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Terrain/Nintendo Switch games: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Class categories: "Ruffian" link corrected, Hegemon Husk sorted with monsters)
(This isn't complete, but it's more done now than it was an hour ago. To fill this out more completely, I may need to start looking into the game's data myself, which would require a skill set I don't have.)
Line 4: Line 4:
=={{FE16}}==
=={{FE16}}==
===Class categories===
===Class categories===
For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:
For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:<ref name=fe3h>{{cite web|title=Terrain Penalty|url=https://fe3h.com/terrain|site=FE3H.com|retrieved=August 6, 2020}}</ref>
:''Right now, these are just guesses and have not been fully tested.''
:''FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.''


{| width="70%" style="padding: 3px; border-spacing: 4px; {{round|20px}}; border: 2px solid {{Color2}}; background: {{Color1}}"
{| class="cellpadding-2" width="70%" style="padding: 3px; border-spacing: 4px; {{round|20px}}; border: 2px solid {{Color2}}; background: {{Color1}}"
! style="{{roundtl}}; border: none; background: {{Color3}}" align="center" width="10%" | Infantry A
! style="{{roundtl}}; border: none; background: {{Color3}}" align="center" width="10%" | Infantry
| style="{{roundtr}}; border: none; background: {{Color3}}" | [[Commoner]] • [[Dancer]] • [[Enlightened One]] • [[Great Lord]] • [[High Lord]] • [[Noble]] • [[Fighter]] • [[Myrmidon]] • [[Soldier]] • [[Archer]] • [[Brigand]] • [[Lord]] • [[Mercenary]] • [[Hero]] • [[Sniper]] • [[Swordmaster]] • [[Warrior]] • [[Mortal Savant]] • [[War Master]] • [[King of Liberation]] • [[Ruffian (class)|Ruffian]] • [[Dismount|Dismounted classes]]
| style="{{roundtr}}; border: none; background: {{Color3}}" | [[Noble]] • [[Commoner]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Lord]] • [[Mercenary]] • [[Armored Knight]] • [[Brigand]] • [[Archer]] • [[Hero]] • [[Swordmaster]] • [[Fortress Knight]] • [[Warrior]] • [[Sniper]] • [[Mortal Savant]] • [[War Master]] • [[Enlightened One]] • [[Dancer]] • [[Armored Lord]] • [[High Lord]] • [[Emperor]] • [[Great Lord]] • [[King of Liberation]] • [[Flame Emperor]] • [[War Monk]] • [[War Cleric]] • [[Dismount|Dismounted classes]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" | Infantry B<!--Not slowed down by Forest-->
! style="border: none; background: {{Color3}}" align="center" | Thieves<!--Not slowed down by Forest-->
| style="border: none; background: {{Color3}}" | [[Brawler]] • [[Thief]] • [[Grappler]] • [[Assassin]]
| style="border: none; background: {{Color3}}" | [[Thief]] • [[Brawler]] • [[Assassin]] • [[Grappler]] • [[Ruffian]] • [[Trickster]]
|-
! style="border: none; background: {{Color3}}" align="center" | Armor
| style="border: none; background: {{Color3}}" | [[Knight]] • [[Fortress Knight]] • [[Armored Lord]] • [[Emperor]] • [[Flame Emperor]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" | Cavalry
! style="border: none; background: {{Color3}}" align="center" | Cavalry
| style="border: none; background: {{Color3}}" | [[Cavalier]] • [[Paladin]] • [[Dark Knight]] • [[Holy Knight]] • [[Great Knight]] • [[Bow Knight]] • [[Death Knight]]
| style="border: none; background: {{Color3}}" | [[Cavalier]] • [[Paladin]] • [[Great Knight]] • [[Bow Knight]] • [[Dark Knight]] • [[Holy Knight]] • [[Death Knight]] • [[Valkyrie]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" | Mages<!--No penalty on Desert and potentially some variation of Thicket-->
! style="border: none; background: {{Color3}}" align="center" | Mages<!--No penalty on Desert and potentially a variation of Thicket-->
| style="border: none; background: {{Color3}}" | [[Monk]] • [[Dark Mage]] • [[Mage]] • [[Priest]] • [[Bishop]] • [[Dark Bishop]] • [[Warlock]] • [[Gremory]] • [[Agastya]] • [[Archbishop]]
| style="border: none; background: {{Color3}}" | [[Monk]] • [[Mage]] • [[Dark Mage]] • [[Priest]] • [[Warlock]] • [[Dark Bishop]] • [[Bishop]] • [[Gremory]] • [[Agastya]] • [[Saint]] • [[Archbishop]] • [[Verrat]]
|-
|-
! style="border: none; background: {{Color3}}" align="center" | Fliers
! style="border: none; background: {{Color3}}" align="center" | Fliers
| style="border: none; background: {{Color3}}" | [[Pegasus Knight]] • [[Wyvern Rider]] • [[Wyvern Lord]] • [[Falcon Knight]] • [[Wyvern Master]] • [[Barbarossa]] • [[Flying Demonic Beast]] • [[Giant Bird]] • [[Lord of the Desert]] • [[White Beast]]
| style="border: none; background: {{Color3}}" | [[Pegasus Knight]] • [[Wyvern Rider]] • [[Falcon Knight]] • [[Wyvern Lord]] • [[Wyvern Master]] • [[Barbarossa]] • [[Flying Demonic Beast]] • [[Lord of the Desert]] • [[Giant Bird]] • [[Dark Flier]]
|-
|-
! style="{{roundbl}}; border: none; background: {{Color3}}" align="center" | Monsters<!--Cannot cross stairs-->
! style="{{roundbl}}; border: none; background: {{Color3}}" align="center" | Monsters<!--Cannot cross stairs-->
| style="{{roundbr}}; border: none; background: {{Color3}}" | [[Altered Demonic Beast]] • [[Altered Golem]] • [[Black Beast]] • [[Demonic Beast]] • [[Experimental Demonic Beast]] • [[Giant Crawler]] • [[Giant Demonic Beast]] • [[Giant Wolf]] • [[Golem]] • [[Hegemon Husk]] • [[Lord of the Lake]] • [[Titanus]] • [[Wandering Beast]] • [[Wild Demonic Beast]]
| style="{{roundbr}}; border: none; background: {{Color3}}" | [[Black Beast]] • [[Wandering Beast]] • [[Wild Demonic Beast]] • [[Demonic Beast]] • [[Exp. Demonic Beast]] • [[Altered Demonic Beast]] • [[Giant Demonic Beast]] • [[Golem]] • [[Altered Golem]] • [[Titanus]] • [[White Beast]] • [[The Immaculate One]] • [[The Immaculate One]] • [[The Immaculate One]] • [[Lord of the Lake]] • [[Giant Crawler]] • [[Giant Wolf]] • [[Hegemon Husk]] • [[Umbral Beast]] • [[Guardian Golem]]
|}
|}


===Terrain stats===
===Terrain stats===
*The names of the terrains come from the game's files, and are in the order listed there. The nature of the duplicates will have to be determined, though most seem to be identical effect with different flavor text. Anything marked with a question mark in parentheses ''(?)'' is something I'm unsure of, for one reason or another.
*We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
*We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table.
*Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{t|hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <code><nowiki><br></nowiki></code> and <code><nowiki><small></nowiki></code> tags if the terrain is unique or just in-line in a hovertext note.
*What will probably happen is terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) will be merged into one cell with an overarching name, using <nowiki>{{hover}}</nowiki> or the <nowiki><br> and <small></nowiki> tags to list all the specific terrain names.
*Rows with a question mark are things that I am, for on reason or another, unsure of. It may be unused or it may be in a map that I cannot conviently check.
*Currently, the descriptions wrap to the row; if desired, line breaks could be added to match the in-game line breaks.


{| width="100%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round|20px}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| width="100%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round|20px}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
! style="border:none" width="100%" colspan="14"|Terrain types and effects in {{title|Three Houses}}
! style="border:none" width="100%" colspan="14"|Terrain types and effects in {{title|Three Houses}}<ref name=fe3h/>
|-
|-
! style="{{roundtl}}; border: none; background: {{Color3}}" rowspan="2" | Terrain type
! style="{{roundtl}}; border: none; background: {{Color3}}" rowspan="2" | Terrain type
! style="border: none; background: {{Color3}}; width: 20%" rowspan="2" | Description
! style="border: none; background: {{Color3}}; width: 25%" rowspan="2" | Description
! style="border: none; background: {{Color3}}" colspan="4" | Stat boosts
! style="border: none; background: {{Color3}}" colspan="4" | Stat boosts
! style="border: none; background: {{Color3}}" colspan="7" | Movement cost
! style="border: none; background: {{Color3}}" colspan="6" | Movement cost
! style="{{roundtr}}; border: none; background: {{Color3}}" rowspan="2" | Additional notes
! style="{{roundtr}}; border: none; background: {{Color3}}; width: 25%" rowspan="2" | Additional notes
|-
|- style="font-size: smaller"
| style="border: none; background: {{Color3}}" | [[Avoid|Avo]]
| style="width: 4%; border: none; background: {{Color3}}" | [[Avoid|Avo]]
| style="border: none; background: {{Color3}}" | [[Defense|Def]]
| style="width: 4%; border: none; background: {{Color3}}" | [[Defense|Def]]
| style="border: none; background: {{Color3}}" | [[Resistance|Res]]
| style="width: 4%; border: none; background: {{Color3}}" | [[Resistance|Res]]
| style="border: none; background: {{Color3}}" | HP Rec.
| style="width: 4%; border: none; background: {{Color3}}" | [[HP|HP Rec.]]
| style="border: none; background: {{Color3}}" | Infantry A
| style="width: 4%; border: none; background: {{Color3}}" | Infantry
| style="border: none; background: {{Color3}}" | Infantry B
| style="width: 4%; border: none; background: {{Color3}}" | Thieves
| style="border: none; background: {{Color3}}" | Armor
| style="width: 4%; border: none; background: {{Color3}}" | Cavalry
| style="border: none; background: {{Color3}}" | Cavalry
| style="width: 4%; border: none; background: {{Color3}}" | Mages
| style="border: none; background: {{Color3}}" | Mages
| style="width: 4%; border: none; background: {{Color3}}" | Fliers
| style="border: none; background: {{Color3}}" | Fliers
| style="width: 4%; border: none; background: {{Color3}}" | Monsters
| style="border: none; background: {{Color3}}" | Monsters
|-
| style="border: none; background: {{Color3}}" | Impassable
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
|-
|-
| style="border: none; background: {{Color3}}" | Grassland
| style="border: none; background: {{Color3}}" | {{hover|Neutral|Grassland, Plain, Bridge (lowered), Floor, Tile, Deck}}
| style="border: none; background: {{Color3}}" | Neutral terrain.
| style="border: none; background: {{Color3}}" | Neutral terrain.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Plain
| style="border: none; background: {{Color3}}" | Floor<br><small>(floor is listed twice, I'm not sure why)</small>
| style="border: none; background: {{Color3}}" | Neutral terrain.
| style="border: none; background: {{Color3}}" | Neutral terrain.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | Forest
| style="border: none; background: {{Color3}}" | Forest
| style="border: none; background: {{Color3}}" | Defensive terrain for all except fliers.
| style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers.
| style="border: none; background: {{Color3}}" | 30
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Woods
| style="border: none; background: {{Color3}}" | Thicket<br><small>(Wilderness)</small>
| style="border: none; background: {{Color3}}" | Defensive terrain for all except fliers.
| style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers.
| style="border: none; background: {{Color3}}" | 40
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Desert
| style="border: none; background: {{Color3}}" | Thicket<br><small>(Settlements)</small>
| style="border: none; background: {{Color3}}" | Reduces Mv (except fliers and casters) and Def (except fliers).
| style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers.
| style="border: none; background: {{Color3}}" | 20
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | River
| style="border: none; background: {{Color3}}" | Woods
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers.
| ?
|--
| style="border: none; background: {{Color3}}" | {{hover|Sand|Desert, Beach}}
| style="border: none; background: {{Color3}}" | Reduces Mv (except fliers and<br>casters) and Def (except fliers).
| style="border: none; background: {{Color3}}" | -20
| style="border: none; background: {{Color3}}" | -2
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 4
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Waterfall
| style="border: none; background: {{Color3}}" | Wasteland
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed, except by fliers.
| style="border: none; background: {{Color3}}" | Terrain that is difficult for cavalry<br>to traverse.
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Rock
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | 0
|-
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | Mountain
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | 1
|-
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | Bridge
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Neutral terrain.
| style="border: none; background: {{Color3}}" | 1
|-
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Sea
| style="border: none; background: {{Color3}}" | --
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
|-
| style="border: none; background: {{Color3}}" | Floor
| style="border: none; background: {{Color3}}" | Neutral terrain.
|-
| style="border: none; background: {{Color3}}" | Wall
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
|-
| style="border: none; background: {{Color3}}" | Fence
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
|-
|-
| style="border: none; background: {{Color3}}" | Stairs
| style="border: none; background: {{Color3}}" | Stairs
| style="border: none; background: {{Color3}}" | Terrain that is difficult for cavalry to traverse.
| style="border: none; background: {{Color3}}" | Terrain that is difficult for cavalry<br>to traverse.
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Rampart
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | 0
|-
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | Door
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Impassable when locked. Door Key is required to open.
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Heal Tile
| style="border: none; background: {{Color3}}" | Heal Tile<br><small>(I vaguely remember a non-plus heal tile, but I don't know where)</small>
| style="border: none; background: {{Color3}}" | Restores HP every turn.
| style="border: none; background: {{Color3}}" | Restores HP every turn.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | Rubble
| style="border: none; background: {{Color3}}" | Heal Tile +
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Def and Res for non-fliers.
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Wall
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | 1
|-
| style="border: none; background: {{Color3}}" | 30%
| style="border: none; background: {{Color3}}" | Lava
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Stronghold
| style="border: none; background: {{Color3}}" | Stronghold
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises Avo, Def, and Res for non-fliers.
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers.
| style="border: none; background: {{Color3}}" | 30
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 30%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Peak
| style="border: none; background: {{Color3}}" | Throne
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers.
|-
| style="border: none; background: {{Color3}}" | 40
| style="border: none; background: {{Color3}}" | Thicket
| style="border: none; background: {{Color3}}" | 5
| style="border: none; background: {{Color3}}" | Defensive terrain for all except fliers.
| style="border: none; background: {{Color3}}" | 5
|-
| style="border: none; background: {{Color3}}" | 30%
| style="border: none; background: {{Color3}}" | Thicket
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | Defensive terrain for all except fliers.
| style="border: none; background: {{Color3}}" | ?
|-
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | Flier{{hover|(?)|I don't recall any &quot;Flier&quot; spaces; it feels like it should be &quot;Flier Tile&quot;, but the number of descriptions match Flier and Tile as separate}}
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed, except by fliers.
| style="border: none; background: {{Color3}}" | ?
|-
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | Tile{{hover|(?)|It feels like it should be &quot;Flier Tile&quot;, but the number of descriptions matches Flier and Tile as separate.}}
| style="border: none; background: {{Color3}}" | --
| style="border: none; background: {{Color3}}" | Causes damage each turn. Has no effect on fliers.{{hover|(?)|That isn't right. The descriptions or names for Tile and Swamp may have swapped places in the internal listing}}
|-
|-
| style="border: none; background: {{Color3}}" | Swamp
| style="border: none; background: {{Color3}}" | Swamp
| style="border: none; background: {{Color3}}" | Neutral terrain.{{hover|(?)|That isn't right. The descriptions or names for Tile and Swamp may have swapped places in the internal listing}}
| style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | -1
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | -10%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Cavern
| style="border: none; background: {{Color3}}" | Floor Trap
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed, except by fliers.
| style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | -20%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Stones
| style="border: none; background: {{Color3}}" | Fiery Floor
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | -15%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 4
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Railing
| style="border: none; background: {{Color3}}" | Crater
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | -20
| style="border: none; background: {{Color3}}" | -1
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | -20%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Bonfire
| style="border: none; background: {{Color3}}" | Crater<br><small>(I'm not sure what the difference is)</small>
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed, except by fliers.
| style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | Flames
| style="border: none; background: {{Color3}}" | Flames
| style="border: none; background: {{Color3}}" | Causes damage with each turn. Has no effect on fliers.
| style="border: none; background: {{Color3}}" | Causes damage with each turn.<br>Has no effect on fliers.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | Pillar
| style="border: none; background: {{Color3}}" | Flame
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | Causes damage with each turn.<br>Has no effect on fliers.
|-
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | Throne
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises Avo, Def, and Res for non-fliers.
| style="border: none; background: {{Color3}}" | -
|-
| style="border: none; background: {{Color3}}" | -15%
| style="border: none; background: {{Color3}}" | Sky
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed, except by fliers.
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | -
| style="border: none; background: {{Color3}}" | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, or House terrain within the area of effect of any fire-based [[Gambit]] or [[Staggering Blow]].
|-
|-
| style="border: none; background: {{Color3}}" | Cliff
| style="border: none; background: {{Color3}}" | Snowfield<br><small>(probably unused)</small>
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
|-
| style="border: none; background: {{Color3}}" | Wall
| style="border: none; background: {{Color3}}" | Impassable until it is attacked and destroyed.
|-
| style="border: none; background: {{Color3}}" | Snowfield
| style="border: none; background: {{Color3}}" | Terrain with no special effects.
| style="border: none; background: {{Color3}}" | Terrain with no special effects.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | Heal Tile +
| style="border: none; background: {{Color3}}" | Healstone<br><small>(Battalion)</small>
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises Def and Res for non-fliers.
| style="border: none; background: {{Color3}}" | Restores Battalion Endurance<br>with each turn.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | Tower
| style="border: none; background: {{Color3}}" | Healstone<br><small>(Unit)</small>
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | Recover HP every turn. Raises<br>Def and Res.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | House
| style="border: none; background: {{Color3}}" | Pray Stone
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Avo and Def. No effect on fliers.
|-
| ?
| style="border: none; background: {{Color3}}" | Valley
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
|-
| style="border: none; background: {{Color3}}" | Grave
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
|-
| style="border: none; background: {{Color3}}" | Coffin
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
|-
| style="border: none; background: {{Color3}}" | Chest
| style="border: none; background: {{Color3}}" | Contains an item. Chest Key is required to open.
|-
| style="border: none; background: {{Color3}}" | Holy Tomb
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
|-
| style="border: none; background: {{Color3}}" | Deck
| style="border: none; background: {{Color3}}" | Neutral terrain.
|-
| style="border: none; background: {{Color3}}" | Ship
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
|-
| style="border: none; background: {{Color3}}" | Floor Trap
| style="border: none; background: {{Color3}}" | Causes damage each turn. Has no effect on fliers.
|-
| style="border: none; background: {{Color3}}" | Lever
| style="border: none; background: {{Color3}}" | A device that controls traps, weapons, and contraptions.
|-
| style="border: none; background: {{Color3}}" | Fiery Floor
| style="border: none; background: {{Color3}}" | Causes damage each turn. Has no effect on fliers.
|-
| style="border: none; background: {{Color3}}" | Healstone
| style="border: none; background: {{Color3}}" | Restores Battalion Endurance with each turn.
|-
| style="border: none; background: {{Color3}}" | Crater
| style="border: none; background: {{Color3}}" | Causes damage each turn. Has no effect on fliers.
|-
| style="border: none; background: {{Color3}}" | Crater
| style="border: none; background: {{Color3}}" | Causes damage each turn. Has no effect on fliers.
|-
|-
| style="border: none; background: {{Color3}}" | Wardwood
| style="border: none; background: {{Color3}}" | Wardwood
| style="border: none; background: {{Color3}}" | Terrain that raises Res. Has no effect on fliers.
| style="border: none; background: {{Color3}}" | Terrain that raises Res.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Cover
| style="border: none; background: {{Color3}}" | Cover
| style="border: none; background: {{Color3}}" | Terrain that raises Def. Has no effect on fliers.
| style="border: none; background: {{Color3}}" | Terrain that raises Def.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Avo Floor
| style="border: none; background: {{Color3}}" | Avo Floor
| style="border: none; background: {{Color3}}" | Terrain that raises Avo. Has no effect on fliers.
| style="border: none; background: {{Color3}}" | Terrain that raises Avo.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 40
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | --
|-
| style="border: none; background: {{Color3}}" | Warp Floor
| style="border: none; background: {{Color3}}" | Warps unit to another Warp Floor.<br>Unit can act after warping.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | A unit may only interact with a single warp floor each turn.
|-
|-
| style="border: none; background: {{Color3}}" | Pray Stone
| style="border: none; background: {{Color3}}" | ??? Floor
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises Avo and Def. No effect on fliers.
| style="border: none; background: {{Color3}}" | Becomes a Warp Floor if the<br>device is activated.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Ballista
| style="border: none; background: {{Color3}}" | Ballista
| style="border: none; background: {{Color3}}" | Requires Bow Skill of D or higher. Range: 3-12
| style="border: none; background: {{Color3}}" | Requires Bow Skill of D or higher.<br>Range: 3-12
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 5 might and 15 durability
|-
|-
| style="border: none; background: {{Color3}}" | Fire Orb
| style="border: none; background: {{Color3}}" | Fire Orb
| style="border: none; background: {{Color3}}" | Can be used only by magic classes. Range: 3-12
| style="border: none; background: {{Color3}}" | Can be used only by magic classes.<br>Range: 3-12
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Healstone
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Recover HP every turn. Raises Def and Res.
| style="border: none; background: {{Color3}}" | 0
|-
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | Altar
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 5 might and 15 durability
|-
|-
| style="border: none; background: {{Color3}}" | Viskam
| style="border: none; background: {{Color3}}" | Viskam
| style="border: none; background: {{Color3}}" | A mysterious object that attacks automatically. Range: 1-9. Mag: 25
| style="border: none; background: {{Color3}}" | A mysterious object that attacks<br>automatically. Range: 1-9. Mag: 25
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Edifice
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | 0
|-
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | ???
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Unknown terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Onager
| style="border: none; background: {{Color3}}" | Onager
| style="border: none; background: {{Color3}}" | Cannot be used by mounted or magic units. Range: 3-10
| style="border: none; background: {{Color3}}" | Cannot be used by mounted or<br>magic units. Range: 3-10
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Iron Fence
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | 0
|-
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | Warp Floor
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | Warps unit to another Warp Floor. Unit can act after warping.
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | 10 might and 15 durability.
|-
|-
| style="border: none; background: {{Color3}}" | Shoal
| style="border: none; background: {{Color3}}" | Shoal
| style="border: none; background: {{Color3}}" | Terrain that hinders movement. Has no effect on fliers.
| style="border: none; background: {{Color3}}" | Terrain that hinders movement.<br>Has no effect on fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 3
| style="border: none; background: {{Color3}}" | 2
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | ?
| style="border: none; background: {{Color3}}" | A unit may only interact with a single warp floor each turn.
|-
|-
| style="border: none; background: {{Color3}}" | Lake
| style="border: none; background: {{Color3}}" | Poison
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Causes damage with each turn.<br>Has no effect on fliers.
| ?
|-
|-
| style="border: none; background: {{Color3}}" | Bridge
| style="border: none; background: {{Color3}}" | {{hover|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cavity, Stones, Railing, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Channel, Altar (exterior), Pillar (exterior)}}
| style="border: none; background: {{Color3}}" | Lowers a bridge when activated.
| style="border: none; background: {{Color3}}" | Terrain that is navigable only<br>by fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Beach
| style="border: none; background: {{Color3}}" | {{hover|Low obstacle|Waterfall, Flier, Bonfire, Sky}}
| style="border: none; background: {{Color3}}" | Reduces Mv (except fliers and casters) and Def (except fliers).
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed,<br>except by fliers.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Ruins
| style="border: none; background: {{Color3}}" | Church
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | An old church somehow connected<br>to Seteth and Flayn.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Statue
| style="border: none; background: {{Color3}}" | Opera Hall
| style="border: none; background: {{Color3}}" | Statue of Great Emperor Wilhelm. This terrain cannot be crossed.
| style="border: none; background: {{Color3}}" | An opera house from both<br>Manuela and Dorothea's past.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | 1
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Flame
| style="border: none; background: {{Color3}}" | {{hover|High obstacle|Impassable, Wall (interior), Peak, Pillar (interior), Tower, Grave, Coffin, Holy Tomb, Altar (interior), Iron Fence, Gate, Windmill, Mast, Bow}}
| style="border: none; background: {{Color3}}" | Causes damage with each turn. Has no effect on fliers.
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Trench
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | 0
|-
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | Crest Stone
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed. A box containing a Crest Stone.
| style="border: none; background: {{Color3}}" | {{n}}
|-
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Floor
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Neutral terrain.
| style="border: none; background: {{Color3}}" | {{n}}
|-
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Poison
| style="border: none; background: {{Color3}}" | --
| style="border: none; background: {{Color3}}" | Causes damage with each turn. Has no effect on fliers.
|-
|-
| style="border: none; background: {{Color3}}" | Door
| style="border: none; background: {{Color3}}" | Door
| style="border: none; background: {{Color3}}" | Door in the monastery. Terrain has no special effects.
| style="border: none; background: {{Color3}}" | Impassable when locked.<br>Door Key is required to open.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | When opened with a [[Door Key]], consumes the key and turns into other terrain.
|-
|-
| style="border: none; background: {{Color3}}" | Stair
| style="border: none; background: {{Color3}}" | Wall<br><small>(Breakable)</small>
| style="border: none; background: {{Color3}}" | Floor with a difference in height with the neighboring cell in Monastery.
| style="border: none; background: {{Color3}}" | Impassable until it is attacked<br>and destroyed.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP.
|-
|-
| style="border: none; background: {{Color3}}" | Pond
| style="border: none; background: {{Color3}}" | Wall<br><small>(breakable?)</small>
| style="border: none; background: {{Color3}}" | Can pass anytime Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Impassable until it is attacked<br>and destroyed.
|?
|-
|-
| style="border: none; background: {{Color3}}" | Church
| style="border: none; background: {{Color3}}" | Chest
| style="border: none; background: {{Color3}}" | An old church somehow connected to Seteth and Flayn.
| style="border: none; background: {{Color3}}" | Contains an item. Chest Key is<br>required to open.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Can be interacted with by a unit with a [[Chest Key]] or [[Locktouch]].
|-
|-
| style="border: none; background: {{Color3}}" | Opera Hall
| style="border: none; background: {{Color3}}" | Lever
| style="border: none; background: {{Color3}}" | An opera house from both Manuela and Dorothea's past.
| style="border: none; background: {{Color3}}" | A device that controls traps,<br>weapons, and contraptions.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Can be interacted with by any adjacent unit.
|-
|-
| style="border: none; background: {{Color3}}" | Channel
| style="border: none; background: {{Color3}}" | ???
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Unknown terrain that cannot<br>be crossed.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Terrain that is covered by a ceiling and revealed upon opening an accompanying door.
|-
|-
| style="border: none; background: {{Color3}}" | Altar
| style="border: none; background: {{Color3}}" | Bridge<br><small>(Raised)</small>
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Lowers a bridge when activated.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | Can be interacted with by any adjacent unit to lower the bridge.
|-
|-
| style="border: none; background: {{Color3}}" | Hedge
| style="border: none; background: {{Color3}}" | Statue
| style="border: none; background: {{Color3}}" | Hedge in the monastery. Impassable terrain.
| style="border: none; background: {{Color3}}" | Statue of Great Emperor Wilhelm.<br>This terrain cannot be crossed.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Gate
| style="border: none; background: {{Color3}}" | Crest Stone
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>A box containing a Crest Stone.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Low wall
| style="border: none; background: {{Color3}}" | Odd Item
| style="border: none; background: {{Color3}}" | Terrain forming low obstacles in the monastery{{hover|(?)|In the internal file, there is no period and a line break, but there is no description for Low Wall after it, instead followed by the description of ???}}
| style="border: none; background: {{Color3}}" | A mysterious object built using<br>ancient technology. Impassable.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | ???
| style="border: none; background: {{Color3}}" | Odd Door
| style="border: none; background: {{Color3}}" | Impassable{{hover|(?)|In the internal file, there is no period and a line break following the description of Low Wall but there is no description for Low Wall after it, instead followed by the description of ???, itself lacking a period.}}
| style="border: none; background: {{Color3}}" | A mysterious door. It is tightly<br>closed and emits an ominous aura.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Floor
| style="border: none; background: {{Color3}}" | Abyss Gate
| style="border: none; background: {{Color3}}" | Becomes a Warp Floor if the device is activated.
| style="border: none; background: {{Color3}}" | Locked gate that cannot be opened<br>with a key.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Floor
| style="border: none; background: {{Color3}}" | Magic Seal
| style="border: none; background: {{Color3}}" | Applied to flooring in the monastery that doesn't kick up a cloud of dust.
| style="border: none; background: {{Color3}}" | A sealed device that requires the<br>Spellbreak Key to activate it.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Windmill
| style="border: none; background: {{Color3}}" | Statue
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Cethleann.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Wall
| style="border: none; background: {{Color3}}" | Statue
| style="border: none; background: {{Color3}}" | Impassable until it is attacked and destroyed.
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Cichol.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Odd Item
| style="border: none; background: {{Color3}}" | Statue
| style="border: none; background: {{Color3}}" | A mysterious object built using ancient technology. Impassable.
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Indech.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Odd Door
| style="border: none; background: {{Color3}}" | Statue
| style="border: none; background: {{Color3}}" | A mysterious door. It is tightly closed and emits an ominous aura.
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Macuil.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Mast
| style="border: none; background: {{Color3}}" | Statue
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of a holy warrior.
|-
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Bow
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.
| style="border: none; background: {{Color3}}" | 0
| style="border: none; background: {{Color3}}" | 0%
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | {{n}}
| style="border: none; background: {{Color3}}" | --
|-
|-
| style="border: none; background: {{Color3}}" | Pillar
| style="border: none; background: {{Color3}}" | Vortex
| style="border: none; background: {{Color3}}" | Terrain that is navigable only by fliers.
| style="border: none; background: {{Color3}}" | Vortex that sends magic to the<br>chalice. Blocks Ashen Wolves.
|-
| ?
| style="border: none; background: {{Color3}}" | Wasteland
| style="border: none; background: {{Color3}}" | Terrain that is difficult for cavalry to traverse.
|-
|-
| style="{{roundb}}; border:none; background-color:{{Color3}}" colspan="14" width="100%"| Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
| style="{{roundb}}; border:none; background-color:{{Color3}}" colspan="14" width="100%"| Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
|}
|}


:''In the internal files, there is one bit of untranslated terrain between Windmill and Wall, and two between Wall and Odd Item. Additionally, there are three empty spaces for terrain between Pillar and Wasteland.''
:''Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross.''
 
I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles.
 
{{refbar}}


==See also==
==See also==

Revision as of 03:43, 7 August 2020

Work in progress

This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.

Fire Emblem: Three Houses

Class categories

For the purposes of terrain effect, Three Houses divides classes into these categories:[1]

FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.
style="Template:Roundtl; border: none; background: #222222" align="center" width="10%" | Infantry style="Template:Roundtr; border: none; background: #222222" | NobleCommonerMyrmidonSoldierFighterLordMercenaryArmored KnightBrigandArcherHeroSwordmasterFortress KnightWarriorSniperMortal SavantWar MasterEnlightened OneDancerArmored LordHigh LordEmperorGreat LordKing of LiberationFlame EmperorWar MonkWar ClericDismounted classes
Thieves ThiefBrawlerAssassinGrapplerRuffianTrickster
Cavalry CavalierPaladinGreat KnightBow KnightDark KnightHoly KnightDeath KnightValkyrie
Mages MonkMageDark MagePriestWarlockDark BishopBishopGremoryAgastyaSaintArchbishopVerrat
Fliers Pegasus KnightWyvern RiderFalcon KnightWyvern LordWyvern MasterBarbarossaFlying Demonic BeastLord of the DesertGiant BirdDark Flier
style="Template:Roundbl; border: none; background: #222222" align="center" | Monsters style="Template:Roundbr; border: none; background: #222222" | Black BeastWandering BeastWild Demonic BeastDemonic BeastExp. Demonic BeastAltered Demonic BeastGiant Demonic BeastGolemAltered GolemTitanusWhite BeastThe Immaculate OneThe Immaculate OneThe Immaculate OneLord of the LakeGiant CrawlerGiant WolfHegemon HuskUmbral BeastGuardian Golem

Terrain stats

  • We could potentially use the icons Three Houses uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
  • Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <br> and <small> tags if the terrain is unique or just in-line in a hovertext note.
  • Rows with a question mark are things that I am, for on reason or another, unsure of. It may be unused or it may be in a map that I cannot conviently check.
Terrain types and effects in Three Houses[1]
style="Template:Roundtl; border: none; background: #222222" rowspan="2" | Terrain type Description Stat boosts Movement cost style="Template:Roundtr; border: none; background: #222222; width: 25%" rowspan="2" | Additional notes
Avo Def Res HP Rec. Infantry Thieves Cavalry Mages Fliers Monsters
Neutral Neutral terrain. 0 0 0 0% 1 1 1 1 1 1 --
Floor
(floor is listed twice, I'm not sure why)
Neutral terrain. ?
Forest Defensive terrain for all
except fliers.
30 1 0 0% 2 1 3 2 1 ? --
Thicket
(Wilderness)
Defensive terrain for all
except fliers.
40 2 0 0% 2 1 3 2 1 ? --
Thicket
(Settlements)
Defensive terrain for all
except fliers.
20 1 0 0% 2 1 3 2 1 ? --
Woods Defensive terrain for all
except fliers.
?
Sand Reduces Mv (except fliers and
casters) and Def (except fliers).
-20 -2 0 0% 2 2 4 1 1 ? --
Wasteland Terrain that is difficult for cavalry
to traverse.
0 0 0 0% 1 1 2 1 1 1 --
Stairs Terrain that is difficult for cavalry
to traverse.
0 0 0 0% 1 1 1 3 1 ? --
Heal Tile
(I vaguely remember a non-plus heal tile, but I don't know where)
Restores HP every turn. ?
Heal Tile + Restores HP each turn. Raises
Def and Res for non-fliers.
0 1 1 30% 1 1 1 1 1 1 --
Stronghold Restores HP each turn. Raises
Avo, Def, and Res for non-fliers.
30 2 2 30% 2 1 1 3 1 ? --
Throne Restores HP each turn. Raises
Avo, Def, and Res for non-fliers.
40 5 5 30% ? ? ? ? ? ? --
Swamp Causes damage each turn.
Has no effect on fliers.
0 -1 0 -10% 1 1 1 2 1 ? --
Floor Trap Causes damage each turn.
Has no effect on fliers.
0 0 0 -20% 2 1 3 2 1 ? --
Fiery Floor Causes damage each turn.
Has no effect on fliers.
0 0 0 -15% 2 1 4 1 1 ? --
Crater Causes damage each turn.
Has no effect on fliers.
-20 -1 0 -20% 1 1 3 1 1 ? --
Crater
(I'm not sure what the difference is)
Causes damage each turn.
Has no effect on fliers.
?
Flames Causes damage with each turn.
Has no effect on fliers.
?
Flame Causes damage with each turn.
Has no effect on fliers.
- - - -15% - - - - - - Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, or House terrain within the area of effect of any fire-based Gambit or Staggering Blow.
Snowfield
(probably unused)
Terrain with no special effects. ?
Healstone
(Battalion)
Restores Battalion Endurance
with each turn.
?
Healstone
(Unit)
Recover HP every turn. Raises
Def and Res.
?
Pray Stone Restores HP each turn. Raises
Avo and Def. No effect on fliers.
?
Wardwood Terrain that raises Res.
Has no effect on fliers.
0 2 0 0% 1 1 1 1 1 1 --
Cover Terrain that raises Def.
Has no effect on fliers.
2 0 0 0% 1 1 1 1 1 1 --
Avo Floor Terrain that raises Avo.
Has no effect on fliers.
0 0 40 0% 1 1 1 1 1 1 --
Warp Floor Warps unit to another Warp Floor.
Unit can act after warping.
0 0 0 0% 1 1 1 1 1 1 A unit may only interact with a single warp floor each turn.
??? Floor Becomes a Warp Floor if the
device is activated.
0 0 0 0% 1 1 1 1 1 1 --
Ballista Requires Bow Skill of D or higher.
Range: 3-12
0 0 0 0% 1 1 1 1 1 1 5 might and 15 durability
Fire Orb Can be used only by magic classes.
Range: 3-12
0 0 0 0% 1 1 1 1 1 1 5 might and 15 durability
Viskam A mysterious object that attacks
automatically. Range: 1-9. Mag: 25
0 0 0 0% --
Onager Cannot be used by mounted or
magic units. Range: 3-10
0 0 0 0% 1 1 1 1 1 1 10 might and 15 durability.
Shoal Terrain that hinders movement.
Has no effect on fliers.
0 0 0 0% 2 2 3 2 1 ? A unit may only interact with a single warp floor each turn.
Poison Causes damage with each turn.
Has no effect on fliers.
?
Low obstacle Terrain that is navigable only
by fliers.
0 0 0 0% 1 --
Low obstacle Terrain that cannot be crossed,
except by fliers.
0 0 0 0% 1 --
Church An old church somehow connected
to Seteth and Flayn.
0 0 0 0% 1 --
Opera Hall An opera house from both
Manuela and Dorothea's past.
0 0 0 0% 1 --
High obstacle Terrain that cannot be crossed. 0 0 0 0% --
Door Impassable when locked.
Door Key is required to open.
0 0 0 0% When opened with a Door Key, consumes the key and turns into other terrain.
Wall
(Breakable)
Impassable until it is attacked
and destroyed.
0 0 0 0% Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP.
Wall
(breakable?)
Impassable until it is attacked
and destroyed.
?
Chest Contains an item. Chest Key is
required to open.
0 0 0 0% Can be interacted with by a unit with a Chest Key or Locktouch.
Lever A device that controls traps,
weapons, and contraptions.
0 0 0 0% Can be interacted with by any adjacent unit.
??? Unknown terrain that cannot
be crossed.
0 0 0 0% Terrain that is covered by a ceiling and revealed upon opening an accompanying door.
Bridge
(Raised)
Lowers a bridge when activated. 0 0 0 0% Can be interacted with by any adjacent unit to lower the bridge.
Statue Statue of Great Emperor Wilhelm.
This terrain cannot be crossed.
0 0 0 0% --
Crest Stone Terrain that cannot be crossed.
A box containing a Crest Stone.
0 0 0 0% --
Odd Item A mysterious object built using
ancient technology. Impassable.
0 0 0 0% --
Odd Door A mysterious door. It is tightly
closed and emits an ominous aura.
0 0 0 0% --
Abyss Gate Locked gate that cannot be opened
with a key.
0 0 0 0% --
Magic Seal A sealed device that requires the
Spellbreak Key to activate it.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Cethleann.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Cichol.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Indech.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of Saint Macuil.
0 0 0 0% --
Statue Terrain that cannot be crossed.
Statue of a holy warrior.
0 0 0 0% --
Vortex Vortex that sends magic to the
chalice. Blocks Ashen Wolves.
?
style="Template:Roundb; border:none; background-color:#222222" colspan="14" width="100%"| Sections marked with a mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross.

I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles.

References

  1. 1.0 1.1 Terrain Penalty, FE3H.com, Retrieved: August 6, 2020

See also

Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery