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The Forgotten: Difference between revisions
m (Text replacement - "|return8article=Hilda (Three Houses)" to "") |
Thecornerman (talk | contribs) (Enemy data mostly) |
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|title=The Forgotten | |title=The Forgotten | ||
|image=[[File:Cm fe16 the forgotten.png|200px]] | |image=[[File:Cm fe16 the forgotten.png|200px]] | ||
|location=Kingdom Territory | |location=Kingdom Territory, near Gautier | ||
|boss={{hover|Thief Leaders|An Archer, an Armored Knight, a Brigand, and a Dark Mage}} | |||
}} | }} | ||
{{quote|I have to wonder though... What if it was the other way around? If he had the Crest and I didn't... Would I be the one my father thought was worth forgetting? Or would my fate have been wholly unlike his?|[[Sylvain]]}} | |||
'''The Forgotten''' <!-- | '''The Forgotten''' (Japanese: <!--{{hover|-->持たざる者たち<!--|?}}--> ''Those Who Don't Have'') is a [[paralogue]] chapter in {{FE16}}. It is available from [[Field of the Eagle and Lion|Chapter 7]] to [[Throne of Knowledge|Chapter 11]]. In order to attempt this paralogue, the player must have recruited [[Sylvain]], and he must not have fallen in battle previously. In this chapter, [[Miklan]]'s band of thieves surfaces in Gautier territory and [[Sylvain]] is tasked with clearing them out, a task for which he asks [[Byleth]] for help. | ||
==Plot== | ==Plot== | ||
Line 18: | Line 19: | ||
Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory. | Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory. | ||
== | ==Map data== | ||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Hard | |tab2=Hard | ||
|content1={{ChapData | |||
|victory=Rout the enemy | |||
|defeat=[[Byleth]] or [[Edelgard]]{{hover|*|On the Black Eagles route}}/[[Dimitri]]{{hover|*|On the Blue Lions route}}/[[Claude]]{{hover|*|On the Golden Deer route}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Sylvain]] dies | |||
|ally=11 | |||
|enemy=29 | |||
|map=<br> | |||
{{Tab | |||
|tab1=Initial | |||
|tab2=Escape routes | |||
|content1=<center>[[File:Cm fe16 the forgotten.png|200px]]</center> | |||
|content2=<center>[[File:Cm fe16 the forgotten escapes.png|200px]]</center> | |||
}} | |||
}} | |||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
Line 28: | Line 41: | ||
|ally=11 | |ally=11 | ||
|enemy=32 | |enemy=32 | ||
|map=[[File:Cm fe16 the forgotten h.png|200px]] | |map=<br> | ||
{{Tab | |||
|tab1=Initial | |||
|tab2=Escape routes | |||
|content1=<center>[[File:Cm fe16 the forgotten h.png|200px]]</center> | |||
|content2=<center>[[File:Cm fe16 the forgotten h escapes.png|200px]]</center> | |||
}} | |||
}} | }} | ||
}} | }} | ||
Line 143: | Line 162: | ||
|item2image=staff | |item2image=staff | ||
|obtain2=Dropped by enemy [[Thief]] | |obtain2=Dropped by enemy [[Thief]] | ||
|item3= | |item3=Short Spear | ||
|item3image= | |item3image=lance | ||
|obtain3=Dropped by enemy [[Thief]] | |obtain3=Dropped by enemy [[Thief]] | ||
|item4= | |item4=Goddess Ring | ||
|item4image= | |item4image=ring | ||
|obtain4=Dropped by enemy [[Thief]] | |obtain4=Dropped by enemy [[Thief]] | ||
|item5= | |item5=Speedwing | ||
|item5image= | |item5image=stat booster | ||
|obtain5=Dropped by enemy [[Thief]] | |obtain5=Dropped by enemy [[Thief]] | ||
|item6=Advanced Seal | |item6=Advanced Seal | ||
|item6image=seal | |item6image=seal | ||
|obtain6=Dropped by enemy [[Thief]] | |obtain6=Dropped by enemy [[Thief]] | ||
|item7= | |item7=Large Bullion | ||
|item7image=bullion | |item7image=bullion | ||
|obtain7=Automatically at the end of the chapter if not all the [[Thief|Thieves]] were defeated | |||
|obtain7=Automatically at the end of the chapter if all | |item8=Extra Large Bullion | ||
|item8= | |item8image=bullion | ||
|item8image= | |obtain8=Automatically at the end of the chapter if all the [[Thief|Thieves]] were defeated | ||
|obtain8=Automatically at the end of the chapter if all | |item9=Longbow | ||
|item9=Talisman | |item9image=bow | ||
| | |obtain9=Automatically at the end of the chapter<!-- It's possible there's supposed to be a lower reward grade, but I could only get the proper Thieves to flee --> | ||
| | |item10=Talisman | ||
| | |item10image=stat booster | ||
| | |obtain10=Automatically at the end of the chapter if all the [[Thief|Thieves]] were defeated | ||
| | |item11=Gautier Knights | ||
|item11image=battalion cavalry silver | |||
|obtain11=Automatically at the end of the chapter | |||
|itemlast=Lance of Ruin | |itemlast=Lance of Ruin | ||
|itemlastimage=lance relic | |itemlastimage=lance relic | ||
Line 174: | Line 195: | ||
===Enemy data=== | ===Enemy data=== | ||
{{ | {{tab | ||
|width=100% | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Thief | |||
|class1=Thief | |||
|lv1=13 | |||
|#1=1 | |||
|inventory1={{Item|16|Iron Sword|image=sword}} • {{Item|16|Energy Drop|image=stat booster}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes1=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name2=Thief | |||
|class2=Thief | |||
|lv2=13 | |||
|#2=1 | |||
|inventory2={{Item|16|Iron Sword|image=sword}} • {{Item|16|Magic Staff|image=staff}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes2=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name3=Thief | |||
|class3=Thief | |||
|lv3=13 | |||
|#3=1 | |||
|inventory3={{Item|16|Iron Sword|image=sword}} • {{Item|16|Short Spear|image=lance}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes3=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name4=Thief | |||
|class4=Thief | |||
|lv4=13 | |||
|#4=1 | |||
|inventory4={{Item|16|Iron Sword|image=sword}} • {{Item|16|Goddess Ring|image=ring}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes4=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name5=Thief | |||
|class5=Thief | |||
|lv5=13 | |||
|#5=1 | |||
|inventory5={{Item|16|Iron Sword|image=sword}} • {{Item|16|Speedwing|image=stat booster}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes5=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name6=Thief | |||
|class6=Thief | |||
|lv6=13 | |||
|#6=1 | |||
|inventory6={{Item|16|Iron Sword|image=sword}} • {{Item|16|Advanced Seal|image=seal}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes6=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name7=Thief | |||
|class7=Archer | |||
|lv7=13 | |||
|#7=3 | |||
|inventory7={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} | |||
|notes7=Begin moving if the [[Archer]] commander is killed. | |||
|- | |||
|name8=Thief | |||
|class8=Mercenary | |||
|lv8=13 | |||
|#8=5 | |||
|inventory8={{Item|16|Iron Sword|image=sword}} | |||
|notes8=• The western one and northern one begin moving if the [[Archer]] commander is killed.<br>• The southwest two begin moving if they or the southwest [[Brigand]] is provoked or if the [[Armored Knight]] commander is killed.<br>The southeast one begins moving if the [[Dark Mage]] commander is killed. | |||
|- | |||
|name9=Thief | |||
|class9=Brigand | |||
|lv9=13 | |||
|#9=4 | |||
|inventory9={{item|16|Iron Axe|image=axe}} | |||
|notes9=• The southwest one begins moving if he or the southwest [[Mercenary|Mercenaries]] are provoked or if the [[Armored Knight]] commander is killed.<br>• The northern two begin moving if the [[Brigand]] commander is killed.<br>• The southeast one begins moving if the [[Dark Mage]] commander is killed. | |||
|- | |||
|name10=Thief | |||
|class10=Armored Knight | |||
|lv10=13 | |||
|#10=2 | |||
|inventory10={{Item|16|Iron Axe|image=Axe}} | |||
|notes10=• The southern one begins moving if he or the southernmost [[Brawler]] is provoked or if the [[Armored Knight]] commander is killed.<br>• The northern one begins moving if the [[Archer]] commander is killed. | |||
|- | |||
|name12=Thief | |||
|class12=Brawler | |||
|lv12=13 | |||
|#12=3 | |||
|inventory12={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} | |||
|notes12=• The southernmost one begins moving if he or the southernmost [[Armored Knight]] is provoked or if the Armored Knight commander is killed.<br>• The northern two begin moving if the [[Brigand]] commander is killed. | |||
|- | |||
|name11=Thief | |||
|class11=Mage | |||
|lv11=13 | |||
|#11=2 | |||
|inventory11={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} | |||
|notes11=Begin moving if the [[Dark Mage]] commander is killed. | |||
|- | |||
|name13=Thief Leader | |||
|class13=Archer | |||
|lv13=15 | |||
|#13=1 | |||
|inventory13={{Item|16|Steel Bow|image=bow}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Strength +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes13=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the northwest escape route closes. | |||
|- | |||
|name14=Thief Leader | |||
|class14=Armored Knight | |||
|lv14=15 | |||
|#14=1 | |||
|inventory14={{Item|16|Steel Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axe Prowess Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Strength +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes14=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the southern escape route closes. | |||
|- | |||
|name15=Thief Leader | |||
|class15=Brigand | |||
|lv15=15 | |||
|#15=1 | |||
|inventory15={{Item|16|Steel Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axe Prowess Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Strength +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes15=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the northeast escape route closes. | |||
|- | |||
|nameb=Thief Leader | |||
|classb=Dark Mage | |||
|lvb=15 | |||
|inventoryb={{Item|16|Banshee Θ|image=black magic}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Miasma Δ|image=black magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Magic +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the southeast escape route closes. | |||
}} | |||
|content2={{ChapEnemies | |||
|platform=ns01 | |||
|name1=Thief | |||
|class1=Thief | |||
|lv1=14 | |||
|#1=1 | |||
|inventory1={{Item|16|Steel Sword|image=sword}} • {{Item|16|Energy Drop|image=stat booster}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes1=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name2=Thief | |||
|class2=Thief | |||
|lv2=14 | |||
|#2=1 | |||
|inventory2={{Item|16|Steel Sword|image=sword}} • {{Item|16|Magic Staff|image=staff}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes2=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name3=Thief | |||
|class3=Thief | |||
|lv3=14 | |||
|#3=1 | |||
|inventory3={{Item|16|Steel Sword|image=sword}} • {{Item|16|Short Spear|image=lance}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes3=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name4=Thief | |||
|class4=Thief | |||
|lv4=14 | |||
|#4=1 | |||
|inventory4={{Item|16|Steel Sword|image=sword}} • {{Item|16|Goddess Ring|image=ring}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes4=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name5=Thief | |||
|class5=Thief | |||
|lv5=14 | |||
|#5=1 | |||
|inventory5={{Item|16|Steel Sword|image=sword}} • {{Item|16|Speedwing|image=stat booster}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes5=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name6=Thief | |||
|class6=Thief | |||
|lv6=14 | |||
|#6=1 | |||
|inventory6={{Item|16|Steel Sword|image=sword}} • {{Item|16|Advanced Seal|image=seal}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes6=Immobile until turn 4 or any unit enters within three tiles of the [[Onager]]; ignores combat and moves to escape. | |||
|- | |||
|name7=Thief | |||
|class7=Archer | |||
|lv7=14 | |||
|#7=3 | |||
|inventory7={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}} | |||
|notes7=Begin moving if the [[Archer]] commander is killed. | |||
|- | |||
|name8=Thief | |||
|class8=Mercenary | |||
|lv8=14 | |||
|#8=5 | |||
|inventory8={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}} | |||
|notes8=• The western one and northern one begin moving if the [[Archer]] commander is killed.<br>• The southwest two begin moving if they or any of the southeast enemies, the [[Armored Knight]]s, [[Brigand]], [[Mage]] or [[Brawler]], are provoked, or if the Armored Knight commander is killed.<br>• The southeast one begins moving if the [[Dark Mage]] commander is killed. | |||
|- | |||
|name9=Thief | |||
|class9=Armored Knight | |||
|lv9=14 | |||
|#9=4 | |||
|inventory9={{Item|16|Steel Axe|image=Axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes9=• The southwest two begin moving if they or any of the southeast enemies, the [[Mercenary|Mercenaries]], [[Brigand]], [[Mage]] or [[Brawler]], are provoked, or if the [[Armored Knight]] commander is killed.<br>• The southeast one begins moving if the [[Dark Mage]] commander is killed.<br>• The northern one begins moving if the [[Archer]] commander is killed. | |||
|- | |||
|name10=Thief | |||
|class10=Brigand | |||
|lv10=14 | |||
|#10=4 | |||
|inventory10={{item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}} | |||
|notes10=• The southwest one begins moving if he or any of the southeast enemies, the [[Mercenary|Mercenaries]], [[Armored Knight]]s, [[Mage]] or [[Brawler]], are provoked, or if the Armored Knight commander is killed.<br>• The northeast two begin moving if the [[Brigand]] commander is killed.<br>• The southeast one begins moving if the [[Dark Mage]] commander is killed. | |||
|- | |||
|name11=Thief | |||
|class11=Mage | |||
|lv11=14 | |||
|#11=3 | |||
|inventory11={{Item|16|Fire|image=black magic}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}} | |||
|notes11=• The southwest one begins moving if he or any of the southeast enemies, the [[Mercenary|Mercenaries]], [[Armored Knight]]s, [[Brigand]] or [[Brawler]], are provoked, or if the Armored Knight commander is killed.<br>• The southeast two begin moving if the [[Dark Mage]] commander is killed. | |||
|- | |||
|name12=Thief | |||
|class12=Brawler | |||
|lv12=14 | |||
|#12=3 | |||
|inventory12={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}} | |||
|notes12=• The southwest one begins moving if he or any of the southeast enemies, the [[Mercenary|Mercenaries]], [[Armored Knight]]s, [[Brigand]] or [[Mage]], are provoked, or if the Armored Knight commander is killed.<br>• The northeast two begin moving if the [[Brigand]] commander is killed. | |||
|- | |||
|name13=Thief Leader | |||
|class13=Archer | |||
|lv13=16 | |||
|#13=1 | |||
|inventory13={{Item|16|Steel Bow|image=bow}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Strength +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes13=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the northwest escape route closes. | |||
|- | |||
|name14=Thief Leader | |||
|class14=Armored Knight | |||
|lv14=16 | |||
|#14=1 | |||
|inventory14={{Item|16|Steel Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axe Prowess Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Strength +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes14=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the southern escape route closes. | |||
|- | |||
|name15=Thief Leader | |||
|class15=Brigand | |||
|lv15=16 | |||
|#15=1 | |||
|inventory15={{Item|16|Steel Axe|image=axe}} • {{Item|16|Iron Shield|image=shield}}<br>{{Item|16|Axe Prowess Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Strength +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notes15=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the northeast escape route closes. | |||
|- | |||
|nameb=Thief Leader | |||
|classb=Dark Mage | |||
|lvb=16 | |||
|inventoryb={{Item|16|Banshee Θ|image=black magic}} • {{Item|16|Iron Shield|image=shield}} • {{Item|16|Miasma Δ|image=black magic}}<br>{{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|16|Reason Lv 1}} • {{Item|16|HP +5}} • {{Item|16|Magic +2}} • {{Item|16|Defense +2}}<br>{{Item|16|Thieves|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |||
|notesb=• Immobile; stands on a [[Terrain/Nintendo Switch games#Fire Emblem: Three Houses|Stronghold]].<br>• Upon defeat, the southeast escape route closes. | |||
}} | |||
}} | |||
:All units that begin to move when one of the commanders is defeated will retreat when at low HP after that boss is defeated; they will move to the escape route that commander was responsible for and ignore combat. | |||
===Boss data=== | |||
{{tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait archer 08 fe16.png|128px]] | |||
|class=Archer | |||
|lv=15 | |||
|HP=28{{hover|+5|Granted by HP +5}} | |||
|str=9{{hover|+2|Granted by Strength +2}} | |||
|mag=6 | |||
|dex=11 | |||
|spd=10 | |||
|luck=10 | |||
|def=5{{hover|+2|Granted by Defense +2}} | |||
|res=5 | |||
|cha=9{{hover|+1|Granted by Thieves}} | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Bowrange +1}}<br>{{Item|16|Bow Prowess Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Defense +2}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=E | |||
|bo=C | |||
|br=E | |||
|re=E | |||
|fa=E | |||
|au=E | |||
}} | |||
|content2={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait archer 08 fe16.png|128px]] | |||
|class=Archer | |||
|lv=16 | |||
|HP=30{{hover|+5|Granted by HP +5}} | |||
|str=12{{hover|+2|Granted by Strength +2}} | |||
|mag=7 | |||
|dex=14 | |||
|spd=13 | |||
|luck=12 | |||
|def=8{{hover|+2|Granted by Defense +2}} | |||
|res=7 | |||
|cha=11{{hover|+1|Granted by Thieves}} | |||
|inventory={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Bowrange +1}}<br>{{Item|16|Bow Prowess Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Defense +2}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=E | |||
|bo=C | |||
|br=E | |||
|re=E | |||
|fa=E | |||
|au=E | |||
}} | |||
}} | |||
{{tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait armored knight fe16.png|128px]] | |||
|class=Armored Knight | |||
|lv=15 | |||
|HP=33{{hover|+5|Granted by HP +5}} | |||
|str=9{{hover|+2|Granted by Strength +2}} | |||
|mag=6 | |||
|dex=8 | |||
|spd=5 | |||
|luck=8 | |||
|def=16{{hover|+2|Granted by Defense +2}} | |||
|res=3 | |||
|cha=9{{hover|+2|Granted by Thieves}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Axe Prowess Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Defense +2}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=C | |||
|bo=E | |||
|br=E | |||
|re=E | |||
|fa=E | |||
|au=E | |||
|ar=D | |||
}} | |||
|content2={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait armored knight fe16.png|128px]] | |||
|class=Armored Knight | |||
|lv=16 | |||
|HP=35{{hover|+5|Granted by HP +5}} | |||
|str=12{{hover|+2|Granted by Strength +2}} | |||
|mag=7 | |||
|dex=10 | |||
|spd=6 | |||
|luck=9 | |||
|def=17{{hover|+2|Granted by Defense +2}} | |||
|res=3 | |||
|cha=11{{hover|+2|Granted by Thieves}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Axe Prowess Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Defense +2}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=C | |||
|bo=E | |||
|br=E | |||
|re=E | |||
|fa=E | |||
|au=E | |||
|ar=D | |||
}} | |||
}} | |||
{{tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait brigand 05 fe16.png|128px]] | |||
|class=Brigand | |||
|lv=15 | |||
|HP=33{{hover|+5|Granted by HP +5}} | |||
|str=13{{hover|+2|Granted by Strength +2}} | |||
|mag=6 | |||
|dex=8 | |||
|spd=10 | |||
|luck=8 | |||
|def=7{{hover|+2|Granted by Defense +2}} | |||
|res=5 | |||
|cha=9{{hover|+1|Granted by Thieves}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Axe Prowess Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Defense +2}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=C | |||
|bo=E | |||
|br=E | |||
|re=E | |||
|fa=E | |||
|au=E | |||
}} | |||
|content2={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait brigand 05 fe16.png|128px]] | |||
|class=Brigand | |||
|lv=16 | |||
|HP=35{{hover|+5|Granted by HP +5}} | |||
|str=15{{hover|+2|Granted by Strength +2}} | |||
|mag=7 | |||
|dex=10 | |||
|spd=13 | |||
|luck=9 | |||
|def=9{{hover|+2|Granted by Defense +2}} | |||
|res=6 | |||
|cha=11{{hover|+1|Granted by Thieves}} | |||
|inventory={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Axe Prowess Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Strength +2}}<br>{{Item|16|Defense +2}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=C | |||
|bo=E | |||
|br=E | |||
|re=E | |||
|fa=E | |||
|au=E | |||
}} | |||
}} | |||
{{tab | |||
|tab1=Normal | |||
|tab2=Hard | |||
|content1={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait dark mage fe16.png|128px]] | |||
|class=Dark Mage | |||
|lv=15 | |||
|HP=28{{hover|+5|Granted by HP +5}} | |||
|str=6 | |||
|mag=12{{hover|+2|Granted by Magic +2}} | |||
|dex=9 | |||
|spd=10 | |||
|luck=8 | |||
|def=5{{hover|+2|Granted by Defense +2}} | |||
|res=11 | |||
|cha=8{{hover|+1|Granted by Thieves}} | |||
|inventory={{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Magic +2}}<br>{{Item|16|Defense +2}} | |||
|spells={{Item|16|Banshee Θ|image=black magic}}<br>{{Item|16|Miasma Δ|image=black magic}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=E | |||
|bo=E | |||
|br=E | |||
|re=C | |||
|fa=E | |||
|au=E | |||
}} | |||
|content2={{BossStats FE16 | |||
|portrait=[[File:Generic small portrait dark mage fe16.png|128px]] | |||
|class=Dark Mage | |||
|lv=16 | |||
|HP=30{{hover|+5|Granted by HP +5}} | |||
|str=9 | |||
|mag=12{{hover|+2|Granted by Magic +2}} | |||
|dex=11 | |||
|spd=13 | |||
|luck=9 | |||
|def=6{{hover|+2|Granted by Defense +2}} | |||
|res=13 | |||
|cha=11{{hover|+1|Granted by Thieves}} | |||
|inventory={{Item|16|Iron Shield|image=shield}} | |||
|skills={{Item|16|Miasma Δ|link=Miasma Δ (ability)}}<br>{{Item|16|Heartseeker}}<br>{{Item|16|Reason Lv 1}}<br>{{Item|16|HP +5}}<br>{{Item|16|Magic +2}}<br>{{Item|16|Defense +2}} | |||
|spells={{Item|16|Banshee Θ|image=black magic}}<br>{{Item|16|Miasma Δ|image=black magic}} | |||
|battalion={{Item|16|Thieves|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |||
|sw=E | |||
|la=E | |||
|ax=E | |||
|bo=E | |||
|br=E | |||
|re=C | |||
|fa=E | |||
|au=E | |||
}} | |||
}} | |||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
You get rewards for every thief you defeat, so make sure to kill every last one of them. Your first objective is to capture the four strongholds so that the thieves with all the yummy loot can't escape. The northern strongholds are poorly defended and should buckle to one or two decent units, but the southern ones are more fortified and will require a concentrated push. Once you've wiped out all four strongholds, it shouldn't be too much trouble to clean up the remaining thieves in the center. The thieves with the loot will all run away like chickens with their heads cut off - surround them and take them down. | You get rewards for every thief you defeat, so make sure to kill every last one of them. Your first objective is to capture the four strongholds so that the thieves with all the yummy loot can't escape. The northern strongholds are poorly defended and should buckle to one or two decent units, but the southern ones are more fortified and will require a concentrated push. Once any of the bosses are downed, the surrounding enemies will begin attacking. Once they are reduced to low HP, they will begin retreating to an escape route; counterintuitively, they will only retreat to the point their respective boss was responsible for, but will only begin retreating after that boss was defeated. Once you've wiped out all four strongholds, it shouldn't be too much trouble to clean up the remaining thieves in the center. The thieves with the loot will all run away like chickens with their heads cut off - surround them and take them down. | ||
==Trivia== | ==Trivia== | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{sectstub}} | |||
{{Names | {{Names | ||
|eng-name=The Forgotten | |eng-name=The Forgotten | ||
|jap-name=<!--{{hover|-->持たざる者たち<!--|?}}--> | |||
|jap-name=<!--{{hover| | |jap-mean=Those Who Don't Have | ||
|jap-mean= | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Cm fe16 the forgotten thief trigger.png|Entering the area outlined in red will trigger the [[Thief|Thieves]]'s movement. | |||
</gallery> | |||
{{refbar}} | {{refbar}} |
Revision as of 05:04, 1 September 2019
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“ | I have to wonder though... What if it was the other way around? If he had the Crest and I didn't... Would I be the one my father thought was worth forgetting? Or would my fate have been wholly unlike his? | ” | — Sylvain |
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The Forgotten (Japanese: 持たざる者たち Those Who Don't Have) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Sylvain, and he must not have fallen in battle previously. In this chapter, Miklan's band of thieves surfaces in Gautier territory and Sylvain is tasked with clearing them out, a task for which he asks Byleth for help.
Plot
- Main article:
The Forgotten/Script
Sylvain approaches Byleth and reveals that Miklan's old group of thieves is now causing chaos in Gautier territory and he has been ordered by his father to put them down. In defiance of his orders to do so alone, Sylvain asks Byleth and their students to accompany him.
After the battle, Sylvain reveals that his father' goal was to have Sylvain claim the Lance of Ruin as his own. Sylvain recounts how Miklan hated him from the moment he found out he had a Crest and wonders what their lives would have been like had Miklan had a Crest and he didn't. He further explains that instability caused by border conflicts with Sreng to the north has driven many to banditry to survive and that the current regent of Faerghus, Rufus, is too busy chasing skirts to govern properly.
Beginning log
Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory.
Map data
Normal Hard
Character data
Item data
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Enemy data
Normal Hard
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- All units that begin to move when one of the commanders is defeated will retreat when at low HP after that boss is defeated; they will move to the escape route that commander was responsible for and ignore combat.
Boss data
Normal Hard
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Normal Hard
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Normal Hard
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Normal Hard
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
You get rewards for every thief you defeat, so make sure to kill every last one of them. Your first objective is to capture the four strongholds so that the thieves with all the yummy loot can't escape. The northern strongholds are poorly defended and should buckle to one or two decent units, but the southern ones are more fortified and will require a concentrated push. Once any of the bosses are downed, the surrounding enemies will begin attacking. Once they are reduced to low HP, they will begin retreating to an escape route; counterintuitively, they will only retreat to the point their respective boss was responsible for, but will only begin retreating after that boss was defeated. Once you've wiped out all four strongholds, it shouldn't be too much trouble to clean up the remaining thieves in the center. The thieves with the loot will all run away like chickens with their heads cut off - surround them and take them down.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Forgotten |
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Gallery
Entering the area outlined in red will trigger the Thieves's movement.
References
The Forgotten |
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