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Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "(?i)\{\{Round" to "{{SUBST:Round")
m (Simplified tables)
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[[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]]
[[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]]
'''Experience''' (Japanese: {{hl|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[Staff|staves]] or performing other actions, and upon gaining 100 experience points a unit's [[level]] will increase and they will [[Growth rate|gain stats]].
'''Experience''' (Japanese: {{hl|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[staves]] or performing other actions, and upon gaining 100 experience points a unit's [[level]] will increase and they will [[Growth rate|gain stats]].


==Overview==
==Overview==
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[Staff|staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.


Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.


===Gameplay modes and experience===
===Gameplay modes and experience===
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*'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain.
*'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain.
*'''{{FE5}}:''' [[Paragon|Paragon Mode]] doubles all experience gain.
*'''{{FE5}}:''' Paragon Mode doubles all experience gain.
*'''{{FE7}} and {{FE8}}:''' Hard Mode reduces experience gained from defeating an enemy.
*'''{{FE7}} and {{FE8}}:''' Hard Mode reduces experience gained from defeating an enemy.
*'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further.
*'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further.
Line 27: Line 27:
===Player unit deals no damage===
===Player unit deals no damage===
{{sectstub}}
{{sectstub}}
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 0
! 0
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | If the player unit is a [[curate]], they instead get the same amount of EXP as if they killed their opponent.
| If the player unit is a [[curate]], they instead get the same amount of EXP as if they killed their opponent.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Echoes: Shadows of Valentia}}, {{title|Three Houses}}
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Echoes: Shadows of Valentia}}, {{title|Three Houses}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 0
! 0
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
| {{title|Gaiden}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 1
! 1
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (31 - Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor
! (31 Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
| style="border-bottom-right-radius: 15px" | Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
|}
|}


===Player unit deals damage but does not kill the enemy===
===Player unit deals damage but does not kill the enemy===
{{sectstub}}
{{sectstub}}
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style=" border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Damage dealt
! Damage dealt
| style=" border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Maximum of 20
| Maximum of 20
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
| {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100 × Damage done / Enemy's [[Max HP]] / 2
! [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100 × Damage done / Enemy's [[Max HP]] / 2
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [Enemy's Class EXP × (Enemy's Level + 9) / 10] cannot exceed 255
| [Enemy's Class EXP × (Enemy's Level + 9) / 10] cannot exceed 255
|-
|-
| style=" border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}
| {{title|Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Damage dealt
! Damage dealt
| style=" border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Maximum of 10
| Maximum of 10
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (31 - Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor
! (31 Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
| Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| style="border-bottom-left-radius: 15px" | {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (31 + Enemy's [[level]] + Enemy promoted bonus - Player's level - Player promoted bonus) / Player's [[Class relative power]]
! (31 + Enemy's [[level]] + Enemy promoted bonus Player's level Player promoted bonus) / Player's [[Class relative power]]
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 if not.
| style="border-bottom-right-radius: 15px" | Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 if not.
|}
|}


===Killing an enemy===
===Killing an enemy===
{{sectstub}}
{{sectstub}}
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Enemy class base EXP) + (enemy's level - 1) + boss bonus
! (Enemy class base EXP) + (enemy's level 1) + boss bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.<br>Boss bonus is 10 if the enemy is a boss, 0 otherwise.
| This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.<br>Boss bonus is 10 if the enemy is a boss, 0 otherwise.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
| {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100
! [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255
| [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]''
| {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]''
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Enemy class base EXP) + boss bonus
! (Enemy class base EXP) + boss bonus
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.<br>Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform.
| This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.<br>Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (max{0,[Enemy's [[class relative power]] × (Enemy's level + Enemy promotion bonus)] - [Player's [[class relative power]] × (Player's level + Player promotion bonus)] + 20} + [(31 - Player's level) / Player's [[class relative power]]] + Boss bonus + Steal bonus) × [[Paragon]] factor × Paragon Mode factor × Berserk factor
! (max{0,[Enemy's [[class relative power]] × (Enemy's level + Enemy promotion bonus)] [Player's [[class relative power]] × (Player's level + Player promotion bonus)] + 20} + [(31 Player's level) / Player's [[class relative power]]] + Boss bonus + Steal bonus) × [[Paragon]] factor × Paragon Mode factor × Berserk factor
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the [[Steal]] skill. Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
| Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the [[Steal]] skill. Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| style="border-bottom-left-radius: 15px" | {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [Experience from doing damage] + [Silencer factor] × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus - ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus]
! [Experience from doing damage] + [Silencer factor] × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus]
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Maximum 100; minimum is equal to experience from doing damage.<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise.<br>Boss bonus is 40 if the enemy is a boss; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise.
| style="border-bottom-right-radius: 15px" | Maximum 100; minimum is equal to experience from doing damage.<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise.<br>Boss bonus is 40 if the enemy is a boss; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise.
|}
|}


===Using a staff or white magic===
===Using a staff or white magic===
{{sectstub}}
{{sectstub}}
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon & the Blade of Light}}
| {{title|Shadow Dragon & the Blade of Light}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 0
! 0
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Gaiden}}
| {{title|Gaiden}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 0
! 0
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]''
| {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]''
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Staff's EXP value)
! (Staff's EXP value)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | This value is shown on the staff's description.
| This value is shown on the staff's description.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | (Staff's EXP value) × (Promotion factor)
! (Staff's EXP value) × (Promotion factor)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Promotion factor is 0.5 if promoted, 1 if not.
| Promotion factor is 0.5 if promoted, 1 if not.
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
| style="border-bottom-left-radius: 15px" | {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Staff's EXP value) - (Level penalty)] × (Promotion factor)
! [(Staff's EXP value) (Level penalty)] × (Promotion factor)
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.
| style="border-bottom-right-radius: 15px" | Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.


Promotion factor is 0.5 if promoted, 1 if not.
Promotion factor is 0.5 if promoted, 1 if not.
Line 138: Line 138:
{{sectstub}}
{{sectstub}}
;[[Dance|Dancing]], playing, [[sing]]ing, etc.
;[[Dance|Dancing]], playing, [[sing]]ing, etc.
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| style="border-bottom-left-radius: 15px" | {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 10
! 10
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="border-bottom-right-radius: 15px" | --
|-
|-
|}
|}


;[[Steal]]ing
;[[Steal]]ing
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 10
! 10
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="border-bottom-right-radius: 15px" | --
|-
|-
|}
|}


;[[Summon]]ing
;[[Summon]]ing
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation"
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
! style="border-top-left-radius: 15px" | Game
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| style="border-bottom-left-radius: 15px" | {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 10
! 10
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="border-bottom-right-radius: 15px" | --
|-
|-
|}
|}


==Items and skills affecting experience==
==Items and skills affecting experience==
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="border-top-left-radius: 15px;; border:none" width="100%" colspan="2"|Items and skills affecting experience
! style="background: none" colspan="4" | Items and skills affecting experience
|- style="color: #fff"
! style="border-top-left-radius: 15px; width: 1%" |
! style="width: 14%" | Item
! style="width: 35%" | Effect
! style="border-top-right-radius: 15px; width: 40%" | Games
|-
|-
{{!}}
| [[File:Is snes01 gradivus.png]]
{|width="100%" class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; border-radius: 15px;; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
| [[Gradivus]]
!style="border-top-left-radius: 15px;; background-color:{{Color3}}; color:#fff" width="1%"|
| Doubles the user's experience gain when equipped.
!style="background-color:{{Color3}}; color:#fff" width="14%"|Item
| {{title|Mystery of the Emblem}}, {{FEBS}}
!style="background-color:{{Color3}}; color:#fff" width="35%"|Effect
!style="border-top-right-radius: 15px;; background-color:{{Color3}}; color:#fff" width="40%"|Games
|-
|-
|style="background-color:{{Color3}}"|[[File:Is snes01 gradivus.png]]
| [[File:Is snes01 mercurius.png]]
|style="background-color:{{Color3}}"|[[Gradivus]]
| [[Mercurius]]
|style="background-color:{{Color3}}"|Doubles the user's experience gain when equipped.
| Doubles the user's experience gain when equipped.
|style="background-color:{{Color3}}"|{{title|Mystery of the Emblem}}, {{FEBS}}
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is snes01 mercurius.png]]
| [[File:Is snes01 parthia.png]]
|style="background-color:{{Color3}}"|[[Mercurius]]
| [[Parthia]]
|style="background-color:{{Color3}}"|Doubles the user's experience gain when equipped.
| Doubles the user's experience gain when equipped.
|style="background-color:{{Color3}}"|{{title|Mystery of the Emblem}}{{hover|*|Appears in many other games, but only has this effect in Mystery}}
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is snes01 parthia.png]]
| [[File:Is 3ds01 paragon.png]]
|style="background-color:{{Color3}}"|[[Parthia]]
| [[Paragon]]
|style="background-color:{{Color3}}"|Doubles the user's experience gain when equipped.
| Doubles the user's experience gain.
|style="background-color:{{Color3}}"|{{title|Mystery of the Emblem}}{{hover|*|Appears in many other games, but only has this effect in Mystery}}
| {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}, {{title|Warriors}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds01 paragon.png]]
| [[File:Is snes02 paragon ring.png]]
|style="background-color:{{Color3}}"|[[Paragon]]
| [[Paragon Ring]]
|style="background-color:{{Color3}}"|Doubles the user's experience gain.
| Doubles the user's experience gain when in the user's inventory.
|style="background-color:{{Color3}}"|{{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}, {{title|Warriors}}
| {{title|Genealogy of the Holy War}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is snes02 paragon ring.png]]
| [[File:Is snes03 paragon sword.png]]
|style="background-color:{{Color3}}"|[[Paragon Ring]]
| [[Paragon Sword]]
|style="background-color:{{Color3}}"|Doubles the user's experience gain when in the user's inventory.
| Doubles the user's experience gain when equipped.
|style="background-color:{{Color3}}"|{{title|Genealogy of the Holy War}}
| {{title|Thracia 776}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is snes03 paragon sword.png]]
| [[File:Is 3ds03 golden apple.png]]
|style="background-color:{{Color3}}"|[[Paragon Sword]]
| [[Golden Apple]]
|style="background-color:{{Color3}}"|Doubles the user's experience gain when equipped.
| Gives the user 100 experience points when consumed.
|style="background-color:{{Color3}}"|{{title|Thracia 776}}
| {{title|Echoes: Shadows of Valentia}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds03 golden apple.png]]
| [[File:Is feh universal shard.png|20px]]
|style="background-color:{{Color3}}"|[[Golden Apple]]
| [[Shards and Crystals]]
|style="background-color:{{Color3}}"|Gives the user 100 experience points when consumed.
| Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.
|style="background-color:{{Color3}}"|{{title|Echoes: Shadows of Valentia}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh universal shard.png|20px]]
| [[File:Is 3ds01 veteran.png]]
|style="background-color:{{Color3}}"|[[Shards and Crystals]]
| [[Veteran]]
|style="background-color:{{Color3}}"|Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level.
| Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Awakening}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds01 veteran.png]]
| [[File:Is 3ds02 nobility.png]]
|style="background-color:{{Color3}}"|[[Veteran]]
| [[Nobility]]
|style="background-color:{{Color3}}"|Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect.  
| Multiplies the user's experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Awakening}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds02 nobility.png]]
| [[File:Is 3ds02 future sight.png]]
|style="background-color:{{Color3}}"|[[Nobility]]
| [[Future Sight]]
|style="background-color:{{Color3}}"|Multiplies the user's experience gain by 1.2.  
| ([[Luck]]) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy.
|style="background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds02 future sight.png]]
| [[File:Is 3ds02 void curse.png]]
|style="background-color:{{Color3}}"|[[Future Sight]]
| [[Void Curse]]
|style="background-color:{{Color3}}"|([[Luck]]) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy.
| Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only.
|style="background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is 3ds02 void curse.png]]
| [[File:Is ns01 professor's guidance.png|20px]]
|style="background-color:{{Color3}}"|[[Void Curse]]
| [[Professor's Guidance]]
|style="background-color:{{Color3}}"|Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only.
| Multiplies the unit's and any adjacent unit experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Fates}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 professor's guidance.png|20px]]
| [[File:Is ns01 imperial lineage.png|20px]]
|style="background-color:{{Color3}}"|[[Professor's Guidance]]
| [[Imperial Lineage]]
|style="background-color:{{Color3}}"|Multiplies the unit's and any adjacent unit experience gain by 1.2.
| Multiplies the unit's experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 imperial lineage.png|20px]]
| [[File:Is ns01 leicester lineage.png|20px]]
|style="background-color:{{Color3}}"|[[Imperial Lineage]]
| [[Leicester Lineage]]
|style="background-color:{{Color3}}"|Multiplies the unit's experience gain by 1.2.
| Multiplies the unit's experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 leicester lineage.png|20px]]
| [[File:Is ns01 royal lineage.png|20px]]
|style="background-color:{{Color3}}"|[[Leicester Lineage]]
| [[Royal Lineage]]
|style="background-color:{{Color3}}"|Multiplies the unit's experience gain by 1.2.
| Multiplies the unit's experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 royal lineage.png|20px]]
| [[File:Is ns01 professor's guidance+.png|20px]]
|style="background-color:{{Color3}}"|[[Royal Lineage]]
| [[Professor's Guidance+]]
|style="background-color:{{Color3}}"|Multiplies the unit's experience gain by 1.2.
| Multiplies the unit's and any adjacent unit experience gain by ×1.2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 professor's guidance+.png|20px]]
| [[File:Is ns01 imperial lineage+.png|20px]]
|style="background-color:{{Color3}}"|[[Professor's Guidance+]]
| [[Imperial Lineage+]]
|style="background-color:{{Color3}}"|Multiplies the unit's and any adjacent unit experience gain by ×1.2.
| Multiplies the unit's experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 imperial lineage+.png|20px]]
| [[File:Is ns01 leicester lineage+.png|20px]]
|style="background-color:{{Color3}}"|[[Imperial Lineage+]]
| [[Leicester Lineage+]]
|style="background-color:{{Color3}}"|Multiplies the unit's experience gain by 1.2.
| Multiplies the unit's experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 leicester lineage+.png|20px]]
| [[File:Is ns01 royal lineage+.png|20px]]
|style="background-color:{{Color3}}"|[[Leicester Lineage+]]
| [[Royal Lineage+]]
|style="background-color:{{Color3}}"|Multiplies the unit's experience gain by 1.2.
| Multiplies the unit's experience gain by 1.2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 royal lineage+.png|20px]]
| [[File:Is ns01 model leader.png|20px]]
|style="background-color:{{Color3}}"|[[Royal Lineage+]]
| [[Model Leader]]
|style="background-color:{{Color3}}"|Multiplies the unit's experience gain by 1.2.
| Multiplies the experience gain of the user's equipped [[battalion]] by ×2.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Three Houses}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is ns01 model leader.png|20px]]
| [[File:Is feh sword exp 1.png|20px]]
|style="background-color:{{Color3}}"|[[Model Leader]]
| [[Sword Experience]] 1
|style="background-color:{{Color3}}"|Multiplies the experience gain of the user's equipped [[battalion]] by ×2.
| Multiplies experience earned by user by ×1.5.
|style="background-color:{{Color3}}"|{{title|Three Houses}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh sword exp 1.png|20px]]
| [[File:Is feh sword exp 2.png|20px]]
|style="background-color:{{Color3}}"|[[Sword Experience]] 1
| [[Sword Experience]] 2
|style="background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5.  
| Multiplies experience earned by all wielders of [[axe]] skills by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh sword exp 2.png|20px]]
| [[File:Is feh sword exp 3.png|20px]]
|style="background-color:{{Color3}}"|[[Sword Experience]] 2
| [[Sword Experience]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[axe]] skills by ×1.5.  
| Multiplies experience earned by all wielders of [[axe]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh sword exp 3.png|20px]]
| [[File:Is feh axe experience 1.png|20px]]
|style="background-color:{{Color3}}"|[[Sword Experience]] 3
| [[Axe Experience]] 1
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[axe]] skills by ×2.  
| Multiplies experience earned by user by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh axe experience 1.png|20px]]
| [[File:Is feh axe experience 2.png|20px]]
|style="background-color:{{Color3}}"|[[Axe Experience]] 1
| [[Axe Experience]] 2
|style="background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5.  
| Multiplies experience earned by all wielders of [[axe]] skills by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh axe experience 2.png|20px]]
| [[File:Is feh axe experience 3.png|20px]]
|style="background-color:{{Color3}}"|[[Axe Experience]] 2
| [[Axe Experience]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[axe]] skills by ×1.5.  
| Multiplies experience earned by all wielders of [[axe]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh axe experience 3.png|20px]]
| [[File:Is feh r tome exp 1.png|20px]]
|style="background-color:{{Color3}}"|[[Axe Experience]] 3
| [[Red Tome Experience|R Tome Exp]] 1
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[axe]] skills by ×2.  
| Multiplies experience earned by user by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh r tome exp 1.png|20px]]
| [[File:Is feh r tome exp 2.png|20px]]
|style="background-color:{{Color3}}"|[[Red Tome Experience|R Tome Exp]] 1
| [[Red Tome Experience|R Tome Exp]] 2
|style="background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5.  
| Multiplies experience earned by all wielders of [[red tome]] skills by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh r tome exp 2.png|20px]]
| [[File:Is feh r tome exp 3.png|20px]]
|style="background-color:{{Color3}}"|[[Red Tome Experience|R Tome Exp]] 2
| [[Red Tome Experience|R Tome Exp]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[red tome]] skills by ×1.5.  
| Multiplies experience earned by all wielders of [[red tome]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh r tome exp 3.png|20px]]
| [[File:Is feh b tome exp 1.png|20px]]
|style="background-color:{{Color3}}"|[[Red Tome Experience|R Tome Exp]] 3
| [[Blue Tome Experience|B Tome Exp]] 1
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[red tome]] skills by ×2.  
| Multiplies experience earned by user by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh b tome exp 1.png|20px]]
| [[File:Is feh b tome exp 2.png|20px]]
|style="background-color:{{Color3}}"|[[Blue Tome Experience|B Tome Exp]] 1
| [[Blue Tome Experience|B Tome Exp]] 2
|style="background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5.  
| Multiplies experience earned by all wielders of [[blue tome]] skills by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh b tome exp 2.png|20px]]
| [[File:Is feh b tome exp 3.png|20px]]
|style="background-color:{{Color3}}"|[[Blue Tome Experience|B Tome Exp]] 2
| [[Blue Tome Experience|B Tome Exp]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[blue tome]] skills by ×1.5.  
| Multiplies experience earned by all wielders of [[blue tome]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh b tome exp 3.png|20px]]
| [[File:Is feh g tome exp 1.png|20px]]
|style="background-color:{{Color3}}"|[[Blue Tome Experience|B Tome Exp]] 3
| [[Green Tome Experience|G Tome Exp]] 1
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[blue tome]] skills by ×2.  
| Multiplies experience earned by user by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh g tome exp 1.png|20px]]
| [[File:Is feh g tome exp 2.png|20px]]
|style="background-color:{{Color3}}"|[[Green Tome Experience|G Tome Exp]] 1
| [[Green Tome Experience|G Tome Exp]] 2
|style="background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5.  
| Multiplies experience earned by all wielders of [[green tome]] skills by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh g tome exp 2.png|20px]]
| [[File:Is feh g tome exp 3.png|20px]]
|style="background-color:{{Color3}}"|[[Green Tome Experience|G Tome Exp]] 2
| [[Green Tome Experience|G Tome Exp]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[green tome]] skills by ×1.5.  
| Multiplies experience earned by all wielders of [[green tome]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh g tome exp 3.png|20px]]
| [[File:Is feh bow exp 1.png|20px]]
|style="background-color:{{Color3}}"|[[Green Tome Experience|G Tome Exp]] 3
| [[Bow Experience]] 1
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[green tome]] skills by ×2.  
| Multiplies experience earned by user by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh bow exp 1.png|20px]]
| [[File:Is feh bow exp 2.png|20px]]
|style="background-color:{{Color3}}"|[[Bow Experience]] 1
| [[Bow Experience]] 2
|style="background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5.  
| Multiplies experience earned by all wielders of [[bow]] skills by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh bow exp 2.png|20px]]
| [[File:Is feh bow exp 3.png|20px]]
|style="background-color:{{Color3}}"|[[Bow Experience]] 2
| [[Bow Experience]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[bow]] skills by ×1.5.  
| Multiplies experience earned by all wielders of [[bow]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh bow exp 3.png|20px]]
| [[File:Is feh beast exp 1.png|20px]]
|style="background-color:{{Color3}}"|[[Bow Experience]] 3
| [[Beast Experience]] 1
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[bow]] skills by ×2.  
| Multiplies experience earned by user by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh beast exp 1.png|20px]]
| [[File:Is feh beast exp 2.png|20px]]
|style="background-color:{{Color3}}"|[[Beast Experience]] 1
| [[Beast Experience]] 2
|style="background-color:{{Color3}}"|Multiplies experience earned by user by ×1.5.  
| Multiplies experience earned by all wielders of [[beast]] skills by ×1.5.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh beast exp 2.png|20px]]
| [[File:Is feh beast exp 3.png|20px]]
|style="background-color:{{Color3}}"|[[Beast Experience]] 2
| [[Beast Experience]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[beast]] skills by ×1.5.  
| Multiplies experience earned by all wielders of [[beast]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="background-color:{{Color3}}"|[[File:Is feh beast exp 3.png|20px]]
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15
|style="background-color:{{Color3}}"|[[Beast Experience]] 3
|style="background-color:{{Color3}}"|Multiplies experience earned by all wielders of [[beast]] skills by ×2.
|style="background-color:{{Color3}}"|{{title|Heroes}}
|}
|}
|}


Line 400: Line 399:
{{Flavor Text
{{Flavor Text
|game1={{title|The Binding Blade}}
|game1={{title|The Binding Blade}}
|english1=Experience points gained. Gain<br>100 points to earn a new level.{{hover|*|Fan translation}}
|english1=Experience points gained. Gain<br>100 points to earn a new level.{{h|*|Fan translation}}
|japanese1=??
|japanese1=??
|-
|-
Line 435: Line 434:
|japanese9=??
|japanese9=??
}}
}}
 
<!--
==Trivia==
==Trivia==
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Experience
|eng-name=Experience
|jap-name={{hover|経験値|Keikenchi}}
|jap-name={{h|経験値|Keikenchi}}
|jap-mean=Experience points
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* [[Wikipedia:Experience point|Experience point]] on Wikipedia
* [[Wikipedia:Experience point|Experience point]] on Wikipedia
* [[Weapon experience]]
* [[Weapon experience]]
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Revision as of 03:17, 30 May 2021

Lyn has gained 10 experience points for attacking and damaging an enemy Brigand. Killing the Brigand would have awarded her a much higher amount of experience.

Experience (Japanese: 経験値 experience points), abbreviated as EXP, EX, or E, is a value tied to a unit's growth and progression throughout the game. In every Fire Emblem series game, units earn experience by fighting, using staves or performing other actions, and upon gaining 100 experience points a unit's level will increase and they will gain stats.

Overview

Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using staves, dancing or stealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.

Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a base class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or change class. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; bosses award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.

Gameplay modes and experience

Several gameplay modes in certain Fire Emblem games alter the experience growth of units, either as a side effect or as their primary point.

Bonus experience

Main article: Bonus experience

Exclusive to Fire Emblem: Path of Radiance and Radiant Dawn is bonus experience (often abbreviated as BExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From the base menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.

Awakening reclass mechanics


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As the reclassing mechanism of Fire Emblem Awakening theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain.

Calculations

Player unit deals no damage


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Game Formula Notes
Shadow Dragon & the Blade of Light 0 If the player unit is a curate, they instead get the same amount of EXP as if they killed their opponent.
Mystery of the Emblem, Genealogy of the Holy War, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Echoes: Shadows of Valentia, Three Houses 0 --
Gaiden, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn 1 --
Thracia 776 (31 − Player's level) / Player's class relative power × Paragon factor × Paragon Mode factor × Berserk factor Paragon factor is 2 if the unit has the paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.

Player unit deals damage but does not kill the enemy


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Game Formula Notes
Shadow Dragon & the Blade of Light Damage dealt Maximum of 20
Gaiden [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class relative power × Level Factor / 100 × Damage done / Enemy's Max HP / 2 [Enemy's Class EXP × (Enemy's Level + 9) / 10] cannot exceed 255
Mystery of the Emblem Damage dealt Maximum of 10
Thracia 776 (31 − Player's level) / Player's class relative power × Paragon factor × Paragon Mode factor × Berserk factor Paragon factor is 2 if the unit has the paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
The Binding Blade, The Blazing Blade, The Sacred Stones (31 + Enemy's level + Enemy promoted bonus − Player's level − Player promoted bonus) / Player's Class relative power Minimum of 1.
The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 if not.

Killing an enemy


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Game Formula Notes
Shadow Dragon & the Blade of Light (Enemy class base EXP) + (enemy's level − 1) + boss bonus This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.
Boss bonus is 10 if the enemy is a boss, 0 otherwise.
Gaiden [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class relative power × Level Factor / 100 [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255
Mystery of the Emblem and BS Fire Emblem (Enemy class base EXP) + boss bonus This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.
Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform.
Thracia 776 (max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's class relative power] + Boss bonus + Steal bonus) × Paragon factor × Paragon Mode factor × Berserk factor Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the Steal skill. Paragon factor is 2 if the unit has the paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise.
The Binding Blade, The Blazing Blade, The Sacred Stones [Experience from doing damage] + [Silencer factor] × [Enemy's level × Enemy Class relative power + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus] Maximum 100; minimum is equal to experience from doing damage.
Silencer factor is 2 if Silencer was activated, 1 if not.
Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in The Blazing Blade), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.
Mode divisor is 2 in The Blazing Blade and The Sacred Stones if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in The Blazing Blade/prior to the route split in The Sacred Stones; it is 1 otherwise, or always in The Binding Blade.
Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise.
Boss bonus is 40 if the enemy is a boss; 0 otherwise.
Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise.

Using a staff or white magic


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Game Formula Notes
Shadow Dragon & the Blade of Light 0 --
Gaiden 0 --
Mystery of the Emblem and BS Fire Emblem (Staff's EXP value) This value is shown on the staff's description.
The Binding Blade, The Blazing Blade, The Sacred Stones (Staff's EXP value) × (Promotion factor) Promotion factor is 0.5 if promoted, 1 if not.
Shadow Dragon, New Mystery of the Emblem [(Staff's EXP value) − (Level penalty)] × (Promotion factor) Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.

Promotion factor is 0.5 if promoted, 1 if not.

Miscellaneous actions


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Dancing, playing, singing, etc.
Game Formula Notes
Mystery of the Emblem, Genealogy of the Holy War,
Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones
10 --
Stealing
Game Formula Notes
Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones 10 --
Summoning
Game Formula Notes
The Sacred Stones 10 --

Items and skills affecting experience

Items and skills affecting experience
Item Effect Games
Is snes01 gradivus.png Gradivus Doubles the user's experience gain when equipped. Mystery of the Emblem, Fire Emblem: Archanea Saga
Is snes01 mercurius.png Mercurius Doubles the user's experience gain when equipped. Mystery of the Emblem*
Is snes01 parthia.png Parthia Doubles the user's experience gain when equipped. Mystery of the Emblem*
Is 3ds01 paragon.png Paragon Doubles the user's experience gain. Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Fates, Three Houses, Warriors
Is snes02 paragon ring.png Paragon Ring Doubles the user's experience gain when in the user's inventory. Genealogy of the Holy War
Is snes03 paragon sword.png Paragon Sword Doubles the user's experience gain when equipped. Thracia 776
Is 3ds03 golden apple.png Golden Apple Gives the user 100 experience points when consumed. Echoes: Shadows of Valentia
Is feh universal shard.png Shards and Crystals Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level. Heroes
Is 3ds01 veteran.png Veteran Multiplies the user's experience gain by 1.5 when Pair Up is in effect. Awakening
Is 3ds02 nobility.png Nobility Multiplies the user's experience gain by 1.2. Fates
Is 3ds02 future sight.png Future Sight (Luck) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. Fates
Is 3ds02 void curse.png Void Curse Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only. Fates
Is ns01 professor's guidance.png Professor's Guidance Multiplies the unit's and any adjacent unit experience gain by 1.2. Three Houses
Is ns01 imperial lineage.png Imperial Lineage Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 leicester lineage.png Leicester Lineage Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 royal lineage.png Royal Lineage Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 professor's guidance+.png Professor's Guidance+ Multiplies the unit's and any adjacent unit experience gain by ×1.2. Three Houses
Is ns01 imperial lineage+.png Imperial Lineage+ Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 leicester lineage+.png Leicester Lineage+ Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 royal lineage+.png Royal Lineage+ Multiplies the unit's experience gain by 1.2. Three Houses
Is ns01 model leader.png Model Leader Multiplies the experience gain of the user's equipped battalion by ×2. Three Houses
Is feh sword exp 1.png Sword Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh sword exp 2.png Sword Experience 2 Multiplies experience earned by all wielders of axe skills by ×1.5. Heroes
Is feh sword exp 3.png Sword Experience 3 Multiplies experience earned by all wielders of axe skills by ×2. Heroes
Is feh axe experience 1.png Axe Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh axe experience 2.png Axe Experience 2 Multiplies experience earned by all wielders of axe skills by ×1.5. Heroes
Is feh axe experience 3.png Axe Experience 3 Multiplies experience earned by all wielders of axe skills by ×2. Heroes
Is feh r tome exp 1.png R Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh r tome exp 2.png R Tome Exp 2 Multiplies experience earned by all wielders of red tome skills by ×1.5. Heroes
Is feh r tome exp 3.png R Tome Exp 3 Multiplies experience earned by all wielders of red tome skills by ×2. Heroes
Is feh b tome exp 1.png B Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh b tome exp 2.png B Tome Exp 2 Multiplies experience earned by all wielders of blue tome skills by ×1.5. Heroes
Is feh b tome exp 3.png B Tome Exp 3 Multiplies experience earned by all wielders of blue tome skills by ×2. Heroes
Is feh g tome exp 1.png G Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh g tome exp 2.png G Tome Exp 2 Multiplies experience earned by all wielders of green tome skills by ×1.5. Heroes
Is feh g tome exp 3.png G Tome Exp 3 Multiplies experience earned by all wielders of green tome skills by ×2. Heroes
Is feh bow exp 1.png Bow Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh bow exp 2.png Bow Experience 2 Multiplies experience earned by all wielders of bow skills by ×1.5. Heroes
Is feh bow exp 3.png Bow Experience 3 Multiplies experience earned by all wielders of bow skills by ×2. Heroes
Is feh beast exp 1.png Beast Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh beast exp 2.png Beast Experience 2 Multiplies experience earned by all wielders of beast skills by ×1.5. Heroes
Is feh beast exp 3.png Beast Experience 3 Multiplies experience earned by all wielders of beast skills by ×2. Heroes
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Flavor text


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Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Experience

--

Spanish

Puntos de experiencia

Experience points

French

Expérience

Experience

German

Erfahrungspunkten

Experience points

Italian

Punti esperienza

Experience points

Dutch

Ervaring

Experience

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus