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Revision as of 07:42, 18 September 2019
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“ | Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate! | ” | — Alois |
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Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.
Plot
- Main article:
Sword and Shield of Seiros/Script
Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.
When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.
Beginning log
The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...
Chapter data
Normal Hard
Character data
This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.
Shamir Alois
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Item data
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Enemy data
Normal Hard
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Reinforcements
- Starting turn 1
- 1 Thief with an Iron Sword from the north ship.
- For the first three turns of four-turn cycles, repeating indefinitely
- 1 Thief with an Iron Sword and a Pirates battalion from the north ship.
- Note: The above two reinforcements stop when any player unit nears the northern ship.
- On Hard mode, starting turn 3
- 1 Wyvern Rider with an Iron Axe from east of the boss.
Boss data
Normal Hard
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sword and Shield of Seiros |
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Gallery
References
Sword and Shield of Seiros |
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