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Class relative power

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Revision as of 22:04, 18 September 2020 by PikaSamus (talk | contribs)

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Class strength is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is also used in its remake, Echoes: Shadows of Valentia, and in the three GBA Fire Emblem games, Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.

Overview


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Calculations

style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in Gaiden
1 Gold KnightBaronBow KnightFalcon KnightNecrodragonWhite DragonFiendHadesAurum
2 Dread FighterSageCantorKelbethNaberius
3 Paladin
4 MyrmidonSniper
5 KnightMage (Male units)PriestessPrincessFighterHeroArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (Female units)WitchGargoyleDeathgoyleArcanist
7 MercenaryArcherSaintBonewalkerLich
8 Soldier
style="Template:Roundbl; border:none; background: #222222; text-align:right;" width="5%" | 10 style="Template:Roundbr; border:none; background: #222222" | VillagerBrigandClericMogall
style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in the GBA games
1 Bramimond, Child, Civilian, Journeyman (1), Peer, Pontifex, Prince, Princess, Pupil (1), Queen, Recruit (1), Transporter
2 Bard, Cleric, Dancer, Divine Dragon (unused), Manakete (female), Priest, Soldier, Troubadour, Thief
3 Lord, Knight Lord, Blade Lord, Great Lord, Cavalier, Paladin, Great Knight, Pegasus Knight, Falcoknight, Wyvern Rider, Wyvern Lord, Wyvern Knight, Nomad, Nomad Trooper, Ranger, Mage Knight, Valkyrie, Myrmidon, Swordmaster, Mercenary, Hero, Knight, General, Fighter, Warrior, Pirate, Brigand, Berserker, Archer, Sniper, Mage, Sage, Monk, Bishop, Shaman, Druid, Summoner, Dark Druid, Necromancer, Rogue, Assassin, Manakete (male), Magic Seal, Archsage, Journeyman (2 and 3), Pupil (2 and 3), Recruit (2 and 3), Bonewalker, Wight, Gargoyle, Deathgoyle, Tarvos, Maelduin, Cyclops, Fleet, Mogall, Arch Mogall, Gorgon, Entombed, Revenant, Mauthe Doog, Gwyllgi, Bael, Elder Bael, Draco Zombie
4 Paladin (female; The Binding Blade only)
5 Fire Dragon, King, Demon Dragon, Demon King
style="Template:Roundt; border:none; background: #222222; text-align:center;" colspan="2" | Class strength in Shadows of Valentia
1 Gold KnightBaronBow KnightFalcon KnightPriestess (normal-version only)NecrodragonWhite DragonFiendGuardianVestalFafnirDagonBalorDeimosFire DragonFell DragonSkogulSpartanOliphantierHarrierEnchantressTomb LordMila's ServantDuma's Apostle
2 Dread FighterSageSaintPrincessHeroCantorLichDeathgoyleTitanGarudaYashaGuruExemplarRigainConquerorIllusory Hero
3 PaladinMogall
4 MyrmidonSniperDracul
5 KnightMage (Male units)Priestess (Celica-version only)FighterArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (Female units)WitchGargoyleArcanist
7 MercenaryArcherBonewalker
8 SoldierCleric
style="Template:Roundbl; border:none; background: #222222; text-align:right;" width="5%" | 10 style="Template:Roundbr; border:none; background: #222222" | VillagerBoyGirlBrigand

In Gaiden and Echoes: Shadows of Valentia, Class strength is used to calculate the unit's experience gain in battle.

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Killing an enemy [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class strength × Level Factor / 100 If result is 0, treated as 1 (except against Duma)
Player unit deals damage but does not kill the enemy EXP for Killing an enemy × Damage done / Enemy's Max HP / 2 --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Player unit was deployed during the map Class strength x Level Factor/5 style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | --


The Level Factor is calculated as below

style="Template:Roundtl; border:none;" | Unit's Level style="Template:Roundtr; border:none;" | Level Factor
1 and 2 10
3 9
4 8
5 7
6 6
7 5
8 4
9 3
10 and over 2

In the GBA games, Class Strength is used to determine experience from battle thus:

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Action Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Doing damage [31 + Enemy's Level + Enemy's Promotion Mod - (Your unit's Level + Your unit's Promotion Mod)] / Your unit's Class Strength Promotion Mod is 20 if the unit is promoted; 0 if not. If result is less than 1, treated as 1
Killing the enemy EXP for doing damage + Silencer Mod × [Enemy's Level × Enemy's Class Strength + Enemy's Promotion Bonus - (Your unit's Level × Your unit's Class Strength + Your unit's Promotion Bonus) + 20 + Boss Bonus + Thief Bonus + Entombed Bonus] Silencer Mod is 2 if the kill was due to an Assassin's Silencer; 1 if not. Promotion Bonus is 40 for Valkyries, Bishops (Serra only in Fire Emblem: The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes; 0 otherwise. Boss Bonus is 40 if the enemy is a Boss; 0 if not. Thief Bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 if not. Entombed Bonus is 40 if the enemy is an Entombed; 0 if not. If result is less than EXP for doing damage, treated as equal to EXP for doing damage. If result is greater than 100, treated as 100.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Class strength

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
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Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
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Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
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