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Daein, Arise!: Difference between revisions
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This will be the last chapter where the [[Dawn Brigade]] is playable until well into part 3. Several units will not return then: [[Ilyana]] leaves and joins the [[Greil Mercenaries]], [[Tauroneo]] only returns in the last few chapters of part 3, while [[Tormod]], [[Muarim]], [[Vika]], [[Nailah]], and [[Rafiel]] do not return to the Dawn Brigade at all. To give the remaining Dawn Brigade members the best chance against their opponents in part 3, it is best to either put said characters' items and skills (especially Tormod's [[Celerity]]) in the convoy or another character's inventory before the chapter starts. If the player intends to use any of said characters this chapter, they should trade their items to the remaining Dawn Brigade members before the chapter is ended. The [[Black Knight (character)|Black Knight]] will return in [[A Reason to Fight|Part | This will be the last chapter where the [[Dawn Brigade]] is playable until well into part 3. Several units will not return then: [[Ilyana]] leaves and joins the [[Greil Mercenaries]], [[Tauroneo]] only returns in the last few chapters of part 3, while [[Tormod]], [[Muarim]], [[Vika]], [[Nailah]], and [[Rafiel]] do not return to the Dawn Brigade at all. To give the remaining Dawn Brigade members the best chance against their opponents in part 3, it is best to either put said characters' items and skills (especially Tormod's [[Celerity]]) in the convoy or another character's inventory before the chapter starts. If the player intends to use any of said characters this chapter, they should trade their items to the remaining Dawn Brigade members before the chapter is ended. The [[Black Knight (character)|Black Knight]] will return in [[A Reason to Fight|Part III, Chapter 6]], but only late into it; as such, it is best to leave his items in the convoy as well—he likely won't need anything more than [[Alondite]] anyways. Should the player want to give the Greil Mercenaries more items, however, that can also be done by putting them in Ilyana's inventory. | ||
If the player is attempting to recruit a particular secret character on their second playthrough, the Black Knight must be deployed this chapter to do so. Even if the player is not attempting to unlock them, deploying him can still be worthwhile as he is an incredibly strong unit; though using him too extensively will deprive the rest of the Dawn Brigade of valuable experience, he can still be useful for dealing with particularly tough enemies and clearing the way for other units, especially on Hard mode. In addition, recruiting this same character requires Ike to survive a round of combat with the Black Knight in part 3, and he needs to grow 4 points of speed to avoid being doubled and annihilated, so it may be prudent to place the Speedwing you get in this chapter in Ilyana's convoy as a safety net. | If the player is attempting to recruit a particular secret character on their second playthrough, the Black Knight must be deployed this chapter to do so. Even if the player is not attempting to unlock them, deploying him can still be worthwhile as he is an incredibly strong unit; though using him too extensively will deprive the rest of the Dawn Brigade of valuable experience, he can still be useful for dealing with particularly tough enemies and clearing the way for other units, especially on Hard mode. In addition, recruiting this same character requires Ike to survive a round of combat with the Black Knight in part 3, and he needs to grow 4 points of speed to avoid being doubled and annihilated, so it may be prudent to place the Speedwing you get in this chapter in Ilyana's convoy as a safety net. |
Revision as of 16:50, 20 July 2022
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“ | I shall not... I... I cannot ignore this tragedy. No man can, and certainly no prince… I cannot look away when my people suffer. And so I ask... I ask you all. Please, will you join me?! | ” | — Pelleas |
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Daein, Arise! (Japanese: デイン復活 Dayne's Resurrection) is the endgame of part 1 of Fire Emblem: Radiant Dawn. In this chapter, Micaiah and the Dawn Brigade fight Jarod one last time to end his tyranny and free Daein.
Plot
- Main article:
Daein, Arise!/Script - See also: Daein, Arise!/Conversations
Jarod begins a brutal siege on Nevassa from the safety of Daein Keep. Izuka urges the liberation army to stay put and wait for the apostle's envoy to arrive, but Micaiah and Sothe are unwilling to allow more innocent bloodshed. Izuka reminds Micaiah that her name has been used as a rallying point for the citizens of Daein, as opposed to Prince Pelleas. Izuka suspects Micaiah of pretending to help Pelleas in order to obtain the crown herself, but Pelleas rebukes him, calling to mind his own inadequacy as a leader and prince. Pelleas then steps outside the tent and struggles to give a rallying speech to the people of Daein. The Black Knight steps behind him, immediately attracting the peoples' attention to them. After Pelleas concludes his speech, the people of Daein rally behind him, proclaiming him as their prince. The Black Knight then steps aside.
After speaking with Pelleas, Micaiah gives the army the command to sortie to Daein Keep. Within the keep, Jarod muses about his death being fraught with purpose. When Micaiah and company arrive, Jarod rallies his troops, and, noting how either possible result of the battle will be poor for them, commands them to give the Daein troops a fight to remember, and to die as proud soldiers of the Begnion empire. The battle proper then begins.
After Jarod is killed and the capital is retaken, Pelleas thanks Micaiah and appoints her as Supreme Commander of the Daein armies. Micaiah accepts, and Pelleas performs the ceremony, granting her further power as well. Later in Nevassa, citizens rush forward to witness the coronation of Pelleas as King of Daein. The people all cheer as he accepts his position. That night, Tormod and his group say farewell to Micaiah, stating that most Daeins still harbor ill will towards the laguz. Shocked by this, Micaiah begins crying and walks away, leaving Sothe to finish their farewells. Micaiah later thanks Muarim for not telling anyone about her brand. She tells how, though she can hide it, she cannot hide how slowly she ages, meaning she cannot stay in one place for very long. Muarim reassures her that, so long as Sothe is by her, she can overcome any difficulty. As the three are about to leave, Nailah walks in, stating she and Rafiel will be travelling with them to Gallia. The group then finally takes their leave. Volug, on the other hand, is sent by Nailah to continue protecting Micaiah. Micaiah then speaks to him and Sothe about her desire to rebuild Daein.
Beginning log
A figure from Daein's past appears unexpectedly in the night. A figure thought to have perished in the Mad King's War, the blood-stained right hand of the king himself, the mysterious Black Knight. The Black Knight protects Micaiah against Jarod's cowardly surprise attack. However, Micaiah senses that Jarod has one last move to make. Deprived of his chance to capture Micaiah, Jarod abandons all notions of retreat or negotiation. Instead, he makes plans for revenge. He murders an emissary from his homeland of Begnion and reclaims control of Daein Keep. From within the keep, he launches a savage barrage of catapult fire, all but destroying the castle town. The momentary peace that arrived with the Begnion emissary shatters along with Nevassa's walls, and the people of the city see their kin and their capital crushed under a rain of stone. This treachery proves too much for them, and their grief explodes into rage. Micaiah and company have pitched camp on a nearby hillside. When this merciless attack begins, its brutality leaves them lost for words.
Chapter data
Easy Normal/Hard
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Victory: Seize | Player | Enemy | ||||
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Defeat: Micaiah, Sothe, Nailah, or the Black Knight dies | 12 | 23+16 | ||||
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Bonus EXP | ||||||||||||
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This map's elemental affinity is Thunder. This is an indoor chapter, meaning mounted units receive a -2 movement penalty.
Character data
Characters | |
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New units
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Available characters
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- Note 1: Although Tauroneo's inventory can be managed during this chapter, he cannot be deployed due to the plot.
Note 2: At the end of the chapter, Micaiah will promote to Light Sage automatically.
Item data
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Shop data
Swords Lances Axes Bows Knives Tomes Staves Items Bargains
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Bronze Sword | 350 | |
Iron Sword | 500 | |
Steel Sword | 800 | |
Iron Blade | 800 | |
Steel Blade | 1,400 |
Enemy data
Easy Normal/Hard
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Reinforcements
- Turn 2
- 2 Thieves from the eastern border of the second floor
- Turns 3 and 7
- Turns 4 and 10
- 2 Fighters with Venin Axes from the eastern border of the second floor
- Turn 6
- 2 Myrmidons from the western border of the third floor
- Upon opening the door or reaching the fourth floor
- 2 Armored Axes from south of Jarod
- 1 Armored Sword from south of Jarod (Normal/Hard only)
Boss data
- Main article:
Jarod
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This will be the last chapter where the Dawn Brigade is playable until well into part 3. Several units will not return then: Ilyana leaves and joins the Greil Mercenaries, Tauroneo only returns in the last few chapters of part 3, while Tormod, Muarim, Vika, Nailah, and Rafiel do not return to the Dawn Brigade at all. To give the remaining Dawn Brigade members the best chance against their opponents in part 3, it is best to either put said characters' items and skills (especially Tormod's Celerity) in the convoy or another character's inventory before the chapter starts. If the player intends to use any of said characters this chapter, they should trade their items to the remaining Dawn Brigade members before the chapter is ended. The Black Knight will return in Part III, Chapter 6, but only late into it; as such, it is best to leave his items in the convoy as well—he likely won't need anything more than Alondite anyways. Should the player want to give the Greil Mercenaries more items, however, that can also be done by putting them in Ilyana's inventory.
If the player is attempting to recruit a particular secret character on their second playthrough, the Black Knight must be deployed this chapter to do so. Even if the player is not attempting to unlock them, deploying him can still be worthwhile as he is an incredibly strong unit; though using him too extensively will deprive the rest of the Dawn Brigade of valuable experience, he can still be useful for dealing with particularly tough enemies and clearing the way for other units, especially on Hard mode. In addition, recruiting this same character requires Ike to survive a round of combat with the Black Knight in part 3, and he needs to grow 4 points of speed to avoid being doubled and annihilated, so it may be prudent to place the Speedwing you get in this chapter in Ilyana's convoy as a safety net.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Daein, Arise! |
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Spanish |
¡A las armas, Daein! |
To arms, Daein! |
French |
Daein, relève-toi! |
Daein, arise! |
German |
Erhebe dich, Daein! |
Arise, Daein! |
Italian |
La rinascita di Daein |
The rebirth of Daein |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← One Survives • | Daein, Arise! | • On Drifting Clouds → |
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