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Lady of the Forest: Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe04 1.png|200px]] | |image=[[File:Cm fe04 1.png|200px]] | ||
|game={{FE4}} | |game={{FE4}} | ||
|location=[[Verdane]] | |location=[[Verdane]] | ||
|new units=[[ | |new units=[[Edain]], [[Dew]], [[Ayra]], [[Jamke]], [[Deirdre]] | ||
|boss=[[ | |boss=[[Cimbaeth]], [[Munnir]], [[Jamke]], [[Sandima]] | ||
|previous=[[Birth of a Holy Knight]] | |||
|next=[[Crisis in Agustria]] | |||
}} | }} | ||
'''Lady of the Forest''' (Japanese: {{ | '''Lady of the Forest''' (Japanese: {{hl|精霊の森の少女|Seirei no mori no shōjo}} ''Girl of the Spirit Forest'') is the first chapter of {{FE4}} following [[Birth of a Holy Knight|its Prologue]]. It depicts [[Sigurd]]'s invasion of [[Verdane]] to rescue the captured Lady [[Edain]], his first meeting with [[Deirdre]] and his first encounter with the [[Loptr Church|Loptr Church]] as it manipulates Verdane into war. | ||
==Plot== | ==Plot== | ||
{{Main|Lady of the Forest/Script}} | {{Main|Lady of the Forest/Script}} | ||
Having taken Evans Castle past the [[Grannvale]]/Verdane border, Sigurd is visited by his old friend [[Eldigan]] of [[Nordion]], who pledges his support in protecting Evans from the warmongering lords of [[Agustria]]. | Having taken Evans Castle past the [[Grannvale]]/Verdane border, Sigurd is visited by his old friend [[Eldigan]] of [[Nordion]], who pledges his support in protecting Evans from the warmongering lords of [[Agustria]]. Meanwhile, at Verdane's Genoa Castle, the errant Princess [[Ayra]] of [[Isaach]] is forced by [[Cimbaeth]] to fight under his command with her ward, Crown Prince [[Shannan]], held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by Prince [[Jamke]], who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief [[Dew]]; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations. | ||
While Sigurd's army is out in the depths of Verdane, the malicious Lord [[Elliot]] of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his [[Cross Knights]]. | While Sigurd's army is out in the depths of Verdane, the malicious Lord [[Elliot]] of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his [[Cross Knights]]. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescues [[Deirdre]] from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest. | ||
At the Verdane capital, Jamke's efforts to dissuade King [[Batu]] from the conflict fall on deaf ears, such is the sway of his advisor, [[Sandima]] of the | At the Verdane capital, Jamke's efforts to dissuade King [[Batu]] from the conflict fall on deaf ears, such is the sway of his advisor, [[Sandima]] of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a [[Silence (staff)|Silence staff]], and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane. | ||
Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the | Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations. | ||
==Chapter data== | ==Chapter data== | ||
{{ChapData SNES02 | {{ChapData SNES02 | ||
|victory=Seize Verdane Castle | |victory=Seize Verdane Castle | ||
|defeat=Sigurd dies ''or'' Evans Castle is seized | |defeat=[[Sigurd]] dies ''or'' Evans Castle is seized | ||
|pl= | |pl=10{{hover|+5|Upon Edain, Dew, Ayra, Deirdre, and Jamke being recruited}} | ||
|pa=9 | |pa=0{{hover|+9|Upon the appearance of the Nordion army}} | ||
|ot=1 | |ot=1{{hover|−1|Upon the retreat of the Nordion border guard}} | ||
|en= | |en=20{{hover|+66|Appearing armies and Marpha reinforcements}}{{hover|−2|Upon Ayra and Jamke being recruited}}{{hover|+∞|Genoa reinforcements}} | ||
|map=[[File:Cm fe04 1.png|650px]]. | |map=[[File:Cm fe04 1.png|650px]]. | ||
}} | }} | ||
{| | {| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%" | ||
!style=" | ! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles | ||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px" | Army | ||
! | ! Commander | ||
! | ! Affiliation | ||
! | ! Units | ||
!style=" | ! Castles | ||
! Guardian | |||
! style="border-top-right-radius: 15px" | Notes | |||
|- | |- | ||
| Sigurd's | |||
| [[Sigurd]] | |||
| style="background: #3850e0" | Player | |||
{{ | | 10 | ||
| [[Evans]] | |||
| {{h|--|Player's discretion}} | |||
| Home castle | |||
|- | |- | ||
| [[Genoa]] | |||
| [[Cimbaeth]] | |||
| style="background: #a83028" | Enemy | |||
| 17{{h|+∞|Upon Cimbaeth reaching Genoa Castle}} | |||
| Genoa | |||
| Commander | |||
| Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely. | |||
|- | |- | ||
| [[Marpha]] | |||
| [[Munnir]] | |||
{{ | | style="background: #a83028" | Enemy | ||
| 21{{h|+10|Upon the failure of the initial force}} | |||
| Marpha | |||
| Munnir | |||
| • The Marpha army emerges at the end of turn 1.<br>• An additional 10 units appear to replace those killed sent after Edain. | |||
|- | |- | ||
| rowspan="2" | [[Verdane]] | |||
{{ | | [[Ayra]]{{h|*|Until recruited}} | ||
| style="background: #a83028" rowspan="2" | Enemy | |||
| 3 | |||
| rowspan="2" | [[Verdane#Verdane Castle|Verdane]] | |||
| -- | |||
| rowspan="2" | • The Verdane army appears once Genoa and Marpha have been seized.<br>• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized. | |||
|- | |- | ||
| [[Sandima]] | |||
| 23 | |||
| Sandima | |||
|- | |- | ||
| rowspan="2" | [[Nordion]] | |||
| -- | |||
| style="background: #f8f840; color: black" | Other | |||
| 1 | |||
| rowspan="2" | Nordion | |||
| rowspan="2" | -- | |||
| rowspan="2" | • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.<br>• Enemies will not attempt to capture Nordion Castle | |||
|- | |- | ||
| [[Eldigan]] | |||
| style="background: #089000" | Partner | |||
| 9 | |||
|- | |||
| style="border-bottom-left-radius: 15px" | [[Heirhein]] | |||
| [[Elliot]] | |||
| style="background: #a83028" | Enemy | |||
| 12 | |||
| -- | |||
| -- | |||
|style="border-bottom-right-radius: 15px" | Appears once a castle has been seized. | |||
|} | |} | ||
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{{ChapChars | {{ChapChars | ||
|game#=04 | |game#=04 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name= | |name=Edain | ||
|portrait=[[File:Portrait | |portrait=[[File:Portrait edain fe04.png]] | ||
|class=Priest | |class=Priest | ||
|HP=28 | |HP=28 | ||
|lv=3 | |lv=3 | ||
|recruitment method=Automatically from turn 2 | |inventory={{Item|4|Mend}}<br>5,000 [[Gold]] | ||
|recruitment method=Automatically from turn 2 | |||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
Line 95: | Line 119: | ||
|HP=28 | |HP=28 | ||
|lv=1 | |lv=1 | ||
|recruitment method=Automatically from turn 2 | |inventory={{Item|4|Iron Sword}}<br>15,000 [[Gold]] | ||
|recruitment method=Automatically from turn 2 | |||
}} | }} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
|name=Ayra | |name=Ayra | ||
|portrait=[[File:Portrait ayra fe04.png]] | |portrait=[[File:Portrait ayra fe04.png]] | ||
|class= | |class=Sword Fighter | ||
|HP=32 | |HP=32 | ||
|lv=4 | |lv=4 | ||
|recruitment method=Enemy, talk with [[Sigurd]] after seizing Genoa | |inventory={{Item|4|Iron Blade}}<br>3,000 [[Gold]] | ||
|recruitment method=Enemy, talk to with [[Sigurd]] after seizing [[Genoa]] | |||
}} | }} | ||
|newunit4={{NewUnit | |newunit4={{NewUnit | ||
|name=Jamke | |||
|portrait=[[File:Portrait jamke fe04.png]] | |||
|class=Bow Fighter | |||
|HP=36 | |||
|lv=6 | |||
|inventory={{Item|4|Killer Bow}}<br>5,000 [[Gold]] | |||
|recruitment method=Enemy, talk to with [[Edain]] | |||
}} | |||
|newunit5={{NewUnit | |||
|name=Deirdre | |name=Deirdre | ||
|portrait=[[File:Portrait deirdre fe04.png]] | |portrait=[[File:Portrait deirdre fe04.png]] | ||
|class= | |class=Light Priestess | ||
|HP=26 | |HP=26 | ||
|lv=3 | |lv=3 | ||
|inventory={{Item|4|Silence|link=Silence (staff)}}<br>{{Item|4|Aura}}<br>{{Item|4|Circlet}}<br>1,000 [[Gold]] | |||
|recruitment method=Automatically after entering the Spirit Forest | |recruitment method=Automatically after entering the Spirit Forest | ||
}} | }} | ||
|return1=sigurd | |return1=sigurd | ||
|return2= | |return2=naoise | ||
|return3=alec | |return3=alec | ||
|return4= | |return4=arden | ||
|return5= | |return5=azelle | ||
|return6=lex | |return6=lex | ||
|return7=quan | |return7=quan | ||
|return8= | |return8=finn 01 | ||
| | |return8article=Finn | ||
| | |return9=ethlyn | ||
|return10= | |return10=midir | ||
}} | }} | ||
Line 137: | Line 165: | ||
{{ChapItems | {{ChapItems | ||
|platform=snes02 | |platform=snes02 | ||
|item1= | |item1=Hand Axe | ||
|obtain1 | |obtain1=Dropped by [[Cimbaeth]] | ||
|item2=Skill Ring | |||
|obtain2=Dropped by [[Munnir]] | |||
| | |item3=Magic Ring | ||
| | |obtain3=Dropped by [[Sandima]] | ||
| | |item4=Return | ||
| | |item4image=Return staff | ||
| | |item4article=Return (staff) | ||
| | |obtain4=Event: [[Edain]] talks to [[Ethlyn]] | ||
| | |item5=Warp | ||
| | |obtain5=Event: [[Dew]] talks to [[Edain]] after seizing Genoa Castle | ||
| | |itemlast=Brave Axe | ||
| | |obtainlast=Event: [[Lex]] waits on the peninsula south-east of Verdane Castle with an [[Iron Axe]] in his inventory | ||
}} | }} | ||
In addition, three [[village]]s are present on the map, which can be visited to obtain up to 5,000 [[gold]] each. | |||
===Castle data=== | ===Castle data=== | ||
Line 164: | Line 192: | ||
|item4=Steel Axe | |item4=Steel Axe | ||
|itemcost4=3,000 | |itemcost4=3,000 | ||
|- | |||
|no1=1 | |no1=1 | ||
|name1= | |name1=Gazzak | ||
|class1=Fighter | |class1=Axe Fighter | ||
|lv1=1 | |lv1=1 | ||
|hp1=36 | |hp1=36 | ||
Line 173: | Line 202: | ||
|skl1=3 | |skl1=3 | ||
|spd1=10 | |spd1=10 | ||
|def1=8 | |def1=8 | ||
|res1=0 | |res1=0 | ||
|inventory1= | |inventory1={{item|4|Iron Axe}} • {{item|4|Hand Axe}} | ||
|- | |||
|no2=2 | |no2=2 | ||
|name2=Crotor | |name2=Crotor | ||
Line 186: | Line 215: | ||
|skl2=7 | |skl2=7 | ||
|spd2=7 | |spd2=7 | ||
|def2=1 | |def2=1 | ||
|res2=6 | |res2=6 | ||
|inventory2= | |inventory2={{item|4|Fire}} | ||
|- | |||
|no3=3 | |no3=3 | ||
|name3=Wiseman | |name3=Wiseman | ||
Line 199: | Line 228: | ||
|skl3=8 | |skl3=8 | ||
|spd3=8 | |spd3=8 | ||
|def3=8 | |def3=8 | ||
|res3=0 | |res3=0 | ||
|inventory3= | |inventory3={{item|4|Iron Lance}} • {{item|4|Javelin}} | ||
|no4={{hover|4 | |- | ||
|no4={{hover|4|For all units except bow-wielders}} | |||
|name4=Shark | |name4=Shark | ||
|class4= | |class4=Sword Fighter | ||
|lv4=10 | |lv4=10 | ||
|hp4=40 | |hp4=40 | ||
Line 212: | Line 241: | ||
|skl4=13 | |skl4=13 | ||
|spd4=13 | |spd4=13 | ||
|def4=8 | |def4=8 | ||
|res4=1 | |res4=1 | ||
|inventory4= | |inventory4={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}} | ||
|no5={{hover|4 | |- | ||
|no5={{hover|4|For bow-wielders}} | |||
|name5=Hood | |name5=Hood | ||
|class5=Hunter | |class5=Hunter | ||
|lv5=10 | |lv5=10 | ||
|hp5= | |hp5=45 | ||
|str5=10 | |str5=10 | ||
|mag5=0 | |mag5=0 | ||
|skl5= | |skl5=3 | ||
|spd5= | |spd5=10 | ||
|def5=8 | |def5=8 | ||
|res5=1 | |res5=1 | ||
|inventory5= | |inventory5={{item|4|Steel Bow}} | ||
|- | |||
|no6=5 | |no6=5 | ||
|name6=Bacchus | |name6=Bacchus | ||
|class6= | |class6=Axe Armor | ||
|lv6=13 | |lv6=13 | ||
|hp6=53 | |hp6=53 | ||
Line 238: | Line 267: | ||
|skl6=8 | |skl6=8 | ||
|spd6=6 | |spd6=6 | ||
|def6=13 | |def6=13 | ||
|res6=1 | |res6=1 | ||
|inventory6= | |inventory6={{item|4|Steel Axe}} • {{item|4|Hand Axe}} | ||
|- | |||
|no7=6 | |no7=6 | ||
|name7=Emir | |name7=Emir | ||
Line 250: | Line 279: | ||
|mag7=11 | |mag7=11 | ||
|skl7=10 | |skl7=10 | ||
|spd7=13 | |spd7=13{{hover|+5|Granted by Speed Ring}} | ||
| | |||
|def7=2 | |def7=2 | ||
|res7=9 | |res7=9 | ||
|inventory7= | |inventory7={{item|4|Elwind}} • {{item|4|Speed Ring}} | ||
| | |- | ||
| | |nol=7 | ||
| | |namel=Dice | ||
| | |classl=General | ||
| | |lvl=19 | ||
| | |hpl=59 | ||
| | |strl=15 | ||
| | |magl=1 | ||
| | |skll=11 | ||
| | |spdl=10 | ||
| | |defl=17 | ||
| | |resl=4 | ||
| | |inventoryl={{item|4|Steel Blade}} • {{item|4|Steel Bow}}<br>{{item|4|Pavise}} | ||
}} | }} | ||
=== | ===Event data=== | ||
{{ | {{ChapEvents | ||
| | |init1=[[Quan]] | ||
| | |rec1=[[Finn]] | ||
|reward1=+1 to [[strength]], [[skill (stat)|skill]], and [[defense]] for Finn | |||
| | |||
|- | |- | ||
| | |init2=Anyone | ||
| | |rec2=Neutral Nordion Cavalier | ||
| | |criteria2=Neither Genoa nor Marpha seized | ||
|- | |- | ||
| | |init3=[[Sigurd]] | ||
|rec3=[[Edain]] | |||
|criteria3=Edain recruited | |||
|- | |- | ||
| | |init4=[[Azelle]] or [[Midir]] | ||
| | |rec4=[[Edain]] | ||
|criteria4=Edain recruited | |||
| | |reward4=100 [[Love|love points]] between the pair | ||
| | |||
|- | |- | ||
| | |init5=[[Edain]] | ||
| | |rec5=[[Ethlyn]] | ||
| | |criteria5=Edain recruited | ||
| | |reward5={{item|4|Return|link=Return (staff)|image=return staff}} for Ethlyn | ||
| | |||
| | |||
|- | |- | ||
| | |init6=[[Dew]] | ||
| | |rec6=[[Edain]] | ||
| | |criteria6=Genoa or Marpha seized | ||
| | |reward6={{item|4|Warp}} for Edain, 50 [[Love|love points]] between the pair | ||
| | |||
|- | |- | ||
| | |init7=[[Sigurd]] | ||
| | |rec7=[[Ayra]] | ||
|criteria7=Genoa seized | |||
| | |reward7=Ayra joins | ||
| | |||
|- | |- | ||
| | |init8=[[Ayra]] | ||
|rec8=[[Quan]] | |||
|criteria8=Ayra recruited | |||
|- | |- | ||
| | |init9=[[Edain]] | ||
| | |rec9=[[Jamke]] | ||
| | |criteria9=Genoa and Marpha seized | ||
| | |reward9=Jamke joins | ||
|- | |- | ||
| | |initl=[[Lex]] | ||
| | |criterial=Lex waits at the end of the central peninsula with the Iron Axe in his inventory | ||
| | |rewardl={{item|4|Brave Axe}} for Lex | ||
|# | }} | ||
| | |||
| | ===Unit data=== | ||
| | ====Genoa==== | ||
| | The Genoa army is present at the start of the chapter. | ||
| | {{ChapUnitHdr|type=Enemy|platform=snes02}} | ||
|# | {{ChapUnitCellFE4 | ||
| | |name=Verdane | ||
| | |class=Barbarian | ||
| | |lv=1 | ||
| | |#=5 | ||
| | |hp=36 | ||
|# | |str=5 | ||
| | |mag=0 | ||
|skill=0 | |||
| | |spd=7 | ||
| | |lck=0 | ||
| | |def=5 | ||
|# | |res=0 | ||
| | |mov=6 | ||
| | |inventory={{item|4|Iron Axe}} | ||
| | |notes='''Authority:''' Cimbaeth | ||
| | }} | ||
| | {{ChapUnitCellFE4 | ||
|# | |name=Verdane | ||
| | |class=Hunter | ||
|- | |lv=1 | ||
| | |#=4 | ||
| | |hp=36 | ||
| | |str=7 | ||
|# | |mag=0 | ||
| | |skill=0 | ||
|spd=7 | |||
| | |lck=0 | ||
| | |def=5 | ||
| | |res=0 | ||
|# | |mov=6 | ||
| | |inventory={{item|4|Iron Bow}} | ||
| | |notes='''Authority:''' Cimbaeth | ||
| | }} | ||
| | {{ChapUnitCellFE4 | ||
| | |name=Verdane | ||
| | |class=Axe Fighter | ||
| | |lv=1 | ||
|#=3 | |||
| | |hp=36 | ||
| | |str=8 | ||
| | |mag=0 | ||
|# | |skill=3 | ||
| | |spd=10 | ||
|lck=0 | |||
|def=8 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}} | |||
|notes='''Authority:''' Cimbaeth | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Axe Fighter | |||
|lv=1 | |||
|#=3 | |||
|hp=36 | |||
|str=8 | |||
|mag=0 | |||
|skill=3 | |||
|spd=10 | |||
|lck=0 | |||
|def=8 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}} | |||
|notes='''Authority:''' Commander<br>Moves to attack if a player unit is in range of any unit under the Warrior Commander's authority; moves to Genoa castle otherwise. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Commander | |||
|class=Warrior | |||
|lv=10 | |||
|#=1 | |||
|hp=50 | |||
|str=14 | |||
|mag=0 | |||
|skill=8 | |||
|spd=15 | |||
|lck=0 | |||
|def=13 | |||
|res=4 | |||
|mov=6 | |||
|inventory={{item|4|Hand Axe}} | |||
|notes='''Authority:''' ★<br>Does not move; guards Genoa Castle. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Cimbaeth]] | |||
|class=Warrior | |||
|lv=10 | |||
|#=1 | |||
|hp=50 | |||
|str=14 | |||
|mag=0 | |||
|skill=8 | |||
|spd=15 | |||
|lck=0 | |||
|def=13 | |||
|res=4 | |||
|mov=6 | |||
|inventory={{item|4|Silver Axe}} • {{item|4|Hand Axe|type=drop}} | |||
|notes='''Authority:''' ★★<br>Begins retreating to Genoa Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Barbarian | |||
|lv=1 | |||
|#=∞ | |||
|hp=36 | |||
|str=5 | |||
|mag=0 | |||
|skill=0 | |||
|spd=7 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Cimbaeth | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Hunter | |||
|lv=1 | |||
|#=∞ | |||
|hp=36 | |||
|str=7 | |||
|mag=0 | |||
|skill=0 | |||
|spd=7 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Bow}} | |||
|notes='''Authority:''' Cimbaeth | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Axe Fighter | |||
|lv=1 | |||
|#=∞ | |||
|hp=36 | |||
|str=8 | |||
|mag=0 | |||
|skill=3 | |||
|spd=10 | |||
|lck=0 | |||
|def=8 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}} | |||
|notes='''Authority:''' Cimbaeth | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
=====Reinforcements===== | |||
*One turn after [[Cimbaeth]] reaches Genoa Castle | |||
**5 [[Barbarian]]s, 4 [[Hunter]]s, 3 [[Fighter]]s, and Cimbaeth emerge from the castle | |||
====Marpha==== | |||
The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear. <!-- The exact area is uncertain, but it is bounded by the upper forests and the lower shore. --> | |||
{{ChapUnitHdr|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Barbarian | |||
|lv=5 | |||
|#=9 | |||
|hp=40 | |||
|str=6 | |||
|mag=0 | |||
|skill=1 | |||
|spd=8 | |||
|lck=0 | |||
|def=6 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Commander | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Commander | |||
|class=Axe Fighter | |||
|lv=10 | |||
|#=1 | |||
|hp=45 | |||
|str=11 | |||
|mag=0 | |||
|skill=6 | |||
|spd=13 | |||
|lck=0 | |||
|def=11 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{item|4|Steel Axe}} | |||
|notes='''Authority:''' ★ | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Barbarian | |||
|lv=5 | |||
|#=7 | |||
|hp=40 | |||
|str=6 | |||
|mag=0 | |||
|skill=1 | |||
|spd=8 | |||
|lck=0 | |||
|def=6 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Munnir<br>Begins moving if any unit under [[Munnir]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Hunter | |||
|lv=5 | |||
|#=3 | |||
|hp=40 | |||
|str=8 | |||
|mag=0 | |||
|skill=1 | |||
|spd=8 | |||
|lck=0 | |||
|def=6 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Bow}} | |||
|notes='''Authority:''' Munnir<br>Begins moving if any unit under [[Munnir]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Munnir]] | |||
|class=Warrior | |||
|lv=20 | |||
|#=1 | |||
|hp=60 | |||
|str=17 | |||
|mag=0 | |||
|skill=11{{h|+5|Granted by Skill Ring}} | |||
|spd=18 | |||
|lck=0 | |||
|def=16 | |||
|res=5 | |||
|mov=6 | |||
|inventory={{item|4|Hand Axe}} • {{item|4|Skill Ring|type=drop}} | |||
|notes='''Authority:''' ★★<br>Does not move; guards Marpha Castle. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Barbarian | |||
|lv=5 | |||
|#=9 | |||
|hp=40 | |||
|str=6 | |||
|mag=0 | |||
|skill=1 | |||
|spd=8 | |||
|lck=0 | |||
|def=6 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Commander | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Commander | |||
|class=Axe Fighter | |||
|lv=10 | |||
|#=1 | |||
|hp=45 | |||
|str=11 | |||
|mag=0 | |||
|skill=6 | |||
|spd=13 | |||
|lck=0 | |||
|def=11 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{item|4|Steel Axe}} | |||
|notes='''Authority:''' ★ | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
=====Reinforcements===== | |||
*Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear | |||
**A number of [[Barbarian]]s and a [[Fighter]] commander to replace each of those killed in the previous squad; up to 9 and 1 respectively | |||
====Verdane==== | |||
The Verdane force commanded by [[Ayra]] is present at the start of the chapter. The army under [[Sandima]] appears once Marpha has been seized. | |||
{{ChapUnitHdr|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Ruffian | |||
|class=Brigand | |||
|lv=1 | |||
|#=2 | |||
|hp=36 | |||
|str=5 | |||
|mag=0 | |||
|skill=0 | |||
|spd=7 | |||
|lck=0 | |||
|def=5 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes=Prioritizes raiding [[village]]s. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Ayra]] | |||
|class=Sword Fighter | |||
|version=female | |||
|lv=4 | |||
|#=1 | |||
|hp=32 | |||
|str=11 | |||
|mag=0 | |||
|skill=16 | |||
|spd=17 | |||
|lck=3 | |||
|def=7 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{item|4|Iron Blade}}<br>{{item|4|Follow-Up}} • {{item|4|Nihil}} • {{item|4|Astra}} | |||
|notes=• Moves to attack any player unit in range of the nearby [[Fighter]]s.<br>• Prioritizes seizing Genoa Castle once [[Sigurd]] seizes it, then prioritizes attacking Sigurd. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Barbarian | |||
|lv=10 | |||
|#=11 | |||
|hp=45 | |||
|str=8 | |||
|mag=0 | |||
|skill=3 | |||
|spd=10 | |||
|lck=0 | |||
|def=8 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Jamke | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Barbarian | |||
|lv=10 | |||
|#=2 | |||
|hp=45 | |||
|str=8 | |||
|mag=0 | |||
|skill=3 | |||
|spd=10 | |||
|lck=0 | |||
|def=8 | |||
|res=1 | |||
|mov=6 | |||
|inventory={{item|4|Iron Axe}} | |||
|notes='''Authority:''' Sandima<br>Begins moving if any unit under [[Sandima]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=Verdane | |||
|class=Hunter | |||
|lv=5 | |||
|#=8 | |||
|hp=40 | |||
|str=8 | |||
|mag=0 | |||
|skill=1 | |||
|spd=8 | |||
|lck=0 | |||
|def=6 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Iron Bow}} | |||
|notes='''Authority:''' Sandima<br>Begins moving if any unit under [[Sandima]]'s authority is provoked. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Jamke]] | |||
|class=Bow Fighter | |||
|lv=6 | |||
|#=1 | |||
|hp=36 | |||
|str=11 | |||
|mag=0 | |||
|skill=14 | |||
|spd=14 | |||
|lck=4 | |||
|def=9 | |||
|res=0 | |||
|mov=6 | |||
|inventory={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Accost}} | |||
|notes='''Authority:''' ★<br>Will not attack [[Edain]]. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Sandima]] | |||
|class=Dark Mage | |||
|lv=10 | |||
|#=1 | |||
|hp=40 | |||
|str=1 | |||
|mag=13{{h|+5|Granted by Magic Ring}} | |||
|skill=11 | |||
|spd=11 | |||
|lck=0 | |||
|def=8 | |||
|res=13 | |||
|mov=5 | |||
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}} • {{item|4|Magic Ring|type=drop}} | |||
|notes='''Authority:''' ★★<br>Immobile; guards Verdane Castle. | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
===Partner | ====Nordion==== | ||
{{ | The neutral Nordion army is present at the start of the chapter. The partner army appears once the Heirhein army has. | ||
{{ | {{tab | ||
| | |width=100% | ||
|tab1=Neutral | |||
|tab2=Partner | |||
|content1={{ChapUnitHdr|type=Other|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Cross Knight | |||
|class=Cavalier | |||
|type=other | |||
|lv=20 | |||
|#=1 | |||
|hp=50 | |||
|str=13 | |||
|mag=2 | |||
|skill=12 | |||
|spd=12 | |||
|lck=0 | |||
|def=12 | |||
|res=2 | |||
|mov=8 | |||
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}} | |||
|notes=Will not move until the arrival of Heirhein, at which point he retreats to Nordion castle. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Partner|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Cross Knight | |||
|class=Cavalier | |||
|type=partner | |||
|lv=20 | |||
|#=8 | |||
|hp=50 | |||
|str=13 | |||
|mag=2 | |||
|skill=12 | |||
|spd=12 | |||
|lck=0 | |||
|def=12 | |||
|res=2 | |||
|mov=8 | |||
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}} | |||
|notes='''Authority:''' Eldigan<br>Leaves the map via Nordion castle upon defeating Heirhein. | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Eldigan]] | |||
|class=Paladin | |class=Paladin | ||
|type=partner | |||
|lv=20 | |lv=20 | ||
| | |#=1 | ||
| | |hp=60 | ||
|str=15 | |str=15 | ||
| | |mag=7 | ||
|skill=15{{ | |skill=15{{h|+20|Granted by Mystletainn}} | ||
|spd=15 | |spd=15 | ||
| | |lck=0 | ||
|def=15 | |def=15 | ||
|res=15{{ | |res=15{{h|+10|Granted by Mystletainn}} | ||
| | |mov=9 | ||
|inventory= | |inventory={{item|4|Mystletainn}} • {{item|4|Steel Lance}} | ||
| | |notes='''Authority:''' ★★★★★<br>Leaves the map via Nordion castle upon defeating Heirhein. | ||
| | |last=y | ||
}} | |||
{{ChapUnitFtr}} | |||
}} | |||
====Heirhein==== | |||
The Heirhein army appears once Genoa has been seized. | |||
{{ChapUnitHdr|type=Enemy|platform=snes02}} | |||
{{ChapUnitCellFE4 | |||
|name=Heirhein | |||
|class=Lance Knight | |||
|lv=1 | |||
|#=11 | |||
|hp=31 | |||
|str=7 | |||
|mag=0 | |||
|skill=6 | |||
|spd=6 | |||
|lck=0 | |||
|def=6 | |||
|res=0 | |||
|mov=8 | |||
|inventory={{item|4|Steel Lance}} | |||
|notes='''Authority:''' Elliot | |||
}} | |||
{{ChapUnitCellFE4 | |||
|name=[[Elliot]] | |||
|class=Duke Knight | |||
|lv=1 | |||
|#=1 | |||
|hp=41 | |||
|str=12 | |||
|mag=0 | |||
|skill=7 | |||
|spd=7 | |||
|lck=0 | |||
|def=8 | |||
|res=3 | |||
|mov=9 | |||
|inventory={{item|4|Silver Lance}} • {{item|4|Javelin}} | |||
|notes='''Authority:''' ★ | |||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
=== | ===Major units=== | ||
{{main| | ====Genoa==== | ||
{{main|Cimbaeth}} | |||
{{BossStats FE4 | {{BossStats FE4 | ||
|portrait=[[File:Portrait | |portrait=[[File:Portrait cimbaeth fe04.png]] | ||
|sprite=warrior enemy | |||
|class=Warrior | |class=Warrior | ||
|lv=10 | |lv=10 | ||
|authority=<small>★</small> | |||
|HP=50 | |HP=50 | ||
|str=14 | |str=14 | ||
|magic=0 | |magic=0 | ||
Line 423: | Line 897: | ||
|res=4 | |res=4 | ||
|move=6 | |move=6 | ||
|inventory= | |inventory={{item|4|Silver Axe}}<br>{{item|4|Hand Axe|type=drop}}<br>3,000 [[Gold]] | ||
|ax=A | |ax=A | ||
|bo=B | |bo=B | ||
}} | }} | ||
* <small> | * <small>Cimbaeth is the boss of Genoa.</small> | ||
{{main| | ====Marpha==== | ||
{{main|Munnir}} | |||
{{BossStats FE4 | {{BossStats FE4 | ||
|portrait=[[File:Portrait | |portrait=[[File:Portrait munnir fe04.png]] | ||
| | |sprite=warrior enemy | ||
|class=Warrior | |class=Warrior | ||
|lv=20 | |lv=20 | ||
|authority=<small>★★</small> | |||
|HP=60 | |HP=60 | ||
|str=17 | |str=17 | ||
|magic=0 | |magic=0 | ||
|skill=11 | |skill=11{{hover|+5|Granted by Skill Ring}} | ||
|spd=18 | |spd=18 | ||
|luck=0 | |luck=0 | ||
Line 468: | Line 920: | ||
|res=5 | |res=5 | ||
|move=6 | |move=6 | ||
|inventory= | |inventory={{item|4|Hand Axe}}<br>{{item|4|Skill Ring|type=drop}}<br>3,000 [[Gold]] | ||
|ax=A | |ax=A | ||
|bo=B | |bo=B | ||
}} | }} | ||
* <small> | * <small>Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.</small> | ||
====Verdane==== | |||
{{main|Jamke}} | {{main|Jamke}} | ||
{{BossStats FE4 | {{BossStats FE4 | ||
|portrait=[[File:Portrait jamke fe04.png]] | |portrait=[[File:Portrait jamke fe04.png]] | ||
|sprite=bow fighter enemy | |||
|class=Bow Fighter | |class=Bow Fighter | ||
| | |lv=6 | ||
|authority=<small>★</small> | |authority=<small>★</small> | ||
|HP=36 | |HP=36 | ||
|str=11 | |str=11 | ||
Line 492: | Line 944: | ||
|move=6 | |move=6 | ||
|bo=A | |bo=A | ||
|inventory= | |inventory={{item|4|Killer Bow}}<br>5,000 [[Gold]] | ||
|skills= | |skills={{item|4|Follow-Up}}<br>{{item|4|Adept}}<br>{{item|4|Accost}} | ||
}} | }} | ||
* <small> | * <small>Jamke is a sub-boss affiliated with Verdane. He and the Verdane army appear after Marpha is seized.</small> | ||
{{main|Sandima}} | {{main|Sandima}} | ||
{{BossStats FE4 | {{BossStats FE4 | ||
|portrait=[[File:Portrait sandima fe04.png]] | |portrait=[[File:Portrait sandima fe04.png]] | ||
|sprite=dark mage enemy | |||
|class=Dark Mage | |class=Dark Mage | ||
|lv=10 | |lv=10 | ||
|authority=<small>★★</small> | |||
|HP=40 | |HP=40 | ||
|str=1 | |str=1 | ||
|magic=13 | |magic=13{{hover|+5|Granted by Magic Ring}} | ||
|skill=11 | |skill=11 | ||
|spd=11 | |spd=11 | ||
Line 514: | Line 965: | ||
|res=13 | |res=13 | ||
|move=5 | |move=5 | ||
|inventory= | |inventory={{item|4|Fenrir}}<br>{{item|4|Jormungand}}<br>{{item|4|Magic Ring|type=drop}}<br>3,000 [[Gold]] | ||
|da=B | |da=B | ||
|st=B | |st=B | ||
}} | }} | ||
* <small> | * <small>Sandima is the guardian of Verdane Castle, and boss of Verdane. He and the Verdane army appear after Marpha is seized.</small> | ||
====Nordion==== | |||
{{main|Eldigan}} | |||
{{BossStats FE4 | |||
|portrait=[[File:Portrait eldigan fe04.png]] | |||
|sprite=paladin partner | |||
|class=Paladin | |||
|lv=20 | |||
|authority=<small>★★★★★</small> | |||
|holyblood=[[File:SNESHolyBloodHoðr.gif]] | |||
|HP=60 | |||
|str=15 | |||
|magic=7 | |||
|skill=15{{hover|+20|Granted by Mystletainn}} | |||
|spd=15 | |||
|luck=0 | |||
|def=15 | |||
|res=15{{hover|+10|Granted by Mystletainn}} | |||
|move=9 | |||
|inventory={{item|4|Mystletainn}}<br>{{item|4|Steel Lance}}<br>3,000 [[Gold]] | |||
|sw=★ | |||
|la=B | |||
}} | |||
* <small>Eldigan is the boss of Nordion. He and the [[Cross Knights]] emerge after Heirhein does, and retreat upon its defeat.</small> | |||
====Heirhein==== | |||
{{main|Elliot}} | |||
{{BossStats FE4 | |||
|portrait=[[File:Portrait elliot fe04.png]] | |||
|sprite=duke knight enemy | |||
|class=Duke Knight | |||
|lv=1 | |||
|authority=<small>★</small> | |||
|HP=41 | |||
|str=12 | |||
|magic=0 | |||
|skill=7 | |||
|spd=7 | |||
|luck=0 | |||
|def=8 | |||
|res=3 | |||
|move=9 | |||
|inventory={{item|4|Silver Lance}}<br>{{item|4|Javelin}}<br>3,000 [[Gold]] | |||
|la=A | |||
}} | |||
*<small>Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.</small> | |||
==Strategy== | ==Strategy== | ||
====Castle Genoa and Ayra==== | |||
Once you start the chapter and the ones after that, you find out that everyone start in the final castle you seized last chapter. There are several things you can do in a castle, which allows you to enter the town: buying weapons, selling them and letting another unit buy them at the pawn shop, putting them in the supply convoy, go to the arena and visit the augury. The augury will provide clues about the [[love system]], which is important later on in the first generations, as the old man will make a comment about the unit who visits and the opposite gendered unit with the most love points with said unit. The arena is important, as you will be able to fight up to seven enemies. If you win, you can get experience and gold which are definitely needed, but you need to know your limits: your units don't die if they lose, but they end up with 1 HP, so equip your units well to deal with the matchups, but don't be to greedy and stop when you think that your unit doesn't stand a chance. | |||
To start the chapter, head south to fight the Barbarians, Axe Fighters and Hunters. There are forests in the area that improve your evasion, but also lower your movement. Defeat them with your units and go down to fight the first boss, [[Cimbaeth]], a promoted [[Warrior]]. He's surprisingly fast, has a [[Silver Axe]] that will severely injure even Sigurd and a [[Hand Axe]] that he drops when defeated. Take him out as fast as possible and possibly finish him off with [[Lex]], as he's the only unit who can use axes. [[Quan]] also has a conversation with [[Finn]] that gives the latter a +1 bonus to strength, skill and defense, so don't forget that. | |||
At turn 2, you get introduced to two new characters, Edain and Dew. [[Edain]] is a cleric with no skills who starts with the [[Mend]] staff, while [[Dew]] is a level 1 [[Thief]]. Both of them are chased by the enemies and won't last more than one hit. Both of them have good avoid, as Dew has very high speed and luck, while Edain can't use weapons, which would weigh her down. Escape with Edain and keep her and Dew protected while keeping in mind that forests reduce movement. Being a thief, Dew can steal gold from enemies he hits, but he has no Follow-Up and doesn't get it until promotion. Instead, he has Sol, but because of his very low strength and unimpressive skill base, it won't make much of a difference. | |||
As you head to Castle Genoa, you will find [[Ayra]] here. She is a very dangerous enemy with very high skill and speed, decent strength, a powerful [[Iron Blade]] whose low accuracy is compensated by her high skill, and has both Follow-Up and [[Astra]], so she will double almost everyone in your army. She is forced to fight for Verdane because Cimbaeth held Prince [[Shannan]], her nephew, hostage, and she will attack you whenever she can. With her very high skill, she will have a 16% chance to proc Astra in a hit, and since it has five hits, not even Arden could withstand that much damage if his durability hasn't received improvements. You have to get past the enemy axe-weilding enemies and seize the castle, which is guarded by a generic Warrior, and there are a bunch of enemies around Ayra, who you have to distract so that Sigurd can seize the castle, but as her durability is lackluster, Sigurd and Quan will kill her if she fights them, and few units can distract her effectively: | |||
Alec is a good option, as he has the skill [[Nihil]]. Nihil blocks enemy skills like Astra, preventing it from activating, but he won't be able to take more than two hits at full HP. If he's the one distracting Ayra, be sure to heal him up with Ethlyn. | |||
Ethlyn herself can distract Ayra better than other thanks to her speed: Ayra has 11 attack speed, and Ethlyn joined in the previous chapter with a [[Slim Sword]] and with 12 base speed. As a result, her attack speed is the same as Ayra at base with her starting Slim Sword, being just fast enough to avoid getting doubled by her, and she can survive one hit from her. However, watch out for Astra, because if it activates, Ethlyn will be likely defeated, and even though forests give a 20% boost to her avoid, it will still be quite risky. | |||
Arden can easily take two hits from Ayra even if he has just a little more then half of his HP. However, he will be doubled, his avoid is too low to dodge well, so he needs to rely on the forests to keep her at bay, and Astra may overwhelm even him. | |||
The Warrior only has an Hand Axe, but attacking him from the distance is not very effective even with Sigurd's authority bonus, as Javelins are inaccurate and even more penalized by the strong weapon triangle bonuses. Just take him out quickly and seize the castle to save Shannan. Once the castle is seized, Ayra will try to return back to it, and that's when you can talk to her with Sigurd and recruit her. | |||
====Marpha Castle==== | |||
As previously mentioned, Ayra is a very powerful Sword Fighter. She will easily take care of enemies, but don't be too reckless when using her, as her defense is rather low, so she may be killed if you are not careful. Head to the west to reach Marpha Castle, and in the meantime, there are some noteworthy conversation with Edain: talking with Ethlyn will give her the [[Return]] staff, and having Dew talk to Edain will give her the [[Warp]] staff. In the meantime, some enemies from Nordion will attack the home castle from the west, but don't worry about it, as [[Eldigan]] and his knights will get the job done. Munnir has high stats, but he only has a Hand Axe, so he's not too difficult to fight against once you know what to do. Keep attacking him with your units and take him out to get his [[Skill Ring]]. Once you seize the castle, there will be an even where Sigurd meets and rescues [[Deirdre]], who will appear later on. | |||
{{sectstub}} | {{sectstub}} | ||
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==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Lady of the Forest | |eng-name=Lady of the Forest | ||
|eng-mean= | |eng-mean=From [[Deirdre]]'s epithet in {{FEH}}. | ||
|eng-fan-name=The Spirit Forest's Maiden | |eng-fan-name=The Spirit Forest's Maiden | ||
|eng-fan-mean=Used in the ''Project Naga'' fan translation. | |eng-fan-mean=Used in the ''Project Naga'' fan translation. | ||
| | |jpn-name={{hover|精霊の森の少女|Seirei no mori no shōjo}} | ||
| | |jpn-mean=Girl of the Spirit Forest | ||
|span-name=Señora forestal | |||
|span-mean=Forest Lady; from ''Heroes''. | |||
|fren-name=Dame de la forêt | |||
|fren-mean=Lady of the Forest; from ''Heroes''. | |||
|ger-name=Waldherrin | |||
|ger-mean=Forest Lady; from ''Heroes''. | |||
|ital-name=La dama silvana | |||
|ital-mean=The Sylvan Lady; from ''Heroes''. | |||
|por-br-name=Dama da floresta | |||
|por-br-mean=Lady of the Forest; from ''Heroes''. | |||
|ch-trad-name={{h|精靈森林的少女|Jīnglíng sēnlín de shǎonǚ}} | |||
|ch-trad-mean=Girl of the Spirit Forest; from ''Heroes''. | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
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Cm fe04 1.png|Map of the chapter | |||
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{{ChapterNav | {{ChapterNav |
Latest revision as of 09:51, 29 April 2024
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Lady of the Forest (Japanese: 精霊の森の少女 Girl of the Spirit Forest) is the first chapter of Fire Emblem: Genealogy of the Holy War following its Prologue. It depicts Sigurd's invasion of Verdane to rescue the captured Lady Edain, his first meeting with Deirdre and his first encounter with the Loptr Church as it manipulates Verdane into war.
Plot
- Main article:
Lady of the Forest/Script
Having taken Evans Castle past the Grannvale/Verdane border, Sigurd is visited by his old friend Eldigan of Nordion, who pledges his support in protecting Evans from the warmongering lords of Agustria. Meanwhile, at Verdane's Genoa Castle, the errant Princess Ayra of Isaach is forced by Cimbaeth to fight under his command with her ward, Crown Prince Shannan, held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by Prince Jamke, who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief Dew; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.
While Sigurd's army is out in the depths of Verdane, the malicious Lord Elliot of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his Cross Knights. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescues Deirdre from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.
At the Verdane capital, Jamke's efforts to dissuade King Batu from the conflict fall on deaf ears, such is the sway of his advisor, Sandima of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a Silence staff, and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.
Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations.
Chapter data
Chapter Data | |||||
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Conditions | Unit Data | ||||
Victory: Seize Verdane Castle Defeat: Sigurd dies or Evans Castle is seized |
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Map dimensions: 62 columns by 62 rows |
Combatants and castles | ||||||
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Army | Commander | Affiliation | Units | Castles | Guardian | Notes |
Sigurd's | Sigurd | Player | 10 | Evans | -- | Home castle |
Genoa | Cimbaeth | Enemy | 17+∞ | Genoa | Commander | Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely. |
Marpha | Munnir | Enemy | 21+10 | Marpha | Munnir | • The Marpha army emerges at the end of turn 1. • An additional 10 units appear to replace those killed sent after Edain. |
Verdane | Ayra* | Enemy | 3 | Verdane | -- | • The Verdane army appears once Genoa and Marpha have been seized. • A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized. |
Sandima | 23 | Sandima | ||||
Nordion | -- | Other | 1 | Nordion | -- | • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle. • Enemies will not attempt to capture Nordion Castle |
Eldigan | Partner | 9 | ||||
Heirhein | Elliot | Enemy | 12 | -- | -- | Appears once a castle has been seized. |
Character data
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New units
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Available characters
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Item data
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In addition, three villages are present on the map, which can be visited to obtain up to 5,000 gold each.
Castle data
Vendor Arena enemies
Name | Cost | |
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Slim Sword | 3,000 | |
Iron Lance | 1,000 | |
Javelin | 3,000 | |
Steel Axe | 3,000 |
Event data
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Unit data
Genoa
The Genoa army is present at the start of the chapter.
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Reinforcements
- One turn after Cimbaeth reaches Genoa Castle
- 5 Barbarians, 4 Hunters, 3 Fighters, and Cimbaeth emerge from the castle
Marpha
The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear.
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Reinforcements
- Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear
- A number of Barbarians and a Fighter commander to replace each of those killed in the previous squad; up to 9 and 1 respectively
Verdane
The Verdane force commanded by Ayra is present at the start of the chapter. The army under Sandima appears once Marpha has been seized.
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Nordion
The neutral Nordion army is present at the start of the chapter. The partner army appears once the Heirhein army has.
Neutral Partner
Heirhein
The Heirhein army appears once Genoa has been seized.
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Major units
Genoa
- Main article:
Cimbaeth
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- Cimbaeth is the boss of Genoa.
Marpha
- Main article:
Munnir
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- Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.
Verdane
- Main article:
Jamke
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- Jamke is a sub-boss affiliated with Verdane. He and the Verdane army appear after Marpha is seized.
- Main article:
Sandima
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- Sandima is the guardian of Verdane Castle, and boss of Verdane. He and the Verdane army appear after Marpha is seized.
Nordion
- Main article:
Eldigan
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- Eldigan is the boss of Nordion. He and the Cross Knights emerge after Heirhein does, and retreat upon its defeat.
Heirhein
- Main article:
Elliot
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- Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.
Strategy
Castle Genoa and Ayra
Once you start the chapter and the ones after that, you find out that everyone start in the final castle you seized last chapter. There are several things you can do in a castle, which allows you to enter the town: buying weapons, selling them and letting another unit buy them at the pawn shop, putting them in the supply convoy, go to the arena and visit the augury. The augury will provide clues about the love system, which is important later on in the first generations, as the old man will make a comment about the unit who visits and the opposite gendered unit with the most love points with said unit. The arena is important, as you will be able to fight up to seven enemies. If you win, you can get experience and gold which are definitely needed, but you need to know your limits: your units don't die if they lose, but they end up with 1 HP, so equip your units well to deal with the matchups, but don't be to greedy and stop when you think that your unit doesn't stand a chance.
To start the chapter, head south to fight the Barbarians, Axe Fighters and Hunters. There are forests in the area that improve your evasion, but also lower your movement. Defeat them with your units and go down to fight the first boss, Cimbaeth, a promoted Warrior. He's surprisingly fast, has a Silver Axe that will severely injure even Sigurd and a Hand Axe that he drops when defeated. Take him out as fast as possible and possibly finish him off with Lex, as he's the only unit who can use axes. Quan also has a conversation with Finn that gives the latter a +1 bonus to strength, skill and defense, so don't forget that.
At turn 2, you get introduced to two new characters, Edain and Dew. Edain is a cleric with no skills who starts with the Mend staff, while Dew is a level 1 Thief. Both of them are chased by the enemies and won't last more than one hit. Both of them have good avoid, as Dew has very high speed and luck, while Edain can't use weapons, which would weigh her down. Escape with Edain and keep her and Dew protected while keeping in mind that forests reduce movement. Being a thief, Dew can steal gold from enemies he hits, but he has no Follow-Up and doesn't get it until promotion. Instead, he has Sol, but because of his very low strength and unimpressive skill base, it won't make much of a difference.
As you head to Castle Genoa, you will find Ayra here. She is a very dangerous enemy with very high skill and speed, decent strength, a powerful Iron Blade whose low accuracy is compensated by her high skill, and has both Follow-Up and Astra, so she will double almost everyone in your army. She is forced to fight for Verdane because Cimbaeth held Prince Shannan, her nephew, hostage, and she will attack you whenever she can. With her very high skill, she will have a 16% chance to proc Astra in a hit, and since it has five hits, not even Arden could withstand that much damage if his durability hasn't received improvements. You have to get past the enemy axe-weilding enemies and seize the castle, which is guarded by a generic Warrior, and there are a bunch of enemies around Ayra, who you have to distract so that Sigurd can seize the castle, but as her durability is lackluster, Sigurd and Quan will kill her if she fights them, and few units can distract her effectively:
Alec is a good option, as he has the skill Nihil. Nihil blocks enemy skills like Astra, preventing it from activating, but he won't be able to take more than two hits at full HP. If he's the one distracting Ayra, be sure to heal him up with Ethlyn.
Ethlyn herself can distract Ayra better than other thanks to her speed: Ayra has 11 attack speed, and Ethlyn joined in the previous chapter with a Slim Sword and with 12 base speed. As a result, her attack speed is the same as Ayra at base with her starting Slim Sword, being just fast enough to avoid getting doubled by her, and she can survive one hit from her. However, watch out for Astra, because if it activates, Ethlyn will be likely defeated, and even though forests give a 20% boost to her avoid, it will still be quite risky.
Arden can easily take two hits from Ayra even if he has just a little more then half of his HP. However, he will be doubled, his avoid is too low to dodge well, so he needs to rely on the forests to keep her at bay, and Astra may overwhelm even him.
The Warrior only has an Hand Axe, but attacking him from the distance is not very effective even with Sigurd's authority bonus, as Javelins are inaccurate and even more penalized by the strong weapon triangle bonuses. Just take him out quickly and seize the castle to save Shannan. Once the castle is seized, Ayra will try to return back to it, and that's when you can talk to her with Sigurd and recruit her.
Marpha Castle
As previously mentioned, Ayra is a very powerful Sword Fighter. She will easily take care of enemies, but don't be too reckless when using her, as her defense is rather low, so she may be killed if you are not careful. Head to the west to reach Marpha Castle, and in the meantime, there are some noteworthy conversation with Edain: talking with Ethlyn will give her the Return staff, and having Dew talk to Edain will give her the Warp staff. In the meantime, some enemies from Nordion will attack the home castle from the west, but don't worry about it, as Eldigan and his knights will get the job done. Munnir has high stats, but he only has a Hand Axe, so he's not too difficult to fight against once you know what to do. Keep attacking him with your units and take him out to get his Skill Ring. Once you seize the castle, there will be an even where Sigurd meets and rescues Deirdre, who will appear later on.
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lady of the Forest |
From Deirdre's epithet in Fire Emblem Heroes. |
English (unofficial) |
The Spirit Forest's Maiden |
Used in the Project Naga fan translation. |
Japanese |
精霊の森の少女 |
Girl of the Spirit Forest |
Spanish |
Señora forestal |
Forest Lady; from Heroes. |
French |
Dame de la forêt |
Lady of the Forest; from Heroes. |
German |
Waldherrin |
Forest Lady; from Heroes. |
Italian |
La dama silvana |
The Sylvan Lady; from Heroes. |
Portuguese (Brazil) |
Dama da floresta |
Lady of the Forest; from Heroes. |
Traditional Chinese |
精靈森林的少女 |
Girl of the Spirit Forest; from Heroes. |
Gallery
← Birth of a Holy Knight • | Lady of the Forest | • Crisis in Agustria → |
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