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[[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]] | [[File:Ss fe07 lyn experience.png|240px|thumb|right|[[Lyn]] has gained 10 experience points for attacking and damaging an enemy [[Brigand]]. Killing the Brigand would have awarded her a much higher amount of experience.]] | ||
'''Experience''' (Japanese: {{hl|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[ | '''Experience''' (Japanese: {{hl|経験値|Keikenchi}} ''experience points''), abbreviated as '''EXP''', '''EX''', or '''E''', is a value tied to a unit's growth and progression throughout the game. In every {{FES}} game, units earn experience by fighting, using [[staves]] or performing other actions, and upon gaining 100 experience points a unit's [[level]] will increase and they will [[Growth rate|gain stats]]. | ||
==Overview== | ==Overview== | ||
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[ | Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using [[staves]], [[Dance|dancing]] or [[Steal|stealing]], units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle. | ||
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. | Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a [[:Category:Base classes|base class]] will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or [[class change|change class]]. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; [[boss]]es award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up. | ||
===Gameplay modes and experience=== | ===Gameplay modes and experience=== | ||
Line 11: | Line 11: | ||
*'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain. | *'''{{FE2}}:''' The "EASY" difficulty doubles all experience gain. | ||
*'''{{FE5}}:''' | *'''{{FE5}}:''' Paragon Mode doubles all experience gain. | ||
*'''{{FE7}} and {{FE8}}:''' Hard Mode reduces experience gained from defeating an enemy. | *'''{{FE7}} and {{FE8}}:''' Hard Mode reduces experience gained from defeating an enemy. | ||
*'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further. | *'''{{FE9}}:''' Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further. | ||
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===Player unit deals no damage=== | ===Player unit deals no damage=== | ||
{{sectstub}} | {{sectstub}} | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px | ! style="border-top-left-radius: 15px" | Game | ||
! | ! Formula | ||
! style="border-top-right-radius: 15px | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| {{title|Shadow Dragon & the Blade of Light}} | |||
! | ! 0 | ||
| If the player unit is a [[curate]], they instead get the same amount of EXP as if they killed their opponent. | |||
|- | |- | ||
| {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}, {{title|Echoes: Shadows of Valentia}}, {{title|Three Houses}} | |||
! | ! 0 | ||
| -- | |||
|- | |- | ||
| {{title|Gaiden}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}} | |||
! | ! 1 | ||
| -- | |||
|- | |- | ||
| style="border-bottom-left-radius: 15px | | style="border-bottom-left-radius: 15px" | {{title|Thracia 776}} | ||
! | ! (31 − Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor | ||
| style="border-bottom-right-radius: 15px | | style="border-bottom-right-radius: 15px" | Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise. | ||
|} | |} | ||
===Player unit deals damage but does not kill the enemy=== | ===Player unit deals damage but does not kill the enemy=== | ||
{{sectstub}} | {{sectstub}} | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px | ! style="border-top-left-radius: 15px" | Game | ||
! | ! Formula | ||
! style="border-top-right-radius: 15px | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| {{title|Shadow Dragon & the Blade of Light}} | |||
! | ! Damage dealt | ||
| Maximum of 20 | |||
|- | |- | ||
| {{title|Gaiden}} | |||
! | ! [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100 × Damage done / Enemy's [[Max HP]] / 2 | ||
| [Enemy's Class EXP × (Enemy's Level + 9) / 10] cannot exceed 255 | |||
|- | |- | ||
| {{title|Mystery of the Emblem}} | |||
! | ! Damage dealt | ||
| Maximum of 10 | |||
|- | |- | ||
| {{title|Thracia 776}} | |||
! | ! (31 − Player's level) / Player's [[class relative power]] × [[Paragon]] factor × Paragon Mode factor × Berserk factor | ||
| Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise. | |||
|- | |- | ||
| style="border-bottom-left-radius: 15px | | style="border-bottom-left-radius: 15px" | {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}} | ||
! | ! (31 + Enemy's [[level]] + Enemy promoted bonus − Player's level − Player promoted bonus) / Player's [[Class relative power]] | ||
| style="border-bottom-right-radius: 15px | | style="border-bottom-right-radius: 15px" | Minimum of 1.<br>The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 if not. | ||
|} | |} | ||
===Killing an enemy=== | ===Killing an enemy=== | ||
{{sectstub}} | {{sectstub}} | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px | ! style="border-top-left-radius: 15px" | Game | ||
! | ! Formula | ||
! style="border-top-right-radius: 15px | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| {{title|Shadow Dragon & the Blade of Light}} | |||
! | ! (Enemy class base EXP) + (enemy's level − 1) + boss bonus | ||
| This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.<br>Boss bonus is 10 if the enemy is a boss, 0 otherwise. | |||
|- | |- | ||
| {{title|Gaiden}} | |||
! | ! [Enemy's [[Class]] EXP × (Enemy's [[Level]] + 9) / 10)] × [[Class relative power]] × Level Factor / 100 | ||
| [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255 | |||
|- | |- | ||
| {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]'' | |||
! | ! (Enemy class base EXP) + boss bonus | ||
| This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.<br>Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform. | |||
|- | |- | ||
| {{title|Thracia 776}} | |||
! | ! (max{0,[Enemy's [[class relative power]] × (Enemy's level + Enemy promotion bonus)] − [Player's [[class relative power]] × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's [[class relative power]]] + Boss bonus + Steal bonus) × [[Paragon]] factor × Paragon Mode factor × Berserk factor | ||
| Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the [[Steal]] skill. Paragon factor is 2 if the unit has the [[paragon]] skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise. | |||
|- | |- | ||
| style="border-bottom-left-radius: 15px | | style="border-bottom-left-radius: 15px" | {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}} | ||
! | ! [Experience from doing damage] + [Silencer factor] × [Enemy's [[level]] × Enemy [[Class relative power]] + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus] | ||
| style="border-bottom-right-radius: 15px | | style="border-bottom-right-radius: 15px" | Maximum 100; minimum is equal to experience from doing damage.<br>Silencer factor is 2 if [[Lethality|Silencer]] was activated, 1 if not.<br>Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in ''The Blazing Blade''), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise.<br>Mode divisor is 2 in ''The Blazing Blade'' and ''The Sacred Stones'' if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in ''The Blazing Blade''/prior to the route split in ''The Sacred Stones''; it is 1 otherwise, or always in ''The Binding Blade''.<br>Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise.<br>Boss bonus is 40 if the enemy is a boss; 0 otherwise.<br>Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise. | ||
|} | |} | ||
===Using a staff or white magic=== | ===Using a staff or white magic=== | ||
{{sectstub}} | {{sectstub}} | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px | ! style="border-top-left-radius: 15px" | Game | ||
! | ! Formula | ||
! style="border-top-right-radius: 15px | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| {{title|Shadow Dragon & the Blade of Light}} | |||
! | ! 0 | ||
| -- | |||
|- | |- | ||
| {{title|Gaiden}} | |||
! | ! 0 | ||
| -- | |||
|- | |- | ||
| {{title|Mystery of the Emblem}} and ''[[BS Fire Emblem]]'' | |||
! | ! (Staff's EXP value) | ||
| This value is shown on the staff's description. | |||
|- | |- | ||
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}} | |||
! | ! (Staff's EXP value) × (Promotion factor) | ||
| Promotion factor is 0.5 if promoted, 1 if not. | |||
|- | |- | ||
| style="border-bottom-left-radius: 15px | | style="border-bottom-left-radius: 15px" | {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}} | ||
! | ! [(Staff's EXP value) − (Level penalty)] × (Promotion factor) | ||
| style="border-bottom-right-radius: 15px | | style="border-bottom-right-radius: 15px" | Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater. | ||
Promotion factor is 0.5 if promoted, 1 if not. | Promotion factor is 0.5 if promoted, 1 if not. | ||
Line 138: | Line 138: | ||
{{sectstub}} | {{sectstub}} | ||
;[[Dance|Dancing]], playing, [[sing]]ing, etc. | ;[[Dance|Dancing]], playing, [[sing]]ing, etc. | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px | ! style="border-top-left-radius: 15px" | Game | ||
! | ! Formula | ||
! style="border-top-right-radius: 15px | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px | | style="border-bottom-left-radius: 15px" | {{title|Mystery of the Emblem}}, {{title|Genealogy of the Holy War}},<br>{{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}} | ||
! | ! 10 | ||
| style="border-bottom-right-radius: 15px | | style="border-bottom-right-radius: 15px" | -- | ||
|- | |- | ||
|} | |} | ||
;[[Steal]]ing | ;[[Steal]]ing | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px | ! style="border-top-left-radius: 15px" | Game | ||
! | ! Formula | ||
! style="border-top-right-radius: 15px | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px | | style="border-bottom-left-radius: 15px" | {{title|Thracia 776}}, {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}} | ||
! | ! 10 | ||
| style="border-bottom-right-radius: 15px | | style="border-bottom-right-radius: 15px" | -- | ||
|- | |- | ||
|} | |} | ||
;[[Summon]]ing | ;[[Summon]]ing | ||
{| | {| class="calculation" | ||
! style="border-top-left-radius: 15px | ! style="border-top-left-radius: 15px" | Game | ||
! | ! Formula | ||
! style="border-top-right-radius: 15px | ! style="border-top-right-radius: 15px" | Notes | ||
|- | |- | ||
| style="border-bottom-left-radius: 15px | | style="border-bottom-left-radius: 15px" | {{title|The Sacred Stones}} | ||
! | ! 10 | ||
| style="border-bottom-right-radius: 15px | | style="border-bottom-right-radius: 15px" | -- | ||
|- | |- | ||
|} | |} | ||
==Items and skills affecting experience== | ==Items and skills affecting experience== | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | ||
!style="border-top-left-radius: 15px; | ! style="background: none" colspan="4" | Items and skills affecting experience | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Item | |||
! style="width: 35%" | Effect | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |- | ||
| [[File:Is snes01 gradivus.png]] | |||
| [[Gradivus]] | |||
| Doubles the user's experience gain when equipped. | |||
| {{title|Mystery of the Emblem}}, {{FEBS}} | |||
|- | |- | ||
| [[File:Is snes01 mercurius.png]] | |||
| [[Mercurius]] | |||
| Doubles the user's experience gain when equipped. | |||
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}} | |||
|- | |- | ||
| [[File:Is snes01 parthia.png]] | |||
| [[Parthia]] | |||
| Doubles the user's experience gain when equipped. | |||
| {{title|Mystery of the Emblem}}{{h|*|Appears in many other games, but only has this effect in Mystery}} | |||
|- | |- | ||
| [[File:Is 3ds01 paragon.png]] | |||
| [[Paragon]] | |||
| Doubles the user's experience gain. | |||
| | | {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}, {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Awakening}}, {{title|Fates}}, {{title|Three Houses}}, {{title|Warriors}} | ||
|- | |- | ||
| [[File:Is snes02 paragon ring.png]] | |||
| [[Paragon Ring]] | |||
| Doubles the user's experience gain when in the user's inventory. | |||
| {{title|Genealogy of the Holy War}} | |||
|- | |- | ||
| [[File:Is snes03 paragon sword.png]] | |||
| [[Paragon Sword]] | |||
| Doubles the user's experience gain when equipped. | |||
| {{title|Thracia 776}} | |||
|- | |- | ||
| [[File:Is 3ds03 golden apple.png]] | |||
| [[Golden Apple]] | |||
| | | Gives the user 100 experience points when consumed. | ||
| {{title|Echoes: Shadows of Valentia}} | |||
|- | |- | ||
| [[File:Is feh universal shard.png|20px]] | |||
| [[Shards and Crystals]] | |||
| | | Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level. | ||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is 3ds01 veteran.png]] | |||
| [[Veteran]] | |||
| | | Multiplies the user's experience gain by 1.5 when [[Pair Up]] is in effect. | ||
| {{title|Awakening}} | |||
|- | |- | ||
| [[File:Is 3ds02 nobility.png]] | |||
| [[Nobility]] | |||
| Multiplies the user's experience gain by 1.2. | |||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 future sight.png]] | |||
| [[Future Sight]] | |||
| | | ([[Luck]]) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. | ||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is 3ds02 void curse.png]] | |||
| [[Void Curse]] | |||
| | | Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only. | ||
| {{title|Fates}} | |||
|- | |- | ||
| [[File:Is ns01 professor's guidance.png|20px]] | |||
| [[Professor's Guidance]] | |||
| | | Multiplies the unit's and any adjacent unit experience gain by 1.2. | ||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 imperial lineage.png|20px]] | |||
| [[Imperial Lineage]] | |||
| Multiplies the unit's experience gain by 1.2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 leicester lineage.png|20px]] | |||
| [[Leicester Lineage]] | |||
| Multiplies the unit's experience gain by 1.2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 royal lineage.png|20px]] | |||
| [[Royal Lineage]] | |||
| Multiplies the unit's experience gain by 1.2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 professor's guidance+.png|20px]] | |||
| [[Professor's Guidance+]] | |||
| Multiplies the unit's and any adjacent unit experience gain by ×1.2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 imperial lineage+.png|20px]] | |||
| [[Imperial Lineage+]] | |||
| Multiplies the unit's experience gain by 1.2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 leicester lineage+.png|20px]] | |||
| [[Leicester Lineage+]] | |||
| Multiplies the unit's experience gain by 1.2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 royal lineage+.png|20px]] | |||
| [[Royal Lineage+]] | |||
| Multiplies the unit's experience gain by 1.2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is ns01 model leader.png|20px]] | |||
| [[Model Leader]] | |||
| Multiplies the experience gain of the user's equipped [[battalion]] by ×2. | |||
| {{title|Three Houses}} | |||
|- | |- | ||
| [[File:Is feh sword exp 1.png|20px]] | |||
| [[Sword Experience]] 1 | |||
| Multiplies experience earned by user by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh sword exp 2.png|20px]] | |||
| [[Sword Experience]] 2 | |||
| Multiplies experience earned by all wielders of [[axe]] skills by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh sword exp 3.png|20px]] | |||
| [[Sword Experience]] 3 | |||
| Multiplies experience earned by all wielders of [[axe]] skills by ×2. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh axe experience 1.png|20px]] | |||
| [[Axe Experience]] 1 | |||
| Multiplies experience earned by user by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh axe experience 2.png|20px]] | |||
| [[Axe Experience]] 2 | |||
| Multiplies experience earned by all wielders of [[axe]] skills by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh axe experience 3.png|20px]] | |||
| [[Axe Experience]] 3 | |||
| Multiplies experience earned by all wielders of [[axe]] skills by ×2. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh r tome exp 1.png|20px]] | |||
| [[Red Tome Experience|R Tome Exp]] 1 | |||
| Multiplies experience earned by user by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh r tome exp 2.png|20px]] | |||
| [[Red Tome Experience|R Tome Exp]] 2 | |||
| Multiplies experience earned by all wielders of [[red tome]] skills by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh r tome exp 3.png|20px]] | |||
| [[Red Tome Experience|R Tome Exp]] 3 | |||
| Multiplies experience earned by all wielders of [[red tome]] skills by ×2. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh b tome exp 1.png|20px]] | |||
| [[Blue Tome Experience|B Tome Exp]] 1 | |||
| Multiplies experience earned by user by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh b tome exp 2.png|20px]] | |||
| [[Blue Tome Experience|B Tome Exp]] 2 | |||
| Multiplies experience earned by all wielders of [[blue tome]] skills by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh b tome exp 3.png|20px]] | |||
| [[Blue Tome Experience|B Tome Exp]] 3 | |||
| Multiplies experience earned by all wielders of [[blue tome]] skills by ×2. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh g tome exp 1.png|20px]] | |||
| [[Green Tome Experience|G Tome Exp]] 1 | |||
| Multiplies experience earned by user by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh g tome exp 2.png|20px]] | |||
| [[Green Tome Experience|G Tome Exp]] 2 | |||
| Multiplies experience earned by all wielders of [[green tome]] skills by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh g tome exp 3.png|20px]] | |||
| [[Green Tome Experience|G Tome Exp]] 3 | |||
| Multiplies experience earned by all wielders of [[green tome]] skills by ×2. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh bow exp 1.png|20px]] | |||
| [[Bow Experience]] 1 | |||
| Multiplies experience earned by user by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh bow exp 2.png|20px]] | |||
| [[Bow Experience]] 2 | |||
| Multiplies experience earned by all wielders of [[bow]] skills by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh bow exp 3.png|20px]] | |||
| [[Bow Experience]] 3 | |||
| Multiplies experience earned by all wielders of [[bow]] skills by ×2. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh beast exp 1.png|20px]] | |||
| [[Beast Experience]] 1 | |||
| Multiplies experience earned by user by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh beast exp 2.png|20px]] | |||
| [[Beast Experience]] 2 | |||
| Multiplies experience earned by all wielders of [[beast]] skills by ×1.5. | |||
| {{title|Heroes}} | |||
|- | |- | ||
| [[File:Is feh beast exp 3.png|20px]] | |||
| [[Beast Experience]] 3 | |||
| Multiplies experience earned by all wielders of [[beast]] skills by ×2. | |||
| {{title|Heroes}} | |||
|- | |- | ||
|style=" | | style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15 | ||
|} | |} | ||
Line 400: | Line 399: | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|The Binding Blade}} | |game1={{title|The Binding Blade}} | ||
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* [[Wikipedia:Experience point|Experience point]] on Wikipedia | * [[Wikipedia:Experience point|Experience point]] on Wikipedia | ||
* [[Weapon experience]] | * [[Weapon experience]] | ||
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Revision as of 03:17, 30 May 2021
Experience (Japanese: 経験値 experience points), abbreviated as EXP, EX, or E, is a value tied to a unit's growth and progression throughout the game. In every Fire Emblem series game, units earn experience by fighting, using staves or performing other actions, and upon gaining 100 experience points a unit's level will increase and they will gain stats.
Overview
Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using staves, dancing or stealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.
Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a base class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or change class. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; bosses award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.
Gameplay modes and experience
Several gameplay modes in certain Fire Emblem games alter the experience growth of units, either as a side effect or as their primary point.
- Fire Emblem Gaiden: The "EASY" difficulty doubles all experience gain.
- Fire Emblem: Thracia 776: Paragon Mode doubles all experience gain.
- Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones: Hard Mode reduces experience gained from defeating an enemy.
- Fire Emblem: Path of Radiance: Easy Mode increases experience gained from defeating an enemy, while Hard Mode reduces it, and Maniac Mode reduces it even further.
- Fire Emblem Awakening: The Lunatic and Lunatic+ difficulties, in addition to their changes to enemy stats, also lower experience growth in skirmishes. Every attack in a skirmish will award only a single experience point, even when enemies are killed. This does not affect actual chapters or downloadable content episodes.
Bonus experience
- Main article:
Bonus experience
Exclusive to Fire Emblem: Path of Radiance and Radiant Dawn is bonus experience (often abbreviated as BExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From the base menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.
Awakening reclass mechanics
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As the reclassing mechanism of Fire Emblem Awakening theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain.
Calculations
Player unit deals no damage
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Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | 0 | If the player unit is a curate, they instead get the same amount of EXP as if they killed their opponent. |
Mystery of the Emblem, Genealogy of the Holy War, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Echoes: Shadows of Valentia, Three Houses | 0 | -- |
Gaiden, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn | 1 | -- |
Thracia 776 | (31 − Player's level) / Player's class relative power × Paragon factor × Paragon Mode factor × Berserk factor | Paragon factor is 2 if the unit has the paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise. |
Player unit deals damage but does not kill the enemy
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Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Damage dealt | Maximum of 20 |
Gaiden | [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class relative power × Level Factor / 100 × Damage done / Enemy's Max HP / 2 | [Enemy's Class EXP × (Enemy's Level + 9) / 10] cannot exceed 255 |
Mystery of the Emblem | Damage dealt | Maximum of 10 |
Thracia 776 | (31 − Player's level) / Player's class relative power × Paragon factor × Paragon Mode factor × Berserk factor | Paragon factor is 2 if the unit has the paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise. |
The Binding Blade, The Blazing Blade, The Sacred Stones | (31 + Enemy's level + Enemy promoted bonus − Player's level − Player promoted bonus) / Player's Class relative power | Minimum of 1. The promotion bonus for both player and enemy units is 20 if the unit is promoted, 0 if not. |
Killing an enemy
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Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | (Enemy class base EXP) + (enemy's level − 1) + boss bonus | This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment. Boss bonus is 10 if the enemy is a boss, 0 otherwise. |
Gaiden | [Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class relative power × Level Factor / 100 | [Enemy's Class EXP × (Enemy's Level + 9 ) / 10] cannot exceed 255 |
Mystery of the Emblem and BS Fire Emblem | (Enemy class base EXP) + boss bonus | This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment. Boss bonus is 30 if the enemy is a boss, 0 otherwise. Manakete bosses grant the boss bonus when classed as a Manakete, but do not when they transform. |
Thracia 776 | (max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's class relative power] + Boss bonus + Steal bonus) × Paragon factor × Paragon Mode factor × Berserk factor | Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the Steal skill. Paragon factor is 2 if the unit has the paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is berserked, 1 otherwise. |
The Binding Blade, The Blazing Blade, The Sacred Stones | [Experience from doing damage] + [Silencer factor] × [Enemy's level × Enemy Class relative power + Enemy class bonus − ([Player's level × Player Class relative power + Player class bonus] / Mode divisor) + 20 + Thief bonus + Boss bonus + Entombed bonus] | Maximum 100; minimum is equal to experience from doing damage. Silencer factor is 2 if Silencer was activated, 1 if not. Class bonus for both player and enemy units is 40 if the unit is a Bishop (female only in The Blazing Blade), Valkyrie, Rogue, or Assassin; 60 if the unit is any other promoted class; 0 otherwise. Mode divisor is 2 in The Blazing Blade and The Sacred Stones if the (Level × Class relative power + Class bonus) of the player is greater than that of the enemy and if playing on Eliwood or Hector Normal modes in The Blazing Blade/prior to the route split in The Sacred Stones; it is 1 otherwise, or always in The Binding Blade. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin; 0 otherwise. Boss bonus is 40 if the enemy is a boss; 0 otherwise. Entombed bonus is 40 if the enemy is an Entombed; 0 otherwise. |
Using a staff or white magic
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Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | 0 | -- |
Gaiden | 0 | -- |
Mystery of the Emblem and BS Fire Emblem | (Staff's EXP value) | This value is shown on the staff's description. |
The Binding Blade, The Blazing Blade, The Sacred Stones | (Staff's EXP value) × (Promotion factor) | Promotion factor is 0.5 if promoted, 1 if not. |
Shadow Dragon, New Mystery of the Emblem | [(Staff's EXP value) − (Level penalty)] × (Promotion factor) | Level penalty is 0 when user's level is 1 to 5, 1 when it is 6 to 8, 2 when it is 9 to 11, 3 when it is 12 to 14, 4 when it is 15 to 17, and 5 when it is 18 or greater.
Promotion factor is 0.5 if promoted, 1 if not. |
Miscellaneous actions
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Game | Formula | Notes |
---|---|---|
Mystery of the Emblem, Genealogy of the Holy War, Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones |
10 | -- |
Game | Formula | Notes |
---|---|---|
Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones | 10 | -- |
Game | Formula | Notes |
---|---|---|
The Sacred Stones | 10 | -- |
Items and skills affecting experience
Items and skills affecting experience | |||
---|---|---|---|
Item | Effect | Games | |
Gradivus | Doubles the user's experience gain when equipped. | Mystery of the Emblem, Fire Emblem: Archanea Saga | |
Mercurius | Doubles the user's experience gain when equipped. | Mystery of the Emblem* | |
Parthia | Doubles the user's experience gain when equipped. | Mystery of the Emblem* | |
Paragon | Doubles the user's experience gain. | Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Fates, Three Houses, Warriors | |
Paragon Ring | Doubles the user's experience gain when in the user's inventory. | Genealogy of the Holy War | |
Paragon Sword | Doubles the user's experience gain when equipped. | Thracia 776 | |
Golden Apple | Gives the user 100 experience points when consumed. | Echoes: Shadows of Valentia | |
Shards and Crystals | Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level. | Heroes | |
Veteran | Multiplies the user's experience gain by 1.5 when Pair Up is in effect. | Awakening | |
Nobility | Multiplies the user's experience gain by 1.2. | Fates | |
Future Sight | (Luck) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. | Fates | |
Void Curse | Nullifies a unit's potential experience gain from fighting or killing the user. Enemy only. | Fates | |
Professor's Guidance | Multiplies the unit's and any adjacent unit experience gain by 1.2. | Three Houses | |
Imperial Lineage | Multiplies the unit's experience gain by 1.2. | Three Houses | |
Leicester Lineage | Multiplies the unit's experience gain by 1.2. | Three Houses | |
Royal Lineage | Multiplies the unit's experience gain by 1.2. | Three Houses | |
Professor's Guidance+ | Multiplies the unit's and any adjacent unit experience gain by ×1.2. | Three Houses | |
Imperial Lineage+ | Multiplies the unit's experience gain by 1.2. | Three Houses | |
Leicester Lineage+ | Multiplies the unit's experience gain by 1.2. | Three Houses | |
Royal Lineage+ | Multiplies the unit's experience gain by 1.2. | Three Houses | |
Model Leader | Multiplies the experience gain of the user's equipped battalion by ×2. | Three Houses | |
Sword Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes | |
Sword Experience 2 | Multiplies experience earned by all wielders of axe skills by ×1.5. | Heroes | |
Sword Experience 3 | Multiplies experience earned by all wielders of axe skills by ×2. | Heroes | |
Axe Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes | |
Axe Experience 2 | Multiplies experience earned by all wielders of axe skills by ×1.5. | Heroes | |
Axe Experience 3 | Multiplies experience earned by all wielders of axe skills by ×2. | Heroes | |
R Tome Exp 1 | Multiplies experience earned by user by ×1.5. | Heroes | |
R Tome Exp 2 | Multiplies experience earned by all wielders of red tome skills by ×1.5. | Heroes | |
R Tome Exp 3 | Multiplies experience earned by all wielders of red tome skills by ×2. | Heroes | |
B Tome Exp 1 | Multiplies experience earned by user by ×1.5. | Heroes | |
B Tome Exp 2 | Multiplies experience earned by all wielders of blue tome skills by ×1.5. | Heroes | |
B Tome Exp 3 | Multiplies experience earned by all wielders of blue tome skills by ×2. | Heroes | |
G Tome Exp 1 | Multiplies experience earned by user by ×1.5. | Heroes | |
G Tome Exp 2 | Multiplies experience earned by all wielders of green tome skills by ×1.5. | Heroes | |
G Tome Exp 3 | Multiplies experience earned by all wielders of green tome skills by ×2. | Heroes | |
Bow Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes | |
Bow Experience 2 | Multiplies experience earned by all wielders of bow skills by ×1.5. | Heroes | |
Bow Experience 3 | Multiplies experience earned by all wielders of bow skills by ×2. | Heroes | |
Beast Experience 1 | Multiplies experience earned by user by ×1.5. | Heroes | |
Beast Experience 2 | Multiplies experience earned by all wielders of beast skills by ×1.5. | Heroes | |
Beast Experience 3 | Multiplies experience earned by all wielders of beast skills by ×2. | Heroes | |
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Flavor text
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Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Experience |
-- |
Spanish |
Puntos de experiencia |
Experience points |
French |
Expérience |
Experience |
German |
Erfahrungspunkten |
Experience points |
Italian |
Punti esperienza |
Experience points |
Dutch |
Ervaring |
Experience |
References
See also
- Experience point on Wikipedia
- Weapon experience