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- This article is about the multiplayer element of the Nintendo DS games. For the offensive card items from Radiant Dawn, see Spectre Card, Reaper Card, and Daemon Card. For other card items in the Fire Emblem series, see Silver Card and VIP Card. For real-world cards based on the series, see Fire Emblem Trading Card Game and TCG Fire Emblem 0 (Cipher).
- "Judgement" redirects here. It is not to be confused with Judge, Ashera's signature weapon from Radiant Dawn.
- "Battleaxe" redirects here. You may be looking for the Battle Axe, an axe from Thracia 776 and The Sacred Stones.
- "Recovery" redirects here. It is not to be confused with the Recover staff or the Recover skill.
Cards (Japanese: 護符 Charms) are an element of multiplayer battles in the two Nintendo DS installments of the Fire Emblem series, Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow. Any multiplayer team can have one card attached to it. That card will then provide an additional effect. Depending on the card used, this additional effect will be applied to either the player's team, the opposing team, or both.
List of cards
(Japanese: 力の護符 Strength Charm)
|All units on the player's team get +1 Strength, unless a unit has hit the Strength cap|
(Japanese: 技の護符 Skill Charm)
|All units on the player's team get +1 Skill, unless a unit has hit the Skill cap|
(Japanese: 疾風の護符 Gale Charm)
|All units on the player's team get +1 Speed, unless a unit has hit the Speed cap|
(Japanese: 魔力の護符 Magic Charm)
|All units on the player's team get +1 Magic, unless a unit has hit the Magic cap|
(Japanese: 堅守の護符 Defense Charm)
|All units on the player's team get +1 Defense, unless a unit has hit the Defense cap|
(Japanese: 守護の護符 Protect Charm)
|All units on the player's team get +1 Resistance, unless a unit has hit the Resistance cap|
| Fleet Feet
(Japanese: 俊足の護符 Swift Charm)
|All armored units get +1 Movement|
(Japanese: 裁きの護符 Judgement Charm)
|Reduces HP of all units on the opponent's team by 20% on the first turn|
(Japanese: 雷鳴の護符 Thunder Charm)
|Negates all critical hits|
(Japanese: 嵐の護符 Storm Charm)
|All flight units get -1 Movement|
(Japanese: 氷刃の護符 Sharp Sword Charm)
|All swords on the player's team get +10% accuracy in battle|
(Japanese: 鋭鋒の護符 Point Charm)
|All lances on the player's team get +10% accuracy in battle|
(Japanese: 戦斧の護符 Battleaxe Charm)
|All axes on the player's team get +10% accuracy in battle|
(Japanese: 弓手の護符 Archer Charm)
|All bows on the player's team get +10% accuracy in battle|
(Japanese: 魔道の護符 Sorcery Charm)
|All tomes on the player's team get +10% accuracy in battle|
(Japanese: 破邪の護符 Evil Charm)
|Negates all effective damage|
(Japanese: 回復の護符 Recovery Charm)
|All units on the player's team recover 2 HP each turn|
(Japanese: 重力の護符 Gravity Charm)
|+1 to all terrain movement costs|
(Japanese: 闇夜の護符 Dark Night Charm)
|Reduces vision in fog of war to 1|
(Japanese: 恵贈の護符 Gift-Bless Charm)
|If the player's team is victorious, the player wins 2 cards at the end of battle instead of 1|
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|French||Bon||Literally "good", likely intended in a similar context to the English "boon".|