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Magic (stat)
Magic (Japanese: 魔力 Magical power), abbreviated as Mgc in Genealogy of the Holy War and Thracia 776 and as Mag in the English games, is a statistic applied to units which determines the power of a unit's magical attack. The stat was introduced in Gaiden as the magical counterpart to Strength, in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing staves and white magic. In games that feature separate Strength and Magic stats, certain physical weapons, such as the Flame Sword, use the Magic stat in calculating the damage dealt by their ranged attacks.
In Gaiden and the Game Boy Advance games, the Strength and Magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies the game to enable Mages to wield swords, for example, the stat will instead be labelled "Strength". For Celica, who in Gaiden can perform both physical and magical attacks, the stat is always labelled (Japanese: こうげきりょく attack power), regardless of whether she is currently using swords or magic, but is used in calculating her magical damage output regardless.
Three games in the main Fire Emblem series as well as Heroes do not feature the Magic stat: Shadow Dragon and the Blade of Light, Mystery of the Emblem, and Echoes: Shadows of Valentia. In Shadow Dragon and the Blade of Light, magical damage is determined solely by the might of a tome; in Mystery of the Emblem, the Strength stat serves the same purpose that Magic fulfils in other titles; in Heroes and Echoes: Shadows of Valentia, the roles of the Strength and Magic stats have been amalgamated into a single Attack stat which serves a similar purpose to the two source stats in the Gaiden/Game Boy Advance system.
Calculations
Magical damage
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
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Gaiden | ( Magic + Might ) × Effectiveness | -- |
Genealogy of the Holy War | Magic + Might | In this game, bonus damage works differently and is not part of this calculation. |
Thracia 776 | Magic + ( Might × Effectiveness ) + Pure Water/Magic Up bonus + Terrain bonus | -- |
The Binding Blade | Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus | -- |
Fire Emblem: The Blazing Blade | Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus | -- |
The Sacred Stones | Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus | -- |
Path of Radiance | Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus | -- |
Radiant Dawn | Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus + Altitude bonus | -- |
Shadow Dragon | Magic + ( Might × Effectiveness ) + Weapon level bonus | -- |
New Mystery of the Emblem | Magic + ( Might × Effectiveness ) + Weapon level bonus | -- |
Awakening | Magic + ( Might × Effectiveness ) + Weapon level bonus | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Fates | Magic + ( Might × Effectiveness ) + Weapon triangle bonus + Weapon level bonus | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | -- |
Magical defence
In Thracia 776, magic is also used in calculating a unit's total magical defence, in the absence of the Resistance stat.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Thracia 776 | Magic + Pure Water/Magic Up bonus + Terrain bonus | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | -- |
Staff accuracy
In Genealogy of the Holy War, the Game Boy Advance games, Path of Radiance, and Radiant Dawn, magic is used in determining whether or not a staff that inflicts a status condition, such as Sleep or Silence, will have the desired effect on its target.
style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game | Formula | style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes |
---|---|---|
Genealogy of the Holy War | If user's Magic > Target's Resistance, the staff will hit. | -- |
The Binding Blade | 30 + ([ User's Magic – Target's Resistance ] × 6 ) + User's Skill – (Distance between units) | -- |
Fire Emblem: The Blazing Blade | 30 + ( User's Magic × 5 ) + User's Skill | -- |
The Sacred Stones | 30 + ( User's Magic × 5 ) + User's Skill | -- |
Path of Radiance | ( 30 + [{ User's Magic – Target's Resistance } × 5 ] + User's Skill ) – (Distance between units x 2) | -- |
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Radiant Dawn | ( 30 + [{ User's Magic – Target's Resistance } × 5 ] + User's Skill ) – (Distance between units x 2) | style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | -- |
Conditions
In Thracia 776, magic is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's magic becomes 0.
Items affecting magic
style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons, items and skills providing equipping bonus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items providing a permanent increase | ||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills modifying the growth rate | ||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills providing a temporary change | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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style="Template:Roundtl; border:none" width="100%" colspan="2"|Weapons providing a temporary decrease after use | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flavor text
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Magic |
-- |
English (unofficial) |
M. Power |
Magical power; this name is used in the Gaiden fan translation. |
Spanish |
Poder mágico |
Magical power |
French |
Puissance magique |
Magical power |
German |
Magische Kraft |
Magical power |
Italian |
Potere magico |
Magical power |
Dutch |
Magische aanvallen |
Magical attack |