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Magic (stat)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 20:15, 27 October 2023 by Thecornerman (talk | contribs) (Text replacement - "Binding Shield" to "Binding Shield")

Magic (Japanese: 魔力 Magical power), abbreviated as Mgc in Genealogy of the Holy War and Thracia 776 and as Mag in the English games, is a statistic applied to units which determines the power of a unit's magical attack. The stat was introduced in Gaiden as the magical counterpart to Strength, in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing staves and white magic. In games that feature separate Strength and Magic stats, certain physical weapons, such as the Flame Sword, use the Magic stat in calculating the damage dealt by their ranged attacks.

The magic stat help prompt in Fire Emblem Awakening.

In Gaiden and the Game Boy Advance games, the strength and magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies a GBA game to enable Mages to wield swords, for example, the stat will instead be labelled "Strength". In Gaiden, Priestesses and Princesses—who can perform both physical and magical attacks—the stat is always labelled as "Strength" (Japanese: こうげきりょく attack power), regardless of whether the unit is currently using swords or magic, but is used in calculating her magical damage output regardless.

Four games do not feature the magic stat: Shadow Dragon & the Blade of Light, Mystery of the Emblem, Echoes: Shadows of Valentia, and Heroes. In Shadow Dragon & the Blade of Light, magical damage is determined solely by the might of a tome; in Mystery of the Emblem, the strength stat serves the same purpose that magic fulfils in other titles; in Heroes and Echoes: Shadows of Valentia, the roles of the strength and magic stats are amalgamated into a single attack stat which serves a similar purpose to the two source stats in the Gaiden–Game Boy Advance system.

Calculations

Magical damage

Game Formula Notes
Gaiden ( Magic + Might ) × Effectiveness --
Genealogy of the Holy War Magic + Might In this game, bonus damage works differently and is not part of this calculation.
Thracia 776 Magic + ( Might × Effectiveness ) + Pure Water/Magic Up bonus + Terrain bonus --
The Binding Blade Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus --
The Blazing Blade Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus --
The Sacred Stones Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus --
Path of Radiance Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus --
Radiant Dawn Magic + [ ( Might + Trinity of magic bonus ) × Effectiveness ] + Support bonus + Altitude bonus --
Shadow Dragon Magic + ( Might × Effectiveness ) + Weapon level bonus --
New Mystery of the Emblem Magic + ( Might × Effectiveness ) + Weapon level bonus --
Awakening Magic + ( Might × Effectiveness ) + Weapon level bonus --
Fates Magic + ( Might × Effectiveness ) + Weapon triangle bonus + Weapon level bonus --

Magical defense

In Thracia 776, magic is also used in calculating a unit's total magical defense, in the absence of the Resistance stat.

Game Formula Notes
Thracia 776 Magic + Pure Water/Magic Up bonus + Terrain bonus --

Staff accuracy

In Genealogy of the Holy War, Thracia 776, the Game Boy Advance games, Path of Radiance, and Radiant Dawn, magic is used in determining whether or not a staff that inflicts a status effect, such as Sleep or Silence, will have the desired effect on its target.

Game Formula Notes
Genealogy of the Holy War If user's Magic > Target's Resistance, the staff will hit. --
Thracia 776 If user's magic > target's magic, the staff can hit. Typical hit check is still made.
The Binding Blade 30 + ([ User's Magic − Target's Resistance ] × 6 ) + User's Skill − (Distance between units) --
The Blazing Blade 30 + ( User's Magic × 5 ) + User's Skill --
The Sacred Stones 30 + ( User's Magic × 5 ) + User's Skill --
Path of Radiance ( 30 + [{ User's Magic − Target's Resistance } × 5 ] + User's Skill ) − (Distance between units x 2) --
Radiant Dawn ( 30 + [{ User's Magic − Target's Resistance } × 5 ] + User's Skill ) − (Distance between units x 2) --

Conditions

In Thracia 776, magic is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's magic becomes 0.

Items affecting magic

Weapons, items and skills providing equipping bonus
Item Magic increase Games
  Valflame +10/+5 when equipped. Genealogy of the Holy War, Awakening
  Magic Ring +5 when in inventory. Genealogy of the Holy War
  Flame Sword +5 when equipped. Thracia 776
  Blessed Sword +10 when equipped. Thracia 776
  Loptr Sword +20 when equipped. Thracia 776
  Apocalypse +5 when equipped. The Binding Blade, The Blazing Blade
  Demon Light +10 when equipped. The Sacred Stones
  Magestone +7 when equipped. Shadow Dragon, New Mystery of the Emblem
  Aquarius Shard +1 when in inventory. New Mystery of the Emblem
  Gemini Shard +1 when in inventory. New Mystery of the Emblem
  Capricorn Shard +2 when in inventory. New Mystery of the Emblem
  Starsphere +2 when in inventory. New Mystery of the Emblem
  Binding Shield +2 when in inventory. New Mystery of the Emblem
  Dragonstone +5 when equipped. Awakening
  Dragonstone+ +6 when equipped. Awakening
  Magic +2 +2 when active. Awakening, Fates, Three Houses, Engage
  All Stats +2 +2 when active. Awakening, Fates
  Swordfaire +5 when equipping a magic sword.* Awakening, Fates
  Lancefaire +5 when equipping a magic lance.* Awakening, Fates
  Axefaire +5 when equipping a magic axe.* Awakening, Fates
  Bowfaire +5 when equipping a magic bow.* Fates
  Shurikenfaire +5 when equipping a magic dagger.* Fates
  Tomefaire +5 when equipping a tome. Awakening, Fates
  Battle Seal +2 when in inventory. Fates
  Magic +3 +3 when active. Engage
Items providing a permanent increase
Item Magic increase Games
  Magic Ring Permanent +2 increase when used. Thracia 776
  Energy Ring Permanent +2 increase when used. The Binding Blade, The Blazing Blade, The Sacred Stones
  Spirit Dust Permanent +2 increase when used. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage
  Naga's Tear Permanent +2 increase when used. Awakening
  Dragon Herbs Permanent +2 increase when used. Fates
  Premium Magic Herbs Permanent +1 increase when used. Three Houses
Items and skills modifying the growth rate
Item/skill Magic growth modification Games
  Njörun Scroll -10% to growth rate when in inventory. Thracia 776
  Thrud Scroll +5% to growth rate when in inventory. Thracia 776
  Fjalar Scroll +5% to growth rate when in inventory. Thracia 776
  Ced Scroll +10% to growth rate when in inventory. Thracia 776
  Bragi Scroll +10% to growth rate when in inventory. Thracia 776
  Heim Scroll +30% to growth rate when in inventory. Thracia 776
  Afa's Drops Permanent +5% to growth rate when used. The Blazing Blade
  Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
  Mage Band +10% to growth rate when in inventory. Path of Radiance
  Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
  Aptitude +20%/+10 to all growth rates when equipped. Awakening, Fates, Three Houses
Items and skills providing a temporary change
Item Magic change Games
  Pure Water +7 to the user's Magic; the effect decreases by 1 each turn. Thracia 776
  Magic Up +7 to a single ally's Magic; the effect decreases by 1 each turn. Thracia 776
  Filla's Might +10 to a single ally's Magic for one turn. The Blazing Blade
  Magic +1 to all allies' Magic for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
  Magic Bond +2 to the user's Magic for the duration of a chapter when used. New Mystery of the Emblem
  Magic Tonic +2 to the user's Magic for the duration of a chapter or skirmish when used. New Mystery of the Emblem, Awakening, Fates, Engage
  Rainbow Tonic +2 to the user's Magic for the duration of a chapter when used. New Mystery of the Emblem, Fates
  Tiki's Tear +2 to the user's Magic for the duration of a chapter or skirmish when used. Awakening
  Defender +1 to Magic when Pair Up is active. Awakening, Fates
  Special Dance +2 to a single ally's Magic for one turn. Awakening
  Rally Heart +2 to all allies' Magic within a 3-tile radius of the user for one turn. Awakening, Fates
  Rally Magic +4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn. Awakening, Fates, Three Houses
  Rally Spectrum +4 to all allies' Magic within a 3-tile radius of the user for one turn. Awakening, Fates
  Bloodthirst +4 for one turn, if user initiates combat and defeats the target. Fates
  Magictaker +2 when defeating an enemy.* Fates
  Survival Instinct +4 for one turn, if user initiates combat and defeats the target. Three Houses
  Fiendish Blow +6 if unit initiates combat. Three Houses
  Defiant Magic +8 if HP ≤ 25%. Three Houses
Weapons providing a temporary decrease after use
Item Magic change Games
  Iron Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Spy's Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Dual Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Flame Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Chakram If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates
  Rabbit Spirit If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Dragon Spirit After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. Fates
  Snake Spirit After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. Fates
  Ink Painting If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Leo's Iceblade If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Iron Dagger If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Soldier's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Kris Knife If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Votive Candle If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
  Ragnarok If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Ginnungagap After combat, if user attacked, user's magic is halved until the end of their next round of combat in which they attack. Fates
  Lightning If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Iago's Tome If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Dragonstone+ If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Saw If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Big Saw If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates
  Seal Magic If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates, Three Houses

Flavor text


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Game Text
(English)
Text
(Japanese)
The Binding Blade
Magical power. Magical
power is akin to strength.*
ユニットの魔法の強さです
魔法の威力は 威力に比例します
The Blazing Blade
Magical power. Magical
power is akin to strength.
ユニットの魔法の強さです
魔法の威力は 威力に比例します
The Sacred Stones
Magical power. Magical
power is akin to strength.
ユニットの魔法の強さです
魔法の威力は 威力に比例します
Path of Radiance
The unit's magical power.
This affects the damage a unit
can inflict with magic.
ユニットの魔力の強さです
魔法ダメージ、杖の回復にかかわります
Radiant Dawn
The unit's magical power. This affects
the unit's damage with magic and its
effectiveness with staves.
ユニット自身の魔法の強さ
魔法ダメージと杖の効果にかかわる
Awakening
Magic. Affects damage the unit
deals with magical attacks.
??
Fates
Magic. Affects damage the unit
deals with magical attacks.
??
Three Houses
Affects damage the unit deals with
magical attacks.
??
Engage
Magic. Affects damage the unit
deals with magical attacks.
魔力の強さ。高いほど魔法攻撃のダメージや
杖の回復量が大きくなる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Magic

--

English
(unofficial)

M. Power

Magical power; this name is used in the Gaiden fan translation.

Japanese

魔力
まりょく

• Magical power; the kanji form is used from Thracia 776 onwards.
• A hiragana rendering used in Gaiden and Genealogy of the Holy War.

Spanish

Poder mágico

Magical power

French

Puissance magique

Magical power

German

Magische Kraft

Magical power

Italian

Potere magico

Magical power

Dutch

Magische aanvallen

Magical attack

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus