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Sword and Shield of Seiros: Difference between revisions
m (Text replacement - "}} Lv.." to "}} Lv") |
m (Text replacement - "}} Lv." to "}} Lv") |
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|lv2=13 | |lv2=13 | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes2=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | |notes2=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | ||
|- | |- | ||
Line 247: | Line 247: | ||
|lv3=13 | |lv3=13 | ||
|#3=2 | |#3=2 | ||
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes3=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |notes3=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | ||
|- | |- | ||
Line 268: | Line 268: | ||
|lv6=13 | |lv6=13 | ||
|#6=3 | |#6=3 | ||
|inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes6=• The eastern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked. | |notes6=• The eastern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked. | ||
|- | |- | ||
Line 288: | Line 288: | ||
|classb=Brigand | |classb=Brigand | ||
|lvb=15 | |lvb=15 | ||
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesb=Immobile until fought. | |notesb=Immobile until fought. | ||
|- | |- | ||
Line 302: | Line 302: | ||
|lvrl=13 | |lvrl=13 | ||
|#rl=∞ | |#rl=∞ | ||
|inventoryrl={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventoryrl={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesrl=Begins moving to the southwest ship if any player unit ends their turn on it. | |notesrl=Begins moving to the southwest ship if any player unit ends their turn on it. | ||
}} | }} | ||
Line 318: | Line 318: | ||
|lv2=14 | |lv2=14 | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes2=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | |notes2=Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it. | ||
|- | |- | ||
Line 325: | Line 325: | ||
|lv3=14 | |lv3=14 | ||
|#3=2 | |#3=2 | ||
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes3=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | |notes3=• The northern one starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]].<br>• The one on the northern ship begins moving if the nearby [[Brawler]] is provoked; begins moving to the southwest ship if any player unit ends their turn on it. | ||
|- | |- | ||
Line 346: | Line 346: | ||
|lv6=14 | |lv6=14 | ||
|#6=3 | |#6=3 | ||
|inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes6=• The southern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked. | |notes6=• The southern two begin moving if the respective adjacent [[Brawler]] is provoked, one turn after either [[Brigand]] with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.<br>• The western one immediately begins moving unprovoked. | ||
|- | |- | ||
Line 366: | Line 366: | ||
|classb=Brigand | |classb=Brigand | ||
|lvb=16 | |lvb=16 | ||
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesb=Immobile until fought. | |notesb=Immobile until fought. | ||
|- | |- | ||
Line 380: | Line 380: | ||
|lvr2=14 | |lvr2=14 | ||
|#r2=∞ | |#r2=∞ | ||
|inventoryr2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventoryr2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesr2=Begins moving to the southwest ship if any player unit ends their turn on it. | |notesr2=Begins moving to the southwest ship if any player unit ends their turn on it. | ||
|- | |- | ||
Line 403: | Line 403: | ||
|lv2=20 | |lv2=20 | ||
|#2=1 | |#2=1 | ||
|inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory2={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes2=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | |notes2=Starts on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|heal tile +]]. | ||
|- | |- | ||
Line 445: | Line 445: | ||
|lv8=20 | |lv8=20 | ||
|#8=5 | |#8=5 | ||
|inventory8={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory8={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes8=• The northern two begin moving if either is provoked.<br>• The southern two begin moving if either is provoked. | |notes8=• The northern two begin moving if either is provoked.<br>• The southern two begin moving if either is provoked. | ||
|- | |- | ||
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|lv9=20 | |lv9=20 | ||
|#9=1 | |#9=1 | ||
|inventory9={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory9={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Locktouch}} • {{Item|16|Stealth}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Pass}} • {{Item|16|Poison}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes9=Immediately begins moving unprovoked. | |notes9=Immediately begins moving unprovoked. | ||
|- | |- | ||
Line 459: | Line 459: | ||
|lv10=20 | |lv10=20 | ||
|#10=2 | |#10=2 | ||
|inventory10={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventory10={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notes10=Begins moving if the adjacent [[Brawler]] is provoked. | |notes10=Begins moving if the adjacent [[Brawler]] is provoked. | ||
|- | |- | ||
Line 465: | Line 465: | ||
|classb=Brigand | |classb=Brigand | ||
|lvb=22 | |lvb=22 | ||
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesb=Immobile until fought. | |notesb=Immobile until fought. | ||
|- | |- | ||
Line 479: | Line 479: | ||
|lvr2=20 | |lvr2=20 | ||
|#r2=∞ | |#r2=∞ | ||
|inventoryr2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv | |inventoryr2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesr2=Begins moving to the southwest ship if any player unit ends their turn on it. | |notesr2=Begins moving to the southwest ship if any player unit ends their turn on it. | ||
|- | |- |
Revision as of 21:12, 20 January 2020
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“ | Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate! | ” | — Alois |
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Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.
Plot
- Main article:
Sword and Shield of Seiros/Script
Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.
When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.
Beginning log
The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...
Chapter data
Normal Hard Maddening
Character data
This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.
Shamir, Normal/Hard Shamir, Maddening Alois, Normal/Hard Alois, Maddening
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Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- For the first three turns of four-turn cycles starting turn 1, repeating indefinitely; on Maddening, these can act the turn they appear
- On Hard mode, every third turn
- 1 Wyvern Rider from east of the boss
Boss data
Normal Hard Maddening
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sword and Shield of Seiros |
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French |
Protéger au nom de Seiros |
To protect on behalf of Seiros |
Gallery
References
Sword and Shield of Seiros |
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