Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Elincia's Gambit: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Prep work)
(→‎Chapter data: Lordy that's a lot of enemies.)
Line 20: Line 20:


==Chapter data==
==Chapter data==
{{sectstub}}
{{Tab
{{Tab
|tab1=Easy
|tab1=Easy
Line 26: Line 25:
|content1={{ChapData
|content1={{ChapData
|victory=Defend for 15 turns or defeat [[Ludveck]]
|victory=Defend for 15 turns or defeat [[Ludveck]]
|defeat=[[Elincia]] dies
|defeat=[[Elincia]] dies, or enemy seizes location
|ally=10{{hover|+6|Reinforcements}}
|ally=10{{hover|+6|Reinforcements}}
|partner=
|partner=12
|enemy=
|enemy=40{{hover|+33|Reinforcements}}
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defend for 15 turns or defeat [[Ludveck]]
|victory=Defend for 15 turns or defeat [[Ludveck]]
|defeat=[[Elincia]] dies
|defeat=[[Elincia]] dies, or enemy seizes location
|ally=10{{hover|+6|Reinforcements}}
|ally=10{{hover|+6|Reinforcements}}
|partner=
|partner=9
|enemy=
|enemy=46{{hover|+47|Reinforcements}}
}}
}}
}}
}}
Line 81: Line 80:
|return15=danved
|return15=danved
}}
}}
<small>Note 1: Marcia arrives on turn 1, thus her inventory cannot be managed during preparations.<br>Note 2: Geoffrey, Kieran, Astrid, Makalov, and Danved arrive on turn 8, thus their inventories cannot be managed during preparations.</small>
<small>Note 1: [[Marcia]] arrives on turn 1, thus her inventory cannot be managed during preparations or from the base.<br>Note 2: [[Geoffrey]], [[Kieran]], [[Astrid]], [[Makalov]], and [[Danved]] arrive on turn 8, thus their inventories cannot be managed during preparations or from the base.</small>


===Shop data===
===Shop data===
Line 195: Line 194:
|item5article=Skill items#Skill items in Radiant Dawn
|item5article=Skill items#Skill items in Radiant Dawn
|obtain5=Dropped by enemy [[Axe General]]
|obtain5=Dropped by enemy [[Axe General]]
|item6=Reaper Card
|item6=Coin
|obtain6=Steal from enemy [[Thunder Sage]]
|obtain6=Steal from enemy [[Warrior]]
|item7=Dracoshield
|item7=Coin
|obtain7=Steal from enemy [[Axe General]]
|obtain7=Steal from enemy [[Priest]]
|item8=Coin
|item8=Coin
|obtain8=Hidden treasure (north of some barrels in the south)
|obtain8=Steal from enemy [[Soldier]]
|item9=Olivi Grass
|item9=Reaper Card
|obtain9=Hidden treasure (left of the cart in the northwest)
|obtain9=Steal from enemy [[Thunder Sage]]
|item10=Olivi Grass
|item10=Coin
|obtain10=Hidden treasure (south of the barrels in the south)
|obtain10=Steal from enemy [[Soldier]] <small>(Easy)</small>/[[Armored Axe]] <small>(Normal/Hard)</small>
|item11=Dracoshield
|obtain11=Steal from enemy [[Axe General]]
|item12=Coin
|obtain12=Hidden treasure (north of some barrels in the south)
|item13=Olivi Grass
|obtain13=Hidden treasure (left of the cart in the northwest)
|item14=Olivi Grass
|obtain14=Hidden treasure (south of the barrels in the south)
|itemlast=Arms Scroll
|itemlast=Arms Scroll
|obtainlast=Hidden treasure (east alleyway, north of some barrels)
|obtainlast=Hidden treasure (east alleyway, north of some barrels)
Line 210: Line 217:


===Enemy data===
===Enemy data===
{{sectstub}}
{{Tab
|width=100%
|tab1=Easy
|tab2=Normal/Hard
|content1={{ChapEnemies
|platform=wii
|name1=Rebel
|class1=Armored Axe
|lv1=18
|#1=1
|inventory1={{Item|10|Steel Poleax}} • {{Item|10|Energy Drop|type=drop}} • {{Item|10|Vulnerary}}<br>{{Item|10|Shove}}
|notes1=Begins moving unprovoked on turn 2.
|-
|name2=Rebel
|class2=Axe General
|lv2=1
|#2=1
|inventory2={{Item|10|Short Axe}}<br>{{Item|10|Shove}}
|notes2=Will not move until provoked.
|-
|name3=Rebel
|class3=Priest
|lv3=16
|#3=1
|inventory3={{Item|10|Mend}} • {{Item|10|Vulnerary}}<br>{{Item|10|Shove}}
|notes3=Begins moving unprovoked on turn 2.
|-
|name4=Rebel
|class4=Lance General
|lv4=1
|#4=1
|inventory4={{Item|10|Steel Greatlance}}<br>{{Item|10|Shove}}
|-
|name5=Rebel
|class5=Halberdier
|lv5=1
|#5=1
|inventory5={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name6=Rebel
|class6=Soldier
|lv6=17
|#6=1
|inventory6={{Item|10|Steel Lance}} • {{Item|10|Vulnerary}}<br>{{Item|10|Shove}}
|-
|name7=Rebel
|class7=Halberdier
|lv7=1
|#7=1
|inventory7={{Item|10|Javelin}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name8=Rebel
|class8=Priest
|lv8=16
|#8=1
|inventory8={{Item|10|Mend}}<br>{{Item|10|Shove}}
|-
|name9=Rebel
|class9=Archer
|lv9=18
|#9=2
|inventory9={{Item|10|Steel Bow}}<br>{{Item|10|Shove}}
|-
|name10=Rebel
|class10=Warrior
|lv10=1
|#10=1
|inventory10={{Item|10|Bowgun}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|-
|name11=Rebel
|class11=Lance General
|lv11=1
|#11=1
|inventory11={{Item|10|Silver Greatlance|type=drop}}<br>{{Item|10|Shove}}
|notes11=Will not move until provoked.
|-
|name12=Rebel
|class12=Sniper
|lv12=1
|#12=2
|inventory12={{Item|10|Crossbow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes12=The northern one will not move until provoked.
|-
|name13=Rebel
|class13=Armored Axe
|lv13=17
|#13=1
|inventory13={{Item|10|Steel Axe}}<br>{{Item|10|Shove}}
|notes13=Will not move until provoked.
|-
|name14=Rebel
|class14=Armored Lance
|lv14=14
|#14=1
|inventory14={{Item|10|Steel Lance}}<br>{{Item|10|Shove}}
|-
|name15=Rebel
|class15=Armored Lance
|lv15=15
|#15=1
|inventory15={{Item|10|Javelin}}<br>{{Item|10|Shove}}
|-
|name16=Rebel
|class16=Axe General
|lv16=1
|#16=1
|inventory16={{Item|10|Hammer}}<br>{{Item|10|Shove}}
|notes16=Begins moving unprovoked on turn 2.
|-
|name17=Rebel
|class17=Priest
|lv17=17
|#17=1
|inventory17={{Item|10|Mend}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|-
|name18=Rebel
|class18=Axe General
|lv18=2
|#18=1
|inventory18={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|notes18=Will not move until provoked.
|-
|name19=Rebel
|class19=Halberdier
|lv19=2
|#19=2
|inventory19={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|notes19=Will not move until provoked.
|-
|name20=Rebel
|class20=Soldier
|lv20=17
|#20=1
|inventory20={{Item|10|Steel Lance}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|-
|name21=Rebel
|class21=Warrior
|lv21=1
|#21=1
|inventory21={{Item|10|Steel Axe}}<br>{{Item|10|Shove}}
|-
|name22=Rebel
|class22=Swordmaster
|lv22=2
|#22=1
|inventory22={{Item|10|Steel Blade}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|name23=Rebel
|class23=Sniper
|lv23=2
|#23=1
|inventory23={{Item|10|Crossbow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes23=Will not move until provoked.
|-
|name24=Rebel
|class24=Halberdier
|lv24=2
|#24=1
|inventory24={{Item|10|Short Spear}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|notes24=Will not move until provoked.
|-
|name25=Rebel
|class25=Thunder Sage
|lv25=1
|#25=1
|inventory25={{Item|10|Elthunder}} • {{Item|10|Reaper Card}}<br>{{Item|10|Shove}}
|-
|name26=Rebel
|class26=Halberdier
|lv26=1
|#26=1
|inventory26={{Item|10|Steel Lance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name27=Rebel
|class27=Swordmaster
|lv27=1
|#27=1
|inventory27={{Item|10|Steel Sword}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes27=Will not move until provoked.
|-
|name28=Rebel
|class28=Warrior
|lv28=1
|#28=1
|inventory28={{Item|10|Bowgun}}<br>{{Item|10|Shove}}
|notes28=Will not move until provoked.
|-
|name29=Rebel
|class29=Axe General
|lv29=2
|#29=1
|inventory29={{Item|10|Short Axe}} • {{Item|10|Nullify|image=nullify scroll|link=Skill items#Skill items in Radiant Dawn|type=drop}}<br>{{Item|10|Shove}}
|notes29=Will not move until provoked.
|-
|name30=Rebel
|class30=Lance General
|lv30=1
|#30=1
|inventory30={{Item|10|Short Spear}}<br>{{Item|10|Shove}}
|-
|name31=Rebel
|class31=Sniper
|lv31=1
|#31=2
|inventory31={{Item|10|Steel Longbow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes31=Will not move until provoked.
|-
|name32=Rebel
|class32=Soldier
|lv32=18
|#32=1
|inventory32={{Item|10|Steel Lance}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|notes32=Begins moving unprovoked on turn 2.
|-
|name33=Rebel
|class33=Axe General
|lv33=2
|#33=1
|inventory33={{Item|10|Steel Poleax}} • {{Item|10|Dracoshield}}<br>{{Item|10|Shove}}
|notes33=Will not move until provoked.
|-
|name34=Rebel
|class34=Thunder Sage
|lv34=1
|#34=2
|inventory34={{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|notes34=Will not move until provoked.
|-
|nameb=[[Ludveck]]
|classb=Axe General
|lvb=11
|inventoryb={{Item|10|Tomahawk|type=drop}}<br>{{Item|10|Vantage}} • {{Item|10|Shove}}
|notesb=Will not move until provoked.
|-
|namer1=Rebel
|classr1=Halberdier
|lvr1=1
|#r1=6
|inventoryr1={{Item|10|Steel Lance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|namer2=Rebel
|classr2=Halberdier
|lvr2=1
|#r2=4
|inventoryr2={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|namer3=Rebel
|classr3=Thunder Sage
|lvr3=1
|#r3=7
|inventoryr3={{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|-
|namer4=Rebel
|classr4=Warrior
|lvr4=1
|#r4=2
|inventoryr4={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|-
|namer5=Rebel
|classr5=Halberdier
|lvr5=2
|#r5=2
|inventoryr5={{Item|10|Iron Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|namer6=Rebel
|classr6=Lance General
|lvr6=1
|#r6=3
|inventoryr6={{Item|10|Steel Greatlance}}<br>{{Item|10|Shove}}
|-
|namer7=Rebel
|classr7=Sword General
|lvr7=1
|#r7=3
|inventoryr7={{Item|10|Steel Blade}}<br>{{Item|10|Shove}}
|-
|namer8=Rebel
|classr8=Swordmaster
|lvr8=1
|#r8=3
|inventoryr8={{Item|10|Steel Blade}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|namerl=Rebel
|classrl=Swordmaster
|lvrl=1
|#rl=3
|inventoryrl={{Item|10|Venin Edge}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
}}
|content2={{ChapEnemies
|platform=wii
|name1=Rebel
|class1=Armored Axe
|lv1=20
|#1=1
|inventory1={{Item|10|Steel Poleax}} • {{Item|10|Energy Drop|type=drop}} • {{Item|10|Vulnerary}}<br>{{Item|10|Shove}}
|notes1=Begins moving unprovoked on turn 2.
|-
|name2=Rebel
|class2=Axe General
|lv2={{hover|3|Normal}}/{{hover|5|Hard}}
|#2=1
|inventory2={{Item|10|Short Axe}}<br>{{Item|10|Shove}}
|notes2=Will not move until provoked.
|-
|name3=Rebel
|class3=Priest
|lv3={{hover|18|Normal}}/{{hover|20|Hard}}
|#3=1
|inventory3={{Item|10|Mend}} • {{Item|10|Vulnerary}}<br>{{Item|10|Shove}}
|-
|name4=Rebel
|class4=Lance General
|lv4={{hover|3|Normal}}/{{hover|5|Hard}}
|#4=1
|inventory4={{Item|10|Steel Greatlance}}<br>{{Item|10|Shove}}
|-
|name5=Rebel
|class5=Halberdier
|lv5={{hover|2|Normal}}/{{hover|4|Hard}}
|#5=1
|inventory5={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name6=Rebel
|class6=Soldier
|lv6={{hover|19|Normal}}/{{hover|20|Hard}}
|#6=1
|inventory6={{Item|10|Steel Lance}} • {{Item|10|Vulnerary}}<br>{{Item|10|Shove}}
|-
|name7=Rebel
|class7=Halberdier
|lv7={{hover|3|Normal}}/{{hover|5|Hard}}
|#7=1
|inventory7={{Item|10|Javelin}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name8=Rebel
|class8=Priest
|lv8={{hover|18|Normal}}/{{hover|20|Hard}}
|#8=1
|inventory8={{Item|10|Mend}}<br>{{Item|10|Shove}}
|-
|name9=Rebel
|class9=Archer
|lv9=20
|#9=2
|inventory9={{Item|10|Steel Bow}}<br>{{Item|10|Shove}}
|-
|name10=Rebel
|class10=Warrior
|lv10={{hover|3|Normal}}/{{hover|5|Hard}}
|#10=1
|inventory10={{Item|10|Bowgun}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|-
|name11=Rebel
|class11=Armored Lance
|lv11=20
|#11=1
|inventory11={{Item|10|Steel Lance}}<br>{{Item|10|Shove}}
|notes11=Will not move until provoked.
|-
|name12=Rebel
|class12=Sniper
|lv12={{hover|1|Normal}}/{{hover|3|Hard}}
|#12=1
|inventory12={{Item|10|Crossbow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|name13=Rebel
|class13=Armored Axe
|lv13={{hover|19|Normal}}/{{hover|20|Hard}}
|#13=1
|inventory13={{Item|10|Steel Axe}}<br>{{Item|10|Shove}}
|notes13=Will not move until provoked.
|-
|name14=Rebel
|class14=Armored Lance
|lv14={{hover|18|Normal}}/{{hover|20|Hard}}
|#14=1
|inventory14={{Item|10|Steel Lance}}<br>{{Item|10|Shove}}
|-
|name15=Rebel
|class15=Armored Lance
|lv15={{hover|19|Normal}}/{{hover|20|Hard}}
|#15=1
|inventory15={{Item|10|Javelin}}<br>{{Item|10|Shove}}
|-
|name16=Rebel
|class16=Armored Axe
|lv16={{hover|19|Normal}}/{{hover|20|Hard}}
|#16=1
|inventory16={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|notes16=Begins moving unprovoked on turn 2.
|-
|name17=Rebel
|class17=Axe General
|lv17={{hover|2|Normal}}/{{hover|4|Hard}}
|#17=1
|inventory17={{Item|10|Hammer}}<br>{{Item|10|Shove}}
|notes17=Begins moving unprovoked on turn 2.
|-
|name18=Rebel
|class18=Lance General
|lv18={{hover|2|Normal}}/{{hover|4|Hard}}
|#18=1
|inventory18={{Item|10|Silver Greatlance|type=drop}}<br>{{Item|10|Shove}}
|notes18=Will not move until provoked.
|-
|name19=Rebel
|class19=Priest
|lv19={{hover|19|Normal}}/{{hover|20|Hard}}
|#19=1
|inventory19={{Item|10|Mend}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|-
|name20=Rebel
|class20=Axe General
|lv20={{hover|4|Normal}}/{{hover|6|Hard}}
|#20=1
|inventory20={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|notes20=Will not move until provoked.
|-
|name21=Rebel
|class21=Halberdier
|lv21={{hover|4|Normal}}/{{hover|6|Hard}}
|#21=2
|inventory21={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|notes21=Will not move until provoked.
|-
|name22=Rebel
|class22=Soldier
|lv22={{hover|19|Normal}}/{{hover|20|Hard}}
|#22=1
|inventory22={{Item|10|Steel Lance}}<br>{{Item|10|Shove}}
|-
|name23=Rebel
|class23=Soldier
|lv23=20
|#23=2
|inventory23={{Item|10|Steel Lance}}<br>{{Item|10|Shove}}
|notes23=The southern one begins moving unprovoked on turn 2.
|-
|name24=Rebel
|class24=Soldier
|lv24={{hover|19|Normal}}/{{hover|20|Hard}}
|#24=1
|inventory24={{Item|10|Javelin}}<br>{{Item|10|Shove}}
|-
|name25=Rebel
|class25=Warrior
|lv25={{hover|3|Normal}}/{{hover|5|Hard}}
|#25=1
|inventory25={{Item|10|Steel Axe}}<br>{{Item|10|Shove}}
|-
|name26=Rebel
|class26=Swordmaster
|lv26={{hover|4|Normal}}/{{hover|6|Hard}}
|#26=1
|inventory26={{Item|10|Steel Blade}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|name27=Rebel
|class27=Sniper
|lv27={{hover|4|Normal}}/{{hover|6|Hard}}
|#27=1
|inventory27={{Item|10|Crossbow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes27=Will not move until provoked.
|-
|name28=Rebel
|class28=Halberdier
|lv28={{hover|4|Normal}}/{{hover|6|Hard}}
|#28=1
|inventory28={{Item|10|Short Spear}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes28=Will not move until provoked.
|-
|name29=Rebel
|class29=Thunder Sage
|lv29={{hover|3|Normal}}/{{hover|5|Hard}}
|#29=1
|inventory29={{Item|10|Elthunder}} • {{Item|10|Reaper Card}}<br>{{Item|10|Shove}}
|-
|name30=Rebel
|class30=Halberdier
|lv30={{hover|2|Normal}}/{{hover|4|Hard}}
|#30=1
|inventory30={{Item|10|Steel Lance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name31=Rebel
|class31=Swordmaster
|lv31={{hover|3|Normal}}/{{hover|5|Hard}}
|#31=1
|inventory31={{Item|10|Steel Sword}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes31=Will not move until provoked.
|-
|name32=Rebel
|class32=Warrior
|lv32={{hover|3|Normal}}/{{hover|5|Hard}}
|#32=1
|inventory32={{Item|10|Bowgun}}<br>{{Item|10|Shove}}
|notes32=Will not move until provoked.
|-
|name33=Rebel
|class33=Axe General
|lv33={{hover|4|Normal}}/{{hover|6|Hard}}
|#33=1
|inventory33={{Item|10|Short Axe}} • {{Item|10|Nullify|image=nullify scroll|link=Skill items#Skill items in Radiant Dawn|type=drop}}<br>{{Item|10|Shove}}
|notes33=Will not move until provoked.
|-
|name34=Rebel
|class34=Sniper
|lv34={{hover|3|Normal}}/{{hover|5|Hard}}
|#34=1
|inventory34={{Item|10|Crossbow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notes34=Will not move until provoked.
|-
|name35=Rebel
|class35=Lance General
|lv35={{hover|3|Normal}}/{{hover|5|Hard}}
|#35=1
|inventory35={{Item|10|Short Spear}}<br>{{Item|10|Shove}}
|-
|name36=Rebel
|class36=Soldier
|lv36=20
|#36=1
|inventory36={{Item|10|Steel Lance}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|-
|name37=Rebel
|class37=Sniper
|lv37={{hover|3|Normal}}/{{hover|5|Hard}}
|#37=2
|inventory37={{Item|10|Steel Longbow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|name38=Rebel
|class38=Armored Axe
|lv38=20
|#38=1
|inventory38={{Item|10|Hand Axe}} • {{Item|10|Coin}}<br>{{Item|10|Shove}}
|notes38=Begins moving unprovoked on turn 2.
|-
|name39=Rebel
|class39=Axe General
|lv39={{hover|4|Normal}}/{{hover|6|Hard}}
|#39=1
|inventory39={{Item|10|Steel Poleax}} • {{Item|10|Dracoshield}}<br>{{Item|10|Shove}}
|notes39=Will not move until provoked.
|-
|name40=Rebel
|class40=Thunder Sage
|lv40={{hover|2|Normal}}/{{hover|4|Hard}}
|#40=1
|inventory40={{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|notes40=Will not move until provoked.
|-
|name41=Rebel
|class41=Thunder Sage
|lv41={{hover|3|Normal}}/{{hover|5|Hard}}
|#41=1
|inventory41={{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|notes41=Will not move until provoked.
|-
|nameb=[[Ludveck]]
|classb=Axe General
|lvb=11
|inventoryb={{Item|10|Tomahawk|type=drop}}<br>{{Item|10|Vantage}} • {{Item|10|Shove}}
|notesb=Will not move until provoked.
|-
|namer1=Rebel
|classr1=Sniper
|lvr1={{hover|1|Normal}}/{{hover|3|Hard}}
|#r1=4
|inventoryr1={{Item|10|Steel Bow}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|namer2=Rebel
|classr2=Halberdier
|lvr2={{hover|2|Normal}}/{{hover|4|Hard}}
|#r2=4
|inventoryr2={{Item|10|Javelin}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|namer3=Rebel
|classr3=Halberdier
|lvr3={{hover|2|Normal}}/{{hover|4|Hard}}
|#r3=6
|inventoryr3={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|namer4=Rebel
|classr4=Thunder Sage
|lvr4={{hover|2|Normal}}/{{hover|4|Hard}}
|#r4=4
|inventoryr4={{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|-
|namer5=Rebel
|classr5=Warrior
|lvr5={{hover|2|Normal}}/{{hover|4|Hard}}
|#r5=2
|inventoryr5={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|-
|namer6=Rebel
|classr6=Warrior
|lvr6={{hover|2|Normal}}/{{hover|4|Hard}}
|#r6=2
|inventoryr6={{Item|10|Bowgun}}<br>{{Item|10|Shove}}
|-
|namer7=Rebel
|classr7=Halberdier
|lvr7={{hover|4|Normal}}/{{hover|6|Hard}}
|#r7=2
|inventoryr7={{Item|10|Iron Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|namer8=Rebel
|classr8=Halberdier
|lvr8={{hover|2|Normal}}/{{hover|4|Hard}}
|#r8=2
|inventoryr8={{Item|10|Steel Lance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|namer9=Rebel
|classr9=Lance General
|lvr9={{hover|3|Normal}}/{{hover|5|Hard}}
|#r9=3
|inventoryr9={{Item|10|Steel Greatlance}}<br>{{Item|10|Shove}}
|-
|namer10=Rebel
|classr10=Sword General
|lvr10={{hover|3|Normal}}/{{hover|5|Hard}}
|#r10=3
|inventoryr10={{Item|10|Steel Blade}}<br>{{Item|10|Shove}}
|-
|namer11=Rebel
|classr11=Sword General
|lvr11={{hover|2|Normal}}/{{hover|4|Hard}}
|#r11=3
|inventoryr11={{Item|10|Wind Edge}}<br>{{Item|10|Shove}}
|-
|namer12=Rebel
|classr12=Swordmaster
|lvr12={{hover|3|Normal}}/{{hover|5|Hard}}
|#r12=3
|inventoryr12={{Item|10|Steel Blade}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|namer13=Rebel
|classr13=Thunder Sage
|lvr13={{hover|1|Normal}}/{{hover|3|Hard}}
|#r13=3
|inventoryr13={{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|-
|namer14=Rebel
|classr14=Sniper
|lvr14={{hover|1|Normal}}/{{hover|3|Hard}}
|#r14=3
|inventoryr14={{Item|10|Bowgun}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|-
|namerl=Rebel
|classrl=Swordmaster
|lvrl={{hover|3|Normal}}/{{hover|5|Hard}}
|#rl=3
|inventoryrl={{Item|10|Venin Edge}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
}}
}}


====Reinforcements====
====Reinforcements====
 
*Turns 2, 8, 10, and 11
**1 [[Sniper]] with a [[Steel Bow]] from the southern border of the map <small>(Normal/Hard only)</small>
**1 [[Halberdier]] with a [[Steel Lance]]{{hover|*|Easy}}/[[Javelin]]{{hover|*|Normal/Hard}} from the southern border of the map
**1 [[Halberdier]] with a [[Steel Greatlance]] from the southern border of the map
**1 [[Thunder Sage]] from the southern border of the map
*Turns 3 and 12
**1 [[Warrior]] with a [[Steel Poleax]] from the southwest corner of the map
**1 [[Warrior]] with a [[Bowgun]] from the southwest corner of the map <small>(Normal/Hard only)</small>
**1 [[Halberdier]] with an [[Iron Greatlance]] from the southwest corner of the map
**1 [[Halberdier]] with a [[Steel Lance]] from the southwest corner of the map
**1 [[Halberdier]] with a [[Steel Greatlance]] from the southwest corner of the map <small>(Normal/Hard only)</small>
*Turns 4, 6, and 13
**1 [[Lance General]] from the southern border of the map
**1 [[Sword General]] with a [[Steel Blade]] from the southern border of the map
**1 [[Sword General]] with a [[Wind Edge]] from the southern border of the map <small>(Normal/Hard only)</small>
*Turns 5, 7, and 9
**1 [[Swordmaster]] with a [[Steel Blade]] from the southwest corner of the map
**1 [[Thunder Sage]] from the southwest corner of the map
**1 [[Sniper]] with a [[Bowgun]] from the southwest corner of the map <small>(Normal/Hard only)</small>
**1 [[Swordmaster]] with a [[Venin Edge]] from the southwest corner of the map


===Partner data===
===Partner data===
{{sectstub}}
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|content1={{ChapPartners
|platform=wii
|name1=Crimea
|class1=Halberdier
|lv1=3
|#1=1
|inventory1={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name2=Crimea
|class2=Halberdier
|lv2=3
|#2=2
|inventory2={{Item|10|Steel Lance}} • {{Item|10|Javelin}} • {{Item|10|Vulnerary}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name3=Crimea
|class3=Axe General
|lv3=3
|#3=1
|inventory3={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|-
|name4=Crimea
|class4=Thunder Sage
|lv4=4
|#4=1
|inventory4={{Item|10|Bolting}} • {{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|notes4=Does not move.
|-
|name5=Crimea
|class5=Bishop
|lv5=2
|#5=2
|inventory5={{Item|10|Light|link=Light (tome)}} • {{Item|10|Physic}}<br>{{Item|10|Shove}}
|-
|name6=Crimea
|class6=Axe General
|lv6=4
|#6=3
|inventory6={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|-
|namel=Crimea
|classl=Sniper
|lvl=3
|#l=2
|inventoryl={{Item|10|Steel Bow}} • {{Item|10|Vulnerary}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notesl=Does not move.
}}
|content2={{ChapPartners
|platform=wii
|name1=Crimea
|class1=Halberdier
|lv1=3
|#1=1
|inventory1={{Item|10|Steel Greatlance}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name2=Crimea
|class2=Halberdier
|lv2=3
|#2=2
|inventory2={{Item|10|Steel Lance}} • {{Item|10|Javelin}} • {{Item|10|Vulnerary}}<br>{{Item|10|Critical +5}} • {{Item|10|Shove}}
|-
|name3=Crimea
|class3=Axe General
|lv3=3
|#3=1
|inventory3={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|-
|name4=Crimea
|class4=Thunder Sage
|lv4=4
|#4=1
|inventory4={{Item|10|Bolting}} • {{Item|10|Elthunder}}<br>{{Item|10|Shove}}
|notes4=Does not move.
|-
|name5=Crimea
|class5=Bishop
|lv5=2
|#5=1
|inventory5={{Item|10|Light|link=Light (tome)}} • {{Item|10|Physic}}<br>{{Item|10|Shove}}
|-
|name6=Crimea
|class6=Axe General
|lv6=4
|#6=1
|inventory6={{Item|10|Steel Poleax}}<br>{{Item|10|Shove}}
|-
|namel=Crimea
|classl=Sniper
|lvl=3
|#l=2
|inventoryl={{Item|10|Steel Bow}} • {{Item|10|Vulnerary}}<br>{{Item|10|Critical +10}} • {{Item|10|Shove}}
|notesl=Does not move,
}}
}}


===Boss data===
===Boss data===

Revision as of 18:19, 17 June 2019

Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Elincia's Gambit

No image available.

Location

Fort Alpea

New units

Calill

Boss(es)

Ludveck

Elincia's Gambit (Japanese: 女王エリンシア Queen Elincia) is the endgame of part 2 of Fire Emblem: Radiant Dawn. In this chapter, Elincia holds her ground against a final assault from Ludveck and his rebellion.

Plot

Main article: Elincia's Gambit/Script
See also: Elincia's Gambit/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Having anticipated Queen Elincia's attack, the majority of Duke Ludveck's forces left Felirae. The troops stationed at Castle Felirae were merely the bait with which to lure Geoffrey and his troops away from Melior. In Geoffrey's absence, Ludveck's objective is nothing less than to take the royal palace...and Queen Elincia with it. Lucia, foreseeing a possible attack on the capital, arranged for Queen Elincia and Princess Leanne to be secretly moved to Fort Alpea. Yet Lucia herself is unable to evade Duke Ludveck's agents. She is captured in the dead of night while attempting to contact an informant. Queen Elincia receives the sad news the next morning.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Defend for 15 turns or defeat Ludveck Player Partner Other Enemy
Defeat: Elincia dies, or enemy seizes location 10+6 12 {{{other}}} 40+33
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 3,000 3,000 1,500
Experience gained by partner units Varies Varies Varies

This map's elemental affinity is Thunder.

Character data

Characters
New units
Calill
Small portrait calill fe10.png
Fire Sage
HP
32
Inventory
--
Level
6
View base conversation "Calill"
Available characters
Elincia_01 ​Nealuchi ​Leanne ​Haar ​Brom ​Nephenee ​Heather ​Lethe ​Mordecai ​Marcia ​Geoffrey ​Kieran ​Astrid ​Makalov ​Danved ​

Note 1: Marcia arrives on turn 1, thus her inventory cannot be managed during preparations or from the base.
Note 2: Geoffrey, Kieran, Astrid, Makalov, and Danved arrive on turn 8, thus their inventories cannot be managed during preparations or from the base.

Shop data

Armory and vendor

Swords Lances Axes Bows Knives Tomes Staves Items Bargains

Name Cost
Is wii bronze sword.png Bronze Sword 350
Is wii iron sword.png Iron Sword 500
Is wii steel sword.png Steel Sword 800
Is wii iron blade.png Iron Blade 800
Is wii steel blade.png Steel Blade 1,400
Is wii wind edge.png Wind Edge 700

Item data

Items
Name Obtainment Method
Is wii amiti.png Amiti Automatically from the start
Is wii physic.png Physic View base conversation "Haar"
Is wii energy drop.png Energy Drop Dropped by enemy Armored Axe
Is wii silver greatlance.png Silver Greatlance Dropped by enemy Lance General
Is wii nullify scroll.png Nullify Dropped by enemy Axe General
Is wii coin.png Coin Steal from enemy Warrior
Is wii coin.png Coin Steal from enemy Priest
Is wii coin.png Coin Steal from enemy Soldier
Is wii reaper card.png Reaper Card Steal from enemy Thunder Sage
Is wii coin.png Coin Steal from enemy Soldier (Easy)/Armored Axe (Normal/Hard)
Is wii dracoshield.png Dracoshield Steal from enemy Axe General
Is wii coin.png Coin Hidden treasure (north of some barrels in the south)
Is wii olivi grass.png Olivi Grass Hidden treasure (left of the cart in the northwest)
Is wii olivi grass.png Olivi Grass Hidden treasure (south of the barrels in the south)
Is wii arms scroll.png Arms Scroll Hidden treasure (east alleyway, north of some barrels)

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Rebel Armored Axe 18 1 Steel Poleax Energy DropThis item is dropped upon this unit's defeat. Vulnerary
Shove
Begins moving unprovoked on turn 2.
Rebel Axe General 1 1 Short Axe
Shove
Will not move until provoked.
Rebel Priest 16 1 Mend Vulnerary
Shove
Begins moving unprovoked on turn 2.
Rebel Lance General 1 1 Steel Greatlance
Shove
--
Rebel Halberdier 1 1 Steel Greatlance
Critical +5 Shove
--
Rebel Soldier 17 1 Steel Lance Vulnerary
Shove
--
Rebel Halberdier 1 1 Javelin
Critical +5 Shove
--
Rebel Priest 16 1 Mend
Shove
--
Rebel Archer 18 2 Steel Bow
Shove
--
Rebel Warrior 1 1 Bowgun Coin
Shove
--
Rebel Lance General 1 1 Silver GreatlanceThis item is dropped upon this unit's defeat.
Shove
Will not move until provoked.
Rebel Sniper 1 2 Crossbow
Critical +10 Shove
The northern one will not move until provoked.
Rebel Armored Axe 17 1 Steel Axe
Shove
Will not move until provoked.
Rebel Armored Lance 14 1 Steel Lance
Shove
--
Rebel Armored Lance 15 1 Javelin
Shove
--
Rebel Axe General 1 1 Hammer
Shove
Begins moving unprovoked on turn 2.
Rebel Priest 17 1 Mend Coin
Shove
--
Rebel Axe General 2 1 Steel Poleax
Shove
Will not move until provoked.
Rebel Halberdier 2 2 Steel Greatlance
Critical +5 Shove
Will not move until provoked.
Rebel Soldier 17 1 Steel Lance Coin
Shove
--
Rebel Warrior 1 1 Steel Axe
Shove
--
Rebel Swordmaster 2 1 Steel Blade
Critical +10 Shove
--
Rebel Sniper 2 1 Crossbow
Critical +10 Shove
Will not move until provoked.
Rebel Halberdier 2 1 Short Spear
Critical +5 Shove
Will not move until provoked.
Rebel Thunder Sage 1 1 Elthunder Reaper Card
Shove
--
Rebel Halberdier 1 1 Steel Lance
Critical +5 Shove
--
Rebel Swordmaster 1 1 Steel Sword
Critical +10 Shove
Will not move until provoked.
Rebel Warrior 1 1 Bowgun
Shove
Will not move until provoked.
Rebel Axe General 2 1 Short Axe NullifyThis item is dropped upon this unit's defeat.
Shove
Will not move until provoked.
Rebel Lance General 1 1 Short Spear
Shove
--
Rebel Sniper 1 2 Steel Longbow
Critical +10 Shove
Will not move until provoked.
Rebel Soldier 18 1 Steel Lance Coin
Shove
Begins moving unprovoked on turn 2.
Rebel Axe General 2 1 Steel Poleax Dracoshield
Shove
Will not move until provoked.
Rebel Thunder Sage 1 2 Elthunder
Shove
Will not move until provoked.
Ludveck Axe General 11 1 TomahawkThis item is dropped upon this unit's defeat.
Vantage Shove
Will not move until provoked.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Rebel Halberdier 1 6 Steel Lance
Critical +5 Shove
--
Rebel Halberdier 1 4 Steel Greatlance
Critical +5 Shove
--
Rebel Thunder Sage 1 7 Elthunder
Shove
--
Rebel Warrior 1 2 Steel Poleax
Shove
--
Rebel Halberdier 2 2 Iron Greatlance
Critical +5 Shove
--
Rebel Lance General 1 3 Steel Greatlance
Shove
--
Rebel Sword General 1 3 Steel Blade
Shove
--
Rebel Swordmaster 1 3 Steel Blade
Critical +10 Shove
--
Rebel Swordmaster 1 3 Venin Edge
Critical +10 Shove
--

Reinforcements

Partner data

Normal Hard

Partner Units
Name Class Lv # Inventory and Skills Notes
Crimea Halberdier 3 1 Steel Greatlance
Critical +5 Shove
--
Crimea Halberdier 3 2 Steel Lance Javelin Vulnerary
Critical +5 Shove
--
Crimea Axe General 3 1 Steel Poleax
Shove
--
Crimea Thunder Sage 4 1 Bolting Elthunder
Shove
Does not move.
Crimea Bishop 2 2 Light Physic
Shove
--
Crimea Axe General 4 3 Steel Poleax
Shove
--
Crimea Sniper 3 2 Steel Bow Vulnerary
Critical +10 Shove
Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Ludveck
Small portrait ludveck fe10.png
Axe General
Level 11
Affinity Is wii thunderaffin.png
Constitution 15
Authority ★★
Stats
Max HP 45 Speed 18
Strength 25 Luck 12
Magic 10 Defense 26
Skill 22 Resistance 16
Movement 6 Weight 25
Inventory Skills
TomahawkThis item is dropped upon this unit's defeat. Vantage
Shove
Weapon Levels
Swords E Lances -- Axes S Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Elincia's Gambit

--

Spanish

Gambito

Gambit

German

Elincias Opfer

Elincia's sacrifice

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Geoffrey's Charge • Elincia's Gambit • The Great Advance →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline