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Sword and Shield of Seiros

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.

Sword and Shield of Seiros

Cm fe16 sword and shield of seiros.png

Location

Derdriu

Boss(es)

Pirate Captain

Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate!
— Alois

Plot

Main article: Sword and Shield of Seiros/Script

Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.

When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.

Beginning log

The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Brigand Player Partner Other Enemy
Defeat: Byleth or Edelgard*/Dimitri*/Claude* dies*, the player's army is routed*, Shamir or Alois dies, or the enemy remains in the defended zone for five turns 10 {{{partner}}} {{{other}}} 22+∞
 

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
                       

This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.

Shamir (Normal/Hard) Shamir (Maddening) Alois (Normal/Hard) Alois (Maddening)

 
Warrior
Level 15/16
Movement 5
Crest --
Stats
Max HP 45 Luck 11
Strength 23 Defense 15
Magic 8 Resistance 8
Dexterity 12 Charm 14+5
Speed 15
Inventory Abilities
  Steel Axe   Compassion
  Axefaire
  Axe Crit +10
Combat arts Spells Battalion
-- --   Knights of Seiros Lv. 3
  Blaze
Skill Levels
                      Ma
E E A E E E E C E E E  

Item data

Items
Name Obtainment Method
  Large Bullion Automatically at the end of the chapter
  Seraph Robe Automatically at the end of the chapter
  Seiros Archers Automatically at the end of the chapter if Shamir is a party member
  Holy Knights of Seiros Automatically at the end of the chapter if Alois is a party member

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Pirate Thief 13 1   Steel Sword
  Steal  Locktouch
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit nears it.
Pirate Thief 13 1   Steel Sword
  Steal  Locktouch
  Pirates Lv 3:   Disturbance
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit nears it.
Pirate Brigand 13 1   Steel Axe
  Pirates Lv 3:   Disturbance
Starts on a heal tile +.
Pirate Brigand 13 1   Steel Axe Begins moving to the southwest ship if any player unit nears it.
Pirate Brigand 13 1   Steel Axe
  Pirates Lv 3:   Disturbance
Begins moving to the southwest ship if any player unit nears it.
Pirate Brigand 13 2   Steel Axe Immediately begins moving unprovoked.
Pirate Archer 13 1   Steel Bow
  Bowrange +1
Begins moving to the southwest ship if any player unit nears it.
Pirate Archer 13 2   Steel Bow
  Bowrange +1
  Pirates Lv 3:   Disturbance
Each one begins moving if the respective adjacent Brawler is provoked.
Pirate Archer 13 1   Steel Bow
  Bowrange +1
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit nears it.
Pirate Archer 13 1   Steel Bow
  Bowrange +1
  Pirates Lv 3:   Disturbance
Immediately begins moving unprovoked.
Pirate Wyvern Rider 13 1   Iron Axe
  Canto  Axefaire
Immediately begins moving unprovoked.
Pirate Brawler 13 4   Steel Gauntlets  Unarmed
  Unarmed Combat
Begins moving to the southwest ship if any player unit nears it.
Pirate Brawler 13 1   Steel Gauntlets  Unarmed
  Unarmed Combat
Begins moving if any player unit nears the northern ship.
Pirate Brawler 13 1   Steel Gauntlets  Unarmed
  Unarmed Combat
Each one begins moving if the respective adjacent Archer is provoked.
Pirate Wyvern Rider 13 1   Iron Axe
  Canto  Axefaire
Begins moving to the southwest ship if any player unit nears it.
Pirate Brigand 15 1   Short Axe  Concoction
  Pirates Lv 3:   Disturbance
Immobile until engaged in combat.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Pirate Thief 13   Steel Sword
  Steal  Locktouch
Begins moving to the southwest ship if any player unit nears it.
Pirate Thief 13   Steel Sword
  Steal  Locktouch
  Pirates Lv 3:   Disturbance
Begins moving to the southwest ship if any player unit nears it.

Reinforcements

  • Starting turn 1
  • For the first three turns of four-turn cycles, repeating indefinitely
Note: The above two reinforcements stop when any player unit nears the northern ship.

Boss data

Normal Hard

 
Brigand
Level 15
Movement -
Crest --
Stats
Max HP 33 Luck 8
Strength 15 Defense 9
Magic 6 Resistance 5
Dexterity 7 Charm 9+1
Speed 12
Inventory Abilities
  Short Axe
  Concoction
--
Combat arts Spells Battalion
-- --   Pirates Lv. 3
  Disturbance
Skill Levels
                      Ma
E E C E E E E E E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sword and Shield of Seiros

French

Protéger au nom de Seiros

To protect on behalf of Seiros

Gallery

References

Sword and Shield of Seiros
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery