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Monster
“ | There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble. | ” | — Lute |
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A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic. Monsters have historically plagued the continents of Valentia, Magvel, and less historically, Archanea in the time of Fire Emblem Awakening. They are in the service of Duma, Fomortiis, and Grima respectively. Monsters are antagonistic and a major threat to human populations. Monsters also appear in Fire Emblem Fates, the most prominent being the Faceless created by Nohrian mages and the Vallite phantoms created by Anankos.
As the primary prerequisite for monster status is an origin based in dark magic, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.
In Fire Emblem Echoes: Shadows of Valentia, monsters are called Terrors in the English version.
Overview
Nature and anatomy
Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]
The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one - Grado's - being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; in Valentia, this was exclusively the domain of dark priests in Duma's service.
The Risen of Ylisse are also a form of monster comprised solely of reanimated corpses, and the revenant and entombed monster types are considered Risen when among them. Related are the morphs of Elibe, created by the Dark Druid Nergal using forbidden magic fueled by the quintessence of living creatures; unlike other monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia and Limstella) do feature it and are capable of mimicking human emotion.
Gameplay
Monsters are present only in Fire Emblem Gaiden, The Sacred Stones and, to a lesser extent, Awakening and Fates; while the former two appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps of the former three.
In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.
Typically, there is a variety of weapons available to the player which deal effective damage to monster units: the Blessed Sword, Blessed Lance, Blessed Bow and Seraphim in Gaiden, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, and the Blessed Lance and Blessed Bow in Awakening and Fates.
List of monster types
Trivia
- Thus far, Phantoms are the only monsters that can be controlled by the player army.
Gallery
Artwork of a Draco Zombie and Bonewalkers from The Sacred Stones.
Artwork of an Elder Bael from The Sacred Stones.
Artwork of a Mauthe Doog from The Sacred Stones.
- Small portrait Monster Ally.png
The mini portrait used by Phantoms in The Sacred Stones.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
• Monster |
• This name is used in The Sacred Stones. |
Spanish |
Monstruo |
Monster |
Spanish (Latin America) |
Aberración |
Used for the Terrors of Echoes: Shadows of Valentia. |
French |
Monstre |
Monster |
French (Canada) |
Horreur |
Used for the Terrors of Echoes: Shadows of Valentia. |
German |
Monster |
-- |
Italian |
Mostro |
Monster |
References
- ↑ "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." — Seth, Fire Emblem: The Sacred Stones
- ↑ "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." — Seth, Fire Emblem: The Sacred Stones
See also
Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
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Non-human weapons | ||||||||||||||
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