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Terrain/Nintendo Switch games: Difference between revisions
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< Terrain
Thecornerman (talk | contribs) m (→Class categories: "Ruffian" link corrected, Hegemon Husk sorted with monsters) |
Thecornerman (talk | contribs) (This isn't complete, but it's more done now than it was an hour ago. To fill this out more completely, I may need to start looking into the game's data myself, which would require a skill set I don't have.) |
||
Line 4: | Line 4: | ||
=={{FE16}}== | =={{FE16}}== | ||
===Class categories=== | ===Class categories=== | ||
For the purposes of terrain effect, ''Three Houses'' divides classes into these categories: | For the purposes of terrain effect, ''Three Houses'' divides classes into these categories:<ref name=fe3h>{{cite web|title=Terrain Penalty|url=https://fe3h.com/terrain|site=FE3H.com|retrieved=August 6, 2020}}</ref> | ||
:'' | :''FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.'' | ||
{| width="70%" style="padding: 3px; border-spacing: 4px; {{round|20px}}; border: 2px solid {{Color2}}; background: {{Color1}}" | {| class="cellpadding-2" width="70%" style="padding: 3px; border-spacing: 4px; {{round|20px}}; border: 2px solid {{Color2}}; background: {{Color1}}" | ||
! style="{{roundtl}}; border: none; background: {{Color3}}" align="center" width="10%" | Infantry | ! style="{{roundtl}}; border: none; background: {{Color3}}" align="center" width="10%" | Infantry | ||
| style="{{roundtr}}; border: none; background: {{Color3}}" | | | style="{{roundtr}}; border: none; background: {{Color3}}" | [[Noble]] • [[Commoner]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Lord]] • [[Mercenary]] • [[Armored Knight]] • [[Brigand]] • [[Archer]] • [[Hero]] • [[Swordmaster]] • [[Fortress Knight]] • [[Warrior]] • [[Sniper]] • [[Mortal Savant]] • [[War Master]] • [[Enlightened One]] • [[Dancer]] • [[Armored Lord]] • [[High Lord]] • [[Emperor]] • [[Great Lord]] • [[King of Liberation]] • [[Flame Emperor]] • [[War Monk]] • [[War Cleric]] • [[Dismount|Dismounted classes]] | ||
|- | |- | ||
! style="border: none; background: {{Color3}}" align="center" | | ! style="border: none; background: {{Color3}}" align="center" | Thieves<!--Not slowed down by Forest--> | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | [[Thief]] • [[Brawler]] • [[Assassin]] • [[Grappler]] • [[Ruffian]] • [[Trickster]] | ||
|- | |- | ||
! style="border: none; background: {{Color3}}" align="center" | Cavalry | ! style="border: none; background: {{Color3}}" align="center" | Cavalry | ||
| style="border: none; background: {{Color3}}" | [[Cavalier]] • [[Paladin]] • [[ | | style="border: none; background: {{Color3}}" | [[Cavalier]] • [[Paladin]] • [[Great Knight]] • [[Bow Knight]] • [[Dark Knight]] • [[Holy Knight]] • [[Death Knight]] • [[Valkyrie]] | ||
|- | |- | ||
! style="border: none; background: {{Color3}}" align="center" | Mages<!--No penalty on Desert and potentially | ! style="border: none; background: {{Color3}}" align="center" | Mages<!--No penalty on Desert and potentially a variation of Thicket--> | ||
| style="border: none; background: {{Color3}}" | [[Monk]] • [[ | | style="border: none; background: {{Color3}}" | [[Monk]] • [[Mage]] • [[Dark Mage]] • [[Priest]] • [[Warlock]] • [[Dark Bishop]] • [[Bishop]] • [[Gremory]] • [[Agastya]] • [[Saint]] • [[Archbishop]] • [[Verrat]] | ||
|- | |- | ||
! style="border: none; background: {{Color3}}" align="center" | Fliers | ! style="border: none; background: {{Color3}}" align="center" | Fliers | ||
| style="border: none; background: {{Color3}}" | [[Pegasus Knight]] • [[Wyvern Rider]] • [[ | | style="border: none; background: {{Color3}}" | [[Pegasus Knight]] • [[Wyvern Rider]] • [[Falcon Knight]] • [[Wyvern Lord]] • [[Wyvern Master]] • [[Barbarossa]] • [[Flying Demonic Beast]] • [[Lord of the Desert]] • [[Giant Bird]] • [[Dark Flier]] | ||
|- | |- | ||
! style="{{roundbl}}; border: none; background: {{Color3}}" align="center" | Monsters<!--Cannot cross stairs--> | ! style="{{roundbl}}; border: none; background: {{Color3}}" align="center" | Monsters<!--Cannot cross stairs--> | ||
| style="{{roundbr}}; border: none; background: {{Color3}}" | [[ | | style="{{roundbr}}; border: none; background: {{Color3}}" | [[Black Beast]] • [[Wandering Beast]] • [[Wild Demonic Beast]] • [[Demonic Beast]] • [[Exp. Demonic Beast]] • [[Altered Demonic Beast]] • [[Giant Demonic Beast]] • [[Golem]] • [[Altered Golem]] • [[Titanus]] • [[White Beast]] • [[The Immaculate One]] • [[The Immaculate One]] • [[The Immaculate One]] • [[Lord of the Lake]] • [[Giant Crawler]] • [[Giant Wolf]] • [[Hegemon Husk]] • [[Umbral Beast]] • [[Guardian Golem]] | ||
|} | |} | ||
===Terrain stats=== | ===Terrain stats=== | ||
*We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews. | |||
*We could potentially use the icons ''Three Houses'' uses for Def, Res, etc. in the table. | *Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{t|hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with <code><nowiki><br></nowiki></code> and <code><nowiki><small></nowiki></code> tags if the terrain is unique or just in-line in a hovertext note. | ||
* | *Rows with a question mark are things that I am, for on reason or another, unsure of. It may be unused or it may be in a map that I cannot conviently check. | ||
* | |||
{| width="100%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round|20px}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center" | {| width="100%" class="mw-collapsible mw-collapsed" align=center style="padding: 3px; border-spacing: 4px; {{round|20px}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center" | ||
! style="border:none" width="100%" colspan="14"|Terrain types and effects in {{title|Three Houses}} | ! style="border:none" width="100%" colspan="14"|Terrain types and effects in {{title|Three Houses}}<ref name=fe3h/> | ||
|- | |- | ||
! style="{{roundtl}}; border: none; background: {{Color3}}" rowspan="2" | Terrain type | ! style="{{roundtl}}; border: none; background: {{Color3}}" rowspan="2" | Terrain type | ||
! style="border: none; background: {{Color3}}; width: | ! style="border: none; background: {{Color3}}; width: 25%" rowspan="2" | Description | ||
! style="border: none; background: {{Color3}}" colspan="4" | Stat boosts | ! style="border: none; background: {{Color3}}" colspan="4" | Stat boosts | ||
! style="border: none; background: {{Color3}}" colspan=" | ! style="border: none; background: {{Color3}}" colspan="6" | Movement cost | ||
! style="{{roundtr}}; border: none; background: {{Color3}}" rowspan="2" | Additional notes | ! style="{{roundtr}}; border: none; background: {{Color3}}; width: 25%" rowspan="2" | Additional notes | ||
|- | |- style="font-size: smaller" | ||
| style="border: none; background: {{Color3}}" | [[Avoid|Avo]] | | style="width: 4%; border: none; background: {{Color3}}" | [[Avoid|Avo]] | ||
| style="border: none; background: {{Color3}}" | [[Defense|Def]] | | style="width: 4%; border: none; background: {{Color3}}" | [[Defense|Def]] | ||
| style="border: none; background: {{Color3}}" | [[Resistance|Res]] | | style="width: 4%; border: none; background: {{Color3}}" | [[Resistance|Res]] | ||
| style="border: none; background: {{Color3}}" | HP Rec. | | style="width: 4%; border: none; background: {{Color3}}" | [[HP|HP Rec.]] | ||
| style="border: none; background: {{Color3}}" | Infantry | | style="width: 4%; border: none; background: {{Color3}}" | Infantry | ||
| style="border: none; background: {{Color3}}" | | | style="width: 4%; border: none; background: {{Color3}}" | Thieves | ||
| style=" | | style="width: 4%; border: none; background: {{Color3}}" | Cavalry | ||
| style="width: 4%; border: none; background: {{Color3}}" | Mages | |||
| style="border: none; background: {{Color3}}" | Mages | | style="width: 4%; border: none; background: {{Color3}}" | Fliers | ||
| style=" | | style="width: 4%; border: none; background: {{Color3}}" | Monsters | ||
| style=" | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Grassland | | style="border: none; background: {{Color3}}" | {{hover|Neutral|Grassland, Plain, Bridge (lowered), Floor, Tile, Deck}} | ||
| style="border: none; background: {{Color3}}" | Neutral terrain. | | style="border: none; background: {{Color3}}" | Neutral terrain. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Floor<br><small>(floor is listed twice, I'm not sure why)</small> | ||
| style="border: none; background: {{Color3}}" | Neutral terrain. | | style="border: none; background: {{Color3}}" | Neutral terrain. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Forest | | style="border: none; background: {{Color3}}" | Forest | ||
| style="border: none; background: {{Color3}}" | Defensive terrain for all except fliers. | | style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers. | ||
| style="border: none; background: {{Color3}}" | 30 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Thicket<br><small>(Wilderness)</small> | ||
| style="border: none; background: {{Color3}}" | Defensive terrain for all except fliers. | | style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers. | ||
| style="border: none; background: {{Color3}}" | 40 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Thicket<br><small>(Settlements)</small> | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers. | ||
| style="border: none; background: {{Color3}}" | 20 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Woods | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Defensive terrain for all<br>except fliers. | ||
| ? | |||
|-- | |||
| style="border: none; background: {{Color3}}" | {{hover|Sand|Desert, Beach}} | |||
| style="border: none; background: {{Color3}}" | Reduces Mv (except fliers and<br>casters) and Def (except fliers). | |||
| style="border: none; background: {{Color3}}" | -20 | |||
| style="border: none; background: {{Color3}}" | -2 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 4 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Wasteland | ||
| style="border: none; background: {{Color3}}" | Terrain that | | style="border: none; background: {{Color3}}" | Terrain that is difficult for cavalry<br>to traverse. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | -- | ||
| style="border: none; background: {{Color3}}" | | |||
| style="border: none; background: {{Color3}}" | | |||
| style="border: none; background: {{Color3}}" | | |||
| style="border: none; background: {{Color3}}" | | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Stairs | | style="border: none; background: {{Color3}}" | Stairs | ||
| style="border: none; background: {{Color3}}" | Terrain that is difficult for cavalry to traverse. | | style="border: none; background: {{Color3}}" | Terrain that is difficult for cavalry<br>to traverse. | ||
| | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| | | style="border: none; background: {{Color3}}" | 0% | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Heal Tile | | style="border: none; background: {{Color3}}" | Heal Tile<br><small>(I vaguely remember a non-plus heal tile, but I don't know where)</small> | ||
| style="border: none; background: {{Color3}}" | Restores HP every turn. | | style="border: none; background: {{Color3}}" | Restores HP every turn. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Heal Tile + | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Def and Res for non-fliers. | ||
| | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| | | style="border: none; background: {{Color3}}" | 30% | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Stronghold | | style="border: none; background: {{Color3}}" | Stronghold | ||
| style="border: none; background: {{Color3}}" | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. | | style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers. | ||
| style="border: none; background: {{Color3}}" | 30 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 30% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Throne | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Avo, Def, and Res for non-fliers. | ||
| style="border: none; background: {{Color3}}" | 40 | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 5 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 5 | ||
| style="border: none; background: {{Color3}}" | 30% | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | ? | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | ? | ||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | ? | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | ? | ||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | -- | ||
| style="border: none; background: {{Color3}}" | | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Swamp | | style="border: none; background: {{Color3}}" | Swamp | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | -1 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | -10% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Floor Trap | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | -20% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Fiery Floor | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | -15% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 4 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Crater | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | -20 | |||
| style="border: none; background: {{Color3}}" | -1 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | -20% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Crater<br><small>(I'm not sure what the difference is)</small> | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Causes damage each turn.<br>Has no effect on fliers. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Flames | | style="border: none; background: {{Color3}}" | Flames | ||
| style="border: none; background: {{Color3}}" | Causes damage with each turn. Has no effect on fliers. | | style="border: none; background: {{Color3}}" | Causes damage with each turn.<br>Has no effect on fliers. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Flame | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Causes damage with each turn.<br>Has no effect on fliers. | ||
|- | | style="border: none; background: {{Color3}}" | - | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | - | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | - | ||
|- | | style="border: none; background: {{Color3}}" | -15% | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | - | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | - | ||
| style="border: none; background: {{Color3}}" | - | |||
| style="border: none; background: {{Color3}}" | - | |||
| style="border: none; background: {{Color3}}" | - | |||
| style="border: none; background: {{Color3}}" | - | |||
| style="border: none; background: {{Color3}}" | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, or House terrain within the area of effect of any fire-based [[Gambit]] or [[Staggering Blow]]. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Snowfield<br><small>(probably unused)</small> | |||
| style="border: none; background: {{Color3}}" | Snowfield | |||
| style="border: none; background: {{Color3}}" | Terrain with no special effects. | | style="border: none; background: {{Color3}}" | Terrain with no special effects. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Healstone<br><small>(Battalion)</small> | ||
| style="border: none; background: {{Color3}}" | Restores | | style="border: none; background: {{Color3}}" | Restores Battalion Endurance<br>with each turn. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Healstone<br><small>(Unit)</small> | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Recover HP every turn. Raises<br>Def and Res. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Pray Stone | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Restores HP each turn. Raises<br>Avo and Def. No effect on fliers. | ||
| ? | |||
| | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Wardwood | | style="border: none; background: {{Color3}}" | Wardwood | ||
| style="border: none; background: {{Color3}}" | Terrain that raises Res. Has no effect on fliers. | | style="border: none; background: {{Color3}}" | Terrain that raises Res.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Cover | | style="border: none; background: {{Color3}}" | Cover | ||
| style="border: none; background: {{Color3}}" | Terrain that raises Def. Has no effect on fliers. | | style="border: none; background: {{Color3}}" | Terrain that raises Def.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Avo Floor | | style="border: none; background: {{Color3}}" | Avo Floor | ||
| style="border: none; background: {{Color3}}" | Terrain that raises Avo. Has no effect on fliers. | | style="border: none; background: {{Color3}}" | Terrain that raises Avo.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 40 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |||
| style="border: none; background: {{Color3}}" | Warp Floor | |||
| style="border: none; background: {{Color3}}" | Warps unit to another Warp Floor.<br>Unit can act after warping. | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | A unit may only interact with a single warp floor each turn. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | ??? Floor | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Becomes a Warp Floor if the<br>device is activated. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Ballista | | style="border: none; background: {{Color3}}" | Ballista | ||
| style="border: none; background: {{Color3}}" | Requires Bow Skill of D or higher. Range: 3-12 | | style="border: none; background: {{Color3}}" | Requires Bow Skill of D or higher.<br>Range: 3-12 | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 5 might and 15 durability | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Fire Orb | | style="border: none; background: {{Color3}}" | Fire Orb | ||
| style="border: none; background: {{Color3}}" | Can be used only by magic classes. Range: 3-12 | | style="border: none; background: {{Color3}}" | Can be used only by magic classes.<br>Range: 3-12 | ||
| | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| | | style="border: none; background: {{Color3}}" | 0% | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 5 might and 15 durability | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Viskam | | style="border: none; background: {{Color3}}" | Viskam | ||
| style="border: none; background: {{Color3}}" | A mysterious object that attacks automatically. Range: 1-9. Mag: 25 | | style="border: none; background: {{Color3}}" | A mysterious object that attacks<br>automatically. Range: 1-9. Mag: 25 | ||
| | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| | | style="border: none; background: {{Color3}}" | 0% | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{n}} | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{n}} | ||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Onager | | style="border: none; background: {{Color3}}" | Onager | ||
| style="border: none; background: {{Color3}}" | Cannot be used by mounted or magic units. Range: 3-10 | | style="border: none; background: {{Color3}}" | Cannot be used by mounted or<br>magic units. Range: 3-10 | ||
| | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| | | style="border: none; background: {{Color3}}" | 0% | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 1 | ||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | 10 might and 15 durability. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Shoal | | style="border: none; background: {{Color3}}" | Shoal | ||
| style="border: none; background: {{Color3}}" | Terrain that hinders movement. Has no effect on fliers. | | style="border: none; background: {{Color3}}" | Terrain that hinders movement.<br>Has no effect on fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 3 | |||
| style="border: none; background: {{Color3}}" | 2 | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | ? | |||
| style="border: none; background: {{Color3}}" | A unit may only interact with a single warp floor each turn. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Poison | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Causes damage with each turn.<br>Has no effect on fliers. | ||
| ? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{hover|Low obstacle|River, Rock, Mountain, Sea, Wall (exterior), Fence, Rampart, Rubble, Lava, Cavity, Stones, Railing, Cliff, House, Valley, Ship, Edifice, Lake, Ruins, Trench, Pond, Channel, Altar (exterior), Pillar (exterior)}} | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Terrain that is navigable only<br>by fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{hover|Low obstacle|Waterfall, Flier, Bonfire, Sky}} | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed,<br>except by fliers. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Church | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | An old church somehow connected<br>to Seteth and Flayn. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Opera Hall | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | An opera house from both<br>Manuela and Dorothea's past. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | 1 | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{hover|High obstacle|Impassable, Wall (interior), Peak, Pillar (interior), Tower, Grave, Coffin, Holy Tomb, Altar (interior), Iron Fence, Gate, Windmill, Mast, Bow}} | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed. | ||
| | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| | | style="border: none; background: {{Color3}}" | 0% | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{n}} | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{n}} | ||
| | | style="border: none; background: {{Color3}}" | {{n}} | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{n}} | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | {{n}} | ||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | -- | ||
| style="border: none; background: {{Color3}}" | | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | Door | | style="border: none; background: {{Color3}}" | Door | ||
| style="border: none; background: {{Color3}}" | Door | | style="border: none; background: {{Color3}}" | Impassable when locked.<br>Door Key is required to open. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | When opened with a [[Door Key]], consumes the key and turns into other terrain. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Wall<br><small>(Breakable)</small> | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Impassable until it is attacked<br>and destroyed. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Wall<br><small>(breakable?)</small> | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Impassable until it is attacked<br>and destroyed. | ||
|? | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Chest | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Contains an item. Chest Key is<br>required to open. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | Can be interacted with by a unit with a [[Chest Key]] or [[Locktouch]]. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Lever | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | A device that controls traps,<br>weapons, and contraptions. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | Can be interacted with by any adjacent unit. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | ??? | ||
| style="border: none; background: {{Color3}}" | Terrain that is | | style="border: none; background: {{Color3}}" | Unknown terrain that cannot<br>be crossed. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | Terrain that is covered by a ceiling and revealed upon opening an accompanying door. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Bridge<br><small>(Raised)</small> | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Lowers a bridge when activated. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | Can be interacted with by any adjacent unit to lower the bridge. | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Statue | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Statue of Great Emperor Wilhelm.<br>This terrain cannot be crossed. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Crest Stone | ||
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed. | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>A box containing a Crest Stone. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Odd Item | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | A mysterious object built using<br>ancient technology. Impassable. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Odd Door | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | A mysterious door. It is tightly<br>closed and emits an ominous aura. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Abyss Gate | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Locked gate that cannot be opened<br>with a key. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Magic Seal | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | A sealed device that requires the<br>Spellbreak Key to activate it. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Statue | ||
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed. | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Cethleann. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Statue | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Cichol. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Statue | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Indech. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Statue | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of Saint Macuil. | ||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0 | |||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Statue | ||
| style="border: none; background: {{Color3}}" | Terrain that cannot be crossed. | | style="border: none; background: {{Color3}}" | Terrain that cannot be crossed.<br>Statue of a holy warrior. | ||
| | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | 0 | ||
| style="border: none; background: {{Color3}}" | 0% | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | {{n}} | |||
| style="border: none; background: {{Color3}}" | -- | |||
|- | |- | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Vortex | ||
| style="border: none; background: {{Color3}}" | | | style="border: none; background: {{Color3}}" | Vortex that sends magic to the<br>chalice. Blocks Ashen Wolves. | ||
| | | ? | ||
|- | |- | ||
| style="{{roundb}}; border:none; background-color:{{Color3}}" colspan="14" width="100%"| Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. | | style="{{roundb}}; border:none; background-color:{{Color3}}" colspan="14" width="100%"| Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. | ||
|} | |} | ||
:'' | :''Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross.'' | ||
I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles. | |||
{{refbar}} | |||
==See also== | ==See also== |
Revision as of 03:43, 7 August 2020
- Work in progress
This subpage covers the terrain stats for the Fire Emblem series game released on the Nintendo Switch: Fire Emblem: Three Houses.
Fire Emblem: Three Houses
Class categories
For the purposes of terrain effect, Three Houses divides classes into these categories:[1]
- FE3H.com lists only player-available classes, so classes exclusive to NPCs and enemies are guesses for now.
Terrain stats
- We could potentially use the icons Three Houses uses for Def, Res, etc. in the table, but I would prefer that there be a tooltip and a link, which currently doesn't work with page previews.
- Terrain with identical stats and descriptions (e.g. Floor, Grassland, Plain, etc.) are merged into one cell with an overarching name, using {{hover}} to list all the specific terrain names. Duplicates of terrain are distinguished using parentheses, with
<br>
and<small>
tags if the terrain is unique or just in-line in a hovertext note. - Rows with a question mark are things that I am, for on reason or another, unsure of. It may be unused or it may be in a map that I cannot conviently check.
Terrain types and effects in Three Houses[1] | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border: none; background: #222222" rowspan="2" | Terrain type | Description | Stat boosts | Movement cost | style="Template:Roundtr; border: none; background: #222222; width: 25%" rowspan="2" | Additional notes | |||||||||
Avo | Def | Res | HP Rec. | Infantry | Thieves | Cavalry | Mages | Fliers | Monsters | ||||
Neutral | Neutral terrain. | 0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | -- | |
Floor (floor is listed twice, I'm not sure why) |
Neutral terrain. | ? | |||||||||||
Forest | Defensive terrain for all except fliers. |
30 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | ? | -- | |
Thicket (Wilderness) |
Defensive terrain for all except fliers. |
40 | 2 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | ? | -- | |
Thicket (Settlements) |
Defensive terrain for all except fliers. |
20 | 1 | 0 | 0% | 2 | 1 | 3 | 2 | 1 | ? | -- | |
Woods | Defensive terrain for all except fliers. |
? | |||||||||||
Sand | Reduces Mv (except fliers and casters) and Def (except fliers). |
-20 | -2 | 0 | 0% | 2 | 2 | 4 | 1 | 1 | ? | -- | |
Wasteland | Terrain that is difficult for cavalry to traverse. |
0 | 0 | 0 | 0% | 1 | 1 | 2 | 1 | 1 | 1 | -- | |
Stairs | Terrain that is difficult for cavalry to traverse. |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 3 | 1 | ? | -- | |
Heal Tile (I vaguely remember a non-plus heal tile, but I don't know where) |
Restores HP every turn. | ? | |||||||||||
Heal Tile + | Restores HP each turn. Raises Def and Res for non-fliers. |
0 | 1 | 1 | 30% | 1 | 1 | 1 | 1 | 1 | 1 | -- | |
Stronghold | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. |
30 | 2 | 2 | 30% | 2 | 1 | 1 | 3 | 1 | ? | -- | |
Throne | Restores HP each turn. Raises Avo, Def, and Res for non-fliers. |
40 | 5 | 5 | 30% | ? | ? | ? | ? | ? | ? | -- | |
Swamp | Causes damage each turn. Has no effect on fliers. |
0 | -1 | 0 | -10% | 1 | 1 | 1 | 2 | 1 | ? | -- | |
Floor Trap | Causes damage each turn. Has no effect on fliers. |
0 | 0 | 0 | -20% | 2 | 1 | 3 | 2 | 1 | ? | -- | |
Fiery Floor | Causes damage each turn. Has no effect on fliers. |
0 | 0 | 0 | -15% | 2 | 1 | 4 | 1 | 1 | ? | -- | |
Crater | Causes damage each turn. Has no effect on fliers. |
-20 | -1 | 0 | -20% | 1 | 1 | 3 | 1 | 1 | ? | -- | |
Crater (I'm not sure what the difference is) |
Causes damage each turn. Has no effect on fliers. |
? | |||||||||||
Flames | Causes damage with each turn. Has no effect on fliers. |
? | |||||||||||
Flame | Causes damage with each turn. Has no effect on fliers. |
- | - | - | -15% | - | - | - | - | - | - | Applies the HP effect to any Grassland, Forest, Thicket, Wasteland, or House terrain within the area of effect of any fire-based Gambit or Staggering Blow. | |
Snowfield (probably unused) |
Terrain with no special effects. | ? | |||||||||||
Healstone (Battalion) |
Restores Battalion Endurance with each turn. |
? | |||||||||||
Healstone (Unit) |
Recover HP every turn. Raises Def and Res. |
? | |||||||||||
Pray Stone | Restores HP each turn. Raises Avo and Def. No effect on fliers. |
? | |||||||||||
Wardwood | Terrain that raises Res. Has no effect on fliers. |
0 | 2 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | -- | |
Cover | Terrain that raises Def. Has no effect on fliers. |
2 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | -- | |
Avo Floor | Terrain that raises Avo. Has no effect on fliers. |
0 | 0 | 40 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | -- | |
Warp Floor | Warps unit to another Warp Floor. Unit can act after warping. |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | A unit may only interact with a single warp floor each turn. | |
??? Floor | Becomes a Warp Floor if the device is activated. |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | -- | |
Ballista | Requires Bow Skill of D or higher. Range: 3-12 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 5 might and 15 durability | |
Fire Orb | Can be used only by magic classes. Range: 3-12 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 5 might and 15 durability | |
Viskam | A mysterious object that attacks automatically. Range: 1-9. Mag: 25 |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Onager | Cannot be used by mounted or magic units. Range: 3-10 |
0 | 0 | 0 | 0% | 1 | 1 | 1 | 1 | 1 | 1 | 10 might and 15 durability. | |
Shoal | Terrain that hinders movement. Has no effect on fliers. |
0 | 0 | 0 | 0% | 2 | 2 | 3 | 2 | 1 | ? | A unit may only interact with a single warp floor each turn. | |
Poison | Causes damage with each turn. Has no effect on fliers. |
? | |||||||||||
Low obstacle | Terrain that is navigable only by fliers. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | -- | |
Low obstacle | Terrain that cannot be crossed, except by fliers. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | -- | |
Church | An old church somehow connected to Seteth and Flayn. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | -- | |
Opera Hall | An opera house from both Manuela and Dorothea's past. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | -- | |
High obstacle | Terrain that cannot be crossed. | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Door | Impassable when locked. Door Key is required to open. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | When opened with a Door Key, consumes the key and turns into other terrain. | |
Wall (Breakable) |
Impassable until it is attacked and destroyed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be attacked like an enemy; destroyed and becomes other terrain when reduced to 0 HP. | |
Wall (breakable?) |
Impassable until it is attacked and destroyed. |
? | |||||||||||
Chest | Contains an item. Chest Key is required to open. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by a unit with a Chest Key or Locktouch. | |
Lever | A device that controls traps, weapons, and contraptions. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by any adjacent unit. | |
??? | Unknown terrain that cannot be crossed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Terrain that is covered by a ceiling and revealed upon opening an accompanying door. | |
Bridge (Raised) |
Lowers a bridge when activated. | 0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | Can be interacted with by any adjacent unit to lower the bridge. | |
Statue | Statue of Great Emperor Wilhelm. This terrain cannot be crossed. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Crest Stone | Terrain that cannot be crossed. A box containing a Crest Stone. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Odd Item | A mysterious object built using ancient technology. Impassable. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Odd Door | A mysterious door. It is tightly closed and emits an ominous aura. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Abyss Gate | Locked gate that cannot be opened with a key. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Magic Seal | A sealed device that requires the Spellbreak Key to activate it. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Statue | Terrain that cannot be crossed. Statue of Saint Cethleann. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Statue | Terrain that cannot be crossed. Statue of Saint Cichol. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Statue | Terrain that cannot be crossed. Statue of Saint Indech. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Statue | Terrain that cannot be crossed. Statue of Saint Macuil. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Statue | Terrain that cannot be crossed. Statue of a holy warrior. |
0 | 0 | 0 | 0% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | -- | |
Vortex | Vortex that sends magic to the chalice. Blocks Ashen Wolves. |
? | |||||||||||
style="Template:Roundb; border:none; background-color:#222222" colspan="14" width="100%"| Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. |
- Most of the monster classes' costs are guesses; they are assumed to be able to pass over tiles it takes all other classes 1 point to cross and unable to cross tiles non-fliers could not cross.
I may remove the description and additional notes columns, they aren't present in other terrain pages and somewhat inflate the table, especially with the obstacles.
References
- ↑ 1.0 1.1 Terrain Penalty, FE3H.com, Retrieved: August 6, 2020