Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Rebirth (2)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Rebirth (part 2))
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Rebirth (2)

Cm fe10 4-E-2.png

Location

Tower of Guidance

Boss(es)

Black Knight, Levail

Previous chapter(s)

Rebirth (1)

Next chapter(s)

Rebirth (3)

No draw. No escape. One wins. One loses. We shall end this. One of us will live... And one of us will die.
— Zelgius

Rebirth (2) (Japanese: 再生 [Area2] Rebirth [Area2]) is the second endgame of Part IV of Fire Emblem: Radiant Dawn.

In this chapter, Ike engages in one final duel against his eternal rival.

Plot

Main article: Rebirth (2)/Script

Ike and company continue to travel up the Tower of Guidance, though Ike is disoriented, as he finds the tower to be larger than it appeared to be from the outside. Yune urges him not to think too hard on it, inferring the tower to be a "true miracle." Yune then muses on the nature of people, and how they are always propelled by their desires, whether the result of them is good or bad; Yune seems to enjoy both the good and evil natures of people, and the conflicts they create. As Ike begins to wonder if there is a goddess that serves as a middle-of-the-road between Yune's extreme chaos and Ashera's extreme stasis, Yune warns him that his next opponent is someone deeply linked to him. Ike does not hesitate, and enters into the next room before anyone else.

In the room, Ike finds the Black Knight—or as he now knows him, Zelgius—waiting for him. Forces led by Levail block the way the group came, and Ike and Zelgius briefly lock swords. Zelgius takes off his helmet and reveals his face to Ike, and challenges him to a duel. Before they can begin, Tibarn barges in seeking revenge, though Zelgius asks him to step aside for the moment. Zelgius then recounts how both he and Ike were trained by the same master, Greil; for years, Zelgius had yearned to see if he had surpassed his master, but when he finally fought him, he felt no satisfaction, as Greil had lost use of his arm at the time, as well as much of his skill with the sword. Knowing this, he let Ike win their duel, so Ike could one day become as skilled as Greil, allowing Zelgius to truly see if he surpassed his master. Ike then also urges Tibarn to back off, as he finally had a chance to avenge Greil's death. Tibarn leaves, and Zelgius strikes the ground with Alondite, forming an energy barrier between the two of them—him and Ike—and everyone else. The two then begin their fated duel.

In the end, Ike triumphs over Zelgius in their duel. Zelgius notes how Ike has grown stronger, and Ike states that it is because of his previous fight with Zelgius that he did so. Ike tells how, when he first heard that the Black Knight was still alive, he was not filled with sadness or hatred, but joy, anxious to fight his rival again. Zelgius praises Ike, saying that he managed to reach the same level of Greil at his best. After another brief exchange, Zelgius finally succumbs to his wounds. Yune then arrives, and, as she and Ike are about to leave, Ragnell and Alondite begin to react to one another. Ike then takes the Alondite himself, and leaves the room.

Yune then experiences another vision of what appears to be someone else's memory. In the vision, Zelgius reveals his brand to an unidentified man. Zelgius asks if there is a way to remove it, explaining that the brand has made him an outcast amongst all, and that he joined the military specifically to escape it, living alone whenever possible. The man then informs Zelgius that there is no way to remove the brand. Zelgius then states that he ages slower than others, and that he stays in his armor almost constantly to avoid this being known. The man offers Zelgius come to live alongside him when he can no longer hide his slow aging, and Zelgius later agrees to this. The memory fades away just as the man is about to reveal his name, leaving Yune in confusion. Yune then mourns for Zelgius, as well as for his companion that is now alone again.

Chapter data

Easy Normal/Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat the Black Knight Player Partner Other Enemy
Defeat: Ike or Micaiah dies 2–17 {{{partner}}} {{{other}}} 29+62
Cm fe10 4-E-2.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 5,000 5,000 2,500
Clear the chapter in 10/15 turns or less 2,500/1,250 2,500/1,250 1,250/625

This map's elemental affinity is Earth.

Character data

Characters
New units

None

Required characters
Ike vanguard ​Micaiah light priestess ​
Available characters
Sothe whisper ​Sanaki ​Kurthnaga ​Ena ​Edward ​Leonardo ​Nolan ​Laura ​Ilyana ​Aran ​Meg ​Volug ​Tauroneo ​Jill ​Zihark ​Fiona ​Tormod ​Muarim ​Vika ​Nailah ​Elincia 01 ​Marcia ​Nealuchi ​Haar ​Brom ​Nephenee ​Heather ​Lucia 02 ​Lethe ​Mordecai ​Geoffrey ​Kieran ​Astrid ​Makalov ​Danved ​Calill ​Titania ​Soren ​Mist ​Rolf ​Boyd ​Oscar ​Shinon ​Gatrie ​Rhys ​Mia ​Ranulf ​Kyza ​Lyre ​Janaff ​Ulki ​Sigrun ​Tanith ​Skrimir ​Naesala ​Tibarn ​Pelleas ​Stefan ​Oliver ​Bastian ​Volke ​Caineghis ​Giffca ​Renning ​Rafiel ​Reyson ​Leanne ​

This chapter follows the party formed after leaving the base in Endgame (1): Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena; ten units chosen by the player; one of Rafiel, Reyson, or Leanne; and any units recruited after that point.

Item data

Items
Name Obtainment Method
Is wii panacea.png Panacea Dropped by enemy Bishop
Is wii concoction.png Concoction Dropped by enemy Sniper
Is wii wishblade.png Wishblade Dropped by Levail
Is wii concoction.png Concoction Steal from enemy Sniper
Is wii panacea.png Panacea Steal from enemy Bishop
Is wii alondite.png Alondite Automatically at the end of the chapter

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Order Halberdier 10 3 Silver Lance
Critical +10 Shove
--
Order Halberdier 10 1 Short Spear
Critical +10 Shove
--
Order Swordmaster 10 2 Steel Blade
Critical +20 Shove
--
Order Swordmaster 10 1 Silver Sword
Critical +20 Shove
--
Order Warrior 10 2 Steel Poleax
Critical +5 Shove
--
Order Warrior 10 1 Silver Axe
Critical +5 Shove
--
Order Sword General 13 3 Silver Sword
Shove
Does not move.
Order Sniper 13 1 Silver Bow
Critical +15 Shove
Does not move.
Order Sniper 13 1 Silver Bow Concoction
Critical +15 Shove
Does not move.
Order Bishop 13 1 Physic Panacea
Shove
--
Order Bishop 13 1 Physic PanaceaThis item is dropped upon this unit's defeat.
Shove
--
Order Axe General 11 1 Silver Axe
Shove
--
Order Axe General 11 1 Short Axe
Shove
--
Order Axe General 11 1 Steel Poleax
Shove
--
Order Lance General 11 1 Silver Lance
Shove
--
Order Lance General 11 1 Steel Greatlance
Shove
--
Order Lance General 11 1 Short Spear
Shove
--
Order Sniper 11 3 Silver Bow
Critical +15 Shove
--
Order Sniper 11 1 Silver Bow ConcoctionThis item is dropped upon this unit's defeat.
Critical +15 Shove
--
Levail Sentinel 16 1 WishbladeThis item is dropped upon this unit's defeat. Elixir
Resolve Critical +10 Shove Impale
Authority: ★★
• Does not move; stands on cover.
• Does not attack or counterattack Rafiel, Reyson, Leanne, Micaiah, or Sanaki.
Black Knight Black Knight 20 1 AlonditeThis item or skill is locked to this unit.
Shove Eclipse Nihil
• Starts on cover.
• Duels with Ike in a room inaccessible by any other units.
• Will move adjacent to Ike when attacking so he can trigger Eclipse.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Order Swordmaster 10 2 Steel Blade
Critical +20 Shove
--
Order Swordmaster 10 4 Silver Sword
Critical +20 Shove
--
Order Swordmaster 10 2 Wind Edge
Critical +20 Shove
--
Order Warrior 10 4 Silver Axe
Critical +5 Shove
--
Order Warrior 10 2 Steel Poleax
Critical +5 Shove
--
Order Halberdier 10 4 Silver Lance
Critical +10 Shove
--
Order Halberdier 10 2 Steel Greatlance
Critical +10 Shove
--
Order Warrior 11 4 Silver Poleax
Critical +5 Shove
--
Order Warrior 11 2 Short Axe
Critical +5 Shove
--
Order Warrior 11 4 Silver Axe
Critical +5 Shove
--
Order Warrior 11 2 Steel Poleax
Critical +5 Shove
--
Order Halberdier 11 4 Silver Lance
Critical +10 Shove
--
Order Halberdier 11 2 Silver Greatlance
Critical +10 Shove
--
Order Swordmaster 11 4 Silver Sword
Critical +20 Shove
--
Order Swordmaster 11 2 Wind Edge
Critical +20 Shove
--
Order Halberdier 12 6 Silver Greatlance
Critical +10 Shove
--
Order Halberdier 12 6 Silver Lance
Critical +10 Shove
--
Order Swordmaster 12 2 Silver Sword
Critical +20 Shove
--
Order Swordmaster 12 1 Wind Edge
Critical +20 Shove
--
Order Warrior 12 2 Silver Axe
Critical +5 Shove
--
Order Warrior 12 1 Short Axe
Critical +5 Shove
--

Reinforcements

Boss data

Main article: Black Knight
Small portrait black knight fe10.png
Black Knight
Level 20
Affinity Is wii darkaffin.png
Constitution 13
Stats
Max HP 70 Speed 30
Strength 38 Luck 20
Magic 18 Defense 35+5
Skill 40 Resistance 25
Movement 7 Weight 25
Inventory Skills
AlonditeThis item or skill is locked to this unit. Shove
Eclipse
Imbue*
Nihil
Weapon Levels
Swords SS Lances S Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst


Main article: Levail
Small portrait levail fe10.png
Sentinel
Level 16
Affinity Is wii wateraffin.png
Constitution 12
Authority ★★
Stats
Max HP 60 Speed 24
Strength 31 Luck 30+3
Magic 8 Defense 29
Skill 28 Resistance 15
Movement 7 Weight 20
Inventory Skills
WishbladeThis item is dropped upon this unit's defeat.
Elixir
Resolve
Critical +10
Shove
Impale
Weapon Levels
Swords -- Lances SS Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Before the start of the battle, the Black Knight will initiate a force field to prevent interference with his duel with Ike. As a result, it is not possible for Physic staves to reach him, meaning the only way for Ike to heal is to use items. Ike is still able to receive support bonuses from his partner through the barrier. The Black Knight has Nihil equipped, disabling the use of Aether and most other skills. Likewise, it is recommended to equip Nihil on Ike (which is already done by default at the beginning of Part IV, Prologue) to prevent the Black Knight from using Eclipse, which is a guaranteed one-hit kill if it activates. Unlike in Path of Radiance, there is no escape point to run away from the fight; defeating the Black Knight is mandatory to proceed. Take full advantage of terrain bonuses to ensure the highest chance of survival.

If the player still has a spare Hammer, they can give one to Ike to deal lethal amounts of damage to the Black Knight, owing to the latter's status as an armored unit. While this can trivialize the battle significantly to compensate for the inability to use Aether, bear in mind that killing him too quickly can cause the player to miss out on rewards. The numerous enemy units on the southern side of the force field can provide loads of experience for Micaiah and the others. More importantly, the secondary boss of this map, Levail, is carrying an SS ranked lance: the Wishblade, obtained by killing him.

When fighting Levail, watch out for his skills; he is equipped with Resolve, which will increase his skill and speed when he is down to half health or less. As a Sentinel, he is also equipped with Impale, allowing him to inflict quadruple damage towards a target, which is very likely to be fatal against most units. During enemy phase however, he will attempt to fight from a distance, in lieu of close combat, negating the use of Impale. As such, fighting from indirect range is a much safer method than up close. That said, heed caution when fighting him regardless, as Resolve activating will cause him to have an inflated crit rate and can risk triggering a critical hit that is nigh guaranteed to kill your units without warning.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rebirth (2)

--

Japanese

再生 [Area2]

Rebirth [Area2]

Spanish

Renacer (2)

Rebirth (2)

French

Renaissance (2)

Rebirth (2)

German

Wiedergeburt (2)

Rebirth (2)

Italian

Rinascita (2)

Rebirth (2)

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Rebirth (1) • Rebirth (2) • Rebirth (3) →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline