about villages to item data.)
m (Text replacement - "\|newunits=\d+\n" to "")
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:''Not to be confused with [[Dance in the Sky]], the fourth part of Chapter 11 of Book II of {{FEH}}.''
:''Not to be confused with [[Dance in the Sky]], the fourth part of Chapter 11 of Book II of ''Fire Emblem Heroes''.''
----
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe04 4.png|200px]]
|image=[[File:Cm fe04 4.png|200px]]
|game={{FE4}}
|game={{FE4}}
|location=[[Silesse]]
|location=[[Silesse]]
|boss=[[Cuvuli]], [[Deet'var]], [[Maios]], [[Pamela]], [[Daccar]], [[Lamia]], [[Donovan]]
|boss=[[Cuvuli]], [[Díthorba]], [[Myos]], [[Pamela]], [[Daccar]], [[Lamia]], [[Donovan]]
|previous=[[Eldigan, the Lionheart]]
|next=[[Doorway to Destiny]]
}}
}}


'''Dance in the Skies''' is Chapter 4 of {{FE4}}. [[Sigurd]] flees from the traitorous dukes and takes refuge in Silesse, but is forced to put down a rebellion by [[Daccar]].
'''Dance in the Skies''' (Japanese: {{hl|空に舞う|Sora ni mau}} ''Dancing in the Skies'') is the fourth chapter of {{FE4}}. [[Sigurd]] flees from the traitorous dukes and takes refuge in Silesse, but is forced to put down a rebellion by [[Daccar]].


==Plot==
==Plot==
{{Main|Dance in the Skies/Script}}
{{Main|Dance in the Skies/Script}}
[[Sigurd]] and his companions take refuge in [[Silesse]] under the protection of Queen [[Rahna]]. During this time, [[Quan]], [[Ethlyn]], and [[Finn]] depart to raise an army in [[Leonster]] and properly help Sigurd. However, the king's brothers [[Maios]] and [[Daccar]] launch a rebellion to seize control of Silesse with the support of [[Andrey]] and the traitorous [[Grannvale]] dukes. Sigurd battles his way through Silesse and puts down the rebellion. In the aftermath, he learns that [[Lombard]] and his forces have conquered Lubeck Castle to the east and are preparing to invade Silesse. In order to prevent them from getting caught up in his conflict with Lombard, Sigurd decides to face the traitors head on.
[[Sigurd]] and his companions take refuge in [[Silesse]] under the protection of Queen [[Lahna]]. During this time, [[Quan]], [[Ethlyn]], and [[Finn]] depart to raise an army in [[Leonster]] and properly help Sigurd. However, the king's brothers [[Myos]] and [[Daccar]] launch a rebellion to seize control of Silesse with the support of [[Andrey]] and the traitorous [[Grannvale]] dukes. Sigurd battles his way through Silesse and puts down the rebellion. In the aftermath, he learns that [[Lombard]] and his forces have conquered Lubeck Castle to the east and are preparing to invade Silesse. In order to prevent them from getting caught up in his conflict with Lombard, Sigurd decides to face the traitors head on.


==Chapter data==
==Chapter data==
{{ChapData SNES02
{{ChapData SNES02
|victory=Seize Zaxon
|victory=Seize Zaxon
|defeat=Sigurd dies ''or'' Sailane Castle is seized
|defeat=[[Sigurd]] dies ''or'' Sailane Castle is seized
|pl=20
|pl=20
|ot=1{{hover|+12|Upon the seizure of Thove}}
|ot=1{{hover|+12|Upon the seizure of Tófa}}
|pa=0{{hover|+6|Upon the seizure of Silesse by the Beige Ritter}}{{hover|-6|Upon the rescue of the Citizens}}
|pa=0{{hover|+6|Upon the seizure of Silesse by the Beige Ritter}}{{hover|−6|Upon the rescue of the Citizens}}
|en=45{{hover|+50|Appearing armies and reinforcements}}{{hover|-9|The Beige Ritter upon seizing Silesse}}{{hover|+∞|Reinforcements}}
|en=45{{hover|+50|Appearing armies and reinforcements}}{{hover|−9|The Beige Ritter upon seizing Silesse}}{{hover|+∞|Reinforcements}}
|map=[[File:Cm fe04 4.png]]
|map=[[File:Cm fe04 4.png]]
}}
}}
<p>
 
{|width="700px" align=center class="cellpadding-2" style="border-spacing: 2px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%"
!style="{{round}}; background-color: {{Color1}}; border:1px solid {{Color2}}" colspan="7" | <big>Combatants and Castles</big>
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|- style="background: {{Color1}}"
|-
!style="{{roundtl}}; border:1px solid {{Color2}}" | Army
! style="border-top-left-radius: 15px" | Army
!style="border:1px solid {{Color2}}" | Commander
! Commander
!style="border:1px solid {{Color2}}" | Affiliation
! Affiliation
!style="border:1px solid {{Color2}}" | Units
! Units
!style="border:1px solid {{Color2}}" | Castles
! Castles
!style="border:1px solid {{Color2}}" | Guardian
! Guardian
!style="{{Roundtr}}; border:1px solid {{Color2}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|- style="background: {{Color1}}"
|-
|style="border:1px solid {{Color2}}" | Sigurd's
| Sigurd's
|style="border:1px solid {{Color2}}" | [[Sigurd]]
| [[Sigurd]]
|style="border:1px solid {{Color2}}; background: #3850e0" | Player
| style="background: #3850e0" | Player
|style="border:1px solid {{Color2}}" | 20
| 20
|style="border:1px solid {{Color2}}" | [[Sailane]]
| [[Sailane]]
|style="border:1px solid {{Color2}}" | {{hover|--|Player's discretion}}
| {{hover|--|Player's discretion}}
|style="border:1px solid {{Color2}}" | Home castle
| Home castle
|- style="background: {{Color1}}"
|-
|style="border:1px solid {{Color2}}" | --
| --
|style="border:1px solid {{Color2}}" | --
| --
|style="border:1px solid {{Color2}}; background: #089000" | Partner
| style="background: #089000" | Partner
|style="border:1px solid {{Color2}}" | 6{{hover|-6|Upon the rescue of the citizens}}
| 6{{hover|−6|Upon the rescue of the citizens}}
|style="border:1px solid {{Color2}}" | --
| --
|style="border:1px solid {{Color2}}" | --
| --
|style="border:1px solid {{Color2}}" | • Appears after Silesse is seized by the Beige Ritter.<br>• Does not have a defined faction, castle, or phase, and moves at the end of Sigurd's phase.
| • Appears after Silesse is seized by the Beige Ritter.<br>• Does not have a defined faction, castle, or phase, and moves at the end of Sigurd's phase.
|- style="background: {{Color1}}"
|-
|style="border:1px solid {{Color2}}" | [[Thove]]
| [[Silesse#Tófa|Tófa]]
|style="border:1px solid {{Color2}}" | [[Maios]]
| [[Myos]]
|style="border:1px solid {{Color2}}; background: #a83028" | Enemy
| style="background: #a83028" | Enemy
|style="border:1px solid {{Color2}}" | 45{{hover|+∞|Upon Deet'var reaching Thove Castle}}
| 45{{hover|+∞|Upon Díthorba reaching Tófa Castle}}
|style="border:1px solid {{Color2}}" | Thove
| Tófa
|style="border:1px solid {{Color2}}" | Maios
| Myos
|style="border:1px solid {{Color2}}" | When any unit gets near the bridge, it is raised and becomes inaccessible; a thief can lower it again.
| When any unit gets near the bridge, it is raised and becomes inaccessible; a thief can lower it again.
|- style="background: {{Color1}}"
|-
|style="border:1px solid {{Color2}}" rowspan="2" | [[Zaxon]]
| rowspan="2" | [[Zaxon]]
|style="border:1px solid {{Color2}}" rowspan="2" | [[Daccar]]
| rowspan="2" | [[Daccar]]
|style="border:1px solid {{Color2}}; background: #a83028" rowspan="2" | Enemy
| style="background: #a83028" rowspan="2" | Enemy
|style="border:1px solid {{Color2}}" rowspan="2" | 16{{hover|+34|Reinforcements}}{{hover|-9|The Beige Ritter upon seizing Silesse}}{{hover|+∞|Upon Pamela or Lamia reaching Thove Castle}}
| rowspan="2" | 16{{hover|+34|Reinforcements}} {{hover|−9|The Beige Ritter upon seizing Silesse}}{{hover|+∞|Upon Pamela or Lamia reaching Tófa Castle}}
|style="border:1px solid {{Color2}}" | Zaxon
| Zaxon
|style="border:1px solid {{Color2}}" | Daccar
| Daccar
|style="border:1px solid {{Color2}}" | • The Zaxon army appears once Thove has been seized. The Beige Ritter arrive one turn later and leave after seizing Silesse.<br>• Additional forces appear after the Beige Ritter seize Silesse.
| • The Zaxon army appears once Tófa has been seized. The Beige Ritter arrive one turn later and leave after seizing Silesse.<br>• Additional forces appear after the Beige Ritter seize Silesse.
|- style="background: {{Color1}}"
|-
|style="border:1px solid {{Color2}}" rowspan="2" | Silesse
| rowspan="2" | Silesse
|style="border:1px solid {{Color2}}" | [[Donovan]]
| [[Donovan]]
|style="border:1px solid {{Color2}}" | Seized by the Beige Ritter
| Seized by the Beige Ritter
|- style="background: {{Color1}}"
|-
|style="{{roundbl}}; border:1px solid {{Color2}}" | [[Silesse]]
| style="border-bottom-left-radius: 15px" | [[Silesse]]
|style="border:1px solid {{Color2}}" | [[Annand]]{{hover|*|Upon seizing Thove}}
| [[Annand]]{{hover|*|Upon seizing Tófa}}
|style="border:1px solid {{Color2}}; background: #f8f840; color:black" | Other
| style="background: #f8f840; color:black" | Other
|style="border:1px solid {{Color2}}" | 1{{hover|+12|Upon seizing Thove}}
| 1{{hover|+12|Upon seizing Tófa}}
|style="border:1px solid {{Color2}}" | --
| --
|style="{{roundbr}}; border:1px solid {{Color2}}" | Annand's squad appears after Thove is seized.
| style="border-bottom-right-radius: 15px" | Annand's squad appears after Tófa is seized.
|}
|}


Line 84: Line 84:
{{ChapChars
{{ChapChars
|game#=04
|game#=04
|newunits=0
|return1=sigurd
|return1=sigurd
|return2=naoise
|return2=naoise
Line 107: Line 106:
|return20=claud
|return20=claud
}}
}}
<small>[[Quan]], [[Finn]], and [[Ethlyn]] leave the party automatically at the beginning of the chapter.</small>
<small>Note: [[Quan]], [[Finn]], and [[Ethlyn]] leave the party automatically at the beginning of the chapter.</small>


===Item data===
===Item data===
Line 118: Line 117:
|obtain2=Event: Talk to [[Azelle]] with [[Edain]] if the pair are [[love]]rs
|obtain2=Event: Talk to [[Azelle]] with [[Edain]] if the pair are [[love]]rs
|item3=Safeguard
|item3=Safeguard
|obtain3=Event: Visit the village second to the west of Thove Castle with [[Silvia]]
|obtain3=Event: Visit the village second to the west of Tófa Castle with [[Silvia]]
|itemlast=Forseti
|itemlast=Forseti
|itemlastarticle=Forseti (tome)
|itemlastarticle=Forseti (tome)
Line 128: Line 127:
{{ChapCastle SNES02
{{ChapCastle SNES02
|item1=Wind
|item1=Wind
|item1article=Wind (tome)
|itemcost1=3000
|itemcost1=1500
|item2=Recover
|item2=Recover
|itemcost2=7500
|itemcost2=15000
|item3=Return Ring
|item3=Return Ring
|itemcost3=10000
|itemcost3=20000
|-
|-
|no1=1
|no1=1
Line 163: Line 161:
|no3={{hover|2|For bow-wielders}}
|no3={{hover|2|For bow-wielders}}
|name3=Keith
|name3=Keith
|class3=Arch Knight
|class3=Bow Knight
|lv3=16
|lv3=16
|hp3=56
|hp3=56
Line 185: Line 183:
|def4=13
|def4=13
|res4=4
|res4=4
|inventory4={{item|4|Steel Blade}}<br>{{item|4|Flame Sword}}<br>{{item|4|Adept}}
|inventory4={{item|4|Steel Blade}} {{item|4|Flame Sword}}<br>{{item|4|Adept}}
|-
|-
|no5={{hover|4|For all units except bow-wielders}}
|no5={{hover|4|For all units except bow-wielders}}
Line 203: Line 201:
|name6=Nene
|name6=Nene
|class6=Bow Fighter
|class6=Bow Fighter
|version6=female
|lv6=22
|lv6=22
|hp6=52
|hp6=52
Line 224: Line 223:
|def7=10{{hover|+5|Granted by Shield Ring}}
|def7=10{{hover|+5|Granted by Shield Ring}}
|res7=12
|res7=12
|inventory7={{item|4|Elthunder}}<br>{{item|4|Shield Ring}}
|inventory7={{item|4|Elthunder}} {{item|4|Shield Ring}}
|-
|-
|no8=6
|no8=6
Line 237: Line 236:
|def8=18
|def8=18
|res8=5
|res8=5
|inventory8={{item|4|Brave Axe}}<br>{{item|4|Brave Bow}}
|inventory8={{item|4|Brave Axe}} {{item|4|Brave Bow}}
|-
|-
|nol=7
|nol=7
Line 250: Line 249:
|defl=21
|defl=21
|resl=10
|resl=10
|inventoryl={{item|4|Bolganone}}<br>{{item|4|Skill Ring}}<br>{{item|4|Pavise}}
|inventoryl={{item|4|Bolganone}} {{item|4|Skill Ring}}<br>{{item|4|Pavise}}
}}
}}
*<small>Additionally, the armory will sell anything not bought in the previous chapters.</small>
*<small>Additionally, the armory will sell anything not bought in the previous chapters.</small>
Line 275: Line 274:
|-
|-
|init5=[[Silvia]]
|init5=[[Silvia]]
|criteria5=Silvia visits the second village west of Thove Castle
|criteria5=Silvia visits the second village west of Tófa Castle
|reward5={{item|4|Safeguard}} for Silvia
|reward5={{item|4|Safeguard}} for Silvia
|-
|-
|init6=[[Silvia]]
|init6=[[Silvia]]
|rec6=[[Erinys]]
|rec6=[[Erinys]]
|criteria6=Silvia ends her turn next to Erinys before Thove is seized; neither Silvia, Erinys, nor Lewyn have a lover
|criteria6=Silvia ends her turn next to Erinys before Tófa is seized; neither Silvia, Erinys, nor Lewyn have a lover
|reward6=50 [[Love|love points]] between Silvia and Lewyn and 25 love points between Erinys and Lewyn
|reward6=50 [[Love|love points]] between Silvia and Lewyn and 25 love points between Erinys and Lewyn
|-
|-
|init7=[[Silvia]]
|init7=[[Silvia]]
|rec7=[[Claud]]
|rec7=[[Claud]]
|criteria7=Thove seized
|criteria7=Tófa seized
|reward7=100 [[Love|love points]] between the pair
|reward7=100 [[Love|love points]] between the pair
|-
|-
Line 295: Line 294:
|rec9=[[Lewyn]]
|rec9=[[Lewyn]]
|criteria9=Silesse seized, neither of the pair has a lover
|criteria9=Silesse seized, neither of the pair has a lover
|reward9=290 [[Love|love points]] between the pair
|reward9=290 [[Love|love points]] between the pair, enough to make them lovers immediately
|-
|-
|initl=[[Lewyn]]
|initl=[[Lewyn]]
Line 305: Line 304:
===={{hover|Citizens|Lacks a proper combatant name}}====
===={{hover|Citizens|Lacks a proper combatant name}}====
The citizens appear once the Beige Ritter seize Silesse Castle; they lack a proper phase, moving at the end of Sigurd's phase.
The citizens appear once the Beige Ritter seize Silesse Castle; they lack a proper phase, moving at the end of Sigurd's phase.
{{ChapPartners
{{ChapUnitHdr|type=Partner|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Citizen
|name=Citizen
|class1=Civilian
|class=Civilian
|version1=female01
|version=female01
|lv1=1
|type=partner
|#1=3
|lv=1
|notes1=• Moves northeast of Sailane Castle.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them.
|#=3
|-
|hp=21
|namel=Citizen
|str=0
|classl=Civilian
|mag=0
|versionl=male01
|skill=0
|lvl=1
|spd=10
|#l=3
|lck=0
|notesl=• Moves northeast of Sailane Castle.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them.
|def=2
|res=0
|mov=5
|notes=• Moves northeast of Sailane Castle.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them.
}}
{{ChapUnitCellFE4
|name=Citizen
|class=Civilian
|version=male01
|type=partner
|lv=1
|#=3
|hp=21
|str=0
|mag=0
|skill=0
|spd=10
|lck=0
|def=2
|res=0
|mov=5
|notes=• Moves northeast of Sailane Castle.<br>• Can be rescued, granting 100 [[experience]] to whomever rescues them.
|last=y
}}
}}
{{ChapUnitFtr}}


====Thove====
====Tófa====
The Thove army is present at the start of the chapter.
The Tófa army is present at the start of the chapter.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Pirate
|name=Pirate
|class1=Pirate
|class=Pirate
|lv1=20
|lv=20
|#1=6
|#=6
|inventory1={{item|4|Iron Axe}}
|hp=55
|notes1='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|str=11
|-
|mag=0
|name2=Thove
|skill=6
|class2=Wind Mage
|spd=13
|lv2=8
|lck=0
|#2=1
|def=11
|inventory2={{item|4|Blizzard}}
|res=2
|notes2='''Authority:''' ★<br>Immobile.
|mov=6
|-
|inventory={{item|4|Iron Axe}}
|name3=Thove
|notes='''Authority:''' ★<br>Prioritizes raiding [[village]]s.
|class3=Wind Mage
}}
|lv3=15
{{ChapUnitCellFE4
|#3=10
|name=Tófa
|inventory3={{item|4|Elwind}}
|class=Wind Mage
|notes3='''Authority:''' Cuvuli
|lv=8
|-
|#=1
|name4=[[Cuvuli]]
|hp=34
|class4=Bishop
|str=0
|lv4=22
|mag=9
|#4=1
|skill=8
|inventory4={{item|4|Sleep|link=Sleep (staff)}} • {{item|4|Physic}}
|spd=11
|notes4='''Authority:''' ★★★
|lck=0
|-
|def=1
|name5=Deet'var's Squad
|res=7
|class5=Pegasus Knight
|mov=5
|lv5=18
|inventory={{item|4|Blizzard}}
|#5=9
|notes='''Authority:''' ★<br>Immobile.
|inventory5={{item|4|Slim Lance}} • {{item|4|Slim Sword}}
}}
|notes5='''Authority:''' Deet'var
{{ChapUnitCellFE4
|-
|name=Tófa
|name6=[[Deet'var]]
|class=Wind Mage
|class6=Falcon Knight
|lv=15
|lv6=21
|#=10
|#6=1
|hp=41
|inventory6={{item|4|Silver Sword}} • {{item|4|Miracle Band}}<br>{{item|4|Adept}}
|str=1
|notes6='''Authority:''' ★★★<br>• Prioritizes attacking [[Erinys]] over a unit she cannot kill.<br>• Begins retreating to Thove Castle upon reducing the units under her authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements.
|mag=11
|-
|skill=10
|name7=Thove
|spd=13
|class7=Myrmidon
|lck=0
|lv7=15
|def=2
|#7=2
|res=9
|inventory7={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}}
|mov=5
|notes7='''Authority:''' Commander<br>Begins to move if any player unit enters the range of any unit under the Wind Mage Commander's authority.
|inventory={{item|4|Elwind}}
|-
|notes='''Authority:''' Cuvuli
|name8=Commander
}}
|class8=Wind Mage
{{ChapUnitCellFE4
|lv8=18
|name=[[Cuvuli]]
|#8=1
|class=Bishop
|inventory8={{item|4|Elwind}}
|lv=22
|notes8='''Authority:''' ★<br>Begins to move if any player unit enters the range of any unit under the his authority.
|#=1
|-
|hp=57
|name9=Thove
|str=2
|class9=Wind Mage
|mag=16
|lv9=18
|skill=14
|#9=2
|spd=11
|inventory9={{item|4|Blizzard}} • {{item|4|Elwind}}
|lck=0
|notes9='''Authority:''' Commander<br>Immobile.
|def=5
|-
|res=14
|name10=Commander
|mov=5
|class10=Mage Fighter
|inventory={{item|4|Sleep|link=Sleep (staff)}} • {{item|4|Physic}}
|lv10=20
|notes='''Authority:''' ★★★
|#10=1
}}
|inventory10={{item|4|Blizzard}} • {{item|4|Slim Sword}}<br>{{item|4|Adept}}
{{ChapUnitCellFE4
|notes10='''Authority:''' ★<br>Immobile.
|name=Díthorba's Squad
|-
|class=Pegasus Knight
|name11=Thove
|lv=18
|class11=Knight
|#=9
|lv11=19
|hp=53
|#11=7
|str=12
|inventory11={{item|4|Javelin}}
|mag=1
|notes11='''Authority:''' Maios<br>Moves to attack anyone in range of any unit under Maios' authority; returns to starting position if no one is in range.
|skill=12
|-
|spd=17
|name12=Thove
|lck=0
|class12=Wind Mage
|def=10
|lv12=17
|res=8
|#12=3
|mov=8
|inventory12={{item|4|Elwind}}
|inventory={{item|4|Slim Lance}} • {{item|4|Slim Sword}}
|notes12='''Authority:''' Maios<br>Moves to attack anyone in range of any unit under Maios' authority; returns to starting position if no one is in range.
|notes='''Authority:''' Díthorba
|-
}}
|nameb=[[Maios]]
{{ChapUnitCellFE4
|classb=Baron
|name=[[Díthorba]]
|lvb=22
|class=Falcon Knight
|inventoryb={{item|4|Tornado}}<br>{{item|4|Pavise}}
|lv=21
|notesb='''Authority:''' ★★<br>Does not move; guards Thove Castle.
|#=1
|-
|hp=61
|namerl=Deet'var's Squad
|str=13
|classrl=Pegasus Knight
|mag=9
|lvrl=18
|skill=16
|#rl=∞
|spd=21
|inventoryrl={{item|4|Slim Lance}} • {{item|4|Slim Sword}}
|lck=0
|notesrl='''Authority:''' Deet'var
|def=12
|res=14
|mov=8
|inventory={{item|4|Silver Sword}} • {{item|4|Miracle Band}}<br>{{item|4|Adept}}
|notes='''Authority:''' ★★★<br>• Prioritizes attacking [[Erinys]] over a unit she cannot kill.<br>• Begins retreating to Tófa Castle upon reducing the units under her authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements.
}}
{{ChapUnitCellFE4
|name=Tófa
|class=Sword Fighter
|lv=15
|#=2
|hp=45
|str=11
|mag=1
|skill=14
|spd=14
|lck=0
|def=9
|res=1
|mov=6
|inventory={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' Commander<br>Begins moving if any unit under the [[Wind Mage]] Commander's authority is provoked.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Wind Mage
|lv=18
|#=1
|hp=44
|str=1
|mag=12
|skill=11
|spd=14
|lck=0
|def=2
|res=10
|mov=5
|inventory={{item|4|Elwind}}
|notes='''Authority:''' ★<br>Begins moving if any unit under his authority is provoked.
}}
{{ChapUnitCellFE4
|name=Tófa
|class=Wind Mage
|lv=18
|#=2
|hp=44
|str=1
|mag=12
|skill=11
|spd=14
|lck=0
|def=2
|res=10
|mov=5
|inventory={{item|4|Blizzard}} • {{item|4|Elwind}}
|notes='''Authority:''' Commander<br>Immobile.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Mage Fighter
|lv=20
|#=1
|hp=50
|str=9
|mag=16
|skill=16
|spd=16
|lck=0
|def=13
|res=11
|mov=6
|inventory={{item|4|Blizzard}} • {{item|4|Slim Sword}}<br>{{item|4|Adept}}
|notes='''Authority:''' ★<br>Immobile.
}}
{{ChapUnitCellFE4
|name=Tófa
|class=Knight
|lv=19
|#=7
|hp=59
|str=14
|mag=1
|skill=10
|spd=8
|lck=0
|def=15
|res=1
|mov=5
|inventory={{item|4|Javelin}}
|notes='''Authority:''' Myos<br>Moves to attack anyone in range of any unit under [[Myos]]' authority; returns to starting position if no one is in range.
}}
{{ChapUnitCellFE4
|name=Tófa
|class=Wind Mage
|lv=17
|#=3
|hp=43
|str=1
|mag=12
|skill=11
|spd=14
|lck=0
|def=2
|res=10
|mov=5
|inventory={{item|4|Elwind}}
|notes='''Authority:''' Myos<br>Moves to attack anyone in range of any unit under [[Myos]]' authority; returns to starting position if no one is in range.
}}
{{ChapUnitCellFE4
|name=[[Myos]]
|class=Baron
|lv=22
|#=1
|hp=67
|str=18
|mag=9
|skill=13
|spd=13
|lck=0
|def=18
|res=9
|mov=5
|inventory={{item|4|Tornado}}<br>{{item|4|Pavise}}
|notes='''Authority:''' ★★<br>Does not move; guards Tófa Castle.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Díthorba's Squad
|class=Pegasus Knight
|lv=18
|#=∞
|hp=53
|str=12
|mag=1
|skill=12
|spd=17
|lck=0
|def=10
|res=8
|mov=8
|inventory={{item|4|Slim Lance}} • {{item|4|Slim Sword}}
|notes='''Authority:''' Díthorba
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
*One turn after [[Deet'var]] reaches Thove Castle
*One turn after [[Díthorba]] reaches Tófa Castle
**Up to 9 [[Pegasus Knight]]s, replacing those lost under Deet'var's command, and Deet'var emerge from the castle.
**Up to 9 [[Pegasus Knight]]s, replacing those lost under Díthorba's command, and Díthorba emerge from the castle


====Zaxon====
====Zaxon====
The Zaxon army emerges once Thove has been seized. [[Andrey]]'s reinforcements arrive one turn after the rest of the army. [[Lamia]]'s forces appear once the [[Beige Ritter]] seize Silesse, [[Donovan]]'s forces appear one turn later.
The Zaxon army emerges once Tófa has been seized. [[Andrey]]'s reinforcements arrive one turn after the rest of the army. [[Lamia]]'s forces appear once the [[Beige Ritter]] seize Silesse, [[Donovan]]'s forces appear one turn later.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Pamela's
|name=Pamela's
|class1=Pegasus Knight
|class=Pegasus Knight
|lv1=18
|lv=18
|#1=11
|#=11
|inventory1={{item|4|Javelin}}
|hp=53
|notes1='''Authority:''' Pamela<br>Moves west to attack Annand's squad, then north to take Thove Castle. Moves towards Silesse if it is seized after [[Andrey]] leaves.
|str=12
|-
|mag=1
|name2=[[Pamela]]
|skill=12
|class2=Falcon Knight
|spd=17
|lv2=23
|lck=0
|#2=1
|def=10
|inventory2={{item|4|Silver Lance}} • {{item|4|Shield Ring}}<br>{{item|4|Adept}}
|res=8
|notes2='''Authority:''' ★★★<br>• Moves west to attack Annand's squad, then north to take Thove Castle. Moves towards Silesse if it is seized after [[Andrey]] leaves.<br>• Begins retreating to Zaxon Castle upon reducing the units under her authority to 7 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<!-- That seems really high and I'm not confident, but it keeps happening at 7. -->
|mov=8
|-
|inventory={{item|4|Javelin}}
|name3=Zaxon
|notes='''Authority:''' Pamela<br>Moves west to attack Annand's squad, then north to take Tófa Castle. Moves towards Silesse if it is seized after [[Andrey]] leaves.
|class3=General
}}
|lv3=20
{{ChapUnitCellFE4
|#3=3
|name=[[Pamela]]
|inventory3={{item|4|Silver Lance}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|class=Falcon Knight
|notes3='''Authority:''' Daccar<br>Does not move while Daccar is alive.
|lv=23
|-
|#=1
|nameb=[[Daccar]]
|hp=63
|classb=Baron
|str=13
|lvb=26
|mag=9
|inventoryb={{item|4|Blizzard}} • {{item|4|Tornado}}<br>{{item|4|Pavise}}
|skill=16
|notesb='''Authority:''' ★★<br>Does not move; guards Zaxon Castle.
|spd=21
|-
|lck=0
|namer1=Pamela's
|def=12{{h|+5|Granted by Shield Ring}}
|classr1=Pegasus Knight
|res=14
|lvr1=18
|mov=8
|#r1=∞
|inventory={{item|4|Silver Lance}} • {{item|4|Shield Ring}}<br>{{item|4|Adept}}
|inventoryr1={{item|4|Javelin}}
|notes='''Authority:''' ★★★<br>• Moves west to attack Annand's squad, then north to take Tófa Castle. Moves towards Silesse if it is seized after [[Andrey]] leaves.<br>• Begins retreating to Zaxon Castle upon reducing the units under her authority to 7 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.<!-- That seems really high and I'm not confident, but it keeps happening at 7. -->
|notesr1='''Authority:''' Pamela<br>Moves towards Silesse if it is seized after [[Andrey]] leaves.
}}
|-
{{ChapUnitCellFE4
|namer2=Beige Ritter
|name=Zaxon
|classr2=Arch Knight
|class=General
|lvr2=18
|lv=20
|#r2=8
|#=3
|inventoryr2={{item|4|Brave Bow}}
|hp=60
|notesr2='''Authority:''' Andrey<br>Retreats after seizing Silesse Castle.
|str=16
|-
|mag=2
|namer3=[[Andrey]]
|skill=12
|classr3=Bow Knight
|spd=11
|lvr3=22
|lck=0
|#r3=1
|def=18
|inventoryr3={{item|4|Brave Bow}} • {{item|4|Shield Ring}}
|res=5
|notesr3='''Authority:''' ★★★★<br>Retreats after seizing Silesse Castle.
|mov=5
|-
|inventory={{item|4|Silver Lance}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|namer4=Zaxon
|notes='''Authority:''' Daccar<br>Will not move while [[Daccar]] is alive.
|classr4=Wind Mage
}}
|lvr4=12
{{ChapUnitCellFE4
|#r4=2
|name=[[Daccar]]
|inventoryr4={{item|4|Blizzard}} • {{item|4|Elwind}}
|class=Baron
|notesr4='''Authority:''' ★<br>Immobile.
|lv=26
|-
|#=1
|namer5=Zaxon
|hp=71
|classr5=Fighter
|str=19
|lvr5=12
|mag=9
|#r5=6
|skill=14
|inventoryr5={{item|4|Steel Axe}}
|spd=14
|notesr5='''Authority:'''
|lck=0
|-
|def=19
|namer6=Mercenary
|res=9
|classr6=Myrmidon
|mov=5
|versionr6=female
|inventory={{item|4|Blizzard}} • {{item|4|Tornado}}<br>{{item|4|Pavise}}
|lvr6=22
|notes='''Authority:''' ★★<br>Does not move; guards Zaxon Castle.
|#r6={{hover||2 initially}}
|last=y
|inventoryr6={{item|4|Brave Sword}}<br>{{item|4|Follow-Up}}
}}
|notesr6='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
{{ChapUnitReinf|type=Enemy|platform=snes02}}
|-
{{ChapUnitCellFE4
|namer7=Mercenary
|name=Pamela's
|classr7=Myrmidon
|class=Pegasus Knight
|versionr7=female
|lv=18
|lvr7=22
|#=∞
|#r7={{hover||2 initially}}
|hp=53
|inventoryr7={{item|4|Sleep Sword}}<br>{{item|4|Follow-Up}}
|str=12
|notesr7='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
|mag=1
|-
|skill=12
|namer8=Mercenary
|spd=17
|classr8=Thunder Mage
|lck=0
|versionr8=female
|def=10
|lvr8=22
|res=8
|#r8={{hover|∞|2 initially}}
|mov=8
|inventoryr8={{item|4|Elthunder}}
|inventory={{item|4|Javelin}}
|notesr8='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
|notes='''Authority:''' Pamela<br>Moves towards Silesse if it is seized after [[Andrey]] leaves.
|-
}}
|namer9=Mercenary
{{ChapUnitCellFE4
|classr9=Bow Fighter
|name=Beige Ritter
|versionr9=female
|class=Arch Knight
|lvr9=22
|lv=18
|#r9={{hover|∞|2 initially}}
|#=8
|inventoryr9={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}}
|hp=48
|notesr9='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
|str=12
|-
|mag=1
|namer10=Mercenary
|skill=11
|classr10=Priest
|spd=11
|versionr10=female
|lck=0
|lvr10=22
|def=11
|#r10={{hover||1 initially}}
|res=1
|inventoryr10={{item|4|Physic}}
|mov=8
|notesr10='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under Lamia's authority; begins to move after Silesse is seized.
|inventory={{item|4|Brave Bow}}
|-
|notes='''Authority:''' Andrey<br>Leaves the map upon seizing Silesse Castle.
|namer11=[[Lamia]]
}}
|classr11=Swordmaster
{{ChapUnitCellFE4
|versionr11=female
|name=[[Andrey]]
|lvr11=25
|class=Bow Knight
|#r11=1
|lv=22
|inventoryr11={{item|4|Silver Blade}} • {{item|4|Renewal Band}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}}
|#=1
|notesr11='''Authority:''' ★★★<br>Moves to attack any player unit in range of any unit under her authority; begins to move after Silesse is seized.<br>• Begins retreating to Zaxon Castle upon killing every unit under her authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|hp=60
|-
|str=16
|namer12=Zaxon
|mag=2
|classr12=Warrior
|skill=14
|lvr12=15
|spd=14
|#r12=3
|lck=0
|inventoryr12={{item|4|Steel Axe}} • {{item|4|Steel Bow}}
|def=14{{h|+5|Granted by Shield Ring}}
|notesr12='''Authority:''' Donovan<br>Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
|res=5
|-
|mov=9
|namer13=Zaxon
|inventory={{item|4|Brave Bow}} • {{item|4|Shield Ring}}
|classr13=Wind Mage
|notes='''Authority:''' ★★★★<br>Leaves the map upon seizing Silesse Castle.
|lvr13=18
}}
|#r13=3
{{ChapUnitCellFE4
|inventoryr13={{item|4|Elwind}}
|name=Zaxon
|notesr13='''Authority:''' Donovan<br>Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
|class=Wind Mage
|-
|lv=12
|namerl=[[Donovan]]
|#=2
|classrl=General
|hp=38
|lvrl=20
|str=1
|#rl=1
|mag=10
|inventoryrl={{item|4|Steel Sword}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|skill=9
|notesrl='''Authority:''' ★<br>Does not move; guards Silesse castle.
|spd=12
|lck=0
|def=2
|res=8
|mov=5
|inventory={{item|4|Blizzard}} • {{item|4|Elwind}}
|notes='''Authority:''' <br>Immobile.
}}
{{ChapUnitCellFE4
|name=Zaxon
|class=Axe Fighter
|lv=12
|#=6
|hp=47
|str=11
|mag=0
|skill=6
|spd=13
|lck=0
|def=11
|res=1
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:'''
}}
{{ChapUnitCellFE4
|name=Mercenary
|class=Sword Fighter
|version=female
|lv=22
|#={{hover|∞|2 initially}}
|hp=52
|str=13
|mag=2
|skill=16
|spd=16
|lck=0
|def=11
|res=2
|mov=6
|inventory={{item|4|Brave Sword}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under [[Lamia]]'s authority; begins moving after Silesse is seized.
}}
{{ChapUnitCellFE4
|name=Mercenary
|class=Sword Fighter
|version=female
|lv=22
|#={{hover|∞|2 initially}}
|hp=52
|str=13
|mag=2
|skill=16
|spd=16
|lck=0
|def=11
|res=2
|mov=6
|inventory={{item|4|Sleep Sword}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under [[Lamia]]'s authority; begins moving after Silesse is seized.
}}
{{ChapUnitCellFE4
|name=Mercenary
|class=Thunder Mage
|version=female
|lv=22
|#={{hover||2 initially}}
|hp=48
|str=2
|mag=13
|skill=15
|spd=12
|lck=0
|def=3
|res=11
|mov=5
|inventory={{item|4|Elthunder}}
|notes='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under [[Lamia]]'s authority; begins moving after Silesse is seized.
}}
{{ChapUnitCellFE4
|name=Mercenary
|class=Bow Fighter
|version=female
|lv=22
|#={{hover||2 initially}}
|hp=52
|str=13
|mag=2
|skill=16
|spd=16
|lck=0
|def=11
|res=2
|mov=6
|inventory={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}}
|notes='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under [[Lamia]]'s authority; begins moving after Silesse is seized.
}}
{{ChapUnitCellFE4
|name=Mercenary
|class=Priest
|version=female
|lv=22
|#={{hover||1 initially}}
|hp=48
|str=2
|mag=13
|skill=12
|spd=12
|lck=0
|def=3
|res=13
|mov=5
|inventory={{item|4|Physic}}
|notes='''Authority:''' Lamia<br>Moves to attack any player unit in range of any unit under [[Lamia]]'s authority; begins moving after Silesse is seized.
}}
{{ChapUnitCellFE4
|name=[[Lamia]]
|class=Swordmaster
|version=female
|lv=25
|#=1
|hp=65
|str=19
|mag=2
|skill=22
|spd=22
|lck=0
|def=14
|res=5
|mov=6
|inventory={{item|4|Silver Blade}} • {{item|4|Renewal Band}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}}
|notes='''Authority:''' ★★★<br>• Moves to attack any player unit in range of any unit under her authority; begins moving after Silesse is seized.<br>• Begins retreating to Zaxon Castle upon killing every unit under her authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
}}
{{ChapUnitCellFE4
|name=Zaxon
|class=Warrior
|lv=15
|#=3
|hp=55
|str=15
|mag=0
|skill=9
|spd=16
|lck=0
|def=14
|res=4
|mov=6
|inventory={{item|4|Steel Axe}} • {{item|4|Steel Bow}}
|notes='''Authority:''' Donovan<br>Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
}}
{{ChapUnitCellFE4
|name=Zaxon
|class=Wind Mage
|lv=18
|#=3
|hp=44
|str=1
|mag=12
|skill=11
|spd=14
|lck=0
|def=2
|res=10
|mov=5
|inventory={{item|4|Elwind}}
|notes='''Authority:''' Donovan<br>Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
}}
{{ChapUnitCellFE4
|name=[[Donovan]]
|class=General
|lv=20
|#=1
|hp=60
|str=16
|mag=2
|skill=12
|spd=11
|lck=0
|def=18
|res=5
|mov=5
|inventory={{item|4|Steel Sword}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|notes='''Authority:''' ★<br>Does not move; guards Silesse castle.
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
*One turn after [[Pamela]] reaches Zaxon Castle
*One turn after [[Pamela]] reaches Zaxon Castle
**Up to 11 [[Pegasus Knight]]s, replacing those lost under Pamela's command, and Pamela emerge from the castle.
**Up to 11 [[Pegasus Knight]]s, replacing those lost under Pamela's command, and Pamela emerge from the castle
*One turn after [[Lamia]] reaches Zaxon Castle
*One turn after [[Lamia]] reaches Zaxon Castle
**4 [[Myrmidon]]s, 2 [[Thunder Mage]]s, 2 [[Bow Fighter]]s, 1 [[Priest]], and Lamia emerge from the castle.
**4 [[Sword Fighter]]s, 2 [[Thunder Mage]]s, 2 [[Bow Fighter]]s, 1 [[Priest]], and Lamia emerge from the castle


====Silesse====
====Silesse====
A single [[Wind Mage]] is present at the start of the chapter. The rest of the army appears once Thove Castle has been seized.
A single [[Wind Mage]] is present at the start of the chapter. The rest of the army appears once Tófa Castle has been seized.
{{ChapOthers
{{ChapUnitHdr|type=Other|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|namel=Silesse
|name=Silesse
|classl=Wind Mage
|class=Wind Mage
|lvl=10
|type=other
|#l=1
|lv=10
|inventoryl={{item|4|Wind|link=Wind (tome)}}
|#=1
|notesl='''Authority:''' ★
|hp=36
|-
|str=1
|namer1=Annand's
|mag=10
|classr1=Pegasus Knight
|skill=9
|lvr1=18
|spd=12
|#r1=11
|lck=0
|inventoryr1={{item|4|Slim Lance}} • {{item|4|Slim Sword}}
|def=2
|notesr1='''Authority:''' Annand
|res=8
|-
|mov=5
|namerl=[[Annand]]
|inventory={{item|4|Wind}}
|classrl=Falcon Knight
|notes='''Authority:''' ★
|lvrl=25
|last=y
|#rl=1
}}
|inventoryrl={{item|4|Silver Sword}} • {{item|4|Shield Ring}}<br>{{item|4|Adept}}
{{ChapUnitReinf|type=Other|platform=snes02}}
|notesrl='''Authority:''' ★★★
{{ChapUnitCellFE4
|name=Annand's
|class=Pegasus Knight
|type=other
|lv=18
|#=11
|hp=53
|str=12
|mag=1
|skill=12
|spd=17
|lck=0
|def=10
|res=8
|mov=8
|inventory={{item|4|Slim Lance}} • {{item|4|Slim Sword}}
|notes='''Authority:''' Annand
}}
{{ChapUnitCellFE4
|name=[[Annand]]
|class=Falcon Knight
|type=other
|lv=25
|#=1
|hp=65
|str=14
|mag=9
|skill=17
|spd=22
|lck=0
|def=13{{h|+5|Granted by Shield Ring}}
|res=14
|mov=8
|inventory={{item|4|Silver Sword}} • {{item|4|Shield Ring}}<br>{{item|4|Adept}}
|notes='''Authority:''' ★★★
|last=y
}}
}}
{{ChapUnitFtr}}


===Major units===
===Major units===
====Thove====
====Tófa====
{{main|Cuvuli}}
{{main|Cuvuli}}
{{BossStats FE4
{{BossStats FE4
Line 620: Line 1,006:
|wi=B
|wi=B
}}
}}
* <small>Cuvuli is a sub-boss affiliated with Thove.</small>
* <small>Cuvuli is a sub-boss affiliated with Tófa.</small>


{{main|Deet'var}}
{{main|Díthorba}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait deet'var fe04.png]]
|portrait=[[File:Portrait díthorba fe04.png]]
|sprite=falcon knight enemy
|sprite=falcon knight enemy
|class=Falcon Knight
|class=Falcon Knight
Line 644: Line 1,030:
|st=C
|st=C
}}
}}
* <small>Deet'var is a sub-boss affiliated with Thove.</small>
* <small>Díthorba is a sub-boss affiliated with Tófa.</small>


{{main|Maios}}
{{main|Myos}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait maios fe04.png]]
|portrait=[[File:Portrait myos fe04.png]]
|sprite=baron enemy
|sprite=baron enemy
|class=Baron
|class=Baron
Line 673: Line 1,059:
|wi=A
|wi=A
}}
}}
* <small>Maios is the guardian of Thove Castle and the boss of Thove.</small>
* <small>Myos is the guardian of Tófa Castle and the boss of Tófa.</small>


====Zaxon====
====Zaxon====
Line 698: Line 1,084:
|st=C
|st=C
}}
}}
* <small>Pamela is a sub-boss affiliated with Zaxon. She and the Zaxon army emerge after Thove is seized.</small>
* <small>Pamela is a sub-boss affiliated with Zaxon. She and the Zaxon army emerge after Tófa is seized.</small>


{{main|Daccar}}
{{main|Daccar}}
Line 727: Line 1,113:
|wi=A
|wi=A
}}
}}
* <small>Daccar is the guardian of Zaxon Castle and the boss of Zaxon. He and the Zaxon army emerge after Thove is seized.</small>
* <small>Daccar is the guardian of Zaxon Castle and the boss of Zaxon. He and the Zaxon army emerge after Tófa is seized.</small>


{{main|Andrey}}
{{main|Andrey}}
Line 735: Line 1,121:
|class=Bow Knight
|class=Bow Knight
|lv=22
|lv=22
|holyblood=[[File:SNESHolyBloodUlir.png]]
|holyblood=[[File:SNESHolyBloodUllr.png]]
|authority=<small>★★★★</small>
|authority=<small>★★★★</small>
|HP=60
|HP=60
Line 821: Line 1,207:
|st=C
|st=C
}}
}}
* <small>Annand is the boss of Silesse. She and her squad emerge after Thove is seized.</small>
* <small>Annand is the boss of Silesse. She and her squad emerge after Tófa is seized.</small>


==Strategy==
==Strategy==
Line 828: Line 1,214:


==Trivia==
==Trivia==
* [[The Secret Seller|Paralogue 2]] of {{FE13}} uses a recreation of a small portion of this chapter's map as its own.
* The map of [[The Secret Seller|Paralogue&nbsp;2]] of {{FE13}} is a recreation of the area around the second-westernmost village in this chapter.
* As an armored unit, [[Arden]] is entirely unable to cross the mountain [[terrain]] on the path to Silesia castle altogether. As a result, it is impossible for him to fight the Zaxon forces unless the enemy Pegasus Knights fly over to him.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Dance in the Skies
|eng-fan-name=Dance in the Skies
|jap-name={{hover|空に舞う|Sora ni mau}}
|jpn-name={{h|空に舞う|Sora ni mau}}
|jap-mean=Dancing in the Skies
|jpn-mean=Dancing in the Skies
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
<gallery>
Cm fe04 4 bridge triggers.png|The entering the red zone will cause Maios to raise the drawbridge, while entering the yellow zone will deactivate the red zone trigger.
Cm fe04 4.png|Map of the chapter
Cm fe04 4 bridge triggers.png|The entering the red zone will cause Myos to raise the drawbridge, while entering the yellow zone will deactivate the red zone trigger.
</gallery>
</gallery>



Revision as of 17:34, 13 February 2024

Not to be confused with Dance in the Sky, the fourth part of Chapter 11 of Book II of Fire Emblem Heroes.
Dance in the Skies

Cm fe04 4.png

Location

Silesse

Boss(es)

Cuvuli, Díthorba, Myos, Pamela, Daccar, Lamia, Donovan

Previous chapter(s)

Eldigan, the Lionheart

Next chapter(s)

Doorway to Destiny

Dance in the Skies (Japanese: 空に舞う Dancing in the Skies) is the fourth chapter of Fire Emblem: Genealogy of the Holy War. Sigurd flees from the traitorous dukes and takes refuge in Silesse, but is forced to put down a rebellion by Daccar.

Plot

Main article: Dance in the Skies/Script

Sigurd and his companions take refuge in Silesse under the protection of Queen Lahna. During this time, Quan, Ethlyn, and Finn depart to raise an army in Leonster and properly help Sigurd. However, the king's brothers Myos and Daccar launch a rebellion to seize control of Silesse with the support of Andrey and the traitorous Grannvale dukes. Sigurd battles his way through Silesse and puts down the rebellion. In the aftermath, he learns that Lombard and his forces have conquered Lubeck Castle to the east and are preparing to invade Silesse. In order to prevent them from getting caught up in his conflict with Lombard, Sigurd decides to face the traitors head on.

Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Zaxon
Defeat: Sigurd dies or Sailane Castle is seized
Player:
20
Partner:
0+6−6
Other:
1+12
Enemy:
45+50−9+∞
Chapter Map
Cm fe04 4.png
Map dimensions:
62 columns by 62 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Sigurd's Sigurd Player 20 Sailane -- Home castle
-- -- Partner 6−6 -- -- • Appears after Silesse is seized by the Beige Ritter.
• Does not have a defined faction, castle, or phase, and moves at the end of Sigurd's phase.
Tófa Myos Enemy 45+∞ Tófa Myos When any unit gets near the bridge, it is raised and becomes inaccessible; a thief can lower it again.
Zaxon Daccar Enemy 16+34 −9+∞ Zaxon Daccar • The Zaxon army appears once Tófa has been seized. The Beige Ritter arrive one turn later and leave after seizing Silesse.
• Additional forces appear after the Beige Ritter seize Silesse.
Silesse Donovan Seized by the Beige Ritter
Silesse Annand* Other 1+12 -- Annand's squad appears after Tófa is seized.

Character data

Characters
New units

None

Available characters
Sigurd ​Naoise ​Alec ​Arden ​Azelle ​Lex ​Midir ​Edain ​Dew ​Ayra ​Jamke ​Chulainn ​Lachesis ​Lewyn_01 ​Silvia ​Beowolf ​Erinys ​Brigid ​Tailtiu ​Claud ​

Note: Quan, Finn, and Ethlyn leave the party automatically at the beginning of the chapter.

Item data

Items
Name Obtainment Method
Is snes02 brave bow.png Brave Bow Event: Talk to Midir or Jamke with Edain if the pair are lovers
Is snes02 rescue.png Rescue Event: Talk to Azelle with Edain if the pair are lovers
Is snes02 safeguard.png Safeguard Event: Visit the village second to the west of Tófa Castle with Silvia
Is snes02 forseti.png Forseti Event: Enter Silesse Castle with Lewyn

In addition, eight villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
Is snes02 wind.png Wind 3000
Is snes02 recover.png Recover 15000
Is snes02 return ring.png Return Ring 20000
  • Additionally, the armory will sell anything not bought in the previous chapters.

Event data

Events
Initiator Recipient Criteria Reward
Sigurd Claud -- --
Tailtiu Azelle Neither of the pair has a lover +5 HP for Tailtiu and 100 love points between the pair
Edain Azelle The pair are lovers Rescue for Edain
Edain Midir or Jamke The pair are lovers Brave Bow for Midir or Jamke
Silvia -- Silvia visits the second village west of Tófa Castle Safeguard for Silvia
Silvia Erinys Silvia ends her turn next to Erinys before Tófa is seized; neither Silvia, Erinys, nor Lewyn have a lover 50 love points between Silvia and Lewyn and 25 love points between Erinys and Lewyn
Silvia Claud Tófa seized 100 love points between the pair
Lewyn Sigurd Silesse seized --
Erinys Lewyn Silesse seized, neither of the pair has a lover 290 love points between the pair, enough to make them lovers immediately
Lewyn -- Lewyn enters Silesse Castle Forseti for Lewyn

Unit data

Citizens

The citizens appear once the Beige Ritter seize Silesse Castle; they lack a proper phase, moving at the end of Sigurd's phase.

Partner Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 civilian female01 partner.gif Citizen Civilian 1 3 21 0 0 0 10 0 2 0 5 --
• Moves northeast of Sailane Castle.
• Can be rescued, granting 100 experience to whomever rescues them.
Ma snes02 civilian male01 partner.gif Citizen Civilian 1 3 21 0 0 0 10 0 2 0 5 --
• Moves northeast of Sailane Castle.
• Can be rescued, granting 100 experience to whomever rescues them.

Tófa

The Tófa army is present at the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 pirate enemy.gif Pirate Pirate 20 6 55 11 0 6 13 0 11 2 6 Iron Axe
Authority:
Prioritizes raiding villages.
Ma snes02 wind mage enemy.gif Tófa Wind Mage 8 1 34 0 9 8 11 0 1 7 5 Blizzard
Authority:
Immobile.
Ma snes02 wind mage enemy.gif Tófa Wind Mage 15 10 41 1 11 10 13 0 2 9 5 Elwind
Authority: Cuvuli
Ma snes02 bishop enemy.gif Cuvuli Bishop 22 1 57 2 16 14 11 0 5 14 5 Sleep Physic
Authority: ★★★
Ma snes02 pegasus knight enemy.gif Díthorba's Squad Pegasus Knight 18 9 53 12 1 12 17 0 10 8 8 Slim Lance Slim Sword
Authority: Díthorba
Ma snes02 falcon knight enemy.gif Díthorba Falcon Knight 21 1 61 13 9 16 21 0 12 14 8 Silver Sword Miracle Band
Adept
Authority: ★★★
• Prioritizes attacking Erinys over a unit she cannot kill.
• Begins retreating to Tófa Castle upon reducing the units under her authority to 1 or 0; upon reaching the castle, returns healed the next turn with reinforcements.
Ma snes02 sword fighter enemy.gif Tófa Sword Fighter 15 2 45 11 1 14 14 0 9 1 6 Steel Sword
Follow-Up
Authority: Commander
Begins moving if any unit under the Wind Mage Commander's authority is provoked.
Ma snes02 wind mage enemy.gif Commander Wind Mage 18 1 44 1 12 11 14 0 2 10 5 Elwind
Authority:
Begins moving if any unit under his authority is provoked.
Ma snes02 wind mage enemy.gif Tófa Wind Mage 18 2 44 1 12 11 14 0 2 10 5 Blizzard Elwind
Authority: Commander
Immobile.
Ma snes02 mage fighter enemy.gif Commander Mage Fighter 20 1 50 9 16 16 16 0 13 11 6 Blizzard Slim Sword
Adept
Authority:
Immobile.
Ma snes02 knight enemy.gif Tófa Knight 19 7 59 14 1 10 8 0 15 1 5 Javelin
Authority: Myos
Moves to attack anyone in range of any unit under Myos' authority; returns to starting position if no one is in range.
Ma snes02 wind mage enemy.gif Tófa Wind Mage 17 3 43 1 12 11 14 0 2 10 5 Elwind
Authority: Myos
Moves to attack anyone in range of any unit under Myos' authority; returns to starting position if no one is in range.
Ma snes02 baron enemy.gif Myos Baron 22 1 67 18 9 13 13 0 18 9 5 Tornado
Pavise
Authority: ★★
Does not move; guards Tófa Castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 pegasus knight enemy.gif Díthorba's Squad Pegasus Knight 18 53 12 1 12 17 0 10 8 8 Slim Lance Slim Sword
Authority: Díthorba
Reinforcements
  • One turn after Díthorba reaches Tófa Castle
    • Up to 9 Pegasus Knights, replacing those lost under Díthorba's command, and Díthorba emerge from the castle

Zaxon

The Zaxon army emerges once Tófa has been seized. Andrey's reinforcements arrive one turn after the rest of the army. Lamia's forces appear once the Beige Ritter seize Silesse, Donovan's forces appear one turn later.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 pegasus knight enemy.gif Pamela's Pegasus Knight 18 11 53 12 1 12 17 0 10 8 8 Javelin
Authority: Pamela
Moves west to attack Annand's squad, then north to take Tófa Castle. Moves towards Silesse if it is seized after Andrey leaves.
Ma snes02 falcon knight enemy.gif Pamela Falcon Knight 23 1 63 13 9 16 21 0 12+5 14 8 Silver Lance Shield Ring
Adept
Authority: ★★★
• Moves west to attack Annand's squad, then north to take Tófa Castle. Moves towards Silesse if it is seized after Andrey leaves.
• Begins retreating to Zaxon Castle upon reducing the units under her authority to 7 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Ma snes02 general enemy.gif Zaxon General 20 3 60 16 2 12 11 0 18 5 5 Silver Lance Steel Bow
Pavise
Authority: Daccar
Will not move while Daccar is alive.
Ma snes02 baron enemy.gif Daccar Baron 26 1 71 19 9 14 14 0 19 9 5 Blizzard Tornado
Pavise
Authority: ★★
Does not move; guards Zaxon Castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 pegasus knight enemy.gif Pamela's Pegasus Knight 18 53 12 1 12 17 0 10 8 8 Javelin
Authority: Pamela
Moves towards Silesse if it is seized after Andrey leaves.
Ma snes02 arch knight enemy.gif Beige Ritter Arch Knight 18 8 48 12 1 11 11 0 11 1 8 Brave Bow
Authority: Andrey
Leaves the map upon seizing Silesse Castle.
Ma snes02 bow knight enemy.gif Andrey Bow Knight 22 1 60 16 2 14 14 0 14+5 5 9 Brave Bow Shield Ring
Authority: ★★★★
Leaves the map upon seizing Silesse Castle.
Ma snes02 wind mage enemy.gif Zaxon Wind Mage 12 2 38 1 10 9 12 0 2 8 5 Blizzard Elwind
Authority:
Immobile.
Ma snes02 axe fighter enemy.gif Zaxon Axe Fighter 12 6 47 11 0 6 13 0 11 1 6 Steel Axe
Authority:
Ma snes02 sword fighter female enemy.gif Mercenary Sword Fighter 22 52 13 2 16 16 0 11 2 6 Brave Sword
Follow-Up
Authority: Lamia
Moves to attack any player unit in range of any unit under Lamia's authority; begins moving after Silesse is seized.
Ma snes02 sword fighter female enemy.gif Mercenary Sword Fighter 22 52 13 2 16 16 0 11 2 6 Sleep Sword
Follow-Up
Authority: Lamia
Moves to attack any player unit in range of any unit under Lamia's authority; begins moving after Silesse is seized.
Ma snes02 thunder mage female enemy.gif Mercenary Thunder Mage 22 48 2 13 15 12 0 3 11 5 Elthunder
Authority: Lamia
Moves to attack any player unit in range of any unit under Lamia's authority; begins moving after Silesse is seized.
Ma snes02 bow fighter female enemy.gif Mercenary Bow Fighter 22 52 13 2 16 16 0 11 2 6 Killer Bow
Follow-Up
Authority: Lamia
Moves to attack any player unit in range of any unit under Lamia's authority; begins moving after Silesse is seized.
Ma snes02 priest female enemy.gif Mercenary Priest 22 48 2 13 12 12 0 3 13 5 Physic
Authority: Lamia
Moves to attack any player unit in range of any unit under Lamia's authority; begins moving after Silesse is seized.
Ma snes02 swordmaster female enemy.gif Lamia Swordmaster 25 1 65 19 2 22 22 0 14 5 6 Silver Blade Renewal Band
Follow-Up Adept
Authority: ★★★
• Moves to attack any player unit in range of any unit under her authority; begins moving after Silesse is seized.
• Begins retreating to Zaxon Castle upon killing every unit under her authority or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Ma snes02 warrior enemy.gif Zaxon Warrior 15 3 55 15 0 9 16 0 14 4 6 Steel Axe Steel Bow
Authority: Donovan
Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
Ma snes02 wind mage enemy.gif Zaxon Wind Mage 18 3 44 1 12 11 14 0 2 10 5 Elwind
Authority: Donovan
Moves to attack any player unit in range of any unit under Donovan's authority; moves to Zaxon Castle if no one is in range.
Ma snes02 general enemy.gif Donovan General 20 1 60 16 2 12 11 0 18 5 5 Steel Sword Steel Bow
Pavise
Authority:
Does not move; guards Silesse castle.
Reinforcements

Silesse

A single Wind Mage is present at the start of the chapter. The rest of the army appears once Tófa Castle has been seized.

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 wind mage other.gif Silesse Wind Mage 10 1 36 1 10 9 12 0 2 8 5 Wind
Authority:
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 pegasus knight other.gif Annand's Pegasus Knight 18 11 53 12 1 12 17 0 10 8 8 Slim Lance Slim Sword
Authority: Annand
Ma snes02 falcon knight other.gif Annand Falcon Knight 25 1 65 14 9 17 22 0 13+5 14 8 Silver Sword Shield Ring
Adept
Authority: ★★★

Major units

Tófa

Main article: Cuvuli
Portrait cuvuli fe04.png
Ma snes02 bishop enemy.gif Bishop
Level 22
Holy Blood --
Movement 5
Authority ★★★
Stats
Max HP 57 Speed 11
Strength 2 Luck 0
Magic 16 Defense 5
Skill 14 Resistance 14
Inventory Skills
Sleep
Physic
3,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic B Thunder magic B FE4RankWind.png B Light magic -- Dark magic --
  • Cuvuli is a sub-boss affiliated with Tófa.
Main article: Díthorba
Portrait díthorba fe04.png
Ma snes02 falcon knight enemy.gif Falcon Knight
Level 21
Holy Blood --
Movement 8
Authority ★★★
Stats
Max HP 61 Speed 21
Strength 13 Luck 0
Magic 9 Defense 12
Skill 16 Resistance 14
Inventory Skills
Silver Sword
Miracle Band
5,000 Gold
Adept
Weapon Levels
Swords A Lances A Axes -- Bows -- Staves C
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Díthorba is a sub-boss affiliated with Tófa.
Main article: Myos
Portrait myos fe04.png
Ma snes02 baron enemy.gif Baron
Level 22
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 67 Speed 13
Strength 18 Luck 0
Magic 9 Defense 18
Skill 13 Resistance 9
Inventory Skills
Tornado
5,000 Gold
Pavise
Weapon Levels
Swords A Lances A Axes A Bows A Staves A
Fire magic A Thunder magic A FE4RankWind.png A Light magic -- Dark magic --
  • Myos is the guardian of Tófa Castle and the boss of Tófa.

Zaxon

Main article: Pamela
Portrait pamela fe04.png
Ma snes02 falcon knight enemy.gif Falcon Knight
Level 23
Holy Blood --
Movement 8
Authority ★★★
Stats
Max HP 63 Speed 21
Strength 13 Luck 0
Magic 9 Defense 12+5
Skill 16 Resistance 14
Inventory Skills
Silver Lance
Shield Ring
5,000 Gold
Adept
Weapon Levels
Swords A Lances A Axes -- Bows -- Staves C
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Pamela is a sub-boss affiliated with Zaxon. She and the Zaxon army emerge after Tófa is seized.
Main article: Daccar
Portrait daccar fe04.png
Ma snes02 baron enemy.gif Baron
Level 26
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 71 Speed 14
Strength 19 Luck 0
Magic 9 Defense 19
Skill 14 Resistance 9
Inventory Skills
Blizzard
Tornado
5,000 Gold
Pavise
Weapon Levels
Swords A Lances A Axes A Bows A Staves A
Fire magic A Thunder magic A FE4RankWind.png A Light magic -- Dark magic --
  • Daccar is the guardian of Zaxon Castle and the boss of Zaxon. He and the Zaxon army emerge after Tófa is seized.
Main article: Andrey
Portrait andrey fe04.png
Ma snes02 bow knight enemy.gif Bow Knight
Level 22
Holy Blood SNESHolyBloodUllr.png
Movement 9
Authority ★★★★
Stats
Max HP 60 Speed 14
Strength 16 Luck 0
Magic 2 Defense 14+5
Skill 14 Resistance 5
Inventory Skills
Brave Bow
Shield Ring
3,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes -- Bows A Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Andrey is a sub-boss affiliated with Zaxon. He and the Beige Ritter reinforcements arrive one turn after the rest of the army, then leaves with them after seizing Silesse.
Main article: Lamia
Portrait lamia fe04.png
Ma snes02 swordmaster female enemy.gif Swordmaster
Level 25
Holy Blood --
Movement 6
Authority
Stats
Max HP 65 Speed 22
Strength 19 Luck 0
Magic 2 Defense 14
Skill 22 Resistance 5
Inventory Skills
Silver Blade
Renewal Band
3,000 Gold
Follow-Up
Adept
Weapon Levels
Swords A Lances -- Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Lamia is a sub-boss affiliated with Zaxon. She and her mercenaries emerge once the Beige Ritter seize Silesse Castle.
Main article: Donovan
Portrait donovan fe04.png
Ma snes02 general enemy.gif General
Level 20
Holy Blood --
Movement 5
Authority
Stats
Max HP 60 Speed 11
Strength 16 Luck 0
Magic 2 Defense 18
Skill 12 Resistance 5
Inventory Skills
Steel Sword
Steel Bow
3,000 Gold
Pavise
Weapon Levels
Swords A Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Donovan is the guardian of Silesse Castle and a sub-boss affiliated with Zaxon.

Silesse

Main article: Annand
Portrait annand fe04.png
Ma snes02 falcon knight other.gif Falcon Knight
Level 25
Holy Blood --
Movement 8
Authority ★★★
Stats
Max HP 65 Speed 22
Strength 14 Luck 0
Magic 9 Defense 13+5
Skill 17 Resistance 14
Inventory Skills
Silver Sword
Shield Ring
5,000 Gold
Adept
Weapon Levels
Swords A Lances A Axes -- Bows -- Staves C
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Annand is the boss of Silesse. She and her squad emerge after Tófa is seized.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The map of Paralogue 2 of Fire Emblem Awakening is a recreation of the area around the second-westernmost village in this chapter.
  • As an armored unit, Arden is entirely unable to cross the mountain terrain on the path to Silesia castle altogether. As a result, it is impossible for him to fight the Zaxon forces unless the enemy Pegasus Knights fly over to him.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

Dance in the Skies

--

Japanese

空に舞う

Dancing in the Skies

Gallery

References

← Eldigan, the Lionheart • Dance in the Skies • Doorway to Destiny →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Inheritors of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline