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Unused content in Fire Emblem: Path of Radiance
Numerous pieces of unused content have been found within the game data of Fire Emblem: Path of Radiance.
Text
This section has been marked as a stub. Please help improve the page by adding information.
Project name
Numerous key data files for Path of Radiance are labeled FE8 (for example, "FE8Data.bin"). This suggests that Path of Radiance began development before The Sacred Stones, the game which is usually called the eighth Fire Emblem title by both fans and Intelligent Systems, or at least that it was planned to be released before The Sacred Stones.
Escape quotes
This section has been marked as a stub. Please help improve the page by adding information.
In the Japanese version of the common.m text file, every playable unit has a line of dialogue for when they use an escape point to leave the map (file name prefix MESC_), but because the last escape chapter in the game is Chapter 10, 29 of these cannot be seen in legitimate gameplay. Oddly, lines for Leanne and Nealuchi are also present even though neither is ever playable. The unused escape lines were all removed in the localizations, along with their file name references.
Unused supports
In the Japanese version, the support conversation file yell.m lists a large number of cut support pairs among the internal names of support conversations. No actual content or data remains for any of these conversations beyond this listing, and the localizations removed all of these references.
- Ike and Zihark (file names: MYELL_IKE_ZIHARK_A, MYELL_IKE_ZIHARK_B, MYELL_IKE_ZIHARK_C)
- Boyd and Devdan (file names: MYELL_BOLE_DALAHOWE_A, MYELL_BOLE_DALAHOWE_B, MYELL_BOLE_DALAHOWE_C)
- Oscar and Astrid (file names: MYELL_OSCAR_STELLA_A, MYELL_OSCAR_STELLA_B, MYELL_OSCAR_STELLA_C)
- Shinon and Mist (file names: MYELL_CHINON_MIST_A, MYELL_CHINON_MIST_B, MYELL_CHINON_MIST_C)
- Gatrie and Bastian (file names: MYELL_GATRIE_ULYSSES_A, MYELL_GATRIE_ULYSSES_B, MYELL_GATRIE_ULYSSES_C)
- Marcia and Mia (file names: MYELL_MARCIA_WAYU_A, MYELL_MARCIA_WAYU_B, MYELL_MARCIA_WAYU_C)
- Mist and Tormod (file names: MYELL_MIST_TOPUCK_A, MYELL_MIST_TOPUCK_B, MYELL_MIST_TOPUCK_C)
- Mist and Volke (file names: MYELL_MIST_VOKE_A, MYELL_MIST_VOKE_B, MYELL_MIST_VOKE_C)
- Kieran and Lethe (file names: MYELL_KEVIN_LETHE_A, MYELL_KEVIN_LETHE_B, MYELL_KEVIN_LETHE_C)
- Brom and Geoffrey (file names: MYELL_CHAP_GEOFFRAY_A, MYELL_CHAP_GEOFFRAY_B, MYELL_CHAP_GEOFFRAY_C)
- Brom and Makalov (file names: MYELL_CHAP_MAKAROV_A, MYELL_CHAP_MAKAROV_B, MYELL_CHAP_MAKAROV_C)
- Nephenee and Mia (file names: MYELL_NEPENEE_WAYU_A, MYELL_NEPENEE_WAYU_B, MYELL_NEPENEE_WAYU_C)
- Astrid and Tanith (file names: MYELL_STELLA_TANIS_A, MYELL_STELLA_TANIS_B, MYELL_STELLA_TANIS_C)
- Stefan and Tauroneo (file names: MYELL_SOANVALCKE_TAURONEO_A, MYELL_SOANVALCKE_TAURONEO_B, MYELL_SOANVALCKE_TAURONEO_C)
- Muarim and Stefan (file names: MYELL_MWARIM_SOANVALCKE_A, MYELL_MWARIM_SOANVALCKE_B, MYELL_MWARIM_SOANVALCKE_C)
- Devdan and Makalov (file names: MYELL_DALAHOWE_MAKAROV_A, MYELL_DALAHOWE_MAKAROV_B, MYELL_DALAHOWE_MAKAROV_C)
- Reyson and Ulki (file names: MYELL_RIEUSION_VULCI_A, MYELL_RIEUSION_VULCI_B, MYELL_RIEUSION_VULCI_C)
- Janaff and Reyson (file names: MYELL_JANAFF_RIEUSION_A, MYELL_JANAFF_RIEUSION_B, MYELL_JANAFF_RIEUSION_C)
- Janaff and Sothe (file names: MYELL_JANAFF_SOTHE_A, MYELL_JANAFF_SOTHE_B, MYELL_JANAFF_SOTHE_C)
- Tanith and Volke (file names: MYELL_TANIS_VOKE_A MYELL_TANIS_VOKE_B MYELL_TANIS_VOKE_C)
- Calill and Shinon (file names: MYELL_CALILL_CHINON_A, MYELL_CALILL_CHINON_B, MYELL_CALILL_CHINON_C)
- Ranulf and Tauroneo (file names: MYELL_LAY_TAURONEO_A, MYELL_LAY_TAURONEO_B, MYELL_LAY_TAURONEO_C)
- Haar and Sothe (file names: MYELL_HAAR_SOTHE_A, MYELL_HAAR_SOTHE_B, MYELL_HAAR_SOTHE_C)
- Haar and Ulki (file names: MYELL_HAAR_VULCI_A, MYELL_HAAR_VULCI_B, MYELL_HAAR_VULCI_C)
- Lucia and Titania (file names: MYELL_LUCHINO_TIAMAT_A, MYELL_LUCHINO_TIAMAT_B, MYELL_LUCHINO_TIAMAT_C)
- Geoffrey and Kieran (file names: MYELL_GEOFFRAY_KEVIN_A, MYELL_GEOFFRAY_KEVIN_B, MYELL_GEOFFRAY_KEVIN_C)
- Geoffrey and Bastian (file names: MYELL_GEOFFRAY_ULYSSES_A, MYELL_GEOFFRAY_ULYSSES_B, MYELL_GEOFFRAY_ULYSSES_C)
- Elincia and Jill (file names: MYELL_ERINCIA_QUEEN_JILL_A, MYELL_ERINCIA_QUEEN_JILL_B, MYELL_ERINCIA_QUEEN_JILL_C)
- Elincia and Lucia (file names: MYELL_ERINCIA_QUEEN_LUCHINO_A, MYELL_ERINCIA_QUEEN_LUCHINO_B, MYELL_ERINCIA_QUEEN_LUCHINO_C)
- Elincia and Muarim (file names: MYELL_ERINCIA_QUEEN_MWARIM_A, MYELL_ERINCIA_QUEEN_MWARIM_B, MYELL_ERINCIA_QUEEN_MWARIM_C)
- Elincia and Nephenee (file names: MYELL_ERINCIA_QUEEN_NEPENEE_A, MYELL_ERINCIA_QUEEN_NEPENEE_B, MYELL_ERINCIA_QUEEN_NEPENEE_C)
- Elincia and Tauroneo (file names: MYELL_ERINCIA_QUEEN_TAURONEO_A, MYELL_ERINCIA_QUEEN_TAURONEO_B, MYELL_ERINCIA_QUEEN_TAURONEO_C)
60Hz mode
The North American version of Path of Radiance contains strings relating to 60Hz mode in the string file "videomode.m" (which also contains strings for enabling Progressive Mode). The North American version of Path of Radiance always runs at 60Hz; these strings are used only in the PAL version. These strings are not present in the Japanese version, whose equivalent text file ("progressive.m") contains only text for Progressive Mode.
String name | Text |
---|---|
MESS_EURGB60HZ_ASK |
This game is compatible with 60Hz mode. Please select mode. If your television does not display correctly in 60Hz mode, please select 50Hz mode. |
MESS_EURGB60HZ_YES |
60Hz mode |
MESS_EURGB60HZ_NO |
50Hz mode |
MESS_EURGB60HZ_60HZ |
Screen display has been set to 60Hz mode. |
MESS_EURGB60HZ_50HZ |
Screen display has been set to 50Hz mode. |
Items
There are twenty known unused items, with varying levels of functionality. Eleven of these are skill items, ten of which are for skills which are available in the finished game. All of these items can be implemented into the game using Action Replay codes;[1] in the NTSC-U version of the game, the game may need to be soft-reset to make the hacked items properly appear rather than spawning junk data.[2]
Icon | Weapon name | Rank | Might | Weight | Hit | Crit | Range | Uses | Worth | Exp | Description Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Devil Axe | E | 18 | 18 | 55 | 0 | 1 | 20 | 900 | 8 | A cursed axe. It is very powerful, but there is a chance that it will harm its wielder. Backfire rate currently unknown. Does not have an in-battle model and will cause the wielder to T-pose and the game to hang. (Internal name: DEVILAXE) | |
Urvan | S | 18 | 18 | 70 | 5 | 1 | 20 | Cannot be sold | 2 | A unique axe forged by a master craftsman. It's powerful but difficult to wield. +3 resistance when equipped. (Internal name: URVAN) | |
Bright Bow | B | 10 | 9 | 70 | 0 | 1–2 | 25 | 5,750 | 1 | An arcane bow that uses magic, not strength, to attack. Works as magical damage. (Internal name: LIGHTNINGBOW) | |
Rexflame | S | 14 | 12 | 85 | 0 | 1–2 | 20 | Cannot be sold | 2 | The highest level of fire magic. Mastery is quite difficult, but it is devastatingly powerful. +3 speed when equipped. Like all fire magic, it deals bonus damage to beast laguz. (Internal name: FORBLAZE) | |
Rexcalibur | S | 12 | 9 | 85 | 0 | 1–2 | 20 | Cannot be sold | 2 | The highest level of wind magic. Mastery is quite difficult, but it is devastatingly powerful. +3 luck when equipped. Like all wind magic, it deals bonus damage to flying units. (Internal name: FIMBULVETR) | |
IID_BERSERK | B | -- | 8 | 60 | -- | 1-(Mag/2) | 3 | 1,800 | 5 | MH_I_BERSERK Although it can be used, it has no apparent effect at all. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_WARP | A | -- | 5 | -- | -- | 1 | 5 | 7,500 | 7 | MH_I_WARP Transports an adjacent ally to any traversable square within the effect's range. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_UNLOCK | D | -- | 7 | -- | -- | 1–2 | 10 | 1,500 | 5 | MH_I_UNLOCK Unlocks a door. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
Silver Card | Item | -- | -- | -- | -- | -- | -- | 0 | -- | A special card that brings the bearer bargains galore at shops. Reduces prices at vendors by 50%. (Internal name: SILVERCARD) | |
IID_ELITE | Item | -- | -- | -- | -- | -- | 1 | 3,000 | -- | An item that allows you to acquire the skill Paragon when you're at a base. Can be used to assign Paragon to a unit in the base; usable only on Astrid and Geoffrey. Has no proper name text string, which results in the "name" listed here. | |
IID_SWIFT | Item | -- | -- | -- | -- | -- | -- | 3,000 | -- | MH_I_SWIFT Can be used to assign Celerity to a unit in the base. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_IMPREGNABLE | Item | -- | -- | -- | -- | -- | 1 | 1,000 | -- | MH_I_IMPREGNABLE Can be used to assign 鉄壁 to a unit in the base; usable only on Astrid and Geoffrey. Has no proper name text string, which results in the "name" listed here. | |
IID_TEMPER | Item | -- | -- | -- | -- | -- | -- | 1,000 | -- | MH_I_TEMPER Can be used to assign Tempest to a unit in the base. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_CALM | Item | -- | -- | -- | -- | -- | -- | 1,000 | -- | MH_I_CALM Can be used to assign Serenity to a unit in the base. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_HORROR | Item | -- | -- | -- | -- | -- | 1 | 2,000 | -- | An item that allows you to acquire the skill Daunt when you're at a base. Can be used to assign Daunt to a unit in the base. Has no proper name text string, which results in the "name" listed here. | |
IID_CHANT | Item | -- | -- | -- | -- | -- | 1 | 6,000 | -- | MH_I_CHANT Can be used to assign Canto to a unit in the base; usable only on shifted Herons*. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_FRAC90 | Item | -- | -- | -- | -- | -- | 1 | 3,000 | -- | MH_I_FRAC90 Can be used to assign Blossom to a unit in the base; usable only on Sothe. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_REINFORCEMENTS | Item | -- | -- | -- | -- | -- | -- | 1,000 | -- | MH_I_REINFORCEMENTS Can be used to assign Reinforce to a unit in the base; usable only on Tanith. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_TELEGNOSIS | Item | -- | -- | -- | -- | -- | -- | 3,000 | -- | MH_I_TELEGNOSIS Can be used to assign Insight to a unit in the base; usable only on Janaff. Has no proper name or description text strings, which results in the "name" and "description" listed here. | |
IID_BIGEAR | Item | -- | -- | -- | -- | -- | -- | 3,000 | -- | MH_I_BIGEAR Can be used to assign Vigilance to a unit in the base; usable only on Ulki. Has no proper name or description text strings, which results in the "name" and "description" listed here. |
The unused Unlock, Warp, and Berserk staves, as well as all the unused skill scrolls, all have proper name and description strings in the Japanese version of the game. These appear to have been blanked out in localization, unlike the other functional unused items. Their Japanese help descriptions say:
- Berserk: バザーク 製作中 (Berserk - under construction)
- Warp: 別の地点へワープさせる (Warps to a different space)
- Unlock: 扉、宝箱を開ける (Opens doors and chests)
- Skill scrolls: 拠点でスキル『○○』を取得できる (Can learn the (x) skill at the base)
In the Japanese version, almost all of the unused skill scrolls have the same の書 Book suffix as the used skills. The one exception is the Canto scroll, which is instead named 再行動の歌 Act Again Song.
Other leftovers
There are two unused weapons which have even less data than the above items. Although both have model files of some description and have proper name strings leftover in the game's script, neither has any actual data as functional weapons.
- Rapier (Japanese: レイピア Rapier; file name RAPIER): In the finished game, Ike's Regal Sword plays the Rapier's usual role as the game's Lord-specific starting weapon with effective bonuses over cavalry and armored units. One of the earliest known Path of Radiance screenshots actually has Ike – then called "Paris" – using a Rapier, and this data may be a leftover from that point.
- Help description: A thin sword favored by royalty. Its narrow tip easily penetrates armor, causing great damage.
- Light Sword (Japanese: ライトソード Light Sword; file name LIGHTNINGSWORD): Presumably the Light Brand of preceding games, although its name is different in every language except Spanish. Unlike the Rapier, it has no help description. It may have been cut in favor of the Runesword, instead of having two light-based magic swords in the game.
There are also leftover text strings referencing two more unused items. Neither has any remaining model files or exist as in-game items.
- Wyrmslayer (Japanese: ドラゴンキラー Dragonkiller; file name DRAGONKILLER): This weapon has only name strings in all languages and a description string.
- Help description: A sword designed to deal increased damage against wyvern-mounted warriors.
- Dragon Axe (Japanese: ドラゴンアクス Dragon Axe; file name DRAGONAXE): This weapon has only name strings in all languages and a description string.
- Help description: An axe designed to deal increased damage against wyvern-mounted warriors.
- Sonic Bow (Japanese: ソニックボウ Sonic Bow; file name SHININGBOW): This weapon has only name strings in all languages, but lacks a description string.
- The Lockpick (Japanese: とうぞくのかぎ Thief's Key; file name ROBBERSKEY) has both name and description strings in the Japanese version, but oddly, the localization blanked out its name but not its help description. The description's shortness and lack of detail suggests the Lockpick was cut very early on.
- Help description: Lock pick - under construction
The Japanese version possesses several more text strings for the names and/or descriptions of cut items. Unlike the above items, all of these were blanked out in localization.
- The Member Card (Japanese: メンバーカード Member Card; file name MEMBERCARD) has a name string and a description. The description is vague, so it is difficult to tell how the Member Card would have worked in the Path of Radiance style of shop.
- Help description: 普通は行けない店に行ける (Go to a store you would not normally go to)
- The Mine (Japanese: フレイボム Frey Bomb; file name MINE) has a name string and no other data.
- オートクレール Hauteclere (file name HAUTECLAIRE): Listed between the swords and lances. Matches the Hauteclere axe from later games, although there is no way of telling if this one was meant to be an axe as well.
- ファイアーエムブレム Fire Emblem (file name FIREEMBLEM): Listed between the swords and lances. Presumably intended for the game's Fire Emblem in case it needed to appear in the game as an actual item.
- アシュナード専用剣 Ashnard-only sword (file name ASHU): Listed between the swords and lances. Possibly an early placeholder for Gurgurant, whose own name string is listed much later on in the item name file.
- There are three listings for items called 牙 Fang (file names CATFANG, TIGERFANG and LIONFANG), which indicate that fang weapons were intended for the three beast laguz clans at some point in development. All three also have file name listings for help descriptions, but not the descriptions themselves. In the final game, they all use Claws, but Radiant Dawn later introduced Fangs as replacement strike weapons for tigers and lions.
- There is a third version of Breath (Japanese: ブレス Breath) with the file name BLACKBREATH, which was obviously intended to be used by Black Dragons. This Breath variant has no help description. Black variants of Breath were later introduced in Radiant Dawn for the game's two Black Dragons, Kurthnaga and Dheginsea.
- There are two listings for items called 爪 Talon (file names HAWKTALON and CROWTALON), which indicate that talon weapons were intended for the hawk and raven laguz at some point in development. Both have file name listings for help descriptions, but not the descriptions themselves. In the final game, both use Beaks, but Radiant Dawn later introduced Talons as replacement strike weapons for hawks.
- アスタテューヌ Astartyune (file name ASTARTYUNE): Listed between the light tomes and staves. This is the Japanese name of Ashunera, the creator goddess who was later introduced in Radiant Dawn, and considering its location in the file it may have been intended as a powerful light tome named or themed after her.
File name oddities
In the way Path of Radiance – and all subsequent Fire Emblem games – are structured, virtually every element of the game, most prominently characters, classes, and items, is assigned an internal file name. These file names are never seen by somebody who plays the game itself, but the file system assigns it to the item's model files and any related text strings, such as its proper name and its help description, as an internal identifier. For the most part with Path of Radiance, the file names obviously come from the item's Japanese name, but there are a few unusual cases where an item's file name calls it the name of a completely different, often unrelated item from an earlier game, which could mean that the weapons as they exist in the final version may have been built on top of these older weapons.
- The Trainer's file name is BRONZESWORD. The Bronze Sword was later introduced in Radiant Dawn, even sharing the Trainer's inability to inflict critical hits.
- The Regal Sword's file name is LONGSWORD. The game's actual Longsword weapon is known internally as HORSEKILLER. Ike can be seen wielding a weapon named "Longsword" (Japanese: ロングソード Longsword) in a pre-release screenshot; this Japanese name is not the same as the one for the aforementioned anti-cavalry Longsword weapon.
- Vague Katti's file name is WATOU, after the Wo Dao sword from the Elibe games. The Wo Dao returned in Radiant Dawn with this file name.
- The Laguzslayer's file name is RANCEBASTER, which is a corruption of Lancebuster, the Japanese name of the Lancereaver sword from the Game Boy Advance games.
- Alondite's file name is ALONDITE, despite its Japanese name actually being "Ettard". This is likely why the sword was renamed to Alondite in localization.
- Amiti's file name is CRIMEASWORD, which is presumably a generic placeholder which was used to refer to it until they settled on its final name.
- The Laguz Lance's file name is DRAGONRANCE, after either the Dragon Lance of Thracia 776 or the Dragonspear of the GBA games.
- The Short Spear's file name is AXEBASTER, which is a corruption of Axebuster, the Japanese name of the Axereaver lance from the Game Boy Advance games.
- The Practice Axe's file name is BRONZEAXE. The Bronze Axe was later introduced in Radiant Dawn, even sharing the Practice Axe's inability to inflict critical hits.
- The Bolt Axe's file name is SONICAXE, suggesting it was originally intended to be a wind-elemental weapon like the Sonic Sword.
- The Short Axe's file name is SWORDBASTER, which is a corruption of Swordbuster, the Japanese name of the Swordreaver axe from the GBA games.
- The Laguz Bow's file name is SHORTBOW, after the Short Bow from Thracia 776 and the GBA games.
- Rexflame's file name is FORBLAZE, after the Forblaze tome from the Elibe games.
- Rexbolt's file name is MJOLNIR. Genealogy of the Holy War had a thunder spell, Thorhammer, which makes the same mythological reference, but it only became known as Mjölnir in localization eight years after the release of Path of Radiance. The first tome to actually be named "Mjölnir" in Japanese eventually debuted in Fates. The game's French localization renamed the spell to "Mjolnir", presumably because of the file name.
- Rexcalibur's file name is FIMBULVETR, after the Fimbulvetr tome from the GBA games. The two tomes even have similar spell animations. The game's French localization renamed the spell to "Fimbulvetr", presumably because of the file name.
- Rexaura's file name is AURA, after the Aura tome which makes recurring appearances through the series' history. The game's French localization renamed the spell to "Aura", presumably because of the file name.
- The Energy Drop, Spirit Dust, and Statue Frag all have ring-related file names: POWERRING, MAGICRING, and BODYRING. These correspond with three stat boosters for the same stats from Thracia 776 and the GBA era, these being the Energy Ring, Magic Ring, and Body Ring. This suggests that the items were planned to be these old items before the new ones were designed.
- The Full Guard's file name is DELPHISHIELD, after the Delphi Shield from the Elibe games.
- The Arms Scroll's file name is WEAPONDROP. It is unclear what this is supposed to relate to.
Gallery
Rolf wielding the Bright Bow.
The Bright Bow's magical attack.
Bastian casting Rexcalibur.
Skills
Only one unused skill is implemented into the game as a tangible skill, although it has no effect programmed in.
Icon | Skill name | Effect | Activation | Capacity | Description |
---|---|---|---|---|---|
鉄壁 | No effect | -- | 5 | Mess_Help_skill_Impregnable |
This skill is unusual in that, like some of the other skill leftovers, its name was not localized and simply left in Japanese. The localizations also blanked its actual help description text string, which results in the listed "description". Its Japanese description simply reads 登場せず Does not appear.
Other leftovers
This section has been marked as a stub. Please help improve the page by adding information.
Numerous leftover name text strings for unused skills are found in the game's common.m file, along with the name strings for all the game's actual skills. No other data exists for these skills.
One unused skill is listed in English:
- Charm (Japanese: カリスマ Charisma; file name CHARISMA): The same skill which previously appeared in Genealogy of the Holy War and Thracia 776. Notably, despite having never appeared in a localized game at that point, the skill was again known as Charm eight years later when it legitimately appeared in Awakening.
The remaining leftovers had their names left in Japanese with no attempt to translate:
- 値切り Bargain; file name BARGAIN: Presumably the Bargain skill from Genealogy and Thracia.
- 邪眼 Evil Eye; file name EVILEYE: Presumably the Glare skill introduced in Radiant Dawn, as it shares that skill's Japanese name.
- 混沌 Chaos; file name CHAOS
- 一騎討ち Single Combat; file name CONFRONT
- There exists a full set of Canto variants which match unit stats. Each of these was presumably intended to award temporary bonuses to that stat, similar to the dancer rings of Fire Emblem: The Blazing Blade.
- HPの歌 Song of HP; file name CHANTHP
- 力の歌 Song of Strength; file name CHANTSTR
- 魔力の歌 Song of Magic; file name CHANTMPOW
- 技の歌 Song of Skill; file name CHANTTECH
- 速さの歌 Song of Speed; file name CHANTQUICK
- 幸運の歌 Song of Luck; file name CHANTLUCK
- 守備の歌 Song of Defense; file name CHANTDEF
- 魔防の歌 Song of Resistance; file name CHANTMDEF
Early skill names
The common.m file also contains a set of text strings which appear to be for a selection of the game's skills, which are located very early in the file and far away from the actual block of skill names. These appear to be preliminary names for the skills in question, with almost all of them having distinctly different names in at least one language. Notably, the Japanese listings for Sol, Luna and Astra refer to them with the 剣 sword suffix which was part of their names in Genealogy of the Holy War and Thracia 776, and Aether is referred to by an entirely different name.
Japanese | English | French | German | Spanish | Italian |
---|---|---|---|---|---|
流星剣 Meteor Sword |
Starblade | Stellaire | Sternklin. | Meteor | Meteora |
太陽剣 Sun Sword |
Sundblade[sic] | Solaire | Sonnenkli. | Ra sol | Lm. sole |
月光剣 Moonlight Sword |
Moonblade | Lunaire | Mondkling. | Ra luna | Lm. lunare |
鳴動 Rumble |
Rumble | Secousse | Donnerg. | Rugido | Scossa |
衝撃 Impact |
Impact | Impact | Zus.stoß | Impacto | Impatto |
狙撃 Snipe |
Snipe | Œil vif | Schuss | Puntería | Cecchino |
太陽月光 Sun-Moonlight |
Aether | Ether | Aithir | Éter | Aether |
瞬殺 Instant Kill |
Lethality | Meurtrier | Exitus | Asesi | Mortalità |
武器破壊 Weapon Destroy |
Corrosion | Corrosion | Abtrag | Destrucc | Atrofia |
キャンセル Cancel |
Guard | Garde | Wache | Defensa | Guardia |
カウンター Counter |
Counter | Contre | Talion | Contraat | Scudo |
見切り See All |
Nihil | Nihil | Negation | Arrojo | Vuoto |
待ち伏せ Ambush |
Vantage | Initiative | Vorteil | Embosc | Vantag. |
陽光 Sunlight |
Sunbeam | Rayon | Sonne | Luz sol | Rg. sole |
怒り Anger |
Wrath | Courroux | Ingrimm | Ira | Ira |
勇将 Brave General |
Resolve | Bravoure | Kühnheit | Resoluc | Propos. |
連続 Continuation |
Adept | Adepte | Adept | Continu | Adept |
一発屋 Gamble |
Slugger | Aléa | Haudrauf | Ventura | Pugno |
能力勝負 Ability Duel |
Balance | Equité | Fairness | Equilibrio | Equilibrio |
祈り Prayer |
Miracle | Miracle | Arkanum | Milagro | Miracolo |
Names listed in gray mean that this particular name matches what the actual skill is called in that language in the finished game. |
Graphics
In addition to these unused graphics, although the Illustrations gallery for The Binding Blade was cut in localization, all images related to it are left unused in the localized releases' data. For obvious reasons the character images were not edited to change the presented names to English.
Path: etc\icon.tpl |
A set of icons mostly taken from Thracia 776, with several from Genealogy of the Holy War. Most of the icons have a distorted palette. These were presumably placeholder icons until the real icons (found at window\icon.tpl) could be implemented. |
Path: etc\gameover.tpl |
Two rough, early text banners. The top graphic may have been a development placeholder until the real Game Over screen was finished. The bottom graphic may have been intended for or used in an unidentified demo release, although given its low quality it is likely it was never used. |
Path: etc\phase.tpl |
Rough phase announcement banners. Unlike the final version's phase banners, there are no graphics in this style for the partner or NPC affiliations. |
Path: etc\tobecontinued.cms |
A "To Be Continued" splash screen which may have been created for an unidentified demo release. This file exists only in the NTSC-U and PAL versions of the game and has no counterpart in the Japanese version. |
Character portraits
In Path of Radiance, portraits are stored in two versions: the full sized version used in cutscenes (which always has the file name prefix "L_" to indicate its larger size) and the smaller size used in unit profiles.
Paths: face\DUMMY.cms face\L_DUMMY.cms |
A placeholder portrait. The writing on it reads 絶賛制作中 Work in progress. If the game is modified to allow generic enemy units to enter the player's party, this portrait is used by them in all areas where their non-existent full-sized portrait is required to appear, such as when leveling up and when examining them in the base. |
Paths: face\LENING.cms face\L_LENING.cms |
A complete portrait set for Renning, who in the finished game only appears as a background image when Soren is explaining Daein's invasion. Renning's face and the posing of the portrait are both exact matches for the portrait of his Bertram identity, suggesting that one was used to create the other. |
Paths: face\SENERIO2.cms face\L_SENERIO2.cms |
A complete portrait set for Soren with his hood raised. |
Characters
This section has been marked as a stub. Please help improve the page by adding information.
All base stats here are before class bases are added. Most of these characters appear as NPCs in cutscenes, but their stats cannot be seen.
Greil
Greil has a second set of data located between Mist and his tutorial data.
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Zelgius
Zelgius has data located between Sephiran and the Black Knight.
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Sigrun
Sigrun has data located between the Black Knight and Tanith.
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Lekain
Lekain has data located between a dummy character and Hetzel. He is playable in the game's debug map.
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Hetzel
Hetzel has data located between Lekain and Oliver.
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Heather
A character named Heather has data located between Oliver and Tanith's reinforcements. This name would later be used for a character from Fire Emblem: Radiant Dawn.
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Nealuchi
Nealuchi has data located between Naesala and Reyson.
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Leanne
Leanne has data located between Reyson and a Daein soldier.
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Classes
Female mounted knights
Female versions of the Sword Knight, Lance Knight, and Axe Knight (file names SOCIALKNIGHT_S/F, SOCIALKNIGHT_L/F, and SOCIALKNIGHT_A/F) are all programmed in and have a complete set of stats which, like the male versions, are identical to each other and to the female Bow Knight (SOCIALKNIGHT_B/F).
Additionally, the text string ソシアルナイト Social Knight (the Japanese name of the Cavalier) is listed above all the basic mounted knights in the Japanese script and has a file name, SOCIALKNIGHT. This string is not listed in the localizations' files. No stat or model data associated with ordinary Cavaliers otherwise exists. However, the help description shared by all four of the basic mounted knights is stored under the file name MH_J_SOCIALKNIGHT rather than separate instance existing for each knight type.
Element specialist Mages and Sages
There exists a set of stat data and Japanese name strings for twelve classes which are element-specific variants of Mage and Sages, all in both male and female variants:
- 魔道士・炎 Mage: Fire (file names MAGE_F and MAGE_F/F)
- 魔道士・風 Mage: Wind (file names MAGE_W and MAGE_W/F)
- 魔道士・雷 Mage: Thunder (file names MAGE_T and MAGE_T/F)
- 賢者・炎 Sage: Fire (file names SAGE_F and SAGE_F/F)
- 賢者・風 Sage: Wind (file names SAGE_W and SAGE_W/F)
- 賢者・雷 Sage: Thunder (file names SAGE_T and SAGE_T/F)
The three variants of each class of the same gender share the same stats as each other, aside from weapon level, but all of their stats are slightly different from the stats of the standard Mages and Sages. No models or textures seem to exist for any of these twelve.
Radiant Dawn would later implement this idea by reintroducing the Fire Mage, Thunder Mage, and Wind Mage from Genealogy of the Holy War, introducing Fire Sages, Thunder Sages, and Wind Sages, and by cutting ordinary Mages and Sages entirely.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance (Mage) |
16 | 0 | 1 | 2/3 | 3/2 | 0 | 3/2 | 3/4 | 5 | 9/5 | (, , or ) D |
Path of Radiance (Sage) |
20/19 | 1 | 5/4 | 4/6 | 4/5 | 0 | 5/3 | 5/6 | 6 | 10/7 | (, , or ) A E |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance (Mage) |
40 | 10 | 20 | 20 | 20 | 40 | 10 | 20 | 20 | 99 | (, , or ) A |
Path of Radiance (Sage) |
60 | 15 | 30 | 28 | 28 | 40 | 20 | 28 | 20 | 99 | (, , or ) S S |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
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Path of Radiance (Mage) |
55% | 5% | 55% | 40% | 35% | 20% | 5% | 30% | -- | -- | -- | -- |
Path of Radiance (Sage) |
45% | 5% | 45% | 30% | 25% | 15% | 10% | 25% | -- | -- | -- | -- |
Female Bishop
- Main article:
Bishop
This game's female version of the Bishop (file name: BISHOP/F) is not intended to be a proper playable Bishop. Instead, it is used in cutscenes as a dummy class to host characters who otherwise have no gameplay presence, namely Sanaki and Elincia while in her orange dress. It has weapon types, skills, and battle mechanics properly programmed in and can perform some of its gameplay functions properly.
In battle scenes, the female Bishop has a unique, fully functional battle model that is never seen in ordinary gameplay. It is Elincia in a less elaborate version of her orange dress which partially resembles male Bishop robes; Sanaki reuses this model with no alterations. Although it is rough and unfinished, all of its battle scene animations behave properly aside from awkward camera angles. On the map, female Bishops with Elincia's model have no animations at all for ordinary gameplay actions, such as shoving, engaging in battle with battle scenes disabled, and using staves, so the game will hang if the player attempts to do any of these things with a female Bishop. Sanaki's model has a shoving animation, which she also uses for casting staves and attacking with magic, so these map actions will not crash the game with her.
Both Sanaki and female Bishops became properly playable in Radiant Dawn, although Sanaki's class in that game is Empress. The outfit of Laura, the only female Bishop, bears a resemblance to the unused Elincia model's outfit.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 19 | 1 | 5 | 3 | 6 | 0 | 2 | 12 | 6 | 6 | C (+Light) |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 60 | 15 | 29 | 22 | 25 | 40 | 20 | 30 | 20 | 99 | -- |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
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Path of Radiance | 50% | 15% | 55% | 30% | 40% | 50% | 15% | 55% | -- | -- | -- | -- |
Class skills
Game | Skill | Learning conditions |
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Path of Radiance | Lumina | Innate. |
Path of Radiance | Shove | Innate; hidden. |
Female and generic Assassins
- Main article:
Assassin
There are generic battle and map models for the Assassin class, which resembles Volke's Assassin model with a flat black color scheme. Since Sothe does not have Assassin models of his own, if the game is hacked to allow him to promote, he will use these generic models.
There also exists a set of stats for female Assassins (file name ASSASSIN/F), but there is no associated model or texture data. There is no equivalent data for female Thieves.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 18 | 4 | 1 | 3 | 10 | 0 | 3 | 1 | 7 | 7 | -- |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 60 | 23 | 10 | 29 | 30 | 40 | 22 | 20 | 20 | 99 | -- |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
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Path of Radiance | 45% | 5% | 10% | 40% | 35% | 40% | 5% | 15% | -- | -- | -- | -- |
Generic Herons
- Main article:
Heron
There exists a set of statistical and name data for an unused non-royal Heron class, in both shifted and unshifted forms, which does not appear to have any surviving models or textures. This Heron version's files simply refer to it as BIRD_HE (unshifted) and HERON (shifted), whereas Reyson and Leanne's version of the classes are referred to as BIRD_HE_W, HERON_W, BIRD_HE_W/F, and HERON_W/F, suggesting that the generic herons would have had different colors from Reyson and Leanne.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 19 » 19 | 1 » 1 | 4 » 8 | 3 » 6 | 7 » 11 | 0 » 0 | 3 » 4 | 20 » 25 | 5 » 8 | 9 » 15 | -- |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 60 » 60 | 10 » 10 | 15 » 25 | 15 » 18 | 26 » 30 | 40 » 40 | 15 » 15 | 30 » 35 | 20 » 20 | 99 » 99 | -- |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
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Path of Radiance | 50% | 20% | 55% | 50% | 40% | 30% | 15% | 50% | -- | -- | -- | -- |
Kurthnaga's class
- Main article:
Black Dragon
Like Sanaki and Elincia, Kurthnaga appears in a cutscene and this pair of laguz classes is used to represent him on the map during this cutscene. His unshifted class is Dragon Tribe, like all other dragon laguz, and is the only form the player will see in that cutscene in ordinary gameplay. His shifted class is missing its name text string and defaults to displaying the file name JID_BLACKDRAGON instead.
Kurthnaga's class is in an extremely primitive state compared to other unused characters and classes. While the basic transform gauge and shifting functions behave properly, only his unshifted state has a map model and he will continue to use this model after he has shifted. The map model lacks animations for attacking and shoving, and he has no battle scene models at all, so performing any attacking or shoving action at all will cause the game to hang. He does, however, have an animation for the shifting pose typically taken by other dragon laguz. Also, the class does not come with a strike weapon because no black dragon version of Breath was ever implemented, so he is unable to attack at all.
Black Dragons later became a proper class in Radiant Dawn, with Kurthnaga as the playable representative.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 34 » 34 | 15 » 25 | 5 » 5 | 5 » 9 | 5 » 8 | 0 » 0 | 20 » 25 | 10 » 15 | 5 » 6 | 13 » 39 | -- |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
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Path of Radiance | 80 » 80 | 40 » 40 | 15 » 15 | 37 » 37 | 35 » 35 | 40 » 40 | 40 » 40 | 35 » 35 | 20 » 20 | 99 » 99 | -- |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
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Path of Radiance | 160% | 80% | 10% | 70% | 65% | 40% | 80% | 65% | -- | -- | -- | -- |
Class skills
Game | Skill | Learning conditions |
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Path of Radiance | Shove | Innate; hidden. |
Shift gains
Unshifted state | Shifted state | HP | Strength | Mag | Skl | Spd | Luck | Def | Res | Con | Wt | Mov |
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Dragon Tribe | JID_BLACKDRAGON | +0 | +10 | +0 | +4 | +3 | +0 | +5 | +5 | +26 | +72 | +1 |
Maps
Debug map
The game has a debug map, which is assigned no name at all and has no victory conditions programmed (although when on the map it will claim to be a rout chapter). It was during development for testing various gameplay functions and objects, and is littered with numerous objects and terrain types. Although the map's ground may appear to be normal fields with the occasional patch of desert, every point is assigned a completely different terrain type and will look like that terrain type if a battle is started on top of it. In addition to the terrain tests, numerous objects are deployed on the map. Some are ordinary objects from gameplay which are non-functional, while others are landmarks from specific maps.
- Three chests. None of them are functional and they cannot be opened.
- One building, found far to the south. It is not functional and cannot be visited.
- A ballista and an onager are present close to the north of the line of allies. When the cursor is moved over them, the terrain box reads シューター未配置! Ballista not deployed!, likely an error message meant to warn developers that they've neglected to properly program the placed objects.
- Two stones from Chapter 25, found near the ballistae.
- The floodgate from Chapter 20, found in the south-west of the map.
- The ship from Chapter 3, complete with the ladder leading into it, found in the north-west of the map
- The left half of Riven Bridge from Chapter 23, found in the south-west of the map. No sandbags are present on it, and it is lined with holes from activated pitfalls. It extends out of the playable bounds of the map.
- A large staircase, two tiles wide and twenty tiles long, in the north-east of the map. There is nothing at its top. With its extreme height, combined with how it actually comes to a stop three tiles before the northern edge of the map, it behaves unusually with the game's camera when scrolling north of its end.
- Several stacks of barrels, labeled "Decoration", found clumped together near the staircase.
- A set of five glowing objective tiles near the southern end of the map: two seize points (labeled "Objective"), a defend point, a visit point, and an arrival target point. None of them are functional.
- Two large roofs of unknown origin, one in the center-north and the other in the south-east corner; there is a third out of bounds next to the south-eastern one. Oddly, both are programmed as floor terrain, but if a unit waits on one they will disappear underneath it and cannot be selected again. The northern one has a wall surrounding it and can only be accessed by fliers.
Units present
The chapter has pre-set ally and enemy armies, each consisting of 18 characters. All units on both sides have full sets of rare and powerful weapons, as well as unique skill sets which in most cases vastly exceed the unit's capacity stat and would be illegitimate in the main game. The enemy side's stats are overall vastly superior to those of the allied side.
Access
When using map-select Action Replay codes, the debug map actually has two digits which will redirect to it: 00
and 50
. By activating the following Action Replay codes, the player will be taken to the debug map when they restart a chapter instead of the actual chapter in question if they hold down the L button when pressing A.
NTSC-J | NTSC-U | PAL |
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Unknown |
122EF408 00000140 0402D570 88630010 4A2EF408 00000140 0402D570 38600050 00330718 00000050 |
122F98E8 00000140 0402D710 88630010 4A2F98E8 00000140 0402D710 38600050 0033A718 00000050 |
Gallery
Sound and music
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ Fire Emblem: Path of Radiance, Action Replay Central, Retrieved: September 17, 2015
- ↑ AR code not working, GameFAQs, Retrieved: September 17, 2015
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