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| =====Reinforcements===== | | =====Reinforcements===== |
| *One turn after [[Cimbaeth]] reaches Genoa Castle | | *One turn after [[Cimbaeth]] reaches Genoa Castle |
| **5 [[Barbarian]]s, 4 [[Hunter]]s, 3 [[Fighter]]s, and Cimbaeth emerge from the castle. | | **5 [[Barbarian]]s, 4 [[Hunter]]s, 3 [[Fighter]]s, and Cimbaeth emerge from the castle |
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| ====Marpha==== | | ====Marpha==== |
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Line 636: |
| =====Reinforcements===== | | =====Reinforcements===== |
| *Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear | | *Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear |
| **A number of [[Barbarian]]s and a [[Fighter]] commander to replace each of those killed in the previous squad; up to 9 and 1 respectively. | | **A number of [[Barbarian]]s and a [[Fighter]] commander to replace each of those killed in the previous squad; up to 9 and 1 respectively |
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| ====Verdane==== | | ====Verdane==== |
Revision as of 22:54, 2 August 2021
Lady of the Forest
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Lady of the Forest (Japanese: 精霊の森の少女 Girl of the Spirit Forest) is the first chapter of Fire Emblem: Genealogy of the Holy War following its Prologue. It depicts Sigurd's invasion of Verdane to rescue the captured Lady Edain, his first meeting with Deirdre and his first encounter with the Loptr Church as it manipulates Verdane into war.
Plot
- Main article: Lady of the Forest/Script
Having taken Evans Castle past the Grannvale/Verdane border, Sigurd is visited by his old friend Eldigan of Nordion, who pledges his support in protecting Evans from the warmongering lords of Agustria. Meanwhile, at Verdane's Genoa Castle, the errant Princess Ayra of Isaach is forced by Cimbaeth to fight under his command with her ward, Crown Prince Shannan, held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by Prince Jamke, who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief Dew; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.
While Sigurd's army is out in the depths of Verdane, the malicious Lord Elliot of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his Cross Knights. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescues Deirdre from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.
At the Verdane capital, Jamke's efforts to dissuade King Batu from the conflict fall on deaf ears, such is the sway of his advisor, Sandima of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a Silence staff, and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.
Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations.
Chapter data
Chapter Data
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Conditions
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Unit Data
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Victory: Seize Verdane Castle Defeat: Sigurd dies or Evans Castle is seized
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Player: 10+5
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Partner: 0+9
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Other: 1-1
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Enemy: 20+66-2+∞
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Chapter Map
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Map dimensions: 62 columns by 62 rows
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Combatants and castles
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Army
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Commander
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Affiliation
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Units
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Castles
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Guardian
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Notes
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Sigurd's
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Sigurd
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Player
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10
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Evans
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--
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Home castle
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Genoa
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Cimbaeth
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Enemy
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17+∞
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Genoa
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Commander
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Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
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Marpha
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Munnir
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Enemy
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21+10
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Marpha
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Munnir
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• The Marpha army emerges at the end of turn 1. • An additional 10 units appear to replace those killed sent after Edain.
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Verdane
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Ayra*
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Enemy
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3
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Verdane
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--
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• The Verdane army appears once Genoa and Marpha have been seized. • A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
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Sandima
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23
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Sandima
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Nordion
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--
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Other
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1
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Nordion
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--
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• The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle. • Enemies will not attempt to capture Nordion Castle
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Eldigan
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Partner
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9
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Heirhein
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Elliot
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Enemy
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12
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--
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--
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Appears once a castle has been seized.
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Character data
Item data
In addition, three villages are present on the map, which can be visited to obtain up to 5,000 gold each.
Castle data
Event data
Unit data
Genoa
The Genoa army is present at the start of the chapter.
Reinforcements
- One turn after Cimbaeth reaches Genoa Castle
Marpha
The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear.
Reinforcements
- Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear
- A number of Barbarians and a Fighter commander to replace each of those killed in the previous squad; up to 9 and 1 respectively
Verdane
The Verdane force commanded by Ayra is present at the start of the chapter. The army under Sandima appears once Marpha has been seized.
Nordion
The neutral Nordion army is present at the start of the chapter. The partner army appears once the Heirhein army has.
Heirhein
The Heirhein army appears once Genoa has been seized.
Major units
Genoa
- Main article: Cimbaeth
- Cimbaeth is the boss of Genoa.
Marpha
- Main article: Munnir
- Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.
Verdane
- Main article: Jamke
- Jamke is a sub-boss affiliated with Verdane. He and the Verdane army appear after Marpha is seized.
- Main article: Sandima
- Sandima is the guardian of Verdane Castle, and boss of Verdane. He and the Verdane army appear after Marpha is seized.
Nordion
- Main article: Eldigan
- Eldigan is the boss of Nordion. He and the Cross Knights emerge after Heirhein does, and retreat upon its defeat.
Heirhein
- Main article: Elliot
- Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Lady of the Forest
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From Deirdre's epithet in Fire Emblem Heroes.
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English (unofficial)
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The Spirit Forest's Maiden
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Used in the Project Naga fan translation.
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Spanish
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Señora forestal
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Forest Lady; from Heroes.
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French
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Dame de la forêt
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Lady of the Forest; from Heroes.
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German
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Waldherrin
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Forest Lady; from Heroes.
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Italian
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La dama silvana
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The Sylvan Lady; from Heroes.
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Portuguese (Brazil)
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Dama da floresta
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Lady of the Forest; from Heroes.
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Traditional Chinese
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精靈森林的少女
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Girl of the Spirit Forest; from Heroes.
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.