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Crisis in Agustria: Difference between revisions
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|defeat=[[Sigurd]] dies ''or'' Evans Castle is seized | |defeat=[[Sigurd]] dies ''or'' Evans Castle is seized | ||
|pl=15+{{hover|6|Upon Chulainn, Lachesis, Beowolf, Lewyn, Silvia and Erinys being recruited}} | |pl=15+{{hover|6|Upon Chulainn, Lachesis, Beowolf, Lewyn, Silvia and Erinys being recruited}} | ||
|pa=4{{hover| | |pa=4{{hover|−1|Upon Lachesis being recruited}} | ||
|ot=0{{hover|+9|Upon the emergence of the neutral | |ot=0{{hover|+9|Upon the emergence of the neutral Infini and Mackily armies}}{{hover|−9|Upon the emergence of the enemy Infini and Mackily armies}} | ||
|en=26{{hover|+68|Appearing armies}}{{hover| | |en=26{{hover|+68|Appearing armies}}{{hover|−6|Upon Beowolf and Erinys being recruited; Erinys's recruitment causes Erinys's Squad to leave}}{{hover|+∞|Reinforcements}} | ||
|map=[[File:Cm fe04 2.png|600px]] | |map=[[File:Cm fe04 2.png|600px]] | ||
}} | }} | ||
Line 65: | Line 65: | ||
| -- | | -- | ||
|- | |- | ||
| rowspan="2" | [[ | | rowspan="2" | [[Infini]] | ||
| -- | | -- | ||
| style="background: #f8f840; color:black" | Other | | style="background: #f8f840; color:black" | Other | ||
| 7 | | 7 | ||
| rowspan="2" | | | rowspan="2" | Infini | ||
| -- | | -- | ||
| The neutral | | The neutral Infini army is deployed at the end of turn 1. | ||
|- | |- | ||
| [[Macbeth]] | | [[Macbeth]] | ||
Line 77: | Line 77: | ||
| 31 | | 31 | ||
| Macbeth | | Macbeth | ||
| The enemy | | The enemy Infini army is deployed once Heirhein has been seized. | ||
|- | |- | ||
| rowspan="2" | [[Mackily]] | | rowspan="2" | [[Mackily]] | ||
Line 91: | Line 91: | ||
| 18 | | 18 | ||
| Clement | | Clement | ||
| The enemy Makily army is deployed once | | The enemy Makily army is deployed once Infini has been seized. | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px" | [[Agusti]] | | style="border-bottom-left-radius: 15px" | [[Agusti]] | ||
Line 99: | Line 99: | ||
| Agusti | | Agusti | ||
| Chagall | | Chagall | ||
| style="border-bottom-right-radius: 15px" | • The Agusti army is deployed once | | style="border-bottom-right-radius: 15px" | • The Agusti army is deployed once Infini has been seized.<br>• An additional 18 units appear and the ramparts are removed once Mackily has been seized. | ||
|} | |} | ||
Line 105: | Line 105: | ||
{{ChapChars | {{ChapChars | ||
|game#=04 | |game#=04 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Chulainn | |name=Chulainn | ||
Line 128: | Line 127: | ||
|portrait=[[File:Portrait lewyn 01 fe04.png]] | |portrait=[[File:Portrait lewyn 01 fe04.png]] | ||
|class=Bard | |class=Bard | ||
|classarticle=Bard (Jugdral) | |||
|HP=34 | |HP=34 | ||
|lv=6 | |lv=6 | ||
Line 222: | Line 222: | ||
|itemcost3=3,000 | |itemcost3=3,000 | ||
|item4=Thunder | |item4=Thunder | ||
|itemcost4=3,000 | |itemcost4=3,000 | ||
|- | |- | ||
|no1=1 | |no1=1 | ||
|name1=Zero | |name1=Zero | ||
|class1=Fighter | |class1=Axe Fighter | ||
|lv1=5 | |lv1=5 | ||
|hp1=40 | |hp1=40 | ||
Line 236: | Line 235: | ||
|def1=9 | |def1=9 | ||
|res1=0 | |res1=0 | ||
|inventory1={{item|4|Steel Axe}} | |inventory1={{item|4|Steel Axe}} • {{item|4|Hand Axe}} | ||
|- | |- | ||
|no2=2 | |no2=2 | ||
Line 262: | Line 261: | ||
|def3=9 | |def3=9 | ||
|res3=0 | |res3=0 | ||
|inventory3={{item|4|Steel Lance}} | |inventory3={{item|4|Steel Lance}} • {{item|4|Javelin}} | ||
|- | |- | ||
|no4={{hover|4|For all units except bow-wielders}} | |no4={{hover|4|For all units except bow-wielders}} | ||
Line 301: | Line 300: | ||
|def6=15 | |def6=15 | ||
|res6=1 | |res6=1 | ||
|inventory6={{item|4|Steel Lance}} | |inventory6={{item|4|Steel Lance}} • {{item|4|Javelin}} | ||
|- | |- | ||
|no7=6 | |no7=6 | ||
Line 314: | Line 313: | ||
|def7=3{{hover|+5|Granted by Shield Ring}} | |def7=3{{hover|+5|Granted by Shield Ring}} | ||
|res7=11 | |res7=11 | ||
|inventory7={{item|4|Elthunder}} | |inventory7={{item|4|Elthunder}} • {{item|4|Shield Ring}} | ||
|- | |- | ||
|no8={{hover|7|All units except bow-wielders, first runthrough}} | |no8={{hover|7|All units except bow-wielders, first runthrough}} | ||
Line 328: | Line 327: | ||
|def8=11 | |def8=11 | ||
|res8=1 | |res8=1 | ||
|inventory8={{item|4|Iron Blade}}<br>{{item|4|Luna | |inventory8={{item|4|Iron Blade}}<br>{{item|4|Luna}} • {{item|4|Follow-Up}} | ||
|- | |- | ||
|no9={{hover|7|For all units except bow-wielders, subsequent runthroughs after defeating Chulainn}} | |no9={{hover|7|For all units except bow-wielders, subsequent runthroughs after defeating Chulainn}} | ||
Line 386: | Line 385: | ||
|init6=Any male unit | |init6=Any male unit | ||
|rec6=Mackily [[Knight]], due north of Evans | |rec6=Mackily [[Knight]], due north of Evans | ||
|criteria6=Heirhein seized and | |criteria6=Heirhein seized and Infini not yet seized; a male unit waits to the right of the Mackily Knight | ||
|- | |- | ||
|init7=[[Sigurd]] | |init7=[[Sigurd]] | ||
Line 399: | Line 398: | ||
|init9=[[Alec]] | |init9=[[Alec]] | ||
|rec9=[[Silvia]] | |rec9=[[Silvia]] | ||
|criteria9= | |criteria9=Infini seized | ||
|reward9=100 [[Love|love points]] between the pair | |reward9=100 [[Love|love points]] between the pair | ||
|- | |- | ||
|init10=[[Lewyn]] | |init10=[[Lewyn]] | ||
|rec10=[[Erinys]] | |rec10=[[Erinys]] | ||
|criteria10= | |criteria10=Infini seized | ||
|reward10=Erinys joins | |reward10=Erinys joins | ||
|- | |- | ||
|init11=[[Silvia]] | |init11=[[Silvia]] | ||
|rec11=[[Sigurd]] | |rec11=[[Sigurd]] | ||
|criteria11= | |criteria11=Infini seized | ||
|- | |- | ||
|init12=[[Beowolf]] | |init12=[[Beowolf]] | ||
|rec12=[[Lachesis]] | |rec12=[[Lachesis]] | ||
|criteria12= | |criteria12=Infini seized | ||
|reward12=+2 to [[Strength|Str]] and [[Skill (stat)|Skl]] and +1 [[Defense|Def]] for Lachesis, 100 [[Love|love points]] between the pair | |reward12=+2 to [[Strength|Str]] and [[Skill (stat)|Skl]] and +1 [[Defense|Def]] for Lachesis, 100 [[Love|love points]] between the pair | ||
|- | |- | ||
Line 556: | Line 555: | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
|name=Heirhein | |name=Heirhein | ||
|class= | |class=Sword Armor | ||
|lv=7 | |lv=7 | ||
|#=2 | |#=2 | ||
Line 573: | Line 572: | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
|name=Heirhein | |name=Heirhein | ||
|class= | |class=Axe Armor | ||
|lv=8 | |lv=8 | ||
|#=2 | |#=2 | ||
Line 734: | Line 733: | ||
**6 [[Lance Knight]]s, 3 [[Axe Knight]]s, and Elliot emerge from the castle | **6 [[Lance Knight]]s, 3 [[Axe Knight]]s, and Elliot emerge from the castle | ||
==== | ====Infini==== | ||
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized. | The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized. | ||
{{Tab | {{Tab | ||
Line 760: | Line 759: | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
|name= | |name=Infini | ||
|class=Lance Knight | |class=Lance Knight | ||
|type=other | |type=other | ||
Line 816: | Line 815: | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
|name= | |name=Infini | ||
|class=Lance Knight | |class=Lance Knight | ||
|lv=10 | |lv=10 | ||
Line 830: | Line 829: | ||
|mov=8 | |mov=8 | ||
|inventory={{item|4|Iron Lance}} | |inventory={{item|4|Iron Lance}} | ||
|notes='''Authority:''' Commander<br>• Moves towards | |notes='''Authority:''' Commander<br>• Moves towards Infini unless any player unit enters the range of a unit under the Duke Knight commander's authority.<br>• Initially a neutral unit. | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
Line 847: | Line 846: | ||
|mov=9 | |mov=9 | ||
|inventory={{item|4|Steel Lance}} | |inventory={{item|4|Steel Lance}} | ||
|notes=• Moves towards | |notes=• Moves towards Infini unless any player unit enters the range of a unit under his authority.<br>• Initially a neutral unit. | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
Line 864: | Line 863: | ||
|mov=8 | |mov=8 | ||
|inventory={{item|4|Iron Sword}} | |inventory={{item|4|Iron Sword}} | ||
|notes='''Authority:''' Waltz<br>Begins moving if any | |notes='''Authority:''' Waltz<br>Begins moving if any Infini unit is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
Line 881: | Line 880: | ||
|mov=9 | |mov=9 | ||
|inventory={{item|4|Steel Blade}} • {{item|4|Paragon Ring|type=drop}} | |inventory={{item|4|Steel Blade}} • {{item|4|Paragon Ring|type=drop}} | ||
|notes='''Authority:''' ★★★<br>Begins moving if any | |notes='''Authority:''' ★★★<br>Begins moving if any Infini unit is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
|name= | |name=Infini | ||
|class= | |class=Sword Armor | ||
|lv=14 | |lv=14 | ||
|#=4 | |#=4 | ||
Line 901: | Line 900: | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
|name= | |name=Infini | ||
|class= | |class=Axe Armor | ||
|lv=14 | |lv=14 | ||
|#=3 | |#=3 | ||
Line 918: | Line 917: | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
|name= | |name=Infini | ||
|class=Bow Armor | |class=Bow Armor | ||
|lv=14 | |lv=14 | ||
Line 949: | Line 948: | ||
|mov=8 | |mov=8 | ||
|inventory={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}} | |inventory={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}} | ||
|notes=Begins moving if any | |notes=Begins moving if any Infini unit is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
Line 966: | Line 965: | ||
|mov=5 | |mov=5 | ||
|inventory={{item|4|Steel Lance}} • {{item|4|Javelin}} • {{item|4|Shield Ring}}<br>{{item|4|Pavise}} | |inventory={{item|4|Steel Lance}} • {{item|4|Javelin}} • {{item|4|Shield Ring}}<br>{{item|4|Pavise}} | ||
|notes='''Authority:''' ★<br>Does not move; guards | |notes='''Authority:''' ★<br>Does not move; guards Infini Castle. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 973: | Line 972: | ||
====Mackily==== | ====Mackily==== | ||
The neutral army appears at the end of turn 1; the enemy army appears once | The neutral army appears at the end of turn 1; the enemy army appears once Infini has been seized. | ||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 995: | Line 994: | ||
|mov=5 | |mov=5 | ||
|inventory={{item|4|Javelin}} | |inventory={{item|4|Javelin}} | ||
|notes=• Does not move.<br>• Becomes an enemy once | |notes=• Does not move.<br>• Becomes an enemy once Infini has been seized. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 1,101: | Line 1,100: | ||
|res=7 | |res=7 | ||
|mov=5 | |mov=5 | ||
|inventory={{item|4|Fire | |inventory={{item|4|Fire}} | ||
|notes='''Authority:''' Clement<br>Begins moving if any unit under [[Clement]]'s authority is provoked. | |notes='''Authority:''' Clement<br>Begins moving if any unit under [[Clement]]'s authority is provoked. | ||
}} | }} | ||
Line 1,118: | Line 1,117: | ||
|res=13 | |res=13 | ||
|mov=5 | |mov=5 | ||
|inventory={{item|4|Sleep|link=Sleep (staff)|type=drop}} • {{item|4|Thunder | |inventory={{item|4|Sleep|link=Sleep (staff)|type=drop}} • {{item|4|Thunder}} | ||
|notes='''Authority:''' ★<br>Does not move; guards Mackily Castle. | |notes='''Authority:''' ★<br>Does not move; guards Mackily Castle. | ||
|last=y | |last=y | ||
Line 1,126: | Line 1,125: | ||
====Agusti==== | ====Agusti==== | ||
The enemy army appears once | The enemy army appears once Infini has been seized; [[Zane]] and his troops appear once Mackily has been seized. | ||
{{ChapUnitHdr|type=Enemy|platform=snes02}} | {{ChapUnitHdr|type=Enemy|platform=snes02}} | ||
{{ChapUnitCellFE4 | {{ChapUnitCellFE4 | ||
Line 1,449: | Line 1,448: | ||
* <small>Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.</small> | * <small>Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.</small> | ||
==== | ====Infini==== | ||
{{main|Waltz}} | {{main|Waltz}} | ||
{{BossStats FE4 | {{BossStats FE4 | ||
Line 1,470: | Line 1,469: | ||
|sw=A | |sw=A | ||
}} | }} | ||
* <small>Waltz is a sub-boss affiliated with | * <small>Waltz is a sub-boss affiliated with Infini. He and the Infini army emerge after Heirhein is seized.</small> | ||
{{main|Macbeth}} | {{main|Macbeth}} | ||
Line 1,495: | Line 1,494: | ||
|ax=B | |ax=B | ||
}} | }} | ||
* <small>Macbeth is the guardian of | * <small>Macbeth is the guardian of Infini Castle and the boss of Infini. He and the Infini army emerge after Heirhein is seized.</small> | ||
====Mackily==== | ====Mackily==== | ||
Line 1,514: | Line 1,513: | ||
|res=13 | |res=13 | ||
|move=5 | |move=5 | ||
|inventory={{item|4|Thunder | |inventory={{item|4|Thunder}}<br>{{item|4|Sleep|link=Sleep (staff)|type=drop}}<br>3,000 [[Gold]] | ||
|fi=B | |fi=B | ||
|th=B | |th=B | ||
Line 1,520: | Line 1,519: | ||
|st=A | |st=A | ||
}} | }} | ||
* <small>Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after | * <small>Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Infini is seized.</small> | ||
====Agusti==== | ====Agusti==== | ||
Line 1,544: | Line 1,543: | ||
|sw=B | |sw=B | ||
}} | }} | ||
* <small>Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after | * <small>Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Infini is seized.</small> | ||
{{main|Chagall}} | {{main|Chagall}} | ||
Line 1,573: | Line 1,572: | ||
|wi=A | |wi=A | ||
}} | }} | ||
* <small>Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after | * <small>Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Infini is seized, and the ramparts protecting him are lowered after Mackily is seized.</small> | ||
{{main|Zane}} | {{main|Zane}} | ||
Line 1,597: | Line 1,596: | ||
==Strategy== | ==Strategy== | ||
{{ | {{strategy}} | ||
===Chulainn=== | |||
Before leaving Evans Castle to start off the chapter, visit the arena and try to complete the entire gauntlet. Doing so will allow you to recruit [[Chulainn]], a level 12 [[Sword Fighter]] with [[Luna]] as his personal skill. Note that he will not appear if the unit attempting the arena is using a bow, so [[Midir]] and [[Jamke]] cannot recruit him. [[Sigurd]] has the best chance of completing the arena without trouble due to his solid base stats and skills. | |||
===Castle Heirhein=== | |||
The journey towards seizing Heirhein Castle, while not challenging in of itself, has a few difficult side objectives that must be accomplished if the player wishes to obtain certain rare rewards: | |||
====Lachesis and her knights==== | |||
Right away on the first turn of the chapter, Nordion Castle will be attacked by [[Elliot]] and his squad of [[Lance Knight|Lance]] and [[Axe Knight]]s, where [[Lachesis]] and her three knights—[[Eve (Genealogy of the Holy War)|Eve]], [[Eva]], and [[Alva (Genealogy of the Holy War)|Alva]]—are stationed to protect. Keeping all three of Lachesis' knights alive by the end of the chapter awards you the [[Knight Ring]], which gives a unit carrying it the [[Canto]] skill; this is the only way of getting the ring in the game, as there is no alternative method of obtaining it in the second generation if no one [[Inheritance|inherited]] it. Being able to reach and save the knights in the first place heavily boils down to luck, since the player needs to be reliant on them holding out their own against the numerous lance-wielding cavalry ganging up on them (whom they have [[weapon triangle]] disadvantage against due to wielding [[sword]]s) and Nordion Castle is very far away from the player's starting point, meaning it's possible for at least one of the knights to die before the player is able to do anything to save them. They have decent stats all around outside of luck and high HP, but the enemies will overwhelm them over time. Rush with your mounted units and quickly defeat all the enemies. Since [[Midir]] can't counter at close range, the enemies might prioritize to attack him, which can make him usable as bait to lure the enemies away from them, but it's risky if Sigurd isn't close enough to him. Recruiting Lachesis will make her knights follow her instead, which can let her lead them away from danger, but their AI will prioritize fighting enemies in range whenever possible. And even then, this can make training her difficult since the knights can steal her kills and/or get themselves killed. Additionally, if Nordion Castle gets seized by enemies after Lachesis leaves the castle without sending one of your own units to protect it, the knights will despawn, which counts as getting them killed, disqualifying you from obtaining the Knight Ring. Be sure to heal them when possible. [[Ethlyn]] can reach them better thanks to her better movement, and if she has swapped her [[Heal]] staff with [[Edain]] in exchange for [[Mend]], one heal with it will restore a large amount of HP. | |||
====Bargain Band==== | |||
On the same first enemy phase of the chapter, [[Macbeth]] will set a group of four [[Brigand]]s to raid the villages of the central forest. The northwestern-most village in particular contains a desirable item: the [[Bargain Band]]. However, that village is closest to the Brigands' starting point, and the player cannot do anything to stop them until Heirhein Castle is seized. A Brigand will reach the village to begin raiding it on turn 6, and will finish raiding it on turn 15. | |||
[[Lewyn]] and [[Silvia]] appear in the area after Heirhein Castle is seized. If he is danced for by Silvia, Lewyn can reach the village in three turns, and can defeat the Brigand at most one turn later, so a player can reliably save the village if they seize Heirhein by turn 11. Additionally, if Lewyn activates Adept or Critical (he has a 42% chance of activating at least one), he can one-round the Brigand, so a player that seizes Heirhein on turn 12 may still save the village—if a player is willing to use the start-of-turn save to manipulate the RNG, they can reliably save the village even if Heirhein is seized on turn 12. | |||
If Heirhein is seized after turn 12, saving the village and acquiring the Bargain Band is impossible to accomplish. If the Bargain Band could not be obtained in the first generation and inherited by a child unit, it can be obtained in [[Beyond the Desert|Chapter 7]]. | |||
===Castle Infini=== | |||
===Erinys=== | |||
After Infini Castle is seized, [[Chagall]] sends [[Erinys]] and her squad of [[Pegasus Knight]]s to attack Evans Castle. If you did not leave anyone behind to guard the castle, then it is completely vulnerable to being seized by them, resulting in a [[Game Over]]. Lewyn can recruit Erinys, which makes her become playable and her knights to leave the battlefield. However, he is very likely in the Castle Infini area by the time Erinys appears, and will not be able to make it to Evans on foot in time before it is seized. Instead, have someone else use a [[Warp]] or [[Return (staff)|Return]] staff on him to send him there. Also remember to leave someone to protect him and the castle from Erinys's squad of Pegasus Knights, like Naoise or Alec. | |||
===Castle Mackily=== | |||
===Castle Agusti=== | |||
==Trivia== | ==Trivia== | ||
* One of ''Genealogy of the Holy War''{{'}}s title screen scenes shows Evans Castle being attacked by a squad of [[Wyvern Rider]]s, with one being killed by [[Chulainn]] (as a [[Forrest (class)|Forrest]]). In the actual chapter itself, no Wyvern Riders can be found, and Evans Castle is instead attacked by a squad of [[Pegasus Knight]]s led by [[Erinys]] after | * One of ''Genealogy of the Holy War''{{'}}s title screen scenes shows Evans Castle being attacked by a squad of [[Wyvern Rider]]s, with one being killed by [[Chulainn]] (who is classed as a [[Forrest (class)|Forrest]]). In the actual chapter itself, no Wyvern Riders can be found, and Evans Castle is instead attacked by a squad of [[Pegasus Knight]]s led by [[Erinys]] after Infini Castle is seized.<ref>{{cite web|author=Collector Togami|url=https://www.youtube.com/watch?v=u32vhvUQ4fc|title=All Opening Scenes Fire Emblem Genealogy Of The Holy War|site=Youtube|published=August 9, 2017|retrieved=July 9, 2022}}</ref> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 1,611: | Line 1,634: | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Cm fe04 2.png|Map of the chapter | |||
</gallery> | |||
{{refbar}} | {{refbar}} |
Revision as of 18:52, 28 March 2024
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Crisis in Agustria (Japanese: アグストリアの動乱 Agustrian Disturbance) is the second chapter of Fire Emblem: Genealogy of the Holy War. In it, Sigurd rushes from Evans Castle to protect Nordion and rescue Eldigan at Agusti.
Plot
- Main article:
Crisis in Agustria/Script
After Sigurd's conquest of Verdane and subsequent marriage to Deirdre, the Agustrian king dies and is replaced by his son Chagall, who launches an offensive on Verdane to curb the increasing power of Grannvale. Lord Elliot takes advantage of the situation to attack Nordion and take revenge for Eldigan's earlier victory against him, as Eldigan himself is imprisoned in Agusti for opposing the king's war. Eldigan's sister, Lachesis, pleads for Sigurd's aid, and after the Chalphy lord hears of Eldigan's imprisonment, he attacks Agustria. During the conflict, Sigurd recruits the prince of Silesse – Lewyn – into his cause, as well as the dancer Silvia and Lewyn's protector, Erinys. He can also recruit the gladiator Chulainn after defeating him in the Evans arena.
Sigurd's offensive ends with him seizing the entire southern half of Agustria, including the capital, from which he frees Eldigan. Sigurd then promises to Eldigan that he will make peace between Grannvale and Agustria within a year, assuaging Eldigan's concerns about Grannvale attempting to conquer his homeland.
Chapter data
Chapter Data | |||||
---|---|---|---|---|---|
Conditions | Unit Data | ||||
Victory: Seize Agusti Defeat: Sigurd dies or Evans Castle is seized |
| ||||
| |||||
Map dimensions: 62 columns by 62 rows |
Combatants and castles | ||||||
---|---|---|---|---|---|---|
Army | Commander | Affiliation | Units | Castles | Guardian | Notes |
Sigurd's | Sigurd | Player | 15 | Evans | -- | Home castle |
Nordion | Lachesis* | Partner | 4 | Nordion | Lachesis | -- |
Heirhein | Bordeaux | Enemy | 26+∞ | Heirhein | Bordeaux | -- |
Infini | -- | Other | 7 | Infini | -- | The neutral Infini army is deployed at the end of turn 1. |
Macbeth | Enemy | 31 | Macbeth | The enemy Infini army is deployed once Heirhein has been seized. | ||
Mackily | -- | Other | 2 | Mackily | -- | The neutral Makily army is deployed at the end of turn 1. |
Clement | Enemy | 18 | Clement | The enemy Makily army is deployed once Infini has been seized. | ||
Agusti | Chagall | Enemy | 24+1+∞ | Agusti | Chagall | • The Agusti army is deployed once Infini has been seized. • An additional 18 units appear and the ramparts are removed once Mackily has been seized. |
Character data
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New units
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Available characters
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Item data
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In addition, ten villages are present on the map, which can be visited to obtain up to 5,000 gold each.
Castle data
Vendor Arena enemies
Name | Cost | |
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Steel Blade | 6,000 | |
Steel Lance | 3,000 | |
Steel Bow | 3,000 | |
Thunder | 3,000 |
- Additionally, the armory will sell anything not bought in the previous chapter.
Event data
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Unit data
Nordion
The Nordion army is present at the start of the chapter.
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Heirhein
The Heirhein army is present at the start of the chapter.
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Reinforcements
- One turn after Elliot reaches Heirhein castle
- 6 Lance Knights, 3 Axe Knights, and Elliot emerge from the castle
Infini
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.
Neutral Enemy
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Mackily
The neutral army appears at the end of turn 1; the enemy army appears once Infini has been seized.
Neutral Enemy
Agusti
The enemy army appears once Infini has been seized; Zane and his troops appear once Mackily has been seized.
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Reinforcements
- Upon seizing Mackily or one turn after Zane reaches Agusti Castle
- 6 Lance Knights, 4 Axe Knights, 4 Arch Knights, 3 Troubadours, and Zane emerge from Agusti Castle
Major units
Heirhein
- Main article:
Elliot
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- Elliot is a sub-boss affiliated with Heirhein.
- Main article:
Philip
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- Philip is a sub-boss affiliated with Heirhein.
- Main article:
Bordeaux
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- Bordeaux is the guardian of Heirhein Castle and the boss of Heirhein.
Infini
- Main article:
Waltz
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- Waltz is a sub-boss affiliated with Infini. He and the Infini army emerge after Heirhein is seized.
- Main article:
Macbeth
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- Macbeth is the guardian of Infini Castle and the boss of Infini. He and the Infini army emerge after Heirhein is seized.
Mackily
- Main article:
Clement
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- Clement is the guardian of Mackily Castle and the boss of Mackily. He and the Mackily army emerge after Infini is seized.
Agusti
- Main article:
Erinys
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- Erinys is a sub-boss affiliated with Agusti. She and the Agusti army emerge after Infini is seized.
- Main article:
Chagall
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- Chagall is the guardian of Agusti Castle and the boss of Agusti. He and the Agusti army emerge after Infini is seized, and the ramparts protecting him are lowered after Mackily is seized.
- Main article:
Zane
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- Zane is a sub-boss affiliated with Agusti. He and the Agusti reinforcements emerge after Mackily is seized.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Chulainn
Before leaving Evans Castle to start off the chapter, visit the arena and try to complete the entire gauntlet. Doing so will allow you to recruit Chulainn, a level 12 Sword Fighter with Luna as his personal skill. Note that he will not appear if the unit attempting the arena is using a bow, so Midir and Jamke cannot recruit him. Sigurd has the best chance of completing the arena without trouble due to his solid base stats and skills.
Castle Heirhein
The journey towards seizing Heirhein Castle, while not challenging in of itself, has a few difficult side objectives that must be accomplished if the player wishes to obtain certain rare rewards:
Lachesis and her knights
Right away on the first turn of the chapter, Nordion Castle will be attacked by Elliot and his squad of Lance and Axe Knights, where Lachesis and her three knights—Eve, Eva, and Alva—are stationed to protect. Keeping all three of Lachesis' knights alive by the end of the chapter awards you the Knight Ring, which gives a unit carrying it the Canto skill; this is the only way of getting the ring in the game, as there is no alternative method of obtaining it in the second generation if no one inherited it. Being able to reach and save the knights in the first place heavily boils down to luck, since the player needs to be reliant on them holding out their own against the numerous lance-wielding cavalry ganging up on them (whom they have weapon triangle disadvantage against due to wielding swords) and Nordion Castle is very far away from the player's starting point, meaning it's possible for at least one of the knights to die before the player is able to do anything to save them. They have decent stats all around outside of luck and high HP, but the enemies will overwhelm them over time. Rush with your mounted units and quickly defeat all the enemies. Since Midir can't counter at close range, the enemies might prioritize to attack him, which can make him usable as bait to lure the enemies away from them, but it's risky if Sigurd isn't close enough to him. Recruiting Lachesis will make her knights follow her instead, which can let her lead them away from danger, but their AI will prioritize fighting enemies in range whenever possible. And even then, this can make training her difficult since the knights can steal her kills and/or get themselves killed. Additionally, if Nordion Castle gets seized by enemies after Lachesis leaves the castle without sending one of your own units to protect it, the knights will despawn, which counts as getting them killed, disqualifying you from obtaining the Knight Ring. Be sure to heal them when possible. Ethlyn can reach them better thanks to her better movement, and if she has swapped her Heal staff with Edain in exchange for Mend, one heal with it will restore a large amount of HP.
Bargain Band
On the same first enemy phase of the chapter, Macbeth will set a group of four Brigands to raid the villages of the central forest. The northwestern-most village in particular contains a desirable item: the Bargain Band. However, that village is closest to the Brigands' starting point, and the player cannot do anything to stop them until Heirhein Castle is seized. A Brigand will reach the village to begin raiding it on turn 6, and will finish raiding it on turn 15.
Lewyn and Silvia appear in the area after Heirhein Castle is seized. If he is danced for by Silvia, Lewyn can reach the village in three turns, and can defeat the Brigand at most one turn later, so a player can reliably save the village if they seize Heirhein by turn 11. Additionally, if Lewyn activates Adept or Critical (he has a 42% chance of activating at least one), he can one-round the Brigand, so a player that seizes Heirhein on turn 12 may still save the village—if a player is willing to use the start-of-turn save to manipulate the RNG, they can reliably save the village even if Heirhein is seized on turn 12.
If Heirhein is seized after turn 12, saving the village and acquiring the Bargain Band is impossible to accomplish. If the Bargain Band could not be obtained in the first generation and inherited by a child unit, it can be obtained in Chapter 7.
Castle Infini
Erinys
After Infini Castle is seized, Chagall sends Erinys and her squad of Pegasus Knights to attack Evans Castle. If you did not leave anyone behind to guard the castle, then it is completely vulnerable to being seized by them, resulting in a Game Over. Lewyn can recruit Erinys, which makes her become playable and her knights to leave the battlefield. However, he is very likely in the Castle Infini area by the time Erinys appears, and will not be able to make it to Evans on foot in time before it is seized. Instead, have someone else use a Warp or Return staff on him to send him there. Also remember to leave someone to protect him and the castle from Erinys's squad of Pegasus Knights, like Naoise or Alec.
Castle Mackily
Castle Agusti
Trivia
- One of Genealogy of the Holy War's title screen scenes shows Evans Castle being attacked by a squad of Wyvern Riders, with one being killed by Chulainn (who is classed as a Forrest). In the actual chapter itself, no Wyvern Riders can be found, and Evans Castle is instead attacked by a squad of Pegasus Knights led by Erinys after Infini Castle is seized.[1]
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• Crisis in Agustria |
• Used in the "Project Naga" fan translation. Refers to the chaos that ensued from Chagall's taking of the Agustrian throne. |
Japanese |
アグストリアの動乱 |
Agustrian Disturbance |
Gallery
References
- ↑ Collector Togami, All Opening Scenes Fire Emblem Genealogy Of The Holy War, Youtube, Published: August 9, 2017, Retrieved: July 9, 2022
← Lady of the Forest • | Crisis in Agustria | • Eldigan, the Lionheart → |
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