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The Forgotten

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Revision as of 05:34, 20 January 2020 by PikaSamus (talk | contribs) (Text replacement - "}} Lv.." to "}} Lv")

The Forgotten (Japanese: 持たざる者たち Those Who Don't Have) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Sylvain, and he must not have fallen in battle previously. In this chapter, Miklan's band of thieves surfaces in Gautier territory and Sylvain is tasked with clearing them out, a task for which he asks Byleth for help.

The Forgotten

Cm fe16 the forgotten.png

Location

Kingdom Territory, near Gautier

Boss(es)

Thief Leaders

I have to wonder though... What if it was the other way around? If he had the Crest and I didn't... Would I be the one my father thought was worth forgetting? Or would my fate have been wholly unlike his?
— Sylvain

Plot

Main article: The Forgotten/Script

Sylvain approaches Byleth and reveals that Miklan's old group of thieves is now causing chaos in Gautier territory and he has been ordered by his father to put them down. In defiance of his orders to do so alone, Sylvain asks Byleth and their students to accompany him.

After the battle, Sylvain reveals that his father' goal was to have Sylvain claim the Lance of Ruin as his own. Sylvain recounts how Miklan hated him from the moment he found out he had a Crest and wonders what their lives would have been like had Miklan had a Crest and he didn't. He further explains that instability caused by border conflicts with Sreng to the north has driven many to banditry to survive and that the current regent of Faerghus, Rufus, is too busy chasing skirts to govern properly.

Beginning log

Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Byleth or Edelgard  /Dimitri  /Claude   dies*, the player's army is routed*, or Sylvain dies 11 {{{partner}}} {{{other}}} 29

Initial Escape routes

 

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
                       

Item data

Items
Name Obtainment Method
  Energy Drop Dropped by enemy Thief
  Magic Staff Dropped by enemy Thief
  Short Spear Dropped by enemy Thief
  Goddess Ring Dropped by enemy Thief
  Speedwing Dropped by enemy Thief
  Advanced Seal Dropped by enemy Thief
  Large Bullion Automatically at the end of the chapter if not all the Thieves were defeated
  Extra Large Bullion Automatically at the end of the chapter if all the Thieves were defeated
  Longbow Automatically at the end of the chapter
  Talisman Automatically at the end of the chapter if all the Thieves were defeated
  Gautier Knights Automatically at the end of the chapter
  Lance of Ruin Automatically at the end of the chapter if it was not claimed in Chapter 5

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter closer to Chapter 7 than to Chapter 11. On Maddening, their levels may be one greater than what is shown here depending on when the chapter is played.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Thief Thief 13 1   Iron Sword  Energy Drop
  Steal  Locktouch
  Thieves Lv 3:   Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager, at which point he prioritizes escaping.
Thief Thief 13 1   Iron Sword  Magic Staff
  Steal  Locktouch
  Thieves Lv 3:   Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager, at which point he prioritizes escaping.
Thief Thief 13 1   Iron Sword  Short Spear
  Steal  Locktouch
  Thieves Lv 3:   Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager, at which point he prioritizes escaping.
Thief Thief 13 1   Iron Sword  Goddess Ring
  Steal  Locktouch
  Thieves Lv 3:   Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager, at which point he prioritizes escaping.
Thief Thief 13 1   Iron Sword  Speedwing
  Steal  Locktouch
  Thieves Lv 3:   Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager, at which point he prioritizes escaping.
Thief Thief 13 1   Iron Sword  Advanced Seal
  Steal  Locktouch
  Thieves Lv 3:   Disturbance
Immobile until turn 4 or any unit enters within three tiles of the Onager, at which point he prioritizes escaping.
Thief Archer 13 3   Iron Bow
  Bowrange +1
Begins moving if the Thief Leader Archer is defeated.
Thief Mercenary 13 5   Iron Sword • The western one and northern one begin moving if the Thief Leader Archer is defeated.
• The southwestern two both begin moving if either of them or the southwestern Brigand is provoked, or if the Thief Leader Armored Knight is defeated.
The southeastern one begins moving if the Thief Leader Dark Mage is defeated.
Thief Brigand 13 4   Iron Axe • The southwestern one begins moving if he or the southwestern Mercenaries are provoked, or if the Thief Leader Armored Knight is defeated.
• The northern two begin moving if the Thief Leader Brigand is defeated.
• The southeast one begins moving if the Thief Leader Dark Mage is defeated.
Thief Armored Knight 13 2   Iron Axe • The southern one begins moving if he or the southernmost Brawler is provoked, or if the Thief Leader Armored Knight is defeated.
• The northern one begins moving if the Thief Leader Archer is defeated.
Thief Mage 13 2   Fire
  Fire
Begins moving if the Thief Leader Dark Mage is defeated.
Thief Brawler 13 3   Iron Gauntlets  Unarmed
  Unarmed Combat
• The southernmost one begins moving if he or the southernmost Armored Knight is provoked, or if the Thief Leader Armored Knight is defeated.
• The northern two begin moving if the Thief Leader Brigand is defeated.
Thief Leader Archer 15 1   Steel Bow  Iron Shield
  Bowrange +1  Bow Prowess Lv 1  HP +5  Strength +2  Defense +2
  Thieves Lv 3:   Disturbance
• Immobile; stands on a stronghold.
• Defeat closes the northwest escape route.
Thief Leader Armored Knight 15 1   Steel Axe  Iron Shield
  Axe Prowess Lv 1  HP +5  Strength +2  Defense +2
  Thieves Lv 3:   Disturbance
• Immobile; stands on a stronghold.
• Defeat closes the southern escape route.
Thief Leader Brigand 15 1   Steel Axe  Iron Shield
  Axe Prowess Lv 1  HP +5  Strength +2  Defense +2
  Thieves Lv 3:   Disturbance
• Immobile; stands on a stronghold.
• Defeat closes the northeast escape route.
Thief Leader Dark Mage 15 1   Banshee Θ  Iron Shield  Miasma Δ
  Miasma Δ  Reason Lv 1  HP +5  Magic +2  Defense +2
  Thieves Lv 3:   Disturbance
• Immobile; stands on a stronghold.
• Defeat closes the southeast escape route.
Reinforcements
Name Class Lv # Inventory and Skills Notes
All units that begin to move when one of the Thief Leaders is defeated will retreat when at low HP after that boss is defeated; they will move to the escape route that Thief Leader was responsible for and ignore combat.

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a Chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a Chapter 11 playthrough, the latest possible point where this chapter may be undertaken.

Normal Hard Maddening

 
  Archer
Level 15
Movement -
Crest --
Stats
Max HP 28+5 Luck 10
Strength 9+2 Defense 5+2
Magic 6 Resistance 5
Dexterity 11 Charm 9+1
Speed 10
Inventory Abilities
  Steel Bow
  Iron Shield
  Bowrange +1
  Bow Prowess Lv 1
  HP +5
  Strength +2
  Defense +2
Combat arts Spells Battalion
-- --   Thieves Lv 3
  Disturbance
Skill Levels
                       
E E E C E E E E E E E  


Normal Hard Maddening

 
  Armored Knight
Level 15
Movement -
Crest --
Stats
Max HP 33+5 Luck 8
Strength 9+2 Defense 16+2
Magic 6 Resistance 3
Dexterity 8 Charm 9+2
Speed 5
Inventory Abilities
  Steel Axe
  Iron Shield
  Axe Prowess Lv 1
  HP +5
  Strength +2
  Defense +2
Combat arts Spells Battalion
-- --   Thieves Lv 3
  Disturbance
Skill Levels
                       
E E C E E E E E D E E  


Normal Hard Maddening

 
  Brigand
Level 15
Movement -
Crest --
Stats
Max HP 33+5 Luck 8
Strength 13+2 Defense 7+2
Magic 6 Resistance 5
Dexterity 8 Charm 9+1
Speed 10
Inventory Abilities
  Steel Axe
  Iron Shield
  Axe Prowess Lv 1
  HP +5
  Strength +2
  Defense +2
Combat arts Spells Battalion
-- --   Thieves Lv 3
  Disturbance
Skill Levels
                       
E E C E E E E E E E E  


Normal Hard Maddening

 
  Dark Mage
Level 15
Movement -
Crest --
Stats
Max HP 28+5 Luck 8
Strength 6 Defense 5+2
Magic 12+2 Resistance 11
Dexterity 9 Charm 8+1
Speed 10
Inventory Abilities
  Iron Shield   Miasma Δ
  Heartseeker
  Reason Lv 1
  HP +5
  Magic +2
  Defense +2
Combat arts Spells Battalion
--   Banshee Θ
  Miasma Δ
  Thieves Lv 3
  Disturbance
Skill Levels
                       
E E E E E C E E E E E  

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You get rewards for every thief you defeat, so make sure to kill every last one of them. Your first objective is to capture the four strongholds so that the thieves with all the yummy loot can't escape. The northern strongholds are poorly defended and should buckle to one or two decent units, but the southern ones are more fortified and will require a concentrated push. Once any of the bosses are downed, the surrounding enemies will begin attacking. Once they are reduced to low HP, they will begin retreating to an escape route; counterintuitively, they will only retreat to the point their respective boss was responsible for, but will only begin retreating after that boss was defeated. Once you've wiped out all four strongholds, it shouldn't be too much trouble to clean up the remaining thieves in the center. The thieves with the loot will all run away like chickens with their heads cut off - surround them and take them down.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Forgotten

--

Gallery

References

The Forgotten
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret MerchantDLC  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery