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Class relative power
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Class strength is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is also used in its remake, Echoes: Shadows of Valentia, and in the three GBA Fire Emblem games, Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.
Overview
This section has been marked as a stub. Please help improve the page by adding information.
Calculations
style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in Gaiden | |
1 | Gold Knight • Baron • Bow Knight • Falcon Knight • Necrodragon • White Dragon • Fiend • Hades • Aurum |
2 | Dread Fighter • Sage • Cantor • Kelbeth • Naberius |
3 | Paladin |
4 | Myrmidon • Sniper |
5 | Knight • Mage (Male units) • Priestess • Princess • Fighter • Hero • Arcanist • Revenant • Entombed • Fell God |
6 | Cavalier • Pegasus Knight • Mage (Female units) • Witch • Gargoyle • Deathgoyle • Arcanist |
7 | Mercenary • Archer • Saint • Bonewalker • Lich |
8 | Soldier |
style="Template:Roundbl; border:none; background: #222222; text-align:right;" width="5%" | 10 | style="Template:Roundbr; border:none; background: #222222" | Villager • Brigand • Cleric • Mogall |
In Gaiden and Echoes: Shadows of Valentia, Class strength is used to calculate the unit's experience gain in battle.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Killing an enemy | [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class strength × Level Factor / 100 | If result is 0, treated as 1 (except against Duma) |
Player unit deals damage but does not kill the enemy | EXP for Killing an enemy × Damage done / Enemy's Max HP / 2 | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Player unit was deployed during the map | Class strength x Level Factor/5 | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | -- |
The Level Factor is calculated as below
style="Template:Roundtl; border:none;" | Unit's Level | style="Template:Roundtr; border:none;" | Level Factor |
---|---|
1 and 2 | 10 |
3 | 9 |
4 | 8 |
5 | 7 |
6 | 6 |
7 | 5 |
8 | 4 |
9 | 3 |
10 and over | 2 |
In the GBA games, Class Strength is used to determine experience from battle thus:
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Action | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Doing damage | [31 + Enemy's Level + Enemy's Promotion Mod - (Your unit's Level + Your unit's Promotion Mod)] / Your unit's Class Strength | Promotion Mod is 20 if the unit is promoted; 0 if not. If result is less than 1, treated as 1 |
Killing the enemy | EXP for doing damage + Silencer Mod × [Enemy's Level × Enemy's Class Strength + Enemy's Promotion Bonus - (Your unit's Level × Your unit's Class Strength + Your unit's Promotion Bonus) + 20 + Boss Bonus + Thief Bonus + Entombed Bonus] | Silencer Mod is 2 if the kill was due to an Assassin's Silencer; 1 if not. Promotion Bonus is 40 for Valkyries, Bishops (Serra only in Fire Emblem: The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes; 0 otherwise. Boss Bonus is 40 if the enemy is a Boss; 0 if not. Thief Bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 if not. Entombed Bonus is 40 if the enemy is an Entombed; 0 if not. If result is less than EXP for doing damage, treated as equal to EXP for doing damage. If result is greater than 100, treated as 100. |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Class strength |
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