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Lady of the Forest: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|title=Girl of the Spirit Forest
|image=[[File:Cm fe04 1.png|200px]]
|image=[[File:Cm fe04 1.png|200px]]
|game={{FE4}}
|game={{FE4}}
|location=[[Verdane]]
|location=[[Verdane]]
|new units=[[Adean]], [[Dew]], [[Ayra]], [[Deirdre]], [[Jamke]]
|new units=[[Edain]], [[Dew]], [[Ayra]], [[Jamke]], [[Deirdre]]
|boss=[[Kinbois]], [[Ayra]], [[Gandolf]], [[Jamke]] [[Sandima]]
|boss=[[Cimbaeth]], [[Munnir]], [[Jamke]], [[Sandima]]
|previous=[[Birth of a Holy Knight]]
|next=[[Crisis in Agustria]]
}}
}}


({{hover|精霊の森の少女|Seirei no mori no shōjo}} ''Girl of the Spirit Forest'') is the first chapter of {{FE4}} following [[Birth of the Holy Knight|its Prologue]]. It depicts [[Sigurd]]'s invasion of [[Verdane]] to rescue the captured Lady [[Adean]], his first meeting with [[Deirdre]] and his first encounter with the [[Loptyrians|Loptyrian Order]] as it manipulates Verdane into war.
'''Lady of the Forest''' (Japanese: {{hl|精霊の森の少女|Seirei no mori no shōjo}} ''Girl of the Spirit Forest'') is the first chapter of {{FE4}} following [[Birth of a Holy Knight|its Prologue]]. It depicts [[Sigurd]]'s invasion of [[Verdane]] to rescue the captured Lady [[Edain]], his first meeting with [[Deirdre]] and his first encounter with the [[Loptr Church|Loptr Church]] as it manipulates Verdane into war.


==Plot==
==Plot==
{{Main|Girl of the Spirit Forest/Script}}
{{Main|Lady of the Forest/Script}}


Having taken Evans Castle past the [[Grannvale]]/Verdane border, Sigurd is visited by his old friend [[Eldigan]] of [[Nordion]], who pledges his support in protecting Evans from the warmongering lords of [[Agustria]]. Meanwhile, at Verdane's Genoa Castle, the errant Princess [[Ayra]] of [[Isaach]] is forced by [[Kinbois]] to fight under his command with her ward, Crown Prince [[Shanan]], held hostage by him. Elsewhere at Marpha Castle, Adean is released from imprisonment by Prince [[Jamke]], who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief [[Dew]]; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Kinbois and seizing Genoa, Sigurd learns of Ayra's plight from Shanan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.
Having taken Evans Castle past the [[Grannvale]]/Verdane border, Sigurd is visited by his old friend [[Eldigan]] of [[Nordion]], who pledges his support in protecting Evans from the warmongering lords of [[Agustria]]. Meanwhile, at Verdane's Genoa Castle, the errant Princess [[Ayra]] of [[Isaach]] is forced by [[Cimbaeth]] to fight under his command with her ward, Crown Prince [[Shannan]], held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by Prince [[Jamke]], who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief [[Dew]]; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.


While Sigurd's army is out in the depths of Verdane, the malicious Lord [[Elliot]] of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his [[Cross Knights]]. Adean and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Gandolf. Inside Marpha, Sigurd rescues [[Deirdre]] from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.
While Sigurd's army is out in the depths of Verdane, the malicious Lord [[Elliot]] of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his [[Cross Knights]]. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescues [[Deirdre]] from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.


At the Verdane capital, Jamke's efforts to dissuade King [[Bator]] from the conflict fall on deaf ears, such is the sway of his advisor, [[Sandima]] of the Loptyrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Bator begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a [[Silence (staff)|Silence staff]], and she and Sigurd confess their mutual attraction. Adean talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.
At the Verdane capital, Jamke's efforts to dissuade King [[Batu]] from the conflict fall on deaf ears, such is the sway of his advisor, [[Sandima]] of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a [[Silence (staff)|Silence staff]], and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.


Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Bator, who with his last words warns Sigurd of the rise of the Loptyr Sect and its hold on his and other nations.
Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations.


==Chapter Data==
==Chapter data==
{{ChapData SNES02
{{ChapData SNES02
|victory=Seize Verdane Castle
|victory=Seize Verdane Castle
|defeat=Sigurd dies ''or'' Evans Castle is seized
|defeat=[[Sigurd]] dies ''or'' Evans Castle is seized
|pl=15
|pl=10{{hover|+5|Upon Edain, Dew, Ayra, Deirdre, and Jamke being recruited}}
|pa=9
|pa=0{{hover|+9|Upon the appearance of the Nordion army}}
|ot=1
|ot=1{{hover|−1|Upon the retreat of the Nordion border guard}}
|en=63
|en=20{{hover|+66|Appearing armies and Marpha reinforcements}}{{hover|−2|Upon Ayra and Jamke being recruited}}{{hover|+∞|Genoa reinforcements}}
|map=[[File:Cm fe04 1.png|650px]].
|map=[[File:Cm fe04 1.png|650px]].
}}
}}


{|width="700px" align=center cellpadding="2" cellspacing="2" style="margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%"
!style="{{round}}; background-color: {{Color1}}; border:2px solid {{Color2}}" colspan="5"{{!}} <big>'''Castle Data'''</big>
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
|-
!style="{{Roundtl}}; border:1px solid {{Color2}}; background-color:{{Color1}};" width="10%" | Castle
! style="border-top-left-radius: 15px" | Army
!style="border:1px solid {{Color2}}; background-color:{{Color1}};" width="15%" | Initial state
! Commander
!style="border:1px solid {{Color2}}; background-color:{{Color1}};" width="5%" | Units{{hover|*|Number of units affiliated with this castle's army at the beginning}}
! Affiliation
!style="border:1px solid {{Color2}}; background-color:{{Color1}};" width="10%" | [[Boss]]/guardian
! Units
!style="{{Roundtr}}; border:1px solid {{Color2}}; background-color:{{Color1}};" width="60%" | Notes
! Castles
! Guardian
! style="border-top-right-radius: 15px" | Notes
|-
|-
{{!}}style="border-bottom:1px solid {{Color2}}; border-left:1px solid {{Color2}};background-color:{{Color3}}"{{!}} [[Verdane|Evans]]
| Sigurd's
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:#3850e0"{{!}} Player (Home)
| [[Sigurd]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} 10
| style="background: #3850e0" | Player
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} --
| 10
{{!}}style="border-bottom:1px solid {{Color2}}; border-right:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} --
| [[Evans]]
| {{h|--|Player's discretion}}
| Home castle
|-
|-
{{!}}style="border-bottom:1px solid {{Color2}}; border-left:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} [[Agustria|Nordion]]
| [[Genoa]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:#089000"{{!}} Partner
| [[Cimbaeth]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} 9
| style="background: #a83028" | Enemy
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} [[Eldigan]]
| 17{{h|+∞|Upon Cimbaeth reaching Genoa Castle}}
{{!}}style="border-bottom:1px solid {{Color2}}; border-right:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} The Nordion army does not emerge until Genoa has been seized.
| Genoa
| Commander
| Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
|-
|-
{{!}}style="border-bottom:1px solid {{Color2}}; border-left:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} [[Verdane|Genoa]]
| [[Marpha]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:#a83028"{{!}} Enemy
| [[Munnir]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} 17
| style="background: #a83028" | Enemy
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} [[Kinbois]]
| 21{{h|+10|Upon the failure of the initial force}}
{{!}}style="border-bottom:1px solid {{Color2}}; border-right:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} --
| Marpha
| Munnir
| • The Marpha army emerges at the end of turn 1.<br>• An additional 10 units appear to replace those killed sent after Edain.
|-
|-
{{!}}style="border-bottom:1px solid {{Color2}}; border-left:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} [[Verdane|Marpha]]
| rowspan="2" | [[Verdane]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:#a83028"{{!}} Enemy
| [[Ayra]]{{h|*|Until recruited}}
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} 21
| style="background: #a83028" rowspan="2" | Enemy
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} [[Gandolf]]
| 3
{{!}}style="border-bottom:1px solid {{Color2}}; border-right:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} The Marpha army emerges at the beginning of Turn 2.
| rowspan="2" | [[Verdane#Verdane Castle|Verdane]]
| --
| rowspan="2" | • The Verdane army appears once Genoa and Marpha have been seized.<br>• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
|-
|-
{{!}}style="border-bottom:1px solid {{Color2}}; border-left:1px solid {{Color2}}; background-color:{{Color3}}" rowspan="2"{{!}} [[Verdane]]
| [[Sandima]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:#a83028" rowspan="2"{{!}} Enemy
| 23
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} 2
| Sandima
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} --
{{!}}style="border-bottom:1px solid {{Color2}}; border-right:1px solid {{Color2}}; background-color:{{Color3}}" rowspan="2"{{!}} The Verdane army initially consists only of two [[Brigand]]s roaming the map.  The rest of the army, as well as [[Sandima]], emerges after Marpha has been seized.
|-
|-
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} 23
| rowspan="2" | [[Nordion]]
{{!}}style="border-bottom:1px solid {{Color2}}; background-color:{{Color3}}"{{!}} [[Sandima]]
| --
| style="background: #f8f840; color: black" | Other
| 1
| rowspan="2" | Nordion
| rowspan="2" | --
| rowspan="2" | • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.<br>• Enemies will not attempt to capture Nordion Castle
|-
|-
!colspan="5" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small></small>
| [[Eldigan]]
| style="background: #089000" | Partner
| 9
|-
| style="border-bottom-left-radius: 15px" | [[Heirhein]]
| [[Elliot]]
| style="background: #a83028" | Enemy
| 12
| --
| --
|style="border-bottom-right-radius: 15px" | Appears once a castle has been seized.
|}
|}


===Character data===
{{ChapChars
{{ChapChars
|game#=04
|game#=04
|newunits=5
|newunit1={{NewUnit
|newunit1=
|name=Edain
{{NewUnit
|portrait=[[File:Portrait edain fe04.png]]
|name=Adean
|portrait=[[File:Portrait adean fe04.png]]
|class=Priest
|class=Priest
|HP=28
|HP=28
|lv=3
|lv=3
|inventory={{Item|4|Mend}}<br>5,000 [[Gold]]
|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
|newunit2=
|newunit2={{NewUnit
{{NewUnit
|name=Dew
|name=Dew
|portrait=[[File:Portrait dew fe04.png]]
|portrait=[[File:Portrait dew fe04.png]]
Line 96: Line 119:
|HP=28
|HP=28
|lv=1
|lv=1
|inventory={{Item|4|Iron Sword}}<br>15,000 [[Gold]]
|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
|newunit3=
|newunit3={{NewUnit
{{NewUnit
|name=Ayra
|name=Ayra
|portrait=[[File:Portrait ayra fe04.png]]
|portrait=[[File:Portrait ayra fe04.png]]
|class=Myrmidon
|class=Sword Fighter
|HP=32
|HP=32
|lv=4
|lv=4
|recruitment method=Enemy, talk with [[Sigurd]] after seizing Genoa
|inventory={{Item|4|Iron Blade}}<br>3,000 [[Gold]]
|recruitment method=Enemy, talk to with [[Sigurd]] after seizing [[Genoa]]
}}
|newunit4={{NewUnit
|name=Jamke
|portrait=[[File:Portrait jamke fe04.png]]
|class=Bow Fighter
|HP=36
|lv=6
|inventory={{Item|4|Killer Bow}}<br>5,000 [[Gold]]
|recruitment method=Enemy, talk to with [[Edain]]
}}
}}
|newunit4=
|newunit5={{NewUnit
{{NewUnit
|name=Deirdre
|name=Deirdre
|portrait=[[File:Portrait deirdre fe04.png]]
|portrait=[[File:Portrait deirdre fe04.png]]
|class=Shaman
|class=Light Priestess
|HP=26
|HP=26
|lv=3
|lv=3
|inventory={{Item|4|Silence|link=Silence (staff)}}<br>{{Item|4|Aura}}<br>{{Item|4|Circlet}}<br>1,000 [[Gold]]
|recruitment method=Automatically after entering the Spirit Forest
|recruitment method=Automatically after entering the Spirit Forest
}}
|newunit5=
{{NewUnit
|name=Jamke
|portrait= [[File:Portrait jamke fe04.png]]
|class=Bow Fighter
|HP=36
|lv=6
|recruitment method=Enemy, talk with [[Adean]]
}}
}}
|return1=sigurd
|return1=sigurd
|return2=arden
|return2=naoise
|return3=alec
|return3=alec
|return4=noish
|return4=arden
|return5=azel
|return5=azelle
|return6=lex
|return6=lex
|return7=quan
|return7=quan
|return8=ethlyn
|return8=finn 01
|return9=midayle
|return8article=Finn
|returnFinnG1=finn
|return9=ethlyn
|return10=midir
}}
}}


===Item data===
{{ChapItems
{{ChapItems
|platform=snes02
|platform=snes02
|item1=Brave Axe
|item1=Hand Axe
|obtain1=Event: [[Lex]] waits on the peninsula south-east of Verdane Castle.
|obtain1=Dropped by [[Cimbaeth]]
|item2=Hand Axe
|item2=Skill Ring
|obtain2=Dropped by [[Kinbois]]
|obtain2=Dropped by [[Munnir]]
|item3=Skill Ring
|item3=Magic Ring
|obtain3=Dropped by [[Gandolf]]
|obtain3=Dropped by [[Sandima]]
|item4=Magic Ring
|item4=Return
|obtain4=Dropped by [[Sandima]]
|item4image=Return staff
|item5=Return Staff
|item4article=Return (staff)
|obtain5=Event: [[Adean]] talks to [[Ethlyn]]
|obtain4=Event: [[Edain]] talks to [[Ethlyn]]
|itemlast=Warp
|item5=Warp
|obtainlast=Event: [[Dew]] talks to [[Adean]] after seizing Genoa Castle
|obtain5=Event: [[Dew]] talks to [[Edain]] after seizing Genoa Castle
|itemlast=Brave Axe
|obtainlast=Event: [[Lex]] waits on the peninsula south-east of Verdane Castle with an [[Iron Axe]] in his inventory
}}
}}
In addition, three [[village]]s are present on the map, which can be visited to obtain up to 5,000 [[gold]] each.
===Castle data===
{{ChapCastle SNES02
{{ChapCastle SNES02
|item1=Slim Sword
|item1=Slim Sword
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|item4=Steel Axe
|item4=Steel Axe
|itemcost4=3,000
|itemcost4=3,000
|-
|no1=1
|no1=1
|name1=Gazack
|name1=Gazzak
|class1=Axe Fighter
|class1=Axe Fighter
|lv1=1
|lv1=1
Line 170: Line 202:
|skl1=3
|skl1=3
|spd1=10
|spd1=10
|lck1=0
|def1=8
|def1=8
|res1=0
|res1=0
|inventory1=[[File:Is snes02 iron axe.png]][[Iron Axe]]<br>[[File:Is snes02 hand axe.png]][[Hand Axe]]
|inventory1={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|-
|no2=2
|no2=2
|name2=Crotor
|name2=Crotor
Line 183: Line 215:
|skl2=7
|skl2=7
|spd2=7
|spd2=7
|lck2=0
|def2=1
|def2=1
|res2=6
|res2=6
|inventory2=[[File:Is snes02 fire.png]][[Fire (tome)|Fire]]
|inventory2={{item|4|Fire}}
|-
|no3=3
|no3=3
|name3=Wiseman
|name3=Wiseman
Line 196: Line 228:
|skl3=8
|skl3=8
|spd3=8
|spd3=8
|lck3=0
|def3=8
|def3=8
|res3=0
|res3=0
|inventory3=[[File:Is snes02 iron lance.png]][[Iron Lance]]<br>[[File:Is snes02 javelin.png]][[Javelin]]
|inventory3={{item|4|Iron Lance}} • {{item|4|Javelin}}
|no4={{hover|4*|For all units except bow-wielders.}}
|-
|no4={{hover|4|For all units except bow-wielders}}
|name4=Shark
|name4=Shark
|class4=Myrmidon
|class4=Sword Fighter
|lv4=10
|lv4=10
|hp4=40
|hp4=40
Line 209: Line 241:
|skl4=13
|skl4=13
|spd4=13
|spd4=13
|lck4=0
|def4=8
|def4=8
|res4=1
|res4=1
|inventory4=[[File:Is snes02 steel sword.png]][[Steel Sword]]
|inventory4={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}}
|no5={{hover|4*|For bow-wielders.}}
|-
|no5={{hover|4|For bow-wielders}}
|name5=Hood
|name5=Hood
|class5=Hunter
|class5=Hunter
|lv5=10
|lv5=10
|hp5=40
|hp5=45
|str5=10
|str5=10
|mag5=0
|mag5=0
|skl5=13
|skl5=3
|spd5=13
|spd5=10
|lck5=0
|def5=8
|def5=8
|res5=1
|res5=1
|inventory5=[[File:Is snes02 steel bow.png]][[Steel Bow]]
|inventory5={{item|4|Steel Bow}}
|-
|no6=5
|no6=5
|name6=Bacchus
|name6=Bacchus
|class6=Armored Axe
|class6=Axe Armor
|lv6=13
|lv6=13
|hp6=53
|hp6=53
Line 235: Line 267:
|skl6=8
|skl6=8
|spd6=6
|spd6=6
|lck6=0
|def6=13
|def6=13
|res6=1
|res6=1
|inventory6=[[File:Is snes02 steel axe.png]][[Steel Axe]]<br>[[File:Is snes02 hand axe.png]][[Hand Axe]]
|inventory6={{item|4|Steel Axe}} • {{item|4|Hand Axe}}
|-
|no7=6
|no7=6
|name7=Emir
|name7=Emir
Line 247: Line 279:
|mag7=11
|mag7=11
|skl7=10
|skl7=10
|spd7=13
|spd7=13{{hover|+5|Granted by Speed Ring}}
|lck7=0
|def7=2
|def7=2
|res7=9
|res7=9
|inventory7=[[File:Is snes02 elwind.png]][[Elwind]]<br>[[File:Is snes02 speed ring.png]][[Speed Ring]]
|inventory7={{item|4|Elwind}} • {{item|4|Speed Ring}}
|no8=7
|-
|name8=Dice
|nol=7
|class8=General
|namel=Dice
|lv8=19
|classl=General
|hp8=59
|lvl=19
|str8=15
|hpl=59
|mag8=1
|strl=15
|skl8=11
|magl=1
|spd8=10
|skll=11
|lck8=0
|spdl=10
|def8=17
|defl=17
|res8=4
|resl=4
|inventory8=[[File:Is snes02 steel blade.png]][[Steel Blade]]<br>[[File:Is snes02 steel bow.png]][[Steel Bow]]
|inventoryl={{item|4|Steel Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
}}
}}


{{ChapEnemies
===Event data===
|platform=snes02
{{ChapEvents
|name1=Verdane
|init1=[[Quan]]
|class1=Barbarian
|rec1=[[Finn]]
|lv1=1
|reward1=+1 to [[strength]], [[skill (stat)|skill]], and [[defense]] for Finn
|#1=5
|-
|inventory1=[[File:Is snes02 iron axe.png]][[Iron Axe]]
|init2=Anyone
|name2=Verdane
|rec2=Neutral Nordion Cavalier
|class2=Axe Fighter
|criteria2=Neither Genoa nor Marpha seized
|lv2=1
|-
|#2=6
|init3=[[Sigurd]]
|inventory2=[[File:Is snes02 iron axe.png]][[Iron Axe]] • [[File:Is snes02 hand axe.png]][[Hand Axe]]
|rec3=[[Edain]]
|name3=Verdane
|criteria3=Edain recruited
|class3=Hunter
|-
|lv3=1
|init4=[[Azelle]] or [[Midir]]
|#3=4
|rec4=[[Edain]]
|inventory3=[[File:Is snes02 iron bow.png]][[Iron Bow]]
|criteria4=Edain recruited
|name4=Captain
|reward4=100&nbsp;[[Love|love points]] between the pair
|class4=Warrior
|-
|lv4=10
|init5=[[Edain]]
|#4=1
|rec5=[[Ethlyn]]
|inventory4=[[File:Is snes02 hand axe.png]][[Hand Axe]]
|criteria5=Edain recruited
|name5=[[Ayra]]
|reward5={{item|4|Return|link=Return (staff)|image=return staff}} for Ethlyn
|class5=Myrmidon
|-
|gender5=female
|init6=[[Dew]]
|lv5=4
|rec6=[[Edain]]
|#5=1
|criteria6=Genoa or Marpha seized
|inventory5=[[File:Is snes02 iron blade.png]][[Iron Blade]]
|reward6={{item|4|Warp}} for Edain, 50&nbsp;[[Love|love points]] between the pair
|name6=Thief
|-
|class6=Brigand
|init7=[[Sigurd]]
|lv6=1
|rec7=[[Ayra]]
|#6=2
|criteria7=Genoa seized
|inventory6=[[File:Is snes02 iron axe.png]] [[Iron Axe]]
|reward7=Ayra joins
|nameb=[[Kinbois]]
|-
|classb=Warrior
|init8=[[Ayra]]
|lvb=10
|rec8=[[Quan]]
|#b=1
|criteria8=Ayra recruited
|inventoryb=[[File:Is snes02 silver axe.png]][[Silver Axe]] • [[File:Is snes02 hand axe.png]][[Hand Axe]]
|-
|namer1=Verdane
|init9=[[Edain]]
|classr1=Barbarian
|rec9=[[Jamke]]
|lvr1=5
|criteria9=Genoa and Marpha seized
|#r1=16
|reward9=Jamke joins
|inventoryr1=[[File:Is snes02 iron axe.png]][[Iron Axe]]
|-
|namer2=Captain
|initl=[[Lex]]
|classr2=Axe Fighter
|criterial=Lex waits at the end of the central peninsula with the Iron Axe in his inventory
|lvr2=10
|rewardl={{item|4|Brave Axe}} for Lex
|#r2=1
|inventoryr2=[[File:Is snes02 steel axe.png]][[Steel Axe]]
|namer3=Verdane
|classr3=Hunter
|lvr3=5
|#r3=3
|inventoryr3=[[File:Is snes02 iron bow.png]][[Iron Bow]]
|namer4=[[Gandolf]]
|classr4=Warrior
|lvr4=20
|#r4=1
|inventoryr4=[[File:Is snes02 hand axe.png]][[Hand Axe]] • [[File:Is snes02 skill ring.png]][[Skill Ring]]
|namer5=Heirhein
|classr5=Lance Knight
|lvr5=1
|#r5=11
|inventoryr5=[[File:Is snes02 steel lance.png]][[Steel Lance]]
|namer6=[[Elliot]]
|classr6=Duke Knight
|lvr6=12
|#r6=1
|inventoryr6=[[File:Is snes02 silver lance.png]][[Silver Lance]] • [[File:Is snes02 javelin.png]][[Javelin]]
|namer7=Verdane
|classr7=Barbarian
|lvr7=10
|#r7=11
|inventoryr7=[[File:Is snes02 iron axe.png]][[Iron Axe]]
|namer8=[[Jamke]]
|classr8=Bow Fighter
|lvr8=6
|#r8=1
|inventoryr8=[[File:Is snes02 killer bow.png]][[Killer Bow]]
|namer9=Verdane
|classr9=Hunter
|lvr9=5
|#r9=8
|inventoryr9=[[File:Is snes02 iron bow.png]][[Iron Bow]]
|namer10=Verdane
|classr10=Axe Fighter
|lvr10=10
|#r10=2
|inventoryr10=[[File:Is snes02 steel axe.png]][[Steel Axe]]
|namerl=[[Sandima]]
|classrl=Dark Mage
|lvrl=10
|#rl=1
|inventoryrl=[[File:Is snes02 fenrir.png]][[Fenrir]] • [[File:Is snes02 yotsmungand.png]][[Yotsmungand]] • [[File:Is snes02 magic ring.png]][[Magic Ring]]
}}
}}


==Boss data==
===Unit data===
===Kinbois===
====Genoa====
{{main|Kinbois}}
The Genoa army is present at the start of the chapter.
[[Kinbois]] is the boss of Genoa Castle, but fights in the field with the Genoa army instead of remaining at the castle (which is under the guard of [[Ayra]]).
{{ChapUnitHdr|type=Enemy|platform=snes02}}
 
{{ChapUnitCellFE4
{{BossStats FE4
|name=Verdane
|portrait=[[File:Portrait kinbois fe04.png|Kinbois]]
|class=Barbarian
|lv=1
|#=5
|hp=36
|str=5
|mag=0
|skill=0
|spd=7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Cimbaeth
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Hunter
|lv=1
|#=4
|hp=36
|str=7
|mag=0
|skill=0
|spd=7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{item|4|Iron Bow}}
|notes='''Authority:''' Cimbaeth
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Axe Fighter
|lv=1
|#=3
|hp=36
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=0
|mov=6
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|notes='''Authority:''' Cimbaeth
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Axe Fighter
|lv=1
|#=3
|hp=36
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=0
|mov=6
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|notes='''Authority:''' Commander<br>Moves to attack if a player unit is in range of any unit under the Warrior Commander's authority; moves to Genoa castle otherwise.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Warrior
|lv=10
|#=1
|hp=50
|str=14
|mag=0
|skill=8
|spd=15
|lck=0
|def=13
|res=4
|mov=6
|inventory={{item|4|Hand Axe}}
|notes='''Authority:''' ★<br>Does not move; guards Genoa Castle.
}}
{{ChapUnitCellFE4
|name=[[Cimbaeth]]
|class=Warrior
|class=Warrior
|lv=10
|lv=10
|HP=50
|#=1
|authority=<small>★★</small>
|hp=50
|holyblood=--
|str=14
|str=14
|magic=0
|mag=0
|skill=8
|skill=8
|spd=15
|spd=15
|luck=0
|lck=0
|def=13
|def=13
|res=4
|res=4
|move=6
|mov=6
|inventory=[[File:Is snes02 silver axe.png]] [[Silver Axe]]<br>[[File:Is snes02 hand axe.png]] {{Drop|Hand Axe}}<br>3,000 [[Gold]]
|inventory={{item|4|Silver Axe}} • {{item|4|Hand Axe|type=drop}}
|skills=--
|notes='''Authority:''' ★★<br>Begins retreating to Genoa Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|ax=A
|last=y
|bo=B}}
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=1
|#=∞
|hp=36
|str=5
|mag=0
|skill=0
|spd=7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Cimbaeth
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Hunter
|lv=1
|#=∞
|hp=36
|str=7
|mag=0
|skill=0
|spd=7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{item|4|Iron Bow}}
|notes='''Authority:''' Cimbaeth
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Axe Fighter
|lv=1
|#=∞
|hp=36
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=0
|mov=6
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|notes='''Authority:''' Cimbaeth
|last=y
}}
{{ChapUnitFtr}}
 
=====Reinforcements=====
*One turn after [[Cimbaeth]] reaches Genoa Castle
**5 [[Barbarian]]s, 4 [[Hunter]]s, 3 [[Fighter]]s, and Cimbaeth emerge from the castle
 
====Marpha====
The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear. <!-- The exact area is uncertain, but it is bounded by the upper forests and the lower shore. -->
{{ChapUnitHdr|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=5
|#=9
|hp=40
|str=6
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Commander
|class=Axe Fighter
|lv=10
|#=1
|hp=45
|str=11
|mag=0
|skill=6
|spd=13
|lck=0
|def=11
|res=1
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=5
|#=7
|hp=40
|str=6
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Munnir<br>Begins moving if any unit under [[Munnir]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Hunter
|lv=5
|#=3
|hp=40
|str=8
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Bow}}
|notes='''Authority:''' Munnir<br>Begins moving if any unit under [[Munnir]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Munnir]]
|class=Warrior
|lv=20
|#=1
|hp=60
|str=17
|mag=0
|skill=11{{h|+5|Granted by Skill Ring}}
|spd=18
|lck=0
|def=16
|res=5
|mov=6
|inventory={{item|4|Hand Axe}} • {{item|4|Skill Ring|type=drop}}
|notes='''Authority:''' ★★<br>Does not move; guards Marpha Castle.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=5
|#=9
|hp=40
|str=6
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Commander
|class=Axe Fighter
|lv=10
|#=1
|hp=45
|str=11
|mag=0
|skill=6
|spd=13
|lck=0
|def=11
|res=1
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★
|last=y
}}
{{ChapUnitFtr}}
 
=====Reinforcements=====
*Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear
**A number of [[Barbarian]]s and a [[Fighter]] commander to replace each of those killed in the previous squad; up to 9 and 1 respectively


===Elliot===
====Verdane====
{{main|Elliot}}
The Verdane force commanded by [[Ayra]] is present at the start of the chapter. The army under [[Sandima]] appears once Marpha has been seized.
{{ChapUnitHdr|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Ruffian
|class=Brigand
|lv=1
|#=2
|hp=36
|str=5
|mag=0
|skill=0
|spd=7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes=Prioritizes raiding [[village]]s.
}}
{{ChapUnitCellFE4
|name=[[Ayra]]
|class=Sword Fighter
|version=female
|lv=4
|#=1
|hp=32
|str=11
|mag=0
|skill=16
|spd=17
|lck=3
|def=7
|res=1
|mov=6
|inventory={{item|4|Iron Blade}}<br>{{item|4|Follow-Up}} • {{item|4|Nihil}} • {{item|4|Astra}}
|notes=• Moves to attack any player unit in range of the nearby [[Fighter]]s.<br>• Prioritizes seizing Genoa Castle once [[Sigurd]] seizes it, then prioritizes attacking Sigurd.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=10
|#=11
|hp=45
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Jamke
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=10
|#=2
|hp=45
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Sandima<br>Begins moving if any unit under [[Sandima]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Hunter
|lv=5
|#=8
|hp=40
|str=8
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Bow}}
|notes='''Authority:''' Sandima<br>Begins moving if any unit under [[Sandima]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Jamke]]
|class=Bow Fighter
|lv=6
|#=1
|hp=36
|str=11
|mag=0
|skill=14
|spd=14
|lck=4
|def=9
|res=0
|mov=6
|inventory={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Accost}}
|notes='''Authority:''' ★<br>Will not attack [[Edain]].
}}
{{ChapUnitCellFE4
|name=[[Sandima]]
|class=Dark Mage
|lv=10
|#=1
|hp=40
|str=1
|mag=13{{h|+5|Granted by Magic Ring}}
|skill=11
|spd=11
|lck=0
|def=8
|res=13
|mov=5
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}} • {{item|4|Magic Ring|type=drop}}
|notes='''Authority:''' ★★<br>Immobile; guards Verdane Castle.
|last=y
}}
{{ChapUnitFtr}}


Elliot appears from north of [[Nordion]] after Genoa Castle has been seized; however, the player's army will under normal circumstances will be too far away to fight him, and he is instead fought by [[Eldigan]] and the [[Cross Knights]] as partner units.
====Nordion====
The neutral Nordion army is present at the start of the chapter. The partner army appears once the Heirhein army has.
{{tab
|width=100%
|tab1=Neutral
|tab2=Partner
|content1={{ChapUnitHdr|type=Other|platform=snes02}}
{{ChapUnitCellFE4
|name=Cross Knight
|class=Cavalier
|type=other
|lv=20
|#=1
|hp=50
|str=13
|mag=2
|skill=12
|spd=12
|lck=0
|def=12
|res=2
|mov=8
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes=Will not move until the arrival of Heirhein, at which point he retreats to Nordion castle.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Partner|platform=snes02}}
{{ChapUnitCellFE4
|name=Cross Knight
|class=Cavalier
|type=partner
|lv=20
|#=8
|hp=50
|str=13
|mag=2
|skill=12
|spd=12
|lck=0
|def=12
|res=2
|mov=8
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes='''Authority:''' Eldigan<br>Leaves the map via Nordion castle upon defeating Heirhein.
}}
{{ChapUnitCellFE4
|name=[[Eldigan]]
|class=Paladin
|type=partner
|lv=20
|#=1
|hp=60
|str=15
|mag=7
|skill=15{{h|+20|Granted by Mystletainn}}
|spd=15
|lck=0
|def=15
|res=15{{h|+10|Granted by Mystletainn}}
|mov=9
|inventory={{item|4|Mystletainn}} • {{item|4|Steel Lance}}
|notes='''Authority:''' ★★★★★<br>Leaves the map via Nordion castle upon defeating Heirhein.
|last=y
}}
{{ChapUnitFtr}}
}}


{{BossStats FE4
====Heirhein====
|portrait=[[File:Portrait elliot fe04.png]]
The Heirhein army appears once Genoa has been seized.
{{ChapUnitHdr|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Heirhein
|class=Lance Knight
|lv=1
|#=11
|hp=31
|str=7
|mag=0
|skill=6
|spd=6
|lck=0
|def=6
|res=0
|mov=8
|inventory={{item|4|Steel Lance}}
|notes='''Authority:''' Elliot
}}
{{ChapUnitCellFE4
|name=[[Elliot]]
|class=Duke Knight
|class=Duke Knight
|lv=1
|lv=1
|HP=41
|#=1
|authority=<small>★</small>
|hp=41
|holyblood=--
|str=12
|str=12
|magic=0
|mag=0
|skill=7
|skill=7
|spd=7
|spd=7
|luck=0
|lck=0
|def=8
|def=8
|res=3
|res=3
|move=9
|mov=9
|inventory=[[File:Is snes02 silver lance.png]] [[Silver Lance]]<br>[[File:Is snes02 javelin.png]] [[Javelin]]<br>3,000 [[Gold]]
|inventory={{item|4|Silver Lance}} • {{item|4|Javelin}}
|skills=--
|notes='''Authority:''' ★
|la=A
|last=y
}}
}}
{{ChapUnitFtr}}


===Gandolf===
===Major units===
{{main|Gandolf}}
====Genoa====
 
{{main|Cimbaeth}}
[[Gandolf]] is the boss of Marpha Castle.  He and the Marpha army emerge at the start of the second turn.
{{BossStats FE4
|portrait=[[File:Portrait cimbaeth fe04.png]]
|sprite=warrior enemy
|class=Warrior
|lv=10
|authority=<small>★</small>
|HP=50
|str=14
|magic=0
|skill=8
|spd=15
|luck=0
|def=13
|res=4
|move=6
|inventory={{item|4|Silver Axe}}<br>{{item|4|Hand Axe|type=drop}}<br>3,000 [[Gold]]
|ax=A
|bo=B
}}
* <small>Cimbaeth is the boss of Genoa.</small>


====Marpha====
{{main|Munnir}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait gandolf fe04.png|Harold]]
|portrait=[[File:Portrait munnir fe04.png]]
|sprite=warrior enemy
|class=Warrior
|class=Warrior
|lv=20
|lv=20
|authority=<small>★★</small>
|HP=60
|HP=60
|authority=<small>★★</small>
|holyblood=--
|str=17
|str=17
|magic=0
|magic=0
|skill=11
|skill=11{{hover|+5|Granted by Skill Ring}}
|spd=18
|spd=18
|luck=0
|luck=0
Line 432: Line 920:
|res=5
|res=5
|move=6
|move=6
|inventory=[[File:Is snes02 hand axe.png]] [[Hand Axe]]<br>[[File:Is snes02 skill ring.png]] {{Drop|Skill Ring}}<br>3,000 [[Gold]]
|inventory={{item|4|Hand Axe}}<br>{{item|4|Skill Ring|type=drop}}<br>3,000 [[Gold]]
|skills=--
|ax=A
|ax=A
|bo=B}}
|bo=B
}}
* <small>Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.</small>


===Jamke===
====Verdane====
{{main|Jamke}}
{{main|Jamke}}
Jamke acts as a sub-boss affiliated with Verdane Castle until he is recruited.
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait jamke fe04.png]]
|portrait=[[File:Portrait jamke fe04.png]]
|sprite=bow fighter enemy
|class=Bow Fighter
|class=Bow Fighter
|holyblood=--
|lv=6
|authority=<small>★</small>
|authority=<small>★</small>
|lv=6
|HP=36
|HP=36
|str=11
|str=11
Line 458: Line 944:
|move=6
|move=6
|bo=A
|bo=A
|inventory=[[File:Is snes02 killer bow.png]] [[Killer Bow]]<br>5,000 [[Gold]]
|inventory={{item|4|Killer Bow}}<br>5,000 [[Gold]]
|skills=[[File:Is snes02 pursuit.png]] [[Pursuit]]<br>[[File:Is snes02 adept.png]] [[Adept]]<br>[[File:Is snes02 charge.png]] [[Charge]]
|skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Accost}}
}}
}}
* <small>Jamke is a sub-boss affiliated with Verdane. He and the Verdane army appear after Marpha is seized.</small>


===Sandima===
{{main|Sandima}}
{{main|Sandima}}
Sandima is the boss of Verdane Castle, and the chapter's final boss.
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait sandima fe04.png]]
|portrait=[[File:Portrait sandima fe04.png]]
|sprite=dark mage enemy
|class=Dark Mage
|class=Dark Mage
|lv=10
|lv=10
|authority=<small>★★</small>
|HP=40
|HP=40
|authority=<small>★★</small>
|holyblood=--
|str=1
|str=1
|magic=13
|magic=13{{hover|+5|Granted by Magic Ring}}
|skill=11
|skill=11
|spd=11
|spd=11
Line 482: Line 965:
|res=13
|res=13
|move=5
|move=5
|inventory=[[File:Is snes02 fenrir.png]] [[Fenrir]]<br>[[File:Is snes02 yotsmungand.png]] [[Yotsmungand]]<br>[[File:Is snes02 magic ring.png]] {{Drop|Magic Ring}}<br>3,000 [[Gold]]
|inventory={{item|4|Fenrir}}<br>{{item|4|Jormungand}}<br>{{item|4|Magic Ring|type=drop}}<br>3,000 [[Gold]]
|skills=--
|da=B
|da=B
|st=B
|st=B
}}
}}
* <small>Sandima is the guardian of Verdane Castle, and boss of Verdane. He and the Verdane army appear after Marpha is seized.</small>


==Partner data==
====Nordion====
===Eldigan===
{{main|Eldigan}}
{{main|Eldigan}}
Eldigan deploys from Nordion Castle, along with an army of eight [[Cross Knights]], the turn following Genoa being seized by Sigurd in order to fight off Elliot's Heirhein army.  After the Heirhein army has been routed, Eldigan and the Cross Knights retreat back to Nordion.
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait eldigan fe04.png]]
|portrait=[[File:Portrait eldigan fe04.png]]
|sprite=paladin partner
|class=Paladin
|class=Paladin
|lv=20
|lv=20
|authority=<small>★★★★★</small>
|holyblood=[[File:SNESHolyBloodHoðr.gif]]
|HP=60
|HP=60
|authority=★★★★★
|holyblood=[[File:SNESHolyBloodHezul.gif]]
|str=15
|str=15
|magic=7
|magic=7
|skill=15{{hover|+10|Granted by Mystletainn.}}
|skill=15{{hover|+20|Granted by Mystletainn}}
|spd=15
|spd=15
|luck=0
|luck=0
|def=15
|def=15
|res=15{{hover|+20|Granted by Mystletainn.}}
|res=15{{hover|+10|Granted by Mystletainn}}
|move=9
|move=9
|inventory=[[File:Is snes02 mystletainn.png]] [[Mystletainn]]<br>[[File:Is snes02 steel lance.png]] [[Steel Lance]]<br>3,000 [[Gold]]
|inventory={{item|4|Mystletainn}}<br>{{item|4|Steel Lance}}<br>3,000 [[Gold]]
|skills=--
|sw=★
|sw=★
|la=B
|la=B
}}
}}
* <small>Eldigan is the boss of Nordion. He and the [[Cross Knights]] emerge after Heirhein does, and retreat upon its defeat.</small>
====Heirhein====
{{main|Elliot}}
{{BossStats FE4
|portrait=[[File:Portrait elliot fe04.png]]
|sprite=duke knight enemy
|class=Duke Knight
|lv=1
|authority=<small>★</small>
|HP=41
|str=12
|magic=0
|skill=7
|spd=7
|luck=0
|def=8
|res=3
|move=9
|inventory={{item|4|Silver Lance}}<br>{{item|4|Javelin}}<br>3,000 [[Gold]]
|la=A
}}
*<small>Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.</small>
==Strategy==
====Castle Genoa and Ayra====
Once you start the chapter and the ones after that, you find out that everyone start in the final castle you seized last chapter. There are several things you can do in a castle, which allows you to enter the town: buying weapons, selling them and letting another unit buy them at the pawn shop, putting them in the supply convoy, go to the arena and visit the augury. The augury will provide clues about the [[love system]], which is important later on in the first generations, as the old man will make a comment about the unit who visits and the opposite gendered unit with the most love points with said unit. The arena is important, as you will be able to fight up to seven enemies. If you win, you can get experience and gold which are definitely needed, but you need to know your limits: your units don't die if they lose, but they end up with 1 HP, so equip your units well to deal with the matchups, but don't be to greedy and stop when you think that your unit doesn't stand a chance.
To start the chapter, head south to fight the Barbarians, Axe Fighters and Hunters. There are forests in the area that improve your evasion, but also lower your movement. Defeat them with your units and go down to fight the first boss, [[Cimbaeth]], a promoted [[Warrior]]. He's surprisingly fast, has a [[Silver Axe]] that will severely injure even Sigurd and a [[Hand Axe]] that he drops when defeated. Take him out as fast as possible and possibly finish him off with [[Lex]], as he's the only unit who can use axes. [[Quan]] also has a conversation with [[Finn]] that gives the latter a +1 bonus to strength, skill and defense, so don't forget that.
At turn 2, you get introduced to two new characters, Edain and Dew. [[Edain]] is a cleric with no skills who starts with the [[Mend]] staff, while [[Dew]] is a level 1 [[Thief]]. Both of them are chased by the enemies and won't last more than one hit. Both of them have good avoid, as Dew has very high speed and luck, while Edain can't use weapons, which would weigh her down. Escape with Edain and keep her and Dew protected while keeping in mind that forests reduce movement. Being a thief, Dew can steal gold from enemies he hits, but he has no Follow-Up and doesn't get it until promotion. Instead, he has Sol, but because of his very low strength and unimpressive skill base, it won't make much of a difference.
As you head to Castle Genoa, you will find [[Ayra]] here. She is a very dangerous enemy with very high skill and speed, decent strength, a powerful [[Iron Blade]] whose low accuracy is compensated by her high skill, and has both Follow-Up and [[Astra]], so she will double almost everyone in your army. She is forced to fight for Verdane because Cimbaeth held Prince [[Shannan]], her nephew, hostage, and she will attack you whenever she can. With her very high skill, she will have a 16% chance to proc Astra in a hit, and since it has five hits, not even Arden could withstand that much damage if his durability hasn't received improvements. You have to get past the enemy axe-weilding enemies and seize the castle, which is guarded by a generic Warrior, and there are a bunch of enemies around Ayra, who you have to distract so that Sigurd can seize the castle, but as her durability is lackluster, Sigurd and Quan will kill her if she fights them, and few units can distract her effectively:
Alec is a good option, as he has the skill [[Nihil]]. Nihil blocks enemy skills like Astra, preventing it from activating, but he won't be able to take more than two hits at full HP. If he's the one distracting Ayra, be sure to heal him up with Ethlyn.
Ethlyn herself can distract Ayra better than other thanks to her speed: Ayra has 11 attack speed, and Ethlyn joined in the previous chapter with a [[Slim Sword]] and with 12 base speed. As a result, her attack speed is the same as Ayra at base with her starting Slim Sword, being just fast enough to avoid getting doubled by her, and she can survive one hit from her. However, watch out for Astra, because if it activates, Ethlyn will be likely defeated, and even though forests give a 20% boost to her avoid, it will still be quite risky.
Arden can easily take two hits from Ayra even if he has just a little more then half of his HP. However, he will be doubled, his avoid is too low to dodge well, so he needs to rely on the forests to keep her at bay, and Astra may overwhelm even him.
The Warrior only has an Hand Axe, but attacking him from the distance is not very effective even with Sigurd's authority bonus, as Javelins are inaccurate and even more penalized by the strong weapon triangle bonuses. Just take him out quickly and seize the castle to save Shannan. Once the castle is seized, Ayra will try to return back to it, and that's when you can talk to her with Sigurd and recruit her.
====Marpha Castle====
As previously mentioned, Ayra is a very powerful Sword Fighter. She will easily take care of enemies, but don't be too reckless when using her, as her defense is rather low, so she may be killed if you are not careful. Head to the west to reach Marpha Castle, and in the meantime, there are some noteworthy conversation with Edain: talking with Ethlyn will give her the [[Return]] staff, and having Dew talk to Edain will give her the [[Warp]] staff. In the meantime, some enemies from Nordion will attack the home castle from the west, but don't worry about it, as [[Eldigan]] and his knights will get the job done. Munnir has high stats, but he only has a Hand Axe, so he's not too difficult to fight against once you know what to do. Keep attacking him with your units and take him out to get his [[Skill Ring]]. Once you seize the castle, there will be an even where Sigurd meets and rescues [[Deirdre]], who will appear later on.
{{sectstub}}
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==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=Girl of the Spirit Forest
|eng-name=Lady of the Forest
|eng-fan-mean=--
|eng-mean=From [[Deirdre]]'s epithet in {{FEH}}.
|jap-name={{hover|精霊の森の少女|Seirei no mori no shōjo}}
|eng-fan-name=The Spirit Forest's Maiden
|jap-mean=Girl of the Spirit Forest
|eng-fan-mean=Used in the ''Project Naga'' fan translation.
|jpn-name={{hover|精霊の森の少女|Seirei no mori no shōjo}}
|jpn-mean=Girl of the Spirit Forest
|span-name=Señora forestal
|span-mean=Forest Lady; from ''Heroes''.
|fren-name=Dame de la forêt
|fren-mean=Lady of the Forest; from ''Heroes''.
|ger-name=Waldherrin
|ger-mean=Forest Lady; from ''Heroes''.
|ital-name=La dama silvana
|ital-mean=The Sylvan Lady; from ''Heroes''.
|por-br-name=Dama da floresta
|por-br-mean=Lady of the Forest; from ''Heroes''.
|ch-trad-name={{h|精靈森林的少女|Jīnglíng sēnlín de shǎonǚ}}
|ch-trad-mean=Girl of the Spirit Forest; from ''Heroes''.
}}
}}


==Gallery==
<gallery>
Cm fe04 1.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter=Birth of the Holy Knight
|prechapter=Birth of a Holy Knight
|nextchapter=Uprising in Agustria}}
|nextchapter=Crisis in Agustria
}}
 
{{Nav4}}
{{Nav4}}
[[Category:Chapters of Fire Emblem: Genealogy of the Holy War]]
[[Category:Chapters of Fire Emblem: Genealogy of the Holy War]]

Latest revision as of 09:51, 29 April 2024

Lady of the Forest

Cm fe04 1.png

Location

Verdane

New units

Edain, Dew, Ayra, Jamke, Deirdre

Boss(es)

Cimbaeth, Munnir, Jamke, Sandima

Previous chapter(s)

Birth of a Holy Knight

Next chapter(s)

Crisis in Agustria

Lady of the Forest (Japanese: 精霊の森の少女 Girl of the Spirit Forest) is the first chapter of Fire Emblem: Genealogy of the Holy War following its Prologue. It depicts Sigurd's invasion of Verdane to rescue the captured Lady Edain, his first meeting with Deirdre and his first encounter with the Loptr Church as it manipulates Verdane into war.

Plot

Main article: Lady of the Forest/Script

Having taken Evans Castle past the Grannvale/Verdane border, Sigurd is visited by his old friend Eldigan of Nordion, who pledges his support in protecting Evans from the warmongering lords of Agustria. Meanwhile, at Verdane's Genoa Castle, the errant Princess Ayra of Isaach is forced by Cimbaeth to fight under his command with her ward, Crown Prince Shannan, held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by Prince Jamke, who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief Dew; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.

While Sigurd's army is out in the depths of Verdane, the malicious Lord Elliot of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his Cross Knights. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescues Deirdre from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.

At the Verdane capital, Jamke's efforts to dissuade King Batu from the conflict fall on deaf ears, such is the sway of his advisor, Sandima of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a Silence staff, and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.

Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations.

Chapter data

Chapter Data
Conditions Unit Data
Victory: Seize Verdane Castle
Defeat: Sigurd dies or Evans Castle is seized
Player:
10+5
Partner:
0+9
Other:
1−1
Enemy:
20+66−2+∞
Chapter Map
Cm fe04 1.png.
Map dimensions:
62 columns by 62 rows
Combatants and castles
Army Commander Affiliation Units Castles Guardian Notes
Sigurd's Sigurd Player 10 Evans -- Home castle
Genoa Cimbaeth Enemy 17+∞ Genoa Commander Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
Marpha Munnir Enemy 21+10 Marpha Munnir • The Marpha army emerges at the end of turn 1.
• An additional 10 units appear to replace those killed sent after Edain.
Verdane Ayra* Enemy 3 Verdane -- • The Verdane army appears once Genoa and Marpha have been seized.
• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
Sandima 23 Sandima
Nordion -- Other 1 Nordion -- • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.
• Enemies will not attempt to capture Nordion Castle
Eldigan Partner 9
Heirhein Elliot Enemy 12 -- -- Appears once a castle has been seized.

Character data

Characters
New units
Edain
Portrait edain fe04.png
Priest
HP
28
Inventory
Mend
5,000 Gold
Level
3
Automatically from turn 2
Dew
Portrait dew fe04.png
Thief
HP
28
Inventory
Iron Sword
15,000 Gold
Level
1
Automatically from turn 2
Ayra
Portrait ayra fe04.png
Sword Fighter
HP
32
Inventory
Iron Blade
3,000 Gold
Level
4
Enemy, talk to with Sigurd after seizing Genoa
Jamke
Portrait jamke fe04.png
Bow Fighter
HP
36
Inventory
Killer Bow
5,000 Gold
Level
6
Enemy, talk to with Edain
Deirdre
Portrait deirdre fe04.png
Light Priestess
HP
26
Inventory
Silence
Aura
Circlet
1,000 Gold
Level
3
Automatically after entering the Spirit Forest
Available characters
Sigurd ​Naoise ​Alec ​Arden ​Azelle ​Lex ​Quan ​Finn 01 ​Ethlyn ​Midir ​

Item data

Items
Name Obtainment Method
Is snes02 hand axe.png Hand Axe Dropped by Cimbaeth
Is snes02 skill ring.png Skill Ring Dropped by Munnir
Is snes02 magic ring.png Magic Ring Dropped by Sandima
Is snes02 return staff.png Return Event: Edain talks to Ethlyn
Is snes02 warp.png Warp Event: Dew talks to Edain after seizing Genoa Castle
Is snes02 brave axe.png Brave Axe Event: Lex waits on the peninsula south-east of Verdane Castle with an Iron Axe in his inventory

In addition, three villages are present on the map, which can be visited to obtain up to 5,000 gold each.

Castle data

Castle facilities

Vendor Arena enemies

Name Cost
Is snes02 slim sword.png Slim Sword 3,000
Is snes02 iron lance.png Iron Lance 1,000
Is snes02 javelin.png Javelin 3,000
Is snes02 steel axe.png Steel Axe 3,000

Event data

Events
Initiator Recipient Criteria Reward
Quan Finn -- +1 to strength, skill, and defense for Finn
Anyone Neutral Nordion Cavalier Neither Genoa nor Marpha seized --
Sigurd Edain Edain recruited --
Azelle or Midir Edain Edain recruited 100 love points between the pair
Edain Ethlyn Edain recruited Return for Ethlyn
Dew Edain Genoa or Marpha seized Warp for Edain, 50 love points between the pair
Sigurd Ayra Genoa seized Ayra joins
Ayra Quan Ayra recruited --
Edain Jamke Genoa and Marpha seized Jamke joins
Lex -- Lex waits at the end of the central peninsula with the Iron Axe in his inventory Brave Axe for Lex

Unit data

Genoa

The Genoa army is present at the start of the chapter.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 barbarian enemy.gif Verdane Barbarian 1 5 36 5 0 0 7 0 5 0 6 Iron Axe
Authority: Cimbaeth
Ma snes02 hunter enemy.gif Verdane Hunter 1 4 36 7 0 0 7 0 5 0 6 Iron Bow
Authority: Cimbaeth
Ma snes02 axe fighter enemy.gif Verdane Axe Fighter 1 3 36 8 0 3 10 0 8 0 6 Iron Axe Hand Axe
Authority: Cimbaeth
Ma snes02 axe fighter enemy.gif Verdane Axe Fighter 1 3 36 8 0 3 10 0 8 0 6 Iron Axe Hand Axe
Authority: Commander
Moves to attack if a player unit is in range of any unit under the Warrior Commander's authority; moves to Genoa castle otherwise.
Ma snes02 warrior enemy.gif Commander Warrior 10 1 50 14 0 8 15 0 13 4 6 Hand Axe
Authority:
Does not move; guards Genoa Castle.
Ma snes02 warrior enemy.gif Cimbaeth Warrior 10 1 50 14 0 8 15 0 13 4 6 Silver Axe Hand AxeThis item is dropped upon this unit's defeat.
Authority: ★★
Begins retreating to Genoa Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 barbarian enemy.gif Verdane Barbarian 1 36 5 0 0 7 0 5 0 6 Iron Axe
Authority: Cimbaeth
Ma snes02 hunter enemy.gif Verdane Hunter 1 36 7 0 0 7 0 5 0 6 Iron Bow
Authority: Cimbaeth
Ma snes02 axe fighter enemy.gif Verdane Axe Fighter 1 36 8 0 3 10 0 8 0 6 Iron Axe Hand Axe
Authority: Cimbaeth
Reinforcements

Marpha

The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 barbarian enemy.gif Verdane Barbarian 5 9 40 6 0 1 8 0 6 0 6 Iron Axe
Authority: Commander
Ma snes02 axe fighter enemy.gif Commander Axe Fighter 10 1 45 11 0 6 13 0 11 1 6 Steel Axe
Authority:
Ma snes02 barbarian enemy.gif Verdane Barbarian 5 7 40 6 0 1 8 0 6 0 6 Iron Axe
Authority: Munnir
Begins moving if any unit under Munnir's authority is provoked.
Ma snes02 hunter enemy.gif Verdane Hunter 5 3 40 8 0 1 8 0 6 0 6 Iron Bow
Authority: Munnir
Begins moving if any unit under Munnir's authority is provoked.
Ma snes02 warrior enemy.gif Munnir Warrior 20 1 60 17 0 11+5 18 0 16 5 6 Hand Axe Skill RingThis item is dropped upon this unit's defeat.
Authority: ★★
Does not move; guards Marpha Castle.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 barbarian enemy.gif Verdane Barbarian 5 9 40 6 0 1 8 0 6 0 6 Iron Axe
Authority: Commander
Ma snes02 axe fighter enemy.gif Commander Axe Fighter 10 1 45 11 0 6 13 0 11 1 6 Steel Axe
Authority:
Reinforcements
  • Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear
    • A number of Barbarians and a Fighter commander to replace each of those killed in the previous squad; up to 9 and 1 respectively

Verdane

The Verdane force commanded by Ayra is present at the start of the chapter. The army under Sandima appears once Marpha has been seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 brigand enemy.gif Ruffian Brigand 1 2 36 5 0 0 7 0 5 0 6 Iron Axe
Prioritizes raiding villages.
Ma snes02 sword fighter female enemy.gif Ayra Sword Fighter 4 1 32 11 0 16 17 3 7 1 6 Iron Blade
Follow-Up Nihil Astra
• Moves to attack any player unit in range of the nearby Fighters.
• Prioritizes seizing Genoa Castle once Sigurd seizes it, then prioritizes attacking Sigurd.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 barbarian enemy.gif Verdane Barbarian 10 11 45 8 0 3 10 0 8 1 6 Iron Axe
Authority: Jamke
Ma snes02 barbarian enemy.gif Verdane Barbarian 10 2 45 8 0 3 10 0 8 1 6 Iron Axe
Authority: Sandima
Begins moving if any unit under Sandima's authority is provoked.
Ma snes02 hunter enemy.gif Verdane Hunter 5 8 40 8 0 1 8 0 6 0 6 Iron Bow
Authority: Sandima
Begins moving if any unit under Sandima's authority is provoked.
Ma snes02 bow fighter enemy.gif Jamke Bow Fighter 6 1 36 11 0 14 14 4 9 0 6 Killer Bow
Follow-Up Adept Accost
Authority:
Will not attack Edain.
Ma snes02 dark mage enemy.gif Sandima Dark Mage 10 1 40 1 13+5 11 11 0 8 13 5 Fenrir Jormungand Magic RingThis item is dropped upon this unit's defeat.
Authority: ★★
Immobile; guards Verdane Castle.

Nordion

The neutral Nordion army is present at the start of the chapter. The partner army appears once the Heirhein army has.

Neutral Partner

Other Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 cavalier other.gif Cross Knight Cavalier 20 1 50 13 2 12 12 0 12 2 8 Steel Sword Javelin
Will not move until the arrival of Heirhein, at which point he retreats to Nordion castle.

Heirhein

The Heirhein army appears once Genoa has been seized.

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes02 lance knight enemy.gif Heirhein Lance Knight 1 11 31 7 0 6 6 0 6 0 8 Steel Lance
Authority: Elliot
Ma snes02 duke knight enemy.gif Elliot Duke Knight 1 1 41 12 0 7 7 0 8 3 9 Silver Lance Javelin
Authority:

Major units

Genoa

Main article: Cimbaeth
Portrait cimbaeth fe04.png
Ma snes02 warrior enemy.gif Warrior
Level 10
Holy Blood --
Movement 6
Authority
Stats
Max HP 50 Speed 15
Strength 14 Luck 0
Magic 0 Defense 13
Skill 8 Resistance 4
Inventory Skills
Silver Axe
Hand AxeThis item is dropped upon this unit's defeat.
3,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Cimbaeth is the boss of Genoa.

Marpha

Main article: Munnir
Portrait munnir fe04.png
Ma snes02 warrior enemy.gif Warrior
Level 20
Holy Blood --
Movement 6
Authority ★★
Stats
Max HP 60 Speed 18
Strength 17 Luck 0
Magic 0 Defense 16
Skill 11+5 Resistance 5
Inventory Skills
Hand Axe
Skill RingThis item is dropped upon this unit's defeat.
3,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes A Bows B Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.

Verdane

Main article: Jamke
Portrait jamke fe04.png
Ma snes02 bow fighter enemy.gif Bow Fighter
Level 6
Holy Blood --
Movement 6
Authority
Stats
Max HP 36 Speed 14
Strength 11 Luck 4
Magic 0 Defense 9
Skill 14 Resistance 0
Inventory Skills
Killer Bow
5,000 Gold
Follow-Up
Adept
Accost
Weapon Levels
Swords -- Lances -- Axes -- Bows A Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Jamke is a sub-boss affiliated with Verdane. He and the Verdane army appear after Marpha is seized.
Main article: Sandima
Portrait sandima fe04.png
Ma snes02 dark mage enemy.gif Dark Mage
Level 10
Holy Blood --
Movement 5
Authority ★★
Stats
Max HP 40 Speed 11
Strength 1 Luck 0
Magic 13+5 Defense 8
Skill 11 Resistance 13
Inventory Skills
Fenrir
Jormungand
Magic RingThis item is dropped upon this unit's defeat.
3,000 Gold
--
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves B
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic B
  • Sandima is the guardian of Verdane Castle, and boss of Verdane. He and the Verdane army appear after Marpha is seized.

Nordion

Main article: Eldigan
Portrait eldigan fe04.png
Ma snes02 paladin partner.gif Paladin
Level 20
Holy Blood SNESHolyBloodHoðr.gif
Movement 9
Authority ★★★★★
Stats
Max HP 60 Speed 15
Strength 15 Luck 0
Magic 7 Defense 15
Skill 15+20 Resistance 15+10
Inventory Skills
Mystletainn
Steel Lance
3,000 Gold
--
Weapon Levels
Swords Lances B Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Eldigan is the boss of Nordion. He and the Cross Knights emerge after Heirhein does, and retreat upon its defeat.

Heirhein

Main article: Elliot
Portrait elliot fe04.png
Ma snes02 duke knight enemy.gif Duke Knight
Level 1
Holy Blood --
Movement 9
Authority
Stats
Max HP 41 Speed 7
Strength 12 Luck 0
Magic 0 Defense 8
Skill 7 Resistance 3
Inventory Skills
Silver Lance
Javelin
3,000 Gold
--
Weapon Levels
Swords -- Lances A Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE4RankWind.png -- Light magic -- Dark magic --
  • Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.

Strategy

Castle Genoa and Ayra

Once you start the chapter and the ones after that, you find out that everyone start in the final castle you seized last chapter. There are several things you can do in a castle, which allows you to enter the town: buying weapons, selling them and letting another unit buy them at the pawn shop, putting them in the supply convoy, go to the arena and visit the augury. The augury will provide clues about the love system, which is important later on in the first generations, as the old man will make a comment about the unit who visits and the opposite gendered unit with the most love points with said unit. The arena is important, as you will be able to fight up to seven enemies. If you win, you can get experience and gold which are definitely needed, but you need to know your limits: your units don't die if they lose, but they end up with 1 HP, so equip your units well to deal with the matchups, but don't be to greedy and stop when you think that your unit doesn't stand a chance.

To start the chapter, head south to fight the Barbarians, Axe Fighters and Hunters. There are forests in the area that improve your evasion, but also lower your movement. Defeat them with your units and go down to fight the first boss, Cimbaeth, a promoted Warrior. He's surprisingly fast, has a Silver Axe that will severely injure even Sigurd and a Hand Axe that he drops when defeated. Take him out as fast as possible and possibly finish him off with Lex, as he's the only unit who can use axes. Quan also has a conversation with Finn that gives the latter a +1 bonus to strength, skill and defense, so don't forget that.

At turn 2, you get introduced to two new characters, Edain and Dew. Edain is a cleric with no skills who starts with the Mend staff, while Dew is a level 1 Thief. Both of them are chased by the enemies and won't last more than one hit. Both of them have good avoid, as Dew has very high speed and luck, while Edain can't use weapons, which would weigh her down. Escape with Edain and keep her and Dew protected while keeping in mind that forests reduce movement. Being a thief, Dew can steal gold from enemies he hits, but he has no Follow-Up and doesn't get it until promotion. Instead, he has Sol, but because of his very low strength and unimpressive skill base, it won't make much of a difference.

As you head to Castle Genoa, you will find Ayra here. She is a very dangerous enemy with very high skill and speed, decent strength, a powerful Iron Blade whose low accuracy is compensated by her high skill, and has both Follow-Up and Astra, so she will double almost everyone in your army. She is forced to fight for Verdane because Cimbaeth held Prince Shannan, her nephew, hostage, and she will attack you whenever she can. With her very high skill, she will have a 16% chance to proc Astra in a hit, and since it has five hits, not even Arden could withstand that much damage if his durability hasn't received improvements. You have to get past the enemy axe-weilding enemies and seize the castle, which is guarded by a generic Warrior, and there are a bunch of enemies around Ayra, who you have to distract so that Sigurd can seize the castle, but as her durability is lackluster, Sigurd and Quan will kill her if she fights them, and few units can distract her effectively:

Alec is a good option, as he has the skill Nihil. Nihil blocks enemy skills like Astra, preventing it from activating, but he won't be able to take more than two hits at full HP. If he's the one distracting Ayra, be sure to heal him up with Ethlyn.

Ethlyn herself can distract Ayra better than other thanks to her speed: Ayra has 11 attack speed, and Ethlyn joined in the previous chapter with a Slim Sword and with 12 base speed. As a result, her attack speed is the same as Ayra at base with her starting Slim Sword, being just fast enough to avoid getting doubled by her, and she can survive one hit from her. However, watch out for Astra, because if it activates, Ethlyn will be likely defeated, and even though forests give a 20% boost to her avoid, it will still be quite risky.

Arden can easily take two hits from Ayra even if he has just a little more then half of his HP. However, he will be doubled, his avoid is too low to dodge well, so he needs to rely on the forests to keep her at bay, and Astra may overwhelm even him.

The Warrior only has an Hand Axe, but attacking him from the distance is not very effective even with Sigurd's authority bonus, as Javelins are inaccurate and even more penalized by the strong weapon triangle bonuses. Just take him out quickly and seize the castle to save Shannan. Once the castle is seized, Ayra will try to return back to it, and that's when you can talk to her with Sigurd and recruit her.

Marpha Castle

As previously mentioned, Ayra is a very powerful Sword Fighter. She will easily take care of enemies, but don't be too reckless when using her, as her defense is rather low, so she may be killed if you are not careful. Head to the west to reach Marpha Castle, and in the meantime, there are some noteworthy conversation with Edain: talking with Ethlyn will give her the Return staff, and having Dew talk to Edain will give her the Warp staff. In the meantime, some enemies from Nordion will attack the home castle from the west, but don't worry about it, as Eldigan and his knights will get the job done. Munnir has high stats, but he only has a Hand Axe, so he's not too difficult to fight against once you know what to do. Keep attacking him with your units and take him out to get his Skill Ring. Once you seize the castle, there will be an even where Sigurd meets and rescues Deirdre, who will appear later on.



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Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lady of the Forest

From Deirdre's epithet in Fire Emblem Heroes.

English
(unofficial)

The Spirit Forest's Maiden

Used in the Project Naga fan translation.

Japanese

精霊の森の少女

Girl of the Spirit Forest

Spanish

Señora forestal

Forest Lady; from Heroes.

French

Dame de la forêt

Lady of the Forest; from Heroes.

German

Waldherrin

Forest Lady; from Heroes.

Italian

La dama silvana

The Sylvan Lady; from Heroes.

Portuguese
(Brazil)

Dama da floresta

Lady of the Forest; from Heroes.

Traditional Chinese

精靈森林的少女

Girl of the Spirit Forest; from Heroes.

Gallery

← Birth of a Holy Knight • Lady of the Forest • Crisis in Agustria →
Fire Emblem: Genealogy of the Holy War
Playable characters First gen. AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen. AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable characters First gen. AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveGrahnyeImcaKurthManananMariccleOifeyLahnaRingShannanTravantVictor
Second gen. AnnaFelipeJakeLewynPalmarch
Bosses First gen. AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen. AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background characters BaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy Weapons BalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
Chapters First gen. P: Birth of a Holy Knight • 1: Lady of the Forest • 2: Crisis in Agustria • 3: Eldigan, the Lionheart • 4: Dance in the Skies • 5: Doorway to Destiny
Second gen. 6: Inheritors of Light • 7: Beyond the Desert • 8: The Wyvern Knights of Thracia • 9: For Whose Sake • 10: Light and DarkE: End of the Holy War
Locations JugdralAed Desert (Dahna) • Agustria (Bragi TowerNordionOrgahil) • Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) • Isaach (Tirnanog) • Munster District (ConnachtLeonsterMunsterUlster) • MiletosSilesseThraciaVerdane
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) • Miracle of DahnaQuintessence
Lists ChaptersCharactersClasses (Class change) • Hidden map eventsItemsScriptsSkillsWeapons
Related topics TreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightName chart • Other games (Mystery of the EmblemThracia 776Awakening) • Timeline