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List of items in Fire Emblem: New Mystery of the Emblem
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the items in Fire Emblem: New Mystery of the Emblem.
Item | Icon | Uses | Worth | Effects and notes | |
---|---|---|---|---|---|
Vulnerary | ![]() |
3 | 360 | Restores 10 HP to its user. | |
Elixir | ![]() |
3 | 900 | Fully restores its user's HP. Sells for 0 gold. | |
Used Potion | ![]() |
3 | 150 | Restores 5 HP to its user. Sells for 0 gold. | |
Energy Drink | ![]() |
3 | 780 | Restores 20 HP to its user. Sells for 0 gold. | |
Pure Water | ![]() |
3 | 600 | Grants +7 resistance on the turn used. Decreases this boost by 1 for each turn afterward. | |
Defense Tonic | ![]() |
1 | 500 | +2 defense for the duration of one chapter when used. Sells for 0 gold. | |
Resistance Tonic | ![]() |
1 | 500 | +2 resistance for the duration of one chapter when used. Sells for 0 gold. | |
Skill Tonic | ![]() |
1 | 500 | +2 skill for the duration of one chapter when used. Sells for 0 gold. | |
Strength Tonic | ![]() |
1 | 500 | +2 strength for the duration of one chapter when used. Sells for 0 gold. | |
Magic Tonic | ![]() |
1 | 500 | +2 magic for the duration of one chapter when used. Sells for 0 gold. | |
Speed Tonic | ![]() |
1 | 500 | +2 speed for the duration of one chapter when used. Sells for 0 gold. | |
Luck Tonic | ![]() |
1 | 500 | +2 luck for the duration of one chapter when used. Sells for 0 gold. | |
Rainbow Tonic | ![]() |
77 | 500 | +2 strength, +2 magic, +2 skill, +2 speed, +2 luck, +2 defense, +2 resistance for the duration of one chapter when used. | |
Defense Bond | ![]() |
1 | 500 | +2 defense for the duration of one chapter when used. Sells for 0 gold. | |
Resistance Bond | ![]() |
1 | 500 | +2 resistance for the duration of one chapter when used. Sells for 0 gold. | |
Skill Bond | ![]() |
1 | 500 | +2 skill for the duration of one chapter when used. Sells for 0 gold. | |
Strength Bond | ![]() |
1 | 500 | +2 strength for the duration of one chapter when used. Sells for 0 gold. | |
Magic Bond | ![]() |
1 | 500 | +2 magic for the duration of one chapter when used. Sells for 0 gold. | |
Speed Bond | ![]() |
1 | 500 | +2 speed for the duration of one chapter when used. Sells for 0 gold. | |
Luck Bond | ![]() |
1 | 500 | +2 luck for the duration of one chapter when used. Sells for 0 gold. | |
Door Key | ![]() |
1 | 300 | Used to open a single door. | |
Bridge Key | ![]() |
1 | 300 | Used to release a single drawbridge. | |
Chest Key | ![]() |
1 | 300 | Used to open a single chest. | |
Master Key | ![]() |
5 | 2,400 | Opens any door, treasure chest, or drawbridge. | |
Dracoshield | ![]() |
1 | 2,500 | Permanently increases defense by 2 points when used. | |
Talisman | ![]() |
1 | 2,500 | Permanently increases resistance by 2 points when used. | |
Boots | ![]() |
1 | 2,500 | Permanently increases movement by 2 points when used. | |
Secret Book | ![]() |
1 | 2,500 | Permanently increases skill by 2 points when used. | |
Energy Drop | ![]() |
1 | 2,500 | Permanently increases strength or by 2 points when used. | |
Spirit Dust | ![]() |
1 | 2,500 | Permanently increases magic by 2 points when used. | |
Speedwing | ![]() |
1 | 2,500 | Permanently increases speed by 2 points when used. | |
Goddess Icon | ![]() |
1 | 2,500 | Permanently increases luck by 2 points when used. | |
Seraph Robe | ![]() |
1 | 2,500 | Permanently increases maximum HP by 7 points when used. | |
Arms Scroll | ![]() |
1 | 2,500 | Raises the weapon level of the equipped weapon's type by one level. | |
Bond Drop | ![]() |
1 | 0 | Unlocks all of a unit's supports. Unlocks all of a unit's base conversations; if used by Kris, only unlocks their conversations with Marth, Luke, Roderick, and Ryan and their first two conversations with Katarina. | |
Growth Drop | ![]() |
1 | 0 | Permanent +20% to HP growth rate and +10% to strength, magic, skill, speed, luck, defense, and resistance when used. | |
Master Seal | ![]() |
1 | 2,500 | Initiates class change for every base class when at Level 10 or higher. | |
Elysian Whip | ![]() |
1 | 2,500 | Initiates class change for Pegasus Knights, promoting them to Falcoknight instead of Dracoknight. | |
Bullion (Bullion) |
![]() |
-- | 10,000 | Sells for 5,000 gold. | |
Bullion (Bullion (L)) |
![]() |
-- | 20,000 | Sells for 10,000 gold. | |
Geosphere | ![]() |
-- | -- | +10 critical rate to all allied units within a 3-tile radius of the holder. | |
Starsphere | ![]() |
-- | Cannot be sold | +2 strength, magic, skill, speed, luck, defense, and resistance when in a unit's inventory. | |
VIP Card | ![]() |
-- | 0 | Allows access into secret shops. | |
Silver Card | ![]() |
-- | 0 | Drops shop prices by half for the holder. Can't be used in preparations or on the Online Shop. | |
Lightsphere | ![]() |
-- | -- | Negates enemies' terrain bonuses. Negates the effect of the Darksphere. | |
Lifesphere | ![]() |
-- | -- | Recovers 20 HP at the beginning of each turn. | |
Darksphere | ![]() |
-- | Cannot be sold | Nullifies damage dealt by the opponent when held in a unit's inventory. Effect is negated if the opponent has the Lightsphere. | |
Iote's Shield | ![]() |
-- | 0 | Negates bonus damage bonus when equipped by a flying unit. | |
Emblem | ![]() |
-- | -- | Locked to Marth's inventory. Allows Marth to open any treasure chest. | |
Binding Shield | ![]() |
-- | -- | Locked to Marth's inventory. +2 strength, +2 magic, +2 skill, +2 speed, +2 luck, +2 defense, +2 resistance when in inventory. At the beginning of each turn, it removes all currently present enemy Earth Dragons from the map. | |
Aries Shard | ![]() |
-- | Cannot be sold | +1 skill and +1 luck when in inventory. | |
Taurus Shard | ![]() |
-- | Cannot be sold | +1 strength and +1 defense when in inventory. | |
Gemini Shard | ![]() |
-- | Cannot be sold | +1 strength and magic when in inventory. | |
Cancer Shard | ![]() |
-- | Cannot be sold | +2 defense when in inventory. | |
Leo Shard | ![]() |
-- | Cannot be sold | +2 strength when in inventory. | |
Virgo Shard | ![]() |
-- | Cannot be sold | +2 resistance when in inventory. | |
Libra Shard | ![]() |
-- | Cannot be sold | +2 luck when in inventory. | |
Scorpio Shard | ![]() |
-- | Cannot be sold | +2 speed when in inventory. | |
Sagittarius Shard | ![]() |
-- | Cannot be sold | +2 skill when in inventory. | |
Capricorn Shard | ![]() |
-- | Cannot be sold | +2 magic rate when in inventory. | |
Aquarius Shard | ![]() |
-- | Cannot be sold | +1 magic, resistance when in inventory. | |
Pisces Shard | ![]() |
-- | Cannot be sold | +1 defense and +1 resistance when in inventory. | |
Strength | ![]() |
-- | Cannot be sold | All units on the player's team get +1 Strength, unless a unit has hit the Strength cap. Can only be used in multiplayer battles. | |
Skill | ![]() |
-- | Cannot be sold | All units on the player's team get +1 Skill, unless a unit has hit the Skill cap. Can only be used in multiplayer battles. | |
Haste | ![]() |
-- | Cannot be sold | All units on the player's team get +1 Speed, unless a unit has hit the Speed cap. Can only be used in multiplayer battles. | |
Magic | ![]() |
-- | Cannot be sold | All units on the player's team get +1 Magic, unless a unit has hit the Magic cap. Can only be used in multiplayer battles. | |
Adamant | ![]() |
-- | Cannot be sold | All units on the player's team get +1 Defense, unless a unit has hit the Defense cap. Can only be used in multiplayer battles. | |
Guardian | ![]() |
-- | Cannot be sold | All units on the player's team get +1 Resistance, unless a unit has hit the Resistance cap. Can only be used in multiplayer battles. | |
Fleet Feet | ![]() |
-- | Cannot be sold | All ![]() Can only be used in multiplayer battles. | |
Judgment | ![]() |
-- | Cannot be sold | Reduces HP of all units on the opponent's team by 20% on the first turn. Can only be used in multiplayer battles. | |
Dazzle | ![]() |
-- | Cannot be sold | Negates all critical hits. Can only be used in multiplayer battles. | |
Maelstrom | ![]() |
-- | Cannot be sold | All ![]() Can only be used in multiplayer battles. | |
Whetstone | ![]() |
-- | Cannot be sold | All swords on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | |
Spearhead | ![]() |
-- | Cannot be sold | All lances on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | |
Battle-axe | ![]() |
-- | Cannot be sold | All axes on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | |
Fletcher | ![]() |
-- | Cannot be sold | All bows on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | |
Sorcerer | ![]() |
-- | Cannot be sold | All tomes on the player's team get +10% accuracy in battle. Can only be used in multiplayer battles. | |
Apotrope | ![]() |
-- | Cannot be sold | Negates all bonus damage. Can only be used in multiplayer battles. | |
Recovery | ![]() |
-- | Cannot be sold | All units on the player's team recover 2 HP each turn. Can only be used in multiplayer battles. | |
Gravity | ![]() |
-- | Cannot be sold | +1 to all terrain movement costs. Can only be used in multiplayer battles. | |
Umbra | ![]() |
-- | Cannot be sold | Reduces vision in fog of war to 1. Can only be used in multiplayer battles. | |
Generosity | ![]() |
-- | Cannot be sold | If the player's team is victorious, the player wins 2 cards at the end of battle instead of 1. Can only be used in multiplayer battles. |
Notes
References
Items in Fire Emblem: New Mystery of the Emblem | ||||||||||||||||
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