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Rebirth (3): Difference between revisions
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Before entering the chapter's map proper, [[Yune]] will bless every unit in the party's equipped weapon. Yune's blessing grants a weapon with infinite [[durability]] as well as the ability to pierce the [[Mantle]] skill. It additionally grants non-[[heron]], non-royal [[laguz]] full [[Laguz transformation|transform gauge]] at the start of | Before entering the chapter's map proper, [[Yune]] will bless every unit in the party's equipped weapon. Yune's blessing grants a weapon with infinite [[durability]] as well as the ability to pierce the [[Mantle]] skill. It additionally grants non-[[heron]], non-royal [[laguz]] full [[Laguz transformation|transform gauge]] at the start of this map. On Easy mode, it also grants all units a passive +5 bonus to their [[strength]], [[magic (stat)|magic]], [[skill (stat)|skill]], [[speed]], [[luck]], [[defense]], and [[resistance]]. | ||
Blessed weapons have their name listed in <font color="#19e1e1">light blue</font>. | Blessed weapons have their name listed in <font color="#19e1e1">light blue</font>. |
Revision as of 13:14, 26 July 2019
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“ | We will wait here patiently for the punishment we deserve. If you are unwilling to await judgment... You will stand against... The greatest of all dragons! | ” | — Dheginsea |
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Rebirth (Japanese: 再生 Rebirth) is the endgame of part 4 of Fire Emblem: Radiant Dawn, and by extension, the endgame of Radiant Dawn as a whole. This page covers the third part of the chapter.
In this chapter, Ike and his group are confronted by Dheginsea, the king of all dragons.
Plot
- Main article:
Rebirth (part 3)/Script - See also: Rebirth (part 3)/Conversations
As the group continues to ascend the Tower of Guidance, Yune begins to sense no enemies for a while. Using this lull, she begins to tell the story of Tellius's creation; the story of the goddess Ashunera. After creating the world, she was saddened that she could speak to none of its creatures. Later on, though, some creatures evolved into beings that could speak with her: the Zunanma, ancestors of both beorc and laguz. Sanaki notes that Begnion taught that the Zunanma were only the ancestors of the beorc, and she wonders what other truths Begnion has warped. Yune continues her story, saying the Zunanma worshipped Ashunera as the "Goddess of Dawn", who was loved by all. As the Zunanma continued to evolve into different races, each race began seeing themselves as superior to all others, and thus began to fight the others. Unable to stop their conflict, Ashunera then caused the Great Flood, drowning all continents except Tellius in attempt to stop the warring.
Ike, Caineghis, and Elincia speak up, telling Yune what they had been taught about the flood: that it had been stirred up by the "dark god", which is why all were adamant on keeping the medallion sealed. Kurthnaga notes that neither beorc nor laguz has an accurate depiction of the Great Flood, and the group then reaches the next great door. Yune then warns everyone that whoever stands beyond the door can tell them, and Kurthnaga believes that person to be none other than his father, King Dheginsea. Yune also warns that Dheginsea has a powerful blessing from Ashera that would make him nearly impossible to defeat. She explains that Ashera also gave this blessing to the laguz warrior Soan and the beorc swordsman Altina—blessing her twin swords, Ragnell and Alondite—for the purpose of defeating the "dark god", Yune. To prepare everyone for the upcoming challenge, Yune gives a similar blessing to her chosen ones, granting them the power to pierce through Ashera's blessing. Having overexerted herself, Yune then begins to sleep, and returns ownership of Micaiah's body to her.
The group walks through the door, where they find Dheginsea awaiting them. Dheginsea chastises Kurthnaga for participating in a war. He then says that the people have betrayed their promise to Ashera, and that he is ready to receive her punishment. Micaiah interjects, telling him that it was not war that awoke the goddesses, but rather her Galdr of Release. Dheginsea refuses to believe this, and threatens them, shifting into a mighty Black Dragon. Kurthnaga attempts to talk him out of this, but Ike then approaches, knowing Dheginsea will not change his mind. The group then begins to clash against him and all the dragons under his rule.
After a grueling fight, Dheginsea is defeated, and concedes to Ike and his group. When he wonders how they could have defeated him, Yune tells him that she blessed each one of them. Yune apologizes both for the flood and the ensuing war against her, to which Dheginsea responds by saying that he always knew she wasn't evil, but simply too powerful. Dheginsea then explains why he sided with Ashera again: after the first war, he and the survivors pledged to Ashera that the beorc and laguz would not war again for a thousand years, but as that promise was broken, he kept to Ashera to accept his judgment. He then tells that he rewrote history and declared Yune a dark god to ensure the other laguz kings would follow suit. Yune then forgives him. Dheginsea then gives a message to Gareth, Nasir, and Ena, before finally declaring Kurthnaga the new king of the dragons.
Dheginsea, without any energy remaining, is unable to move from his position. Another vision plays out, in which an unidentified man urges Dheginsea to save the oppressed laguz from Begnion slavery. Dheginsea, however, obstinately refuses all requests, not willing to bring the goddess' judgment upon all for their wars. The man still argues with him, believing the goddess would not will the laguz to suffer so, but Dheginsea still refuses. Fed up with Dheginsea's refusals, the man walks away, intending to free the laguz without him or Goldoa. The vision ends, and Dheginsea wishes the best for his daughter, Almedha, and finally passes on. Past the door, Kurthnaga musters the resolve to continue on to Ashera, for the sake of his father.
Chapter data
Easy Normal/Hard
Bonus EXP | ||||||||||||
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This map's elemental affinity is Heaven.
Character data
Characters | |
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New units
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Available characters
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This chapter follows the party formed after leaving the base in Endgame-1: Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena; ten units chosen by the player; one of Rafiel, Reyson, or Leanne; and any units recruited after that point.
Item data
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Before entering the chapter's map proper, Yune will bless every unit in the party's equipped weapon. Yune's blessing grants a weapon with infinite durability as well as the ability to pierce the Mantle skill. It additionally grants non-heron, non-royal laguz full transform gauge at the start of this map. On Easy mode, it also grants all units a passive +5 bonus to their strength, magic, skill, speed, luck, defense, and resistance.
Blessed weapons have their name listed in light blue.
Before the blessing is given, a preparations menu is entered so that each unit's equipped weapon may be changed if needed. Ike will automatically equip Ragnell and cannot have his weapon changed.
Enemy data
Easy Normal/Hard
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Reinforcements
- Turns 3, 8, 9, 12, and 13
- 1 White Dragon from the southwest corner of the map
- 1 Red Dragon from the southeast corner of the map
- Turns 4 and 7
- 2 White Dragons from the northwest corner of the map
- 2 Red Dragons from the northeast corner of the map
- Turn 11
- 2 Red Dragons from the northwest corner of the map
- 2 White Dragons from the northeast corner of the map
Boss data
- Main article:
Dheginsea
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{{Biorhythm{{{biorhythm}}}}} |
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Be warned that, although no enemies will target the herons, Ena, or Kurthnaga directly, they can still be damaged by Dheginsea's area-of-effect attack. As such, it is best to keep the herons around 9 or more spaces away from him whenever possible.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rebirth |
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Spanish |
Renacer |
Rebirth |
French |
Renaissance |
Rebirth |
German |
Wiedergeburt |
Rebirth |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Rebirth (part 2) • | Rebirth | • Rebirth (part 4) → |
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