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Gift of Ganglari: Difference between revisions

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|game={{FE14}}
|game={{FE14}}
|location=Castle Krakenburg: Reception Room
|location=Castle Krakenburg: Reception Room
|new units=[[Gunter]], [[Jakob]]{{hover|*|If Corrin is female}}/[[Felicia]]{{hover|*|If Corrin is male}}
|new units=[[Gunter]], [[Jakob]]{{h|*|If Corrin is female}}/[[Felicia]]{{h|*|If Corrin is male}}
|boss=[[Kaze]], [[Rinkah]]
|boss=[[Rinkah]], [[Kaze]]
|previous=[[Nohr (chapter)|Nohr]]
|next=[[Journey Begins]]
}}
}}
{{Quote|This is [[Ganglari]], a sword infused with magic from [[Valla|another world]]. With this sword at your side, you will crush the [[Hoshido|Hoshidan]] army with ease.|[[Garon]]}}
{{Quote|This is [[Ganglari]], a sword infused with magic from [[Valla|another world]]. With this sword at your side, you will crush the [[Hoshido|Hoshidan]] army with ease.|[[Garon]]}}
Line 14: Line 16:
==Plot==
==Plot==
{{main|Gift of Ganglari/Script}}
{{main|Gift of Ganglari/Script}}
Having finally been allowed to leave the Northern Fortress by his/her [[Garon|father]], [[Corrin]] travels with his/her siblings to the [[Nohr]]ian royal palace of Castle Krakenburg, an imposing structure set deep in the earth. His/her father, King Garon, congratulates Corrin on earning the right to leave the Northern Fortress. He informs Corrin that Nohr is at war with the neighbouring kingdom of [[Hoshido]], and tells him/her to harness the power of his/her [[Dragon Vein|dragon bloodline]], in order to defeat his/her enemies. Garon determines that Corrin will need a "suitable weapon" in order to serve the Nohrian army, and produces an ominous-looking magical sword, the [[Ganglari]], for Corrin to wield.
In the Nohrian capital, [[Corrin]] meets the Nohrian king, [[Garon]]. The king gifts Corrin with a sword called [[Ganglari]] and asks them to execute a group of Hoshidan prisoners, which includes [[Kaze]] and [[Rinkah]]. [[Gunter]] and [[Felicia]]/[[Jakob]] join Corrin in the skirmish against said prisoners, but once they are defeated, Corrin refuses to execute them. [[Leo]] ends up "executing" the prisoners in Corrin's stead, but later reveals he only weakened them, and the Nohrian siblings let the captives go in secret.
 
Having gifted Corrin his/her new weapon, Garon offers him/her a chance to put it to use immediately, and orders that a group of Hoshidan prisoners are brought out for Corrin to fight. Corrin is joined in the fight by [[Gunter]], the veteran [[Great Knight]], and his/her loyal attendant [[Jakob]]{{hover|*|If Corrin is female}}/[[Felicia]]{{hover|*|If Corrin is male}}. Among the prisoners are [[Rinkah]], daughter of the chieftain of the [[Flame Tribe]], and [[Kaze]], a Hoshidan ninja who appears to be familiar with Corrin.
 
As the battle begins, Corrin notices a Dragon Vein nearby, and uses it to clear the debris at the center of the hall to reveal a healing area. Making use of the shelter provided, Corrin and his/her attendants defeat the Hoshidan prisoners. With the battle over, Garon orders Corrin to execute the prisoners, but he/she refuses. Garon angrily moves to kill them himself, but Corrin stops him. Further irritated, Garon orders [[Xander]] to kill the prisoners. Xander attacks Corrin, to force him/her to relent, but Corrin tries to convince him to show mercy. To prevent the situation from growing out of hand, [[Leo]] steps in, and "kills" the prisoners with his magic. Garon, still dissatisfied with his son/daughter's disobedience, leaves afterwards.
 
With the king out of earshot, Leo explains that he did not actually kill the prisoners, but merely knocked them unconscious, while [[Camilla]] worries that Garon will not easily forgive Corrin for his/her disobedience. Later that night, Xander and Corrin take Kaze and Rinkah outside to set them free. Kaze leaves silently, but Rinkah vows to claim her revenge some day. In response, Corrin expresses his/her desire to see the war end, and for Hoshidans and Nohrians to be able to live together peacefully.
 
===Summary===
''Corrin is finally allowed to leave the Northern Fortress. Together the Nohrian siblings travel to the castle to meet with their father, King Garon.''


==Chapter data==
==Chapter data==
{{tab
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard/Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=3
|ally=3
|enemy=4
|enemy=4
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{h|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14 2.png]]</center>
|content1=<div>[[File:Cm fe14 2.png]]</div>
|content2=<center>[[File:Cm fe14 2 dv.png]]</center>
|content2=<div>[[File:Cm fe14 2 dv.png]]</div>
}}
}}
|col=15
|row=15
}}
}}
|tab2=Hard/Lunatic
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Corrin]] dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally=3
|ally=3
|enemy=6
|enemy=6
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2={{hover|DV|Dragon Vein}} active
|tab2={{h|DV|Dragon Vein}} active
|content1=<center>[[File:Cm fe14 2 h.png]]</center>
|content1=<div>[[File:Cm fe14 2 h.png]]</div>
|content2=<center>[[File:Cm fe14 2 h dv.png]]</center>
|content2=<div>[[File:Cm fe14 2 h dv.png]]</div>
}}
}}
|col=15
|row=15
}}
}}
}}
}}
The chapter's map is 15 columns by 15 rows.


===Character data===
===Character data===
Line 61: Line 56:
{{ChapChars
{{ChapChars
|game#=14
|game#=14
|newunits=3
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Gunter
|name=Gunter
Line 68: Line 62:
|HP=24
|HP=24
|lv=1
|lv=1
|recruitment method=Automatically from the start
|inventory={{Item|14|Iron Lance|image=lance}}
|recruitment method=Automatically from turn 1
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 76: Line 71:
|HP=19
|HP=19
|lv=1
|lv=1
|recruitment method=Automatically from the start, if Corrin is male
|inventory={{Item|14|Iron Dagger|image=dagger}}<br>{{Item|14|Heal|image=staff}}
|recruitment method=Automatically from turn 1<br><small>(If [[Corrin]] is male)</small>
}}
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
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|HP=21
|HP=21
|lv=1
|lv=1
|recruitment method=Automatically from the start, if Corrin is female
|inventory={{Item|14|Iron Dagger|image=dagger}}<br>{{Item|14|Heal|image=staff}}
|recruitment method=Automatically from turn 1<br><small>(If [[Corrin]] is female)</small>
}}
}}
|return1=avatar {{#var:A}}-default
|forced1=corrin {{#var:A}}
|return1article=Corrin
|forced1article=Corrin
}}
}}


===Dragon Vein data===
===Dragon Vein data===
*The only Dragon Vein point is located one tile above where Corrin begins the map (column 8, row 13). Using it will {{hover|clear the debris to reveal a large healing area|Stated effect: ''Clear debris to reveal healing areas''}}.
*The only Dragon Vein point is located one tile above where Corrin begins the map (column 8, row 13). Using it will {{h|clear the debris to reveal a large healing area|Stated effect: ''Clear debris to reveal healing areas''}}.


===Item data===
===Item data===
Line 98: Line 95:
|itemlast=Ganglari
|itemlast=Ganglari
|itemlastimage=sword
|itemlastimage=sword
|obtainlast=Received from [[Garon]] during the events at chapter's start<br><small>(Replace's [[Corrin]]'s [[Bronze Sword]])</small>
|obtainlast=Received from [[Garon]] during the events at chapter's start<br><small>(Replaces [[Corrin]]'s [[Bronze Sword]])</small>
}}
}}


Line 109: Line 106:
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Hoshido|Hoshidan]]
|name=[[Rinkah]]
|class=Samurai
|class=Oni Savage
|lv=2
|version=rinkah
|#=2
|lv=4
|hp=17
|#=1
|str=5
|hp=20
|mag=0
|str=7
|mag=2
|skill=6
|skill=6
|spd=7{{hover|+1|Granted by Brass Katana}}
|spd=8
|lck=3
|lck=5
|def=2{{hover|-1|Penalized by Brass Katana}}
|def=7
|res=3{{hover|-1|Penalized by Brass Katana}}
|res=3
|mov=5
|mov=5
|inventory={{Item|14|Brass Katana|image=katana}}
|inventory={{Item|14|Brass Club|image=club}}<br>{{Item|14|Fiery Blood}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|mag=0
|mag=0
|skill=9
|skill=9
|spd=12{{hover|+2|Granted by Brass Shuriken}}
|spd=12{{h|+2|Granted by Brass Shuriken}}
|lck=4
|lck=4
|def=4
|def=4
Line 143: Line 141:
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE14
|name=[[Hoshido|Hoshidan]]
|class=Samurai
|lv=2
|#=2
|hp=17
|str=5
|mag=0
|skill=6
|spd=7{{h|+1|Granted by Brass Katana}}
|lck=3
|def=2{{h|−1|Penalized by Brass Katana}}
|res=3{{h|−1|Penalized by Brass Katana}}
|mov=5
|inventory={{Item|14|Brass Katana|image=katana}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Rinkah]]
|name=[[Rinkah]]
Line 150: Line 168:
|#=1
|#=1
|hp=20
|hp=20
|str=7
|str=8
|mag=2
|mag=2
|skill=6
|skill=6
|spd=8
|spd=8
|lck=5
|lck=5
|def=7
|def=9
|res=3
|res=3
|mov=5
|mov=5
|inventory={{Item|14|Brass Club|image=club}}<br>{{Item|14|Fiery Blood}}
|inventory={{Item|14|Brass Club|image=club}}<br>{{Item|14|Fiery Blood}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Hoshido|Hoshidan]]
|class=Samurai
|lv=2
|#=3
|hp=18
|str=6
|mag=0
|skill=6
|spd=8{{hover|+1|Granted by Brass Katana}}
|lck=3
|def=3{{hover|-1|Penalized by Brass Katana}}
|res=3{{hover|-1|Penalized by Brass Katana}}
|mov=5
|inventory={{Item|14|Brass Katana|image=katana}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 208: Line 206:
|mag=0
|mag=0
|skill=9
|skill=9
|spd=12{{hover|+2|Granted by Brass Shuriken}}
|spd=12{{h|+2|Granted by Brass Shuriken}}
|lck=4
|lck=4
|def=5
|def=5
Line 216: Line 214:
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
{{ChapUnitCellFE14
|name=[[Rinkah]]
|class=Oni Savage
|version=rinkah
|lv=4
|#=1
|hp=20
|str=8
|mag=2
|skill=6
|spd=8
|lck=5
|def=9
|res=3
|mov=5
|inventory={{Item|14|Brass Club|image=club}}<br>{{Item|14|Fiery Blood}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Hoshido|Hoshidan]]
|name=[[Hoshido|Hoshidan]]
|class=Samurai
|class=Samurai
|lv=2
|lv=2
|#=2
|#=3
|hp=18
|hp=18
|str=6
|str=6
|mag=0
|mag=0
|skill=6
|skill=6
|spd=8{{hover|+1|Granted by Brass Katana}}
|spd=8{{h|+1|Granted by Brass Katana}}
|lck=3
|lck=3
|def=3{{hover|-1|Penalized by Brass Katana}}
|def=3{{h|−1|Penalized by Brass Katana}}
|res=3{{hover|-1|Penalized by Brass Katana}}
|res=3{{h|−1|Penalized by Brass Katana}}
|mov=5
|mov=5
|inventory={{Item|14|Brass Katana|image=katana}}
|inventory={{Item|14|Brass Katana|image=katana}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Hoshido|Hoshidan]]
|name=[[Rinkah]]
|class=Samurai
|class=Oni Savage
|lv=2
|version=rinkah
|lv=4
|#=1
|#=1
|hp=18
|hp=20
|str=6
|str=8
|mag=0
|mag=2
|skill=6
|skill=6
|spd=8{{hover|+1|Granted by Kodachi}}
|spd=10
|lck=3
|lck=5
|def=3{{hover|-1|Penalized by Kodachi}}
|def=9
|res=3{{hover|-1|Penalized by Kodachi}}
|res=3
|mov=5
|mov=5
|inventory={{Item|14|Kodachi|image=katana}}
|inventory={{Item|14|Throwing Club|image=club}}<br>{{Item|14|Fiery Blood}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 298: Line 279:
|mag=0
|mag=0
|skill=9
|skill=9
|spd=12{{hover|+2|Granted by Iron Shuriken}}
|spd=12{{h|+2|Granted by Iron Shuriken}}
|lck=4
|lck=4
|def=5
|def=5
Line 307: Line 288:
}}
}}
{{ChapUnitCellFE14
{{ChapUnitCellFE14
|name=[[Rinkah]]
|name=[[Hoshido|Hoshidan]]
|class=Oni Savage
|class=Samurai
|version=rinkah
|lv=2
|lv=4
|#=2
|hp=18
|str=6
|mag=0
|skill=6
|spd=8{{h|+1|Granted by Brass Katana}}
|lck=3
|def=3{{h|−1|Penalized by Brass Katana}}
|res=3{{h|−1|Penalized by Brass Katana}}
|mov=5
|inventory={{Item|14|Brass Katana|image=katana}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE14
|name=[[Hoshido|Hoshidan]]
|class=Samurai
|lv=2
|#=1
|#=1
|hp=20
|hp=18
|str=8
|str=6
|mag=2
|mag=0
|skill=6
|skill=6
|spd=10
|spd=8{{h|+1|Granted by Kodachi}}
|lck=5
|lck=3
|def=9
|def=3{{h|−1|Penalized by Kodachi}}
|res=3
|res=3{{h|−1|Penalized by Kodachi}}
|mov=5
|mov=5
|inventory={{Item|14|Throwing Club|image=club}}<br>{{Item|14|Fiery Blood}}
|inventory={{Item|14|Kodachi|image=katana}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
|last=y
Line 329: Line 326:


===Boss data===
===Boss data===
{{main|Kaze}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Lunatic
|content1={{BossStats FE14
|portrait=[[File:Small portrait kaze fe14.png]]
|sprite=ninja kaze enemy
|class=Ninja
|lv=3
|HP=19
|str=6
|magic=0
|skill=9
|spd=12{{hover|+2|Granted by Brass Shuriken}}
|luck=4
|def=4
|res=10
|move=5
|inventory={{Item|14|Brass Shuriken|image=shuriken}}
|skills={{Item|14|Miraculous Save}}
|da=D
}}
|content2={{BossStats FE14
|portrait=[[File:Small portrait kaze fe14.png]]
|sprite=ninja kaze enemy
|class=Ninja
|lv=3
|HP=19
|str=7
|magic=0
|skill=9
|spd=12{{hover|+2|Granted by Brass Shuriken}}
|luck=4
|def=5
|res=10
|move=5
|inventory={{Item|14|Brass Shuriken|image=shuriken}}
|skills={{Item|14|Miraculous Save}}
|da=C
}}
|content3={{BossStats FE14
|portrait=[[File:Small portrait kaze fe14.png]]
|sprite=ninja kaze enemy
|class=Ninja
|lv=3
|HP=19
|str=7
|magic=0
|skill=9
|spd=12{{hover|+2|Granted by Iron Shuriken}}
|luck=4
|def=5
|res=10
|move=5
|inventory={{Item|14|Iron Shuriken|image=shuriken}}
|skills={{Item|14|Miraculous Save}}
|da=B
}}
}}
{{main|Rinkah}}
{{main|Rinkah}}
{{Tab
{{Tab
Line 451: Line 387:
}}
}}


== Strategy ==
{{main|Kaze}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Lunatic
|content1={{BossStats FE14
|portrait=[[File:Small portrait kaze fe14.png]]
|sprite=ninja kaze enemy
|class=Ninja
|lv=3
|HP=19
|str=6
|magic=0
|skill=9
|spd=12{{h|+2|Granted by Brass Shuriken}}
|luck=4
|def=4
|res=10
|move=5
|inventory={{Item|14|Brass Shuriken|image=shuriken}}
|skills={{Item|14|Miraculous Save}}
|da=D
}}
|content2={{BossStats FE14
|portrait=[[File:Small portrait kaze fe14.png]]
|sprite=ninja kaze enemy
|class=Ninja
|lv=3
|HP=19
|str=7
|magic=0
|skill=9
|spd=12{{h|+2|Granted by Brass Shuriken}}
|luck=4
|def=5
|res=10
|move=5
|inventory={{Item|14|Brass Shuriken|image=shuriken}}
|skills={{Item|14|Miraculous Save}}
|da=C
}}
|content3={{BossStats FE14
|portrait=[[File:Small portrait kaze fe14.png]]
|sprite=ninja kaze enemy
|class=Ninja
|lv=3
|HP=19
|str=7
|magic=0
|skill=9
|spd=12{{h|+2|Granted by Iron Shuriken}}
|luck=4
|def=5
|res=10
|move=5
|inventory={{Item|14|Iron Shuriken|image=shuriken}}
|skills={{Item|14|Miraculous Save}}
|da=B
}}
}}
 
==Strategy==
{{Strategy}}
{{Strategy}}
On Normal or Hard difficulty, Corrin should trigger the Dragon Vein straight away, to reveal the shelter area, then move all units inside. Felicia/Jakob, having access to ranged attacks, should move to the center (this will also allow her/him to join the other units in [[Pair Up|Tag Team]]), with Gunter and Corrin to the left and right respectively (it may be preferable to place Gunter in the center, so he does not claim too many kills). Wait in the sheltered area for the enemy to approach. Corrin should be able to hold his/her own on the right side, while Gunter will be able to weaken the enemies on the left enough for Felicia/Jakob to finish them off. On turn 3 in Lunatic mode, you may need to move Gunter one space to the left (just outside the healtile area), as Felicia/Jakob will be unable to survive attacks from both Kaze and Rinkah. This should not be an issue on lower difficulties, thanks to the lack of ranged weapons in the enemies' hands. Try to keep your units adjacent to each other as often as is possible without leaving Felicia/Jakob in danger, so as to get the most out of the Tag Team system. Only use Gunter to kill enemies if necessary (on Lunatic, you may need him to defeat the Kodachi-wielding Samurai), as Corrin and Felicia/Jakob will need the experience more (especially if intending to side with Hoshido).
On Normal or Hard difficulty, Corrin should trigger the Dragon Vein straight away, to reveal the shelter area, then move all units inside. Felicia/Jakob, having access to ranged attacks, should move to the center (this will also allow her/him to join the other units in [[Pair Up|Tag Team]]), with Gunter and Corrin to the left and right respectively (it may be preferable to place Gunter in the center, so he does not claim too many kills). Wait in the sheltered area for the enemy to approach. Corrin should be able to hold his/her own on the right side, while Gunter will be able to weaken the enemies on the left enough for Felicia/Jakob to finish them off. On turn 3 in Lunatic mode, you may need to move Gunter one space to the left (just outside the healtile area), as Felicia/Jakob will be unable to survive attacks from both Kaze and Rinkah. This should not be an issue on lower difficulties, thanks to the lack of ranged weapons in the enemies' hands. Try to keep your units adjacent to each other as often as is possible without leaving Felicia/Jakob in danger, so as to get the most out of the Tag Team system. Only use Gunter to kill enemies if necessary (on Lunatic, you may need him to defeat the Kodachi-wielding Samurai), as Corrin and Felicia/Jakob will need the experience more (especially if intending to side with Hoshido).
Line 458: Line 455:
<!--
<!--
==Trivia==
==Trivia==
-->
-->
 
==Etymology and other languages==
== Etymology and other languages ==
{{Names
{{Names
|eng-name=Gift of Ganglari
|eng-name=Gift of Ganglari
|eng-mean=In this chapter, Corrin is gifted the titular sword Ganglari by Garon.
|eng-mean=In this chapter, Corrin is gifted the titular sword Ganglari by Garon.
|jap-name={{hover|魔剣ガングレリ|Maken Gangureri}}
|jpn-name={{h|魔剣ガングレリ|Maken Gangureri}}
|jap-mean=Demon Sword Gangleri
|jpn-mean=Demon Sword Gangleri
|span-name=Ganglari
|fren-name=Ganglari
|fren-name=Ganglari
|fren-mean=As above.
|span-name=Ganglari
|span-mean=As above.
|ger-name=Das Geschenk Gangleri
|ger-name=Das Geschenk Gangleri
|ger-mean=The Gift of Gangleri
|ger-mean=The Gift of Gangleri
|ital-name=Ganglari
|ital-name=Ganglari
|ital-mean=As above.
|kor-name={{h|마검 간그레리|Mageom Gangeureri}}
|kor-name=
|kor-mean=Demon sword Ganglari
|kor-mean=
}}
}}


== Gallery ==
==Gallery==
<!--<gallery>
{{sectstub}}
File:Cm fe13 prem.png|A partial map of the Premonition, omitting most of the vast inaccessible areas
</gallery>-->


{{ChapterNav
{{ChapterNav

Latest revision as of 17:30, 13 February 2024

Large-secret-book.png

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Gift of Ganglari

Cm fe14 2.png

Location

Castle Krakenburg: Reception Room

New units

Gunter, Jakob*/Felicia*

Boss(es)

Rinkah, Kaze

Previous chapter(s)

Nohr

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Journey Begins

This is Ganglari, a sword infused with magic from another world. With this sword at your side, you will crush the Hoshidan army with ease.
— Garon

Gift of Ganglari (Japanese: 魔剣ガングレリ Demon Sword Gangleri) is the second chapter of Fire Emblem Fates. This chapter introduces the player to the Pair Up and Tag Team gameplay mechanics, and effective usage of them is needed to win the battle most efficiently.

Plot

Main article: Gift of Ganglari/Script

In the Nohrian capital, Corrin meets the Nohrian king, Garon. The king gifts Corrin with a sword called Ganglari and asks them to execute a group of Hoshidan prisoners, which includes Kaze and Rinkah. Gunter and Felicia/Jakob join Corrin in the skirmish against said prisoners, but once they are defeated, Corrin refuses to execute them. Leo ends up "executing" the prisoners in Corrin's stead, but later reveals he only weakened them, and the Nohrian siblings let the captives go in secret.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 3 {{{partner}}} {{{other}}} 4

Initial DV active

Cm fe14 2.png
Map dimensions:
15 columns by 15 rows

Character data

Characters
New units
Gunter
Small portrait gunter fe14.png
Great Knight
HP
24
Inventory
Iron Lance
Level
1
Automatically from turn 1
Felicia
Small portrait felicia fe14.png
Maid
HP
19
Inventory
Iron Dagger
Heal
Level
1
Automatically from turn 1
(If Corrin is male)
Jakob
Small portrait jakob fe14.png
Butler
HP
21
Inventory
Iron Dagger
Heal
Level
1
Automatically from turn 1
(If Corrin is female)
Required characters
Corrin m ​
Available characters
None

Dragon Vein data

  • The only Dragon Vein point is located one tile above where Corrin begins the map (column 8, row 13). Using it will clear the debris to reveal a large healing area.

Item data

Items
Name Obtainment Method
Is 3ds02 sword.png Ganglari Received from Garon during the events at chapter's start
(Replaces Corrin's Bronze Sword)

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 oni savage rinkah enemy.gif Rinkah Oni Savage 4 1 20 7 2 6 8 5 7 3 5 Brass Club
Fiery Blood
Immediately begins moving unprovoked.
Ma 3ds02 ninja kaze enemy.gif Kaze Ninja 3 1 19 6 0 9 12+2 4 4 10 5 Brass Shuriken
Miraculous Save
Immediately begins moving unprovoked.
Ma 3ds02 samurai enemy.gif Hoshidan Samurai 2 2 17 5 0 6 7+1 3 2−1 3−1 5 Brass Katana
Immediately begins moving unprovoked.

Boss data

Main article: Rinkah

Normal Hard Lunatic

Small portrait rinkah fe14.png
Ma 3ds02 oni savage rinkah enemy.gif Oni Savage
Level 4
Movement 5
Stats
Max HP 20 Speed 8
Strength 7 Luck 5
Magic 2 Defense 7
Skill 6 Resistance 3
Inventory Skills
Brass Club Fiery Blood
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs E Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --
Main article: Kaze

Normal Hard Lunatic

Small portrait kaze fe14.png
Ma 3ds02 ninja kaze enemy.gif Ninja
Level 3
Movement 5
Stats
Max HP 19 Speed 12+2
Strength 6 Luck 4
Magic 0 Defense 4
Skill 9 Resistance 10
Inventory Skills
Brass Shuriken Miraculous Save
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken D Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On Normal or Hard difficulty, Corrin should trigger the Dragon Vein straight away, to reveal the shelter area, then move all units inside. Felicia/Jakob, having access to ranged attacks, should move to the center (this will also allow her/him to join the other units in Tag Team), with Gunter and Corrin to the left and right respectively (it may be preferable to place Gunter in the center, so he does not claim too many kills). Wait in the sheltered area for the enemy to approach. Corrin should be able to hold his/her own on the right side, while Gunter will be able to weaken the enemies on the left enough for Felicia/Jakob to finish them off. On turn 3 in Lunatic mode, you may need to move Gunter one space to the left (just outside the healtile area), as Felicia/Jakob will be unable to survive attacks from both Kaze and Rinkah. This should not be an issue on lower difficulties, thanks to the lack of ranged weapons in the enemies' hands. Try to keep your units adjacent to each other as often as is possible without leaving Felicia/Jakob in danger, so as to get the most out of the Tag Team system. Only use Gunter to kill enemies if necessary (on Lunatic, you may need him to defeat the Kodachi-wielding Samurai), as Corrin and Felicia/Jakob will need the experience more (especially if intending to side with Hoshido).

On Lunatic difficulty, fighting both enemy groups at once becomes infeasible, even considering Demoiselle/Gentilhomme and the healing from the Dragon Vein. Instead, you should send all your units to the left side. Use Gunter to tank an attack from Rinkah's group, then move in with Corrin and their servant, taking advantage of Felicia's Demoiselle or Jakob's Gentilhomme to reduce the damage Corrin takes. Be careful if using male Corrin, as Rinkah can kill Felicia in one hit if Fiery Blood is activated. By the time you dispatch Rinkah's group, Kaze's group should have reached your starting position. Use the same baiting technique used against Rinkah's group, and finish them off. Corrin appreciates the experience most, but don't be shy about using your other units to kill things.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Gift of Ganglari

In this chapter, Corrin is gifted the titular sword Ganglari by Garon.

Japanese

魔剣ガングレリ

Demon Sword Gangleri

Spanish

Ganglari

--

French

Ganglari

--

German

Das Geschenk Gangleri

The Gift of Gangleri

Italian

Ganglari

--

Korean

마검 간그레리

Demon sword Ganglari

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Nohr • Gift of Ganglari • Journey Begins →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack