|
It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
|
A Reason to Fight
|
No image available.
|
|
|
“
|
What choice do I have?! I'm the general of this army. It doesn't matter how I feel. Besides, I can't let the king or the soldiers down. My duty ultimately lies with them... I'm sorry.
|
”
|
— Micaiah
|
A Reason to Fight (Japanese: 誰がための戦い Fighting for Whose Sake?) is the sixth chapter of part 3 of Fire Emblem: Radiant Dawn. In this chapter, Micaiah and the Daein army are called into combat against the Laguz Alliance, for as of yet uncertain reasons.
Plot
- Main article: A Reason to Fight/Script
- See also: A Reason to Fight/Conversations
At the border of Begnion near the Ribahn River, Sothe questions why Daein must fight against the laguz, and for Begnion no less, and urges Micaiah not to. Micaiah remains steadfast, trusting that Pelleas still wants what is best for Daein. Despite this, she notes both that Pelleas has been more dour as of late, and that their soldiers yearn to hunt the laguz. Sothe continues urging her to stop, leading her to cut him off, saying that she has little choice in the matter as Daein's general. She offers Sothe the chance to simply leave and rejoin Ike, though he refuses, still intent on protecting her above all else. Micaiah declares that she will not allow Daein to lose another war.
Later that night, Ranulf, Skrimir and the laguz begin crossing the river. Skrimir sulks over his defeat against Zelgius, while Ranulf attempts to reassure him. Near the river, Lyre smells beorc torches, and alerts this to Ranulf, who in response calls for the laguz to halt the river crossing. In the meantime, Micaiah and her army await the laguz, ready to ambush them. In the middle of the right, Ranulf catches up to Lethe and calls for her and her men to retreat, though they refuse, not wanting to sacrifice the pride of the beast tribe. Lyre later catches up to her as well, though she is similarly brushed aside. The Black Knight then suddenly warps in, and Micaiah gives him her thanks for joining her in battle.
After a large amount of laguz are killed, Micaiah begins to see the current battle as pointless, given the innumerable laguz present. Lethe and Ranulf, on the other hand, find themselves with no opening against Daein's defenses. Before they try to head back and regroup, Micaiah proposes a ceasefire to the Laguz Alliance. She meets with the two, and claims they have no chance against both Daein and Begnion, urging the Alliance to surrender. Her ultimatum is interrupted by a fierce roar from Skrimir. Ranulf soon recognizes Sothe, informs him that Ike is leading the Alliance, and redirects the command of surrender to him and Daein. Seeing no chance of victory against Skrimir, Ike, and the full Alliance, the Daein army retreats.
Back at camp, Micaiah and Sothe reunite with General Tauroneo, who managed to sneak away by convincing Pelleas that he was bringing supplies to the army. Taking note of the enormous numbers of the Laguz Alliance, Micaiah asks Tauroneo him to help her by requesting for Pelleas to negotiate a peace treaty with them.
Beginning log
During the war between the Laguz Alliance and Begnion, the three remaining countries on Tellius--Daein, Crimea, and Goldoa--have thus far remained neutral. In Daein, the war for independence is over, and Prince Pelleas has been crowned king. Daein is now free from Begnion's rule and is once again universally recognized as a sovereign nation. Micaiah decides to honor the promise she had made and continue on as the general of Daein's armies until the country stabilizes. Most of her companions remain by her side, helping to restore their beloved country. It is their hope that Daein will recover soon, both politically and socially. Focused as they are, they realize that they can spare no time on outside concerns, including the current war in Begnion. However, King Pelleas has a mysterious change of heart and orders Micaiah into the war--on Begnion's side.
Chapter data
|
|
|
Victory: Defeat 36 enemies
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Micaiah or Sothe dies
|
12+1-1
|
5
|
{{{other}}}
|
34+11+1
|
{{{third}}}
|
|
|
|
|
Victory: Defeat 46 enemies
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Micaiah or Sothe dies
|
12+1-1
|
5
|
{{{other}}}
|
34+27+1
|
{{{third}}}
|
|
Bonus EXP
|
Requirement
|
Easy
|
Normal
|
Hard
|
Clear the chapter
|
4,500
|
4,500
|
2,250
|
Experience gained by partner units
|
Varies
|
Varies
|
Varies
|
|
This map's elemental affinity is Light.
Character data
Note 1: The Black Knight arrives on turn 4, thus his inventory cannot be managed during preparations or from the base.
Note 2: If Zihark speaks to Lethe/Kezhda, he will become an enemy unit. If he survives the chapter as an enemy unit, he will join Ike's party instead of Micaiah's.
Item data
Shop data
Armory and vendor
Swords Lances Axes Bows Knives Tomes Staves Items Bargains
|
Name
|
Cost
|
|
Silver Sword
|
1,800
|
|
Storm Sword
|
4,000
|
|
Silver Lance
|
2,160
|
|
Short Spear
|
3,000
|
|
Silver Axe
|
1,440
|
|
Short Axe
|
1,500
|
|
Silver Bow
|
2,250
|
|
Steel Longbow
|
4,000
|
|
Silver Dagger
|
1,800
|
|
Beast Killer
|
1,200
|
|
Recover
|
2,250
|
|
Physic
|
3,750
|
|
Torch
|
1,000
|
|
Elixir
|
3,000
|
Items in the bargains section can only be purchased once, unless there are multiple copies shown.
|
Enemy data
- Note: There may be some minor inaccuracies due to fog of war obscuring reinforcement arrival animations, among other things.
Reinforcements
- Note: These reinforcements are often concealed by fog of war, and as a result, some may not be recorded here.
- Turn 3
- 2 unshifted Cats from the southeast corner of the map
- 1 unshifted Tiger from the northern border of the map
- 1 unshifted Tiger from the eastern border of the map (Normal/Hard only)
- Turns 4 and 6
- 2 unshifted Cats from the northern border of the map
- 1/2 unshifted Tiger(s) from the northwest corner of the map
- Turn 5 enemy phase
- 2 unshifted Cats from the southeast corner of the map
- 1 unshifted Tiger from the eastern border of the map (Normal/Hard only)
- Turns 7 and 8 (Normal/Hard only?)
- 2 unshifted Cats from the northern border of the map
- 2 Tigers; one from the eastern border of the map, one from the northwest corner of the map
- 1 unshifted Tiger from the eastern border of the map
- 1 Cat from the northwest corner of the map
- 1 unshifted Cat from the northwest corner of the map
Partner data
|
|
|
|
Name
|
Class
|
Lv
|
#
|
Inventory and Skills
|
Notes
|
|
Boss data
- Main articles: Lethe and Kezhda
|
|
Inventory
|
Skills
|
Claw Varies
|
Shove Varies
|
Weapon Levels
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
Varies
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
- Note: Lethe retains her level, stats, inventory, and skills from the end of the previous chapter. If she died as a playable unit, then Kezhda will appear instead as a replacement for her.
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Strangely enough, if Zihark speaks to Lethe/Kezhda, he will defect to the Laguz Alliance and become an enemy unit. If he survives the chapter after this, he will join Ike's party instead of Micaiah's party. This is not recommended, however, as Ike's party has more than enough capable units, while Micaiah's party is much more lacking in this regard. As well, if he dies as an enemy unit, he's gone for good.
Trivia
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
A Reason to Fight
|
--
|
Spanish
|
Una razón para luchar
|
A reason to fight
|
French
|
Combat justifié
|
Justified fighting
|
German
|
Kampfeswille
|
Fighting spirit
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.